| Mail |
You might also like: WoW Insider, Joystiq, and more

Posts tagged user-created-content

Second Life rolls out Linden Realms publicly on December 1st

Something very unusual is coming to Second Life on December 1st: a game. All right, that in and of itself isn't all that unusual, since the virtual world has long empowered users to create their own systems and their own games. But this is still something different because it's not a user-created...

Continue Reading

'Quality concerns' keep user-created content out of World of Warcraft

User-created content can be a real hornet's nest in any game. When the user-created content systems are done correctly, you get a lot of new and imaginative content in the game straight from the players. But it's the question of what happens when it goes wrong that keeps user-created content out...

Continue Reading

The Daily Grind: What do you consider "good" player-created content?

Star Trek Online might be the most recent game to prepare for the player-created content bandwagon, but it's far from the only one. Yet every time tools are released to allow players to make their mark, the same complaint arises -- there's no easy way to sort the good content easily from the bad....

Continue Reading

LEGO Universe content keeps building toward the future

With nothing stopping players save for what their imagination can come up with, the worlds of LEGO Universe have been exploding with content since launch. As a matter of fact, in the last month the moderation team has approved over 86,000 different player-created spaces that offer tons of unique...

Continue Reading

Funcom and Stray Bullet license Allegorithmic's Substance Air platform for their MMOs

Two developers have simultaneously turned to a brand new texturing solution for their future MMOs, according to Gamasutra. Both Funcom and Stray Bullet have licensed Allegorithmic's "Substance Air" middleware package, a new set of programs that lets developers keep high resolution textures as...

Continue Reading

MetaPlace closes in on first beta stage

Ever want to tighten up the graphics in your own game or interactive environments without going to a video game design college? Okay bad joke, but that only a small part of the plan with Areae's MetaPlace. The project envisioned by Raph Koster will give users a dynamic platform and the...

Continue Reading

Lego Universe revamps website and opens the creation lab

One Lego brick after another, you build for months on end in the Lego Universe. You want your creation there with you, physically for your fingers to grapple with. You purchase your creation and an exact replica of every virtual Lego brick you used to mold your online creation is sitting on your...

Continue Reading

Why user-generated content matters in MMOs

The Social Gaming Summit, held in San Francisco last Friday, has been explored here on the site by our own Akela Talamasca. Today the Worlds in Motion blog has a great writeup of a panel on user-generated content, with an emphasis on how that concept applies to online gaming. Industry luminaries...

Continue Reading

Twenty-five moo-cows down a level 70 mage in user-created raid

In an amusing spin on user created content, the Horde guild Eagles Pride on Malygos decided to make their own raid boss encounter. Sound impossible? Not if you take the time to figure out how to balance things out, as this lot of moo-cows did. Twenty-five level 1 Tauren went head to head against a...

Continue Reading

Flying Lab unfurls second round of flag-making contest

In the seventeenth century, it was a fairly well known fact that pirates just weren't very creative folk. Swashbucklers? Sure. Dastardly dogs? Absolutely. Drunken, whoring scallywags? Even on their worst days. But they couldn't put a brush to a canvas if their very lives depended on it....

Continue Reading


Featured Stories

Betawatch: September 13 - 19, 2014

Posted on Sep 19th 2014 8:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW