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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Neowiz partners with Epic Games Korea for new Unreal 3 MMORPG]]></title><link>http://massively.joystiq.com/2011/10/18/neowiz-partners-with-epic-games-korea-for-new-unreal-3-mmorpg/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/18/neowiz-partners-with-epic-games-korea-for-new-unreal-3-mmorpg/</guid><comments>http://massively.joystiq.com/2011/10/18/neowiz-partners-with-epic-games-korea-for-new-unreal-3-mmorpg/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/18/neowiz-partners-with-epic-games-korea-for-new-unreal-3-mmorpg/"><img alt="Bless - Someone call the skimpy armor police" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/bless.jpg" /></a></div>
There's a new fantasy MMO in town, and it goes by the name of <a href="http://massively.joystiq.com/tag/bless"><em>Bless</em></a> (for now, at least). And actually, when we say "in town," we mean in Korea, where <a href="http://massively.joystiq.com/tag/neowiz">Neowiz</a> has partnered with <a href="http://massively.joystiq.com/tag/epic-games-korea">Epic Games Korea</a> to develop the former's first Unreal 3-powered MMORPG.<br />
<br />
<a href="http://www.mmoden.com/mmo-news/neowiz-games-first-unreal-3-powered-mmorpg-bless">MMODen</a> has the press release as well as the game's first trailer, and <em>Bless</em> features Eastern MMO staples like skimpy armor, feline anthropomorphs, and slick violence doled out with rather impressive weaponry. There's virtually no information on actual gameplay save that the title will feature 10 races, but we'll keep our eyes peeled and bring you the latest info as it develops.<br />
<br />
Prior to <em>Bless</em>, Neowiz was best known for its <a href="http://massively.joystiq.com/tag/cross-fire"><em>Cross Fire</em></a> and <a href="http://massively.joystiq.com/tag/alliance-of-valiant-arms"><em>Alliance of Valiant Arms</em></a> MMO shooters, and the new title boasts 150 dedicated developers who've been working on the project since 2009. Check out the trailer after the break.<p><a href="http://massively.joystiq.com/2011/10/18/neowiz-partners-with-epic-games-korea-for-new-unreal-3-mmorpg/" rel="bookmark">Continue reading <em>Neowiz partners with Epic Games Korea for new Unreal 3 MMORPG</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/18/neowiz-partners-with-epic-games-korea-for-new-unreal-3-mmorpg/">Neowiz partners with Epic Games Korea for new Unreal 3 MMORPG</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Oct 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/18/neowiz-partners-with-epic-games-korea-for-new-unreal-3-mmorpg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20084616/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/18/neowiz-partners-with-epic-games-korea-for-new-unreal-3-mmorpg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bless</category><category>epic-games</category><category>epic-games-korea</category><category>fantasy</category><category>neowiz</category><category>press-release</category><category>skimpy-armor</category><category>trailer</category><category>unreal</category><category>unreal-3</category><category>unreal-engine-3</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 18 Oct 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Epic Games China reforms as Titan Studios, developing MMO]]></title><link>http://massively.joystiq.com/2008/11/12/epic-games-china-reforms-as-titan-studios-developing-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/12/epic-games-china-reforms-as-titan-studios-developing-mmo/</guid><comments>http://massively.joystiq.com/2008/11/12/epic-games-china-reforms-as-titan-studios-developing-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/titanstudiosgraphicat225.jpg"  alt="" />When most of us hear talk of the company "<a href="http://www.epicgames.com/">Epic Games</a>", the first thing that comes to mind is <a href="http://gearsofwar.xbox.com/AgeGate.htm"><em>Gears of War</em></a> or the <em>Unreal</em> series of titles. While Epic Games had a Shanghai games studio <a href="http://titanstudios.com/news.htm">for outsourcing purposes</a>, it's now evolved into <a href="http://titanstudios.com/">Titan Studios</a>, a wholly owned <a href="http://www.joystiq.com/2008/11/11/epic-games-china-retroactively-announces-titan-studios-fat/ ">subsidiary based in Seattle</a>. Through Titan Studios, it seems Epic Games is turning their attention to MMOGs, following up their work on the PS3 title <a href="http://www.us.playstation.com/PS3/Games/Fat_Princess"><em>Fat Princess</em></a>.<br /><br />As to what's going on within the Titan Studios walls, <a href="http://www.gamespot.com">GameSpot's</a> Tom Magrino reports that <em>"an undefined number of unannounced projects are in the works at the studio, one of which is a massively multiplayer online game."</em> Needless to say, that bit of information has piqued our interest, and we'll keep our eyes open at Massively for more about the Titan Studios MMO project in the future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/12/epic-games-china-reforms-as-titan-studios-developing-mmo/">Epic Games China reforms as Titan Studios, developing MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Nov 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6200883.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/12/epic-games-china-reforms-as-titan-studios-developing-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1370113/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/12/epic-games-china-reforms-as-titan-studios-developing-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>china</category><category>epic-games</category><category>fat-princess</category><category>gears-of-war</category><category>joystiq</category><category>mmo-industry</category><category>mmo-project</category><category>new-titles</category><category>outsourcing</category><category>seattle</category><category>shanghai</category><category>titan-studios</category><category>unreal</category><category>unreal-engine</category><category>unreal-tournament</category><category>washington</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 12 Nov 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[Sneak peak at 38 Studios and Curt Schilling's "Copernicus" this Thursday]]></title><link>http://massively.joystiq.com/2008/07/08/sneak-peak-at-38-studios-and-curt-schilling-s-copernicus-this/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/08/sneak-peak-at-38-studios-and-curt-schilling-s-copernicus-this/</guid><comments>http://massively.joystiq.com/2008/07/08/sneak-peak-at-38-studios-and-curt-schilling-s-copernicus-this/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><center><embed height="325" align="middle" width="400" pluginspage="http://www.adobe.com/go/getflashplayer" type="application/x-shockwave-flash" allowscriptaccess="sameDomain" quality="high" flashvars="id=2328576&amp;mu=0&amp;ap=0&amp;ml=o%3D12%26fpl%3D297045%26fx%3D" allowfullscreen="true" loop="false" play="true" name="mtgPlayer" bgcolor="#869ca7" src="http://crackle.com/p/Jace_Hall/Next_Time_on_The_Jace_Hall_Show.swf"></embed> <br />
<div ms="" trebuchet="" style=""> From Crackle: <a style="overflow: hidden; text-decoration: none; font-weight: bold;" title="Next Time on The Jace Hall Show!" href="http://crackle.com/c/Jace_Hall/Next_Time_on_The_Jace_Hall_Show/2328576/#ml=o%3D12%26fpl%3D297045%26fx%3D">Next Time on The Jace Hall Show!</a></div>
</center><br /> The code behind 38 Studios' "<em>Copernicus</em>" will start to unravel this Thursday on the <a href="http://crackle.com/c/Jace_Hall/">Jace Hall Show</a>. Red Sox Ace, Curt Schilling will be making an appearance and a glimpse from the top-secret fantasy MMOG "<em>Copernicus</em>." is due for a debut. For those that don't know Curt Schilling is a passionate MMOG player, casting his first roots in <a href="http://everquest.station.sony.com/"><em>EverQuest</em></a> over five years ago. Schilling started 38 Studios to focus on a main passion and create MMOGs with amazing talent as his baseball career winds down. The eclectic and veteran talented crew over at <a href="http://www.38studios.com/people/team">38 Studios</a> have been hard at work for over a year now on the super-secret title which utilizes the <a href="http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/">BigWorld</a> and <a href="http://massively.joystiq.com/2008/03/05/38-studios-goes-unreal/">Unreal</a> technologies.<br /><br />If you are a <a href="http://massively.joystiq.com/2008/07/08/a-conversation-about-mmos-why-the-wow-leveling-raiding-model/">fan of MMOG discussion</a>, Curt Schilling is an active poster on the <a href="http://www.fohguild.org/forums/">FohGuild forums</a>. Be sure to check out <a href="http://www.fohguild.org/forums/search.php?searchid=792722">Schilling's post history</a> for thoughts relating to his philosophy on MMOG design.<br /><br />[<a href="http://kotaku.com/5022924/glimpse-of-curt-schillings-mmo-copernicus-coming-via-jace">Via Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/08/sneak-peak-at-38-studios-and-curt-schilling-s-copernicus-this/">Sneak peak at 38 Studios and Curt Schilling's "Copernicus" this Thursday</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Jul 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://crackle.com/c/Jace_Hall/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/08/sneak-peak-at-38-studios-and-curt-schilling-s-copernicus-this/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1249579/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/08/sneak-peak-at-38-studios-and-curt-schilling-s-copernicus-this/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>bigworld</category><category>copernicus</category><category>curt</category><category>curt-schilling</category><category>fohguild</category><category>jace-hall</category><category>new-titles</category><category>schilling</category><category>the-jace-hall-show</category><category>unreal</category><category>video</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Tue, 08 Jul 2008 21:30:00 EST</pubDate></item><item><title><![CDATA[38 Studios welcomes Thom Ang as Director of Art]]></title><link>http://massively.joystiq.com/2008/06/27/38-studios-welcomes-thom-ang-as-director-of-art/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/27/38-studios-welcomes-thom-ang-as-director-of-art/</guid><comments>http://massively.joystiq.com/2008/06/27/38-studios-welcomes-thom-ang-as-director-of-art/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/38studios-225p.jpg" />Noted industry artist Thom Ang has started work at <a href="http://www.38studios.com">38 Studios</a> as Director of Art, according to a <a href="http://38studios.com/news/show/63">press release</a> from the company. He has joined company founder and pro baseball player Curt Schilling, comic book artist Todd McFarlane, and fantasy author R.A. Salvatore to work on <a href="http://massively.joystiq.com/2008/01/09/38-studios-reveals-copernicus/"><em>Copernicus</em>, a secretive MMO project.</a><br /><br />Ang has previously been employed by <a href="http://www.thq.com">THQ</a>, where he worked on several titles including <a href="http://www.disney.com">Disney</a> adaptations, and <a href="http://www.ea.com">Electronic Arts</a>, where he worked on the <a href="http://en.wikipedia.org/wiki/Medal_of_Honor_(series)"><em>Medal of Honor</em></a> series. He's just another <a href="http://massively.joystiq.com/2007/12/18/38-studios-hires-another-industry-vet/">of</a> <a href="http://massively.joystiq.com/2007/12/04/more-new-veteran-blood-at-38-studios/">many </a><a href="http://massively.joystiq.com/2008/03/19/comcast-bigwig-joins-other-bigwigs-at-38-studios/">samples</a> of <a href="http://massively.joystiq.com/2008/04/17/ex-everquest-lead-designer-to-join-38-studios/">veteran blood</a> the studio has attracted.<br /><br />Details about <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> are hush-hush. We know <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a> is using the <a href="http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/">BigWorld</a> and <a href="http://massively.joystiq.com/2008/03/05/38-studios-goes-unreal/">Unreal</a> engine technologies. There have been <a href="http://massively.joystiq.com/2008/05/21/38-studios-developers-finally-speak-up/">hints in interviews</a> about the direction the project is taking. That's about it, though.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/27/38-studios-welcomes-thom-ang-as-director-of-art/">38 Studios welcomes Thom Ang as Director of Art</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jun 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://38studios.com/news/show/63>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/27/38-studios-welcomes-thom-ang-as-director-of-art/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1239289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/27/38-studios-welcomes-thom-ang-as-director-of-art/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>bigworld</category><category>copernicus</category><category>curt-schilling</category><category>disney</category><category>ea</category><category>electronic-arts</category><category>medal-of-honor</category><category>ra-salvatore</category><category>thom-ang</category><category>thq</category><category>todd-mcfarlane</category><category>unreal</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Fri, 27 Jun 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[Impressive Huxley cinematic trailer surfaces]]></title><link>http://massively.joystiq.com/2008/06/23/impressive-huxley-cinematic-trailer-surfaces/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/23/impressive-huxley-cinematic-trailer-surfaces/</guid><comments>http://massively.joystiq.com/2008/06/23/impressive-huxley-cinematic-trailer-surfaces/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/huxley/" rel="tag">Huxley</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.pcgames.de/aid,648461/Video/Mehrspieler-Shooter/Futuristisch_und_explosiv_-_Der_neue_Huxley-Trailer_bei_uns_im_Stream/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/huxleytrailer.jpg" alt="" /></a><br />
<div align="left">German website <a href="http://www.pcgames.de">PCGames.de</a> is <a href="http://www.pcgames.de/aid,648461/Video/Mehrspieler-Shooter/Futuristisch_und_explosiv_-_Der_neue_Huxley-Trailer_bei_uns_im_Stream/">hosting a new trailer</a> (and <a href="http://www.pcgames.de/aid,648462/Rund_40_actiongeladene_Bilder_zu_Webzens_Unreal_Engine_3-Titel_Huxley/?viewcnt=1&amp;image_id=842262#top">several screenshots</a> from said trailer) for <a href="http://www.webzen.com">Webzen</a>'s massively multiplayer online first person shooter (what a mouthful) <a href="http://huxley.webzen.com"><em>Huxley</em>.</a> If you've not heard of the game, all you need to know is that it runs on <a href="http://www.unrealtechnology.com"><em>Unreal Engine 3</em></a>, is developed in Korea, and features large-scale, instanced PvP battles.<br /><br />The trailer doesn't show any gameplay footage (but <a href="http://massively.joystiq.com/2008/02/28/new-huxley-gameplay-video-with-analysis/">past ones have</a>). It just shows a really well-orchestrated cinematic sequence. It looks very <a href="http://www.unrealtournament3.com"><em>Unreal</em></a> or <a href="http://www.gearsofwar.com"><em>Gears of War</em>.</a> Unfortunately, all the dialogue is in Korean, so we have no idea whether or not it reveals any interesting story elements.<br /><br />Note that a giant worm-like monster makes an appearance at the end. That might imply that players won't just be fighting each other. <a href="http://massively.joystiq.com/category/huxley"><em>Huxley</em></a> recently <a href="http://massively.joystiq.com/2008/06/02/huxley-coming-to-na-and-europe-by-way-of-nhn-usa/">found a Western publisher</a>, so we're looking forward to seeing for ourselves.<br /><br /></div>
</div>
[Via <a href="http://www.bluesnews.com/cgi-bin/board.pl?action=postmessage&amp;amp;boardid=1&amp;amp;id=0&amp;amp;threadid=88763">Blues News</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/23/impressive-huxley-cinematic-trailer-surfaces/">Impressive Huxley cinematic trailer surfaces</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Jun 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pcgames.de/aid,648461/Video/Mehrspieler-Shooter/Futuristisch_und_explosiv_-_Der_neue_Huxley-Trailer_bei_uns_im_Stream/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/23/impressive-huxley-cinematic-trailer-surfaces/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1233804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/23/impressive-huxley-cinematic-trailer-surfaces/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cgi</category><category>cinematic</category><category>fps</category><category>huxley</category><category>mmofps</category><category>pc-games</category><category>pc-gamesde</category><category>pcgamesde</category><category>trailer</category><category>unreal</category><category>unreal-engine-3</category><category>video</category><category>webzen</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Mon, 23 Jun 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Hey, look, another Korean developer licenses Unreal Engine 3]]></title><link>http://massively.joystiq.com/2008/06/17/hey-look-another-korean-studio-licenses-unreal-engine-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/17/hey-look-another-korean-studio-licenses-unreal-engine-3/</guid><comments>http://massively.joystiq.com/2008/06/17/hey-look-another-korean-studio-licenses-unreal-engine-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/tag/unreal-engine-3"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/gearskorean.jpg" /></a></div>
<a href="http://www.epicgames.com/">Epic Games</a> is apparently doing a good job selling and supporting its <a href="http://www.unrealtechnology.com/">Unreal Engine 3</a> in the Korean market. Yet another developer has licensed the engine for an MMO project. This time it's T-Entertainment, which is working on a "space opera" MMO called <em>L2</em>. Wow, that sounds like the name of <a href="http://www.lineage2.com/">another Korean MMO!</a><br /><br />Welcome to the club, T-Entertainment! Meet <a href="http://massively.joystiq.com/2007/11/29/acrogames-using-unreal-engine-in-new-online-game/">AcroGames</a> and <a href="http://massively.joystiq.com/2008/03/29/bluehole-joins-vast-ranks-of-unreal-using-devs/">Bluehole</a>; they're also Korean developers using Unreal Engine 3. Oh, and of course you know about <a href="http://www.webzen.com/">Webzen</a>'s <a href="http://huxley.webzen.com/"><em>Huxley</em></a>, which is built on Unreal Engine 3. Yes, also Korean. Let's not forget the illustrious <a href="http://www.ncsoft.com">NCsoft</a>, which already used the previous version of Unreal for <a href="http://www.lineage2.com/"><em>Lineage II</em></a>, and plans to use version 3 for not one but <a href="http://massively.joystiq.com/2008/03/25/ncsoft-revs-up-the-unreal-engine/"><em>two</em> new projects.</a><br /><br />There was an <a href="http://www.gamasutra.com/view/feature/2556/the_unreal_man_mark_rein_speaks.php">interview</a> with Epic Games' Mark Rein at <a href="http://www.gamasutra.com">Gamasutra</a> several months back. He said that Epic is working hard to propagate Unreal Engine 3 in Korea, but described serious challenges -- particularly with customer support. It looks like Epic is finding ways to deal with those challenges after all.<br /><br />[Via <a href="http://www.worldsinmotion.biz/2008/06/tentertainment_licenses_ue3_fo.php">Worlds in Motion</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/17/hey-look-another-korean-studio-licenses-unreal-engine-3/">Hey, look, another Korean developer licenses Unreal Engine 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Jun 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.unrealtechnology.com/news-article.php?id=78>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/17/hey-look-another-korean-studio-licenses-unreal-engine-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1227645/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/17/hey-look-another-korean-studio-licenses-unreal-engine-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acrogames</category><category>bluehole</category><category>epic-games</category><category>gamasutra</category><category>huxley</category><category>interview</category><category>l2</category><category>lineage-2</category><category>lineage-ii</category><category>mark-rein</category><category>ncsoft</category><category>t-entertainment</category><category>ue3</category><category>unreal</category><category>unreal-engine</category><category>unreal-engine-3</category><category>unreal-engine-3.0</category><category>webzen</category><category>worlds-in-motion</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 17 Jun 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Bluehole joins vast ranks of Unreal-using devs]]></title><link>http://massively.joystiq.com/2008/03/29/bluehole-joins-vast-ranks-of-unreal-using-devs/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/29/bluehole-joins-vast-ranks-of-unreal-using-devs/</guid><comments>http://massively.joystiq.com/2008/03/29/bluehole-joins-vast-ranks-of-unreal-using-devs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.unrealtournament3.com"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/unrealengine3.jpg" /></a>A new Korean development studio called Bluehole <a href="http://pc.ign.com/articles/862/862481p1.html?RSSwhen2008-03-27_101300&amp;RSSid=862481">announced</a> this week that it has licensed <a href="http://massively.joystiq.com/tag/epic-games/">Epic's</a> <a href="http://massively.joystiq.com/tag/unreal-engine-3">Unreal Engine 3</a> for its "flagship" MMO project, which is codenamed <em>Project S1</em>. The studio just started up last year, and is composed of "key members from some of the leading development and management teams in Korea." Specific, that!<br /><br /><em>Project S1</em> is being developed for the PC, and according to a statement by Epic's Jay Wilbur, its team has "plans to reinvent MMO design and battle system mechanics." Sounds promising, but it's awfully soon to tell. We're looking forward to hearing more about this project in the months to come.<br /><br />Bluehole joins fellow Koreans <a href="http://massively.joystiq.com/2008/03/25/ncsoft-revs-up-the-unreal-engine/">NCsoft</a> and <a href="http://massively.joystiq.com/tag/webzen">Webzen,</a> along with seemingly countless other studios like <a href="http://massively.joystiq.com/tag/cheyenne-mountain">Cheyenne Mountain</a> and <a href="http://massively.joystiq.com/2008/03/05/38-studios-goes-unreal/">38 Studios</a> in using the prolific and popular Unreal engine.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/29/bluehole-joins-vast-ranks-of-unreal-using-devs/">Bluehole joins vast ranks of Unreal-using devs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Mar 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.ign.com/articles/862/862481p1.html?RSSwhen2008-03-27_101300&amp;RSSid=862481>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/29/bluehole-joins-vast-ranks-of-unreal-using-devs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1152335/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/29/bluehole-joins-vast-ranks-of-unreal-using-devs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluehole-studio</category><category>epic-games</category><category>korea</category><category>license</category><category>project-51</category><category>ue3</category><category>unreal</category><category>unreal-engine</category><category>unreal-engine-3</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 29 Mar 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Huxley breaks radio silence]]></title><link>http://massively.joystiq.com/2008/03/06/huxley-breaks-radio-silence/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/06/huxley-breaks-radio-silence/</guid><comments>http://massively.joystiq.com/2008/03/06/huxley-breaks-radio-silence/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/huxley/" rel="tag">Huxley</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div align="center"><embed width="425" height="353" src="http://videomedia.ign.com/ev/ev.swf" all="" flashvars="object_ID=738457&amp;downloadURL=http://xbox360movies.ign.com/xbox360/video/article/856/856903/huxley_montage_030408_flvlowwide.flv&amp;allownetworking=" type="application/x-shockwave-flash"></embed> <br /></div>
As we noted when we <a href="http://massively.joystiq.com/2007/11/27/massivelys-top-5-sci-fi-mmos/">named</a> <a href="http://massively.joystiq.com/category/planetside"><em>PlanetSide</em></a> our #3 Sci-Fi MMO to date, it's good to see the "MMO" try on some new (i.e., non-RPG) clothes now and again. That's why we've been keeping a close eye on <a href="http://massively.joystiq.com/tag/webzen">Webzen's</a> <a href="http://massively.joystiq.com/category/mmofps">MMOFPS</a> <a href="http://massively.joystiq.com/category/huxley"><em>Huxley</em>.</a> Updates on <em>Huxley</em> have been coming in a trickle in recent months. Videos have been released <a href="http://massively.joystiq.com/2008/02/02/unofficial-huxley-videos-leak-feature-lots-of-running/">now</a> and <a href="http://massively.joystiq.com/2008/02/28/new-huxley-gameplay-video-with-analysis/">again,</a> and we <a href="http://massively.joystiq.com/2007/11/09/huxley-enters-second-phase-of-beta-still-korea-only/">knew it was in closed beta,</a> but Webzen hasn't said much to the public lately. Good news: the silence was broken by an <a href="http://xbox360.ign.com/articles/856/856441p1.html">article at IGN</a> the other day!<br /><br />The basic info is all there: two persistent cities supporting up to 5,000 players in a post-apocalyptic Earth setting, instanced battles with hundreds of players, and differences between the PC and XBox 360 versions of the game. There are also several new <a href="http://media.xbox360.ign.com/media/738/738457/imgs_1.html">screenshots</a> and <a href="http://media.xbox360.ign.com/media/738/738457/vids_1.html">videos.</a> The game looks a lot like <a href="http://www.joystiq.com/tag/unreal-tournament-3"><em>Unreal Tournament 3</em>.</a> Not a surprise, since it's a first-person-shooter running on <a href="http://massively.joystiq.com/tag/unreal-engine-3">Unreal Engine 3.</a><br /><br />According to the article, the PC version of <em>Huxley</em> will launch States-side before year's end, with the 360 version following about six months later.<br /><br />[Via <a href="http://www.xbox360fanboy.com/2008/03/05/huxley-is-still-alive-screenshots-video-and-more/">XBox 360 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/06/huxley-breaks-radio-silence/">Huxley breaks radio silence</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Mar 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/856/856441p1.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/06/huxley-breaks-radio-silence/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1132665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/06/huxley-breaks-radio-silence/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-person-shooter</category><category>fps</category><category>huxley</category><category>ign</category><category>korea</category><category>mmofps</category><category>planetside</category><category>post-apocalyptic</category><category>sci-fi</category><category>south-korea</category><category>unreal</category><category>unreal-engine</category><category>unreal-engine-3</category><category>webzen</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 06 Mar 2008 09:00:00 EST</pubDate></item></channel></rss>
