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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[A Mystical Land changes name to Villagers &amp; Heroes, adds content]]></title><link>http://massively.joystiq.com/2013/05/15/a-mystical-land-changes-name-to-villagers-and-heroes-adds-content/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/a-mystical-land-changes-name-to-villagers-and-heroes-adds-content/</guid><comments>http://massively.joystiq.com/2013/05/15/a-mystical-land-changes-name-to-villagers-and-heroes-adds-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/15/a-mystical-land-changes-name-to-villagers-and-heroes-adds-content/"><img alt="Villagers &amp; Heroes" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/steamworkshopwebuploadpreviewfile143799783preview.jpg" /></a></div>
Remember <a href="http://massively.joystiq.com/tag/a-mystical-land"><em>A Mystical Land</em></a>? Well, forget about it, at least under that name. <a href="http://massively.joystiq.com/tag/mad-otter">Mad Otter</a> and <a href="http://massively.joystiq.com/tag/neonga">Neonga</a> have sent out a press release announcing that the title is now called <a href="http://massively.joystiq.com/tag/villagers-and-heroes"><em>Villagers &amp; Heroes</em></a> in an effort to "better match the content and focus of the game."<br />
<br />
The name change isn't the only change, either, as gameplay has been upgraded by the addition of player-created custom gear, new realms to explore, and new epic bosses.<br />
<br />
Animal ranching is a thing now, too, so you can raise sheep, chicken, and pigs alongside those crops in your backyard. Additional improvements are planned for future updates, and <em>Villagers &amp; Heroes</em> is also seeking your approval on <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=143799783">Steam's Greenlight</a> service.<br />
<br />
[Source: Neonga press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/a-mystical-land-changes-name-to-villagers-and-heroes-adds-content/">A Mystical Land changes name to Villagers &amp; Heroes, adds content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/a-mystical-land-changes-name-to-villagers-and-heroes-adds-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20570553/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/a-mystical-land-changes-name-to-villagers-and-heroes-adds-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mystical-land</category><category>animal-ranching</category><category>f2p</category><category>fantasy</category><category>farming</category><category>free-to-play</category><category>mad-otter</category><category>neonga</category><category>player-generated-content</category><category>pve</category><category>steam-greenlight</category><category>user-generated-content</category><category>villagers-and-heroes</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 15 May 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Neverwinter counters Foundry exploit by nerfing XP rate]]></title><link>http://massively.joystiq.com/2013/05/08/neverwinter-counters-foundry-exploit-by-nerfing-xp-rate/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/08/neverwinter-counters-foundry-exploit-by-nerfing-xp-rate/</guid><comments>http://massively.joystiq.com/2013/05/08/neverwinter-counters-foundry-exploit-by-nerfing-xp-rate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/08/neverwinter-counters-foundry-exploit-by-nerfing-xp-rate/"><img alt="Neverwinter counters Foundry exploit by nerfing XP rate" data-src-height="343" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/never1.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/cryptic/">Cryptic</a> is cracking down on player-created missions <a href="http://nw-forum.perfectworld.com/showthread.php?196582-Exploit-Maps-What-s-the-deal-Who-gets-punished">that utilize certain exploits</a> to gain XP <a href="http://nw-forum.perfectworld.com/showthread.php?205661-New-best-exp-in-the-game-Is-this-an-Exploit-2-3-levels-hr">faster than normal</a> in <a href="http://massively.joystiq.com/category/neverwinter"><em>Neverwinter's</em></a> Foundry. While the studio temporarily banned authors for making these missions in the Foundry, it looks as though <a href="http://nw-forum.perfectworld.com/showthread.php?201931-Patch-Notes-NW-1-20130416a-16">a recent patch</a> has addressed the situation by "tweaking" the amount of XP that a player can gain within a set period of time.<br />
<br />
Apparently some Foundry authors had been creating missions designed to pay out the maximum amount of XP by allowing near-nonstop combat. The patch has slowed that rate down by allowing players to earn only so much XP in five minutes before turning off the XP spigot altogether until the time limit is up.<br />
<br />
Players have been reacting <a href="http://nw-forum.perfectworld.com/showthread.php?204491-Foundry-Nerfs">to the Foundry nerf</a> <a href="http://nw-forum.perfectworld.com/showthread.php?206821-Petition-Bring-back-Foundry-EXP">with dismay</a>, particularly <a href="http://nw-forum.perfectworld.com/showthread.php?203581-Worried-about-XP-nerf-IOW-quot-Why-we-can-t-have-nice-things-quot-%29">non-exploit-using authors</a> who feel as though they are being punished with the rest of the class by the XP nerfs (though "legit" farming maps appear to have escaped deletion so far). <a href="http://nw-forum.perfectworld.com/showthread.php?203581-Worried-about-XP-nerf-IOW-quot-Why-we-can-t-have-nice-things-quot-%29&amp;p=2767322&amp;viewfull=1#post2767322">One player noted</a> called this situation an "endless cat and mouse game" that has happened in other similar systems.<br />
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[Thanks to Zaph for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/08/neverwinter-counters-foundry-exploit-by-nerfing-xp-rate/">Neverwinter counters Foundry exploit by nerfing XP rate</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 May 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/08/neverwinter-counters-foundry-exploit-by-nerfing-xp-rate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20562389/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/08/neverwinter-counters-foundry-exploit-by-nerfing-xp-rate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>exploit</category><category>f2p</category><category>fantasy</category><category>foundry</category><category>free-to-play</category><category>neverwinter</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pgc</category><category>player-generated-content</category><category>pwe</category><category>ugc</category><category>user-generated-content</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 08 May 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Leaderboard: What's your favorite player-generated content tool?]]></title><link>http://massively.joystiq.com/2013/05/06/leaderboard-whats-your-favorite-player-generated-content-tool/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/06/leaderboard-whats-your-favorite-player-generated-content-tool/</guid><comments>http://massively.joystiq.com/2013/05/06/leaderboard-whats-your-favorite-player-generated-content-tool/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/leaderboard/" rel="tag">Leaderboard</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/06/leaderboard-whats-your-favorite-player-generated-content-tool/"><img alt="Leaderboard - What's your favorite player-generated content tool?" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/nw-foundry-epl-924.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/neverwinter"><em>Neverwinter</em></a> recently launched, and <a href="http://massively.joystiq.com/tag/cryptic">Cryptic's</a> Forgotten Realms MMO brought with it a substantial player-generated content toolset called the Foundry. The Foundry isn't the first of its kind, however, or even the first of its name. <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a> boasts an earlier version of Cryptic's Foundry, and other games going back a decade or more have also tried their hand at user content suites.<br />
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Assuming you've played around with a few of these tools, which one is your favorite? Vote after the cut!<br />
<br />
 <img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vs.jpg" style="padding-right: 10px;" vspace="0" /><em>Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's <a href="http://massively.joystiq.com/category/Leaderboard/">Leaderboard</a>, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!</em><p><a href="http://massively.joystiq.com/2013/05/06/leaderboard-whats-your-favorite-player-generated-content-tool/" rel="bookmark">Continue reading <em>Leaderboard: What's your favorite player-generated content tool?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/06/leaderboard-whats-your-favorite-player-generated-content-tool/">Leaderboard: What's your favorite player-generated content tool?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 May 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/06/leaderboard-whats-your-favorite-player-generated-content-tool/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20558492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/06/leaderboard-whats-your-favorite-player-generated-content-tool/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>battle-royal</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>leaderboard</category><category>neverwinter</category><category>one-on-one</category><category>one-vs-one</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>player-content</category><category>player-generated-content</category><category>poll</category><category>polls</category><category>pwe</category><category>sandbox</category><category>user-generated-content</category><category>versus</category><category>vote</category><category>votes</category><category>voting</category><category>vs</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 06 May 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Pathfinder producer talks player-generated content, archetypes, and more]]></title><link>http://massively.joystiq.com/2013/04/23/pathfinder-producer-talks-player-generated-content-archetypes/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/23/pathfinder-producer-talks-player-generated-content-archetypes/</guid><comments>http://massively.joystiq.com/2013/04/23/pathfinder-producer-talks-player-generated-content-archetypes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/pathfinder-online/" rel="tag">Pathfinder Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/23/pathfinder-producer-talks-player-generated-content-archetypes/"><img alt="Pathfinder producer talks player-generated content, archetypes, and more" data-src-height="316" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/pathfinder2.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/goblinworks">Goblinworks</a>' CEO <a href="http://massively.joystiq.com/tag/ryan-dancey">Ryan Dancy</a> recently guested on the DM Fiat podcast. The <a href="http://massively.joystiq.com/tag/pathfinder-online"><em>Pathfinder Online</em></a> producer had plenty to say about the tabletop RPG that's invading the MMO space, including nuggets about <em>Pathfinder's</em> extensive guild/settlement system, the River Kingdoms and expanding beyond them, and player-generated content.<br />
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Dancey says that Goblinworks would like for players to create their own PvE content modules and sell them to others, likely via some sort of app store format. He also mentions <em>Pathfinder's</em> archetype system and its numerous advantages over traditional class mechanics. Head to DM Fiat to listen to the podcast.<br />
<br />
[Thanks Mark!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/23/pathfinder-producer-talks-player-generated-content-archetypes/">Pathfinder producer talks player-generated content, archetypes, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Apr 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/23/pathfinder-producer-talks-player-generated-content-archetypes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20547421/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/23/pathfinder-producer-talks-player-generated-content-archetypes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantasy</category><category>goblinworks</category><category>pathfinder</category><category>pathfinder-archetypes</category><category>pathfinder-classes</category><category>pathfinder-online</category><category>player-generated-content</category><category>pnp</category><category>ryan-dancey</category><category>sandbox</category><category>sandpark</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 23 Apr 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[Neverwinter Days: Can the Foundry succeed?]]></title><link>http://massively.joystiq.com/2013/04/03/neverwinter-days-can-the-foundry-succeed/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/03/neverwinter-days-can-the-foundry-succeed/</guid><comments>http://massively.joystiq.com/2013/04/03/neverwinter-days-can-the-foundry-succeed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a>, <a href="http://massively.joystiq.com/category/neverwinter-days/" rel="tag">Neverwinter Days</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/03/neverwinter-days-can-the-foundry-succeed/"><img alt="Neverwinter Days Can the Foundry succeed" data-src-height="231" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/n1.jpg" /></a></div>
For many gamers, the name "Neverwinter" goes hand-in-hand with player-created content. <a href="http://massively.joystiq.com/tag/bioware">BioWare's</a> 2002 <a href="http://en.wikipedia.org/wiki/Neverwinter_Nights"><em>Neverwinter Nights</em></a> and the 2006 sequel allowed players to whip up their own story modules for friends and strangers to enjoy. While many RPGs put us on the receiving end of the developer's storytelling, user-generated content (UGC) in <em>Neverwinter Nights</em> and other similar games allowed the common gamer a chance to try his or her hand at making an adventure from scratch.<br />
<br />
In my opinion, UGC is the holy grail for MMOs. We all know how developers can never create content faster than the community consumes it, so utilizing the community's creativity, time, and energy to assist in making that content theoretically eliminates a content limit. There's always something to do because people are always, always creating.<br />
<br />
But UGC is notoriously tricky to handle in a persistent online world, and it comes with many trouble spots that haven't been fully addressed. Considering just how much <a href="http://nw.perfectworld.com"><em>Neverwinter</em></a> is relying on its UGC, via the <a href="http://massively.joystiq.com/tag/Foundry/">Foundry</a>, to flesh out the game, I have to wonder: Can the Foundry succeed?<p><a href="http://massively.joystiq.com/2013/04/03/neverwinter-days-can-the-foundry-succeed/" rel="bookmark">Continue reading <em>Neverwinter Days: Can the Foundry succeed?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/03/neverwinter-days-can-the-foundry-succeed/">Neverwinter Days: Can the Foundry succeed?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Apr 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/03/neverwinter-days-can-the-foundry-succeed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20503483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/03/neverwinter-days-can-the-foundry-succeed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>dungeons-and-dragons</category><category>f2p</category><category>fantasy</category><category>featured</category><category>foundry</category><category>free-to-play</category><category>mission-architect</category><category>neverwinter</category><category>neverwinter-days</category><category>neverwinter-nights</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>PGC</category><category>player-generated-content</category><category>pwe</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>the-foundry</category><category>ugc</category><category>user-generated-content</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 03 Apr 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Slap a rocket on a pig: WildStar's modding and PGC community]]></title><link>http://massively.joystiq.com/2013/02/06/slap-a-rocket-on-a-pig-wildstars-modding-and-pgc-community/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/06/slap-a-rocket-on-a-pig-wildstars-modding-and-pgc-community/</guid><comments>http://massively.joystiq.com/2013/02/06/slap-a-rocket-on-a-pig-wildstars-modding-and-pgc-community/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/06/slap-a-rocket-on-a-pig-wildstars-modding-and-pgc-community/"><img alt="WildStar" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/world530.jpg" /></a></div>
<span style="font-size: 10pt; line-height: 12pt;">At January's </span><em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em><span style="font-size: 10pt; line-height: 12pt;"> press event, I had the opportunity to chat with several of </span><a href="http://massively.joystiq.com/tag/Carbine-studios/">Carbine's</a><span style="font-size: 10pt; line-height: 12pt;"> developers about something near and dear to my heart: modding. During my personal demo, </span><a href="http://massively.joystiq.com/tag/JeremyGaffney/">Jeremy Gaffney</a><span style="font-size: 10pt; line-height: 12pt;"> remarked offhandedly -- twice! -- that people don't really want to play the UI; they want to play the game. I know that he's right about <em>some</em> people, and I'm glad game developers are devoting resources toward designing a seamless blend of UI and gameplay that makes actually healing party members as fun or more fun than playing Grid-style healer whackamole. But whackamole or not, I <em>do</em> want to play the UI. I want to <em>tinker</em>.</span><br />
<br />
Fortunately, <em>WildStar</em> intends to accommodate me in a huge way. Read on for the scoop on <em>WildStar's</em> planned modding tools, player councils, and player-generated content.<p><a href="http://massively.joystiq.com/2013/02/06/slap-a-rocket-on-a-pig-wildstars-modding-and-pgc-community/" rel="bookmark">Continue reading <em>Slap a rocket on a pig: WildStar's modding and PGC community</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/06/slap-a-rocket-on-a-pig-wildstars-modding-and-pgc-community/">Slap a rocket on a pig: WildStar's modding and PGC community</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Feb 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/06/slap-a-rocket-on-a-pig-wildstars-modding-and-pgc-community/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20439597/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/06/slap-a-rocket-on-a-pig-wildstars-modding-and-pgc-community/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addon</category><category>addons</category><category>carbine</category><category>carbine-studios</category><category>curse</category><category>david-bass</category><category>featured</category><category>interview</category><category>interviews</category><category>jeremy-gaffney</category><category>jon-wiesman</category><category>mod</category><category>modding</category><category>ncsoft</category><category>pgc</category><category>player-council</category><category>player-generated-content</category><category>plugin</category><category>preview</category><category>previews</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>troy-hewitt</category><category>ugc</category><category>ui</category><category>ui-mods</category><category>ui-university</category><category>user-generated-content</category><category>user-interface</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 06 Feb 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[The Repopulation to feature instanced, open-world, and player city housing]]></title><link>http://massively.joystiq.com/2013/01/28/the-repopulation-to-feature-instanced-open-world-and-player-ci/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/28/the-repopulation-to-feature-instanced-open-world-and-player-ci/</guid><comments>http://massively.joystiq.com/2013/01/28/the-repopulation-to-feature-instanced-open-world-and-player-ci/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/28/the-repopulation-to-feature-instanced-open-world-and-player-ci/"><img alt="The Repopulation - player housing" data-src-height="261" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/housingsmall.jpg" /></a></div>
MMO player housing usually comes in one of two varieties: instanced or open-world. <a href="http://massively.joystiq.com/tag/the-repopulation"><em>The Repopulation</em></a>, on the other hand, will feature both as well as a third option tied to player-owned cities.<br />
<br />
The instanced housing will be available to everyone, though players of different factions will be restricted to different housing neighborhoods. Open-world housing will be limited, of course, but players will also be able to buy and sell the plots. Player city housing will feature a similar plot system that is administered by the owner of the city in question.<br />
<br />
<a href="http://massively.joystiq.com/tag/above-and-beyond-technologies">Above &amp; Beyond Technologies</a> has authored a new blog post explaining <em>The Repopulation's</em> housing systems in further detail. Read all about it at the game's official website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/28/the-repopulation-to-feature-instanced-open-world-and-player-ci/">The Repopulation to feature instanced, open-world, and player city housing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Jan 2013 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/28/the-repopulation-to-feature-instanced-open-world-and-player-ci/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20440347/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/28/the-repopulation-to-feature-instanced-open-world-and-player-ci/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>above-and-beyond</category><category>above-and-beyond-technologies</category><category>housing</category><category>instanced-housing</category><category>open-world-housing</category><category>player-generated-content</category><category>player-housing</category><category>repopulation</category><category>sandbox</category><category>sci-fi</category><category>the-repopulation</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 28 Jan 2013 08:30:00 EST</pubDate></item><item><title><![CDATA[Xsyon architecture contest runs through January 13]]></title><link>http://massively.joystiq.com/2012/12/21/xsyon-architecture-contest-runs-through-january-13/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/12/21/xsyon-architecture-contest-runs-through-january-13/</guid><comments>http://massively.joystiq.com/2012/12/21/xsyon-architecture-contest-runs-through-january-13/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/12/21/xsyon-architecture-contest-runs-through-january-13/"><img alt="Xsyon - Rainy River settlement" data-src-height="265" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/xsyonrainyriver.jpg" /></a></div>
It's been nine months since <a href="http://massively.joystiq.com/category/xsyon"><em>Xsyon's</em></a> last architecture contest, and <a href="http://massively.joystiq.com/tag/notorious-games">Notorious Games</a> has kicked off a new competition to recognize the most creative tribes in the post-apocalyptic sandbox title. Submissions will be judged on originality, uniqueness, design, layout, and beautification. The contest also features two sections, one for small tribes (one to five active members) and one for large tribes (six or more actives).<br />
<br />
Submissions will be accepted through January 13th, and you can see some of the competition (and get a few ideas) via the video after the break.<br />
<br />
[Source: Notorious Games press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/12/21/xsyon-architecture-contest-runs-through-january-13/">Xsyon architecture contest runs through January 13</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Dec 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/12/21/xsyon-architecture-contest-runs-through-january-13/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20409358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/12/21/xsyon-architecture-contest-runs-through-january-13/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>architecture</category><category>construction</category><category>fantasy</category><category>housing</category><category>notorious</category><category>notorious-games</category><category>player-generated-content</category><category>post-apoc</category><category>post-apocalyptic</category><category>pvp</category><category>sandbox</category><category>sci-fantasy</category><category>sci-fi</category><category>user-generated-content</category><category>xsyon</category><category>xsyon-architecture-contest</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 21 Dec 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Extensive ArcheAge housing guide released]]></title><link>http://massively.joystiq.com/2012/11/29/extensive-archeage-housing-guide-released/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/29/extensive-archeage-housing-guide-released/</guid><comments>http://massively.joystiq.com/2012/11/29/extensive-archeage-housing-guide-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/29/extensive-archeage-housing-guide-released/"><img alt="Extensive ArcheAge housing guide released" data-src-height="327" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/stilthouse.jpg" /></a></div>
Ready for some more <a href="http://massively.joystiq.com/category/archeage"><em>ArcheAge</em></a>-related torture? Nope, we still have no idea when the game is headed West, but we do have a better idea about the game's extensive housing system thanks to a new guide at <a href="http://archeagesource.com/topic/1128-archeage-houses-and-castles-guide/page__pid__18486#entry18486">ArcheAge Source</a>.<br />
<br />
Houses are placed in the open world as opposed to the instances found in many MMOs, and <a href="http://massively.joystiq.com/tag/xl-games">XLGAMES</a> has designated certain build areas on <em>AA's</em> northern and southern continents as well as several islands. Depending on placement, houses may be taxed or even destroyed. <em>ArcheAge</em> features several architectural styles including various Asian and Western influences along with the ability to build stilt homes on the water.<br />
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The guide touches on the game's castle system too, and apparently players will need to plan the entire layout since the location of walls, towers, and farms are not predetermined. Have a look at a 10-minute CBT4 housing construction video after the break, then head to ArcheAge Source for dozens of housing-related screenshots.<br />
<br />
[Thanks to Dengar for the tip!]<p><a href="http://massively.joystiq.com/2012/11/29/extensive-archeage-housing-guide-released/" rel="bookmark">Continue reading <em>Extensive ArcheAge housing guide released</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/29/extensive-archeage-housing-guide-released/">Extensive ArcheAge housing guide released</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Nov 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/29/extensive-archeage-housing-guide-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20390875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/29/extensive-archeage-housing-guide-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa</category><category>arche-age</category><category>archeage</category><category>fantasy</category><category>housing</category><category>non-combat-gameplay</category><category>player-content</category><category>player-generated-content</category><category>pvp</category><category>sandbox</category><category>sandpark</category><category>user-generated-content</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 29 Nov 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Chaos Theory: Why you should be excited for The Secret World's Issue #4]]></title><link>http://massively.joystiq.com/2012/11/15/chaos-theory-why-you-should-be-excited-for-the-secret-worlds-i/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/15/chaos-theory-why-you-should-be-excited-for-the-secret-worlds-i/</guid><comments>http://massively.joystiq.com/2012/11/15/chaos-theory-why-you-should-be-excited-for-the-secret-worlds-i/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/chaos-theory/" rel="tag">Chaos Theory</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/15/chaos-theory-why-you-should-be-excited-for-the-secret-worlds-i/"><img alt="Chaos Theory 7" data-src-height="304" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/chaostheoryheader.jpg" style="margin:4px" /></a></div>
Dayum.<br />
<br />
I have to say that <a href="http://www.thesecretworld.com"><em>The Secret World's</em></a> <a href="http://massively.joystiq.com/tag/big-trouble-in-the-big-apple">Issue #4</a> update looks pretty funking sweet. Despite the tough times endured by the title over the summer and after the subsequent <a href="http://www.funcom.com">Funcom</a> layoffs, all signs point to growth for the game and its dedicated players going forward. Join me after the cut for a peek at why I'm excited about the game's immediate future.<p><a href="http://massively.joystiq.com/2012/11/15/chaos-theory-why-you-should-be-excited-for-the-secret-worlds-i/" rel="bookmark">Continue reading <em>Chaos Theory: Why you should be excited for The Secret World's Issue #4</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/15/chaos-theory-why-you-should-be-excited-for-the-secret-worlds-i/">Chaos Theory: Why you should be excited for The Secret World's Issue #4</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Nov 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/15/chaos-theory-why-you-should-be-excited-for-the-secret-worlds-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20370020/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/15/chaos-theory-why-you-should-be-excited-for-the-secret-worlds-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.4</category><category>3-faction</category><category>3-factions</category><category>albion-theatre</category><category>big-trouble-in-the-big-apple</category><category>chaos-theory</category><category>conspiracy</category><category>conspiracy-thriiller</category><category>dark-days-are-coming</category><category>dragon</category><category>faction</category><category>faction-pvp</category><category>fantasy</category><category>featured</category><category>funcom</category><category>horror</category><category>illuminati</category><category>issue-4</category><category>issue-four</category><category>mythology</category><category>nyc-raid</category><category>opinion</category><category>player-content</category><category>player-generated-content</category><category>sci-fantasy</category><category>secret-world</category><category>secret-world-chaos-theory</category><category>skill-based</category><category>templars</category><category>the-secret-world</category><category>the-secret-world-chaos-theory</category><category>three-faction</category><category>three-faction-pvp</category><category>three-factions</category><category>tsw</category><category>tsw-1.4</category><category>tsw-chaos-theory</category><category>tsw-dragon</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 15 Nov 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[MMO Blender: Jef's SWG/Star Citizen mashup]]></title><link>http://massively.joystiq.com/2012/10/26/mmo-blender-jefs-swg-star-citizen-mashup/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/26/mmo-blender-jefs-swg-star-citizen-mashup/</guid><comments>http://massively.joystiq.com/2012/10/26/mmo-blender-jefs-swg-star-citizen-mashup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/mmo-blender/" rel="tag">MMO Blender</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/26/mmo-blender-jefs-swg-star-citizen-mashup/"><img alt="MMO Blender: Jef's SWG/Star Citizen mashup" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/2637720695.jpg" /></a></div>
Thus far I've managed to keep my nose out of Massively's <a href="http://massively.joystiq.com/category/mmo-blender">MMO Blender</a> column. This is primarily because I don't need 1000 words to describe the ideal MMORPG when a short phrase like "<em><a href="http://massively.joystiq.com/category/star-wars-galaxies">Star Wars Galaxies</a></em> minus the IP" basically sums everything up.<br />
<br />
That said, something happened a couple of weeks ago that caused me to expand on this idea. <a href="http://massively.joystiq.com/tag/chris-roberts">Chris Roberts</a> returned to the ranks of gamemakers, and when he announced his <a href="http://www.robertsspaceindustries.com/"><em>Star Citizen</em></a> multiplayer title (which I desperately hope he renames, incidentally), it set in motion an MMO flight of fancy that I would love to experience.<p><a href="http://massively.joystiq.com/2012/10/26/mmo-blender-jefs-swg-star-citizen-mashup/" rel="bookmark">Continue reading <em>MMO Blender: Jef's SWG/Star Citizen mashup</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/26/mmo-blender-jefs-swg-star-citizen-mashup/">MMO Blender: Jef's SWG/Star Citizen mashup</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Oct 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/26/mmo-blender-jefs-swg-star-citizen-mashup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20347541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/26/mmo-blender-jefs-swg-star-citizen-mashup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armchair-game-design</category><category>chris-roberts</category><category>classic-mmo</category><category>economy</category><category>favorite-mmo</category><category>featured</category><category>galaxies</category><category>game-design</category><category>game-mechanics</category><category>jedi-suck</category><category>mechanics</category><category>mission-generator</category><category>mmo-blender</category><category>mmo-mechanics</category><category>mmo-mix-tape</category><category>mmo-mixology</category><category>mmo-story</category><category>opinion</category><category>player-generated-content</category><category>sandbox</category><category>sci-fi</category><category>soe</category><category>sony-online-entertainment</category><category>space-sim</category><category>star-citizen</category><category>star-wars</category><category>star-wars-galaxies</category><category>star-wars-galaxies-minus-the-ip</category><category>star-wars-galaxies-without-the-ip</category><category>storyteller</category><category>swg</category><category>swg-minus-the-ip</category><category>swg-without-the-ip</category><category>swgo</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 26 Oct 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Chaos Theory: Emergent futures for The Secret World]]></title><link>http://massively.joystiq.com/2012/10/25/chaos-theory-emergent-futures-for-the-secret-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/25/chaos-theory-emergent-futures-for-the-secret-world/</guid><comments>http://massively.joystiq.com/2012/10/25/chaos-theory-emergent-futures-for-the-secret-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/chaos-theory/" rel="tag">Chaos Theory</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/25/chaos-theory-emergent-futures-for-the-secret-world/"><img alt="Chaos Theory - Emergent futures for The Secret World" data-src-height="304" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/chaostheoryheader-1351007058.jpg" /></a></div>
So the big news in the MMO industry this week is <a href="http://www.soe.com">Sony Online Entertainment's</a> philosophy shift toward emergent gameplay. It's kind of a crazy turn of events from my point of view. Sure, the company was responsible for the genre's premier sandbox (the dearly departed <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>Star Wars Galaxies</em></a>), but prior to that it was responsible for <a href="http://www.everquest.com"><em>EverQuest</em></a>, otherwise known as the granddaddy of the themepark.<br />
<br />
What does this have to do with <a href="http://www.thesecretworld.com"><em>The Secret World</em></a>? Well, <a href="http://www.funcom.com">Funcom</a> has also been making noises about emergent gameplay and paradigm shifts, and I'd like to speculate, prognosticate, and otherwise pontificate about that after the cut.<p><a href="http://massively.joystiq.com/2012/10/25/chaos-theory-emergent-futures-for-the-secret-world/" rel="bookmark">Continue reading <em>Chaos Theory: Emergent futures for The Secret World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/25/chaos-theory-emergent-futures-for-the-secret-world/">Chaos Theory: Emergent futures for The Secret World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Oct 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/25/chaos-theory-emergent-futures-for-the-secret-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20356701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/25/chaos-theory-emergent-futures-for-the-secret-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-faction</category><category>3-factions</category><category>chaos-theory</category><category>conspiracy</category><category>conspiracy-thriiller</category><category>dark-days-are-coming</category><category>dragon</category><category>emergent</category><category>emergent-design</category><category>emergent-futures</category><category>emergent-gameplay</category><category>faction</category><category>faction-pvp</category><category>fantasy</category><category>featured</category><category>funcom</category><category>horror</category><category>illuminati</category><category>mythology</category><category>opinion</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sci-fantasy</category><category>secret-world</category><category>secret-world-chaos-theory</category><category>skill-based</category><category>templars</category><category>the-secret-world</category><category>the-secret-world-chaos-theory</category><category>three-faction</category><category>three-faction-pvp</category><category>three-factions</category><category>tsw</category><category>tsw-chaos-theory</category><category>tsw-dragon</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 25 Oct 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[SOE Live 2012: Dragon's Prophet trailer, website released]]></title><link>http://massively.joystiq.com/2012/10/19/soe-live-2012-dragons-prophet-trailer-website-released/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/19/soe-live-2012-dragons-prophet-trailer-website-released/</guid><comments>http://massively.joystiq.com/2012/10/19/soe-live-2012-dragons-prophet-trailer-website-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dragons-prophet/" rel="tag">Dragon's Prophet</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/19/soe-live-2012-dragons-prophet-trailer-website-released/"><img alt="SOE Live 2012 - Dragon's Prophet trailer, website released" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/dragons-prophet-red-head.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> hinted at <a href="http://massively.joystiq.com/tag/dragons-prophet"><em>Dragon's Prophet</em></a> during last night's <a href="http://massively.joystiq.com/tag/soe-live-2012">SOE Live</a> <a href="http://massively.joystiq.com/2012/10/18/soe-live-2012-keynote-announcements/">keynote</a>. Now the firm has released the game's first official trailer as well as a new website destination.<br />
<br />
The class-based free-to-play fantasy MMO is a collaboration with <a href="http://massively.joystiq.com/category/runes-of-magic"><em>Runes of Magic</em></a> developer <a href="http://massively.joystiq.com/tag/runewaker">Runewaker</a>, and it boasts some curious features like extensive player housing and frontier systems. The site says the housing system allows for the construction of "epic structures that defy imagination," while the frontier mechanics grant guild leaders the power to build a kingdom complete with citizens and a powerful military.<br />
<br />
Check out the gameplay trailer after the cut.<p><a href="http://massively.joystiq.com/2012/10/19/soe-live-2012-dragons-prophet-trailer-website-released/" rel="bookmark">Continue reading <em>SOE Live 2012: Dragon's Prophet trailer, website released</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/19/soe-live-2012-dragons-prophet-trailer-website-released/">SOE Live 2012: Dragon's Prophet trailer, website released</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Oct 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/19/soe-live-2012-dragons-prophet-trailer-website-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20355227/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/19/soe-live-2012-dragons-prophet-trailer-website-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>con</category><category>convention</category><category>dragons-prophet</category><category>event</category><category>fan-faire</category><category>housing</category><category>las-vegas</category><category>player-content</category><category>player-generated-content</category><category>player-housing</category><category>runewaker</category><category>runewaker-entertainment</category><category>soe</category><category>soe-fan-faire</category><category>soe-live</category><category>soe-live-2012</category><category>sony</category><category>sony-online-entertainment</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 19 Oct 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Star Citizen crowdsourcing moves to Kickstarter]]></title><link>http://massively.joystiq.com/2012/10/18/star-citizen-crowdsourcing-moves-to-kickstarter/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/18/star-citizen-crowdsourcing-moves-to-kickstarter/</guid><comments>http://massively.joystiq.com/2012/10/18/star-citizen-crowdsourcing-moves-to-kickstarter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/18/star-citizen-crowdsourcing-moves-to-kickstarter/"><img alt="Star Citizen crowdsourcing moves to Kickstarter" data-src-height="293" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/roberts.jpg" /></a></div>
Are you excited about <a href="http://massively.joystiq.com/tag/chris-roberts">Chris Roberts'</a> <a href="http://massively.joystiq.com/tag/star-citizen/"><em>Star Citizen</em></a> project? Get in line, space jockey: Roberts said that "overwhelming response" to the proposed space sim ended up crashing the game's site. As a result, he <a href="http://www.kickstarter.com/projects/cig/star-citizen">launched a Kickstarter campaign</a> to continue raising funds for the game.<br />
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The good news for interested parties is that the game is already halfway to its fundraising goal, as one out of two million dollars has been raised through pledges. The <em>Star Citizen</em> Kickstarter is attempting to pull in $500,000 by November 19th.<br />
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For his part, Roberts is bowled over: "It's a testament to the will power of our amazing fans. At a time when most would have given up, some dedicated fans kept trying to log on and eventually were able to get through and make a pledge. We appreciate all those efforts, and now with Kickstarter, we believe we have an answer for everyone."<br />
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[Source: Cloud Imperium press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/18/star-citizen-crowdsourcing-moves-to-kickstarter/">Star Citizen crowdsourcing moves to Kickstarter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Oct 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/18/star-citizen-crowdsourcing-moves-to-kickstarter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20354276/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/18/star-citizen-crowdsourcing-moves-to-kickstarter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>b2p</category><category>buy-to-play</category><category>chris-roberts</category><category>kickstarter</category><category>microtransactions</category><category>modding</category><category>mods</category><category>player-content</category><category>player-generated-content</category><category>private-servers</category><category>sandbox</category><category>space-sim</category><category>star-citizen</category><category>user-generated-content</category><category>wing-commander</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 18 Oct 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Star Citizen FAQ outlines modding, micropayments, hardware requirements]]></title><link>http://massively.joystiq.com/2012/10/17/star-citizen-faq-outlines-modding-micropayments-hardware-requi/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/17/star-citizen-faq-outlines-modding-micropayments-hardware-requi/</guid><comments>http://massively.joystiq.com/2012/10/17/star-citizen-faq-outlines-modding-micropayments-hardware-requi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/17/star-citizen-faq-outlines-modding-micropayments-hardware-requi/"><img alt="Star Citizen FAQ outlines modding, micropayments, hardware requirements" data-src-height="284" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/starcitizen-1350477002.jpg" style="width: 530px; height: 284px;" /></a></div>
If you're looking forward to <a href="http://massively.joystiq.com/tag/chris-roberts">Chris Roberts</a>' new <a href="http://massively.joystiq.com/tag/star-citizen"><em>Star Citizen</em></a> title, you'd best be saving your pennies for a PC upgrade. Much like Roberts' 1990s-era <em>Wing Commander</em> series, the new game will push the limits of your hardware, this time courtesy of the CryEngine 3.<br />
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The space combat sim's website has updated with <a href="http://www.robertsspaceindustries.com/draft-faq/">a new FAQ</a> that outlines the game's projected system requirements (it recommends an i7 CPU and a GTX 670 or better graphics card, but keep in mind that launch day is two years away). The FAQ also mentions <em>Star Citizen's</em> modding philosophy and its payment model.<br />
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Modding is encouraged, as Roberts says that players are free to tweak the game however they wish on private servers. The devs also "hope to institute a mod approval process that will allow the best of the best player-created ships and other additions to be integrated into the central persistent world as well," according to the FAQ.<br />
<br />
In terms of payments, you'll need to buy the game initially and that's basically it. There will be no monthly fee, though "some in-game items may be available as microtransactions." Unlike most free-to-play titles, <em>Star Citizen's</em> cash shop "will never sell anything that can't be acquired through honest (and fun!) gameplay."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/17/star-citizen-faq-outlines-modding-micropayments-hardware-requi/">Star Citizen FAQ outlines modding, micropayments, hardware requirements</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Oct 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/17/star-citizen-faq-outlines-modding-micropayments-hardware-requi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20352459/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/17/star-citizen-faq-outlines-modding-micropayments-hardware-requi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>b2p</category><category>buy-to-play</category><category>chris-roberts</category><category>microtransactions</category><category>modding</category><category>mods</category><category>player-content</category><category>player-generated-content</category><category>private-servers</category><category>sandbox</category><category>space-sim</category><category>star-citizen</category><category>user-generated-content</category><category>wing-commander</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 17 Oct 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[NYCC 2012: Neverwinter panel, Helm's Hold video, Foundry screens]]></title><link>http://massively.joystiq.com/2012/10/12/perfect-world-hosting-neverwinter-panel-at-nycc-foundry-screens/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/12/perfect-world-hosting-neverwinter-panel-at-nycc-foundry-screens/</guid><comments>http://massively.joystiq.com/2012/10/12/perfect-world-hosting-neverwinter-panel-at-nycc-foundry-screens/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/12/perfect-world-hosting-neverwinter-panel-at-nycc-foundry-screens/"><img alt="Perfect World hosting Neverwinter Panel at NYCC, Foundry screens released" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/header-1350053252.jpg" /></a></div>
If you're anywhere near New York City this week and you're a fan of <a href="http://massively.joystiq.com/category/neverwinter"><em>Neverwinter</em></a> or pop culture conventions (or both), the <a href="http://www.newyorkcomiccon.com/">New York City Comic Con</a> is the place to be. <a href="http://massively.joystiq.com/tag/perfect-world">Perfect World</a> is hosting a panel called Neverwinter Adventure Zones: From Campaign to MMO World on Saturday, October 13th.<br />
<br />
It's all happening at 1:30 p.m. EDT in room 1A23 of the Javits Center. To mark the occasion, Perfect World has also released new screenshots, including a couple of images focused on the title's Foundry player content toolset, and a new video tour of Helm's Hold. Check out the gallery below and the Gamespot video after the cut!<br />
<br />
[Source: Perfect World press release. Thanks to Paul for the tip!]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/neverwinter/">Neverwinter</a></strong></p><a href="http://massively.joystiq.com/photos/neverwinter/#5595487"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/nwcharactercustomization201241301_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/neverwinter/#5595488"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/nwcharactercustomization201241302_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/neverwinter/#5595489"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/nwcharactercustomization201241303_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/neverwinter/#5595490"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/nwcharactercustomization201241304_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/neverwinter/#5595491"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/nwcharactercustomization201241305_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/10/12/perfect-world-hosting-neverwinter-panel-at-nycc-foundry-screens/" rel="bookmark">Continue reading <em>NYCC 2012: Neverwinter panel, Helm's Hold video, Foundry screens</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/12/perfect-world-hosting-neverwinter-panel-at-nycc-foundry-screens/">NYCC 2012: Neverwinter panel, Helm's Hold video, Foundry screens</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Oct 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/12/perfect-world-hosting-neverwinter-panel-at-nycc-foundry-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20348653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/12/perfect-world-hosting-neverwinter-panel-at-nycc-foundry-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>f2p</category><category>fantasy</category><category>foundry</category><category>free-to-play</category><category>gallery</category><category>neverwinter</category><category>neverwinter-screens</category><category>new-york-city-comic-con</category><category>nycc</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>player-generated-content</category><category>pwe</category><category>screenshots</category><category>the-foundry</category><category>trailer</category><category>trailers</category><category>user-generated-content</category><category>video</category><category>videos</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 12 Oct 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Chaos Theory: Stuff The Secret World needs]]></title><link>http://massively.joystiq.com/2012/09/27/chaos-theory-stuff-the-secret-world-needs/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/27/chaos-theory-stuff-the-secret-world-needs/</guid><comments>http://massively.joystiq.com/2012/09/27/chaos-theory-stuff-the-secret-world-needs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/giveaways/" rel="tag">Giveaways</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/chaos-theory/" rel="tag">Chaos Theory</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/27/chaos-theory-stuff-the-secret-world-needs/"><img alt="Chaos Theory 26" data-src-height="304" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/chaostheoryheader-1348596912.jpg" style="margin:4px" /></a></div>
Well, I think <a href="http://www.thesecretworld.com"><em>The Secret World</em></a> has been out long enough for me to start listing some things the game needs. No, I haven't cleared Transylvania yet. In fact, I'm still happily lost in the latter portion of the game's Egyptian area, so this isn't a column full of complaints about endgame or the lack thereof.<br />
<br />
Good MMOs are virtual worlds, though, and <a href="http://www.funcom.com">Funcom's</a> got plenty of options for expanding immersiveness and gameplay potential going forward. Oh, and fair warning: If you're one of those lulz-we-don't-need-no-stickin'-fluff types, this week's column isn't for you.<p><a href="http://massively.joystiq.com/2012/09/27/chaos-theory-stuff-the-secret-world-needs/" rel="bookmark">Continue reading <em>Chaos Theory: Stuff The Secret World needs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/27/chaos-theory-stuff-the-secret-world-needs/">Chaos Theory: Stuff The Secret World needs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 27 Sep 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/27/chaos-theory-stuff-the-secret-world-needs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20331438/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/27/chaos-theory-stuff-the-secret-world-needs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-faction</category><category>3-factions</category><category>chaos-theory</category><category>conspiracy</category><category>conspiracy-thriiller</category><category>dark-days-are-coming</category><category>dragon</category><category>faction</category><category>faction-pvp</category><category>fantasy</category><category>featured</category><category>funcom</category><category>horror</category><category>housing</category><category>illuminati</category><category>mission-generator</category><category>mythology</category><category>opinion</category><category>player-generated-content</category><category>sci-fantasy</category><category>secret-world</category><category>secret-world-chaos-theory</category><category>skill-based</category><category>templars</category><category>the-secret-world</category><category>the-secret-world-chaos-theory</category><category>three-faction</category><category>three-faction-pvp</category><category>three-factions</category><category>tsw</category><category>tsw-chaos-theory</category><category>tsw-dragon</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 27 Sep 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Black Desert's housing system detailed]]></title><link>http://massively.joystiq.com/2012/09/24/black-deserts-housing-system-detailed/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/24/black-deserts-housing-system-detailed/</guid><comments>http://massively.joystiq.com/2012/09/24/black-deserts-housing-system-detailed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/black-desert/" rel="tag">Black Desert</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/24/black-deserts-housing-system-detailed/"><img alt="black desert housing system" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/01-1348499730.jpg" style="margin:4px" /></a></div>
Curious about <em><a href="http://massively.joystiq.com/tag/black-desert">Black Desert's</a></em> sandbox pedigree? We are too, and it looks as if the newly announced Korean import from <a href="http://massively.joystiq.com/tag/pearl-abyss">Pearl Abyss</a> isn't skimping when it comes to player housing.<br />
<br />
The game's <a href="http://www.facebook.com/Pearl.Abyss.Black.Desert">Facebook fanpage</a> revealed that players will be able to purchase all of the houses in the game's cities and towns. That's not all, as you can also turn part of your humble abode into a shop or a crafting area as well as create furniture and cabinets to store your valuables. Pearl Abyss seems to be aiming for lively cities and towns, as it will not allow players to build houses anywhere in the open world, though temporary tents are an option.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/24/black-deserts-housing-system-detailed/">Black Desert's housing system detailed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Sep 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/24/black-deserts-housing-system-detailed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20331610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/24/black-deserts-housing-system-detailed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-desert</category><category>crafting</category><category>furniture</category><category>housing</category><category>pearl-abyss</category><category>pgc</category><category>player-generated-content</category><category>player-housing</category><category>player-shops</category><category>sandbox</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 24 Sep 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Create (and sell) your own in-game items with SOE's Player Studio]]></title><link>http://massively.joystiq.com/2012/09/06/create-and-sell-your-own-in-game-items-with-soes-player-studi/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/06/create-and-sell-your-own-in-game-items-with-soes-player-studi/</guid><comments>http://massively.joystiq.com/2012/09/06/create-and-sell-your-own-in-game-items-with-soes-player-studi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/06/create-and-sell-your-own-in-game-items-with-soes-player-studi/"><img alt="Create and sell your own ingame items with SOE's Player Studio" data-src-height="201" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/header-art.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II's</em></a> new expansion reared its head earlier today, as did the latest content drop for the original <a href="http://massively.joystiq.com/category/everquest"><em>EverQuest</em></a>. <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> didn't stop there, though. The firm has unveiled something called <a href="http://www.soe.com/player-studio/">SOE Player Studio</a>, which is a new endeavor designed to give creative customers a way to develop their own <a href="http://www.everquest2.com/player-studio">in-game items</a>.<br />
<br />
While user-generated content has been a staple in SOE titles for many years, Player Studio is different because it's built on a for-profit foundation.<br />
<br />
Players may "download sample geometry for actual in-game objects and through the use of third party art tools, learn how to develop, design and personalize items of their own." After an item passes the SOE approval process, it can be purchased by other players in the SOE Marketplace. Player content authors will then receive 40 percent of the net amount that SOE receives from the sale.<br />
<br />
The service will initially cover both <em>EQ</em> and <em>EQII</em>. SOE's website says Player Studio is coming soon for both <a href="http://massively.joystiq.com/category/vanguard"><em>Vanguard</em></a> and <a href="http://massively.joystiq.com/category/free-realms"><em>Free Realms</em></a>.<br />
<br />
[Source: SOE press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/06/create-and-sell-your-own-in-game-items-with-soes-player-studi/">Create (and sell) your own in-game items with SOE's Player Studio</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Sep 2012 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/06/create-and-sell-your-own-in-game-items-with-soes-player-studi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20317815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/06/create-and-sell-your-own-in-game-items-with-soes-player-studi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>player-content</category><category>player-generated-content</category><category>player-studio</category><category>soe</category><category>soe-player-studio</category><category>sony</category><category>sony-online-entertainment</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 06 Sep 2012 14:15:00 EST</pubDate></item><item><title><![CDATA[Chaos Theory: The Secret World's bright (player-driven?) future]]></title><link>http://massively.joystiq.com/2012/09/06/chaos-theory-the-secret-worlds-bright-player-driven-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/06/chaos-theory-the-secret-worlds-bright-player-driven-future/</guid><comments>http://massively.joystiq.com/2012/09/06/chaos-theory-the-secret-worlds-bright-player-driven-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/chaos-theory/" rel="tag">Chaos Theory</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/06/chaos-theory-the-secret-worlds-bright-player-driven-future/"><img alt="Chaos Theory - The Secret World's bright playerdriven future" data-src-height="304" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/chaostheoryheader.jpg" /></a></div>
Apologies for not following through with part three of my <a href="http://massively.joystiq.com/tag/secret-world-crafting-guide/">crafting guide</a> this week. I fully intended to do so, but a couple of interesting things happened over the past few days that merit some discussion.<br />
<br />
First off, <a href="http://massively.joystiq.com/tag/ragnar-tornquist">Ragnar Tornquist</a> published what can only be called a defiant <a href="http://www.thesecretworld.com/news/state_of_the_game_august_2012">state of the game</a> letter. <a href="http://www.thesecretworld.com"><em>The Secret World's</em></a> creative director engaged in some rabble-rousing penmanship that managed to inspire a metaphorical fist-pump from yours truly, even though I've been covering games long enough to cast a cynical eye toward similar rally-the-troops developer rhetoric.<br />
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Tornquist admitted that <a href="http://massively.joystiq.com/category/the-secret-world"><em>TSW's</em></a> competition is stiff, in particular new releases like <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> and <a href="http://massively.joystiq.com/tag/mists-of-pandaria"><em>Mists of Pandaria</em></a>, but he didn't shy away from singing his game's praises. More importantly, he reiterated what early adopters have known for a while now: <em>The Secret World</em> is that increasingly rare MMO horse of a different color, and despite financial and personnel losses, <a href="http://www.funcom.com">Funcom</a> knows it has a winner on its hands and is fighting to keep it.<p><a href="http://massively.joystiq.com/2012/09/06/chaos-theory-the-secret-worlds-bright-player-driven-future/" rel="bookmark">Continue reading <em>Chaos Theory: The Secret World's bright (player-driven?) future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/06/chaos-theory-the-secret-worlds-bright-player-driven-future/">Chaos Theory: The Secret World's bright (player-driven?) future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Sep 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/06/chaos-theory-the-secret-worlds-bright-player-driven-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20314222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/06/chaos-theory-the-secret-worlds-bright-player-driven-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-faction</category><category>3-factions</category><category>chaos-theory</category><category>conspiracy</category><category>conspiracy-thriiller</category><category>craig-morrison</category><category>dark-days-are-coming</category><category>dragon</category><category>Dreamworld</category><category>dreamworld-engine</category><category>faction</category><category>faction-pvp</category><category>fantasy</category><category>featured</category><category>funcom</category><category>funcom-financials</category><category>funcom-layoffs</category><category>horror</category><category>illuminati</category><category>mmo-narrative</category><category>mmo-story</category><category>mythology</category><category>narrative</category><category>opinion</category><category>player-driven-content</category><category>player-generated-content</category><category>Ragnar-Tornquist</category><category>sci-fantasy</category><category>secret-world</category><category>secret-world-chaos-theory</category><category>secret-world-state-of-the-game</category><category>skill-based</category><category>story</category><category>templars</category><category>the-secret-world</category><category>the-secret-world-chaos-theory</category><category>three-faction</category><category>three-faction-pvp</category><category>three-factions</category><category>tsw</category><category>tsw-chaos-theory</category><category>tsw-dragon</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 06 Sep 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Funcom's Morrison on player-driven games, new Age of Conan content]]></title><link>http://massively.joystiq.com/2012/08/31/massively-exclusive-funcoms-morrison-on-player-driven-games-n/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/31/massively-exclusive-funcoms-morrison-on-player-driven-games-n/</guid><comments>http://massively.joystiq.com/2012/08/31/massively-exclusive-funcoms-morrison-on-player-driven-games-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/31/massively-exclusive-funcoms-morrison-on-player-driven-games-n/"><img alt="Massively Exclusive - Funcom's Morrison on the future, new Age of Conan content" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/aocdragonspineconcept.jpg" /></a></div>
This month's <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> <a href="http://www.ageofconan.com/news/monthly_development_update_august_2012">development update</a> had the potential to be quite depressing in light of <a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> recent layoffs. There's actually a lot of good news, though, as game director <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison</a> reveals some juicy bits about <em>AoC's</em> upcoming content release plans.<br />
<br />
Due to the downsizing, what was once an adventure pack on par with last year's <a href="http://massively.joystiq.com/tag/savage-coast-of-turan">Savage Coast of Turan</a> will now be released in installments over the next few months. The collective title for all the new content is <a href="http://massively.joystiq.com/tag/secret-of-the-dragon-spine">Secrets of the Dragon Spine</a>, and it will take place in various new playfields along the border of Stygia and Keshan. There will be a new raid, a new outdoor playfield (approximately the same size as Turan), several new dungeons, a new mount type, and a new PvP area.<br />
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We had the chance to ask Morrison about the new stuff as well as Funcom's future, and he had some interesting things to say regarding player-driven content and the kind of games the company plans to make going forward. Join us after the cut for the full interview.<p><a href="http://massively.joystiq.com/2012/08/31/massively-exclusive-funcoms-morrison-on-player-driven-games-n/" rel="bookmark">Continue reading <em>Massively Exclusive: Funcom's Morrison on player-driven games, new Age of Conan content</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/31/massively-exclusive-funcoms-morrison-on-player-driven-games-n/">Massively Exclusive: Funcom's Morrison on player-driven games, new Age of Conan content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 31 Aug 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/31/massively-exclusive-funcoms-morrison-on-player-driven-games-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20313941/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/31/massively-exclusive-funcoms-morrison-on-player-driven-games-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unchained</category><category>aoc</category><category>aoc-unchained</category><category>conan</category><category>craig-morrison</category><category>craig-morrison-interview</category><category>exclusive</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>funcom</category><category>hyboria</category><category>interview</category><category>interviews</category><category>player-generated-content</category><category>sandbox</category><category>secrets-of-the-dragons-spine</category><category>silirrion</category><category>unchained</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 31 Aug 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Gamescom 2012: DayZ stand-alone to have instanced building [Updated]]]></title><link>http://massively.joystiq.com/2012/08/15/gamescom-2012-dayz-stand-alone-to-have-instanced-building/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/15/gamescom-2012-dayz-stand-alone-to-have-instanced-building/</guid><comments>http://massively.joystiq.com/2012/08/15/gamescom-2012-dayz-stand-alone-to-have-instanced-building/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/15/gamescom-2012-dayz-stand-alone-to-have-instanced-building/"><img alt="Gamescom 2012 DayZ standalone to have instanced building" data-src-height="266" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/zee1.jpg" style="width: 530px; height: 266px;" /></a></div>
Rock, Paper Shotgun caught up with <em>Arma II</em> modder <a href="http://massively.joystiq.com/tag/dean-hall">Dean Hall</a> at this week's <a href="http://massively.joystiq.com/tag/gamescom-2012">Gamescom</a>. The braaaaains behind the zombie-centric <a href="http://massively.joystiq.com/tag/dayz"><em>DayZ</em></a> mod revealed that player-driven construction is in the works for the mod's eventual stand-alone client.<br />
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Hall says that the feature will probably take the form of underground bases accessed via portals (think a grate in the ground). He's leaning toward having players dig out the space, pour concrete, set up hydroponics, and possibly even have the structure collapse around them if it's a particularly gruesome day.<br />
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<em>DayZ's</em> stand-alone client will also feature a revamped Chernarus that features more buildings you can actually enter as well as more detail and "entirely new areas."<br />
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<strong>[Update: There are also talks of the game <a href="http://www.joystiq.com/2012/08/15/dayz-lead-wants-game-on-consoles-having-meetings-about-it-at/">coming to consoles</a>.]</strong><br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/gamescom.png" style="padding-right: 10px;" vspace="0" /><em>Every summer, the gaming industry descends on Cologne, Germany, for <a href="http://massively.joystiq.com/tag/gamescom/">Gamescom</a>, the world's largest trade fair for interactive games and entertainment. Massively's on the scene in 2012, bringing you all the best scoops, impressions, and interviews from the MMOs at the show!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/15/gamescom-2012-dayz-stand-alone-to-have-instanced-building/">Gamescom 2012: DayZ stand-alone to have instanced building [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Aug 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/15/gamescom-2012-dayz-stand-alone-to-have-instanced-building/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20301301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/15/gamescom-2012-dayz-stand-alone-to-have-instanced-building/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arma-2</category><category>arma-ii</category><category>cologne</category><category>con</category><category>convention</category><category>day-z</category><category>dayz</category><category>dayz-housing</category><category>dayz-stand-alone</category><category>dean-hall</category><category>f2p</category><category>free-to-play</category><category>gamescom</category><category>gamescom-2012</category><category>germany</category><category>horror</category><category>housing</category><category>modding</category><category>mods</category><category>player-generated-content</category><category>player-housing</category><category>sandbox</category><category>user-generated-content</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 15 Aug 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Six essential ArcheAge videos]]></title><link>http://massively.joystiq.com/2012/07/06/some-assembly-required-six-essential-archeage-videos/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/06/some-assembly-required-six-essential-archeage-videos/</guid><comments>http://massively.joystiq.com/2012/07/06/some-assembly-required-six-essential-archeage-videos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/06/some-assembly-required-six-essential-archeage-videos/"><img alt="Some Assembly Required 5" height="330" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/sarheaderplansfinal.jpg" style="margin:4px" width="530" /></a></div>
Now that we know <a href="http://www.archeage.com/en"><em>ArcheAge</em></a> is in fact <a href="http://massively.joystiq.com/2012/06/07/e3-2012-archeage-coo-on-cbt4-and-coming-to-america/">heading West</a> at some point, I no longer feel bad about discussing the game at every opportunity. Prior to <a href="http://massively.joystiq.com/tag/e3-2012">E3</a>, any mention of <a href="http://www.xlgames.com/en/">XL's</a> sandbox and its ginormous feature list felt a little like twisting the knife, you know?<br />
<br />
Happily, though, that's no longer the case, and I've spent the last couple of days gorging myself on some of the best <a href="http://massively.joystiq.com/category/archeage"><em>ArcheAge</em></a> footage the web has to offer. Some of these clips you may have seen already; some may be new to you. All are worth a(nother) look, though, if only to see just how much gameplay is coming your way courtesy of the genre's most exciting new sandbox.<p><a href="http://massively.joystiq.com/2012/07/06/some-assembly-required-six-essential-archeage-videos/" rel="bookmark">Continue reading <em>Some Assembly Required: Six essential ArcheAge videos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/06/some-assembly-required-six-essential-archeage-videos/">Some Assembly Required: Six essential ArcheAge videos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Jul 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/06/some-assembly-required-six-essential-archeage-videos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20270279/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/06/some-assembly-required-six-essential-archeage-videos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa</category><category>arche-age</category><category>archeage</category><category>archeage-videos</category><category>fantasy</category><category>featured</category><category>game-mechanics</category><category>opinion</category><category>pgc</category><category>player-content</category><category>player-generated-content</category><category>pvp</category><category>sandbox</category><category>sandpark</category><category>sar</category><category>some-assembly-required</category><category>trailer</category><category>trailers</category><category>user-generated-content</category><category>video</category><category>videos</category><category>xl</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 06 Jul 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[ArcheAge to feature extensive maritime gameplay, housing]]></title><link>http://massively.joystiq.com/2012/06/21/archeage-to-feature-extensive-maritime-gameplay-housing/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/21/archeage-to-feature-extensive-maritime-gameplay-housing/</guid><comments>http://massively.joystiq.com/2012/06/21/archeage-to-feature-extensive-maritime-gameplay-housing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/21/archeage-to-feature-extensive-maritime-gameplay-housing/"><img alt="ArcheAge - player ships" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/archeage.jpg" /></a></div>
Fan site ArcheAge Source has unearthed a <a href="http://archeagesource.com/topic/892-invencokr-interview-with-jake-song/">new interview</a> with <a href="http://massively.joystiq.com/category/archeage"><em>ArcheAge</em></a> creator <a href="http://massively.joystiq.com/tag/jake-song">Jake Song</a>. The translation from the original Korean is a little rough, but there are still plenty of fascinating nuggets awaiting the patient reader.<br />
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The forthcoming beta phase will see the existing game world "complemented by huge expanses of ocean." This isn't just for show, as Song says that eventually "oceans will allow players to find new employment, for example extraction, preparation, and delivery of seafood." Sea battles are also mentioned, as are "player-built maritime residences." How this relates to the previously announced <a href="http://massively.joystiq.com/2012/02/14/new-archeage-clip-shows-underwater-environments/">underwater gameplay</a> isn't clear, nor is it a given that we'll see all of this in CBT5, but <em>ArcheAge's</em> sprawling open world certainly looks to be putting the "massively" back into massively multiplayer.<br />
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There's more to the interview, including bits on action combat and a clarification on Song's previous remarks regarding <a href="http://massively.joystiq.com/2012/03/14/xlgames-jake-song-not-interested-in-consoles/">console games</a>. Hit the link below for the full translation.<br />
<br />
[Thanks to Dengar for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/21/archeage-to-feature-extensive-maritime-gameplay-housing/">ArcheAge to feature extensive maritime gameplay, housing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Jun 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/21/archeage-to-feature-extensive-maritime-gameplay-housing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20263523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/21/archeage-to-feature-extensive-maritime-gameplay-housing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa</category><category>arche-age</category><category>archeage</category><category>archeage-housing</category><category>archeage-ocean</category><category>fantasy</category><category>housing</category><category>interview</category><category>jake-song</category><category>maritime-gameplay</category><category>maritime-player-housing</category><category>player-generated-content</category><category>player-housing</category><category>pvp</category><category>sandbox</category><category>sandpark</category><category>user-generated-content</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 21 Jun 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Repopulation publishes nation, city, and combat gameplay details]]></title><link>http://massively.joystiq.com/2012/06/14/the-repopulation-publishes-nation-city-and-combat-gameplay-det/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/14/the-repopulation-publishes-nation-city-and-combat-gameplay-det/</guid><comments>http://massively.joystiq.com/2012/06/14/the-repopulation-publishes-nation-city-and-combat-gameplay-det/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/14/the-repopulation-publishes-nation-city-and-combat-gameplay-det/"><img alt="The Repopulation publishes nation, city, and combat gameplay details" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/combatstory2.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/above-and-beyond-technologies">Above &amp; Beyond Technologies</a> has updated its website for <a href="http://massively.joystiq.com/tag/the-repopulation"><em>The Repopulation</em></a> this week. The forthcoming sci-fi sandbox MMO has some interesting systems on offer, none moreso than its <a href="http://www.therepopulation.com/index.php?option=com_content&amp;view=article&amp;id=178&amp;Itemid=455">nations mechanic</a>.<br />
<br />
Nations are basically an extended form of traditional MMO guilds. They function as social structures and encourage cooperation in terms of raiding, crafting, sieging, and the like. Where they differ from genre norms is in their ability to control land and cities throughout the game world. Cities are a big deal too, and much of the nation gameplay is seemingly focused around city management.<br />
<br />
Combat in <em>The Repopulation</em> also departs from MMO convention, and while we've <a href="http://massively.joystiq.com/2011/10/05/the-repopulation-adds-action-mode-combat-toggle-military-system/">written about it</a> on occasion before, this is the first time that all of the nuts and bolts have been collected in a single <a href="http://www.therepopulation.com/index.php?option=com_content&amp;view=article&amp;id=234&amp;Itemid=474">easy-to-reference</a> article. Head to the game's official website for all the details.<br />
<br />
[Thanks to J.C. for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/14/the-repopulation-publishes-nation-city-and-combat-gameplay-det/">The Repopulation publishes nation, city, and combat gameplay details</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Jun 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/14/the-repopulation-publishes-nation-city-and-combat-gameplay-det/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20258692/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/14/the-repopulation-publishes-nation-city-and-combat-gameplay-det/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>above-and-beyond</category><category>above-and-beyond-technologies</category><category>city-gameplay</category><category>nation</category><category>nation-gameplay</category><category>player-cities</category><category>player-generated-content</category><category>sandbox</category><category>sci-fi</category><category>the-repopulation</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 14 Jun 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[MMO Family: Roblox first impressions]]></title><link>http://massively.joystiq.com/2012/06/13/mmo-family-roblox-first-impressions/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/13/mmo-family-roblox-first-impressions/</guid><comments>http://massively.joystiq.com/2012/06/13/mmo-family-roblox-first-impressions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/mmo-family/" rel="tag">MMO Family</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/13/mmo-family-roblox-first-impressions/"><img alt="MMO Family Roblox first impressions" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/roblox-star-wars.jpg" /></a></div>
In last week's <a href="http://massively.joystiq.com/category/MMO-Family/">MMO Family</a>, we had the chance to talk to <a href="http://roblox.com"><em>Roblox</em></a> CEO <a href="http://massively.joystiq.com/tag/david-baszucki">David Baszucki</a> and hear how he took a physics-based simulation program and turned it into a successful game design tool that's enabled players of all ages to build and explore an endless variety of game worlds.<br />
<br />
But what exactly is <a href="http://massively.joystiq.com/tag/roblox"><em>Roblox</em></a>? It's been compared to LEGO and <a href="http://minecraft.net"><em>Minecraft</em></a>, but there's actually a lot more to it than that. In this week's MMO Family, we'll dive into the game for some first impressions and explore why everyone, both young and old, should check it out!<p><a href="http://massively.joystiq.com/2012/06/13/mmo-family-roblox-first-impressions/" rel="bookmark">Continue reading <em>MMO Family: Roblox first impressions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/13/mmo-family-roblox-first-impressions/">MMO Family: Roblox first impressions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Jun 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/13/mmo-family-roblox-first-impressions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20256953/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/13/mmo-family-roblox-first-impressions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>children</category><category>childrens-mmos</category><category>david-baszucki</category><category>family</category><category>family-friendly</category><category>featured</category><category>karen-bryan</category><category>kid-friendly</category><category>kids</category><category>kids-games</category><category>legos</category><category>minecraft</category><category>mmo-family</category><category>opinion</category><category>roblox</category><category>sandbox</category><category>user-generated-content</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 13 Jun 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: It always floods after a drought in STO]]></title><link>http://massively.joystiq.com/2012/06/11/captains-log-it-always-floods-after-a-drought/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/11/captains-log-it-always-floods-after-a-drought/</guid><comments>http://massively.joystiq.com/2012/06/11/captains-log-it-always-floods-after-a-drought/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/11/captains-log-it-always-floods-after-a-drought"><img alt="STO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/ship-header-6-11.jpg" /></a></div>
Over the course of the last week, <em><a href="http://startrekonline.com">Star Trek Online</a></em> fans have been swimming in the flood of information that has been released regarding several missions and features of the game that are expected to be released either just before or as part of Season Six.<br />
<br />
We still have no formal release date for Season Six, nor have we been given any hint as to when we will see it appear on the <em><a href="http://massively.joystiq.com/category/star-trek-online">STO</a></em> test server, Tribble. Yet several announcements have been posted by <a href="http://massively.joystiq.com/tag/Cryptic-Studios">Cryptic</a> on the <em>STO</em> website, some of which have rejuvenated the deflated playerbase.<br />
<br />
Fleets were given even more information on the anticipated release of the fleet advancement system; Foundry authors have been celebrating the tool's first significant patch in over a year; endgame players got some good news about two new five-person team missions, and a couple of promotions have made at least a few players smile. Join me as I attempt to analyze all the new information!<p><a href="http://massively.joystiq.com/2012/06/11/captains-log-it-always-floods-after-a-drought/" rel="bookmark">Continue reading <em>Captain's Log: It always floods after a drought in STO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/11/captains-log-it-always-floods-after-a-drought/">Captain's Log: It always floods after a drought in STO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Jun 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/11/captains-log-it-always-floods-after-a-drought/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20255256/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/11/captains-log-it-always-floods-after-a-drought/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>captains-log</category><category>cryptic</category><category>cryptic-studios</category><category>dan-stahl</category><category>daniel-stahl</category><category>f2p</category><category>featured</category><category>fleet</category><category>fleet-advancement</category><category>fleets</category><category>foundry</category><category>free-to-play</category><category>geoff-tuffli</category><category>lock-box</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>the-foundry</category><category>ugc</category><category>user-generated-content</category><dc:creator><![CDATA[Terilynn Shull]]></dc:creator><pubDate>Mon, 11 Jun 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[E3 2012: Origins of Malu brings player-created factions, housing, and exploration to the sandbox]]></title><link>http://massively.joystiq.com/2012/06/07/e3-2012-origins-of-malu-bringing-player-created-factions-housi/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/07/e3-2012-origins-of-malu-bringing-player-created-factions-housi/</guid><comments>http://massively.joystiq.com/2012/06/07/e3-2012-origins-of-malu-bringing-player-created-factions-housi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/07/e3-origins-of-malu-bringing-player-created-factions-housing-a/"><img alt="E3 Origins of Malu bringing playercreated factions, housing, and exploration to the sandbox" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/pond-1339082078.jpg" /></a></div>
It's hard to remain completely objective about <a href="http://www.originsmmo.com"><em>Origins of Malu</em></a>. The sci-fantasy title from <a href="http://www.burningdog.com">Burning Dog Media</a> is a project I've been watching personally for quite a while now, both because of its ambitious design goals and because of the sandbox affinity displayed by the dev team. At this week's <a href="http://massively.joystiq.com/tag/E3-2012/">E3</a>, I finally got to put names with faces when I met with senior developer <a href="http://massively.joystiq.com/tag/jason-mitchell">Jason Mitchell</a> and programmer <a href="http://massively.joystiq.com/tag/chris-shaw">Chris Shaw</a>.<br />
<br />
The pair had plenty of interesting tidbits to share, and despite the fact that I haven't put my hands on an <a href="http://massively.joystiq.com/tag/origins-of-malu"><em>Origins</em></a> build yet, it remains very near the top of my most-anticipated-MMOs list. Join me after the cut for some chit-chat about action combat, player-created factions, PvP (yes there are safe zones), and more.<p><a href="http://massively.joystiq.com/2012/06/07/e3-2012-origins-of-malu-bringing-player-created-factions-housi/" rel="bookmark">Continue reading <em>E3 2012: Origins of Malu brings player-created factions, housing, and exploration to the sandbox</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/07/e3-2012-origins-of-malu-bringing-player-created-factions-housi/">E3 2012: Origins of Malu brings player-created factions, housing, and exploration to the sandbox</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Jun 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/07/e3-2012-origins-of-malu-bringing-player-created-factions-housi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20253629/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/07/e3-2012-origins-of-malu-bringing-player-created-factions-housi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big-world</category><category>bigworld-engine</category><category>bigworld-suite</category><category>burning-dog</category><category>burning-dog-media</category><category>chris-shaw</category><category>con</category><category>convention</category><category>convention-coverage</category><category>e3</category><category>e3-2012</category><category>electronic-entertainment-expo</category><category>exploration</category><category>expo</category><category>factional-warfare</category><category>factions</category><category>fantasy</category><category>housing</category><category>jason-mitchell</category><category>malu</category><category>oom</category><category>origins</category><category>origins-of-malu</category><category>player-created-factions</category><category>player-generated-content</category><category>player-housing</category><category>pvp</category><category>sandbox</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 07 Jun 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[MMO Family: Roblox CEO David Baszucki talks blocks, building, and learning through play]]></title><link>http://massively.joystiq.com/2012/05/30/mmo-family-roblox-ceo-david-baszucki-talks-blocks-building-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/30/mmo-family-roblox-ceo-david-baszucki-talks-blocks-building-an/</guid><comments>http://massively.joystiq.com/2012/05/30/mmo-family-roblox-ceo-david-baszucki-talks-blocks-building-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/mmo-family/" rel="tag">MMO Family</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/30/mmo-family-roblox-ceo-david-baszucki-talks-blocks-building-an/"><img alt="Roblox" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/roblox.jpg" /></a></div>
Robots and blocks are always lots of fun, both for kids and grown-ups who like to channel their inner-kid. So the combination of the two, in a sandbox, user-generated environment, makes perfect sense, and it's the concept behind <a href="http://roblox.com"><em>Roblox</em></a>. In short, it's a physics-based MMO that gives users the opportunity to be an armchair developer and push the bounds of creativity in building their own worlds. But the game goes beyond simple block-stacking, and offers enormous potential for learning in such disciplines as computer science, architecture, and even marketing.<br />
<br />
In this week's MMO Family, <a href="http://massively.joystiq.com/tag/roblox/"><em>Roblox</em></a> CEO <a href="http://massively.joystiq.com/tag/david-baszucki">David Baszucki</a> took the time to speak with Massively about the past, present and future plans for the game. He's taken a physics-based simulation and built up a successful and engaging game. Read on for highlights from the interview!<p><a href="http://massively.joystiq.com/2012/05/30/mmo-family-roblox-ceo-david-baszucki-talks-blocks-building-an/" rel="bookmark">Continue reading <em>MMO Family: Roblox CEO David Baszucki talks blocks, building, and learning through play</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/30/mmo-family-roblox-ceo-david-baszucki-talks-blocks-building-an/">MMO Family: Roblox CEO David Baszucki talks blocks, building, and learning through play</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/30/mmo-family-roblox-ceo-david-baszucki-talks-blocks-building-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20247002/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/30/mmo-family-roblox-ceo-david-baszucki-talks-blocks-building-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>children</category><category>childrens-mmos</category><category>david-baszucki</category><category>educational-mmos</category><category>family</category><category>family-friendly</category><category>featured</category><category>kid-friendly</category><category>kids</category><category>kids-games</category><category>mmo-family</category><category>opinion</category><category>roblox</category><category>sandbox</category><category>user-generated-content</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 30 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum expansion coming May 30th, bringing terraforming, new land masses]]></title><link>http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/</guid><comments>http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/"><img alt="Perpetuum robot duel" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/perpetuum.jpg" /></a></div>
A couple of weeks ago, we told you about <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum's</em></a> new <a href="http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/">player-build settlements</a> functionality and its new test server. Now, the devs at <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> have even more exciting news: an expansion!<br />
<br />
It's called <em><a href="http://massively.joystiq.com/tag/gamma-frontier">Gamma Frontier</a></em>, and Avatar calls it the biggest expansion since the game went live over 18 months ago. Player corporations will be able to build home bases, launch industrial projects, and colonize the new Gamma islands (not to mention defend them from invasion-minded players).<br />
<br />
The expansion also features extensive new terrain-shaping abilities. Avatar has given players full control over the land, including the ability to form hills, dig holes, and level the surrounding terrain as they see fit. Due to complications with pre-existing systems and landmasses, the terraforming capabilities are available only on the new Gamma islands (24 in total). Click past the cut to see a brief video of terraforming in action, then head to the <em>Perpetuum</em> website to read all the expansion details.<br />
<br />
[Source: <em>Perpetuum</em> newsletter]<p><a href="http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/" rel="bookmark">Continue reading <em>Perpetuum expansion coming May 30th, bringing terraforming, new land masses</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/">Perpetuum expansion coming May 30th, bringing terraforming, new land masses</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241329/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>expansion</category><category>gamma-frontier</category><category>gamma-islands</category><category>nia</category><category>perpetuum</category><category>perpetuum-expansion</category><category>player-built-settlements</category><category>player-cities</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sci-fi</category><category>terraforming</category><category>trailer</category><category>trailers</category><category>user-generated-content</category><category>video</category><category>videos</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 20 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)]]></title><link>http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/</guid><comments>http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/"><img alt="Some Assembly Required - Salem dev tour" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/sarheaderplansfinal.jpg" /></a></div>
I spent an hour romping through the woods of <a href="http://www.paradoxplaza.com/games/salem"><em>Salem</em></a> last Friday with <a href="http://www.seatribe.se/">Seatribe</a> head honcho <a href="http://massively.joystiq.com/tag/bjorn-johannesen">Bjorn Johannessen</a>. The tiny indie company (current dev population: two) is hard at work on its followup to <a href="http://www.havenandhearth.com/portal/"><em>Haven and Hearth</em></a>, an acquired taste of a sandbox game notable for its no-holds barred approach that includes permadeath and the ability to summon (and kill) criminal characters -- even while their lulz-loving puppet-masters are offline.<br />
<br />
Publisher <a href="http://www.paradoxplaza.com/">Paradox</a> bills <a href="http://massively.joystiq.com/tag/salem"><em>Salem</em></a> as "the crafting MMO," and boy it's not kidding. Over the course of this particular dev tour, I saw crazy amounts of tradeskill functionality, all kinds of cool world-building stuff, and ultimately, more than enough reasons to spend time with the game when it launches later this year.<p><a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/" rel="bookmark">Continue reading <em>Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/">Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bjorn-Johannessen</category><category>bodily-humors</category><category>crafting</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>game-mechanics</category><category>historical</category><category>humors</category><category>metagame</category><category>new-england</category><category>opinion</category><category>paradox</category><category>paradox-interactive</category><category>permadeath</category><category>pgc</category><category>player-content</category><category>player-created-content</category><category>player-generated-content</category><category>salem</category><category>salem-skills</category><category>sandbox</category><category>sar</category><category>seatribe</category><category>skill-based</category><category>some-assembly-required</category><category>tradeskilling</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 18 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum putting player-built settlements on new test server tomorrow]]></title><link>http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/</guid><comments>http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/"><img alt="Perpetuum - player settlement reactor" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/devblogpowerplant.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> is hard at work fleshing out its <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> sci-fi sandbox. The game has garnered a small but dedicated fan following since its 2010 launch, and those fans are finally getting some test server functionality as of this Friday. If you're not terribly excited by buggy test code, you should be excited by the opportunity to try out the long-awaited PBS feature.<br />
<br />
PBS, or <a href="http://blog.perpetuum-online.com/posts/2012-03-31-the-road-to-pbs-islands-building-types-and-control/">player-built settlements</a>, are exactly what they sound like. They're also a part of Avatar's bid to strengthen <em>Perpetuum's</em> control and capture mechanics, which should give players and clans something to fight for beyond bragging rights.<br />
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Be sure you have an active sub if you want to check them out on the test server tomorrow. Avatar also says that you'll also want to set up a separate installation (i.e., don't load the <a href="http://content.perpetuum-online.com/files/perpetuum_setup_test.exe">test client</a> over an existing <em>Perpetuum</em> install).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/">Perpetuum putting player-built settlements on new test server tomorrow</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 May 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>perpetuum</category><category>perpetuum-pbs</category><category>perpetuum-player-built-settlements</category><category>player-built-settlements</category><category>player-cities</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sci-fi</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 10 May 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[EverQuest II producer talks May updates, player-made dungeon tweaks]]></title><link>http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/</guid><comments>http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/"><img alt="EverQuest II - Shadowknight epic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/eq2tierdal.jpg" /></a></div>
May is shaping up to be an interesting month for <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> fans. Producer Holly "<a href="http://massively.joystiq.com/tag/holly-longdale">Windstalker</a>" Longdale has given us a new <a href="http://www.everquest2.com/news/article?month=052012&amp;id=51211">blog entry</a> that talks about new testing tools, NPC quest-update functionality, and of course, the usual optimizations and bug-fixing that follow any large game update.<br />
<br />
Also of note is the upcoming ability to take your own avatars into the game's <a href="http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/">Dungeon Maker</a> utility. Initially, content creators and fans could select only from pre-made avatars when running through player-made dungeon constructs. Last December, <em>EQII</em> devs introduced the ability to run player-generated content with players' own avatars, but the update wasn't quite ready for prime time. It still isn't, according to Longdale, but she does say that substantial progress has been made. Look for the new "level agnostic" gameplay on the test server soon, and look for more analysis of <em>EQII's</em> changes in tomorrow's <a href="http://massively.joystiq.com/category/the-tattered-notebook">Tattered Notebook</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/">EverQuest II producer talks May updates, player-made dungeon tweaks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20231017/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dungeon-maker</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eq2-dungeon-maker</category><category>eq2-may-updates</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>holly-longdale</category><category>player-content</category><category>player-generated-content</category><category>player-made-dungeons</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>user-generated-content</category><category>windstalker</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 04 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Latest Xsyon patch adds player-made quests, tweaks skill gains]]></title><link>http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/</guid><comments>http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/"><img alt="Xsyon - player-made cart" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/xsyonsandboxmmorpg-2012-05-03-02.jpg" /></a></div>
What's new in the world of <a href="http://massively.joystiq.com/category/xsyon"><em>Xsyon</em></a>? Quite a lot, according to <a href="http://massively.joystiq.com/tag/notorious-games">Notorious Games</a>' latest <a href="http://www.xsyon.com/forum/showthread.php/8280-Xsyon-Patch-Notes">patch notes</a>. The new update has overhauled many of the sandbox survival MMO's systems, including extensive skill tweaks, increased stat gains based on actions, and stat readjustment functionality.<br />
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Players may also create quests for one another. Doing so rewards both the quester and the creator with XP upon successful quest completion. Overall experience gain has been adjusted to reward players per action and via quests, which should lead to a marked reduction in the grinding necessary to gain skills.<br />
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These are just a few of the improvements, too. Have a look at the patch notes for the full list.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/">Latest Xsyon patch adds player-made quests, tweaks skill gains</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 May 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantasy</category><category>notorious</category><category>notorious-games</category><category>player-content</category><category>player-generated-content</category><category>player-made-quests</category><category>player-quests</category><category>post-apoc</category><category>post-apocalyptic</category><category>pvp</category><category>sandbox</category><category>sci-fantasy</category><category>sci-fi</category><category>user-generated-content</category><category>xsyon</category><category>xsyon-patch</category><category>xsyon-skills</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 03 May 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[CCP analyzes EVE's Jita player event]]></title><link>http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/</guid><comments>http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/"><img alt="EVE Online - Jita heatmap" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/jita-heatmap-small.jpg" /></a></div>
If you warped into <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> Jita merchant hub last week, chances are you didn't make it out alive. If you were plying your trade elsewhere in New Eden, the much-hyped "Burn Jita" campaign likely didn't even register on your radar.<br />
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It registered on <a href="http://massively.joystiq.com/tag/ccp">CCP's</a>, though, as shown by the company's latest <em>EVE</em>-focused dev blog. As per usual, there are a bunch of pretty graphs and plenty of tech-speak. There's also some verbiage related to TiDi (time dilation), which is CCP's way of dealing with massive concentrations of players in its single-shard universe. It's worth noting that since the devs had advance warning of this particular player-run event, they were able to beef up <em>EVE's</em> server infrastructure to handle the increased load. You can read all the technical details on the game's official website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/">CCP analyzes EVE's Jita player event</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 May 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burn-jita</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>griefing</category><category>internet-spaceships</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sci-fi</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 02 May 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required:  Ten years warp by for Vendetta Online]]></title><link>http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/</guid><comments>http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/"><img alt="Some Assembly Required" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/sar-brain-header.jpg" /></a></div>
If I were to start describing a game where players have zipped about one persistent universe as one of three factions in customizable ships vying for wealth and territory by mining, dodging hostiles, fulfilling missions, blasting one another to bits, docking at stations, blazing trade routes, and pirating for the past 10 years, you would say... <em><a href="http://www.vendetta-online.com/">Vendetta Online</a></em>, of course! Perhaps the longest-running epic space-based sandbox MMORPG, the game hit a milestone last week that few others can boast: It turned 10!<br />
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Although its major retail distribution was in 2004, <em><a href="http://massively.joystiq.com/tag/vendetta-online">Vendetta Online</a></em> marks its anniversary as the day it was <a href="http://penny-arcade.com/2002/04/19/caution-nipplecats">spotlighted</a> in Penny Arcade during the game's completely open and public alpha (which means it basically launched since everyone could dive in and play) and the population exploded! A truly multi-platform MMORPG, <a href="http://www.guildsoftware.com/">Guild Software's</a> game can be played on Windows, Mac, Linux, and even Android, giving pilots the freedom to log in when and where they may, even to surreptitiously check the markets or maybe sneak an event in while at work via a smartphone. After all, who wants to miss an event just because employment gets in the way?<br />
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Luckily for those of us without an Android, <em>Vendetta Online</em> celebrated its decennial anniversary with some developer-run in-game events over the weekend. Always willing to join the party, <a href="http://massively.joystiq.com/category/some-assembly-required/">Some Assembly Required</a> strapped into a shiny new ship and blasted right into the thick of things in order to share in the festivities.<p><a href="http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/" rel="bookmark">Continue reading <em>Some Assembly Required:  Ten years warp by for Vendetta Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/">Some Assembly Required:  Ten years warp by for Vendetta Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Apr 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221575/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary-event</category><category>anniversary-events</category><category>factions</category><category>featured</category><category>game-mechanics</category><category>guild-software</category><category>guild-software-inc</category><category>independent</category><category>opinion</category><category>pgc</category><category>player-content</category><category>player-generated-content</category><category>pvp</category><category>sandbox</category><category>sar</category><category>some-assembly-required</category><category>space-trading</category><category>user-generated-content</category><category>vendetta</category><category>vendetta-10-year-anniversary</category><category>vendetta-anniversary</category><category>Vendetta-Online</category><category>vendetta-ten-year-anniversary</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 27 Apr 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Why I Play: Lord of the Rings Online]]></title><link>http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/</guid><comments>http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/"><img alt="Lord of the Rings Online - Oatbarton archway" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/header-1335191261.jpg" /></a></div>
It's confession time, folks. I change MMOs like most people change socks, so while many of my colleagues write about their long-term MMO love and possibly a backup game or two in this column, I'm more inclined to write about four different titles in as many weeks. In fact, by the time you finish reading this, I may well have moved on to something else.<br />
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That's OK, though, and that's one of the great things about the modern MMO space: There are just so damn many games that there's really no excuse for ever getting bored. And this week's infatuation is <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>.<p><a href="http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/" rel="bookmark">Continue reading <em>Why I Play: Lord of the Rings Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/">Why I Play: Lord of the Rings Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20220616/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>editorial</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>lotro-inn-league</category><category>lotro-music-system</category><category>massively-meta</category><category>meta</category><category>middle-earth</category><category>mmo-music</category><category>music</category><category>music-system</category><category>non-combat</category><category>non-combat-gameplay</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>player-generated-content</category><category>roast-mutton</category><category>tolkien</category><category>turbine</category><category>turbine-entertainment</category><category>user-generated-content</category><category>why-i-play</category><category>why-i-play-lotro</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 25 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[World of Darkness creative director talks design and the MMO mainstream]]></title><link>http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/</guid><comments>http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/world-of-darkness/" rel="tag">World of Darkness</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/"><img alt="World of Darkness - Masquerade rose" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/masquerade.jpg" /></a></div>
A <a href="http://www.gamasutra.com/view/news/165808/World_of_Darkness_is_CCPs_bid_for_the_MMO_mainstream.php">new interview</a> at Gamasutra posits that <a href="http://massively.joystiq.com/tag/ccp">CCP</a> is gunning for mainstream success with its upcoming <a href="http://massively.joystiq.com/category/world-of-darkness"><em>World of Darkness</em></a> MMO. The <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> developer has cornered what's left of the hardcore sandbox market, so now it's looking to marry <em>EVE's</em> emergent gameplay with more familiar MMO staples. "The way to drag people in will be traditional themepark-style PvE play. Once players get into the setting, they'll see the appeal of the sandbox play," says <em>WoD</em> creative director <a href="http://massively.joystiq.com/tag/reynir-hardarson">Reynir Hardarson</a>.<br />
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Despite the concessions to mainstream accessibility, <em>EVE's</em> influence on <em>World of Darkness</em> will be more than superficial. "The live-action roleplayers of the Vampire the Masquerade tabletop game play this way," Hardarson explains. "It's really about politics and power plays."<br />
<br />
Why don't more MMO developers try their hand at sandbox mechanics? Hardarson says designing for emergent play is difficult because you can't test it. It's worth it, though, because MMOs that hand-hold and limit players to a linear path miss the point. "I'm not a five-year-old. If I want to go in the cave and I want to die, that's my problem," Hardarson says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/">World of Darkness creative director talks design and the MMO mainstream</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Apr 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20222675/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessibility</category><category>ccp</category><category>ccp-games</category><category>emergent-design</category><category>emergent-gameplay</category><category>fantasy</category><category>gothic</category><category>horror</category><category>interview</category><category>mainstream</category><category>mmo-mainstream</category><category>player-content</category><category>player-generated-content</category><category>reynir-hardarson</category><category>sandbox</category><category>supernatural</category><category>user-generated-content</category><category>vampire</category><category>vampires</category><category>white-wolf</category><category>wod</category><category>world-of-darkness</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 24 Apr 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Vendetta celebrating 10-year anniversary, prepping new content]]></title><link>http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/</guid><comments>http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/"><img alt="Vendetta Online - 10 year anniversary" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/dump0050.jpg" /></a></div>
Ten years is an eternity in the game industry, and MMOs that manage to hang around for a decade or more are few and far between. One such title is <a href="http://massively.joystiq.com/tag/vendetta-online"><em>Vendetta Online</em></a>, which originally released on April 20th, 2002 and is still going strong today.<br />
<br />
<a href="http://massively.joystiq.com/tag/guild-software">Guild Software</a> is hosting a couple of celebration events this weekend. The company has also announced that its massive 1.9 patch is coming later this year, followed by an even more massive expansion in 2013.<br />
<br />
<em>Vendetta</em> is unique among MMOs for its twitch-based space combat and extensive trading, mining, and exploration gameplay. Large space battles, dynamic territory control, and player-generated content systems round out the feature set, all of which is coded and maintained by a four-man dev team. The single-universe game server is accessible from a number of different platforms that include Windows, Mac, and Linux operating systems. In March 2011, <em>Vendetta</em> became the first PC MMO to jump to mobile platforms, and it spent several weeks as the number one paid app on Android devices.<br />
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Check out the game's official website for more info, and don't forget to sign up for the trial while you're there. You can also read Massively's latest game impressions in <a href="http://massively.joystiq.com/2012/02/17/some-assembly-required-a-look-at-vendetta-online/">Some Assembly Required</a>.<br />
<br />
[Source: Guild press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/">Vendetta celebrating 10-year anniversary, prepping new content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Apr 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20220254/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>events</category><category>exploration</category><category>guild</category><category>guild-software</category><category>in-game-events</category><category>internet-spaceships</category><category>linux</category><category>mac</category><category>mac-mmos</category><category>mining</category><category>mobile</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>space-combat</category><category>trading</category><category>user-generated-content</category><category>vendetta</category><category>vendetta-10-year-anniversary</category><category>vendetta-anniversary</category><category>vendetta-online</category><category>vendetta-ten-year-anniversary</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 20 Apr 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?]]></title><link>http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/</guid><comments>http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/"><img alt="Some Assembly Required - Catching up with Darkfall and The Repopulation" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/sarheaderplansfinal.jpg" /></a></div>
It's not often that we use this space for news recaps. Generally MJ and I have a particular topic (or game) in mind for <a href="http://massively.joystiq.com/category/some-assembly-required">Some Assembly Required's</a> biweekly rotation. This time, though, I figured we should highlight some of the recent goings-on with a couple of pertinent sandbox titles simply because Massively news posts don't offer enough space to expound on anything other than the basics.<br />
<br />
Join me after the break, then, for a rundown on what's new with <a href="http://www.darkfallonline.com/"><em>Darkfall</em></a> and <a href="http://www.therepopulation.com/"><em>The Repopulation</em></a>.<p><a href="http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/" rel="bookmark">Continue reading <em>Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/">Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20210111/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>above-and-beyond</category><category>above-and-beyond-technologies</category><category>agon</category><category>aventurine</category><category>city-building</category><category>crafting</category><category>darkfall</category><category>darkfall-2.0</category><category>darkfall-crafting</category><category>df</category><category>fantasy</category><category>featured</category><category>game-mechanics</category><category>nation-building</category><category>open-pvp</category><category>opinion</category><category>pgc</category><category>player-content</category><category>player-generated-content</category><category>pvp</category><category>repopulation</category><category>sandbox</category><category>sar</category><category>sci-fi</category><category>some-assembly-required</category><category>the-repopulation</category><category>tradeskilling</category><category>user-content</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 13 Apr 2012 14:00:00 EST</pubDate></item></channel></rss>