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Posts tagged virtual-items

The big business of selling virtual goods

It doesn't seem like it was that long ago that the entire concept of people spending real money on virtual items and currency was just bizarre. The first mentions of such a thing this writer ever came across were back in 2003, when Julian Dibbell told the story of Black Snow Interactive, rumored to...

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GDC09: Applied RMT Design with GoPets and Live Gamer

Massively sat in on a GDC 2009 session this week titled Applied RMT Design which was part of the Worlds in Motion Summit. Andrew Schneider, Founder and President of Live Gamer and Erik Bethke, CEO of GoPets, Ltd. presented a case study on balancing a game's primary and secondary markets, using...

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Anarchy Online announces new expansion: Legacy of the Xan

These days, most discussion of sci-fi themed massively multiplayer online games tends to focus on Jumpgate Evolution, EVE Online, or the hotly anticipated post-apocalyptic titles that are on the way. But Anarchy Online is still going strong, and Funcom has just announced a new expansion for the...

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Xfire contest rewards you for playing Lord of the Rings Online

Xfire and Turbine are teaming up to offer a Lord of the Rings "Play 2 Win" event. Gamers playing either the full game or its demo, and who've joined the Official Xfire Lord of the Rings Online Clan, are eligible to win prizes in the contest. The time you spend logged in determines your prize...

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Why do people buy virtual goods in MMOs?

Massively multiplayer online gamers spend hours -- so many hours -- working towards obtaining virtual gear. Epic armor sets, mounts, player housing, faction ships... the list goes on, and will continue to go on. Our collective fascination with these intangibles ensures our desire for them -- and...

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Age of Conan's 31 days of Christmas

'Two-handed axes' and 'Christmas' used in the same context generally conjures up images of Silent Night, Deadly Night, but there's an Age of Conan contest running throughout December that's equally festive. Funcom is giving away in-game items for Age of Conan every day this month, in the spirit of...

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China's virtual goods taxation sparks price increases and controversy

China's State Administration of Taxation recently imposed a 20 percent income tax rate on profits made from virtual currency and virtual items, sparking price increases for virtual goods. While this tax rate (if actually enforced) clearly impacts the virtual space, it also affects transactions...

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The Daily Grind: Can we solve problems intertwined with MMO economies?

In-game economies can make MMOs more vibrant places to play, lending depth to these games that generally isn't found in regular PC or console titles. Then again, the perceived value attributed to virtual currency and items can lead to a slew of problems, not limited to acts of real world violence,...

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Dutch court convicts 2 minors of stealing virtual items

Should the theft of virtual items be punishable by law? This varies from country to country, but today's ruling in a Dutch court emphasizes that virtual crime is actual crime under their country's laws, regardless of whether the individuals involved are minors. Associated Press reports: "These...

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Final Fantasy XI collectible confers unique in-game ability

Final Fantasy XI players who are into collectibles have a new item to lust over. There's a new addition to the Final Fantasy XI Player's Collection, which is available for a limited time only: The Tidal Talisman. It's a $43 silver-plated pendant with a side-benefit that's the real selling point. It...

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