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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GDC China 09: Social evolution and Eastern vs. Western dynamics]]></title><link>http://massively.joystiq.com/2009/10/14/gdc-china-09-social-evolution-and-eastern-vs-western-dynamics/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/14/gdc-china-09-social-evolution-and-eastern-vs-western-dynamics/</guid><comments>http://massively.joystiq.com/2009/10/14/gdc-china-09-social-evolution-and-eastern-vs-western-dynamics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=25625"><img border="1" align="right" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/nexonlogogdcchina.jpg" /></a>Yesterday was the for the <a href="http://massively.joystiq.com/tag/gdc-china-2009">Game Developer's Conference in China</a>, and <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25625">one of the highlights included a speech</a> given by <a href="http://massively.joystiq.com/tag/nexon">Nexon</a> America's vice-president Min Kim on Nexon's entry into the Western market and a call for more Chinese developers to make the leap across the ocean.<br /><br />Kim, who was born and raised in New York City and took frequent trips to visit his grandparents in South Korea, sees a connection between the gaming cultures on both sides of the ocean. His speech cited the original links between the American and Asian markets when it came to arcade culture, but how both sides began to diverge when console video games rose to power in American and Japan but not in mainland Asia.<br /><br />Kim's speech also goes into Nexon's first steps into the American market, the rise of social gaming, and Kim's interest in what he calls <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25347">the "Penguin Army"</a> -- the gamers who will soon out grow <em><a href="http://www.clubpenguin.com/">Club Penguin</a></em> and move on to other games. For the full notes on his speech, <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25625">check out the story over at Gamasutra</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/14/gdc-china-09-social-evolution-and-eastern-vs-western-dynamics/">GDC China 09: Social evolution and Eastern vs. Western dynamics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Oct 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=25625>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/14/gdc-china-09-social-evolution-and-eastern-vs-western-dynamics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19194702/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/14/gdc-china-09-social-evolution-and-eastern-vs-western-dynamics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade-culture</category><category>asian-market</category><category>consoles</category><category>gdc-china</category><category>gdc-china-2009</category><category>min-kim</category><category>nexon</category><category>penguin-army</category><category>social-games</category><category>vice-president</category><category>western-market</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 14 Oct 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Russ Brown talks on Heroes of Telara]]></title><link>http://massively.joystiq.com/2009/10/07/russ-brown-talks-on-heroes-of-telara/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/07/russ-brown-talks-on-heroes-of-telara/</guid><comments>http://massively.joystiq.com/2009/10/07/russ-brown-talks-on-heroes-of-telara/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div align="center"><a href="http://www.mmogamer.com/10/05/2009/heroes-of-telara-interview-trion-russ-brown"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/russbrowninterview580.jpg" /></a><br /></div>
Information is scarce on <em><a href="http://www.heroesoftelara.com">Heroes of Telara</a></em>, one of <a href="http://massively.joystiq.com/tag/trion-world-network">Trion World Network'</a>s upcoming MMO titles, but Trion's Russ Brown is helping to fill in the gaps by sitting down for an interview and talking about what the game will have to offer.<br /><br />Russ's interview with <a href="http://www.mmogamer.com/">the MMO Gamer</a> (all the way back from E3, according to Trion's Stephen Reid) is a great read for anyone exciting about the game's <a href="http://massively.joystiq.com/2009/07/07/emergent-behavior-to-be-produced-in-trions-heroes-of-telara/">"emergent world" possibilities</a>, as Russ talks frankly on how the team can get into the game and hijack the monster AI to control them, or how they can even do little things like have merchants who have limited time sales.<br /><br />Russ also talks about the game's class switching system and subclass system, where you can pair classes with your main class to emphasize or change their traits. If you want more of a fighting paladin than a healing paladin, for example, you could pair the paladin class with the fighter subclass.<br /><br />If you want all of the gritty details though, head on over to the MMO Gamer and <a href="http://www.mmogamer.com/10/05/2009/heroes-of-telara-interview-trion-russ-brown">check out the full interview</a>. As we said earlier, it's worth the read.<br /><br />[Via <a href="http://www.mmorpg.com/gamelist.cfm?loadnews=15141&amp;bhcp=1">MMORPG.com</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/07/russ-brown-talks-on-heroes-of-telara/">Russ Brown talks on Heroes of Telara</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Oct 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmogamer.com/10/05/2009/heroes-of-telara-interview-trion-russ-brown>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/07/russ-brown-talks-on-heroes-of-telara/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19186613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/07/russ-brown-talks-on-heroes-of-telara/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classes</category><category>emergence</category><category>heroes-of-telara</category><category>interview</category><category>russ-brown</category><category>subclasses</category><category>telara</category><category>trion</category><category>trion-world-network</category><category>vice-president</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 07 Oct 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Hi-Rez Studios VP Stew Chisam on what to expect from Global Agenda]]></title><link>http://massively.joystiq.com/2009/05/02/hi-rez-studios-vp-stew-chisam-on-what-to-expect-from-global-agen/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/02/hi-rez-studios-vp-stew-chisam-on-what-to-expect-from-global-agen/</guid><comments>http://massively.joystiq.com/2009/05/02/hi-rez-studios-vp-stew-chisam-on-what-to-expect-from-global-agen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><a href="http://massively.joystiq.com/category/global-agenda"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/globalagendaimageat580crimson.jpg" /></a><br />The people at <a href="http://www.hirezstudios.com/">Hi-Rez Studios</a> are the creators of <a href="http://www.globalagendagame.com/Index.html"><em>Global Agenda</em></a>, a 'spy-fi' mix of massively multiplayer online game and a shooter. Although <a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda</em></a> is still a ways off from a release date, fan sites have already been established, notably <a href="http://www.globalagendamc.com">Global Agenda Mission Control</a>. The Mission Control community recently <a href="http://www.globalagendamc.com/forums/showthread.php?t=88">posed some questions to the <em>Global Agenda</em> creators</a>, and Stew Chisam, Hi-Rez Studios Vice President of Game Operations, <a href="http://www.globalagendamc.com/forums/showthread.php?t=102">was happy to respond</a>. Chisam provides updates on <a href="http://massively.joystiq.com/2009/04/23/global-agenda-fiction-the-utopian/"><em>Global</em><em> Agenda</em>'s fiction</a>, which is fleshed out in two stories so far -- <a href="http://forum.globalagendagame.com/phpbb/viewtopic.php?f=121&amp;t=3362">The Utopian</a> and <a href="http://forum.globalagendagame.com/phpbb/viewtopic.php?f=121&amp;t=4069">The Cure for Life</a>. <br /><br />He states that <span style="font-style: italic;">Global Agenda</span>'s lore will be there to establish backstory, but the game experience isn't necessarily story-driven. <span style="font-style: italic;">"You'll see that the players themselves drive the drama and action inside of the game,"</span> he says. <span style="font-style: italic;">"It's their interactions with each other and the alliances they choose to make that really create the 'history' inside the game and drive your progression forward as a character." </span><p><a href="http://massively.joystiq.com/2009/05/02/hi-rez-studios-vp-stew-chisam-on-what-to-expect-from-global-agen/" rel="bookmark">Continue reading <em>Hi-Rez Studios VP Stew Chisam on what to expect from Global Agenda</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/02/hi-rez-studios-vp-stew-chisam-on-what-to-expect-from-global-agen/">Hi-Rez Studios VP Stew Chisam on what to expect from Global Agenda</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 02 May 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.globalagendamc.com/forums/showthread.php?t=102>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/02/hi-rez-studios-vp-stew-chisam-on-what-to-expect-from-global-agen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1534767/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/02/hi-rez-studios-vp-stew-chisam-on-what-to-expect-from-global-agen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlanta</category><category>fiction</category><category>game-mechanics</category><category>game-operations</category><category>global-agenda</category><category>global-agenda-mission-control</category><category>hi-rez-studios</category><category>interviews</category><category>lore</category><category>sci-fi</category><category>spy-fi</category><category>stew-chisam</category><category>vice-president</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 02 May 2009 18:00:00 EST</pubDate></item></channel></rss>
