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Posts tagged verisimilitude

Storyboard: Welcome back, whoever you are

It happens. Maybe you got sidetracked with an alt and another alt wound up gathering dust. Maybe you had real-life obligations pulling you away from a certain game for a while (like, say, a job that more or less relies upon a variety of game experiences coupled with apartment hunting). Or maybe ...

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Storyboard: The leveling effect

A couple of weeks ago, I took a look at some of the issues that crop up when you start considering in-game details in the context of roleplaying. Today, I'm doing something very similar but in the opposite direction. Instead of fitting verisimilitude into the game world, I'm trying to fit game ...

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Storyboard: A matter of times

How often do you actually think about time in-game? I'm not talking about how long you spend in the game or how much time you have to play or anything like that -- I'm talking about the actual passing hours when you're playing the game. My guess is not frequently, if ever. Most people just use ...

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A peek at Sector 4 of Fallen Earth

Sector 4 isn't available for players of Fallen Earth just yet, but it's impossible not to know that it's out there, the fourth piece of a building world. As it turns out, however, Sector 4 is more than just the next zone -- it's a look into what the game's world was like before everything went to ...

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The Daily Grind: When do you get the feeling the developers just aren't trying?

Look, creating a game is hard. No one could credibly argue that it's easy. And while some of us can't help but feel slighted by anything less than perfection, most of us do acknowledge that the developers are really doing their best to make the world feel vital. At least until you walk across ...

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Expanding the Dwarvish tongue in Lord of the Rings Online

Some things are just going to appeal to a certain group of players, and that's fine. If you're enjoying Lord of the Rings Online for game design, class balance, or the like, then you might not be terribly concerned with the nuances of the functional languages that Tolkien developed for the original ...

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Storyboard: Problem children, part the second

Creating characters is hard work. It's hard enough when you're just concerned with making a really cool melee character who can kick other melee characters up and down the block, and it gets infinitely harder when you're trying to put together something that at least looks like a three-dimensional ...

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The art director speaks in the latest video for Final Fantasy XIV

One of the defining elements of Final Fantasy XI was the attention to detail, with every area of the world carefully crafted for maximum verisimilitude. It's a tradition that has been carried on to Final Fantasy XIV, with the game's art direction as one of its primary selling points. Akihiko ...

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The Mog Log: Layers upon layers of questions

There's a lot coming down the pipeline for fans of both Final Fantasy XIV and Final Fantasy XI. And there are a lot of questions to be asked, even though not all of them quite mirror those of your beloved author. (Those questions are generally shouted at the sky, insinuating it can hear me and that ...

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The Mog Log: Unabashed adoration for Final Fantasy XI

Before you go any further in this column, I invite you to join us in today's listening: "Happy Together" by The Turtles. Stare at the above illustration while you listen, and I imagine you'll start laughing before long. But songs that can be turned unintentionally funny aren't the focus of today's ...

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