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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[ArenaNet president defends microtransactions and in-game RMT in Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/</guid><comments>http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gw.jpg" /></a></div>
MMOs have to make money; that's a fact of life (and of business) <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> President <a href="http://massively.joystiq.com/tag/mike-obrien">Mike O'Brien</a> knows quite well. <a href="http://venturebeat.com/2012/05/21/guild-wars-2-interview-monetization/#s:guildwars2-16">In an interview with VentureBeat</a>, O'Brien explained how the studio is handling the monetization for <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> and blasts RMT companies for their practices.<br />
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O'Brien addressed why <em>Guild Wars 2</em> is being offered not as a straight free-to-play title but as a retail product with an up-front cost. "The answer is we're really focused on creating the highest-quality MMO, not the lowest-cost MMO," he replied. "I think <em>Guild Wars 2 </em>is one of the best values in gaming, period. Where else can you get this many hours of enjoyment, of content, of polish, of replayability, for $60?"<br />
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He also took the opportunity to expand upon his own blog post covering microtransactions from a few weeks ago. "Creating a microtransaction system that doesn't upset or alienate your player base is straightforward, once you clearly define what's in-bounds and what's out-of-bounds," O'Brien stated. He says that ArenaNet wants to be "open and honest" with players regarding the in-game store options and promises that these will be "non-essential additions to the game and convenience services" only.<br />
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O'Brien also had strong words about the shady practices of RMT companies, practices that ArenaNet is trying to combat by offering its own in-game RMT system. "Where there's a real profit incentive, someone out there in the world will lie, cheat, and steal to make that profit, " he said. "By letting players trade directly with each other, we take the power away from RMT companies and give it to the entire playerbase."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/">ArenaNet president defends microtransactions and in-game RMT in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>business-model</category><category>business-models</category><category>cash-shop</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>in-game-store</category><category>interview</category><category>item-shop</category><category>microtransaction</category><category>Microtransactions</category><category>mike-o-brien</category><category>mike-obrien</category><category>monetization</category><category>ncsoft</category><category>real-money-trading</category><category>rmt</category><category>venturebeat</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Men outspend women on mobile social games]]></title><link>http://massively.joystiq.com/2011/05/27/men-outspend-women-on-mobile-social-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/27/men-outspend-women-on-mobile-social-games/</guid><comments>http://massively.joystiq.com/2011/05/27/men-outspend-women-on-mobile-social-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
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	Ladies (or gentlemen), is your man a gamer? If so, you may finally have a worthwhile retort for the next time he scoffs and rolls his eyes at that $10 non-combat pet you just <em>had</em> to have. A recent study by <a href="http://www.mocospace.com/">MocoSpace</a> surveyed 1,500 "<em>mobile social gamers</em>" about their spending practices within social games. The results? "<em>While 53 percent were male, and 47 percent female, 69 percent of men were buying virtual goods, while only 31 percent of females did</em>."<br />
	<a href="http://venturebeat.com/"><br />
	Venturebeat</a> adds: "<em>On top of that, those male gamers are responsible for 90 percent of virtual goods that are purchased inside the games.</em>" The article goes on to note the recent practices of selling in-game items for real-world currency in <a href="http://www.massively.com/category/world-of-warcraft"><em>World of Warcraft</em></a> and <a href="http://www.massively.com/category/everquest"><em>EverQuest</em></a>, though no numbers are available regarding the gender parity of those who purchased such items. For the full article -- which naturally could not resist one not-so-subtle stab at the <a href="http://www.massively.com/tag/soe">SOE network outage</a> -- click on over to <a href="http://technolog.msnbc.msn.com/_news/2011/05/27/6730682-men-are-bigger-shoppers-at-least-virtually-than-women">MSNBC's Technoblog</a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/27/men-outspend-women-on-mobile-social-games/">Men outspend women on mobile social games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 May 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/27/men-outspend-women-on-mobile-social-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19952367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/27/men-outspend-women-on-mobile-social-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>economics</category><category>economy</category><category>men-vs-women</category><category>microtransactions</category><category>mobile-gaming</category><category>mocospace</category><category>money</category><category>msnbc</category><category>spending</category><category>spending-habits</category><category>venturebeat</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 27 May 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Study finds that 75% of online gamers purchase virtual goods]]></title><link>http://massively.joystiq.com/2010/07/21/study-finds-that-75-of-online-gamers-purchase-virtual-goods/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/21/study-finds-that-75-of-online-gamers-purchase-virtual-goods/</guid><comments>http://massively.joystiq.com/2010/07/21/study-finds-that-75-of-online-gamers-purchase-virtual-goods/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://venturebeat.com/2010/07/21/about-75-percent-of-online-users-have-bought-virtual-goods-survey-finds/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/survey.jpg" alt="" /></a></div>
Are you one of the steadfast, stalwart gamers who absolutely refuses to shell out money on cash shops, microtransactions and virtual services apart from subscriptions? If so, you're in the minority -- <a href="http://venturebeat.com/2010/07/21/about-75-percent-of-online-users-have-bought-virtual-goods-survey-finds/">a study by VGMarket</a> showed that three out of every four online gamers purchased a <a href="http://massively.joystiq.com/tag/virtual-goods/">virtual good</a> in the past year. <a href="http://massively.joystiq.com/2010/03/29/virtual-sales-boom-will-top-3-billion-in-five-years/">This shouldn't come as a surprise</a>, however.<br />
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The survey isn't strictly indicative of MMORPG gamers; it was taken from over 2,200 players who were either part of PlaySpan Marketplace, Facebook, or purchasers of Ultimate Game Cards. Still, the results are fascinating, as a whopping 64% admitted to spending money on cash-shop items at least once a month, with 9% going so far as paying for virtual goods on a daily basis.<br />
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Other statistics from the survey are equally interesting. PC gamers spent an average of $37 a year on virtual goods, and PayPal is by far the most popular method of payment. Oh, and the most-purchased good? In-game currency. (There, that shouldn't be too controversial, right? Right?)  <a href="http://venturebeat.com/2010/07/21/about-75-percent-of-online-users-have-bought-virtual-goods-survey-finds/">You can read the full survey results over at VentureBeat!</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/21/study-finds-that-75-of-online-gamers-purchase-virtual-goods/">Study finds that 75% of online gamers purchase virtual goods</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Jul 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://venturebeat.com/2010/07/21/about-75-percent-of-online-users-have-bought-virtual-goods-survey-finds/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/21/study-finds-that-75-of-online-gamers-purchase-virtual-goods/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19563342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/21/study-finds-that-75-of-online-gamers-purchase-virtual-goods/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addiction</category><category>bar-graphs-are-sexy</category><category>cash-shop</category><category>facebook</category><category>gold-buying</category><category>gold-selling</category><category>in-game-currency</category><category>item-shop</category><category>microtransactions</category><category>paypal</category><category>playspan-marketplace</category><category>rmt</category><category>sparkle-pony</category><category>sparklepony</category><category>survey</category><category>ultimate-game-card</category><category>venturebeat</category><category>virtual-goods</category><category>virtual-services</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 21 Jul 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[Sparkplay Media secures more funding, may introduce new projects outside Earth Eternal]]></title><link>http://massively.joystiq.com/2010/02/17/sparkplay-media-secures-more-funding-may-introduce-new-projects/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/17/sparkplay-media-secures-more-funding-may-introduce-new-projects/</guid><comments>http://massively.joystiq.com/2010/02/17/sparkplay-media-secures-more-funding-may-introduce-new-projects/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/earth-eternal/" rel="tag">Earth Eternal</a></p><div style="text-align: center; "><a href="http://deals.venturebeat.com/2010/01/15/sparkplay-media-catches-2-8m-to-roll-out-more-popular-mmo-games/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/eartheternalfunding.jpg" /></a><a href="http://massively.joystiq.com/tag/sparkplay-media"><br />
</a></div>
<div style="text-align: left; "><a href="http://massively.joystiq.com/tag/sparkplay-media">Sparkplay Media</a>, the team behind the browser/client hybrid free-to-play title <a href="http://www.eartheternal.com"><em>Earth Eternal</em></a>, has just wrangled up an additional 2.8 million dollars in investments, according to <a href="http://sec.gov/Archives/edgar/data/1427893/000142789310000003/xslFormDX01/primary_doc.xml">a filing within the SEC</a>.</div>
<br />
The team is certainly showing growth, as noted in a recent <a href="http://www.eartheternal.com/forums/Announcements/topics/Meet-John-Yoo-New-Lead-Designer-on-Earth-Eternal">interview with the new lead designer</a> on <a href="http://massively.joystiq.com/category/earth-eternal"><em>Earth Eternal</em></a> when he asks for more members on his team, but <a href="http://deals.venturebeat.com/2010/01/15/sparkplay-media-catches-2-8m-to-roll-out-more-popular-mmo-games/">VentureBeat believes</a> that Sparkplay is experimenting on more projects outside of <em>Earth Eternal</em>.<br />
<br />
Currently their job page speaks otherwise, as Sparkplay is <a href="http://sparkplaymedia.com/jobs.php">looking for more developers</a> to be placed onto the <em>Earth Eternal</em> team. But, even if the company isn't working on new projects, more investments are only good news as it means more ambitious updates will likely be coming to <em>Earth Eternal</em> in the coming year, thanks to more people working on the project.<br />
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[Thanks for the tip, Ripper!]<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/17/sparkplay-media-secures-more-funding-may-introduce-new-projects/">Sparkplay Media secures more funding, may introduce new projects outside Earth Eternal</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Feb 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://deals.venturebeat.com/2010/01/15/sparkplay-media-catches-2-8m-to-roll-out-more-popular-mmo-games/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/17/sparkplay-media-secures-more-funding-may-introduce-new-projects/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19362697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/17/sparkplay-media-secures-more-funding-may-introduce-new-projects/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animals</category><category>earth-eternal</category><category>free-to-play</category><category>investment</category><category>lead-designer</category><category>sparkplay</category><category>sparkplay-media</category><category>venturebeat</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 17 Feb 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Microtransactions anticipated by game industry professionals]]></title><link>http://massively.joystiq.com/2009/03/24/microtransactions-anticipated-by-game-industry-professionals/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/24/microtransactions-anticipated-by-game-industry-professionals/</guid><comments>http://massively.joystiq.com/2009/03/24/microtransactions-anticipated-by-game-industry-professionals/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/Micro-transactions-voted-most-anticipated-development-survey"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/microtransvote.jpg"  alt="" /></a><br /></div>
If you thought microtransactions weren't taking off, think again.  In a recently conducted survey by <a href="http://venturebeat.com/">VentureBeat</a>, the microtransaction business model was voted <a href="http://www.gamesindustry.biz/articles/Micro-transactions-voted-most-anticipated-development-survey">the most impactful area of the games industry</a> by a sample of 160 industry professionals.<br /><br />The second place choice for the professionals who answered the survey was the appearance of smartphones as a game development platform.  The two results came in very close, with 66 percent voting for microtransactions as the most impactful and 61 percent voting for smartphones.<br /><br />The survey comes as a part of VentureBeat's <a href="http://venturebeat.com/2008/12/22/introducing-gamesbeat-2009-a-conference-about-the-gaming-industry/">GamesBeat event</a>, where the main conference is scheduled to take place tomorrow in San Francisco.  The GamesBeat conference isn't a part of the main <a href="http://massively.joystiq.com/tag/gdc-2009">Game Developers Conference</a>, but their wish is to view their conference as complementary to the main GDC instead of competing against it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/24/microtransactions-anticipated-by-game-industry-professionals/">Microtransactions anticipated by game industry professionals</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Mar 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/Micro-transactions-voted-most-anticipated-development-survey>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/24/microtransactions-anticipated-by-game-industry-professionals/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1497188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/24/microtransactions-anticipated-by-game-industry-professionals/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>game-industry</category><category>gamesbeat</category><category>gamesbeat-2009</category><category>iphone</category><category>microtransactions</category><category>real-money-trade</category><category>rmt</category><category>smartphones</category><category>venturebeat</category><category>venturebeat.com</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 24 Mar 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Red Eagle Games to develop The Wheel of Time MMO]]></title><link>http://massively.joystiq.com/2008/11/12/red-eagle-games-to-develop-the-wheel-of-time-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/12/red-eagle-games-to-develop-the-wheel-of-time-mmo/</guid><comments>http://massively.joystiq.com/2008/11/12/red-eagle-games-to-develop-the-wheel-of-time-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/theeyeoftheworldbyrobertjordan.jpg" alt="" /><a href="http://redeaglegames.net/">Red Eagle Games</a> is a relative newcomer to video game publishing, but their first MMO will be based off of a well-established IP -- Robert Jordan's <a href="http://en.wikipedia.org/wiki/The_Wheel_of_Time">"The Wheel of Time"</a> series of novels, which are a blend of fantasy and eastern mysticism. Although Jordan passed away in 2007, he left behind 11 novels and a deep imaginative legacy that could prove to be a popular setting in the MMO world. Rick Selvage and Larry Mondragon from <a href="http://www.red-eagle-entertainment.com/">Red Eagle Entertainment</a>, which has spun off Red Eagle Games, recently spoke with <a href="http://www.venturebeat.com">VentureBeat's</a> Dean Takahashi about their plans to bring <em>The Wheel of Time</em> into the realms of film and games. <br /><br /><a href="http://www.variety.com/article/VR1117990464.html?categoryid=13&amp;cs=1">Film tie-ins</a> with The Wheel of Time IP have already been funded, they're still in the process of raising funds for Red Eagle Games, according to Selvage. <em>"That could prove to be difficult, but he said he has already received an enthusiastic reaction, largely because the rights to the series are considered so valuable,"</em> Takahashi writes. Funding issues aside, whether or not Red Eagle Games can break free of the stigma connected with games released in tandem with films isn't clear yet. <em>"Selvage said he is aware of the risks and he believes that most games based on movies fail because they are made in too short a time and there isn't enough cooperation with the movie studio,"</em> Takahashi adds. <br /><br />Are you familiar with The Wheel of Time series of novels, and do you think the setting and lore would lend itself well to a massively multiplayer online title?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/12/red-eagle-games-to-develop-the-wheel-of-time-mmo/">Red Eagle Games to develop The Wheel of Time MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Nov 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://venturebeat.com/2008/11/12/red-eagle-to-make-multiple-films-and-games-based-on-robert-jordans-wheel-of-time-books>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/12/red-eagle-games-to-develop-the-wheel-of-time-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1369903/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/12/red-eagle-games-to-develop-the-wheel-of-time-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>dean-takahashi</category><category>eastern-mysticism</category><category>fantasy</category><category>film</category><category>films</category><category>ip</category><category>larry-mondragon</category><category>mmo-industry</category><category>mysticism</category><category>myth</category><category>new-titles</category><category>novel</category><category>novels</category><category>red-eagle-entertainment</category><category>red-eagle-games</category><category>rick-selvage</category><category>robert-jordan</category><category>the-wheel-of-time</category><category>venturebeat</category><category>venturebeat.com</category><category>wheel-of-time</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 12 Nov 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Green-themed kids' game nabs $3.2 million in funding]]></title><link>http://massively.joystiq.com/2008/03/12/green-themed-kids-game-nabs-3-2-million-in-funding/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/12/green-themed-kids-game-nabs-3-2-million-in-funding/</guid><comments>http://massively.joystiq.com/2008/03/12/green-themed-kids-game-nabs-3-2-million-in-funding/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><a href="http://www.fluidentertainment.com/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/fluid.jpg" /></a><a href="http://www.fluidentertainment.com">Fluid Entertainment,</a> a game company that employs only 14 people, has raised an impressive $3.2 million in funding for the development of a Flash-based online social game for kids aged 6 - 11. The game has an environment-friendly theme.<br /><br />After the successes of <a href="http://massively.joystiq.com/category/webkinz">Webkinz</a> and <a href="http://massively.joystiq.com/category/club-penguin">Club Penguin,</a> these kid-oriented games and virtual worlds are hot items for venture capitalists, <a href="http://venturebeat.com/2008/03/10/trinity-ventures-invests-32-million-in-kid-oriented-online-video-game-firm-fluid-entertainment/">according to VentureBeat.</a> Fluid is one of many companies aiming to enter that sector of the industry, but its game is particularly intriguing because it aims to use the medium to "[affect] real-world behavior around environmentalism and sustainability."<br /><br />This is one more example of the virtual world and MMO phenomenon expanding beyond the hardcore role-playing game niche and "just for fun" design. Fluid is aiming for a summer release of the new game, and its business model will combine subscriptions, micro-transactions, and apparently  the sale of real-world merchandise. With $3.2 million in funding, these guys could end up notable players in the kids' MMO space, so we'll be watching them.<br /><br />[Via <a href="http://mashable.com/2008/03/10/fluid-entertainment/">Mashable</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/12/green-themed-kids-game-nabs-3-2-million-in-funding/">Green-themed kids' game nabs $3.2 million in funding</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Mar 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://venturebeat.com/2008/03/10/trinity-ventures-invests-32-million-in-kid-oriented-online-video-game-firm-fluid-entertainment/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/12/green-themed-kids-game-nabs-3-2-million-in-funding/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1136993/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/12/green-themed-kids-game-nabs-3-2-million-in-funding/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angel-investors</category><category>club-penguin</category><category>enviromentalism</category><category>fluid</category><category>fluid-entertainment</category><category>green</category><category>investors</category><category>kids</category><category>mashable</category><category>venture</category><category>venture-capitalist</category><category>venturebeat</category><category>webkinz</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Wed, 12 Mar 2008 17:00:00 EST</pubDate></item></channel></rss>
