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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Behind the Mask: A long, slow, rumbling]]></title><link>http://massively.joystiq.com/2011/08/04/behind-the-mask-a-long-slow-rumbling/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/04/behind-the-mask-a-long-slow-rumbling/</guid><comments>http://massively.joystiq.com/2011/08/04/behind-the-mask-a-long-slow-rumbling/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/03/behind-the-mask-a-long-slow-rumbling/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/co-powerup2.jpg" vspace="4" /></a></div>
One of the things I absolutely hate about comics is waiting. When I read Detective Comics regularly, I used to patiently wait while re-reading my old issues, wondering what was going to happen to Batman next. Eventually, I got into manga a little bit and was totally spoiled by the graphic novel format. Now I only read comics (or novel series) if I can get an entire plot arc in one shot. I hate waiting. Heck, I prefer to watch an entire TV season on Netflix instead of waiting for each episode to get released.<br />
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Unsurprisingly, I played through the first three issues of Aftershock, <a href="http://massively.com/tag/champions-online"><em>Champions Online</em>'s</a> new comic series, before I decided I was irritated with waiting every week for the latest issue. I was sort of put off by bugs in the first issue of the series, and I decided that waiting for the final release would give the devs time to polish out the bugs. New content is new content after all, and when it's released weekly, it doesn't get a lot of time on PTS before it gets pushed to live.<br />
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Issue #6, The King is Dead, was released a few weeks ago, and the devs have put the finishing touches on Aftershock. How does it match up with the rest of <em>CO</em>'s content?<p><a href="http://massively.joystiq.com/2011/08/04/behind-the-mask-a-long-slow-rumbling/" rel="bookmark">Continue reading <em>Behind the Mask: A long, slow, rumbling</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/04/behind-the-mask-a-long-slow-rumbling/">Behind the Mask: A long, slow, rumbling</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Aug 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/04/behind-the-mask-a-long-slow-rumbling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20008277/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/04/behind-the-mask-a-long-slow-rumbling/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aftershock</category><category>behind-the-mask</category><category>champions-online</category><category>co</category><category>comic-series</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>demonflame</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>luther-black-might-not-be-dead</category><category>nama-is-alive</category><category>qliphothic</category><category>story-telling</category><category>the-kings-of-edom-are-overpowered</category><category>the-serpent-lantern</category><category>the-supreme-serpent-is-a-boss</category><category>viper</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 04 Aug 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Darkspore reveals the Viper]]></title><link>http://massively.joystiq.com/2011/02/23/massively-exclusive-darkspore-reveals-the-viper/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/23/massively-exclusive-darkspore-reveals-the-viper/</guid><comments>http://massively.joystiq.com/2011/02/23/massively-exclusive-darkspore-reveals-the-viper/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.darkspore.com"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/darksporeviperreveal-530.jpg" vspace="4" /></a></div>
<div style="text-align: left;">
	Unless you're relatively new to gaming, you've undoubtedly heard of <a href="http://massively.joystiq.com/tag/Maxis/">Maxis</a> -- the developer behind the <a href="http://thesims.ea.com/"><em>The Sims</em></a>. Maxis and <a href="http://massively.joystiq.com/tag/EA/">Electronic Arts</a> have decided to use concepts from <a href="http://www.spore.com/"><em>Spore</em></a> to create a brand-new dungeon-crawling isometric online RPG called <a href="http://www.darkspore.com"><em>Darkspore</em></a> -- and we've secured an exclusive first look at the Viper hero that gamers will be able to play in this upcoming title. With venomous damage-over-time attacks, enormous blades built into its muscular body, and the ability to add even more spines covered in poison, this beast is deservedly subtitled the "toxic ravager." It's got lots of damage, lots of carnage, and by the looks of it, lots of fun!<br />
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	While this is one of those borderline-in-the-MMOeque-neighborhood type of games, we understand the world is persistent, and players will be able to gather gear and customize their characters as they level up within the powerful <a href="http://www.joystiq.com/tag/spore/"><em>Spore</em></a> engine. <em><a href="http://massively.joystiq.com/tag/Darkspore/">Darkspore</a></em> will feature both a single-player mode and groups of four players in the basic co-op multiplayer modes. We haven't heard concrete numbers on PvP battles, so perhaps the game will cross into the truly massive at that point. For now, you can check out the exclusive video for <em>Darkspore</em>'s newest hero, Viper, behind the break.</div><p><a href="http://massively.joystiq.com/2011/02/23/massively-exclusive-darkspore-reveals-the-viper/" rel="bookmark">Continue reading <em>Massively Exclusive: Darkspore reveals the Viper</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/23/massively-exclusive-darkspore-reveals-the-viper/">Massively Exclusive: Darkspore reveals the Viper</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Feb 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/23/massively-exclusive-darkspore-reveals-the-viper/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19855590/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/23/massively-exclusive-darkspore-reveals-the-viper/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>borderline</category><category>damage-over-time</category><category>darkspore</category><category>dot</category><category>ea</category><category>Electronic-Arts</category><category>exclusive</category><category>exclusives</category><category>heavy-dps-class</category><category>hero-spotlight</category><category>isometric</category><category>Maxis</category><category>Spore</category><category>video</category><category>Viper</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 23 Feb 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Bigpoint launches Battlestar Galactica Online]]></title><link>http://massively.joystiq.com/2011/02/08/bigpoint-launches-battlestar-galactica-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/08/bigpoint-launches-battlestar-galactica-online/</guid><comments>http://massively.joystiq.com/2011/02/08/bigpoint-launches-battlestar-galactica-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/battlestar-galactica-online/" rel="tag">Battlestar Galactica Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/battlestar-galactica-online"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/bsg.jpg" /></a></div>
SyFy's <a href="http://en.wikipedia.org/wiki/Battlestar_Galactica_%282004_TV_series%29">Battlestar Galactica</a> odyssey may have ended, but <a href="http://bigpoint.com">Bigpoint's</a> MMO adaptation of the beloved reboot has just begun. The free-to-play game maker has announced the official launch of <a href="http://battlestar-galactica.bigpoint.com/"><em>Battlestar Galactica Online</em></a>, a browser-based title set during the latter half of the TV show's second season.<br />
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Players can choose to fight for either the Cylons or the Colonials, as both fleets are stranded in uncharted space and in need of repairs and critical supplies. This leads into a contest for nearby resources that involves space combat, exploration, and mission-based play as well as ship unlocks, customization, and market features.<br />
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<a href="http://massively.joystiq.com/tag/bigpoint">Bigpoint</a> has also made use of assets from the television series including the seminal Bear McCreary musical score and the instantly recognizable ship models. How does all this hold up in a browser game? Pretty well, according to Bigpoint. "<em>We are confident that a new standard has been achieved -- no longer should browser games be considered sub-par to their console or PC-installed counterparts</em>," says CEO <a href="http://massively.joystiq.com/tag/heiko-hubertz">Heiko Hubertz</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/08/bigpoint-launches-battlestar-galactica-online/">Bigpoint launches Battlestar Galactica Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Feb 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/08/bigpoint-launches-battlestar-galactica-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19834545/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/08/bigpoint-launches-battlestar-galactica-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlestar-galactica</category><category>battlestar-galactica-online</category><category>bigpoint</category><category>browser-based</category><category>bso</category><category>by-your-command</category><category>cylons</category><category>f2p</category><category>free-to-play</category><category>heiko-hubertz</category><category>humans</category><category>launches</category><category>sci-fi</category><category>viper</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 08 Feb 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: High-tech Snakes and Ladders]]></title><link>http://massively.joystiq.com/2010/12/09/behind-the-mask-high-tech-snakes-and-ladders/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/09/behind-the-mask-high-tech-snakes-and-ladders/</guid><comments>http://massively.joystiq.com/2010/12/09/behind-the-mask-high-tech-snakes-and-ladders/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;"><a href="http://champions-online.com"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/co-twogunvipercostume2.png" /></a></div>
VIPER is one of the most misunderstood villain groups in the <a href="http://champions-online.com"><em>Champions</em></a> lore. This isn't entirely the fault of the players; the fact is that almost everyone who has played <a href="http://massively.com/tag/champions-online"><em>Champions Online</em></a> for any length of time has beaten the snot out of dozens of VIPER soldiers, if not hundreds or more.<br />
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VIPER is a complex, multinational organization bent on world domination. It's one of the single most powerful organizations in the <em>Champions</em> lore, second only to big hero organizations such as UNTIL. VIPER's web of intrigue extends even into the first-world governments. The snakes are literally everywhere and have their hands in everything.<br />
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One of the troubles in producing a superhero MMORPG is creating large numbers of bad guys for heroes to beat down while also keeping true to the lore, which paints most of the villain groups as less overt, operating in the shadows outside of the world's public eye. When VIPER's air transports cruise the skies above Millennium City unmolested by the military or local police, we have to wonder whether the interpretation was... a little off.<p><a href="http://massively.joystiq.com/2010/12/09/behind-the-mask-high-tech-snakes-and-ladders/" rel="bookmark">Continue reading <em>Behind the Mask: High-tech Snakes and Ladders</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/09/behind-the-mask-high-tech-snakes-and-ladders/">Behind the Mask: High-tech Snakes and Ladders</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Dec 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/09/behind-the-mask-high-tech-snakes-and-ladders/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19751581/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/09/behind-the-mask-high-tech-snakes-and-ladders/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>lore</category><category>serpent-lantern</category><category>supreme-serpent</category><category>viper</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 09 Dec 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[So say we all: Battlestar Galactica Online's blueprints revealed]]></title><link>http://massively.joystiq.com/2010/08/22/so-say-we-all-battlestar-galactica-onlines-blueprints-revealed/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/22/so-say-we-all-battlestar-galactica-onlines-blueprints-revealed/</guid><comments>http://massively.joystiq.com/2010/08/22/so-say-we-all-battlestar-galactica-onlines-blueprints-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/battlestar-galactica-online/" rel="tag">Battlestar Galactica Online</a></p><div style="text-align: center;"><a href="http://battlestar-galactica.bigpoint.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/bsg.jpg" /></a></div>
Whether you're a human, a Cylon, a human working for the Cylons, a Cylon working for the humans, or a slightly off-kilter Massively editor, <a href="http://battlestar-galactica.bigpoint.com/"><em>Battlestar Galactica Online</em></a> promises to appeal across a wide spectrum. Ten Ton Hammer got in the good graces of Bigpoint at Gamescom this year and <a href="http://www.tentonhammer.com/bgo/preview-aug-2010">smuggled out information vital to the war effort</a>.<br />
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While it's not even in the alpha stage as of yet, <em><a href="http://massively.joystiq.com/category/battlestar-galactica-online/">BSGO</a> </em>is reportedly looking solid, especially for a browser-based title. The primary focus of this space-shooter MMO is the PvP conflict between human and Cylon forces. Players should expect to handle ships from the series (such as the Viper), but Bigpoint is planning on creating new spacecraft unique to the game. Each ship will handle differently, forcing users to adapt on the fly or die.<br />
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Although the main stage of the game is the struggle to control systems (and their precious, precious resources), you'll be able to explore areas on foot, such as the titular Galactica, although this is mostly for atmosphere and storytelling. For players worried about the game's microtransactions model, Bigpoint promises that everyone will be able to experience the game from beginning to end without being forced to spend a penny.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/22/so-say-we-all-battlestar-galactica-onlines-blueprints-revealed/">So say we all: Battlestar Galactica Online's blueprints revealed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Aug 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/bgo/preview-aug-2010>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/22/so-say-we-all-battlestar-galactica-onlines-blueprints-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19603481/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/22/so-say-we-all-battlestar-galactica-onlines-blueprints-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlestar-galactica</category><category>battlestar-galactica-mmo</category><category>battlestar-galactica-online</category><category>bigpoint</category><category>browser-based</category><category>bsgo</category><category>cylon</category><category>gamesCOM</category><category>gamescom-2010</category><category>i-am-the-sixth-cylon</category><category>pvp</category><category>spoiler-earth-is-conquered-by-monkeys</category><category>ten-ton-hammer</category><category>tth</category><category>viper</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 22 Aug 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Serpent Lantern info goes live for Champions Online]]></title><link>http://massively.joystiq.com/2010/05/21/serpent-lantern-info-goes-live-for-champions-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/21/serpent-lantern-info-goes-live-for-champions-online/</guid><comments>http://massively.joystiq.com/2010/05/21/serpent-lantern-info-goes-live-for-champions-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://www.champions-online.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/co-serpent-epl-520.jpg" /></a></div>
It's easy to write VIPER in <a href="http://www.champions-online.com"><em>Champions Online</em></a> off as just being another group of armed-and-armored mooks along the lines of, well, <a href="http://en.wikipedia.org/wiki/Cobra_Organization">Cobra</a>. But that's neglecting the fact that the only thing keeping them from having a serious impact on the world is the lack of internal unity... something that the upcoming Serpent Lantern adventure pack is set to address. With the buzz for the free add-on having been tossed around for some time, Cryptic has unveiled <a href="http://www.champions-online.com/serpent_lantern">the official information page</a> for the globe-trotting adventure.<br />
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As previously stated, the adventure scales for both level and team size -- a party of five characters at Level 40 or a single character at Level 11 can both take part. The pack will also include new unlockable VIPER-themed costume pieces, action figures, and perks. And if that weren't enough, the update is also slated to include the recently-discussed difficulty slider for missions, a new set of costume pieces in the C-Store, and veteran rewards for the longstanding player. Due out in June, the <a href="http://www.champions-online.com/serpent_lantern">full page</a> contains more information on NPCs as well as a trailer for the next major <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> update.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/21/serpent-lantern-info-goes-live-for-champions-online/">Serpent Lantern info goes live for Champions Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 May 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/serpent_lantern>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/21/serpent-lantern-info-goes-live-for-champions-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19485824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/21/serpent-lantern-info-goes-live-for-champions-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure-pack</category><category>backstory</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>lore</category><category>patches</category><category>previews</category><category>serpent-lantern</category><category>trailer</category><category>update</category><category>updates</category><category>viper</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 21 May 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Cryptic reveals Serpent Lantern Adventure pack]]></title><link>http://massively.joystiq.com/2010/04/21/cryptic-reveals-serpent-lantern-adventure-pack/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/21/cryptic-reveals-serpent-lantern-adventure-pack/</guid><comments>http://massively.joystiq.com/2010/04/21/cryptic-reveals-serpent-lantern-adventure-pack/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://forums.champions-online.com/showthread.php?t=105223"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/champions-online-20080222002554654.jpg" alt="" /></a></div>
<a href="http://crypticstudios.com/">Cryptic Studios</a> has announced a new Adventure Pack for their <a href="http://www.champions-online.com/"><em>Champions Online</em></a> superhero MMORPG. The Serpent Lantern pack will focus on VIPER, the worldwide criminal organization made famous in the <a href="http://www.herogames.com/aboutChampions.htm"><em>Champions</em></a> pen and paper RPG and now populating the NPC ranks of <a href="http://massively.joystiq.com/category/cryptic-studios">Cryptic's</a> game. The update is tentatively scheduled for late May or early June.<br />
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In <a href="http://massively.joystiq.com/category/champions-online"><em>Champions</em></a> lore, the forces of VIPER were a thorn in the side of mere mortals and law enforcement types, but were something of a laughing stock when matched against super humans and super heroes. <a href="http://massively.joystiq.com/category/cryptic-studios">Cryptic</a> looks to change all that with the update, and the announcement features a lengthy listing of changes intermingled with some story-based explanations.<br />
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"<em>VIPER forces throughout the game will change. We hope they'll be more interesting and fun to play, and not be quite the pushovers they are right now. You'll see these guys on PTS after the April Update goes Live. Let us know what you think</em>," says <a href="http://massively.joystiq.com/category/cryptic-studios">Cryptic's</a> Balserath in a post on the official forums.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/21/cryptic-reveals-serpent-lantern-adventure-pack/">Cryptic reveals Serpent Lantern Adventure pack</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Apr 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.champions-online.com/showthread.php?t=105223>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/21/cryptic-reveals-serpent-lantern-adventure-pack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19447864/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/21/cryptic-reveals-serpent-lantern-adventure-pack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions</category><category>champions-online</category><category>cryptic-studios</category><category>lore</category><category>the-serpent-lantern</category><category>update</category><category>VIPER</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 21 Apr 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Official Champions DevBlog: Design Director Bill Roper on Storytelling]]></title><link>http://massively.joystiq.com/2009/02/04/official-champions-devblog-design-director-bill-roper-on-stor/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/04/official-champions-devblog-design-director-bill-roper-on-stor/</guid><comments>http://massively.joystiq.com/2009/02/04/official-champions-devblog-design-director-bill-roper-on-stor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2009/02/04/official-champions-devblog-designer-director-bill-roper-on-stor/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/26523efg42tf.jpg" /></a><br /></div>
Hello and welcome to issue number two of the Massively.com hosted official <a href="http://www.champions-online.com" style="font-style: italic;">Champions Online</a> developer blog! If you happened to miss the first one featuring Jack Emmert, <a href="http://massively.joystiq.com/2009/01/21/official-champions-devblog-jack-emmert-on-why-do-another-super/">you can find it right here</a>. Remember, we should be seeing a developer post about twice a month between now and <span style="font-style: italic;"></span>launch day. So if you're interested in following the insights straight from the team make sure to <a href="http://massively.joystiq.com/bloggers/champions-developer/">follow our very own Champions Developer blogger</a>, who will be doing the honors of posting your bi-weekly dose of DevBlog goodness.<br /><br />Today <a href="http://massively.joystiq.com/2008/11/03/flagship-founder-bill-roper-joins-cryptic-studios/">Bill Roper</a> lays down some details on how <a href="http://massively.joystiq.com/tag/CrypticStudios/">Cryptic Studios</a> is enabling a deeper sense of story in <a href="http://massively.joystiq.com/category/Champions-Online/" style="font-style: italic;">Champions Online</a>. It's all pretty interesting stuff, and you can check it out after the cut!<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/">Champions Online Main Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141403"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141404"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141405"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141406"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141407"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2009/02/04/official-champions-devblog-design-director-bill-roper-on-stor/" rel="bookmark">Continue reading <em>Official Champions DevBlog: Design Director Bill Roper on Storytelling</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/04/official-champions-devblog-design-director-bill-roper-on-stor/">Official Champions DevBlog: Design Director Bill Roper on Storytelling</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Feb 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/04/official-champions-devblog-design-director-bill-roper-on-stor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1450206/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/04/official-champions-devblog-design-director-bill-roper-on-stor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>argent</category><category>atari</category><category>bill-roper</category><category>champions-online</category><category>cryptic-studios</category><category>dev-blog</category><category>doctor-destroyer</category><category>featured</category><category>joystiqfeatures</category><category>mechanon</category><category>millennium-city</category><category>nemesis</category><category>psi</category><category>takofanes</category><category>teleios</category><category>viper</category><dc:creator><![CDATA[Champions Developer]]></dc:creator><pubDate>Wed, 04 Feb 2009 13:30:00 EST</pubDate></item></channel></rss>
