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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Myst Online goes open source (again)]]></title><link>http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/</guid><comments>http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://mystonline.com/forums/viewtopic.php?t=24534"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/47.jpg" vspace="4" /></a></div>
If a dictionary entry for the phrase "long, strange road" existed, it likely would feature an image from <a href="http://mystonline.com"><em>Myst Online</em></a>.  The fantasy MMORPG began its checkered life as the multiplayer component of 2003's <em>Uru: Ages Beyond Mist</em> before being scrapped and subsequently revived by <a href="http://www.gametap.com/">GameTap</a> in 2007.<br />
<br />
<a href="http://cyanworlds.com/news/">Cyan Worlds</a> then acquired the title and released it as a free-to-play MMO, a <a href="http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/">strange move</a> considering that the company also open-sourced <a href="http://massively.joystiq.com/category/myst-online-uru-live/"><em>Myst Online</em></a> assets in 2008 but continued to support a commercial-grade centralized shard.<br />
<br />
This morning, <a href="http://www.rockpapershotgun.com/2011/04/07/myst-online-goes-open-source/">Rock, Paper Shotgun</a> tipped us to the fact that <a href="http://massively.joystiq.com/tag/cyan-worlds">Cyan</a> is once again fanning the flames of open source by announcing that the game's MOULA client engine and associated development tools (as well as a MOULA server replacement called MOSS) will be <a href="http://mystonline.com/forums/viewtopic.php?t=24534">made available</a> and hosted on <a href="http://openuru.org">OpenUru.org</a>.  "<em>The goal of the open source CyanWorlds.com Engine and the MOSS server is to provide a playground where new writers can learn their craft, and new maintainers can inspect it, and new cartographers can map it. The Cyan Worlds MOULA servers will continue to provide a (relatively) safe environment for the D'ni faithful to mingle and share</em>," explains Cyan's <a href="http://massively.joystiq.com/tag/rand-miller">Rand Miller</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/">Myst Online goes open source (again)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Apr 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19905808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyan</category><category>cyan-worlds</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>moss</category><category>moula</category><category>myst</category><category>myst-online</category><category>myst-online-uru-live</category><category>open-source</category><category>PlayStation</category><category>private-servers</category><category>rand-miller</category><category>uru</category><category>uru-live</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 07 Apr 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Would you help run your favorite MMOG?]]></title><link>http://massively.joystiq.com/2008/07/25/the-daily-grind-would-you-help-run-your-favorite-mmog/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/25/the-daily-grind-would-you-help-run-your-favorite-mmog/</guid><comments>http://massively.joystiq.com/2008/07/25/the-daily-grind-would-you-help-run-your-favorite-mmog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://www.mystonline.com/"><img align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/screen51.jpg" alt="" /></a><br /></div>
What would you do if your favorite MMOG were suddenly sunsetted? That's a dilemma that's faced several different communities recently, with the closure of <em><a href="http://massively.joystiq.com/category/Mythos/">Mythos</a></em>, <a href="http://www.hellgatelondon.com/"><em>Hellgate: London</em></a> (only <a href="http://massively.joystiq.com/2008/07/23/hellgate-london-saved-by-namco-bandai/">just saved from the fire</a>, apparently) and <a href="http://www.mystonline.com"><em>Myst Online: URU Live</em></a>. However, in the case of the last one, the project is <a href="http://massively.joystiq.com/2008/07/01/cyan-acquires-myst-online-opens-game-development-to-fans/">being opened up so that users are able to create content</a> moving forward, and that is what is expected to propel the project for the next while. <br /><br />So this morning we ask you -- if your favorite game were suddenly shut down, but re-opened so that you could create content on an unpaid basis to help it survive (and maybe even flourish) would you do it? Or would you just move on to the next game?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/25/the-daily-grind-would-you-help-run-your-favorite-mmog/">The Daily Grind: Would you help run your favorite MMOG?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Jul 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/25/the-daily-grind-would-you-help-run-your-favorite-mmog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1246395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/25/the-daily-grind-would-you-help-run-your-favorite-mmog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyan-worlds</category><category>myst</category><category>myst-online</category><category>player-development</category><category>shut-down</category><category>sunsetted</category><category>tdg</category><category>the-daily-grind</category><category>uru-live</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Fri, 25 Jul 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Could a survival horror MMO work?]]></title><link>http://massively.joystiq.com/2008/07/09/the-daily-grind-could-a-survival-horror-mmo-work/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/09/the-daily-grind-could-a-survival-horror-mmo-work/</guid><comments>http://massively.joystiq.com/2008/07/09/the-daily-grind-could-a-survival-horror-mmo-work/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/sho2.jpg" /><br /></div>
Survival horror games like <em>Silent Hill</em> or <em>Fatal Frame</em> are fairly niche single player genres and that certainly has something to do with how they operate: scaring the bonkers out of people. While the big scares are certainly a high point within these games, it's the ever present sense of dread that makes the best of them truly horrifying. Some games like to give players terrible controls to heighten the scare factor, while others use forced camera angles. Yet this isn't the problem with transitioning them into MMO-form. The innate problem with making a horror MMO stems from the logical school of thinking that people probably don't want to be terrified for hours on end. Which is pretty reasonable when you think about it. Still, this isn't to say that a <a href="http://massively.joystiq.com/2008/05/07/is-there-life-in-mmos-after-the-fantasy-genre/">horror genre</a> of some sort couldn't persist as a <a href="http://massively.joystiq.com/2008/07/02/the-reasons-why-you-need-to-play-myst-online-uru-live/">wonderful niche game like this</a> within the greater MMO market.<br /><br />The question we pose today dear readers is: Do you think a horror MMO of some sort could work? Also, roughly how would it work? Any tolerable MMO obviously can't be hours of radio noise followed up by wiggling, throbbing, convulsing aberrations popping out at you. Well it <em>could</em> be that, although somehow we doubt such a game would find much success. One possible idea <a href="http://massively.joystiq.com/2008/07/01/cyan-acquires-myst-online-opens-game-development-to-fans/">is to borrow</a> from <em><a href="http://www.mystonline.com/">Myst Online</a></em> with a persistent world that favors puzzle-solving over combat situations. We kind of like that concept.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/09/the-daily-grind-could-a-survival-horror-mmo-work/">The Daily Grind: Could a survival horror MMO work?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Jul 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/09/the-daily-grind-could-a-survival-horror-mmo-work/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1246260/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/09/the-daily-grind-could-a-survival-horror-mmo-work/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fatal-frame</category><category>horror</category><category>myst</category><category>myst-online</category><category>puzzle</category><category>silent-hill</category><category>uru</category><category>uru-live</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 09 Jul 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[The reasons why you need to play Myst Online: Uru Live]]></title><link>http://massively.joystiq.com/2008/07/02/the-reasons-why-you-need-to-play-myst-online-uru-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/02/the-reasons-why-you-need-to-play-myst-online-uru-live/</guid><comments>http://massively.joystiq.com/2008/07/02/the-reasons-why-you-need-to-play-myst-online-uru-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div align="center"><a href="http://www.mystonline.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/myst_awesome.jpg" /></a><br />
<div align="left"><a href="http://linguists.bahro.com/domahreh/lessons/lesson04.html">Shorah, readers! Kehnehn rahm b'yihm shehm!</a><br /><br /><a href="http://ww.mystonline.com"><em>Myst Online: Uru Live</em></a> seems to be one game that not only continually gets the proverbial shaft, but also knows how to come back from the dead better than the <a href="http://www.wowwiki.com/Eastern_Plaguelands">Scourge of the Eastern Plaguelands</a>. Ubisoft <a href="http://pc.ign.com/articles/490/490114p1.html">canned it</a>, <a href="http://massively.joystiq.com/tag/cyan-worlds/">Cyan Worlds</a> brought it back via a shard system in "<a href="http://en.mystlore.com/wiki/Unt%C3%ACl_Uru">Until Uru</a>", GameTap <a href="http://pc.ign.com/articles/747/747605p1.html">brought it back officially</a>, GameTap <a href="http://www.tentonhammer.com/node/21696">canned it</a> after one season, and now Cyan Worlds is once again <a href="http://massively.joystiq.com/2008/07/01/cyan-acquires-myst-online-opens-game-development-to-fans/">attempting to put life back</a> into their only online <span style="font-style: italic;">Myst</span> game thanks to the extremely <a href="http://www.mystonline.com/forums/index.php">active and vocal community</a>.<br /><a href="http://kotaku.com/5021098/gametap-passes-myst-online-back-to-cyan"><br />Mike Fahey over at Kotaku might think Uru should die already</a>, but this blogger is currently squealing in glee in his computer chair. In an attempt to pass the glee on to you, loyal readers of Massively.com, I've compiled not only what <a style="font-style: italic;" href="http://massively.joystiq.com/category/myst-online-uru-live/">Myst Online: Uru Live</a> is all about, but why you should turn your attention to this massive online adventure game.<br /></div>
</div><p><a href="http://massively.joystiq.com/2008/07/02/the-reasons-why-you-need-to-play-myst-online-uru-live/" rel="bookmark">Continue reading <em>The reasons why you need to play Myst Online: Uru Live</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/02/the-reasons-why-you-need-to-play-myst-online-uru-live/">The reasons why you need to play Myst Online: Uru Live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Jul 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/02/the-reasons-why-you-need-to-play-myst-online-uru-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1243121/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/02/the-reasons-why-you-need-to-play-myst-online-uru-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyan</category><category>cyan-worlds</category><category>featured</category><category>gametap</category><category>joystiqfeatures</category><category>myst</category><category>myst-online</category><category>myst-online-uru-live</category><category>relaunch</category><category>ubisoft</category><category>until-uru</category><category>uru-live</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 02 Jul 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Cyan acquires Myst Online, opens game development to fans]]></title><link>http://massively.joystiq.com/2008/07/01/cyan-acquires-myst-online-opens-game-development-to-fans/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/01/cyan-acquires-myst-online-opens-game-development-to-fans/</guid><comments>http://massively.joystiq.com/2008/07/01/cyan-acquires-myst-online-opens-game-development-to-fans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.mystonline.com/media_screenshots.html"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/screen424345.jpg" /></a><br /></div>
We all felt for the Myst community a few months back when <em><a href="http://www.mystonline.com">Myst Online: URU Live</a></em> was <a href="http://massively.joystiq.com/2008/02/07/gametap-gets-interviewed-on-myst-onlines-untimely-demise/">shutdown</a>. Yet there looks to be some light at the end of the dark tunnel for fans of the unique MMO experience, as <a href="http://massively.joystiq.com/tag/cyan-worlds">Cyan Worlds</a> has acquired the game back from GameTap and plans to re-open its worlds for fans to not only play in, but help develop as well. With a staff that equals less than ten people total, we can understand why the developers are opting for letting the fans help develop new content. Plus, it's a really interesting prospect to have <a href="http://massively.joystiq.com/2008/04/10/the-restoration-engineers-say-goodbye-to-uru-live/">people like the Restoration Engineers</a> creating new content in their own beloved title.<br /><br />We've seen a few games take on user-created content, with <em><a href="http://www.burningsea.com">Pirates of the Burning Sea</a></em> coming to mind. However, the type of content one would expect for <em><a href="http://massively.joystiq.com/category/myst-online-uru-live">Myst Online</a></em> is entirely unique to any other MMO. This is literally a chance for players to see their own stories and puzzles featured in one of their most beloved franchises. Cyan has said that they're considering a $25 per six month fee purely to maintain in-house servers for the players to run on, which is a very small price to pay for the resurrection of an MMO like this.<br /><br />[via <a href="http://kotaku.com/5021098/gametap-passes-myst-online-back-to-cyan ">Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/01/cyan-acquires-myst-online-opens-game-development-to-fans/">Cyan acquires Myst Online, opens game development to fans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Jul 2008 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.spokesmanreview.com/blogs/txt/archive/?postID=6114>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/01/cyan-acquires-myst-online-opens-game-development-to-fans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1242659/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/01/cyan-acquires-myst-online-opens-game-development-to-fans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>cyan-worlds</category><category>gametap</category><category>myst</category><category>myst-online-uru-live</category><category>pirates-of-the-burning-sea</category><category>potbs</category><category>soe</category><category>sony-online-entertainment</category><category>uru-live</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 01 Jul 2008 16:15:00 EST</pubDate></item><item><title><![CDATA[Post mortems for Uru Live and Auto Assault relive the pain]]></title><link>http://massively.joystiq.com/2008/05/31/post-mortems-for-uru-live-and-auto-assault-relive-the-pain/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/31/post-mortems-for-uru-live-and-auto-assault-relive-the-pain/</guid><comments>http://massively.joystiq.com/2008/05/31/post-mortems-for-uru-live-and-auto-assault-relive-the-pain/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/aaaaanydaynow.jpg" alt="" />An interesting piece<a href="http://www.1up.com/do/feature?cId=3167949" /> at 1Up talks about<a href="http://www.1up.com/do/feature?cId=3167949"> the effects of closing down an under-performing MMO</a>, both on the players and the developers. Getting the "don't look back in anger" treatment are <a href="http://massively.joystiq.com/tag/cyan-worlds/">Cyan Worlds</a>'s <em><a href="http://massively.joystiq.com/category/uru-live/">Uru Live</a></em> and <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a>'s <em><a href="http://massively.joystiq.com/category/auto-assault/">Auto Assault</a></em>. Containing snippets of quotes from the creators of both games, there are lessons here for upcoming MMO devs that should be heeded.<br /><br />Interestingly, there is mention of an indie MMO being developed by some of the <em>Auto Assault</em> team called <em><a href="http://www.apokalypsos.com/">Apokalypsos</a></em>, apparently featuring a post-apocalyptic setting. Combining FPS gameplay with vehicular combat, this sounds like <a href="http://en.wikipedia.org/wiki/Mad_max">Mad Max</a> for the massively multiplayer crowd. We'll keep an eye open for further developments.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/31/post-mortems-for-uru-live-and-auto-assault-relive-the-pain/">Post mortems for Uru Live and Auto Assault relive the pain</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 May 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/feature?cId=3167949>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/31/post-mortems-for-uru-live-and-auto-assault-relive-the-pain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1211217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/31/post-mortems-for-uru-live-and-auto-assault-relive-the-pain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apokalypsos</category><category>auto-assault</category><category>cyan-worlds</category><category>mad-max</category><category>ncsoft</category><category>post-mortem</category><category>uru-live</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Sat, 31 May 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[ION 08: Taking an MMO community from pre-launch to live]]></title><link>http://massively.joystiq.com/2008/05/16/ion-08-taking-an-mmo-community-from-pre-launch-to-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/16/ion-08-taking-an-mmo-community-from-pre-launch-to-live/</guid><comments>http://massively.joystiq.com/2008/05/16/ion-08-taking-an-mmo-community-from-pre-launch-to-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/photos/ion-08-taking-your-community-from-pre-launch-to-live/808883/full/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/steveyd976.jpg" /></a><br /></div>
Yesterday was the final day of <a href="http://massively.joystiq.com/tag/ion08">ION 08</a>, but that didn't mean there weren't some incredbly great panels to attend. "Taking Your Community From Pre-Launch to Live" was just one of these panels and to make things even better it included some previous speakers I quite enjoyed hearing from.<br /><br />This time around the moderator was Steve Danuser (<a href="http://massively.joystiq.com/tag/38-studios/">38 Studios</a>) while Craig Dalrymple (<a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a>) took a panelist seat along with Katie Postma (<a href="http://massively.joystiq.com/tag/Firesky/">Firesky</a>), Meghan Rodberg (<a href="http://massively.joystiq.com/tag/Turbine/">Turbine</a>) and Victor Wachter (<a href="http://massively.joystiq.com/tag/cryptic">Cryptic Studios</a>). It's important to point out that all the panelist are in fact community managers, as opposed to Steve Danuser who is the lead content designer and director of community development for his company. However, Danuser was previously a community manager for <a style="font-style: italic;" href="http://everquest2.station.sony.com/">EverQuest II</a>.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/ion-08-taking-your-community-from-pre-launch-to-live/">ION 08: Taking your community from pre-launch to live</a></strong></p><a href="http://massively.joystiq.com/photos/ion-08-taking-your-community-from-pre-launch-to-live/#808859"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-comm-pre-launch-01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-taking-your-community-from-pre-launch-to-live/#808860"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-comm-pre-launch-02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-taking-your-community-from-pre-launch-to-live/#808861"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-comm-pre-launch-03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-taking-your-community-from-pre-launch-to-live/#808864"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-comm-pre-launch-04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-taking-your-community-from-pre-launch-to-live/#808865"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-comm-pre-launch-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/05/16/ion-08-taking-an-mmo-community-from-pre-launch-to-live/" rel="bookmark">Continue reading <em>ION 08: Taking an MMO community from pre-launch to live</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/16/ion-08-taking-an-mmo-community-from-pre-launch-to-live/">ION 08: Taking an MMO community from pre-launch to live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 May 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/16/ion-08-taking-an-mmo-community-from-pre-launch-to-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1197246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/16/ion-08-taking-an-mmo-community-from-pre-launch-to-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>champions</category><category>champions-online</category><category>craig-dalrymple</category><category>cryptic-studios</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>eq2</category><category>everquest-2</category><category>featured</category><category>firesky</category><category>grimwell</category><category>ion</category><category>ion-2008</category><category>ion08</category><category>joystiqfeatures</category><category>katie-postma</category><category>lord-of-the-rings-online</category><category>lotro</category><category>marvel-universe-online</category><category>meghan-rodberg</category><category>muo</category><category>soe</category><category>sony-online-entertainment</category><category>stargate-worlds</category><category>steve-danuser</category><category>turbine</category><category>uru-live</category><category>victor-wachter</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Fri, 16 May 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[The father of Myst weighs in on the closure of URU]]></title><link>http://massively.joystiq.com/2008/04/11/the-father-of-myst-weighs-in-on-the-closure-of-uru/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/11/the-father-of-myst-weighs-in-on-the-closure-of-uru/</guid><comments>http://massively.joystiq.com/2008/04/11/the-father-of-myst-weighs-in-on-the-closure-of-uru/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.gamerswithjobs.com/node/38591"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/uruscreen47.jpg" /></a>Rand Miller is probably one of the most influential game designers you've probably never heard of. He, along with his brother, co-founded the company <a href="http://massively.joystiq.com/tag/Cyan-Worlds/">Cyan Worlds</a>. Cyan is the developer of the title <em>Myst</em> and subsequent titles in that series. With 12 million copies sold to date, the simple (but beautiful) point-and-click adventure game has impacted the public perception of videogames to an unprecedented degree. As you might imagine, Mr. Miller had a few things to say about the closure of the online version of Myst, <a href="http://massively.joystiq.com/category/myst-online-uru-live/"><em>URU Live</em></a>.<br /><br />The game ended its run earlier this week, with <a href="http://massively.joystiq.com/2008/04/10/the-restoration-engineers-say-goodbye-to-uru-live/">a touching farewell given by the Restoration Engineers</a>. Julian Murdoch, of the Gamers with Jobs website, had <a href="http://www.gamerswithjobs.com/node/38591">a chance to chat with Mr. Miller</a> to get his reaction on <em>URU</em>'s closure. What resulted is a twenty minute conversation that touched on GameTap's decision to close the service, Miller's hopes for the MMO genre, and what the talented designer plans to do next with his life. If you're still looking for some closure about the closure, this is some of the best you're likely to get.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/11/the-father-of-myst-weighs-in-on-the-closure-of-uru/">The father of Myst weighs in on the closure of URU</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Apr 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamerswithjobs.com/node/38591>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/11/the-father-of-myst-weighs-in-on-the-closure-of-uru/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1164676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/11/the-father-of-myst-weighs-in-on-the-closure-of-uru/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-closure</category><category>myst</category><category>myst-online</category><category>myst-online-uru-live</category><category>rand-miller</category><category>sunset</category><category>uru-live</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Fri, 11 Apr 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[The Restoration Engineers say goodbye to Uru Live]]></title><link>http://massively.joystiq.com/2008/04/10/the-restoration-engineers-say-goodbye-to-uru-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/10/the-restoration-engineers-say-goodbye-to-uru-live/</guid><comments>http://massively.joystiq.com/2008/04/10/the-restoration-engineers-say-goodbye-to-uru-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.mystonline.com/forums/viewtopic.php?t=15328"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/therestorationengineers.jpg" /></a>It's official: <em><a href="http://massively.joystiq.com/tag/uru-live">Myst Online: Uru Live</a></em> is dead. It was a complex, beautiful world and those who had the opportunity to experience it have come away all the richer. This blogger didn't, but has always been a fan of the <a href="http://massively.joystiq.com/tag/Cyan-Worlds/">Cyan Worlds</a> aesthetic, and regrets not jumping into it when the opportunity arose.<br /><br />As a final farewell to its explorers, the Restoration Engineers (<em>Uru Live</em>'s version of Greeters) have <a href="http://www.mystonline.com/forums/viewtopic.php?t=15328">recorded their thoughts</a> on what it was like to work for the community every day, and how much fun the whole thing was. When it came time to say goodbye, one of them was obviously too moved to say more than 'thank you', and that was enough. Here's hoping that the creative minds behind it all find something new to put their hands to -- in a world filled with knockoffs and retreads, the universe of <a href="http://en.wikipedia.org/wiki/Myst"><em>Myst</em></a> was a true original.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/10/the-restoration-engineers-say-goodbye-to-uru-live/">The Restoration Engineers say goodbye to Uru Live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Apr 2008 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/10/the-restoration-engineers-say-goodbye-to-uru-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1164002/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/10/the-restoration-engineers-say-goodbye-to-uru-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>community</category><category>cyan-worlds</category><category>goodbye</category><category>greeters</category><category>myst</category><category>myst-online</category><category>myst-online-uru-live</category><category>restoration-engineers</category><category>uru-live</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Thu, 10 Apr 2008 13:45:00 EST</pubDate></item><item><title><![CDATA[Under The Hood: Going Live]]></title><link>http://massively.joystiq.com/2007/12/14/under-the-hood-going-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/14/under-the-hood-going-live/</guid><comments>http://massively.joystiq.com/2007/12/14/under-the-hood-going-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/under-the-hood/" rel="tag">Under the Hood</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/2110.jpg" alt="" /><br />Live events. Where developer interacts with players. Traditionally, this has been a pretty contested battlefield, ranging from forums, to chat rooms, to game masters. Where it really comes together, however, is in the classic legacy of live events, where developers and game masters interact with the players in-game. But not only that, they assist in furthering the story, or fleshing out the game world. But where did live events come from?<p><a href="http://massively.joystiq.com/2007/12/14/under-the-hood-going-live/" rel="bookmark">Continue reading <em>Under The Hood: Going Live</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/14/under-the-hood-going-live/">Under The Hood: Going Live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Dec 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/12/14/under-the-hood-going-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1062768/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/14/under-the-hood-going-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>eq</category><category>everquest</category><category>featured</category><category>features</category><category>live-events</category><category>lord-of-the-rings-online</category><category>lotro</category><category>matrix-online</category><category>mechanics</category><category>moul</category><category>mxo</category><category>under-the-hood</category><category>uru-live</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Murff]]></dc:creator><pubDate>Fri, 14 Dec 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[The Escapist wants you to consider Myst Online]]></title><link>http://massively.joystiq.com/2007/11/06/the-escapist-on-myst-onlines-unique-narrative/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/06/the-escapist-on-myst-onlines-unique-narrative/</guid><comments>http://massively.joystiq.com/2007/11/06/the-escapist-on-myst-onlines-unique-narrative/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/muds/" rel="tag">MUDs</a></p><div align="center"><a href="http://mystonline.com/media_screenshots.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/uru.jpg" alt="" /></a></div>
<a href="http://www.gamasutra.com/php-bin/news_index.php?story=11557">Storytelling</a> in massively multiplayer games usually occurs only in footnotes. You might read a lore item's description here, get a hint in the quest text there, but it's almost always an ancillary part of the experience. In the olden days of text <a href="http://massively.joystiq.com/2007/11/04/how-the-mmo-crawled-out-of-the-mud/">MUDs</a>, that wasn't necessarily the case. In some MUDs, players and <a href="http://www.google.com/url?sa=t&amp;ct=res&amp;cd=1&amp;url=http%3A%2F%2Fwww.amazon.com%2FSecrets-Mud-Wizards-Programming-Role-Playing%2Fdp%2F0672307235&amp;ei=huswR_-DHoPOiAG8wKjxDw&amp;usg=AFQjCNF9YrsBUPxQhFVa1XmVCd-6mzAMTA&amp;sig2=kNzdKHPxfhoVZtMWE0PcWQ">wizards</a> engaged in communal storytelling, as in the best <a href="http://www.gamasutra.com/php-bin/news_index.php?story=11557">pen-and-paper</a> roleplaying sessions.<br /><br />If you look at today's <a href="http://massively.joystiq.com/category/world-of-warcraft">mainstream</a> <a href="http://massively.joystiq.com/category/city-of-heroes/">online</a> <a href="http://massively.joystiq.com/category/lord-of-the-rings-online">games</a>, it seems as if that art has been lost. There are some smaller communities out there that still herald that kind of experience, though. <a href="http://www.escapistmagazine.com">The Escapist</a> focused on one of those in an article titled "<a href="http://www.escapistmagazine.com/articles/view/issues/issue_122/2598-The-Ending-Has-Not-Yet-Been-Written.2">The Ending Has Not Yet Been Written</a>." It's an excellent piece about how players and developers alike have fostered a unique, niche-storytelling experience in <a href="http://cyanworlds.com/news/">Cyan Worlds'</a> <a href="http://www.mystonline.com/"><em>Myst Online: Uru Live</em></a>.<br /><br /><a href="http://www.wired.com/wired/archive/2.08/myst_pr.html"><em>Myst</em></a> has always been an eccentric in the gaming world. It was a groundbreaking success for computer games, and it spawned <a href="http://www.amazon.com/Dreamcatcher-625904399502-Mysterious-Journey-Chameleon/dp/B0000A344N/ref=pd_sim_vg_shvl_img_2/002-8260495-0871255">countless</a> <a href="http://www.amazon.com/gp/product/B0002BIDEM/ref=cm_cr_pr_product_top/002-8260495-0871255">clones</a>, but no one ever recaptured its magic. Now the series is treading a unique path in the online world, despite past <a href="http://pc.ign.com/articles/490/490114p1.html">setbacks</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/06/the-escapist-on-myst-onlines-unique-narrative/">The Escapist wants you to consider Myst Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Nov 2007 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/articles/view/issues/issue_122/2598-The-Ending-Has-Not-Yet-Been-Written>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/06/the-escapist-on-myst-onlines-unique-narrative/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1031986/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/06/the-escapist-on-myst-onlines-unique-narrative/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyan</category><category>cyan-worlds</category><category>myst</category><category>myst-online</category><category>roleplaying</category><category>storytelling</category><category>the-escapist</category><category>uru</category><category>uru-live</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 06 Nov 2007 18:30:00 EST</pubDate></item></channel></rss>
