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Posts tagged user-generated-content

A Mystical Land changes name to Villagers & Heroes, adds content

Remember A Mystical Land? Well, forget about it, at least under that name. Mad Otter and Neonga have sent out a press release announcing that the title is now called Villagers & Heroes in an effort to "better match the content and focus of the game." The name change isn't the only change, ...

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Neverwinter counters Foundry exploit by nerfing XP rate

Cryptic is cracking down on player-created missions that utilize certain exploits to gain XP faster than normal in Neverwinter's Foundry. While the studio temporarily banned authors for making these missions in the Foundry, it looks as though a recent patch has addressed the situation by "tweaking" ...

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Leaderboard: What's your favorite player-generated content tool?

Neverwinter recently launched, and Cryptic's Forgotten Realms MMO brought with it a substantial player-generated content toolset called the Foundry. The Foundry isn't the first of its kind, however, or even the first of its name. Star Trek Online boasts an earlier version of Cryptic's Foundry, and ...

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Pathfinder producer talks player-generated content, archetypes, and more

Goblinworks' CEO Ryan Dancy recently guested on the DM Fiat podcast. The Pathfinder Online producer had plenty to say about the tabletop RPG that's invading the MMO space, including nuggets about Pathfinder's extensive guild/settlement system, the River Kingdoms and expanding beyond them, and ...

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Neverwinter Days: Can the Foundry succeed?

For many gamers, the name "Neverwinter" goes hand-in-hand with player-created content. BioWare's 2002 Neverwinter Nights and the 2006 sequel allowed players to whip up their own story modules for friends and strangers to enjoy. While many RPGs put us on the receiving end of the developer's ...

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Slap a rocket on a pig: WildStar's modding and PGC community

At January's WildStar press event, I had the opportunity to chat with several of Carbine's developers about something near and dear to my heart: modding. During my personal demo, Jeremy Gaffney remarked offhandedly -- twice! -- that people don't really want to play the UI; they want to play the ...

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The Repopulation to feature instanced, open-world, and player city housing

MMO player housing usually comes in one of two varieties: instanced or open-world. The Repopulation, on the other hand, will feature both as well as a third option tied to player-owned cities. The instanced housing will be available to everyone, though players of different factions will be ...

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Xsyon architecture contest runs through January 13

It's been nine months since Xsyon's last architecture contest, and Notorious Games has kicked off a new competition to recognize the most creative tribes in the post-apocalyptic sandbox title. Submissions will be judged on originality, uniqueness, design, layout, and beautification. The contest ...

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Extensive ArcheAge housing guide released

Ready for some more ArcheAge-related torture? Nope, we still have no idea when the game is headed West, but we do have a better idea about the game's extensive housing system thanks to a new guide at ArcheAge Source. Houses are placed in the open world as opposed to the instances found in many ...

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Chaos Theory: Why you should be excited for The Secret World's Issue #4

Dayum. I have to say that The Secret World's Issue #4 update looks pretty funking sweet. Despite the tough times endured by the title over the summer and after the subsequent Funcom layoffs, all signs point to growth for the game and its dedicated players going forward. Join me after the cut ...

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