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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Undead Labs talks about environments and the undead]]></title><link>http://massively.joystiq.com/2011/06/13/undead-labs-talks-about-environments-and-the-undead/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/13/undead-labs-talks-about-environments-and-the-undead/</guid><comments>http://massively.joystiq.com/2011/06/13/undead-labs-talks-about-environments-and-the-undead/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://undeadlabs.com/2011/06/news/qa-environments-and-more/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/undead-environment-epl-613.jpg" /></a></div>
The upcoming zombie games from <a href="http://undeadlabs.com">Undead Labs</a> are aiming to give players a feeling of genuinely surviving in a world ruled by shambling corpses. To make that work correctly, players are going to need lots of little touches here and there to reinforce just what has gone wrong and what sort of threat living humans are facing. In <a href="http://undeadlabs.com/2011/06/news/qa-environments-and-more/">the most recent set of questions and answers from the development team</a>, more elements of the environment and interaction with same are spelled out, giving prospective survivors an idea of what to expect.<br />
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While the game isn't planned to be an ornate physics simulator, there will be a practical limit to how much an individual can carry -- and while vehicles can carry more, the problems of noise and fuel will place some limits on stacking an SUV to the brim with heavy weapons. Hunting wildlife and handling aquatic environments will both be issues in the game, with the obvious caveat that humans drown far more easily than zombies. There are a lot of other interesting tidbits in <a href="http://undeadlabs.com/2011/06/news/qa-environments-and-more/">the full rundown</a> as well as some valuable takeaways that aspiring survivors would do well to internalize.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/13/undead-labs-talks-about-environments-and-the-undead/">Undead Labs talks about environments and the undead</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Jun 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/13/undead-labs-talks-about-environments-and-the-undead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19965946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/13/undead-labs-talks-about-environments-and-the-undead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>answers</category><category>class-3</category><category>post-apocalyptic</category><category>q-and-a</category><category>questions</category><category>survival</category><category>survival-horror</category><category>undead-labs</category><category>under-development</category><category>zombie-survival</category><category>zombies</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 13 Jun 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online previews Thanquol's Incursion]]></title><link>http://massively.joystiq.com/2010/10/19/warhammer-online-previews-thanquols-incursion/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/19/warhammer-online-previews-thanquols-incursion/</guid><comments>http://massively.joystiq.com/2010/10/19/warhammer-online-previews-thanquols-incursion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div style="text-align: center;"><a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1351"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/war-thanquol-epl-1019.jpg" /></a></div>
If there's one note that <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> has been hitting rather steadily of late, it's the solid note of the <a href="http://massively.joystiq.com/tag/Skaven/">Skaven</a>. The vicious rat-men have been a popular race in the franchise for years, and the promise of an increased presence for the group has been met with nothing but anticipation. So it's unsurprising that <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1351">Thanquol's Incursion</a> is the newest element of the game under development as a 24v24 <a href="http://massively.joystiq.com/tag/RvR/">RvR</a> dungeon -- a chance for both Order and Chaos to fight back against a Skaven operation of enormous scope.<br />
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While the dungeon contains several Skaven bosses, the theme is still RvR, with boss fights tallying victory according to both damage dealt and enemy players slain. Players will engage in battles on multiple fronts, and the preview suggests that there's a definite element of trying to work the bosses to deal the most damage possible to your enemies. Take a look at <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1351">the full preview</a> for what promises to be an all-out brawl between three different sides for <a href="http://massively.joystiq.com/category/Warhammer-Online/"><em>Warhammer Online</em></a> enthusiasts.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/19/warhammer-online-previews-thanquols-incursion/">Warhammer Online previews Thanquol's Incursion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Oct 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1351>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/19/warhammer-online-previews-thanquols-incursion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19680862/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/19/warhammer-online-previews-thanquols-incursion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware-mythic</category><category>boss-battles</category><category>bosses</category><category>chaos</category><category>dungeon-preview</category><category>mythic</category><category>mythic-entertainment</category><category>new-dungeon</category><category>order</category><category>preview</category><category>pvp-dungeon</category><category>rvr</category><category>rvr-dungeon</category><category>skaven</category><category>skaven-dungeon</category><category>three-way-battle</category><category>tier-4</category><category>under-development</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 19 Oct 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[New Star Trek Online patch structure looks forward]]></title><link>http://massively.joystiq.com/2010/06/14/new-star-trek-online-patch-structure-looks-forward/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/14/new-star-trek-online-patch-structure-looks-forward/</guid><comments>http://massively.joystiq.com/2010/06/14/new-star-trek-online-patch-structure-looks-forward/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div style="text-align: center;"><a href="http://www.startrekonline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/sto-engineering-epl-614.jpg" /></a></div>
While you can fault the team behind <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> for some things, failure to plan is certainly not one of them. The development team has been very public about their plans for testing and release, which made a few people rather curious when <a href="http://massively.joystiq.com/2010/06/03/stos-season-one-update-two-soft-lands-today/">Season 1.2 launched in early June</a> rather than late May. What would that mean for <a href="http://massively.joystiq.com/tag/Season-1.3/">Season 1.3</a> and the following <a href="http://massively.joystiq.com/tag/Season-2/">Season 2</a> patch? <a href="http://forums.startrekonline.com/showthread.php?t=162261">The most recent Engineering Report</a> on the official forums tackles precisely that, explaining that the team has adjusted their schedule slightly and will roll 1.3 straight into the Season 2 patch.<br />
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That leaves us with an enormous list of features for Season 2, which is aimed at July. Ship interiors and a raise in level cap to 51 are the two most obvious changes, with the former offering a choice from several layouts and the latter promoting a player to the rank of Vice Admiral or Lieutenant General. There's also the addition of minigames, weekly episodes, officer trading, new episodes for the high-level band, a new fleet action, and a general surfeit of improvements to the game. <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em> players are encouraged to <a href="http://forums.startrekonline.com/showthread.php?t=162261">check out the official thread</a> and offer any feedback to the proposed changes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/14/new-star-trek-online-patch-structure-looks-forward/">New Star Trek Online patch structure looks forward</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Jun 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/14/new-star-trek-online-patch-structure-looks-forward/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19516127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/14/new-star-trek-online-patch-structure-looks-forward/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advance-notice</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>in-development</category><category>level-cap</category><category>minigames</category><category>patches</category><category>plans</category><category>release-plans</category><category>season-1.3</category><category>season-2</category><category>ship-interiors</category><category>ship-layouts</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>test-server</category><category>testing</category><category>trek-online</category><category>under-development</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 14 Jun 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Court documents say Bethesda's MMO already under dev, rumor says it's Elder Scrolls]]></title><link>http://massively.joystiq.com/2010/01/20/court-documents-show-bethesdas-mmo-already-underdev-rumor-says/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/20/court-documents-show-bethesdas-mmo-already-underdev-rumor-says/</guid><comments>http://massively.joystiq.com/2010/01/20/court-documents-show-bethesdas-mmo-already-underdev-rumor-says/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/bethesda-softworks/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/elderscrolls580.jpg" /></a></div>
In this most recent round of court scuffles between <a href="http://massively.joystiq.com/tag/Interplay/">Interplay</a> and <a href="http://massively.joystiq.com/tag/bethesda-softworks">Bethesda</a> over the <a href="http://en.wikipedia.org/wiki/Fallout_%28series%29"><em>Fallout</em></a> MMO rights, it would seem that some <a href="http://www.duckandcover.cx/forums/viewtopic.php?t=23626">details are coming to light</a> about what's going on at Bethesda's MMO "branch", <a href="http://massively.joystiq.com/tag/Zenimax-media/">Zenimax Media</a>. According to filings, the word is that there are <a href="http://www.computerandvideogames.com/article.php?id=232144">close to 100 people</a> working on an MMO that costs "tens and tens of millions of dollars" and has been under development since late 2006. Apparently these same filings claim that the title is a "<a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>" type MMO. Of course, considering <a href="http://massively.joystiq.com/category/World-of-Warcraft/"><em>World of Warcraft</em></a> is about as equal to McDonalds in terms of brand recognition with its millions and millions served, saying something is like <em>World of Warcraft</em> could mean anything from 'it's a DIKU-based, kill-ten-rats, FedEx, fantasy MMO that looks rather a lot like <em>WoW</em>' on up to 'it's somewhere in the general MMO neighborhood.' <br />
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Now, to follow this interesting tidbit up, <a href="http://www.duckandcover.cx/archives.php?topstory=71">the word is</a> that Bethesda is moving to have this particular chunk of testimony censored to protect trade secrets. To stir the pot a bit further on why they might be scrambling to block it, VG247 have a source they claim is reliable <a href="http://www.vg247.com/2010/01/20/source-bethesdas-elder-scrolls-mmo-missed-its-2009-reveal/">confirming this is the often-rumored <em>Elder Scrolls</em> MMO</a>. What's more, their source says the <a href="http://www.elderscrolls.com/"><em>Elder Scrolls</em></a> MMO should have been announced <em>last year</em>.<p><a href="http://massively.joystiq.com/2010/01/20/court-documents-show-bethesdas-mmo-already-underdev-rumor-says/" rel="bookmark">Continue reading <em>Court documents say Bethesda's MMO already under dev, rumor says it's Elder Scrolls</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/20/court-documents-show-bethesdas-mmo-already-underdev-rumor-says/">Court documents say Bethesda's MMO already under dev, rumor says it's Elder Scrolls</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Jan 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=232144>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/20/court-documents-show-bethesdas-mmo-already-underdev-rumor-says/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19323915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/20/court-documents-show-bethesdas-mmo-already-underdev-rumor-says/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>breaking</category><category>fallout-3</category><category>interplay</category><category>mmo</category><category>mmorpg</category><category>oblivion</category><category>rumor</category><category>the-elder-scrolls</category><category>under-development</category><category>zenimax-media</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 20 Jan 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you read patch notes?]]></title><link>http://massively.joystiq.com/2008/02/09/the-daily-grind-do-you-read-patch-notes/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/09/the-daily-grind-do-you-read-patch-notes/</guid><comments>http://massively.joystiq.com/2008/02/09/the-daily-grind-do-you-read-patch-notes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/world-of-warcraft"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/kv_chessevent_425.jpg" /></a></div>
One of myriad things that <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> seems to have brought to the fore is that many people seem to pay a great deal of attention to patch notes on test servers. With <a href="http://www.wowinsider.com/category/patch-2.4/">Patch 2.4</a> releasing to test last night, there was much talk about it over Vent in my guild. Sure, there were people who checked them in earlier games, but it just never seemed to provoke <a href="http://forums.worldofwarcraft.com/board.html?forumId=10021&amp;sid=1">as many complaints</a> or happy-dancing as test patches do in <em>WoW</em>. (There again, you could argue that it may well be proportional, honestly.) <br /><br />Still, quite a few of my guild-mates seemed extremely nonchalant about it, to the point of almost being "meh" on the entire concept. As one said, everything on test is hypothetical until released. Another one chimed in that he just doesn't want the surprise ruined; new content at endgame is worth its weight in gold. Today we thought we'd ask you if you're the type to pounce all over patch notes and digest every nuance? Do you instead skim patch notes for only class-related items? Or do you think reading patch notes at all spoils the fun of discovering it yourself?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/09/the-daily-grind-do-you-read-patch-notes/">The Daily Grind: Do you read patch notes?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 Feb 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/09/the-daily-grind-do-you-read-patch-notes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1110704/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/09/the-daily-grind-do-you-read-patch-notes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>guild-chatter</category><category>patch</category><category>patch-2.4</category><category>patch-notes</category><category>test-realm</category><category>under-development</category><category>world-of-warcraft</category><category>wow</category><category>wow-insider</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 09 Feb 2008 08:00:00 EST</pubDate></item></channel></rss>
