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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[A Mild-Mannered Reporter: Post-survival]]></title><link>http://massively.joystiq.com/2011/09/21/a-mild-mannered-reporter-post-survival/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/21/a-mild-mannered-reporter-post-survival/</guid><comments>http://massively.joystiq.com/2011/09/21/a-mild-mannered-reporter-post-survival/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/21/a-mild-mannered-reporter-post-survival/"><img alt="A Mild-Mannered Reporter header image by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/coh-mmr-1316470167.jpg" /></a></div>
So we've had a week to adjust to the new state of being for <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em>. OK, maybe a bit less than a week, what with all of the server issues and maintenance, but it's been something close to a week. That means that as a collective playerbase, we can start looking back at the launch and taking a slightly more critical eye. We're no longer running on speculation about how the launch will go; we're running in the wake of the relaunch, expansion, whatever you want to call it.<br />
<br />
Last week, for those of you who've forgotten already, I wrote a piece <a href="http://massively.joystiq.com/2011/09/14/a-mild-mannered-reporter-surviving-a-headstart/">specifically about surviving the release when it went live</a>. Now that we've had a chance to go through it, there are some things I got wrong, some things that need more elaboration, and some things that I've just revised my opinion on. Since we've all survived the head start at this point, let's look at what it actually entailed, yes?<p><a href="http://massively.joystiq.com/2011/09/21/a-mild-mannered-reporter-post-survival/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: Post-survival</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/21/a-mild-mannered-reporter-post-survival/">A Mild-Mannered Reporter: Post-survival</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Sep 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/21/a-mild-mannered-reporter-post-survival/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20046844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/21/a-mild-mannered-reporter-post-survival/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>city-of-heroes</category><category>city-of-heroes-freedom</category><category>city-of-villains</category><category>coh</category><category>column</category><category>cov</category><category>cox</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>issue-21</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>patches</category><category>subscription</category><category>updates</category><category>value</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 21 Sep 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Let me show you pictures of my cat edition]]></title><link>http://massively.joystiq.com/2011/06/23/ask-massively-let-me-show-you-pictures-of-my-cat-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/23/ask-massively-let-me-show-you-pictures-of-my-cat-edition/</guid><comments>http://massively.joystiq.com/2011/06/23/ask-massively-let-me-show-you-pictures-of-my-cat-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://en.wikipedia.org/wiki/Nebelung"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/askmassively-epl-619.jpg" /></a></div>
Oh, wait, I can't show you pictures of my cat because he's currently hiding. I can show you pictures of what my cat normally looks like, except that we recently had him shaved so that the hot summer wouldn't be hitting him with a full long-haired blue coat. He's decided to repay this kindness by sulking and screaming at Ms. Lady and me because we have humiliated him.<br />
<br />
To be fair, he does look pretty pathetic now. Even if he does resemble a tiny lion.<br />
<br />
Now that we've lost absolutely everyone but the hardcore <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a> readers, we can delve into this week's questions, centering on <a href="http://www.tera-online.com/"><em>TERA</em></a>'s political system and the curious grip that free-to-play games can hold upon our wallets. As always, you can mail your own questions along to <a href="mailto:ask@massively.com">ask@massively.com</a> or leave them in the comment field to be answered in a future edition of the column.<p><a href="http://massively.joystiq.com/2011/06/23/ask-massively-let-me-show-you-pictures-of-my-cat-edition/" rel="bookmark">Continue reading <em>Ask Massively: Let me show you pictures of my cat edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/23/ask-massively-let-me-show-you-pictures-of-my-cat-edition/">Ask Massively: Let me show you pictures of my cat edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Jun 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/23/ask-massively-let-me-show-you-pictures-of-my-cat-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19970757/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/23/ask-massively-let-me-show-you-pictures-of-my-cat-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-massively</category><category>column</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>game-value</category><category>opinion</category><category>player-control</category><category>politics</category><category>subscription-value</category><category>tera</category><category>value</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 23 Jun 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Alter-Ego: Looking at the state of the game]]></title><link>http://massively.joystiq.com/2011/04/16/alter-ego-looking-at-the-state-of-the-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/16/alter-ego-looking-at-the-state-of-the-game/</guid><comments>http://massively.joystiq.com/2011/04/16/alter-ego-looking-at-the-state-of-the-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/alter-ego/" rel="tag">Alter-Ego</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/alter-ego/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/ae3-530-kv.jpg" vspace="4" /></a></div>
One of the most common questions I get every week in the comments for <a href="http://massively.joystiq.com/category/alter-ego/">Alter-Ego</a> is whether or not I think people should come play <a href="http://www.dcuniverseonline.com"><em>DC Universe Online</em></a>. Obviously, I personally like the game, else I wouldn't still be playing and writing a column about it. I freely and openly admit my bias there. I'm a comic geek, so I've played every superhero MMO that's come out to date. While I love aspects of all of them, I currently prefer <em><a href="http://massively.joystiq.com/category/DC-Universe-Online/">DC Universe Online</a></em> for the fact that I get to run around with some of my favorite heroes and take down villains that I've known all my life.<br />
<br />
So with my bias openly stated, I'd like to counterbalance it with this: As a veteran MMO player, I also won't put up with things I think are absolute crap for very long. Much like everyone else, I have a life to attend to outside of MMOs, I had to shell out for a copy of the game, and I pay my own subscription each month. I get just as irked when I feel as if I'm not getting value for that dollar as anyone else does. With that in mind, let's take a look at <em>DC Universe Online</em> from launch to current day, and I'll toss out my thoughts on picking up the game afterward.<p><a href="http://massively.joystiq.com/2011/04/16/alter-ego-looking-at-the-state-of-the-game/" rel="bookmark">Continue reading <em>Alter-Ego: Looking at the state of the game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/16/alter-ego-looking-at-the-state-of-the-game/">Alter-Ego: Looking at the state of the game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 Apr 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/16/alter-ego-looking-at-the-state-of-the-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19914063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/16/alter-ego-looking-at-the-state-of-the-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alter-ego</category><category>content</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>featured</category><category>opinion</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>update-1</category><category>update-2</category><category>value</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 16 Apr 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Final Fantasy XIV draws a $26 million ragequit]]></title><link>http://massively.joystiq.com/2010/10/13/rumor-final-fantasy-xiv-draws-a-26-million-ragequit/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/13/rumor-final-fantasy-xiv-draws-a-26-million-ragequit/</guid><comments>http://massively.joystiq.com/2010/10/13/rumor-final-fantasy-xiv-draws-a-26-million-ragequit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://www.finalfantasyxiv.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/ffxiv-ragequit-epl-1013.jpg" /></a></div>
<span style="float: right; margin-left: 10px; margin-top: 6px;"><script type="text/javascript"> reddit_url = "http://massively.joystiq.com/2010/10/13/rumor-final-fantasy-xiv-draws-a-26-million-ragequit/"; reddit_target="gaming"; </script> <script type="text/javascript" src="http://reddit.com/static/button/button2.js"></script> </span>  <span style="float: right; margin-left: 10px; margin-top: 6px;"><a class="twitter-share-button" data-url="http://massively.joystiq.com/2010/10/13/rumor-final-fantasy-xiv-draws-a-26-million-ragequit/" data-text="FFXIV player quits game and sells 26 mil in Square-Enix stock in epic ragequit" data-count="vertical" data-via="massively" href="http://twitter.com/share">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script> </span> You may or may not be one of the people unhappy with <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> in its current state. Certainly the game has both drawn its fair share of ire and praise, and it's hard to picture a launch with more strongly divided opinions. But even if you hate everything the game turned out to be, you have to admit that you can't make quite the spectacle that <a href="http://www.ffxivcore.com/topic/25191-japanese-se-shareholder-sells-25000000-in-stocks/">one unnamed Japanese player did</a> -- a rage-fueled quit that involved selling off $26 million worth of <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> stock as a parting gesture.<br />
<br />
Square-Enix experienced a definite dip in stock value on the 7th, dropping from 1800 yen a share to 1735 a share before recovering later in the day. According to Japanese sources, this was preceded by a rather angry dispatch from a shareholder explaining that he was so disgusted by <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> he no longer wanted any of the stock. While there is some debate as to the chain of events and their veracity, it would certainly make <a href="http://www.ffxivcore.com/topic/25191-japanese-se-shareholder-sells-25000000-in-stocks/">this event</a> the ultimate response to the question of "can I have your stuff?"<br />
<br />
[Thanks to Stormwaltz for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/13/rumor-final-fantasy-xiv-draws-a-26-million-ragequit/">Rumor: Final Fantasy XIV draws a $26 million ragequit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Oct 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ffxivcore.com/topic/25191-japanese-se-shareholder-sells-25000000-in-stocks/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/13/rumor-final-fantasy-xiv-draws-a-26-million-ragequit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19673087/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/13/rumor-final-fantasy-xiv-draws-a-26-million-ragequit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>business</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>player-quits</category><category>ragequit</category><category>real-world-business</category><category>rumor</category><category>sales</category><category>square</category><category>square-enix</category><category>stock</category><category>stock-value</category><category>the-sky-is-not-actually-falling</category><category>value</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 13 Oct 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What is your MMO time worth?]]></title><link>http://massively.joystiq.com/2009/05/08/the-daily-grind-what-is-your-mmo-time-worth/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/08/the-daily-grind-what-is-your-mmo-time-worth/</guid><comments>http://massively.joystiq.com/2009/05/08/the-daily-grind-what-is-your-mmo-time-worth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://steveogden.wordpress.com/2007/05/12/too-much/"><img hspace="4" height="164" width="225" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/all-work-no-play.jpg"  alt="" /></a>Tobold wrote an interesting blog post the other day about <a href="http://tobolds.blogspot.com/2009/05/what-is-your-time-worth.html">the value of time and gaming</a>. In an earlier post, he mentioned that he had spent over 4,579 hours playing <a href="http://worldofwarcraft.com"><em>World of Warcraft</em></a> since release. In another, he proclaimed his intentions to spend $100 on <a href="http://www.freerealms.com/index.vm"><em>Free Realms</em></a> in its first week. For some reason, his readers reacted more strongly to the <em>FR</em> post than the <em>WoW</em> one.<br /><br />The reaction seems a bit strange when you consider what <a href="http://massively.com/tag/tobold">Tobold</a> must have spent on his <em>WoW</em> subscription over the years. It's even stranger still when you consider what he could have earned or accomplished if even half those hours were spent on some kind of side job or other "productive" activity. On a purely entertainment level, he's probably getting a pretty good deal in both <em>WoW</em> and <em>FR</em> based on the money he pay to play and you can't work <em>all</em> the time if you want a healthy lifestyle.<br /><br />We're curious; when it comes to gaming, what is your time worth? Do you take too much, too little, or a balanced amount of downtime for gaming and why?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/08/the-daily-grind-what-is-your-mmo-time-worth/">The Daily Grind: What is your MMO time worth?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 May 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tobolds.blogspot.com/2009/05/what-is-your-time-worth.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/08/the-daily-grind-what-is-your-mmo-time-worth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1539700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/08/the-daily-grind-what-is-your-mmo-time-worth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>gaming</category><category>play</category><category>time</category><category>tobold</category><category>value</category><category>work</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Fri, 08 May 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Would a cheaper subscription get you playing more?]]></title><link>http://massively.joystiq.com/2009/04/08/the-daily-grind-would-a-cheaper-subscription-get-you-playing-mo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/08/the-daily-grind-would-a-cheaper-subscription-get-you-playing-mo/</guid><comments>http://massively.joystiq.com/2009/04/08/the-daily-grind-would-a-cheaper-subscription-get-you-playing-mo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/runes-of-magic/"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/runesofmagic2_windrunnerrace_02-sms-0409.jpg" /></a><br /></div>
Let's face it - things are rough insofar as the general economy goes. People are being much more cautious with their cash, and especially now, they want much more value for their dollar when it comes to entertainment spending. What used to be OK at $15 may no longer be such a good deal, and with more free-to-play games coming all the time, players have a lot more options for entertainment. <br /><br />In the comments for <a href="http://massively.joystiq.com/2009/04/03/the-daily-grind-counting-the-accounts/">the poll we ran the other morning</a>, there were some who noted that they've kept <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> accounts in part because they felt it was a good value for an MMO. Others noted that they've switched to free-to-play games like <a href="http://us.runesofmagic.com/index.html"><em>Runes of Magic</em></a>, or pay-once like <a href="http://www.guildwars.com"><em>Guild Wars</em></a> to get their gaming on. Beyond that I also know a few parents who have opted to switch to <a href="http://www.fusionfall.com"><em>FusionFall</em></a> for family gaming, since it gives you the ability to have four different accounts for $9.95 a month. With that under consideration, this morning we thought we'd ask you - would a cheaper subscription cost for MMOs across the board (say, all of them drop to the $9.95 model of <em><a href="http://massively.joystiq.com/category/Lord-of-the-Rings-Online/">Lord of the Rings Online</a></em> - or maybe even offer some lifetime options) get you to play more games - or perhaps jump around and try out other games? Would a cheaper subscription rate bring you back to a game account you may have let lapse due to harder times?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/08/the-daily-grind-would-a-cheaper-subscription-get-you-playing-mo/">The Daily Grind: Would a cheaper subscription get you playing more?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Apr 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/08/the-daily-grind-would-a-cheaper-subscription-get-you-playing-mo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1511415/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/08/the-daily-grind-would-a-cheaper-subscription-get-you-playing-mo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cost</category><category>economic-slump</category><category>economy</category><category>free-to-play</category><category>subscription</category><category>tdg</category><category>the-daily-grind</category><category>value</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 08 Apr 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard: World of Warcraft will do fine, global economic collapse be damned]]></title><link>http://massively.joystiq.com/2008/10/17/blizzard-world-of-warcraft-will-do-fine-global-economic-collap/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/17/blizzard-world-of-warcraft-will-do-fine-global-economic-collap/</guid><comments>http://massively.joystiq.com/2008/10/17/blizzard-world-of-warcraft-will-do-fine-global-economic-collap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.nps.gov/ozar/historyculture/ccc-2.htm"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/souplines_425.jpg"  alt="" /></a></div>
Alright, so the sky is falling. Pretty soon, the world will be <a href="http://www.imdb.com/title/tt0079501/">dominated</a> by mohawks, black leather and hand-built muscle cars in a never-ending deathmatch over who gets to eat the roadkill. Okay, maybe it won't be that bad -- but unless you've been stranded on a desert island for the past year, you know that there's a <a href="http://en.wikipedia.org/wiki/Economic_crisis_of_2008">global economic crisis </a>going on. But worry not: MMOs -- <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> in particular -- <a href="http://multiplayerblog.mtv.com/2008/10/16/blizzard-economic-downturn-wont-hurt-world-of-warcraft/">will be just fine</a>, according to <a href="http://www.blizzard.com">Blizzard</a> Executive VP Rob Pardo.<br /><br />He said that <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a> is immune to economic downturn because it offers an excellent bargain: "People might not want to go out to the movies and spend $100 for a couple of hours and then go to a restaurant. You can go home and pay $15 a month for 100 hours of entertainment if you're staying at home more." A comparable situation from history: during the Great Depression, movies in the United States were only a nickel -- far cheaper than competing, live forms of entertainment, so the movie industry thrived. In fact, some folks <a href="http://www.independent.ie/entertainment/film-cinema/how-the-great-depression-inspired-hollywoods-golden-age-1489867.html">credit</a> the Great Depression as a contributor to the rise of the Golden Age of Hollywood. Think the same'll happen to MMOs if this gets bad?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/17/blizzard-world-of-warcraft-will-do-fine-global-economic-collap/">Blizzard: World of Warcraft will do fine, global economic collapse be damned</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Oct 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2008/10/16/blizzard-economic-downturn-wont-hurt-world-of-warcraft/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/17/blizzard-world-of-warcraft-will-do-fine-global-economic-collap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1344435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/17/blizzard-world-of-warcraft-will-do-fine-global-economic-collap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>blizzcon</category><category>blizzcon-2008</category><category>blizzcon2008</category><category>economic-crisis</category><category>great-depression</category><category>interview</category><category>recession</category><category>rob-pardo</category><category>value</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Fri, 17 Oct 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Making/Money: My value chains are broken]]></title><link>http://massively.joystiq.com/2008/04/27/making-money-my-value-chains-are-broken/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/27/making-money-my-value-chains-are-broken/</guid><comments>http://massively.joystiq.com/2008/04/27/making-money-my-value-chains-are-broken/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money-1/" rel="tag">Making/Money</a></p><p><a href="http://www.piperreport.com/archives/Images/Chrome%20Plated%20Chain%20Links.jpg" style=""><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/linkpic.jpg" alt="" /></a>There's a person out there who claims that <a href="http://personalmba.com/mental-models/everything-i-know-about-business-i-learned-from-world-of-warcraft/">all they need to know about business can be learned from <em>World of Warcraft</em></a>. A fine sentiment, to be sure, but I take issue with its accuracy. Today we are discussing the first of their eleven business topics: <a href="http://en.wikipedia.org/wiki/Value_chain">value chains</a> - and why they don't work.</p>
<p>In brief, value chain analysis states that for any <a href="http://en.wikipedia.org/wiki/Good_%28economics_and_accounting%29">good</a> requiring multiple stages of production (meaning you don't just rip it out of your backyard and eat it), <a href="http://en.wikipedia.org/wiki/Value_%28economics%29">value</a> is added at each level of refinement. Therefore the price should increase along its path to becoming a finalized product. </p><p><a href="http://massively.joystiq.com/2008/04/27/making-money-my-value-chains-are-broken/" rel="bookmark">Continue reading <em>Making/Money: My value chains are broken</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/27/making-money-my-value-chains-are-broken/">Making/Money: My value chains are broken</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Apr 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/27/making-money-my-value-chains-are-broken/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1173384/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/27/making-money-my-value-chains-are-broken/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction</category><category>auction-house</category><category>blacksmithing</category><category>crafted-items</category><category>crafting</category><category>debate</category><category>economics</category><category>economy</category><category>featured</category><category>gathering</category><category>goods</category><category>materials</category><category>money</category><category>production</category><category>professions</category><category>value</category><category>value-chains</category><category>world-of-warcraft</category><dc:creator><![CDATA[Alexis Kassan]]></dc:creator><pubDate>Sun, 27 Apr 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Comic Watch: Chocolate Shoes laments 'the real']]></title><link>http://massively.joystiq.com/2008/02/19/comic-watch-chocolate-shoes-laments-the-real/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/19/comic-watch-chocolate-shoes-laments-the-real/</guid><comments>http://massively.joystiq.com/2008/02/19/comic-watch-chocolate-shoes-laments-the-real/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/comics/" rel="tag">Comics</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/comic-watch/" rel="tag">Comic Watch</a></p><a href="http://syndicated.livejournal.com/chocolateshoes/1611.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/chocolateshoescomic.jpg" /></a>Christopher Stuck <a href="http://syndicated.livejournal.com/chocolateshoes/1611.html">mocks his own entertainment choices</a> in his comic Chocolate Shoes. An updated take on an old classic concept, it questions where the real value in life lies.<br /><br />Giggles aside, this argument rings more false than ever these days. Videogames are still new enough, anthropologically, to be considered a flash in the pan, and subject to the same skepticism and outright hostility from non-players that rock 'n' roll and the novel were exposed to when they were new. Simply put, value is where <em>you</em> find it, and no one else. It'll be nice when this generation, having grown up with games, comes into its own -- maybe we'll finally stop seeing articles demonizing our entertainment of choice, and move on to the true threat to society: reality tv shows.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/19/comic-watch-chocolate-shoes-laments-the-real/">Comic Watch: Chocolate Shoes laments 'the real'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Feb 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://syndicated.livejournal.com/chocolateshoes/1611.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/19/comic-watch-chocolate-shoes-laments-the-real/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1115847/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/19/comic-watch-chocolate-shoes-laments-the-real/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chocolate-shoes</category><category>christopher-stuck</category><category>city-of-heroes</category><category>comic-watch</category><category>comics</category><category>demonizing</category><category>humor</category><category>novels</category><category>reality-tv-shows</category><category>rock-n-roll</category><category>value</category><category>webcomics</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Tue, 19 Feb 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Are games Art? It doesn't matter]]></title><link>http://massively.joystiq.com/2008/02/14/are-games-art-it-doesnt-matter/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/14/are-games-art-it-doesnt-matter/</guid><comments>http://massively.joystiq.com/2008/02/14/are-games-art-it-doesnt-matter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.biriba.net/images/estudo_critico_03.jpg"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/artcriticsmoking.jpg" /></a>Something I keep hearing and reading in my favorite gaming podcasts and blogs is the notion that our beloved industry will finally have 'arrived' when games are taken seriously as works of Art. That somehow, the media will stop vilifying our favorite pastime and welcome us with open arms and hearts if only we could justify our hobby by making it more palatable to the public, under the imprimatur of Art. <br /><br />Jim Preston at Gamasutra <a href="http://www.gamasutra.com/view/feature/3536/the_arty_party.php">takes this idea on</a> by suggesting that the 21st Century's idea of what Art is is so disparate and devalued that the term itself bears no particular cachet. It's a great piece and deserves your eyeballs, but I'd take it even farther: Not only is it unimportant for games to be considered Art, but that the concept that Art is something that should be valued for its own sake is completely meaningless.<p><a href="http://massively.joystiq.com/2008/02/14/are-games-art-it-doesnt-matter/" rel="bookmark">Continue reading <em>Are games Art? It doesn't matter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/14/are-games-art-it-doesnt-matter/">Are games Art? It doesn't matter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Feb 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/3536/the_arty_party.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/14/are-games-art-it-doesnt-matter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1113575/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/14/are-games-art-it-doesnt-matter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>criticism</category><category>gamasutra</category><category>jim-preston</category><category>opinion</category><category>roger-ebert</category><category>snobbery</category><category>value</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Thu, 14 Feb 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[To pay or not to pay ... is that really the question?]]></title><link>http://massively.joystiq.com/2008/01/09/to-pay-or-not-to-pay-is-that-really-the-question/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/09/to-pay-or-not-to-pay-is-that-really-the-question/</guid><comments>http://massively.joystiq.com/2008/01/09/to-pay-or-not-to-pay-is-that-really-the-question/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div align="center"><a href="http://team-awg.com/forum/uploads/1173677420/gallery_11_11_53849.jpg"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/freetoplayforever.jpg" alt="" /></a></div>
<br />There's an <a href="http://www.warcry.com/articles/view/editorials/2783-Editorial-The-Year-The-Subscription-Model-Died">editorial</a> over at WarCry that's part opinion piece, part year-in-review, making the case that 2007 saw the demise of the subscription model -- paying a monthly fee for your favorite MMO. There is some sound reasoning in the piece, and it's a good read. However, I don't believe that people are unwilling to pay to play anymore. The simple fact is, people will pay for what they value, and right now the overwhelmingly valued property is <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a>.<br /><br />No one would be happier than I would if <em>WoW</em> magically went to a free model overnight. Paying the monthly fee is why I don't play for months on end. However, <em>WoW</em> seems to be hitting me just right -- no other MMO, free to play or not, approaches the experience I receive from <em>WoW</em>. I'm constantly trying <a href="http://massively.joystiq.com/tag/first-impressions">new games</a> of course, and I've just started up with <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a> (which, of course, is free to play). If I run across something that scratches that itch, I have no problem paying a monthly fee -- even sporadically, as I do with <em>WoW</em>. So it's not that the model itself is invalid, it's just that right now, there's still a lot of interest in <em>WoW</em>, and people can only give so much time to an MMO; of course one title will get the lion's share.<p><a href="http://massively.joystiq.com/2008/01/09/to-pay-or-not-to-pay-is-that-really-the-question/" rel="bookmark">Continue reading <em>To pay or not to pay ... is that really the question?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/09/to-pay-or-not-to-pay-is-that-really-the-question/">To pay or not to pay ... is that really the question?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Jan 2008 07:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warcry.com/articles/view/editorials/2783-Editorial-The-Year-The-Subscription-Model-Died>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/09/to-pay-or-not-to-pay-is-that-really-the-question/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1081877/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/09/to-pay-or-not-to-pay-is-that-really-the-question/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>blizzard</category><category>free</category><category>guild-wars</category><category>subscription</category><category>value</category><category>warcry</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow-killer</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Wed, 09 Jan 2008 07:45:00 EST</pubDate></item><item><title><![CDATA[The Value of Second Life]]></title><link>http://massively.joystiq.com/2007/11/06/the-value-of-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/06/the-value-of-second-life/</guid><comments>http://massively.joystiq.com/2007/11/06/the-value-of-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><a href="http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/techcrunchlogo.jpg" alt="" />This TechCrunch article</a> lets drop that one of <a href="http://massively.joystiq.com/tag/linden-lab">Linden Lab's</a> early investors, <a href="http://catamountventures.com/">Catamount Ventures</a>, sold ten percent of their stock to a third party for an undisclosed amount that was valuated at 'above half a billion' dollars, as stated by an anonymous source with knowledge of the company.<br /><br />What surprises me most about this article, beyond the massive amounts of money being mentioned, are the mostly positive comments after the article. Having seen rather a lot of these go by, I expected a ton of lame duck jokes about the value of <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> being virtually nothing, etc. but by and large people are taking it seriously. Of course, for me and thousands of others, the true value in SL is its social component. Without that one-to-one connection, there truly is little to value.<br /><br />(<em>Via <a href="http://www.techcrunch.com">techcrunch.com</a></em>)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/06/the-value-of-second-life/">The Value of Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Nov 2007 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/06/the-value-of-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1031331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/06/the-value-of-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>catamount-ventures</category><category>investor</category><category>linden-lab</category><category>massively</category><category>second-life</category><category>stock</category><category>tech-crunch</category><category>value</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Tue, 06 Nov 2007 08:45:00 EST</pubDate></item></channel></rss>
