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Posts tagged user-generated-content

Now you can get paid for making War Thunder content

Want to make a little real-world money from your War Thunder addiction? Now you can thanks to Gaijin's newly announced revenue-sharing initiative. In April of 2014, the devs released the War Thunder CDK which allows users to make their own content in the form of missions, locations, and vehicle...

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Trove: 'Let everything in the game be made by the community'

User-generated content isn't just a pipe dream of the Trove team; it's the central tenet of its design philosophy. In a new video, the devs talk about why allowing players to design the world, both inside the game and outside of it, is vital to drawing the community into it. One of the results...

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Shards backers can play as soon as Kickstarter campaign completes

Citadel is kicking off week two of its Shards Online Kickstarter with new incentives for backing the multiverse sandbox. Shards is different from other crowdfunded MMOs in that there is a "fully playable build available now," the company explains. As such, backers will get in the game "as soon...

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SOE's new Player Server initiative debuting in H1Z1

Did you watch SOE's late-breaking H1Z1 livestream last night? Are you excited for the zombie survival sandbox MMO? Well, here's another nugget to chew on courtesy of CEO John Smedley and his Twitter feed. The game will feature private servers. Today I'd like to announce H1Z1 will be the first...

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War Thunder's 1.39 update adds player-generated content and more

Gaijin has published War Thunder's 1.39 update. The patch introduces new aircraft including the F-82 Twin Mustang and the F-84 Thunderjet. There's also a new Kursk map and associated missions for War Thunder's various game modes. What else is new in 1.39? How about PvP ladders, progression...

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Ultima, WAR, DaoC vets form Citadel Studios, announce player-driven Shards title

What do you get when you combine the dev talents of Derek Brinkmann, Chris Ondrus and Tim Cotten? Apparently you get a new firm called Citadel Studios which is building an Ultima Online-inspired "game that will enable players to customize their experience and change the face of player collaboration...

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Star Citizen passes $40 million, details player-driven Galactapedia

Star Citizen has officially cracked the $40 million crowdfunding mark. Cloud Imperium boss Chris Roberts penned another celebratory letter, which details the two backer-voted star systems unlocked as a result of surpassing the magic number. Roberts also unveiled the newest stretch goal, which...

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War Thunder Golden Battles event starts March 9

If you haven't played Gaijin's War Thunder World War II combat simulator in a while, it's a good time to return and check out some of the changes implemented over the last couple of months. Beginning Sunday, March 9th, players may receive up to 600 pieces of premium in-game currency per day as part...

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SOE's Smedley: Sandbox gaming is 'at the core of everything we're doing'

John Smedley's got a new blog, and he's kicked it off with an explanation of SOE's decision to make sandbox MMOs going forward. If you're already a sandbox fan, much of what he says is restating the obvious, from the belief that content-driven themepark models are unsustainable to the notion that...

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Blade & Soul adds first player-designed costume

When you think of player-generated content or in-game assets, chances are that Blade & Soul isn't the first title that springs to mind. Maybe it should, though, if a new video at MMO Culture is a portend of things to come. The fantasy martial arts MMO recently added its first player-designed...

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Why I Play: ArcheAge

Posted on Oct 30th 2014 12:00PM

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