<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Second Life rolls out Linden Realms publicly on December 1st]]></title><link>http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/</guid><comments>http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/"><img alt="Next month, raid content." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/sl-game-epl-1130.jpg" /></a></div>
Something very unusual is coming to <em><a href="http://massively.joystiq.com/category/Second-Life/">Second Life</a></em> on December 1st: a game. All right, that in and of itself isn't all that unusual, since the virtual world has long empowered users to create their own systems and their own games. But this is still something different because it's not a user-created game. <em><a href="http://massively.joystiq.com/tag/Linden-Realms/">Linden Realms</a></em> has been developed specifically by <a href="http://massively.joystiq.com/tag/Linden-Lab/">Linden Lab</a>, and <a href="http://dwellonit.taterunino.net/2011/11/30/linden-realms-set-to-launch-to-the-public-tomorrow/">as of December 1st</a> all users will be able to experience what a first-party game for the virtual environment feels like.<br />
<br />
<em>Second Life</em> content creators will, rather unfortunately, be facing off against an in-house project. Luckily, the tools used in the development of <em>Linden Realms</em> will also be made available to the community, giving everyone a chance to play with the new tools and improve upon gameplay experiences. Whether or not this is a good thing or not for the game's overall health remains to be seen, but it may well provide an interesting boost to the community's user-created content.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/">Second Life rolls out Linden Realms publicly on December 1st</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Nov 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20118134/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-content</category><category>development</category><category>gameplay</category><category>games</category><category>linden-lab</category><category>linden-labs</category><category>linden-realms</category><category>sandboxes</category><category>second-life</category><category>sl</category><category>user-created-content</category><category>virtual-worlds</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 30 Nov 2011 21:00:00 EST</pubDate></item><item><title><![CDATA['Quality concerns' keep user-created content out of World of Warcraft]]></title><link>http://massively.joystiq.com/2011/10/11/quality-concerns-keep-user-created-content-out-of-world-of-war/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/11/quality-concerns-keep-user-created-content-out-of-world-of-war/</guid><comments>http://massively.joystiq.com/2011/10/11/quality-concerns-keep-user-created-content-out-of-world-of-war/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/11/quality-concerns-keep-user-created-content-out-of-world-of-war/"><img alt="Pictured: quality." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/wow-quality-epl-1011.jpg" /></a></div>
User-created content can be a real hornet's nest in any game. When the user-created content systems are done correctly, you get a lot of new and imaginative content in the game straight from the players. But it's the question of what happens when it goes wrong that keeps user-created content out of <a href="http://www.wowinsider.com"><em>World of Warcraft</em></a>, according to <a href="http://massively.joystiq.com/tag/ChrisMetzen/">Chris Metzen</a>. As Metzen put it <a href="http://www.pcgamer.com/2011/10/11/blizzard-talks-user-created-content-in-wow-writing-for-titan/">in a recent GDC online panel</a>, while he loves the idea and the team does bring it up from time to time, there's a concern about whether or not the regular level of content would meet the standards of quality the team expects for game content.<br />
<br />
Metzen also discussed some of the pressures the <a href="http://massively.joystiq.com/tag/Blizzard/">Blizzard</a> staff faces with <em><a href="http://massively.joystiq.com/tag/Titan/">Titan</a></em>'s design, since the game is explicitly not set in one of the company's existing and long-running franchises. While he doesn't reveal any major details regarding the upcoming game, if you're eager for every scrap of information about the secretive project, it's well worth taking a look.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/11/quality-concerns-keep-user-created-content-out-of-world-of-war/">'Quality concerns' keep user-created content out of World of Warcraft</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Oct 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/11/quality-concerns-keep-user-created-content-out-of-world-of-war/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20079316/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/11/quality-concerns-keep-user-created-content-out-of-world-of-war/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>blizzard</category><category>blizzard-entertainment</category><category>chris-metzen</category><category>gdc-online</category><category>gdc-online-2011</category><category>titan</category><category>user-content</category><category>user-created-content</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 11 Oct 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What do you consider "good" player-created content?]]></title><link>http://massively.joystiq.com/2010/12/29/the-daily-grind-what-do-you-consider-good-player-created-cont/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/29/the-daily-grind-what-do-you-consider-good-player-created-cont/</guid><comments>http://massively.joystiq.com/2010/12/29/the-daily-grind-what-do-you-consider-good-player-created-cont/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://www.startrekonline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/sto-foundry-epl-1227.jpg" /></a></div>
<a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> might be the most recent game to <a href="http://massively.joystiq.com/2010/12/23/captains-log-creating-my-first-mission-in-the-foundry/">prepare for the player-created content bandwagon</a>, but it's far from the only one. Yet every time tools are released to allow players to make their mark, the same complaint arises -- there's no easy way to sort the good content easily from the bad. Which is a fair complaint, until you stop to realize that there's not really a good definition available of what would qualify as good content. After all, when you let players make anything, one man's trash will be another man's treasure.<br />
<br />
Some people like content that optimizes rewards, making the most efficient use possible of time for leveling a character toward the cap. Others prefer a well-crafted story, with no real consideration for whether or not the content is rewarding. And still others prefer a challenge, something harder than the official content, a chance to really see what players can accomplish when pushed to the limit. Whether it's in <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> or <a href="http://www.ryzom.com"><em>Ryzom</em></a>, what do you look for out of player-generated content? What do you think of as good content and what do you think of as bad?<br />
<br />
<img vspace="0" hspace="0" border="0" align="left" style="padding-right: 10px;" alt="" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/29/the-daily-grind-what-do-you-consider-good-player-created-cont/">The Daily Grind: What do you consider "good" player-created content?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Dec 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/29/the-daily-grind-what-do-you-consider-good-player-created-cont/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19778439/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/29/the-daily-grind-what-do-you-consider-good-player-created-cont/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>culture</category><category>opinion</category><category>player-generated-content</category><category>quality</category><category>quality-content</category><category>ryzom</category><category>star-trek-online</category><category>sto</category><category>tdg</category><category>the-daily-grind</category><category>user-created-content</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 29 Dec 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[LEGO Universe content keeps building toward the future]]></title><link>http://massively.joystiq.com/2010/12/20/lego-universe-content-keeps-building-toward-the-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/20/lego-universe-content-keeps-building-toward-the-future/</guid><comments>http://massively.joystiq.com/2010/12/20/lego-universe-content-keeps-building-toward-the-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; "><a href="http://universe.lego.com"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/luni-ugic-530.jpg" /></a></div>
With nothing stopping players save for what their imagination can come up with, the worlds of <em><a href="http://universe.lego.com">LEGO Universe</a></em> have been exploding with content since launch. As a matter of fact, in the last month the moderation team has approved over 86,000 different player-created spaces that offer tons of unique and interesting <a href="http://massively.joystiq.com/category/LEGO-Universe/"><em>LEGO Universe</em></a> content so it can be shared with other players in the game. Add to that <a href="http://massively.joystiq.com/tag/Netdevil/">Netdevil</a>'s push for new content including the Frostfell holiday area, as well as special LEGO World Builder League zones, and there's quite a bit of new content in the game since launch. <br />
<br />
According to information from the <a href="http://massively.joystiq.com/tag/LEGOGroup/">LEGO Group</a> and Netdevil, the plans for 2011 are even more ambitious. Future content updates will offer <em>LEGO Unvierse</em> players the chance to interact with the LEGO factional leaders and further help push the maelstrom forces back -- unlocking new worlds and storylines in the process. The other interesting thing of note is the plan to add an all-new LEGO IP into <em>LEGO Universe</em> in 2011. In the meantime, check out the new screenshots and video offering a look at some of the myriad creations players are already enjoying in-game.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/lego-universe-main-gallery/">LEGO Universe Main Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/lego-universe-main-gallery/#4464620"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/legommog-2011-08-31-14-16-16-82_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lego-universe-main-gallery/#4464617"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/legommog-2011-08-31-14-14-32-15_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lego-universe-main-gallery/#4464614"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/legommog-2011-08-31-14-12-08-51_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lego-universe-main-gallery/#4464612"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/legommog-2011-08-31-14-09-24-14_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lego-universe-main-gallery/#4464611"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/legommog-2011-08-31-14-03-08-90_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2010/12/20/lego-universe-content-keeps-building-toward-the-future/" rel="bookmark">Continue reading <em>LEGO Universe content keeps building toward the future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/20/lego-universe-content-keeps-building-toward-the-future/">LEGO Universe content keeps building toward the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 Dec 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/20/lego-universe-content-keeps-building-toward-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19770209/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/20/lego-universe-content-keeps-building-toward-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gazillion</category><category>gazillion-entertainment</category><category>lego</category><category>lego-company</category><category>lego-group</category><category>LEGO-Universe</category><category>netdevil</category><category>new-area</category><category>new-content</category><category>new-creations</category><category>screenshot</category><category>screenshots</category><category>user-created-content</category><category>user-generated-content</category><category>video</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Mon, 20 Dec 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Funcom and Stray Bullet license Allegorithmic's Substance Air platform for their MMOs]]></title><link>http://massively.joystiq.com/2009/07/16/funcom-and-stray-bullet-license-allegorithmics-substance-air-pl/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/16/funcom-and-stray-bullet-license-allegorithmics-substance-air-pl/</guid><comments>http://massively.joystiq.com/2009/07/16/funcom-and-stray-bullet-license-allegorithmics-substance-air-pl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=24424"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/subair225.jpg"  alt="" /></a>Two developers have simultaneously turned to a brand new texturing solution for their future MMOs, <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24424">according to Gamasutra</a>.  Both <a href="http://www.funcom.com">Funcom</a> and <a href="http://www.straybulletgames.com">Stray Bullet</a> have licensed Allegorithmic's "<a href="http://www.allegorithmic.com/?PAGE=PRODUCTS.substance">Substance Air</a>" middleware package, a new set of programs that lets developers keep high resolution textures as extremely small files and even let users modify textures for in-game customization options.<br /><br />Funcom is almost a given for which game this would apply to, as <em><a href="http://www.darkdaysarecoming.com/">The Secret World</a> </em>is the only game currently on their radar.  Stray Bullet, best known as the creators of <a href="http://www.straybulletgames.com/products/shadowbane.shtml"><em>Shadowbane</em></a>, is a bit trickier when it comes to saying how it will impact on their new MMO offering.<br /><br />Simply known as <a href="http://www.straybulletgames.com/forums/forumdisplay.php?f=27">the "future fantasy MMO</a>," Stray Bullet has <a href="http://www.straybulletgames.com/forums/showthread.php?t=4651">also licensed Simutronics's HeroEngine</a>, the same engine that's currently powering <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a>.  What they're up to is anyone's guess, but the presence of the extremely versatile HeroEngine and the addition of Substance Air could be pointing to a nice level of user-customization and/or "on-the-fly" developing coming with their latest unannounced fantasy offering.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/16/funcom-and-stray-bullet-license-allegorithmics-substance-air-pl/">Funcom and Stray Bullet license Allegorithmic's Substance Air platform for their MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Jul 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=24424>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/16/funcom-and-stray-bullet-license-allegorithmics-substance-air-pl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19100524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/16/funcom-and-stray-bullet-license-allegorithmics-substance-air-pl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>customization</category><category>funcom</category><category>heroengine</category><category>middleware</category><category>shadowbane</category><category>simutronics</category><category>star-wars-the-old-republic</category><category>stray-bullet</category><category>stray-bullet-games</category><category>substance-air</category><category>texturing</category><category>the-secret-world</category><category>user-created-content</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 16 Jul 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[MetaPlace closes in on first beta stage]]></title><link>http://massively.joystiq.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/</guid><comments>http://massively.joystiq.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://massively.joystiq.com/category/metaplace/"><img hspace="4" border="1" align="middle" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/metaplacelogo71708.jpg" alt="" /></a><br /></div>
Ever want to tighten up the graphics in your own game or interactive environments without going to a video game design college? Okay bad joke, but that only a small part of the plan with Areae's <a href="http://www.metaplace.com"><em>MetaPlace</em></a>. The project envisioned by <a href="http://en.wikipedia.org/wiki/Raph_Koster">Raph Koster</a> will give users a dynamic platform and the accessibility to create embeddable shared virtual spaces, interactive games, and or a mish-mashing combination. News has been light but there are some new <a href="http://www.metaplace.com/blog/66.html">updates on the latest <em>MetaPlace</em> blog</a>. Tami "Cuppycake" Baribeau shares some development accomplishments that took place over the past year and states <em>MetaPlace</em> is nearing the first closed beta stage! <br /><br />What's genius is the <a href="http://massively.joystiq.com/2008/05/27/metaplace-designers-seek-users-advice-for-badge-system/">planned badge and achievement system</a> intended to encourage user participation. The more users share creations, explore, customize, invite, and participate in numerous other activities they'll unlock badges. No, they won't be stored away in a virtual closed account space all sad and lonely. Instead your friends can check them out and probably earn a badge in the process. Who knows what will end up unlocking a badge, but we love collecting things. All thanks to optional and fun achievement systems.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/">MetaPlace closes in on first beta stage</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jul 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaplace.com/blog/66.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1259693/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areae</category><category>betas</category><category>cuppycake</category><category>embed-space</category><category>meta-place</category><category>metaplace</category><category>mp</category><category>raph-koster</category><category>tami-baribeau</category><category>user-created-content</category><category>virtual-space</category><category>virtual-worlds</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Thu, 17 Jul 2008 21:30:00 EST</pubDate></item><item><title><![CDATA[Lego Universe revamps website and opens the creation lab]]></title><link>http://massively.joystiq.com/2008/07/06/lego-universe-revamps-website-and-opens-the-creation-lab/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/06/lego-universe-revamps-website-and-opens-the-creation-lab/</guid><comments>http://massively.joystiq.com/2008/07/06/lego-universe-revamps-website-and-opens-the-creation-lab/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/lego-universe/" rel="tag">LEGO Universe</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><div align="center"><a href="http://massively.joystiq.com/category/lego-universe/"><img hspace="4" border="1" align="middle" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/legou7608.jpg" alt="" /></a><br />
<div align="left">One Lego brick after another, you build for months on end in the <a href="http://universe.lego.com/en-us/Default.aspx"><em>Lego Universe</em></a>. You want your creation there with you, physically for your fingers to grapple with. You purchase your creation and an exact replica of every virtual Lego brick you used to mold your online creation is sitting on your desk the following week. That's <a href="http://massively.joystiq.com/2008/05/03/lego-universe-announces-upcoming-features/">one of the interesting and genius ideas</a> being planned for <em>Lego Universe</em>, and the website for the game was recently revamped and offers new interactive features for Lego fans of all ages. <br /><br />The one part of the site that stands out is the <a href="http://universe.lego.com/en-us/creationlab/Default.aspx">creation lab</a>. Users can submit their own Lego designs, stories, and even art to help inspire the development team. The <em>Lego Universe</em> is all about user created content, players sharing their own stories through the Lego medium, and the site is already harnessing a strong community. There's also a new <em>Lego Universe</em> logo, and <a href="http://universe.lego.com/en-US/NewsNetwork/Story.aspx?id=74160">this post that talks about the process the team undertook</a> including tapping into the user submissions and using them as a synergy to get to the final version. <br /><br />The <em>Lego Universe</em> beta is rumored to start in August and those who<a href="http://universe.lego.com/en-us/Subscription/default.aspx"> sign up for the <em>Lego Universe</em> newsletter</a> will be notified when signups go live before the news is announced on the site. Devs, please don't nerf the red bricks in the first patch! <br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/06/lego-universe-revamps-website-and-opens-the-creation-lab/">Lego Universe revamps website and opens the creation lab</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Jul 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://universe.lego.com/en-us/Default.aspx>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/06/lego-universe-revamps-website-and-opens-the-creation-lab/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1246788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/06/lego-universe-revamps-website-and-opens-the-creation-lab/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bricks</category><category>creation-lab</category><category>lego</category><category>lego-universe</category><category>lego-universe-logo</category><category>netdevil</category><category>user-created-content</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sun, 06 Jul 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Why user-generated content matters in MMOs]]></title><link>http://massively.joystiq.com/2008/06/21/why-user-generated-content-matters-in-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/21/why-user-generated-content-matters-in-mmos/</guid><comments>http://massively.joystiq.com/2008/06/21/why-user-generated-content-matters-in-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://massively.joystiq.com/tag/social-gaming-summit"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/usercreatedsidebarage.jpg" /></a>The <a href="http://www.socialgamingsummit.com/">Social Gaming Summit</a>, held in San Francisco last Friday, has been <a href="http://massively.joystiq.com/tag/social-gaming-summit">explored here on the site</a> by our own Akela Talamasca. Today the Worlds in Motion blog has a great writeup of <a href="http://www.worldsinmotion.biz/2008/06/panel_why_usergenerated_conten.php">a panel on user-generated content</a>, with an emphasis on how that concept applies to online gaming. Industry luminaries including Three Rings' <a href="http://massively.joystiq.com/tag/daniel-james">Daniel James</a> touched base with attendees on what makes user content so compelling, why users create, and what game makers can do to incorporate player creations.<br /><br />Most interesting was their observation that virtual spaces were more important than virtual <strong>worlds</strong> per se. Jeremy Monroe, Director of Business Development for the makers of <a href="http://www.habbo.com/"><em>Habbo Hotel</em>,</a> offered this: <em>"You have to make sure that you're bringing content that is suitable to all players in the world. So when we bring a piece of content that skews to one demographic we have to make sure that we bring more content that skews to the other demographics. Some games try to create different servers, such as a PvP vs. PvP situation. You have to give everybody equal opportunity and an equal number of tools to express themselves."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/21/why-user-generated-content-matters-in-mmos/">Why user-generated content matters in MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Jun 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.worldsinmotion.biz/2008/06/panel_why_usergenerated_conten.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/21/why-user-generated-content-matters-in-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1232085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/21/why-user-generated-content-matters-in-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daniel-james</category><category>mmos</category><category>social-gaming</category><category>social-gaming-summit</category><category>user-created-content</category><category>virtual-spaces</category><category>virtual-worlds</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sat, 21 Jun 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Twenty-five moo-cows down a level 70 mage in user-created raid]]></title><link>http://massively.joystiq.com/2008/01/08/twenty-five-moo-cows-down-a-level-70-mage-in-user-created-raid/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/08/twenty-five-moo-cows-down-a-level-70-mage-in-user-created-raid/</guid><comments>http://massively.joystiq.com/2008/01/08/twenty-five-moo-cows-down-a-level-70-mage-in-user-created-raid/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a></p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/KpLsyk076Cc&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/KpLsyk076Cc&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> <br /> In an amusing spin on user created content, the Horde guild Eagles Pride on Malygos decided to <a href="http://forums.worldofwarcraft.com/thread.html?topicId=3773251264&amp;sid=1&amp;pageNo=1">make their own raid boss encounter</a>. Sound impossible? Not if you take the time to figure out how to balance things out, as this lot of moo-cows did. Twenty-five level 1 Tauren went head to head against a level 70 frost mage. Using macros and set out scripts, the fight had four phases to it, and took about 10 minutes to complete. They describe the encounter as reminiscent of Shades of Aran. The concept is fairly amusing in and of itself, and shows a good deal of creativity. The only problems with the operation of the fight was that they couldn't find a good way to manage aggro, and spell resistance makes casting in this kind of fight next to impossible.<br /><br />Another video of the encounter (with slightly more annoying music) can be found after the jump, and shows it from the perspective of a raider, as well as some of their first few wipes. Color us amused.<p><a href="http://massively.joystiq.com/2008/01/08/twenty-five-moo-cows-down-a-level-70-mage-in-user-created-raid/" rel="bookmark">Continue reading <em>Twenty-five moo-cows down a level 70 mage in user-created raid</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/08/twenty-five-moo-cows-down-a-level-70-mage-in-user-created-raid/">Twenty-five moo-cows down a level 70 mage in user-created raid</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Jan 2008 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.worldofwarcraft.com/thread.html?topicId=3773251264&amp;sid=1&amp;pageNo=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/08/twenty-five-moo-cows-down-a-level-70-mage-in-user-created-raid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1080463/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/08/twenty-five-moo-cows-down-a-level-70-mage-in-user-created-raid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>eagles-pride</category><category>malygos</category><category>raid</category><category>tauren</category><category>user-created-content</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 08 Jan 2008 08:45:00 EST</pubDate></item><item><title><![CDATA[Flying Lab unfurls second round of flag-making contest]]></title><link>http://massively.joystiq.com/2007/10/26/flying-lab-unfurls-second-round-of-flag-making-contest/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/10/26/flying-lab-unfurls-second-round-of-flag-making-contest/</guid><comments>http://massively.joystiq.com/2007/10/26/flying-lab-unfurls-second-round-of-flag-making-contest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/" rel="tag">Pirates of the Burning Sea</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/fan-art/" rel="tag">Fan art</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/10/piratesflagbattle.jpg" alt="" /><br /></div>
In the seventeenth century, it was a fairly well known fact that pirates just weren't very creative folk. Swashbucklers? Sure. Dastardly dogs? Absolutely. Drunken, whoring scallywags? Even on their worst days. But they couldn't put a brush to a canvas if their very lives depended on it. Consequently, Flying Lab Studios has <a href="http://www.burningsea.com/page/news/article&amp;article_id=10455">put out a bounty</a> on creative pirate-lovers, offering fame and fortune in exchange for flag-designs to adorn the NPC pirate ships in <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/"><em>Pirates of the Burning Sea</em></a>.<br /><br />In a <a href="http://www.burningsea.com/forums/showthread.php?p=619524#post619524">related forum thread</a>, they've given the backgrounds on a number of gangs to offer inspiration to erstwhile flag-makers, as well as offering tips and submission guidelines for those new to the art. We weren't able to track down what specific kind of loot they're giving winners, but the prospect of having user content included in a retail game is almost exciting enough on its own.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/10/26/flying-lab-unfurls-second-round-of-flag-making-contest/">Flying Lab unfurls second round of flag-making contest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Oct 2007 10:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.burningsea.com/page/news/article&amp;article_id=10455>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/10/26/flying-lab-unfurls-second-round-of-flag-making-contest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1022101/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/10/26/flying-lab-unfurls-second-round-of-flag-making-contest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>contests</category><category>flags</category><category>Flying-Labs-Studios</category><category>pirates</category><category>pirates-of-the-burning-sea</category><category>potbs</category><category>user-created-content</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Fri, 26 Oct 2007 10:08:00 EST</pubDate></item></channel></rss>
