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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Perpetuum expansion coming May 30th, bringing terraforming, new land masses]]></title><link>http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/</guid><comments>http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/"><img alt="Perpetuum robot duel" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/perpetuum.jpg" /></a></div>
A couple of weeks ago, we told you about <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum's</em></a> new <a href="http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/">player-build settlements</a> functionality and its new test server. Now, the devs at <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> have even more exciting news: an expansion!<br />
<br />
It's called <em><a href="http://massively.joystiq.com/tag/gamma-frontier">Gamma Frontier</a></em>, and Avatar calls it the biggest expansion since the game went live over 18 months ago. Player corporations will be able to build home bases, launch industrial projects, and colonize the new Gamma islands (not to mention defend them from invasion-minded players).<br />
<br />
The expansion also features extensive new terrain-shaping abilities. Avatar has given players full control over the land, including the ability to form hills, dig holes, and level the surrounding terrain as they see fit. Due to complications with pre-existing systems and landmasses, the terraforming capabilities are available only on the new Gamma islands (24 in total). Click past the cut to see a brief video of terraforming in action, then head to the <em>Perpetuum</em> website to read all the expansion details.<br />
<br />
[Source: <em>Perpetuum</em> newsletter]<p><a href="http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/" rel="bookmark">Continue reading <em>Perpetuum expansion coming May 30th, bringing terraforming, new land masses</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/">Perpetuum expansion coming May 30th, bringing terraforming, new land masses</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241329/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>expansion</category><category>gamma-frontier</category><category>gamma-islands</category><category>nia</category><category>perpetuum</category><category>perpetuum-expansion</category><category>player-built-settlements</category><category>player-cities</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sci-fi</category><category>terraforming</category><category>trailer</category><category>trailers</category><category>user-generated-content</category><category>video</category><category>videos</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 20 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)]]></title><link>http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/</guid><comments>http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/"><img alt="Some Assembly Required - Salem dev tour" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/sarheaderplansfinal.jpg" /></a></div>
I spent an hour romping through the woods of <a href="http://www.paradoxplaza.com/games/salem"><em>Salem</em></a> last Friday with <a href="http://www.seatribe.se/">Seatribe</a> head honcho <a href="http://massively.joystiq.com/tag/bjorn-johannesen">Bjorn Johannessen</a>. The tiny indie company (current dev population: two) is hard at work on its followup to <a href="http://www.havenandhearth.com/portal/"><em>Haven and Hearth</em></a>, an acquired taste of a sandbox game notable for its no-holds barred approach that includes permadeath and the ability to summon (and kill) criminal characters -- even while their lulz-loving puppet-masters are offline.<br />
<br />
Publisher <a href="http://www.paradoxplaza.com/">Paradox</a> bills <a href="http://massively.joystiq.com/tag/salem"><em>Salem</em></a> as "the crafting MMO," and boy it's not kidding. Over the course of this particular dev tour, I saw crazy amounts of tradeskill functionality, all kinds of cool world-building stuff, and ultimately, more than enough reasons to spend time with the game when it launches later this year.<p><a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/" rel="bookmark">Continue reading <em>Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/">Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bjorn-Johannessen</category><category>bodily-humors</category><category>crafting</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>game-mechanics</category><category>historical</category><category>humors</category><category>metagame</category><category>new-england</category><category>opinion</category><category>paradox</category><category>paradox-interactive</category><category>permadeath</category><category>pgc</category><category>player-content</category><category>player-created-content</category><category>player-generated-content</category><category>salem</category><category>salem-skills</category><category>sandbox</category><category>sar</category><category>seatribe</category><category>skill-based</category><category>some-assembly-required</category><category>tradeskilling</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 18 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum putting player-built settlements on new test server tomorrow]]></title><link>http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/</guid><comments>http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/"><img alt="Perpetuum - player settlement reactor" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/devblogpowerplant.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> is hard at work fleshing out its <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> sci-fi sandbox. The game has garnered a small but dedicated fan following since its 2010 launch, and those fans are finally getting some test server functionality as of this Friday. If you're not terribly excited by buggy test code, you should be excited by the opportunity to try out the long-awaited PBS feature.<br />
<br />
PBS, or <a href="http://blog.perpetuum-online.com/posts/2012-03-31-the-road-to-pbs-islands-building-types-and-control/">player-built settlements</a>, are exactly what they sound like. They're also a part of Avatar's bid to strengthen <em>Perpetuum's</em> control and capture mechanics, which should give players and clans something to fight for beyond bragging rights.<br />
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Be sure you have an active sub if you want to check them out on the test server tomorrow. Avatar also says that you'll also want to set up a separate installation (i.e., don't load the <a href="http://content.perpetuum-online.com/files/perpetuum_setup_test.exe">test client</a> over an existing <em>Perpetuum</em> install).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/">Perpetuum putting player-built settlements on new test server tomorrow</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 May 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>perpetuum</category><category>perpetuum-pbs</category><category>perpetuum-player-built-settlements</category><category>player-built-settlements</category><category>player-cities</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sci-fi</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 10 May 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[EverQuest II producer talks May updates, player-made dungeon tweaks]]></title><link>http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/</guid><comments>http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/"><img alt="EverQuest II - Shadowknight epic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/eq2tierdal.jpg" /></a></div>
May is shaping up to be an interesting month for <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> fans. Producer Holly "<a href="http://massively.joystiq.com/tag/holly-longdale">Windstalker</a>" Longdale has given us a new <a href="http://www.everquest2.com/news/article?month=052012&amp;id=51211">blog entry</a> that talks about new testing tools, NPC quest-update functionality, and of course, the usual optimizations and bug-fixing that follow any large game update.<br />
<br />
Also of note is the upcoming ability to take your own avatars into the game's <a href="http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/">Dungeon Maker</a> utility. Initially, content creators and fans could select only from pre-made avatars when running through player-made dungeon constructs. Last December, <em>EQII</em> devs introduced the ability to run player-generated content with players' own avatars, but the update wasn't quite ready for prime time. It still isn't, according to Longdale, but she does say that substantial progress has been made. Look for the new "level agnostic" gameplay on the test server soon, and look for more analysis of <em>EQII's</em> changes in tomorrow's <a href="http://massively.joystiq.com/category/the-tattered-notebook">Tattered Notebook</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/">EverQuest II producer talks May updates, player-made dungeon tweaks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20231017/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dungeon-maker</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eq2-dungeon-maker</category><category>eq2-may-updates</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>holly-longdale</category><category>player-content</category><category>player-generated-content</category><category>player-made-dungeons</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>user-generated-content</category><category>windstalker</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 04 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Latest Xsyon patch adds player-made quests, tweaks skill gains]]></title><link>http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/</guid><comments>http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/"><img alt="Xsyon - player-made cart" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/xsyonsandboxmmorpg-2012-05-03-02.jpg" /></a></div>
What's new in the world of <a href="http://massively.joystiq.com/category/xsyon"><em>Xsyon</em></a>? Quite a lot, according to <a href="http://massively.joystiq.com/tag/notorious-games">Notorious Games</a>' latest <a href="http://www.xsyon.com/forum/showthread.php/8280-Xsyon-Patch-Notes">patch notes</a>. The new update has overhauled many of the sandbox survival MMO's systems, including extensive skill tweaks, increased stat gains based on actions, and stat readjustment functionality.<br />
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Players may also create quests for one another. Doing so rewards both the quester and the creator with XP upon successful quest completion. Overall experience gain has been adjusted to reward players per action and via quests, which should lead to a marked reduction in the grinding necessary to gain skills.<br />
<br />
These are just a few of the improvements, too. Have a look at the patch notes for the full list.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/">Latest Xsyon patch adds player-made quests, tweaks skill gains</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 May 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantasy</category><category>notorious</category><category>notorious-games</category><category>player-content</category><category>player-generated-content</category><category>player-made-quests</category><category>player-quests</category><category>post-apoc</category><category>post-apocalyptic</category><category>pvp</category><category>sandbox</category><category>sci-fantasy</category><category>sci-fi</category><category>user-generated-content</category><category>xsyon</category><category>xsyon-patch</category><category>xsyon-skills</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 03 May 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[CCP analyzes EVE's Jita player event]]></title><link>http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/</guid><comments>http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/"><img alt="EVE Online - Jita heatmap" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/jita-heatmap-small.jpg" /></a></div>
If you warped into <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> Jita merchant hub last week, chances are you didn't make it out alive. If you were plying your trade elsewhere in New Eden, the much-hyped "Burn Jita" campaign likely didn't even register on your radar.<br />
<br />
It registered on <a href="http://massively.joystiq.com/tag/ccp">CCP's</a>, though, as shown by the company's latest <em>EVE</em>-focused dev blog. As per usual, there are a bunch of pretty graphs and plenty of tech-speak. There's also some verbiage related to TiDi (time dilation), which is CCP's way of dealing with massive concentrations of players in its single-shard universe. It's worth noting that since the devs had advance warning of this particular player-run event, they were able to beef up <em>EVE's</em> server infrastructure to handle the increased load. You can read all the technical details on the game's official website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/">CCP analyzes EVE's Jita player event</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 May 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burn-jita</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>griefing</category><category>internet-spaceships</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sci-fi</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 02 May 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required:  Ten years warp by for Vendetta Online]]></title><link>http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/</guid><comments>http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversary</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/"><img alt="Some Assembly Required" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/sar-brain-header.jpg" /></a></div>
If I were to start describing a game where players have zipped about one persistent universe as one of three factions in customizable ships vying for wealth and territory by mining, dodging hostiles, fulfilling missions, blasting one another to bits, docking at stations, blazing trade routes, and pirating for the past 10 years, you would say... <em><a href="http://www.vendetta-online.com/">Vendetta Online</a></em>, of course! Perhaps the longest-running epic space-based sandbox MMORPG, the game hit a milestone last week that few others can boast: It turned 10!<br />
<br />
Although its major retail distribution was in 2004, <em><a href="http://massively.joystiq.com/tag/vendetta-online">Vendetta Online</a></em> marks its anniversary as the day it was <a href="http://penny-arcade.com/2002/04/19/caution-nipplecats">spotlighted</a> in Penny Arcade during the game's completely open and public alpha (which means it basically launched since everyone could dive in and play) and the population exploded! A truly multi-platform MMORPG, <a href="http://www.guildsoftware.com/">Guild Software's</a> game can be played on Windows, Mac, Linux, and even Android, giving pilots the freedom to log in when and where they may, even to surreptitiously check the markets or maybe sneak an event in while at work via a smartphone. After all, who wants to miss an event just because employment gets in the way?<br />
<br />
Luckily for those of us without an Android, <em>Vendetta Online</em> celebrated its decennial anniversary with some developer-run in-game events over the weekend. Always willing to join the party, <a href="http://massively.joystiq.com/category/some-assembly-required/">Some Assembly Required</a> strapped into a shiny new ship and blasted right into the thick of things in order to share in the festivities.<p><a href="http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/" rel="bookmark">Continue reading <em>Some Assembly Required:  Ten years warp by for Vendetta Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/">Some Assembly Required:  Ten years warp by for Vendetta Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Apr 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221575/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary-event</category><category>anniversary-events</category><category>factions</category><category>featured</category><category>game-mechanics</category><category>guild-software</category><category>guild-software-inc</category><category>independent</category><category>opinion</category><category>pgc</category><category>player-content</category><category>player-generated-content</category><category>pvp</category><category>sandbox</category><category>sar</category><category>some-assembly-required</category><category>space-trading</category><category>user-generated-content</category><category>vendetta</category><category>vendetta-10-year-anniversary</category><category>vendetta-anniversary</category><category>Vendetta-Online</category><category>vendetta-ten-year-anniversary</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 27 Apr 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Why I Play: Lord of the Rings Online]]></title><link>http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/</guid><comments>http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/"><img alt="Lord of the Rings Online - Oatbarton archway" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/header-1335191261.jpg" /></a></div>
It's confession time, folks. I change MMOs like most people change socks, so while many of my colleagues write about their long-term MMO love and possibly a backup game or two in this column, I'm more inclined to write about four different titles in as many weeks. In fact, by the time you finish reading this, I may well have moved on to something else.<br />
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That's OK, though, and that's one of the great things about the modern MMO space: There are just so damn many games that there's really no excuse for ever getting bored. And this week's infatuation is <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>.<p><a href="http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/" rel="bookmark">Continue reading <em>Why I Play: Lord of the Rings Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/">Why I Play: Lord of the Rings Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20220616/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>editorial</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>lotro-inn-league</category><category>lotro-music-system</category><category>massively-meta</category><category>meta</category><category>middle-earth</category><category>mmo-music</category><category>music</category><category>music-system</category><category>non-combat</category><category>non-combat-gameplay</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>player-generated-content</category><category>roast-mutton</category><category>tolkien</category><category>turbine</category><category>turbine-entertainment</category><category>user-generated-content</category><category>why-i-play</category><category>why-i-play-lotro</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 25 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[World of Darkness creative director talks design and the MMO mainstream]]></title><link>http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/</guid><comments>http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/world-of-darkness/" rel="tag">World of Darkness</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/"><img alt="World of Darkness - Masquerade rose" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/masquerade.jpg" /></a></div>
A <a href="http://www.gamasutra.com/view/news/165808/World_of_Darkness_is_CCPs_bid_for_the_MMO_mainstream.php">new interview</a> at Gamasutra posits that <a href="http://massively.joystiq.com/tag/ccp">CCP</a> is gunning for mainstream success with its upcoming <a href="http://massively.joystiq.com/category/world-of-darkness"><em>World of Darkness</em></a> MMO. The <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> developer has cornered what's left of the hardcore sandbox market, so now it's looking to marry <em>EVE's</em> emergent gameplay with more familiar MMO staples. "The way to drag people in will be traditional themepark-style PvE play. Once players get into the setting, they'll see the appeal of the sandbox play," says <em>WoD</em> creative director <a href="http://massively.joystiq.com/tag/reynir-hardarson">Reynir Hardarson</a>.<br />
<br />
Despite the concessions to mainstream accessibility, <em>EVE's</em> influence on <em>World of Darkness</em> will be more than superficial. "The live-action roleplayers of the Vampire the Masquerade tabletop game play this way," Hardarson explains. "It's really about politics and power plays."<br />
<br />
Why don't more MMO developers try their hand at sandbox mechanics? Hardarson says designing for emergent play is difficult because you can't test it. It's worth it, though, because MMOs that hand-hold and limit players to a linear path miss the point. "I'm not a five-year-old. If I want to go in the cave and I want to die, that's my problem," Hardarson says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/">World of Darkness creative director talks design and the MMO mainstream</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Apr 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20222675/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessibility</category><category>ccp</category><category>ccp-games</category><category>emergent-design</category><category>emergent-gameplay</category><category>fantasy</category><category>gothic</category><category>horror</category><category>interview</category><category>mainstream</category><category>mmo-mainstream</category><category>player-content</category><category>player-generated-content</category><category>reynir-hardarson</category><category>sandbox</category><category>supernatural</category><category>user-generated-content</category><category>vampire</category><category>vampires</category><category>white-wolf</category><category>wod</category><category>world-of-darkness</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 24 Apr 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Vendetta celebrating 10-year anniversary, prepping new content]]></title><link>http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/</guid><comments>http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversary</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/"><img alt="Vendetta Online - 10 year anniversary" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/dump0050.jpg" /></a></div>
Ten years is an eternity in the game industry, and MMOs that manage to hang around for a decade or more are few and far between. One such title is <a href="http://massively.joystiq.com/tag/vendetta-online"><em>Vendetta Online</em></a>, which originally released on April 20th, 2002 and is still going strong today.<br />
<br />
<a href="http://massively.joystiq.com/tag/guild-software">Guild Software</a> is hosting a couple of celebration events this weekend. The company has also announced that its massive 1.9 patch is coming later this year, followed by an even more massive expansion in 2013.<br />
<br />
<em>Vendetta</em> is unique among MMOs for its twitch-based space combat and extensive trading, mining, and exploration gameplay. Large space battles, dynamic territory control, and player-generated content systems round out the feature set, all of which is coded and maintained by a four-man dev team. The single-universe game server is accessible from a number of different platforms that include Windows, Mac, and Linux operating systems. In March 2011, <em>Vendetta</em> became the first PC MMO to jump to mobile platforms, and it spent several weeks as the number one paid app on Android devices.<br />
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Check out the game's official website for more info, and don't forget to sign up for the trial while you're there. You can also read Massively's latest game impressions in <a href="http://massively.joystiq.com/2012/02/17/some-assembly-required-a-look-at-vendetta-online/">Some Assembly Required</a>.<br />
<br />
[Source: Guild press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/">Vendetta celebrating 10-year anniversary, prepping new content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Apr 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20220254/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>events</category><category>exploration</category><category>guild</category><category>guild-software</category><category>in-game-events</category><category>internet-spaceships</category><category>linux</category><category>mac</category><category>mac-mmos</category><category>mining</category><category>mobile</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>space-combat</category><category>trading</category><category>user-generated-content</category><category>vendetta</category><category>vendetta-10-year-anniversary</category><category>vendetta-anniversary</category><category>vendetta-online</category><category>vendetta-ten-year-anniversary</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 20 Apr 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?]]></title><link>http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/</guid><comments>http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/"><img alt="Some Assembly Required - Catching up with Darkfall and The Repopulation" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/sarheaderplansfinal.jpg" /></a></div>
It's not often that we use this space for news recaps. Generally MJ and I have a particular topic (or game) in mind for <a href="http://massively.joystiq.com/category/some-assembly-required">Some Assembly Required's</a> biweekly rotation. This time, though, I figured we should highlight some of the recent goings-on with a couple of pertinent sandbox titles simply because Massively news posts don't offer enough space to expound on anything other than the basics.<br />
<br />
Join me after the break, then, for a rundown on what's new with <a href="http://www.darkfallonline.com/"><em>Darkfall</em></a> and <a href="http://www.therepopulation.com/"><em>The Repopulation</em></a>.<p><a href="http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/" rel="bookmark">Continue reading <em>Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/">Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20210111/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>above-and-beyond</category><category>above-and-beyond-technologies</category><category>agon</category><category>aventurine</category><category>city-building</category><category>crafting</category><category>darkfall</category><category>darkfall-2.0</category><category>darkfall-crafting</category><category>df</category><category>fantasy</category><category>featured</category><category>game-mechanics</category><category>nation-building</category><category>open-pvp</category><category>opinion</category><category>pgc</category><category>player-content</category><category>player-generated-content</category><category>pvp</category><category>repopulation</category><category>sandbox</category><category>sar</category><category>sci-fi</category><category>some-assembly-required</category><category>the-repopulation</category><category>tradeskilling</category><category>user-content</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 13 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: EVE Online]]></title><link>http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/</guid><comments>http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/"><img alt="EVE Online - Gallente Iteron hauler warping past a planet" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/gallenteiteronwarp.jpg" /></a></div>
I can't for the life of me convince my friends to sign up for <a href="http://www.eveonline.com"><em>EVE Online</em></a>. In their defense, the game can feel like a job at first.  There are no skinner box particle effects or angelic choirs signifying your latest achievement, nor does anyone shower you with virtual confetti as you graduate from the newbie island.<br />
<br />
For these reasons and others like them, <a href="http://www.ccpgames.com">CCP</a> seems to have topped out somewhere around half a million active subs at the game's high point. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> is seen as unfriendly in some ways, but in actuality it's the friendliest MMO around if you're an imaginative sort with the desire to direct your own in-game destiny.<br />
<br />
Could the tutorials be better? Sure. Could PvE missions be more engaging? Absolutely. Does either of these failings, or numerous others, detract from what is the genre's premier emergent experience?<br />
<br />
Nope.<p><a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/" rel="bookmark">Continue reading <em>Why I Play: EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/">Why I Play: EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Mar 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20190749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>complexity</category><category>crafting</category><category>economy</category><category>editorial</category><category>eve</category><category>eve-online</category><category>featured</category><category>internet-spaceships</category><category>massively-meta</category><category>meta</category><category>new-eden</category><category>op-ed</category><category>opinion</category><category>player-content</category><category>player-generated-content</category><category>roleplay</category><category>roleplaying</category><category>sandbox</category><category>Schadenfreude</category><category>sci-fi</category><category>user-generated-content</category><category>why-i-play</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 28 Mar 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: Focus on the Foundry]]></title><link>http://massively.joystiq.com/2012/03/19/captains-log-focus-on-the-foundry/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/19/captains-log-focus-on-the-foundry/</guid><comments>http://massively.joystiq.com/2012/03/19/captains-log-focus-on-the-foundry/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/19/captains-log-focus-on-the-foundry"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/foundry-2-header.jpg" /></a></div>
The Foundry is <em><a href="http://startrekonline.com">Star Trek Online's</a></em> user-generated content tool, one that allows players to create their very own playable missions in the game. Those missions also become available as content to the rest of the playerbase. It's a tool that differentiates <em><a href="http://massively.joystiq.com/category/star-trek-online">STO</a> </em>from most other MMOs and encourages fans to expand on the universe of <em>STO</em> and Star Trek in general. Join me as in this <a href="http://massively.joystiq.com/category/captains-log/">Captain's Log</a>, I focus on the Foundry, some of its missions, and the community that keeps it going.<p><a href="http://massively.joystiq.com/2012/03/19/captains-log-focus-on-the-foundry/" rel="bookmark">Continue reading <em>Captain's Log: Focus on the Foundry</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/19/captains-log-focus-on-the-foundry/">Captain's Log: Focus on the Foundry</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/19/captains-log-focus-on-the-foundry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20195815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/19/captains-log-focus-on-the-foundry/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brandon-Felczer</category><category>captains-log</category><category>challenge</category><category>christine-thompson</category><category>cryptic</category><category>cryptic-studios</category><category>divide-et-impera</category><category>f2p</category><category>featured</category><category>foundry</category><category>free-to-play</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pgc</category><category>player-generated-content</category><category>pwe</category><category>rema-donna</category><category>return-to-terra-nova</category><category>risian-sunset</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>ugc</category><category>user-generated-content</category><dc:creator><![CDATA[Terilynn Shull]]></dc:creator><pubDate>Mon, 19 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Is The Secret World a sandbox?]]></title><link>http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/</guid><comments>http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/"><img alt="Some Assembly Required - Is The Secret World a sandbox?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/sarheaderplansfinal.jpg" /></a></div>
I'm more excited than I thought I would be for <a href="http://www.thesecretworld.com"><em>The Secret World</em></a>. After playing it at last week's <a href="http://massively.joystiq.com/tag/gdc-2012">Game Developer's Conference</a> and getting a preview of the game's <a href="http://massively.joystiq.com/2012/03/15/gdc-2012-the-secret-worlds-crafting-combat-and-cutscenes-re/">crafting system</a>, I think it's safe to say my anticipation went up a few notches.<br />
<br />
The real-world setting and horror-fantasy elements have always been appealing, but a general lack of info throughout 2011 -- coupled with <a href="http://www.funcom.com">Funcom's</a> decision to <a href="http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/">add a cash shop</a> to a subscription game -- conspired to knock <em>The Secret World</em> down a few pegs. Now I'm almost willing to forgive the business model faux pas because it seems like the game will feature significant sandbox elements.<br />
<br />
Is it a sandbox, though?<p><a href="http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/" rel="bookmark">Continue reading <em>Some Assembly Required: Is The Secret World a sandbox?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/">Some Assembly Required: Is The Secret World a sandbox?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20190756/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conspiracy</category><category>crafting</category><category>faction</category><category>fantasy</category><category>featured</category><category>funcom</category><category>game-mechanics</category><category>horror</category><category>is-the-secret-world-a-sandbox</category><category>joel-bylos</category><category>martin-bruusgaard</category><category>mmo-story</category><category>mythology</category><category>opinion</category><category>pgc</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sandpark</category><category>sar</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>some-assembly-required</category><category>story</category><category>the-secret-world</category><category>themepark</category><category>tradeskilling</category><category>tradeskills</category><category>tsw</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 16 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: The inevitable Mass Effect MMO]]></title><link>http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/</guid><comments>http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/"><img alt="Mass Effect - The Normandy (SR1)" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/mass-effect-normandy.jpg" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
I don't know about you, but I've yet to play <em>Mass Effect 3</em>. This is not by choice, mind you, and now that I've returned from the wilds of last week's <a href="http://massively.joystiq.com/tag/gdc-2012">GDC</a>, it's time to settle in for another 30-hour tour with Shepard and company.<br />
<br />
What does this have to do with MMOs? Well, nothing really, except that <a href="http://www.bioware.com">BioWare</a> hasn't exactly closed the door on a <em>Mass Effect</em> title. On the contrary, the company's dynamic doctor duo have hinted at the fact that this, ahem, theoretical game would need to be somewhat different from the firm's maiden MMO voyage.<br />
<br />
At this point I think an <em>ME</em> MMO is inevitable, so join me after the cut to discuss whether <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> can really break the mold with its second effort as well as what that effort could look like.<p><a href="http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/" rel="bookmark">Continue reading <em>The Soapbox: The inevitable Mass Effect MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/">The Soapbox: The inevitable Mass Effect MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20189735/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-comfort-zone</category><category>comfort-zone</category><category>cutscenes</category><category>design</category><category>ea-bioware</category><category>editorial</category><category>electronic-arts</category><category>featured</category><category>fourth-pillar</category><category>greg-zeschuk</category><category>mass-effect</category><category>mass-effect-mmo</category><category>mmo-comfort-zone</category><category>mmo-industry</category><category>mmo-story</category><category>op-ed</category><category>opinion</category><category>player-content</category><category>player-generated-content</category><category>possibility-space</category><category>rant</category><category>rants</category><category>ray-muzyka</category><category>sandbox</category><category>sandpark</category><category>sci-fi</category><category>soapbox</category><category>soapbox-jef-reahard</category><category>story</category><category>the-fourth-pillar</category><category>the-soapbox</category><category>themepark</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 13 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: A look at Vendetta Online]]></title><link>http://massively.joystiq.com/2012/02/17/some-assembly-required-a-look-at-vendetta-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/17/some-assembly-required-a-look-at-vendetta-online/</guid><comments>http://massively.joystiq.com/2012/02/17/some-assembly-required-a-look-at-vendetta-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/17/some-assembly-required-a-look-at-vendetta-online/"><img alt="Some Assembley Required - architectural plans banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/sarheaderplansfinal-1329324877.jpg" /></a></div>
The setup is pretty familiar.<br />
<br />
It's an MMO, it takes place entirely in outer space, and your avatar is your spaceship. There's a lot of trading, a lot of missioning, and PvP if you want it -- possibly even if you don't. Crucially, there's freedom to go your own way and precious little hand-holding. It's clearly inspired by <a href="http://en.wikipedia.org/wiki/Elite_%28video_game%29"><em>Elite</em></a>, and there's a fair bit of the <a href="http://www.egosoft.com/games/x/info_en.php"><em>X</em></a> series in there as well.<br />
<br />
Nope, I'm not talking about <a href="http://www.eveonline.com"><em>EVE Online</em></a> but rather <a href="http://www.vendetta-online.com/"><em>Vendetta Online</em></a>, an indie sandbox MMORPG that actually has more in common with classic space-trading sims than it does with <a href="http://www.ccpgames.com">CCP's</a> New Eden.<p><a href="http://massively.joystiq.com/2012/02/17/some-assembly-required-a-look-at-vendetta-online/" rel="bookmark">Continue reading <em>Some Assembly Required: A look at Vendetta Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/17/some-assembly-required-a-look-at-vendetta-online/">Some Assembly Required: A look at Vendetta Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Feb 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/17/some-assembly-required-a-look-at-vendetta-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20166040/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/17/some-assembly-required-a-look-at-vendetta-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>elite</category><category>featured</category><category>freelancer</category><category>guild</category><category>guild-software</category><category>impressions</category><category>opinion</category><category>player-content</category><category>player-contribution-corps</category><category>player-generated-content</category><category>player-owned-capital-ship</category><category>sandbox</category><category>some-assembly-required</category><category>space-sim</category><category>space-trading</category><category>twitch-based-combat</category><category>twitch-combat</category><category>user-generated-content</category><category>vendetta</category><category>vendetta-online</category><category>x</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 17 Feb 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[You (yes, you) can expand Firefall's gameworld]]></title><link>http://massively.joystiq.com/2012/02/09/you-yes-you-can-expand-firefalls-gameworld/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/09/you-yes-you-can-expand-firefalls-gameworld/</guid><comments>http://massively.joystiq.com/2012/02/09/you-yes-you-can-expand-firefalls-gameworld/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/09/you-yes-you-can-expand-firefalls-gameworld/"><img alt="Firefall - power-gliding" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/firefallgliding.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/red-5-studios">Red 5 Studios</a> is making a little marketing push for <a href="http://massively.joystiq.com/category/firefall"><em>Firefall</em></a>, and the first salvo takes the form of a new dev diary video starring CEO <a href="http://massively.joystiq.com/tag/mark-kern">Mark Kern</a>.<br />
<br />
If you're not familiar with the game, this clip is a great place to start. Kern explains how <em>Firefall</em> is really two titles in one, with the first game being a ginormous open world featuring loads of PvE content. The second game is centered around <em>Firefall's</em> e-sport components, which include ranked leaderboard matches ranging from 5-on-5 to 15-on-15.<br />
<br />
Kern also mentions the game's unique take on beta and launch. In basic terms, Red 5 implements feature sets, collects beta feedback, and iterates on down the line (as opposed to presenting a finished product for mass beta testing). This staged approach will also apply to the game's launch, and Kern says the game will be rolled out "organically" much like Google's Gmail service.<br />
<br />
Finally, content expansion in <em>Firefall</em> will be player-driven. Cross-server cooperation will be necessary to craft MRU units that will expand the playable area from 10 square miles to an entire globe. Kern also touches on the trendy games-as-a-service mandate, and he says that as long as players are around to support <em>Firefall</em>, Red 5 will be around to generate new content. Watch the full video after the break.<p><a href="http://massively.joystiq.com/2012/02/09/you-yes-you-can-expand-firefalls-gameworld/" rel="bookmark">Continue reading <em>You (yes, you) can expand Firefall's gameworld</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/09/you-yes-you-can-expand-firefalls-gameworld/">You (yes, you) can expand Firefall's gameworld</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Feb 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/09/you-yes-you-can-expand-firefalls-gameworld/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20168377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/09/you-yes-you-can-expand-firefalls-gameworld/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>dev-diary</category><category>f2p</category><category>firefall</category><category>free-to-play</category><category>mark-kern</category><category>mmo-shooter</category><category>mmofps</category><category>mmotps</category><category>player-driven-content</category><category>player-generated-content</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>trailer</category><category>user-generated-content</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 09 Feb 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Xsyon hosting month-long architecture contest]]></title><link>http://massively.joystiq.com/2012/01/30/xsyon-hosting-month-long-architecture-contest/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/30/xsyon-hosting-month-long-architecture-contest/</guid><comments>http://massively.joystiq.com/2012/01/30/xsyon-hosting-month-long-architecture-contest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/30/xsyon-hosting-month-long-architecture-contest/"><img alt="Xsyon - This took insane amounts of time." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/xsyonsandboxmmorpg-2012-01-30-03.jpg" /></a></div>
If you're a member of a tribe in <a href="http://massively.joystiq.com/category/xsyon"><em>Xsyon</em></a>, you might want to check out <a href="http://massively.joystiq.com/tag/notorious-games">Notorious Games</a>' latest architecture contest. The event runs from February 1st to March 1st, and it's open to both small tribes (between one and five members) and larger groups (six or more members).<br />
<br />
Since it's an architecture contest, you'll obviously need to construct (or re-construct) your tribe settlement. Notorious will be judging your creations for originality, uniqueness, design, layout, and beautification.<br />
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The dev team is remaining coy when it comes to contest incentives, but the latest <em>Xsyon</em> press release does say that "there will be a large prize for the winning tribe in each group."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/30/xsyon-hosting-month-long-architecture-contest/">Xsyon hosting month-long architecture contest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/30/xsyon-hosting-month-long-architecture-contest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20159947/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/30/xsyon-hosting-month-long-architecture-contest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>architecture-contest</category><category>contest</category><category>fantasy</category><category>in-game-event</category><category>notorious-games</category><category>player-cities</category><category>player-content</category><category>player-generated-content</category><category>post-apocalyptic</category><category>sandbox</category><category>tribe-cities</category><category>user-generated-content</category><category>xsyon</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 30 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: A Mortal Online interview]]></title><link>http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/</guid><comments>http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/"><img alt="Some Assembly Required - blueprint header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/sarheaderplansfinal-1327438871.jpg" /></a></div>
I recently had the opportunity to fire off a few questions to <a href="http://massively.joystiq.com/tag/henrik-nystrom">Henrik Nystrom</a>, and the <a href="http://www.starvault.se/">Star Vault</a> CEO was kind enough to provide some interesting insights into the firm's <a href="http://www.mortalonline.com"><em>Mortal Online</em></a> fantasy sandbox.<br />
<br />
Though <a href="http://massively.joystiq.com/category/mortal-online"><em>Mortal</em></a> is thus far renowned for its full-loot PvP ruleset, it's also got a number of nifty features that you may be unaware of, with more on the way. Join me after the cut for a lengthy discussion of the new <em><a href="http://massively.joystiq.com/tag/awakening">Awakening</a></em> expansion as well as a glimpse into Nave's future.<p><a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/" rel="bookmark">Continue reading <em>Some Assembly Required: A Mortal Online interview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/">Some Assembly Required: A Mortal Online interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jan 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20152013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>awakening</category><category>awakening-expansion</category><category>exclusive</category><category>expansion</category><category>featured</category><category>fluff</category><category>henrik-nystrom</category><category>immersion</category><category>interview</category><category>map</category><category>mortal</category><category>mortal-online</category><category>mortal-online-awakening</category><category>nave</category><category>non-combat-gameplay</category><category>player-content</category><category>player-generated-content</category><category>player-made-maps</category><category>player-maps</category><category>pvp</category><category>sandbox</category><category>sar</category><category>some-assembly-required</category><category>star-vault</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 27 Jan 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[This Week in MMO: Beta weekend edition]]></title><link>http://massively.joystiq.com/2012/01/27/this-week-in-mmo-beta-weekend-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/27/this-week-in-mmo-beta-weekend-edition/</guid><comments>http://massively.joystiq.com/2012/01/27/this-week-in-mmo-beta-weekend-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/27/this-week-in-mmo-beta-weekend-edition/"><img alt="The Gamebreaker crew" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/gamebreaker-1327678898.jpg" /></a></div>
It's Friday, and that means it's time for the traditional recap of This Week in MMO. What's that, you say? Why, it's the weekly videocast roundup over at <a href="http://www.gamebreaker.tv/this-week-in-mmo-beta-weekend/">Gamebreaker</a>, of course.<br />
<br />
Gary Gannon is your host, and he's joined by series regulars Mike B. and Mike Schaffnit. The trio discuss anything and everything relating to popular MMOs, including <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic's</em></a> Ilum-related troubles, <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment's</a> noises about selling user-generated content, and the upcoming <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> beta.<br />
<br />
The guys also get around to talking about <a href="http://massively.joystiq.com/tag/blizzard">Blizzard's</a> ongoing <a href="http://massively.joystiq.com/tag/titan"><em>Titan</em></a> project, and more specifically, the speculation surrounding in-game advertising. The full show is yours after the break.<p><a href="http://massively.joystiq.com/2012/01/27/this-week-in-mmo-beta-weekend-edition/" rel="bookmark">Continue reading <em>This Week in MMO: Beta weekend edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/27/this-week-in-mmo-beta-weekend-edition/">This Week in MMO: Beta weekend edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/27/this-week-in-mmo-beta-weekend-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20158306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/27/this-week-in-mmo-beta-weekend-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena-net</category><category>arenanet</category><category>beta</category><category>blizzard</category><category>gamebreaker</category><category>gamebreaker.tv</category><category>guild-wars-2</category><category>ilum</category><category>in-game-advertising</category><category>roundup</category><category>soe</category><category>Sony-Online-Entertainment</category><category>star-wars-the-old-republic</category><category>swtor</category><category>titan</category><category>tor</category><category>user-generated-content</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 27 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[SOE VP talks microtransactions and the future]]></title><link>http://massively.joystiq.com/2012/01/24/soe-vp-talks-microtransactions-and-the-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/24/soe-vp-talks-microtransactions-and-the-future/</guid><comments>http://massively.joystiq.com/2012/01/24/soe-vp-talks-microtransactions-and-the-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/24/soe-vp-talks-microtransactions-and-the-future/"><img alt="EverQuest II - Kylong Plains flying mount" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/eq2kylongplains.jpg" /></a></div>
If you're a fan of <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> and curious as to how free-to-play and RMT will affect its stable of MMOs in the future, ZAM's got a new interview that's worth a read.<br />
<br />
The piece features <a href="http://massively.joystiq.com/tag/laura-naviaux">Laura Naviaux</a>, senior VP of global sales and marketing for SOE, and she shares an interesting nugget relating to digital currency and real-money player markets. "I think everybody gets excited about potentially being able to create user-generated content to sell it to their peers, etc. There are a lot of different ways to slice and dice that, and it's something that we're watching," Naviaux says.<br />
<br />
She also speaks to the success of <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> thanks to its free-to-play switch, as well as some of the more popular cash shop items (mounts currently account for approximately 25% of the game's revenue). Finally, Naviaux acknowledges the challenges inherent in the business model going forward, and how they stem in large part from knowing how much is too much. "I don't think that anybody wants a game where you can outright buy power that makes the game unfair and un-fun, and that is a line we don't want to cross. But there are a lot of shades of grey in there, and that's something we want the players to determine," she explains.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/24/soe-vp-talks-microtransactions-and-the-future/">SOE VP talks microtransactions and the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/24/soe-vp-talks-microtransactions-and-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20155112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/24/soe-vp-talks-microtransactions-and-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cash-shop</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>free-to-play</category><category>interview</category><category>laura-naviaux</category><category>microtransactions</category><category>player-content</category><category>player-generated-content</category><category>rmt</category><category>soe</category><category>Sony-Online-Entertainment</category><category>station-exchange</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 24 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: Facing a content drought? Make up your own!]]></title><link>http://massively.joystiq.com/2011/12/31/captains-log-facing-a-content-drought-make-up-your-own/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/31/captains-log-facing-a-content-drought-make-up-your-own/</guid><comments>http://massively.joystiq.com/2011/12/31/captains-log-facing-a-content-drought-make-up-your-own/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/31/captains-log-facing-a-content-drought-make-up-your-own/"><img alt="Beth in WW STO" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/beth-at-ww-resized.jpg" /></a></div>
Those of you who haven't been in <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> in a while will be happy to know there was a new event system put into place after the advent of <a href="http://massively.joystiq.com/tag/A-Call-to-Arms/">A Call to Arms</a>. The event calendar appears the moment a player clicks on his Starfleet delta to hail Starfleet and contains a neatly reorganized mission menu as well as an hourly listing of special daily events in which players can participate. Missions range from the KDF Mirror Universe and the new Borg Invasion of Defera to the Multiphasic Event in which players who farm anomalies for crafting are granted extra rewards during the time period in question. The new event system is very helpful to those players who get satisfaction from a specific type of play as they are able to obtain extra rewards for undertaking that play during the scheduled times.<br />
<br />
Of course, events aren't the only way to spend your <em><a href="http://massively.joystiq.com/category/star-trek-online">STO</a></em> time during this content drought, and this New Year's Eve edition of the <a href="http://massively.joystiq.com/category/Captain-s-Log/">Captain's Log</a> has a few other ideas for you...<p><a href="http://massively.joystiq.com/2011/12/31/captains-log-facing-a-content-drought-make-up-your-own/" rel="bookmark">Continue reading <em>Captain's Log: Facing a content drought? Make up your own!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/31/captains-log-facing-a-content-drought-make-up-your-own/">Captain's Log: Facing a content drought? Make up your own!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 Dec 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/31/captains-log-facing-a-content-drought-make-up-your-own/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20137809/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/31/captains-log-facing-a-content-drought-make-up-your-own/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>captains-log</category><category>cryptic</category><category>cryptic-studios</category><category>f2p</category><category>fan-fiction</category><category>fan-projects</category><category>featured</category><category>foundry</category><category>free-to-play</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>ucg</category><category>user-generated-content</category><dc:creator><![CDATA[Terilynn Shull]]></dc:creator><pubDate>Sat, 31 Dec 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Dan Stahl beams back aboard Cryptic Studios]]></title><link>http://massively.joystiq.com/2011/12/01/dan-stahl-beams-back-aboard-cryptic-studios/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/01/dan-stahl-beams-back-aboard-cryptic-studios/</guid><comments>http://massively.joystiq.com/2011/12/01/dan-stahl-beams-back-aboard-cryptic-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/01/dan-stahl-beams-back-aboard-cryptic-studios/"><img alt="Star Trek Online - captain and bridge officer" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/borgboff.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/dan-stahl">Dan Stahl</a> couldn't stay away from <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a> for long, and now the former executive producer is back in the fold to head up the Foundry team for <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic Studios</a> and parent company <a href="http://massively.joystiq.com/tag/perfect-world-entertainment">Perfect World Entertainment</a>.<br />
<br />
Stahl, who left <em>STO</em> for <a href="http://massively.joystiq.com/tag/zynga">Zynga</a> in <a href="http://massively.joystiq.com/2011/09/20/dan-stahl-leaving-cryptic-star-trek-online/">September</a>, posted on the o-boards earlier this evening announcing his return. "There is something magical going on at Cryptic these days and I'm very happy to be back working on the MMOs that I personally love to play," he said.<br />
<br />
The Foundry is Cryptic's suite of user-generated content tools that is currently available in <em>Star Trek Online</em> and slated to appear in the company's upcoming <a href="http://massively.joystiq.com/tag/neverwinter"><em>Neverwinter</em></a> title.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/01/dan-stahl-beams-back-aboard-cryptic-studios/">Dan Stahl beams back aboard Cryptic Studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Dec 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/01/dan-stahl-beams-back-aboard-cryptic-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20119154/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/01/dan-stahl-beams-back-aboard-cryptic-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>cryptic</category><category>cryptic-studios</category><category>dan-stahl</category><category>foundry</category><category>mmo-industry</category><category>perfect-world-entertainment</category><category>player-generated-content</category><category>pwe</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><category>the-foundry</category><category>user-generated-content</category><category>zynga</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 01 Dec 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Neverwinter was 'almost ready to ship' before F2P MMO retooling]]></title><link>http://massively.joystiq.com/2011/11/14/neverwinter-was-almost-ready-to-ship-before-f2p-mmo-retooling/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/14/neverwinter-was-almost-ready-to-ship-before-f2p-mmo-retooling/</guid><comments>http://massively.joystiq.com/2011/11/14/neverwinter-was-almost-ready-to-ship-before-f2p-mmo-retooling/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/11/14/neverwinter-was-almost-ready-to-ship-before-f2p-mmo-retooling/"><img alt="Neverwinter" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/image1.jpg" /></a></div>
Last month, we reported that <a href="http://massively.joystiq.com/tag/Cryptic-Studios/">Cryptic Studios</a> and <a href="http://massively.joystiq.com/tag/Perfect-World-Entertainment/">Perfect World Entertainment</a> were changing gears to render the upcoming D&amp;D <em><a href="http://massively.joystiq.com/category/Neverwinter/">Neverwinter</a></em> game more of an MMO than originally planned, complete with action combat and a cash shop to dispense vanity items and perks. Today, MMORPG.com published an interview with <em>Neverwinter</em> Lead Producer <a href="http://massively.joystiq.com/tag/Andy-Velasquez/">Andy Velasquez</a>, in which he notes that the original title was "almost ready to ship," but the revision is nevertheless for the best:
<blockquote class="bq-standard">
	The change from CORPG to a full action RPG F2P MMO is a change that just made sense for us. Perfect World wanted to go big. Expand everything. Do more. Do better. Take your time. Really blow it out. Pushing into 2012 allows us to make these changes. Transitioning into a full-featured action RPG, free-to-play MMO allows us to reach a whole new audience of people. Never underestimate barriers to entry. With a free client, anyone can play. Try it. Where's the harm? It's better for the game, better for us, better for D&amp;D and infinitely better for fans and gamers. With <em>Neverwinter</em>, we're going to prove that F2P does not describe a type of gameplay -- it only describes the fundamentals of a business model.</blockquote>
Velasquez also discusses user-generated content and the challenges of working with a famous IP. "A ton of effort is also being made to make sure that we produce an authentic D&amp;D experience," he says. Head over to <a href="http://www.mmorpg.com/gamelist.cfm/game/634/feature/5802/Update-Interview-with-Andy-Velasquez.html">MMORPG.com</a> for the full interview.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/14/neverwinter-was-almost-ready-to-ship-before-f2p-mmo-retooling/">Neverwinter was 'almost ready to ship' before F2P MMO retooling</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/14/neverwinter-was-almost-ready-to-ship-before-f2p-mmo-retooling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20106190/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/14/neverwinter-was-almost-ready-to-ship-before-f2p-mmo-retooling/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andy-velasquez</category><category>cryptic</category><category>cryptic-studios</category><category>d-and-d</category><category>Dungeons-and-Dragons</category><category>f2p</category><category>foundry</category><category>free-to-play</category><category>ip</category><category>multiplayer</category><category>neverwinter</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>the-foundry</category><category>user-generated-content</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 14 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online pushes its player-generated mission Foundry to live servers]]></title><link>http://massively.joystiq.com/2011/03/28/star-trek-online-pushes-its-player-generated-mission-foundry-to/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/28/star-trek-online-pushes-its-player-generated-mission-foundry-to/</guid><comments>http://massively.joystiq.com/2011/03/28/star-trek-online-pushes-its-player-generated-mission-foundry-to/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div style="text-align: center;">
	<a href="http://forums.startrekonline.com/showthread.php?p=3459510#post3459510"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/foundry.jpg" vspace="4" /></a></div>
Player-generated content may be the wave of the future. <a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a> of <a href="http://www.carbinestudios.com/">Carbine Studios</a> <a href="http://massively.joystiq.com/2011/03/17/pax-east-2011-the-future-of-mmos-from-the-mouths-of-the-develop/">said at PAX East</a> that in 10 years we will see more user-generated content. It seems <a href="http://www.crypticstudios.com/">Cryptic</a> agrees. Executive Producer <a href="http://massively.joystiq.com/tag/dan-stahl">Dan Stahl</a> proudly announced that <a href="http://startrekonline.com"><em>Star Trek Online</em></a>'s player-generated content has been pushed to the live server today.<br />
<br />
<a href="http://www.startrekonline.com/foundry">The Foundry</a>, as the system is called, will allow players to create missions, test them, and then share those missions with other players. As in similar tools in other games, missions will be tried by players then rated. However, unlike missions in other systems, a Foundry mission will not show up in the player-created mission tab until it has been given its first review. There is a review content button for those who wish to review newly created missions. Stahl does tell us in <a href="http://forums.startrekonline.com/showthread.php?p=3459510#post3459510">his post</a> on the official <a href="http://massively.joystiq.com/category/star-trek-online/"><em>STO</em></a> forums, "<em>Be warned, with many new players getting their hands on the editor, there may be a lot of 'hello world' missions at first.</em>"<br />
<br />
Cryptic is still going to monitor this feature much like a beta since this is the first time it will be sent out to the general public. The developers will be addressing any issues as soon as possible. However, this <em>is</em> live, so log on to <em>STO</em> and try it out now.<br />
<br />
Stay tuned to Massively this Thursday as <a href="http://massively.joystiq.com/editor/brandon-felczer">Brandon Felczer</a> gives us an in-depth look at the Foundry in the <a href="http://massively.joystiq.com/category/captains-log/">Captain's Log</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/28/star-trek-online-pushes-its-player-generated-mission-foundry-to/">Star Trek Online pushes its player-generated mission Foundry to live servers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Mar 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/28/star-trek-online-pushes-its-player-generated-mission-foundry-to/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19894324/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/28/star-trek-online-pushes-its-player-generated-mission-foundry-to/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atari</category><category>Cryptic</category><category>cryptic-studios</category><category>dan-stahl</category><category>foundry</category><category>Jeremy-Gaffney</category><category>player-generated-content</category><category>Star-Trek</category><category>star-trek-online</category><category>STO</category><category>user-generated-content</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Mon, 28 Mar 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[LEGO Universe builds community via community building]]></title><link>http://massively.joystiq.com/2011/03/24/lego-universe-builds-community-via-community-building/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/24/lego-universe-builds-community-via-community-building/</guid><comments>http://massively.joystiq.com/2011/03/24/lego-universe-builds-community-via-community-building/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/lego-universe/" rel="tag">LEGO Universe</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;">
	<a href="http://universe.lego.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/lego-community-epl-324.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
The fun of playing with LEGO sets is only half in the assembly -- a lot of the enjoyment comes with showing off what you've created to others, no matter your age. It's an element that <a href="http://universe.lego.com"><em>LEGO Universe</em></a> has taken to heart, as <a href="http://www.verticalwire.com/releases/2316--i-lego-universe-i-players-innovate-to-win-mmog-fame-and-fortune-">a recent release</a> talks about the community events the game has run thus far and the plans for more events in the future.<br />
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Each month of the game's operation has been based around a core theme for community events and challenges, giving players unified goals to work toward. March is the Battle Month, with the final event taking place this weekend in <a href="http://universe.lego.com/en-us/community/newsnetwork/story.aspx?id=300768">the Battle for Nimbus Station</a>. Players who successfully face off against 29 waves of enemies will be in the running to win a variety of in-game prizes as well as some real-world LEGO sets.<br />
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The <a href="http://universe.lego.com/en-gb/community/creationlab/default.aspx">Creation Lab</a> has also been a major area of development, allowing user-generated content to come front and center in the community. Even if you're not currently playing <em><a href="http://massively.joystiq.com/category/LEGO-Universe/">LEGO Universe</a></em>, you can take part in some of the contests and get your own buildings in the game -- sharing what you've built with everyone even if it's not made out of plastic bricks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/24/lego-universe-builds-community-via-community-building/">LEGO Universe builds community via community building</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Mar 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/24/lego-universe-builds-community-via-community-building/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19890883/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/24/lego-universe-builds-community-via-community-building/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>building</category><category>community-contests</category><category>community-events</category><category>contests</category><category>creation</category><category>innovation</category><category>kid-games</category><category>kids</category><category>lego</category><category>lego-bricks</category><category>lego-universe</category><category>lu</category><category>netdevil</category><category>original-creation</category><category>ugc</category><category>user-generated-content</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 24 Mar 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[LEGO Universe content keeps building toward the future]]></title><link>http://massively.joystiq.com/2010/12/20/lego-universe-content-keeps-building-toward-the-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/20/lego-universe-content-keeps-building-toward-the-future/</guid><comments>http://massively.joystiq.com/2010/12/20/lego-universe-content-keeps-building-toward-the-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; "><a href="http://universe.lego.com"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/luni-ugic-530.jpg" /></a></div>
With nothing stopping players save for what their imagination can come up with, the worlds of <em><a href="http://universe.lego.com">LEGO Universe</a></em> have been exploding with content since launch. As a matter of fact, in the last month the moderation team has approved over 86,000 different player-created spaces that offer tons of unique and interesting <a href="http://massively.joystiq.com/category/LEGO-Universe/"><em>LEGO Universe</em></a> content so it can be shared with other players in the game. Add to that <a href="http://massively.joystiq.com/tag/Netdevil/">Netdevil</a>'s push for new content including the Frostfell holiday area, as well as special LEGO World Builder League zones, and there's quite a bit of new content in the game since launch. <br />
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According to information from the <a href="http://massively.joystiq.com/tag/LEGOGroup/">LEGO Group</a> and Netdevil, the plans for 2011 are even more ambitious. Future content updates will offer <em>LEGO Unvierse</em> players the chance to interact with the LEGO factional leaders and further help push the maelstrom forces back -- unlocking new worlds and storylines in the process. The other interesting thing of note is the plan to add an all-new LEGO IP into <em>LEGO Universe</em> in 2011. In the meantime, check out the new screenshots and video offering a look at some of the myriad creations players are already enjoying in-game.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/lego-universe-main-gallery/">LEGO Universe Main Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/lego-universe-main-gallery/#4464620"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/legommog-2011-08-31-14-16-16-82_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lego-universe-main-gallery/#4464617"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/legommog-2011-08-31-14-14-32-15_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lego-universe-main-gallery/#4464614"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/legommog-2011-08-31-14-12-08-51_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lego-universe-main-gallery/#4464612"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/legommog-2011-08-31-14-09-24-14_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lego-universe-main-gallery/#4464611"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/legommog-2011-08-31-14-03-08-90_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2010/12/20/lego-universe-content-keeps-building-toward-the-future/" rel="bookmark">Continue reading <em>LEGO Universe content keeps building toward the future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/20/lego-universe-content-keeps-building-toward-the-future/">LEGO Universe content keeps building toward the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 Dec 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/20/lego-universe-content-keeps-building-toward-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19770209/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/20/lego-universe-content-keeps-building-toward-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gazillion</category><category>gazillion-entertainment</category><category>lego</category><category>lego-company</category><category>lego-group</category><category>LEGO-Universe</category><category>netdevil</category><category>new-area</category><category>new-content</category><category>new-creations</category><category>screenshot</category><category>screenshots</category><category>user-created-content</category><category>user-generated-content</category><category>video</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Mon, 20 Dec 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: The Endgame]]></title><link>http://massively.joystiq.com/2010/11/04/behind-the-mask-the-endgame/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/04/behind-the-mask-the-endgame/</guid><comments>http://massively.joystiq.com/2010/11/04/behind-the-mask-the-endgame/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;"><a href="champions-online.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/co-blackmask.png" /></a></div>
One of the common criticisms of<em> <a href="http://champions-online.com">Champions Online</a></em> is that it has an incredibly shallow endgame. If true, this will be a very significant problem when the game goes F2P. When a large number of people with lots of time on their hands and only two character slots dive into a game without a deep endgame, the results will most likely be less than ideal.<br />
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This week on <a href="http://massively.com/tag/behind-the-mask">Behind the Mask</a>, we'll look at what <a href="http://massively.com/tag/champions-online"><em>CO</em></a> has and where it can possibly improve. There are some silver linings as always, but this week we're going to be pretty critical of the <em>Champions</em> endgame.<p><a href="http://massively.joystiq.com/2010/11/04/behind-the-mask-the-endgame/" rel="bookmark">Continue reading <em>Behind the Mask: The Endgame</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/04/behind-the-mask-the-endgame/">Behind the Mask: The Endgame</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Nov 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/04/behind-the-mask-the-endgame/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19701179/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/04/behind-the-mask-the-endgame/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-mask</category><category>champions-online</category><category>co</category><category>crafted-travel-power</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>dives</category><category>dives-wipe-club</category><category>endgame</category><category>endgame-content</category><category>endgame-grind</category><category>featured</category><category>pvp</category><category>raid-teamwork</category><category>sto</category><category>user-generated</category><category>user-generated-content</category><category>wipe-club</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 04 Nov 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online preps player-generated content tools]]></title><link>http://massively.joystiq.com/2010/10/27/star-trek-online-preps-player-generated-content-tools/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/27/star-trek-online-preps-player-generated-content-tools/</guid><comments>http://massively.joystiq.com/2010/10/27/star-trek-online-preps-player-generated-content-tools/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div style="text-align: center;"><a href="http://forums.startrekonline.com/showthread.php?s=122a89aa56131392951e4fb7888fb1b8&amp;t=185711"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/stoscreen01.jpg"  alt="" /><br />
</a></div>
<a href="http://crypticstudios.com/">Cryptic Studios</a> is boldly going where only a handful of MMORPGs have gone before: namely, the user-generated content quadrant. The official <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> forums now sport an additional section dedicated to hosting discussions about <a href="http://forums.startrekonline.com/showthread.php?s=122a89aa56131392951e4fb7888fb1b8&amp;t=185711">The Foundry</a>, a set of mission authoring tools that will be made available to players in short order.<br />
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The Foundry looks to add a ton of additional content options to a title that has occasionally been criticized for a lack of things to do, and <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic</a> hints that more functionality will be forthcoming. "<em>Players can customize pre-made planet surfaces and star systems with their own encounters, objects, and story. They can also create their own star systems from scratch. More map features are planned for future updates</em>," reads the FAQ on the o-boards.<br />
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The system will also feature peer review, with the aim of ensuring that only the highest quality missions make it into the new community authored content tab. <a href="http://massively.joystiq.com/category/star-trek-online"><em>STO</em></a> players looking to test the new tools should keep an eye on their emails for invites to the upcoming closed beta.<br />
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[Thanks to Stormwaltz for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/27/star-trek-online-preps-player-generated-content-tools/">Star Trek Online preps player-generated content tools</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Oct 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.startrekonline.com/showthread.php?s=122a89aa56131392951e4fb7888fb1b8&amp;t=185711>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/27/star-trek-online-preps-player-generated-content-tools/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19692423/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/27/star-trek-online-preps-player-generated-content-tools/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>community-content</category><category>content-authoring</category><category>content-authoring-tools</category><category>cryptic</category><category>player-generated-content</category><category>roleplay</category><category>Star-Trek</category><category>Star-Trek-MMO</category><category>star-trek-online</category><category>the-foundry</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 27 Oct 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: Anticipating STO's future in user-generated content]]></title><link>http://massively.joystiq.com/2010/10/14/captains-log-anticipating-stos-future-in-user-generated-conte/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/14/captains-log-anticipating-stos-future-in-user-generated-conte/</guid><comments>http://massively.joystiq.com/2010/10/14/captains-log-anticipating-stos-future-in-user-generated-conte/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/captains-log/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/1014header.jpg" /></a></div>
Hey there, folks! Welcome back to another edition of <a href="http://massively.joystiq.com/category/captains-log/">Captain's Log</a>, Massively's rarely-coherent-but-always-fun look at <a href="http://www.startrekonline.com/">Star Trek Online</a>. I have had just the <em>busiest</em> darn week, you betcha. I spent all weekend at <a href="http://www.newyorkcomiccon.com/">New York Comic Con</a>, where I saw more than a few folks dressed to the nines in Star Trek gear, and then I started a shiny new day job on Monday. Phew!<br />
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I've been thinking a lot about user-generated content lately. In <a href="http://massively.joystiq.com/2010/10/06/dan-stahl-talks-about-star-trek-onlines-user-generated-content/">a recent interview</a>, <a href="http://massively.joystiq.com/category/star-trek-online/"><em>STO</em></a> Executive Producer <a href="http://massively.joystiq.com/tag/Daniel-Stahl/">Daniel Stahl</a> offers a few details on the subject, in which we learn a bit about the forthcoming system's abilities and limitations. What do we know about <em>STO's</em> UGC tools? What do we still not know -- mainly, when can we get in there and start crafting our own missions? Why, follow me past the jump to find out.<p><a href="http://massively.joystiq.com/2010/10/14/captains-log-anticipating-stos-future-in-user-generated-conte/" rel="bookmark">Continue reading <em>Captain's Log: Anticipating STO's future in user-generated content</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/14/captains-log-anticipating-stos-future-in-user-generated-conte/">Captain's Log: Anticipating STO's future in user-generated content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Oct 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/14/captains-log-anticipating-stos-future-in-user-generated-conte/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19671570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/14/captains-log-anticipating-stos-future-in-user-generated-conte/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>captains-log</category><category>cataclysm</category><category>cryptic</category><category>cryptic-cbs</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>daniel-stahl</category><category>featured</category><category>klingon-pve</category><category>klingon-pvp</category><category>klingons</category><category>player-created</category><category>player-created-content</category><category>st-online</category><category>Star-Trek</category><category>Star-Trek-MMO</category><category>star-trek-online</category><category>star-trek-online-gameplay</category><category>sto</category><category>sto-cbs</category><category>sto-season-3</category><category>sto-season-4</category><category>sto-season-5</category><category>sto-season-four</category><category>sto-season-three</category><category>sto-starship-interiors</category><category>sto-state-of-the-game</category><category>sto-ugc</category><category>sto-ugc-system</category><category>sto-ugc-tools</category><category>sto-user-content</category><category>sto-user-generated-content</category><category>trek-online</category><category>user-generated-content</category><category>user-generated-missions</category><dc:creator><![CDATA[Ryan Greene]]></dc:creator><pubDate>Thu, 14 Oct 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Dan Stahl talks about Star Trek Online's user-generated content]]></title><link>http://massively.joystiq.com/2010/10/06/dan-stahl-talks-about-star-trek-onlines-user-generated-content/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/06/dan-stahl-talks-about-star-trek-onlines-user-generated-content/</guid><comments>http://massively.joystiq.com/2010/10/06/dan-stahl-talks-about-star-trek-onlines-user-generated-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div style="text-align: center;"><a href="http://www.startrekonline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/sto-ugc-epl-1005.jpg" /></a></div>
With its <a href="http://massively.joystiq.com/2010/09/30/captains-log-wrapping-up-stos-first-series-of-weekly-episodes/">first doses of weekly content</a> a success, <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> is in a fairly comfortable spot at the moment. But there are still places to expand, including the often-mentioned tools for user-generated content. Although the tool isn't yet in the game, executive producer <a href="http://massively.joystiq.com/tag/Dan-Stahl/">Dan Stahl</a> has been discussing it for some time, and he goes into a bit more depth in <a href="http://outpostgamez.com/index.php/component/content/article/59-main-slide/923-interview-w-dan-stahl-of-star-trek-online">a recent interview</a>. He also discusses some of the upcoming changes scheduled for the game's later major updates, including interior interaction and bridge officer voices.<br />
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Among the more interesting issues discussed is the impact of user-generated content on the game's licensing. Everything currently in the game required approval from CBS first, which Stahl states has led to some discussion about how the user toolsets will interact with the canonical fiction. He also discusses several improvements planned for season 4, and the possibility of more interaction with ship interiors starting in season 4 or 5. <a href="http://massively.joystiq.com/category/Star-Trek-Online/"><em>Star Trek Online</em></a> players are encouraged to take a look at <a href="http://outpostgamez.com/index.php/component/content/article/59-main-slide/923-interview-w-dan-stahl-of-star-trek-online">the newest interview</a> for a clearer picture of the game's future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/06/dan-stahl-talks-about-star-trek-onlines-user-generated-content/">Dan Stahl talks about Star Trek Online's user-generated content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Oct 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://outpostgamez.com/index.php/component/content/article/59-main-slide/923-interview-w-dan-stahl-of-star-trek-online>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/06/dan-stahl-talks-about-star-trek-onlines-user-generated-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19662302/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/06/dan-stahl-talks-about-star-trek-onlines-user-generated-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>approval</category><category>approval-process</category><category>cbs</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>dan-stahl</category><category>future-patches</category><category>genesis-tools</category><category>interviews</category><category>patches</category><category>st-online</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>trek-online</category><category>ugc</category><category>user-generated-content</category><category>weekly-episodes</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 06 Oct 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Squaring off with SWG's producer, Teesquared]]></title><link>http://massively.joystiq.com/2010/10/05/squaring-off-with-swgs-producer-teesquared/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/05/squaring-off-with-swgs-producer-teesquared/</guid><comments>http://massively.joystiq.com/2010/10/05/squaring-off-with-swgs-producer-teesquared/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/trading-card-games/" rel="tag">Trading card games</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-wars-galaxies/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/teesquared.jpg" /></a></div>
The fans of <a href="http://starwarsgalaxies.com"><em>Star Wars Galaxies</em></a> are stalwart. Despite all the trouble the game has gone through, it features one of the most active communities in the <a href="http://soe.com">Sony Online Entertainment</a> library of MMOs. The developers have noticed this and have continued to work diligently on new content for the loyal players.<br />
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Recently, we took the opportunity to ask <a href="http://massively.joystiq.com/category/star-wars-galaxies/"><em>SWG</em></a>'s current Producer <a href="http://starwarsgalaxies.station.sony.com/players/news_archive.vm?id=68397&amp;month=082009">Tony "Teesquared" Tyson</a> some questions about the present and future of the title. He answered all our inquiries about holiday events, future updates, the Galactic Civil War, and the <a href="http://starwarsgalaxies.station.sony.com/tradingcardgame">Trading Card Game</a>. Some exciting things are coming!<br />
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Follow us after the break to find out what future holds in a galaxy far, far away...<p><a href="http://massively.joystiq.com/2010/10/05/squaring-off-with-swgs-producer-teesquared/" rel="bookmark">Continue reading <em>Squaring off with SWG's producer, Teesquared</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/05/squaring-off-with-swgs-producer-teesquared/">Squaring off with SWG's producer, Teesquared</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Oct 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/05/squaring-off-with-swgs-producer-teesquared/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19654743/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/05/squaring-off-with-swgs-producer-teesquared/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>badges</category><category>blackwing-virus</category><category>Chronicles</category><category>death-troopers</category><category>empire-strikes-back</category><category>featured</category><category>galactic-moon-festival</category><category>LucasArts</category><category>nightsister</category><category>Rare-loot</category><category>rare-loot-system</category><category>SOE</category><category>Sony-Online-Entertainment</category><category>Star-war</category><category>star-wars-galaxies</category><category>storyteller</category><category>swg</category><category>teesquared</category><category>tony-tyson</category><category>trading-card-game</category><category>user-generated-content</category><category>witches-of-dathomir</category><category>wookiee-life-day</category><category>Z-ozpheratu</category><category>zozpheratu</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 05 Oct 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[Newest Ask Cryptic focuses on Star Trek Online's weekly episodes]]></title><link>http://massively.joystiq.com/2010/09/08/newest-ask-cryptic-focuses-on-star-trek-onlines-weekly-episodes/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/08/newest-ask-cryptic-focuses-on-star-trek-onlines-weekly-episodes/</guid><comments>http://massively.joystiq.com/2010/09/08/newest-ask-cryptic-focuses-on-star-trek-onlines-weekly-episodes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div style="text-align: center;"><a href="http://www.startrekonline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/sto-breen-epl-907.jpg" /></a></div>
The <a href="http://memory-alpha.org/wiki/Breen">Breen</a> might be backstabbing frozen monsters, but they've been a part of something wonderful in <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a>. Not in the sense that they've stopped being backstabbing frozen monsters, but in the sense that you'd be hard-pressed to find a player unhappy with <a href="http://massively.joystiq.com/2010/09/02/captains-log-weekly-episodes-finally-begin-with-a-bang/">the new featured episodes</a>. And with the ongoing plan to add a new episode every week, there's going to be a lot more content to enjoy in short order. The most recent <a href="http://massively.joystiq.com/tag/Ask-Cryptic/">Ask Cryptic</a> feature, unsurprisingly, has <a href="http://www.startrekonline.com/node/2060">focused on this new aspect of the game</a>, with <a href="http://massively.joystiq.com/tag/Dan-Stahl/">Dan Stahl</a> fielding player questions on the weekly feature.<br />
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Perhaps most interesting for players will be the fact that Stahl talks about using the prototype version of user-generated content tools to develop some of the patrol missions seen in-game, reminding players that the option to make your own episodes is coming with time. There's also re-affirmation of the episodes becoming permanent features of the game and scaling to all levels, allowing players to take off the rails of the previous leveling structure and chart their own course. <a href="http://www.startrekonline.com/node/2060">View the full article</a> for a deeper look inside the newest part of <a href="http://massively.joystiq.com/category/Star-Trek-Online/"><em>Star Trek Online</em></a>, and really, don't turn your back on a Breen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/08/newest-ask-cryptic-focuses-on-star-trek-onlines-weekly-episodes/">Newest Ask Cryptic focuses on Star Trek Online's weekly episodes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Sep 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.startrekonline.com/node/2060>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/08/newest-ask-cryptic-focuses-on-star-trek-onlines-weekly-episodes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19624368/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/08/newest-ask-cryptic-focuses-on-star-trek-onlines-weekly-episodes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>breen</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>dan-stahl</category><category>episodic-content</category><category>featured-episodes</category><category>q-and-a</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>trek-online</category><category>user-generated-content</category><category>weekly-episodes</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 08 Sep 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Cryptic discusses user-generated content and future improvements for STO]]></title><link>http://massively.joystiq.com/2010/08/10/cryptic-discusses-user-generated-content-and-future-improvements/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/10/cryptic-discusses-user-generated-content-and-future-improvements/</guid><comments>http://massively.joystiq.com/2010/08/10/cryptic-discusses-user-generated-content-and-future-improvements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div style="text-align: center;"><a href="http://startrekonline.com/node/2018"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/sto.jpg" alt="" /></a></div>
As <a href="http://startrekonline.com/"><em>Star Trek Online</em></a> concludes its shakedown cruise of the recent <a href="http://massively.joystiq.com/2010/08/05/captains-log-pros-and-cons-of-season-2/">Season 2.0 update</a>, players have turned their eyes to the future and pondered, "What's next?" Coming to their aid is <a href="http://massively.joystiq.com/category/star-trek-online"><em>STO's</em></a> executive producer Dan Stahl, who fields a large number of questions about upcoming features and works in progress in <a href="http://startrekonline.com/node/2018">the latest Ask Cryptic article</a>.<br />
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One of the inquiries covered was user-generated content, which Stahl confirmed would be coming -- at least in beta form -- with Season 3. <em>"We aren't discussing our specific plans just yet, but we do want the tools to be easy to use so that players can begin to create their own missions and episodes," </em>he said. <em> "This may or may not be the big secret project we are working on."</em><br />
<br />
Other questions into the future development of <em>Star Trek Online</em> included customizable ship interiors, the PvP system, bridge officer promotions, expanding the Sol System, the ability to play as a holographic character, and bridge officer voices. And for those standing at the edge of their captain's chairs, eager to sit down, don't fret: Cryptic is hard at work on the long-awaited "sit in chairs" feature. You can read the full <a href="http://startrekonline.com/node/2018">Ask Cryptic</a> over at <em>STO's</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/10/cryptic-discusses-user-generated-content-and-future-improvements/">Cryptic discusses user-generated content and future improvements for STO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Aug 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://startrekonline.com/node/2018>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/10/cryptic-discusses-user-generated-content-and-future-improvements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19587556/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/10/cryptic-discusses-user-generated-content-and-future-improvements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>beta</category><category>big-secret-project</category><category>bridge-officers</category><category>cryptic</category><category>cryptic-studios</category><category>dan-stahl</category><category>daniel-stahl</category><category>holographic-character</category><category>meet-interesting-new-races-and-shoot-to-kill</category><category>pvp</category><category>season-2</category><category>season-2.0</category><category>season-3</category><category>ship-interiors</category><category>sit-in-chairs</category><category>sol-system</category><category>star-trek-online</category><category>sto</category><category>user-generated-content</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 10 Aug 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[The Virtual Whirl: Linden Lab goes back to basics]]></title><link>http://massively.joystiq.com/2010/07/31/the-virtual-whirl-linden-lab-goes-back-to-basics/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/31/the-virtual-whirl-linden-lab-goes-back-to-basics/</guid><comments>http://massively.joystiq.com/2010/07/31/the-virtual-whirl-linden-lab-goes-back-to-basics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p><a href="http://massively.joystiq.com/category/the-virtual-whirl/"><img hspace="4" height="315" border="1" width="530" vspace="4" style="display: block; float: none; margin-left: auto; margin-right: auto;" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" alt="" /></a></p>
<p>Yesterday, Linden Lab's interim CEO Philip Rosedale and CFO/COO Bob Komin did a talk and Q&amp;A session in <a href="http://secondlife.com/"><em>Second Life</em></a> focused on where things were at, and where things were going. This week, on <a href="http://massively.joystiq.com/category/the-virtual-whirl/">The Virtual Whirl</a>, we're going to take a look at that session and see if some sense can't be made of it all.</p><p><a href="http://massively.joystiq.com/2010/07/31/the-virtual-whirl-linden-lab-goes-back-to-basics/" rel="bookmark">Continue reading <em>The Virtual Whirl: Linden Lab goes back to basics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/31/the-virtual-whirl-linden-lab-goes-back-to-basics/">The Virtual Whirl: Linden Lab goes back to basics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 Jul 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/31/the-virtual-whirl-linden-lab-goes-back-to-basics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19575888/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/31/the-virtual-whirl-linden-lab-goes-back-to-basics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bk-linden</category><category>bob-komin</category><category>business-models</category><category>featured</category><category>grace-mcdunnough</category><category>linden-lab</category><category>mark-kingdon</category><category>opinion</category><category>philip-linden</category><category>philip-rosedale</category><category>second-life</category><category>second-life-enterprise</category><category>second-life-viewer</category><category>the-virtual-whirl</category><category>treet.tv</category><category>user-generated-content</category><category>viewer-2.0</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 31 Jul 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Online operators avoid balls-up with football trademarks]]></title><link>http://massively.joystiq.com/2010/06/29/online-operators-avoid-balls-up-with-football-trademarks/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/29/online-operators-avoid-balls-up-with-football-trademarks/</guid><comments>http://massively.joystiq.com/2010/06/29/online-operators-avoid-balls-up-with-football-trademarks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://massively.com/tag/fifa"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/lcworldcupuniformcoversfullshot.jpg" alt="" /></a></div>
<p>The last time we saw any statistical data on overall awareness of intellectual property issues, it seemed that awareness of copyright and trademarks was quite appallingly low - and actual <em>accurate</em> knowledge about them was a very rare thing indeed.</p>
<p>Surprisingly few people seem to know their way around the don't-do basics, and with record numbers of trademarks being registered in recent years, it is actually nice to see that some online operators have got a firm grip on things this year.</p>
<p>Honestly, if you tossed a press release on our collective desk touting your virtual environment or MMOG having items or outfits available in support of the <a href="http://www.fifa.com/">2010 FIFA World Cup South Africa[TM]</a> ... well, it'd probably cause an avalanche of pizza boxes ... but <em>after</em> we got the mess cleared, we'd probably assume that your promotional stuff was littered with unlicensed FIFA trademarks. It's happened before.</p><p><a href="http://massively.joystiq.com/2010/06/29/online-operators-avoid-balls-up-with-football-trademarks/" rel="bookmark">Continue reading <em>Online operators avoid balls-up with football trademarks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/29/online-operators-avoid-balls-up-with-football-trademarks/">Online operators avoid balls-up with football trademarks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Jun 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/29/online-operators-avoid-balls-up-with-football-trademarks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19535380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/29/online-operators-avoid-balls-up-with-football-trademarks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>copyright</category><category>culture</category><category>fiesta-online</category><category>fifa</category><category>FIFA-World-Cup</category><category>free-to-play</category><category>gamigo</category><category>go4goal</category><category>intellectual-property</category><category>legal</category><category>linden-lab</category><category>mmo-industry</category><category>opinion</category><category>second-life</category><category>trademark</category><category>user-generated-content</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 29 Jun 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online warps to the next frontier in the latest State of the Game]]></title><link>http://massively.joystiq.com/2010/05/22/star-trek-online-warps-to-the-next-frontier-in-the-latest-state/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/22/star-trek-online-warps-to-the-next-frontier-in-the-latest-state/</guid><comments>http://massively.joystiq.com/2010/05/22/star-trek-online-warps-to-the-next-frontier-in-the-latest-state/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div style="text-align: center;"><a href="http://startrekonline.com/node/1730"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/sto.jpg" alt="" /></a></div>
Like dogged engineers in <a href="http://memory-alpha.org/wiki/Jefferies_tube">Jefferies tubes</a>, Cryptic's crew have been working feverishly to tune up <a href="http://startrekonline.com/node/1730"><em>Star Trek Online</em></a> to optimal performance. They haven't been quiet about communicating their accomplishments and intentions, either. As part of their ongoing efforts to keep players in the loop regarding <a href="http://massively.joystiq.com/category/star-trek-online"><em>STO</em></a> improvements, a <a href="http://startrekonline.com/node/1730">new State of the Game announcement</a> was released yesterday to look at the past, present and future of the title.<br />
<br />
After listing their accomplishments so far, Executive Producer Craig Zinkievich runs down a bullet point list of imminent additions to the game. Season 2 is almost here, and with it new minigames (<a href="http://massively.joystiq.com/2010/05/07/dabo-klingon-missions-and-diplomacy-heading-for-star-trek-onli/">such as Dabo</a>), the <a href="http://massively.joystiq.com/2010/05/07/dabo-klingon-missions-and-diplomacy-heading-for-star-trek-onli/">Federation Diplomatic Corps</a> (non-combat missions), weekly episodes, a level cap increase to Vice Admiral 1 and <a href="http://massively.joystiq.com/2010/03/05/stos-zinkievich-talks-interiors-and-more/">ship interiors</a>. Many other features that are "coming soon" include the Accolade feature and the Squad system -- the latter giving players of different levels the ability to temporarily adjust levels to facilitate grouping.<br />
<br />
Perhaps the most intriguing part of this already-packed State of the Game is a look at the not-so-distant future of <em>STO</em>, as Zinkievich teases a new faction (although no decisions have been made) and "user-generated content" of an unspecified nature. <a href="http://startrekonline.com/node/1730">Read the full report</a> and let Starfleet know how they're doing!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/22/star-trek-online-warps-to-the-next-frontier-in-the-latest-state/">Star Trek Online warps to the next frontier in the latest State of the Game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 May 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://startrekonline.com/node/1730>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/22/star-trek-online-warps-to-the-next-frontier-in-the-latest-state/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19487609/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/22/star-trek-online-warps-to-the-next-frontier-in-the-latest-state/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accolade</category><category>craig-Zinkievich</category><category>cryptic</category><category>cryptic-studios</category><category>dabo</category><category>faction</category><category>federation-diplomatic-corps</category><category>im-giving-it-all-ive-got-captain</category><category>jefferies-tube</category><category>level-cap</category><category>patch</category><category>season-2</category><category>ship-interiors</category><category>squad-system</category><category>star-trek-online</category><category>State-of-the-game</category><category>sto</category><category>user-generated-content</category><category>vice-admiral-1</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 22 May 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Marketplace traction with the UGC model and the closure of Metaplace]]></title><link>http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/</guid><comments>http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://massively.com/category/metaplace"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tan-metaplacec1-1261453100.jpg" /></a></div>
<p><a href="http://massively.joystiq.com/2009/12/21/metaplace-announces-january-1st-shutdown/">As you read last night</a>, the UGC (user-generated-content) virtual environment side of <a href="http://metaplace.com/"><em>Metaplace</em></a> is shuttering on New Year's Day, 2010, just a scant couple of weeks away.</p>
<p>"<em>The reason?</em>" says company president Koster. "<em>Well, it just hasn't gotten traction.</em>"</p>
<p>Nor should it have at this stage, really. <a href="http://massively.com/category/metaplace"><em>Metaplace</em></a> only <a href="http://massively.joystiq.com/2009/05/17/metaplace-open-beta-is-on/">went into open beta in May this year</a>, meaning that it is closing before it really launched. We believe that is several years too soon for traction with its (now canceled) model.</p><p><a href="http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/" rel="bookmark">Continue reading <em>Marketplace traction with the UGC model and the closure of Metaplace</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/">Marketplace traction with the UGC model and the closure of Metaplace</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Dec 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19290254/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/22/marketplace-traction-with-the-ugc-model-and-the-closure-of-metap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>betas</category><category>blue-mars</category><category>business-models</category><category>culture</category><category>lively</category><category>metaplace</category><category>metaplace-closing</category><category>opinion</category><category>raph-koster</category><category>second-life</category><category>ugc</category><category>user-generated-content</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 22 Dec 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Property, Second Life, backups and you]]></title><link>http://massively.joystiq.com/2009/12/15/property-second-life-backups-and-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/15/property-second-life-backups-and-you/</guid><comments>http://massively.joystiq.com/2009/12/15/property-second-life-backups-and-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a style="" href="http://massively.com/tag/copyright"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/tan-desk-job-225-1256960028.jpg" alt="" /></a>When we're logged into <a href="http://secondlife.com/"><em>Second Life</em></a> and discussing various products, items, goods and clothing, we'll often refer to owning something that we've purchased. It's a very natural sort of metaphor. We're not, however, under any actual illusion that we <em>own</em> the items in question.</p>
<p>We read the <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> <a href="http://secondlife.com/corporate/tos.php">Terms of Service</a> when we signed up, and we're well-aware that we haven't been given ownership of the virtual goods we paid for, nor has any purchase taken place in the legal sense.</p><p><a href="http://massively.joystiq.com/2009/12/15/property-second-life-backups-and-you/" rel="bookmark">Continue reading <em>Property, Second Life, backups and you</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/15/property-second-life-backups-and-you/">Property, Second Life, backups and you</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Dec 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/15/property-second-life-backups-and-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19281727/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/15/property-second-life-backups-and-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>copyright</category><category>dmca</category><category>legal</category><category>linden-lab</category><category>opinion</category><category>property-rights</category><category>second-life</category><category>sl-tos</category><category>terms-of-service</category><category>user-generated-content</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 15 Dec 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[User-generated-content, business models and funding]]></title><link>http://massively.joystiq.com/2009/07/14/user-generated-content-business-models-and-funding/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/14/user-generated-content-business-models-and-funding/</guid><comments>http://massively.joystiq.com/2009/07/14/user-generated-content-business-models-and-funding/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://massively.joystiq.com/2008/02/08/dwell-on-it-the-pitch/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/tan-pitch-teaser.jpg"  alt="" /></a>User-generated content is a contentious topic that puts developers, publishers, investors and ultimately users at odds with each-other. <a href="http://massively.joystiq.com/2008/02/08/dwell-on-it-the-pitch/">Investors and publishers often react with frank disbelief</a> at the idea of allowing users to create their own content, but setups like <em>Facebook</em> and <a href="http://secondlife.com/"><em>Second Life</em></a> enjoy considerable commercial success.</p>
<p>Facebook's 2008 revenue was estimated to be somewhat in excess of US$200 million for 2008, while <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> is estimated to have achieved somewhere between 100-200 million USD in the same period. User-generated content (UGC) <em>can</em> be highly profitable, but whether getting into those profitable situations, and moreover <em>sustaining</em> them is a whole other issue.</p><p><a href="http://massively.joystiq.com/2009/07/14/user-generated-content-business-models-and-funding/" rel="bookmark">Continue reading <em>User-generated-content, business models and funding</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/14/user-generated-content-business-models-and-funding/">User-generated-content, business models and funding</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Jul 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/14/user-generated-content-business-models-and-funding/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19095702/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/14/user-generated-content-business-models-and-funding/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>culture</category><category>facebook</category><category>linden-lab</category><category>mmo-industry</category><category>second-life</category><category>ugc</category><category>user-generated-content</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 14 Jul 2009 09:00:00 EST</pubDate></item></channel></rss>
