Quests are increasingly an MMO enthusiast's bread and butter, often becoming the staple component of a game's typical serving of progressive content. Over the years, developers have tried to serve up this familiar progression mechanic in many different ways: The modern themepark MMO makes us fetch,...
MMO quests are old hat by now, and the vast majority of them are some slight variation on the standard kill-10-rats or FedEx mission. Some are unique, though, in terms of both their rewards and their mechanical presentation. I'm thinking of EverQuest II's betrayal quests here, which allow you to...
Posted on Oct 23rd 2014 8:00PM
Posted on Oct 23rd 2014 2:00PM
Posted on Oct 23rd 2014 12:00PM