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Posts tagged user-generated-content

Blade & Soul adds first player-designed costume

When you think of player-generated content or in-game assets, chances are that Blade & Soul isn't the first title that springs to mind. Maybe it should, though, if a new video at MMO Culture is a portend of things to come. The fantasy martial arts MMO recently added its first player-designed...

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PlanetSide 2's Player Studio functionality now live

We told you last week about PlanetSide 2's foray into the player-generated content realm courtesy of SOE's Player Studio initiative. Today we're happy to tell you that the update is live! US-based players may "download sample geometry, learn how virtual items are constructed, and try designing...

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Hi-Rez's Todd Harris argues Tribes: Ascend is a 'complete' and 'content-rich' experience

We reported earlier this week that Hi-Rez decided to stop updating Tribes Ascend in favor of user mapmaking tools because the studio feels that the Tribes experience is "complete" as-is. In a follow-up interview with Rock, Paper, Shotgun, Hi-Rez's Todd Harris has now discussed the development...

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Hi-Rez exploring Tribes: Ascend user mapmaking tools

Tribes: Ascend may be on Hi-Rez Studios' back burner, but that doesn't mean the game is dead. Rock, Paper, Shotgun recently interviewed CEO Todd Harris, who said that Ascend will be getting user-generated mapmaking tools at some point. "The one thing we're going to be working on next is a path...

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Leaderboard: How do you like your player-generated content?

I'm a big fan of player-generated content. User-authored stuff, when done right, is usually more interesting to me than dev-authored stuff, and my ideal MMO features toolsets built by devs and content built by players. The key phrase is "when done right," though, because to some people,...

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Player-driven economy 'at the very heart' of Pathfinder's design

Need some light reading material? Skip the latest Pathfinder Online dev blog, then! The update is typically verbose, but that's to be expected when discussing a sandbox title with a mile-long feature list. GoblinWorks' Ryan Dancey writes about the player-driven economy which is "at the very...

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A Mystical Land changes name to Villagers & Heroes, adds content

Remember A Mystical Land? Well, forget about it, at least under that name. Mad Otter and Neonga have sent out a press release announcing that the title is now called Villagers & Heroes in an effort to "better match the content and focus of the game." The name change isn't the only change,...

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Neverwinter counters Foundry exploit by nerfing XP rate

Cryptic is cracking down on player-created missions that utilize certain exploits to gain XP faster than normal in Neverwinter's Foundry. While the studio temporarily banned authors for making these missions in the Foundry, it looks as though a recent patch has addressed the situation by "tweaking"...

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Leaderboard: What's your favorite player-generated content tool?

Neverwinter recently launched, and Cryptic's Forgotten Realms MMO brought with it a substantial player-generated content toolset called the Foundry. The Foundry isn't the first of its kind, however, or even the first of its name. Star Trek Online boasts an earlier version of Cryptic's Foundry, and...

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Pathfinder producer talks player-generated content, archetypes, and more

Goblinworks' CEO Ryan Dancy recently guested on the DM Fiat podcast. The Pathfinder Online producer had plenty to say about the tabletop RPG that's invading the MMO space, including nuggets about Pathfinder's extensive guild/settlement system, the River Kingdoms and expanding beyond them, and...

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