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Posts tagged user-interface

Camelot Unchained's UI powered by Chromium, community

Camelot Unchained's information dump continues with a brief blurb about the fantasy PvP sandbox's UI. City State says that UIs typically "consume a large amount of developer bandwidth on the design and engineering side," and as such the firm will not only be building CU's UI "out of the web" but it...

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City of Steam previews its 2.7 update

City of Steam has another update in the works, and it's going to make you look good. How, you ask? Well, partly by adding a new and expanded wardrobe system that will improve categories and free up storage space for your cosmetic outfits. The interface is still rough, but it's also a step toward...

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WildStar's new interface profiled in video

Friend of Massively Richie "Bogotter" Procopio is back with yet another WildStar video, this one focusing on the beta title's brand-new user interface 2.0, which flattens some of the UI elements that before floated a little bit too high into the field of play. Of course, as he notes, the UI is...

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The Nexus Telegraph: Between the lines of WildStar's quiet weeks

Did you miss us? I know, it was probably weird not seeing an installment of the Nexus Telegraph last Monday, since I sort of have a reputation for turning in everything early and without fail. (Like the week when I had no power and still turned in my columns.) But there's no need to worry; we're...

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WildStar's interface: Then and now

You can argue that in a game that allows for free modification of the user interface, it's less important that you get the whole thing right out of the gate. But with a game as action-oriented as WildStar, a comfortable default interface is going to play a big role in how the game feels to new...

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Tamriel Infinium: Elder Scrolls Online combat 101

As I had mentioned in previous articles, it's become apparent that readers don't have a clear picture of The Elder Scrolls Online. I can certainly understand where this comes from; the advertisers have held back a lot of specific information about ESO. Although we have had one trailer that included...

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EverQuest Next to feature a moddable UI

We're going to go ahead and just spoil the outcome of the most recent EverQuest Next roundtable discussion because Lead UI Designer Jake Sones answers the central question within seconds of the video's start. Yes, EverQuest Next will have a modifiable UI, and while EverQuest Next Landmark won't...

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The Repopulation improves housing and inquiries in November

November is a time to go home, see your family, and quite possibly remember why it was you left home and avoid seeing your family for the rest of the year. The result is that it makes a lot of sense for The Repopulation to focus on things like hearth and home over the month of November. A status...

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Not So Massively: Star Citizen expands alpha, D3's Mystic revealed, and Path of Exile launches

Star Citizen smashed through the $24 million and $25 million crowdfunding barriers this week, unlocking public transportation and expanding the game's upcoming alpha test. Designs for Diablo III's upcoming Mystic artisan were revealed, and it was confirmed that the she will be part of the Reaper of...

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Not So Massively: Elite dev diary, Garen revamp, and SMITE adds Mercury

David Braben talked us through the impressive Elite: Dangerous trailer and showed how putting the trailer together has helped development considerably. Star Citizen showed concept art for its in-station MobiGlas user interface, and the game's crowdfunding total is about to cross the $21m mark. ...

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