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Posts tagged unity

Neojac is looking to put Atavism MMO creator on Steam

Raise your hand if you've ever thought you could do better than a professional MMO dev. Good, now, all of you go and click the link at the bottom of this article that leads to something called Atavism Online. Atavism is billed as an "MMO creator" on its preliminary Steam Greenlight page, and it's e...

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The Inochi Project offers adorable robot-animals in exchange for Kickstarter money

If you've got some money burning a hole in your pocket and a love for all things robot and cute, then Forwardfor's Inochi Project Kickstarter campaign would like to have a chat with you. Launching today, the campaign seeks £30,000 (about $50,000 US) to help accelerate further development o...

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Shroud of the Avatar dev update shows off Unity scene jam winner, collectors coin

Portalarium's latest Shroud of the Avatar dev blog is up, and its topics range from community contests to the wood grain of a miller's table. The blog introduces the Sigil of Magic, which is an artistic representation of the way Shroud of the Avatar's nine schools of magic interact with one another...

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Embers of Caerus September update details explorable demo and team changes

Forsaken Studios has released its September development update video this weekend for Embers of Caerus, and in it, we get details on a new community manager, some issues the team is having with funding, and the upcoming exploration demo that's in the works with a new engine. As technical directo...

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Tamriel Infinium: The Elder Scrolls Online's community focus

When interviewing developers for Massively over the last three years, I've taken many opportunities to chat up multiple community managers. And when I was running my own community, I read article after article about how to gauge the health of a community. Although I don't remember who said it or wh...

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Rise and Shiny: Game of Thrones Ascent

There are several things that Game of Thrones Ascent, a social game by Disruptor Beam, does right. At the top of that list is the way the game works as a vehicle for easily digestible content, content that comes from some of the densest reading material in modern fantasy. For the record, I still ...

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Free for All: Free-to-play and mobile at GDC Online, part 1

GDC Online was fantastic this year. Really, it's great every year, but I found more bits of goodness this time around than ever before. It's simply my favorite convention, possibly because it's aimed more at press and devs than at fans. There's a wonderful lack of loudspeakers booming dance music...

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Taikodom prepares for August closed beta

Earlier this year we were wondering what had happened to Brazilian sci-fi shooter Taikodom -- and if we'd ever see it at all. Happily, things are looking up in this department: Reloaded Games announced that the title is now on the verge of closed beta testing. CEO Bjorn Book-Larsson said that bet...

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New Guns of Icarus video shows off cooperative airship battles

Remember Guns of Icarus? If not, let's recap: small indie studio, steampunk, airships. That probably rings a few bells, and you'll be happy to know that the dev team has parlayed a successful Kickstarter campaign into an extended development cycle. As a result, we have a spiffy new video that ...

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The Soapbox: Bigpoint's cash-shop policies and why they are OK

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I have been tasked with explaining to Massively readers why I a...

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