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Posts tagged user-interface

EVE Online streamlines the process of figuring out who's crippling your ship

If you're playing EVE Online, you are going to lose a ship sooner or later. It's as inevitable as the tides. Sometimes you'll be outnumbered and outgunned, and while that can be frustrating, there's no real shame in it. But when you're having your ship locked in place by an attacker you can't see ...

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Massively Exclusive: Trion previews End of Nations' armory

Trion's super-secret End of Nations is moving right along in its alpha cycle, and today Massively has an exclusive piece of news for you regarding the upcoming MMORTS. The game differs from traditional real-time strategy titles because it doesn't have base-building, but what it does have is ...

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BioWare shows off SWTOR's customizable UI in new video

Custom user interfaces are an oft-requested feature in the MMOs that lack them at launch, and Star Wars: The Old Republic is adding the functionality in its 1.2 update. BioWare lead interface artist Michael Voigt walks us through the particulars of TOR's HUD in a new video just posted to the ...

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Making the 'jump' from Guild Wars to Guild Wars 2

The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. Guild Wars 2 is on the way ...

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Hyperspace Beacon: Gooey GUI

As far back as my interview with Blaine Christine at PAX 2010, I have been concerned with the user interface of Star Wars: The Old Republic. Although the question did make it into that article way back when, I did ask him about the UI because at that time, it was mostly black and rather clunky. ...

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EVE's Crucible 1.5 patch hits tomorrow, brings new launcher

As part of CCP's refocusing on EVE Online, the studio announced that work had begun on a new game launcher last November. Players with an out-of-date client currently receive a patch popup on logging in that requires the client to be restarted, and frequent optional patches to fix non-critical ...

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EVE Online's latest devblog is on a big bunch of little updates

Little things can make a big difference. That's the topic of the newest EVE Online developer blog by CCP karkur, which covers all of the little changes coming to the game's UI with the next point release. None of the updates is a matter of life or death, but each little change is meant to help ...

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Wurm Online client update brings proximity voice chat, UI update, and more

The latest client update to Code Club AB's construction-oriented sandbox title Wurm Online brings a cornucopia of new features to the game, but perhaps none so interesting as the addition of proximity voice chat. That's right, players will now be able to vocally communicate with any players in ...

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Mortal Online announces a new expansion called Awakening

Mortal Online has already launched one expansion, but the game's second expansion in its two years of operation will soon join the first. Awakening has just been announced and is set to bring a variety of improvements to the game. The centerpiece is the introduction of Tindrem, the eponymous ...

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CCP shows off EVE neocom updates

Remember that dev blog about a year ago that mentioned updates in store for EVE Online's neocom interface? Well, it hasn't been forgotten, but the New Eden poo-storm of 2011 kind of bumped it to the back of the line. Today, the EVE website has been updated with a look at the new neocom's ...

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