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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Ask Massively: Why we cover what we do, part two]]></title><link>http://massively.joystiq.com/2013/04/25/ask-massively-why-we-cover-what-we-do-part-two/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/25/ask-massively-why-we-cover-what-we-do-part-two/</guid><comments>http://massively.joystiq.com/2013/04/25/ask-massively-why-we-cover-what-we-do-part-two/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/25/ask-massively-why-we-cover-what-we-do-part-two/"><img alt="State of Decay" data-src-height="322" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/image2.jpg" /></a></div>
<a href="http://massively.joystiq.com/2013/04/18/ask-massively-why-we-cover-what-we-do-part-one/">Last week</a>, I promised you a second round of questions and answers regarding the types of calls Massively makes on which games and stories it will cover and why. Let's get to it.<br />
<br />
<strong><a href="http://massively.joystiq.com/2013/04/13/state-of-decay-coming-to-xbox-live-in-june/?hubRefSrc=permalink#lf_comment=68783338">Mike9 wrote</a>, "I will play [<a href="http://undeadlabs.com/about-state-of-decay/"><em>State of Decay</em></a>] because it looks awesome, but I never understand why Massively covers it; it is a single-player game, not an MMO by even the loosest of definitions, not unless <em>Super Mario World</em> is also considered an MMO now (well, I guess that did allow two players)."</strong><br />
<br />
I assume you're looking for a better answer than <em>braaaaaiiiiinnnnsssssss</em>!<p><a href="http://massively.joystiq.com/2013/04/25/ask-massively-why-we-cover-what-we-do-part-two/" rel="bookmark">Continue reading <em>Ask Massively: Why we cover what we do, part two</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/25/ask-massively-why-we-cover-what-we-do-part-two/">Ask Massively: Why we cover what we do, part two</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Apr 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/25/ask-massively-why-we-cover-what-we-do-part-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20543845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/25/ask-massively-why-we-cover-what-we-do-part-two/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>advice-column</category><category>ask-massively</category><category>Brainsss</category><category>brianna-royce-ask-massively</category><category>eso</category><category>featured</category><category>humor</category><category>leak</category><category>leaks</category><category>massively-meta</category><category>meta</category><category>opinion</category><category>state-of-decay</category><category>teso</category><category>the-elder-scrolls-online</category><category>undead-labs</category><category>zombies</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Thu, 25 Apr 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[State of Decay coming to Xbox Live in June]]></title><link>http://massively.joystiq.com/2013/04/13/state-of-decay-coming-to-xbox-live-in-june/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/13/state-of-decay-coming-to-xbox-live-in-june/</guid><comments>http://massively.joystiq.com/2013/04/13/state-of-decay-coming-to-xbox-live-in-june/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/tag/undead-labs"><img alt="State of Decay - Zombie with Wayfarers" data-src-height="244" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/junepostheader.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a>' zombie actioner <a href="http://massively.joystiq.com/tag/state-of-decay"><em>State of Decay</em></a> is coming to Xbox Live this June according to a <a href="http://undeadlabs.com/2013/04/news/state-of-decay-will-be-in/">brief update</a> posted by Undead community guru <a href="http://massively.joystiq.com/tag/sanya-weathers">Sanya Weathers</a>. And when we say brief, we do mean brief, as the sum total of the update is "June. Officially."<br />
<br />
Fortunately the firm also released a new teaser that shows off a heaping helping of bloody, brain-bashing gameplay. You'll find it after the cut.<p><a href="http://massively.joystiq.com/2013/04/13/state-of-decay-coming-to-xbox-live-in-june/" rel="bookmark">Continue reading <em>State of Decay coming to Xbox Live in June</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/13/state-of-decay-coming-to-xbox-live-in-june/">State of Decay coming to Xbox Live in June</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Apr 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/13/state-of-decay-coming-to-xbox-live-in-june/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20539704/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/13/state-of-decay-coming-to-xbox-live-in-june/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>horror</category><category>sanya-weathers</category><category>state-of-decay</category><category>state-of-decay-release</category><category>undead</category><category>undead-labs</category><category>xbox</category><category>xbox-live</category><category>zombie</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 13 Apr 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[State of Decay Q&amp;A talks skills, traits, and more]]></title><link>http://massively.joystiq.com/2013/02/23/state-of-decay-qanda-talks-skills-traits-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/23/state-of-decay-qanda-talks-skills-traits-and-more/</guid><comments>http://massively.joystiq.com/2013/02/23/state-of-decay-qanda-talks-skills-traits-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/23/state-of-decay-qanda-talks-skills-traits-and-more/"><img alt="Undead Labs mural" data-src-height="244" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/mural.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a> has posted the results of its latest <a href="http://massively.joystiq.com/tag/state-of-decay"><em>State of Decay</em></a>-focused Q&amp;A session. The company parsed a bunch of the best community-generated queries and posted the answers in a <a href="http://undeadlabs.com/forums/showthread.php?8622-Q-amp-A-A-Matter-of-Character-Followup-2-22-2012">mammoth forum thread</a> that represents a great starting point if you're looking to learn more about the upcoming console zombie title.<br />
<br />
Several of the questions involve the previously mentioned <a href="http://massively.joystiq.com/2013/02/14/state-of-decays-character-development-detailed/">skill system</a>, and there is also some info on traits and survivor characters. Most crucially, we learned that sexting is an actual skill in the game (as are Sudoku and Reality Show Trivia)," according to community guru <a href="http://massively.joystiq.com/tag/sanya-weathers">Sanya Weathers</a>. "It does nothing in a world where cell towers no longer function," she quipped.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/23/state-of-decay-qanda-talks-skills-traits-and-more/">State of Decay Q&amp;A talks skills, traits, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Feb 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/23/state-of-decay-qanda-talks-skills-traits-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20474908/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/23/state-of-decay-qanda-talks-skills-traits-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>horror</category><category>post-apocalyptic</category><category>sanya-weathers</category><category>skills</category><category>state-of-decay</category><category>state-of-decay-skills</category><category>undead-labs</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 23 Feb 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[State of Decay's character development detailed]]></title><link>http://massively.joystiq.com/2013/02/14/state-of-decays-character-development-detailed/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/14/state-of-decays-character-development-detailed/</guid><comments>http://massively.joystiq.com/2013/02/14/state-of-decays-character-development-detailed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/14/state-of-decays-character-development-detailed/"><img alt="State of Decay skill screen" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/screen2.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a> has released a <a href="http://undeadlabs.com/2013/02/news/a-matter-of-character/">new dev diary</a> covering skills and characters for its <a href="http://massively.joystiq.com/tag/state-of-decay"><em>State of Decay </em></a>zombie survival title.<br />
<br />
All available survivors have four basis skills (cardio, wits, fighting, and shooting), and each character has a star rating ranging from one to seven in each skill. Additional stars are gained by successfully using the skill, and additional stars also provide the player with both active and passive abilities.<br />
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<em>State of Decay</em> characters also have unique trait combinations. Traits range from personality (chatterbox, selfish asshole, born leader, and more) to job history to hobbies, some of which provide additional skill stars. In terms of character customization, the game allows you to choose a weapon specialization and a number of signature abilities, with the ultimate goal being a unique survivor who is both challenging and rewarding to play. You can learn more, and see some example builds, at the game's official website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/14/state-of-decays-character-development-detailed/">State of Decay's character development detailed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Feb 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/14/state-of-decays-character-development-detailed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20461936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/14/state-of-decays-character-development-detailed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>state-of-decay</category><category>state-of-decay-character-development</category><category>state-of-decay-skills</category><category>survival</category><category>undead-labs</category><category>zombie</category><category>zombie-holocaust</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 14 Feb 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Learn to live in a State of Decay with Undead Labs' new survival guide]]></title><link>http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/</guid><comments>http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/"><img alt="Oh god oh god oh god oh god" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/stateofdecay.jpg" /></a></div>
<div>
	There's a lot to consider when you're stuck in the middle of a zombie apocalypse. Do you have enough food? Will your shelter hold up against the endless legions of undead? Do you have enough of that ammo that makes zombie heads explode? Thankfully, <a href="http://www.massively.com/tag/undead-labs">Undead Labs</a> is here to help make <em><a href="http://www.massively.com/tag/state-of-decay">State of Decay</a></em> players' transitions to the post-apocalypse as simple as possible.<br />
	<br />
	The studio has released a day-by-day survival guide written from the viewpoint of characters within the game's universe. The guide provides a flavorful look at some of the features players will be utilizing to survive in <em>State of Decay</em>. Players will learn how to construct a defensible stronghold, how to scavenge for supplies, and of course, how to defend themselves against zed onslaughts. It's quite a read, but a very worthwhile one for anyone who would prefer to remain on the side of the living in the war against the undead.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/">Learn to live in a State of Decay with Undead Labs' new survival guide</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Jan 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20426585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>class-3</category><category>class3</category><category>class4</category><category>console</category><category>dev-blog</category><category>dev-diary</category><category>developer-diary</category><category>sandbox</category><category>state-of-decay</category><category>survival-guide</category><category>undead-labs</category><category>xbox</category><category>xbox-360</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 11 Jan 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Check out two minutes of State of Decay zombie-killing action]]></title><link>http://massively.joystiq.com/2012/12/21/check-out-two-minutes-of-state-of-decay-zombie-killing-action/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/12/21/check-out-two-minutes-of-state-of-decay-zombie-killing-action/</guid><comments>http://massively.joystiq.com/2012/12/21/check-out-two-minutes-of-state-of-decay-zombie-killing-action/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/12/21/check-out-two-minutes-of-state-of-decay-zombie-killing-action/"><img alt="State of Decay - half a zombie" data-src-height="248" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/crawlerpost.jpg" /></a></div>
It's been a few weeks since we've heard from the <a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a> dev team. Happily, the newest <a href="http://massively.joystiq.com/tag/state-of-decay"><em>State of Decay</em></a> update comes with a gruesome slice of gameplay video. The two-minute clip focuses on the weapons and tactics necessary to clear a path through a horde of undead. There's a brief bit of driving action, too, and we also get a glimpse of the game's map functionality and UI.<br />
<br />
Community manager <a href="http://massively.joystiq.com/tag/sanya-weathers">Sanya Weathers</a> also offers up a teaser on the, er, state of <em>State of Decay's</em> development. "It's the most wonderful time of the year... that time when we're seeing the light at the end of the development tunnel," she writes. "We're polishing up communications, tactics, and all of the elements that make a game more than a simple 'see zombie, shoot zombie' kind of thing."<p><a href="http://massively.joystiq.com/2012/12/21/check-out-two-minutes-of-state-of-decay-zombie-killing-action/" rel="bookmark">Continue reading <em>Check out two minutes of State of Decay zombie-killing action</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/12/21/check-out-two-minutes-of-state-of-decay-zombie-killing-action/">Check out two minutes of State of Decay zombie-killing action</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Dec 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/12/21/check-out-two-minutes-of-state-of-decay-zombie-killing-action/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20409947/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/12/21/check-out-two-minutes-of-state-of-decay-zombie-killing-action/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>console-mmo</category><category>consoles</category><category>f2p</category><category>free-to-play</category><category>state-of-decay</category><category>state-of-decay-gameplay</category><category>state-of-decay-video</category><category>undead-labs</category><category>zombie</category><category>zombie-mmo</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 21 Dec 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[State of Decay demonstrates the virtues of stealth]]></title><link>http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/</guid><comments>http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/"><img alt="State of Decay demonstrates the virtues of stealth" data-src-height="335" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/state.jpg" /></a></div>
Pop quiz, apocalypse survivors: You desperately need to get into a nearby gun store to complete a mission, but it's surrounded by a small horde of zombies. Running through them and shooting your way in are both undesirable options, so what do you do? <em>What do you do?</em><br />
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<a href="http://undeadlabs.com/2012/10/news/happy-halloween-short-gameplay-video-distraction/">In a short alpha video</a> from <a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a>, a <a href="http://massively.joystiq.com/tag/State-of-Decay/"><em>State of Decay</em></a> player instead uses tricks and stealth to achieve his goal. He tosses some fireworks from a nearby water tower, prompting the zombies to investigate and leave the scene. Following that, it's a quick dash in and out to trigger a job well done.<br />
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You can watch this nail-biting footage after the jump, and don't forget to check out <a href="http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/">Massively's report on the game from PAX</a>.<p><a href="http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/" rel="bookmark">Continue reading <em>State of Decay demonstrates the virtues of stealth</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/">State of Decay demonstrates the virtues of stealth</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Nov 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20368236/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>alpha</category><category>beta</category><category>class-3</category><category>class3</category><category>class4</category><category>console</category><category>pax</category><category>pax-2012</category><category>sandbox</category><category>state-of-decay</category><category>stealth</category><category>undead-labs</category><category>video</category><category>xbox</category><category>xbox-360</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 01 Nov 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs talks about guns in State of Decay]]></title><link>http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/</guid><comments>http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/"><img alt="Warm one and you will find happiness." data-src-height="316" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/undead-weapons-epl-1003.jpg" /></a></div>
Today's official blog post about <em><a href="http://massively.joystiq.com/tag/State-of-Decay/">State of Decay</a></em> is not about careful examination of different cultures. It's not about understanding what creates a zombie and how the sickness can be stopped. It's not even about the careful process of finding and maintaining your food supplies in the wake of societal breakdown. No, <a href="http://undeadlabs.com/2012/10/news/well-shoot/">this is a blog post about guns</a>. It is all about the weapons you will use to blow the undead into little bite-sized chunks of zombie.<br />
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The centerpiece is a huge list of guns that players can expect to find and shoot in the game, each with varying properties and ammunition types. It's also meant to expand in the future. So there's no subtlety here, <a href="http://undeadlabs.com/2012/10/news/well-shoot/">just deadly firearms</a> and the promise of using them to mow down shambling zombies to ensure your own survival. What more could you really want? Aside from functional vehicles and a planet not crawling with monsters that want to eat your brains, of course.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/">Undead Labs talks about guns in State of Decay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Oct 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20341121/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>arsenal</category><category>class-3</category><category>class3</category><category>class4</category><category>combat</category><category>console</category><category>guns</category><category>news</category><category>previews</category><category>sandbox</category><category>state-of-decay</category><category>undead-labs</category><category>weapons</category><category>xbox</category><category>xbox-360</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 03 Oct 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[PAX Prime 2012: Undead Labs' State of Decay]]></title><link>http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/</guid><comments>http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/"><img alt="Screenshot -- State of Decay" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/stateofdecayheader.jpg" /></a></div>
	Everyone loves zombies, right? Apparently so because they're absolutely everywhere (like Miami, for instance), but we keep on lapping it up. Secretly, though, I think a lot of us are tired of the same old zombie games. After all, if you're one of the truly hardcore that has a zombie apocalypse plan that includes where you'll hole up, how you'll find weapons, what you'll eat, and so forth, it's a little disappointing that most games tend to focus solely on the zombie-shooting part of the zombie apocalypse (not that there's anything wrong with zombie-shooting).<br />
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	<a href="http://www.massively.com/tag/undead-labs">Undead Labs'</a> upcoming MMO <em><a href="http://www.massively.com/tag/state-of-decay">State of Decay</a></em> might change all that.<br />
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	The game will take place in a persistent world where players are responsible for rounding up survivors, finding the necessary resources to build defenses and stay alive, and of course, fighting off the zombie hordes. Finally, those of you who have long debated the merits of going to the gun store vs. not going to the gun store in the event of an apocalypse can see whose plan works better. And what's more, at <a href="http://www.massively.com/tag/pax-prime-2012">PAX Prime 2012</a>, I got to sit down and play around with it myself, though not for nearly as long as I would have liked. Regardless, if <em>State of Decay</em> is on your radar -- and it should be -- then I'd be glad to tell you all about my 20-odd minutes with the title.<p><a href="http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/" rel="bookmark">Continue reading <em>PAX Prime 2012: Undead Labs' State of Decay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/">PAX Prime 2012: Undead Labs' State of Decay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Sep 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20318932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>class-3</category><category>class3</category><category>class4</category><category>con</category><category>console</category><category>convention</category><category>expo</category><category>featured</category><category>hands-on</category><category>jeff-strain</category><category>opinion</category><category>pax</category><category>pax-2012</category><category>pax-prime</category><category>pax-prime-2012</category><category>penny-arcade-expo</category><category>preview</category><category>previews</category><category>sandbox</category><category>state-of-decay</category><category>undead-labs</category><category>xbox</category><category>xbox-360</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 07 Sep 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Undead Labs reveals State of Decay gameplay trailer]]></title><link>http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/</guid><comments>http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/"><img alt="Unlead Labs reveals State of Decay gameplay trailer" data-src-height="244" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/sod-announceheader.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a> has been working in relative secrecy for going on two years now. All we knew about the firm's cryptically (and temporarily) titled <a href="http://massively.joystiq.com/tag/class3"><em>Class3</em></a> was that it had something to do with zombies and that it was coming to the Xbox 360.<br />
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Now, thanks to a new trailer, we know that the game is officially called <a href="http://massively.joystiq.com/tag/state-of-decay"><em>State of Decay</em></a> and it's also coming to the PC. Whether it's an MMO or simply a precursor to the rumored <em>Class4</em> MMO is still undetermined. All that said, the trailer shows off plenty of open-world third-person shooting action, zombie-centric gore, and even a muscle car and the requisite rusty old pickup truck.<br />
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Undead says that <em>State of Decay</em> is set in an "open sandbox world [that] develops in real-time" and that gameplay involves "designing and fortifying your home base." Click past the cut for the full video.<p><a href="http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/" rel="bookmark">Continue reading <em>Undead Labs reveals State of Decay gameplay trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/">Undead Labs reveals State of Decay gameplay trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Aug 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20305919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-3</category><category>class3</category><category>horror</category><category>sandbox</category><category>state-of-decay</category><category>trailer</category><category>undead-labs</category><category>video</category><category>zombie</category><category>zombie-sandbox</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 21 Aug 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Undead Labs on making a believable zombie apocalypse]]></title><link>http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/</guid><comments>http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/"><img alt="Undead Labs " src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/class3.jpg" /></a></div>
In their gory, gruesome office, <a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs'</a> devs are hard at work figuring out the best way to disembowel you and turn you into a walking nightmare. So far it's going well, <a href="http://undeadlabs.com/2012/06/news/quick-and-dirty-qa/">according to a new Q&amp;A</a> by CM <a href="http://massively.joystiq.com/tag/sanya-weathers">Sanya Weathers</a>. Weathers sheds some light on the difficulties of creating a zombie-infested world, particularly in relation to spawn points, mob density, and artificial intelligence.<br />
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"It takes surprisingly smart AI to make zombie behaviors that are believably dumb," she writes. According to her, Undead Labs' <a href="http://massively.joystiq.com/tag/class3/">Class3</a> will boast "thousands" of zombies, all of which will be able to react to sounds, light, and explosions.<br />
<br />
Weathers says that the game is in the final stages of pre-alpha production and we should be seeing gameplay footage from it soon. Other topics covered in the Q&amp;A include player weapons, how to attract zombies, types of zombies, and a fast food joint called the Swine &amp; Bovine.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/">Undead Labs on making a believable zombie apocalypse</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Jun 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20264631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>alpha</category><category>beta</category><category>class3</category><category>class4</category><category>community-q-and-a</category><category>pre-alpha</category><category>q-and-a</category><category>sanya-weathers</category><category>swine-and-bovine</category><category>undead-labs</category><category>zombie</category><category>zombie-apocalypse</category><category>zombies</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 22 Jun 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs hires community director, Class3 info forthcoming]]></title><link>http://massively.joystiq.com/2012/06/20/undead-labs-hires-community-director-class3-info-forthcoming/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/20/undead-labs-hires-community-director-class3-info-forthcoming/</guid><comments>http://massively.joystiq.com/2012/06/20/undead-labs-hires-community-director-class3-info-forthcoming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/20/undead-labs-hires-community-director-class3-info-forthcoming/"><img alt="Class3 - zombie mmo concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/sanyaland.jpg" /></a></div>
With the rash of MMO-related job losses in recent weeks, it's nice to see the occasional blurb about a dev finding a new home. Former <a href="http://massively.joystiq.com/tag/dominus"><em>Dominus</em></a> and <a href="http://massively.joystiq.com/category/dark-age-of-camelot"><em>Dark Age of Camelot</em></a> community guru <a href="http://massively.joystiq.com/tag/sanya-weathers">Sanya Weathers</a> has landed at <a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a>, where she'll be heading up -- you guessed it -- the community relations department.<br />
<br />
This is good news for fans of the firm's tentatively titled <a href="http://massively.joystiq.com/tag/class3"><em>Class3</em></a> zombie MMO as well. As Undead Labs' <a href="http://massively.joystiq.com/tag/jeff-strain">Jeff Strain</a> writes, "you don't hire a kick-ass community director if you have nothing to say."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/20/undead-labs-hires-community-director-class3-info-forthcoming/">Undead Labs hires community director, Class3 info forthcoming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Jun 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/20/undead-labs-hires-community-director-class3-info-forthcoming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20262801/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/20/undead-labs-hires-community-director-class3-info-forthcoming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-3</category><category>class3</category><category>community</category><category>console-mmo</category><category>consoles</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>horror</category><category>jeff-strain</category><category>sanya-weathers</category><category>undead</category><category>undead-labs</category><category>undead-labs-mmo</category><category>zombie-mmo</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 20 Jun 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Undead Labs answers questions about Class3's open world]]></title><link>http://massively.joystiq.com/2012/02/12/undead-labs-answers-questions-about-class3s-open-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/12/undead-labs-answers-questions-about-class3s-open-world/</guid><comments>http://massively.joystiq.com/2012/02/12/undead-labs-answers-questions-about-class3s-open-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/12/undead-labs-answers-questions-about-class3s-open-world/"><img alt="Zombie piloting has a negative effect on airline safety." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/undead-spycam-epl-212.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/Undead-Labs/">Undead Labs</a> has been putting out a steady stream of information for potential players of <em><a href="http://massively.joystiq.com/tag/Class3/">Class3</a></em>, the company's upcoming single-player prelude to the massively multiplayer <em><a href="http://massively.joystiq.com/tag/Class4/">Class4</a></em>. The <a href="http://massively.joystiq.com/2012/01/08/undead-labs-jeff-strain-takes-players-behind-the-scenes-of-clas/">last major update in January</a> showed some previews of the game under development, something that prompted a great deal of discussion about how the game will play. As a result, <a href="http://undeadlabs.com/2012/02/news/ragdolls-landmines-and-tentacles-or-just-another-day-at-the-lab/">this month's session of questions and answers</a> focuses on player speculation and the game's open-world environment.<br />
<br />
According to this set of answers, players will be able to explore the game through a variety of means, including taking shelter inside the houses across the landscape, jumping over fences, and making careful use of vehicles found through the world. There's also discussion about making use of the environment as a weapon via ragdoll physics plus a tantalizing hint that more information will be forthcoming about the game in the spring. Fans of the upcoming zombie apocalypse will want to take a look at <a href="http://undeadlabs.com/2012/02/news/ragdolls-landmines-and-tentacles-or-just-another-day-at-the-lab/">the full set of answers</a>, which will hopefully serve as a precursor to an epic MMO in the same vein.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/12/undead-labs-answers-questions-about-class3s-open-world/">Undead Labs answers questions about Class3's open world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Feb 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/12/undead-labs-answers-questions-about-class3s-open-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20170090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/12/undead-labs-answers-questions-about-class3s-open-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class3</category><category>class4</category><category>game-mechanics</category><category>mechanics</category><category>open-world</category><category>previews</category><category>q-and-a</category><category>questions-and-answers</category><category>undead-labs</category><category>upcoming-titles</category><category>zombie</category><category>zombie-survival</category><category>zombies</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 12 Feb 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs' Jeff Strain takes players behind-the-scenes of Class3]]></title><link>http://massively.joystiq.com/2012/01/08/undead-labs-jeff-strain-takes-players-behind-the-scenes-of-clas/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/08/undead-labs-jeff-strain-takes-players-behind-the-scenes-of-clas/</guid><comments>http://massively.joystiq.com/2012/01/08/undead-labs-jeff-strain-takes-players-behind-the-scenes-of-clas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/08/undead-labs-jeff-strain-takes-players-behind-the-scenes-of-clas/"><img alt="Zombie Apocalypse Survival 101: Don't set off car alarms " src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/undeadlabs.jpg" /></a></div>
<div style="text-align: left; ">
	If you're as big of a zombie fan as we are, we're sure you're anxiously awaiting <a href="http://www.massively.com/tag/undead-labs">Undead Labs'</a> <a href="http://www.massively.com/tag/class3"><em>Class3</em></a> project as well as its massively multiplayer counterpart, <a href="http://www.massively.com/tag/class4"><em>Class4</em></a>. The studio's founder, <a href="http://www.massively.com/tag/jeff-strain">Jeff Strain</a>, stopped by the official Undead Labs site today to post the first dev blog entry of 2012, and in celebration of the new year, he's offering fans a behind-the-scenes glimpse at <em>Class3</em> in action.<br />
	<br />
	Strain notes that the team is "not quite ready to post official trailers" of <em>Class3</em> at this juncture, but that didn't stop him from prowling the offices with his iPhone in order to catch some footage of the in-development title. The spy-cam footage gives players a look at various facets of the game's development, including. but not necessarily limited to, zombies (duh), a guy running alongside a giant rolling buzzsaw blade, concept art, the studio's wall-o'-fan-love, and two players defending their encampment from a zombie siege. Strain closes on a high note, stating that "<em>Class3</em> is on-schedule and looking great. We're excited to show it to you and the rest of the world officially." For the full, zed-tastic video, just click on past the cut.</div><p><a href="http://massively.joystiq.com/2012/01/08/undead-labs-jeff-strain-takes-players-behind-the-scenes-of-clas/" rel="bookmark">Continue reading <em>Undead Labs' Jeff Strain takes players behind-the-scenes of Class3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/08/undead-labs-jeff-strain-takes-players-behind-the-scenes-of-clas/">Undead Labs' Jeff Strain takes players behind-the-scenes of Class3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Jan 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/08/undead-labs-jeff-strain-takes-players-behind-the-scenes-of-clas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20143129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/08/undead-labs-jeff-strain-takes-players-behind-the-scenes-of-clas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-3</category><category>class-4</category><category>class3</category><category>class4</category><category>console</category><category>consoles</category><category>holy-crap-i-hope-you-can-kill-things-with-that-sawblade</category><category>horror</category><category>jeff-strain</category><category>preview</category><category>spy-cam</category><category>undead-labs</category><category>video</category><category>videos</category><category>zombies</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sun, 08 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: The upcoming long-shots]]></title><link>http://massively.joystiq.com/2011/12/15/the-perfect-ten-the-upcoming-long-shots/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/15/the-perfect-ten-the-upcoming-long-shots/</guid><comments>http://massively.joystiq.com/2011/12/15/the-perfect-ten-the-upcoming-long-shots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/world-of-darkness/" rel="tag">World of Darkness</a>, <a href="http://massively.joystiq.com/category/fallout-online/" rel="tag">Fallout Online</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/transformers-universe/" rel="tag">Transformers Universe</a>, <a href="http://massively.joystiq.com/category/otherland/" rel="tag">Otherland</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/15/the-perfect-ten-the-upcoming-long-shots/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/p10.jpg" /></a></div>
In coming up with a follow-up list to my previous <a href="http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/">Upcoming MMO Contenders</a> list, I found myself almost paralyzed by more choices than I could shake a wireless mouse at. Pointing at the sure bets is one thing, but narrowing down a field of dozens and dozens of interesting -- yet more far-flung -- prospects is far more difficult. It's one thing to have a good idea; it's another to say whether or not this game will actually make it to launch, and if it does, that it'll pull the idea off well.<br />
<br />
That said, I've lost some hair and two pounds sweating out this list, and I feel sleeker for it. Today's <a href="http://massively.joystiq.com/category/perfect-ten/">Perfect Ten</a> is all about the long-shots, the titles that may not have the huge budget, big name studios, or anything solid to show for it, but could still become contenders in their own right if everything is played just right.<br />
<br />
Deep breath -- let's give it a go!<p><a href="http://massively.joystiq.com/2011/12/15/the-perfect-ten-the-upcoming-long-shots/" rel="bookmark">Continue reading <em>The Perfect Ten: The upcoming long-shots</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/15/the-perfect-ten-the-upcoming-long-shots/">The Perfect Ten: The upcoming long-shots</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Dec 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/15/the-perfect-ten-the-upcoming-long-shots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20116134/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/15/the-perfect-ten-the-upcoming-long-shots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>bethesda</category><category>Bethesda-Softworks</category><category>ccp</category><category>ccp-games</category><category>class3</category><category>class4</category><category>cryptic</category><category>cryptic-studios</category><category>d-n-d</category><category>ddo</category><category>defiance</category><category>dnd</category><category>dominus</category><category>dungeons-and-dragons</category><category>eve-online</category><category>fallout-online</category><category>featured</category><category>goblinworks</category><category>guild-wars</category><category>interplay</category><category>jeff-strain</category><category>mechwarrior-online</category><category>neverwinter</category><category>otherland</category><category>pathfinder-online</category><category>penny-arcade</category><category>permadeath</category><category>prime</category><category>prime-battle-for-dominus</category><category>rift</category><category>syfy</category><category>tad-williams</category><category>transformers-universe</category><category>trion-worlds</category><category>undead-labs</category><category>wizardry</category><category>wizardry-online</category><category>world-of-darkness</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 15 Dec 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs' writer talks story in zombie MMOs]]></title><link>http://massively.joystiq.com/2011/12/05/undead-labs-writer-talks-story-in-zombie-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/05/undead-labs-writer-talks-story-in-zombie-mmos/</guid><comments>http://massively.joystiq.com/2011/12/05/undead-labs-writer-talks-story-in-zombie-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/05/undead-labs-writer-talks-story-in-zombie-mmos/"><img alt="Class3 - girl hiding from zombies" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/horde.jpg" /></a></div>
Don't look now, but there's another MMO jumping on the story bandwagon. This time it's <a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs'</a> <a href="http://massively.joystiq.com/tag/class3"><em>Class3</em></a> console game, and there's a new dev blog up on the title's official site that outlines writer <a href="http://massively.joystiq.com/tag/travis-stout">Travis Stout's</a> modus operandi.<br />
<br />
Stout is a huge fan of the zombie genre, and that's a good thing given <em>Class3's</em> focus on the walking dead and the creeptastic atmosphere surrounding them. So what does Stout see as a writer's main mission when it comes to the upcoming MMO?<br />
<br />
"Take the zombies out of the equation and be damn sure you've got a rock-solid story full of interesting, well-developed characters and exciting action," he explains. "Then put the zombies back in so those characters can smash their heads in with tire irons."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/05/undead-labs-writer-talks-story-in-zombie-mmos/">Undead Labs' writer talks story in zombie MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 05 Dec 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/05/undead-labs-writer-talks-story-in-zombie-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20121212/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/05/undead-labs-writer-talks-story-in-zombie-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-3</category><category>class3</category><category>console-mmo</category><category>consoles</category><category>dev-blog</category><category>dev-diary</category><category>fantasy</category><category>horror</category><category>mmo-story</category><category>mmo-story-zombies</category><category>travis-stout</category><category>undead-labs</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 05 Dec 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs Q&amp;A touches on health bars, death mechanics]]></title><link>http://massively.joystiq.com/2011/10/22/undead-labs-qanda-touches-on-health-bars-death-mechanics/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/22/undead-labs-qanda-touches-on-health-bars-death-mechanics/</guid><comments>http://massively.joystiq.com/2011/10/22/undead-labs-qanda-touches-on-health-bars-death-mechanics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/22/undead-labs-qanda-touches-on-health-bars-death-mechanics/"><img alt="Class 3 - ugly zombie dudes" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/headshotpost.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a> has posted another question-and-answer session with fans of its upcoming <em><a href="http://massively.joystiq.com/tag/class-3">Class 3</a></em> zombie MMO. The firm fielded a bunch of queries relating to healing, death, health bars, and assorted other topics.<br />
<br />
"You'll have a health bar so you won't have to guess how much health you have, but zombies won't. While we could have opted to have no health bar for you too, we wanted to emphasize the survival aspect of the game by having the damage you take stick with you until you can heal up," the dev team says.<br />
<br />
The Q&amp;A also features some interesting tidbits about weight, fatigue and stamina, and the fact that zombies will respond to the noise generated by building survival structures (translation: Bring your duct tape). Read all about it at the official Undead Labs blog.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/22/undead-labs-qanda-touches-on-health-bars-death-mechanics/">Undead Labs Q&amp;A touches on health bars, death mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 Oct 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/22/undead-labs-qanda-touches-on-health-bars-death-mechanics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20088085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/22/undead-labs-qanda-touches-on-health-bars-death-mechanics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-3</category><category>class3</category><category>console-mmo</category><category>consoles</category><category>death</category><category>game-mechanics</category><category>health-bars</category><category>horror</category><category>undead-labs</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 22 Oct 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs moving right along with Class3]]></title><link>http://massively.joystiq.com/2011/10/03/undead-labs-moving-right-along-with-class3/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/03/undead-labs-moving-right-along-with-class3/</guid><comments>http://massively.joystiq.com/2011/10/03/undead-labs-moving-right-along-with-class3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/02/undead-labs-moving-right-along-with-class3/"><img alt="Class3 - street corner with zombies or something, who knows" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/dayheader.jpg" /></a></div>
The end of September marked a graduation of sorts for members of the <a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a> development team. The company's untitled maiden voyage has officially crossed the threshold from pre-production to in production, and a <a href="http://undeadlabs.com/2011/09/news/some-days-are-just-pure-win/">blog post</a> on the firm's web site celebrates the milestone with something of a rah-rah speech from founder <a href="http://massively.joystiq.com/tag/jeff-strain">Jeff Strain</a>.<br />
<br />
"I'm blown away by how far we've come in such a short amount of time. Our task now as we move headlong into the production phase is to take this fun little gem and turn it into something we're proud to show the world," Strain wrote.<br />
<br />
The gem he's referring to is currently known only by its <a href="http://massively.joystiq.com/tag/class3"><em>Class3</em></a> codename. We do know that it's about zombies and that it's only for consoles. Aside from that, the title is shrouded in a fair bit of mystery. Strain's post also features a time-lapse video that shows off the game's CryEngine 3-powered time-of-day effects, and you can check that out after the cut.<p><a href="http://massively.joystiq.com/2011/10/03/undead-labs-moving-right-along-with-class3/" rel="bookmark">Continue reading <em>Undead Labs moving right along with Class3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/03/undead-labs-moving-right-along-with-class3/">Undead Labs moving right along with Class3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 Oct 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/03/undead-labs-moving-right-along-with-class3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20071863/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/03/undead-labs-moving-right-along-with-class3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-3</category><category>class3</category><category>console</category><category>console-mmo</category><category>consoles</category><category>cryengine-3</category><category>cryengine3</category><category>horror</category><category>jeff-strain</category><category>pre-production</category><category>production</category><category>rah-rah</category><category>undead-labs</category><category>video</category><category>zombie</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 03 Oct 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs learns the psychology of the apocalypse at Burning Man]]></title><link>http://massively.joystiq.com/2011/09/12/undead-labs-learns-the-psychology-of-the-apocalypse-at-burning-m/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/12/undead-labs-learns-the-psychology-of-the-apocalypse-at-burning-m/</guid><comments>http://massively.joystiq.com/2011/09/12/undead-labs-learns-the-psychology-of-the-apocalypse-at-burning-m/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/12/undead-labs-learns-the-psychology-of-the-apocalypse-at-burning-m/"><img alt="Burning Man horse art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/burningmanart-sms-0911.jpg" /></a></div>
In a recent dev diary, <a href="http://massively.joystiq.com/tag/UndeadLabs/">Undead Labs</a>' Gronk gives us a first-hand perspective on a trip he made to the Nevada desert for <a href="http://www.burningman.com/">Burning Man</a>. Why is a vacation travel log news for MMO fans? Well, mostly because the experience was written up with post-apocalyptic survival in mind -- a topic that Undead Labs will be tackling in its upcoming zombie MMO.<br />
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"At Burning Man, real-world currency is largely useless... much like it would be after a societal collapse," Gronk writes. "Would <em>you</em> want to trade the food you need to survive for some green paper? I sure wouldn't."<br />
<br />
Reading a personal experience like this leads us to believe that the Undead Labs zombie MMO will have a heart -- a rotting, putrid, maggot-infested heart -- but still, a heart.<br />
<br />
[Photo Credit: <a href="http://www.wackyarchives.com/featured/best-of-burning-man-art-on-acid.html">Wacky Archives</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/12/undead-labs-learns-the-psychology-of-the-apocalypse-at-burning-m/">Undead Labs learns the psychology of the apocalypse at Burning Man</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Sep 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/12/undead-labs-learns-the-psychology-of-the-apocalypse-at-burning-m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20040749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/12/undead-labs-learns-the-psychology-of-the-apocalypse-at-burning-m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aftermath</category><category>burning-man</category><category>gronk</category><category>post-apocalyptic</category><category>survey</category><category>undead-labs</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 12 Sep 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Undead Labs brings Class3 to (un)life with CryENGINE 3]]></title><link>http://massively.joystiq.com/2011/08/19/undead-labs-brings-class3-to-un-life-with-cryengine-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/19/undead-labs-brings-class3-to-un-life-with-cryengine-3/</guid><comments>http://massively.joystiq.com/2011/08/19/undead-labs-brings-class3-to-un-life-with-cryengine-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/19/undead-labs-brings-class3-to-un-life-with-cryengine-3/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/ulheader2.jpg" vspace="4" /></a></div>
<div>
	Following <a href="http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/">last week's dev diary</a> featuring <a href="http://www.massively.com/tag/undead-labs">Undead Labs</a>' art director <a href="http://www.massively.com/tag/doug-williams">Doug Williams</a> and his talk on the "heart of horror," the most recent dev diary from the studio shifts in a more technical direction. In particular, executive producer <a href="http://www.massively.com/tag/jeff-strain"><span class="newsTitle">Jeff Strain</span></a> focuses on the game's engine. Even more particularly, he announces that the tentatively named <em><a href="http://www.massively.com/tag/jeff3">Class3</a></em> will be running on the powerful CryENGINE 3.<br />
	<br />
	Of course, the devs over at Undead Labs are quite familiar with the traditions of the internet and anticipate shouts of "pics or it didn't happen" with a lovely screenshot from an early version of the game. But wait, there's more! Call now and you'll receive not just a single screenshot, but an entire video! Just click past the break and check out an early version of Undead Labs' <em>Class3 </em>in action, then skip on over to the dev blog to read the full entry.</div><p><a href="http://massively.joystiq.com/2011/08/19/undead-labs-brings-class3-to-un-life-with-cryengine-3/" rel="bookmark">Continue reading <em>Undead Labs brings Class3 to (un)life with CryENGINE 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/19/undead-labs-brings-class3-to-un-life-with-cryengine-3/">Undead Labs brings Class3 to (un)life with CryENGINE 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Aug 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/19/undead-labs-brings-class3-to-un-life-with-cryengine-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022386/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/19/undead-labs-brings-class3-to-un-life-with-cryengine-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class3</category><category>console</category><category>cryengine</category><category>cryengine-3</category><category>cryengine3</category><category>engine</category><category>engines</category><category>jeff-strain</category><category>undead-labs</category><category>video</category><category>videos</category><category>xbox-360</category><category>xbox-live-arcade</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 19 Aug 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Undead Labs art director talks about the heart of horror]]></title><link>http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/</guid><comments>http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/"><img alt="Undead Labs - Class3 zombie concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/56941568022ab8990466b.jpg" /></a></div>
So what is art direction and why is it important to video games in general and MMORPGs in particular? That's a good question, and sadly one that can't be answered in a brief news post. What we can do, though, is point you to some worthwhile reading on the subject. Today's lesson comes courtesy of <a href="http://massively.joystiq.com/tag/doug-williams">Undead Labs</a> and <a href="http://massively.joystiq.com/tag/doug-williams">Doug Williams</a>.<br />
<br />
Williams serves as the art director on the firm's upcoming zombie apocalype Xbox Live Arcade MMO (currently codenamed <a href="http://massively.joystiq.com/tag/class3">Class3</a>), and while you might expect him to spend time talking about gory effects or the best way to render blood and brains in a dark environment, Williams actually spends a good portion of the latest Undead Labs blog post talking about something called "Faded Americana."<br />
<br />
"Faded Americana really resonates with me because there are many analogies between the style and a zombie apocalypse. In both cases, you see society hanging onto the ghosts of its past," Williams explains. The concept goes a long way towards explaining Undead Labs' decision to set the game primarily in a small town environment, and Williams has quite a few interesting anecdotes relating to influential games as well as the challenges inherent in separating the new game from the stack of zombie-themed entertainment products that have swarmed over the popular consciousness in recent years.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/">Undead Labs art director talks about the heart of horror</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Aug 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20018388/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art-direction</category><category>class3</category><category>console</category><category>consoles</category><category>dev-blog</category><category>dev-diary</category><category>faded-americana</category><category>horror</category><category>horror-mmo</category><category>small-town-america</category><category>undead-labs</category><category>xbox</category><category>xbox-live</category><category>xbox-live-arcade</category><category>zombie-apocalypse</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 15 Aug 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[New interview with Undead Labs' Jeff Strain covers technology and fun]]></title><link>http://massively.joystiq.com/2011/07/21/new-interview-with-undead-labs-jeff-strain-covers-technology-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/21/new-interview-with-undead-labs-jeff-strain-covers-technology-an/</guid><comments>http://massively.joystiq.com/2011/07/21/new-interview-with-undead-labs-jeff-strain-covers-technology-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/21/new-interview-with-undead-labs-jeff-strain-covers-technology-an/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ulheader.jpg" vspace="4" /></a></div>
<div>
	Console MMO fans, rejoice. We have a new interview with <a href="http://www.massively.com/tag/undead-labs">Undead Labs</a>' <a href="http://www.massively.com/tag/jeff-strain">Jeff Strain</a> on the studio's upcoming Xbox 360 titles. The two titles, code-named Class3 and Class4, are an Xbox Live Arcade title (which will allow the studio to test their technology and give players a taste of what's to come) and an open-world MMORPG, respectively.<br />
	<br />
	Throughout the interview, Strain touches on a few important subjects, such as Class3 and how it is helping the team develop and prepare for Class4. He also mentions that the team's concern with Class4 is not with the fact that it's a server-hosted online world, but ensuring that said server-hosted online world is fun to play. Although it's a somewhat short interview, it's certainly worth the read for any zombie fan anticipating Undead Labs' upcoming titles.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/21/new-interview-with-undead-labs-jeff-strain-covers-technology-an/">New interview with Undead Labs' Jeff Strain covers technology and fun</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Jul 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/21/new-interview-with-undead-labs-jeff-strain-covers-technology-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19997028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/21/new-interview-with-undead-labs-jeff-strain-covers-technology-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-3</category><category>class-4</category><category>class3</category><category>class4</category><category>console</category><category>fast-zombies-are-better-than-slow-zombies</category><category>interview</category><category>jeff-strain</category><category>technology</category><category>undead-labs</category><category>xbox</category><category>xbox-360</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 21 Jul 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the What Ifs: True Fantasy Live Online]]></title><link>http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/</guid><comments>http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/true1.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
As an extremely amateur historian -- and an <a href="http://massively.joystiq.com/category/the-game-archaeologist/">extremely attractive archaeologist</a> -- I've always been fascinated with the "what ifs" of gaming's timeline. What if <a href="http://massively.joystiq.com/tag/blizzard/">Blizzard</a> had pulled the plug on <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a> during development as it did for <a href="http://en.wikipedia.org/wiki/Warcraft_Adventures:_Lord_of_the_Clans"><em>Warcraft Adventures</em></a>? What if <a href="http://massively.joystiq.com/tag/hellgate-london/"><em>Hellgate: London</em></a> had a lot more time and resources before it launched? What if North America had embraced the free-to-play model much earlier instead of the subscription model? What if Shawn came to his senses before he hired me?<br />
<br />
Life would've been a lot better. Or worse. That's the problem with counterfactual history: We can make educated guesses, but we'll never really know. While it's sad to see MMOs shut down due to underperformance, it's especially maddening to contemplate MMOs canceled before they even made it to the starting gate. In a new periodic series here at <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>, I'm going to look at a few of the "what ifs" of prematurely terminated MMORPGs.<br />
<br />
And to kick us off, I'm tackling probably one of the most frustrating, painful subjects that still linger amongst potential fans. I'm talking, of course, of <a href="http://massively.joystiq.com/tag/true-fantasy-live-online/"><em>True Fantasy Live Online</em></a>, the game that could've shown the true potential of console MMOs. Or, y'know, not.<p><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/" rel="bookmark">Continue reading <em>The Game Archaeologist and the What Ifs: True Fantasy Live Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/">The Game Archaeologist and the What Ifs: True Fantasy Live Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Jun 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19964978/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Akihiro-Hino</category><category>blizzard</category><category>cel-shaded</category><category>counterfactual-history</category><category>dreamcast</category><category>dust-514</category><category>eq</category><category>everquest</category><category>evolution</category><category>fable</category><category>featured</category><category>ffxi</category><category>final-fantasy-vii</category><category>final-fantasy-xi</category><category>gamespot</category><category>hellgate-london</category><category>killer-app</category><category>killer-application</category><category>level-5</category><category>microsoft</category><category>mounts</category><category>nes</category><category>player-evolution</category><category>player-housing</category><category>playstation</category><category>professor-layton</category><category>sega</category><category>super-mario-bros</category><category>tflo</category><category>the-game-archaeologist</category><category>tokyo-game-show</category><category>true-fantasy-live-online</category><category>undead-labs</category><category>voice-chat</category><category>voice-communication</category><category>warcraft-adventures</category><category>what-if</category><category>what-ifs</category><category>world-of-warcraft</category><category>wow</category><category>xbox</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 14 Jun 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs talks about environments and the undead]]></title><link>http://massively.joystiq.com/2011/06/13/undead-labs-talks-about-environments-and-the-undead/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/13/undead-labs-talks-about-environments-and-the-undead/</guid><comments>http://massively.joystiq.com/2011/06/13/undead-labs-talks-about-environments-and-the-undead/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://undeadlabs.com/2011/06/news/qa-environments-and-more/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/undead-environment-epl-613.jpg" /></a></div>
The upcoming zombie games from <a href="http://undeadlabs.com">Undead Labs</a> are aiming to give players a feeling of genuinely surviving in a world ruled by shambling corpses. To make that work correctly, players are going to need lots of little touches here and there to reinforce just what has gone wrong and what sort of threat living humans are facing. In <a href="http://undeadlabs.com/2011/06/news/qa-environments-and-more/">the most recent set of questions and answers from the development team</a>, more elements of the environment and interaction with same are spelled out, giving prospective survivors an idea of what to expect.<br />
<br />
While the game isn't planned to be an ornate physics simulator, there will be a practical limit to how much an individual can carry -- and while vehicles can carry more, the problems of noise and fuel will place some limits on stacking an SUV to the brim with heavy weapons. Hunting wildlife and handling aquatic environments will both be issues in the game, with the obvious caveat that humans drown far more easily than zombies. There are a lot of other interesting tidbits in <a href="http://undeadlabs.com/2011/06/news/qa-environments-and-more/">the full rundown</a> as well as some valuable takeaways that aspiring survivors would do well to internalize.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/13/undead-labs-talks-about-environments-and-the-undead/">Undead Labs talks about environments and the undead</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Jun 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/13/undead-labs-talks-about-environments-and-the-undead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19965946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/13/undead-labs-talks-about-environments-and-the-undead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>answers</category><category>class-3</category><category>post-apocalyptic</category><category>q-and-a</category><category>questions</category><category>survival</category><category>survival-horror</category><category>undead-labs</category><category>under-development</category><category>zombie-survival</category><category>zombies</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 13 Jun 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[It's Friday I'm in lab: Undead Labs opens its doors to you]]></title><link>http://massively.joystiq.com/2011/04/16/its-friday-im-in-lab-undead-labs-open-their-doors-to-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/16/its-friday-im-in-lab-undead-labs-open-their-doors-to-you/</guid><comments>http://massively.joystiq.com/2011/04/16/its-friday-im-in-lab-undead-labs-open-their-doors-to-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/undeadlabs.jpg" vspace="4" /></div>
<em>"Monday the world can fall apart / Tuesday, Wednesday they eat my heart / Oh, Thursday my chainsaw doesn't start / It's Friday I'm in lab."</em><br />
<br />
We're reminded of <a href="http://www.youtube.com/watch?v=wa2nLEhUcZ0">the immortal words of The Cure</a> as we watch <a href="http://undeadlabs.com/2011/04/zombies/friday-at-the-lab/">this neat behind-the-scenes glimpse</a> into the inner workings of <a href="http://massively.joystiq.com/tag/undead-labs/">Undead Labs</a>. Ever wonder what it might be like to actually go to work and spend your whole day creating a post-apocalyptic zombie world? And get paid for it? Watch these devs and feel the bitter sting of envy at the back of your neck.<br />
<br />
While the video doesn't go into depth about Undead Labs' <a href="http://massively.joystiq.com/2011/03/03/gdc-2011-jeff-strain-lets-us-eat-err-pick-his-brains-on-u/">as-yet unnamed MMO</a> or <a href="http://massively.joystiq.com/2011/02/03/undead-labs-reveals-first-release-title-and-its-not-the-zombie/">the XBLA game </a>the studio is developing, it does offer tantalizing sights such as sheets of concept art, in-game building models, and even a brief bit of man-vs-zombie mayhem. And there are few things more surreal than witnessing a room full of businessmen and women seriously discussing zombie behaviors.<br />
<br />
You can watch the full video after the jump!<p><a href="http://massively.joystiq.com/2011/04/16/its-friday-im-in-lab-undead-labs-open-their-doors-to-you/" rel="bookmark">Continue reading <em>It's Friday I'm in lab: Undead Labs opens its doors to you</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/16/its-friday-im-in-lab-undead-labs-open-their-doors-to-you/">It's Friday I'm in lab: Undead Labs opens its doors to you</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 Apr 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/16/its-friday-im-in-lab-undead-labs-open-their-doors-to-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19915120/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/16/its-friday-im-in-lab-undead-labs-open-their-doors-to-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>friday-im-in-love</category><category>jeff-strain</category><category>the-cure</category><category>undead</category><category>undead-labs</category><category>video</category><category>xbla</category><category>xbox-live-arcade</category><category>zombie</category><category>zombie-apocalypse</category><category>zombie-behavior</category><category>zombie-mmo</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 16 Apr 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Lock and load: Undead Labs talks guns]]></title><link>http://massively.joystiq.com/2011/04/04/lock-and-load-undead-labs-talks-guns/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/04/lock-and-load-undead-labs-talks-guns/</guid><comments>http://massively.joystiq.com/2011/04/04/lock-and-load-undead-labs-talks-guns/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://undeadlabs.com/2011/04/news/qa-guns-ammo-and-more/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/undead-guns-epl-404.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
If you're going to include zombies in your game, they're there to be shot. That's a simple fact of life, a fact that <a href="http://massively.joystiq.com/tag/Undead-Labs/">Undead Labs</a> seems to be fully cognizant about. The company's most recent developer blog <a href="http://undeadlabs.com/2011/03/zombies/weapon-of-choice/">talked about firearms</a> for its upcoming zombie outbreak games, and the topic proved so irresistible to potential players that <a href="http://undeadlabs.com/2011/04/news/qa-guns-ammo-and-more/">a second question-and-answer session has been posted</a> talking more about guns. Whether it's in the console version or the full-scale MMO, who doesn't want to be sure of the highest-caliber destruction one can wreak upon the undead?<br />
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The <a href="http://undeadlabs.com/2011/03/zombies/weapon-of-choice/">original developer blog</a> talks in depth about trying to balance a realistic feeling with what players will expect from guns, but the follow-up goes into more detail. Gunfire and sounds will indeed attract zombies to players, but the team doesn't seem interested in burying players under mountains of different ammunition types. The guns in question will most likely not be licensed brands, although some licenses are being sought for some more iconic weapons. There also won't be a full spread of exotic firearms in the console game, <em>Class 3</em>, although the MMO version will likely have a wider variety. Take a look at <a href="http://undeadlabs.com/2011/04/news/qa-guns-ammo-and-more/">the full set of answers</a> for more details on the best part of zombie invasions -- sweet, sweet hails of bullets.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/04/lock-and-load-undead-labs-talks-guns/">Lock and load: Undead Labs talks guns</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Apr 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/04/lock-and-load-undead-labs-talks-guns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19902609/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/04/lock-and-load-undead-labs-talks-guns/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-3</category><category>class-4</category><category>design</category><category>development</category><category>development-information</category><category>firearms</category><category>game-design</category><category>gun-design</category><category>guns</category><category>jeff-strain</category><category>news</category><category>q-and-a</category><category>question-and-answer</category><category>shooting</category><category>undead-labs</category><category>weapon-design</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 04 Apr 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2011: Jeff Strain lets us eat... err... pick his brains on Undead Labs' upcoming zombie MMO]]></title><link>http://massively.joystiq.com/2011/03/03/gdc-2011-jeff-strain-lets-us-eat-err-pick-his-brains-on-u/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/03/gdc-2011-jeff-strain-lets-us-eat-err-pick-his-brains-on-u/</guid><comments>http://massively.joystiq.com/2011/03/03/gdc-2011-jeff-strain-lets-us-eat-err-pick-his-brains-on-u/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://undeadlabs.com/2011/02/zombies/i-regret-nothing/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/undeadlabs530gdctalkkv.jpg" vspace="4" /></a></div>
The team at <a href="http://massively.joystiq.com/tag/Undead-Labs/">Undead Labs</a> has big plans for the studio's first two projects currently under development: <em><a href="http://massively.joystiq.com/tag/Class-3/">Class 3</a></em> and <em><a href="http://massively.joystiq.com/tag/Class-4/">Class 4</a>.</em> So far, we know that <em>Class 3</em> will be a non-MMO console zombie shoot-em-up game developed for Xbox Live, and <em>Class 4</em> is intended to be the game that crosses into a massively online world. That's why we were glad to sit down with <a href="http://massively.joystiq.com/tag/Jeff-Strain/">Jeff Strain</a>, founder of Undead Labs, to hear more details on the studio's gory game goodness, which is surely lurking and primed to pounce on us and eat our brains -- or at least some of our gaming time.<br />
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Are you hungry for all the meaty details of this ambitious console horror game? Join us behind the break for more!<p><a href="http://massively.joystiq.com/2011/03/03/gdc-2011-jeff-strain-lets-us-eat-err-pick-his-brains-on-u/" rel="bookmark">Continue reading <em>GDC 2011: Jeff Strain lets us eat... err... pick his brains on Undead Labs' upcoming zombie MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/03/gdc-2011-jeff-strain-lets-us-eat-err-pick-his-brains-on-u/">GDC 2011: Jeff Strain lets us eat... err... pick his brains on Undead Labs' upcoming zombie MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Mar 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/03/gdc-2011-jeff-strain-lets-us-eat-err-pick-his-brains-on-u/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19866834/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/03/gdc-2011-jeff-strain-lets-us-eat-err-pick-his-brains-on-u/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brains</category><category>class-3</category><category>class-4</category><category>console</category><category>featured</category><category>game-developers-conference</category><category>gdc</category><category>gdc-2011</category><category>interview</category><category>interviews</category><category>jeff-strain</category><category>undead-labs</category><category>zombie</category><category>zomg</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 03 Mar 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The MMO Report: The sad, strange death of Company of Heroes Online]]></title><link>http://massively.joystiq.com/2011/02/14/the-mmo-report-the-sad-strange-death-of-company-of-heroes-onli/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/14/the-mmo-report-the-sad-strange-death-of-company-of-heroes-onli/</guid><comments>http://massively.joystiq.com/2011/02/14/the-mmo-report-the-sad-strange-death-of-company-of-heroes-onli/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/lego-universe/" rel="tag">LEGO Universe</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/the-mmo-report/" rel="tag">The MMO Report</a></p><div style="text-align: center;"><a href="http://www.g4tv.com/videos/51202/The-MMO-Report-Thursday-February-10th/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/mmoreport.jpg" alt="" /></a></div>
Bad puns, sexual innuendo and all the MMO news you can handle are crammed into <a href="http://www.g4tv.com/videos/51202/The-MMO-Report-Thursday-February-10th/">yet another MMO Report</a>, brought to us by our friends at <a href="http://massively.joystiq.com/tag/G4TV/">G4TV</a>. <a href="http://massively.joystiq.com/tag/casey-schreiner/">Casey Schreiner</a> and his fabulous tie recall a few of the biggest stories from the previous week.<br />
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First up on the docket is the cancellation of two <a href="http://massively.joystiq.com/tag/thq/">THQ</a> titles previously in development: <a href="http://www.companyofheroes.com/"><em>Company of Heroes Online</em></a> and <a href="http://community.smackdownvsraw.com/"><em>WWE Smackdown vs. Raw Online</em></a>. Both of these games were an attempt by the studio to bring its western-style MMOs to a Korean market, although THQ ultimately decided that this move wasn't at the top of its priority list.<br />
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On a more upbeat note, Casey talks up <a href="http://universe.lego.com/en-us/default.aspx"><em>LEGO Universe's</em></a> <a href="http://massively.joystiq.com/2011/02/08/lego-universe-releases-crux-prime/">Crux Prime update</a>, which came complete with ninjas and multiplayer madness. And yes, Casey, we agree that LEGOs are "awesome." <br />
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Other topics for the Report include <a href="http://massively.joystiq.com/tag/undead-labs/">Undead Labs'</a> <a href="http://massively.joystiq.com/2011/02/03/undead-labs-reveals-first-release-title-and-its-not-the-zombie/">"Class 3" single-player XBLA title</a> that's hopefully leading up to the studio's zombie MMO, robo-Batman <a href="http://massively.joystiq.com/2011/02/08/dc-universe-online-releases-a-cinematic-of-the-future-and-the/">in a new <em>DCUO</em> video</a>, the announcement of <a href="http://massively.joystiq.com/2011/02/07/blizzcon-2011-dates-announced/">BlizzCon's 2011 dates</a>, and a Blizzard theme park called "Joy Land" in China. Face it: We have a weird hobby.<br />
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Hit the jump to watch the full MMO Report!<p><a href="http://massively.joystiq.com/2011/02/14/the-mmo-report-the-sad-strange-death-of-company-of-heroes-onli/" rel="bookmark">Continue reading <em>The MMO Report: The sad, strange death of Company of Heroes Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/14/the-mmo-report-the-sad-strange-death-of-company-of-heroes-onli/">The MMO Report: The sad, strange death of Company of Heroes Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Feb 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/14/the-mmo-report-the-sad-strange-death-of-company-of-heroes-onli/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19842691/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/14/the-mmo-report-the-sad-strange-death-of-company-of-heroes-onli/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>batman</category><category>blizzard</category><category>blizzcon</category><category>casey-schreiner</category><category>cinematic</category><category>class-3</category><category>Company-of-Heroes</category><category>company-of-heroes-online</category><category>convention</category><category>crux-prime</category><category>dc-universe-online</category><category>dcuo</category><category>g4</category><category>g4tv</category><category>joy-land</category><category>lego</category><category>lego-universe</category><category>legos</category><category>mmo-report</category><category>robo-batman</category><category>the-mmo-report</category><category>thq</category><category>undead-labs</category><category>wwe-online</category><category>WWE-SmackDown-vs-RAW</category><category>xbla</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 14 Feb 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs reveals first release title, and it's not the zombie MMO [Updated]]]></title><link>http://massively.joystiq.com/2011/02/03/undead-labs-reveals-first-release-title-and-its-not-the-zombie/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/03/undead-labs-reveals-first-release-title-and-its-not-the-zombie/</guid><comments>http://massively.joystiq.com/2011/02/03/undead-labs-reveals-first-release-title-and-its-not-the-zombie/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://undeadlabs.com/news/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/zombiemmo-title.jpg" /></a></div>
Back in November 2009, <a href="http://massively.joystiq.com/2009/11/23/arenanet-co-founder-jeff-strain-opens-new-studio/">ArenaNet co-founder Jeff Strain left the company</a> to create a new development studio named <a href="http://undeadlabs.com">Undead Labs</a>. His plans included the development of <a href="http://massively.joystiq.com/2009/12/16/interview-with-undead-labs-jeff-strain/">a zombie-survival console MMO</a>, an idea that has had fans of zombie apocalypse games excited ever since. In August 2010, Undead Labs graced the news once again when <a href="http://massively.joystiq.com/2010/08/11/four-arenanet-team-members-joining-undead-labs/">four more of ArenaNet's developers left to join the new studio</a> and work on the upcoming zombie MMO. It wasn't long until we began to see the first details released of the impending zombie apocalypse, <a href="http://massively.joystiq.com/2010/10/06/braaaaainssss-first-details-about-undead-labs-zombie-mmo-revea/">with a huge section in EGM Magazine</a>. Most notable was the revelation that the game would be a console-only open-world sandbox.<br />
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Undead Labs <a href="http://undeadlabs.com/2011/02/news/undead-labs-and-microsoft-game-studios-to-create-zombie-survival-franchise-on-xbox-360/">unveiled its first officially planned release title today</a>, and fans of the upcoming zombie MMO won't be disappointed. While the company's first release won't be the zombie MMO we all want so badly, the studio plans to first release a smaller-scale online zombie survival game on <a href="http://en.wikipedia.org/wiki/Xbox_Live_Arcade">XBox Live Arcade</a>. This game, code-named "Class 3" for now, will showcase the gameplay, setting and technology that will be used to develop the as-yet untitled zombie MMO. The team at Undead Labs plans to then use the game as a kind of training ground to help develop better gameplay experiences for the MMO that will follow. Although that means we'll have to wait a while to get our hands on that zombie-survival sandbox world we've all been dreaming of, the result should be a game that appeals more to players.<br />
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Jeff Strain, founder of Undead Labs, released the following statement: <em>"Our mission is to create original online games that truly feel at home on the console platform, and Xbox 360 is a fantastic platform for online console gaming. We plan to create an ambitious open world XBLA game and use its gameplay, setting, and technology as the foundation for a full online world game."</em><br />
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<strong>[Update: Jeff Strain's also released a tongue-in-cheek "</strong><a href="http://undeadlabs.com/2011/02/news/rude-qa-2/"><strong>Rude Q&amp;A</strong></a><strong>" on Undead Labs' blog. It discusses the team's plans and goals for the new game as well as aims to stave off any misconceptions about both upcoming titles.]</strong><br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/03/undead-labs-reveals-first-release-title-and-its-not-the-zombie/">Undead Labs reveals first release title, and it's not the zombie MMO [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Feb 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/03/undead-labs-reveals-first-release-title-and-its-not-the-zombie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19827610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/03/undead-labs-reveals-first-release-title-and-its-not-the-zombie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>console-mmo</category><category>horror</category><category>jeff-strain</category><category>open-world</category><category>sandbox</category><category>undead</category><category>undead-labs</category><category>xbla</category><category>xbox</category><category>Xbox-360</category><category>Xbox-Live-Arcade</category><category>zombie</category><category>zombie-mmo</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 03 Feb 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs publicly announces profit-sharing plan]]></title><link>http://massively.joystiq.com/2010/12/21/undead-labs-publicly-announces-profit-sharing-plan/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/21/undead-labs-publicly-announces-profit-sharing-plan/</guid><comments>http://massively.joystiq.com/2010/12/21/undead-labs-publicly-announces-profit-sharing-plan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://undeadlabs.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/undead-profit-epl-1221.jpg" /></a></div>
It's been a few months since we heard the first details about the upcoming zombie game from the appropriately named <a href="http://undeadlabs.com">Undead Labs</a>, but the most recent news from the official site doesn't cover the game directly. Instead, it covers something that should be far more interesting to people who follow the industry as a whole or those who work with the company. <a href="http://undeadlabs.com/2010/12/news/in-bad-times-and-in-good-times/">It's the official profit-sharing plan for the company</a>, and not just the net benefits -- the whole thing, in full legal terms, available for anyone to read.<br />
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As Jeff Strain puts it, he doesn't want the company to work along the lines of many larger studios, where executives reap the benefits of a successful game and employees are lucky to see any of the profits. The complete transparency of both the <a href="https://docs.google.com/document/pub?id=1hZsHMu3rGQYGAmkoideGrjXVBl5eQw9fOJly_LEWCGM">plain language</a> and <a href="https://docs.google.com/document/pub?id=1tJGWhgOqCt9C2xuQ_AN7p4RDhcbrevzOD2USkveV_38">detailed legal version</a> of the sharing plan is apparently against the advice of the corporate lawyer, but Strain considers it a move that he'd prefer to see other studios copy. Considering the references to <a href="http://www.joystiq.com/2010/04/27/infinity-ward-employee-group-sues-activision-for-75-to-125-m/">the Activision/Infinity Ward fiasco earlier this year</a>, it certainly couldn't hurt to have a bit more developer and corporate accountability.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/21/undead-labs-publicly-announces-profit-sharing-plan/">Undead Labs publicly announces profit-sharing plan</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Dec 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/21/undead-labs-publicly-announces-profit-sharing-plan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19772639/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/21/undead-labs-publicly-announces-profit-sharing-plan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>corporate-ethics</category><category>industry</category><category>jeff-strain</category><category>legal</category><category>legal-issues</category><category>mmo-industry</category><category>profit-sharing</category><category>profits</category><category>undead-labs</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 21 Dec 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[World of Warcraft will reign for another 20 years according to industry analysts]]></title><link>http://massively.joystiq.com/2010/12/09/world-of-warcraft-will-reign-for-another-20-years-according-to-i/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/09/world-of-warcraft-will-reign-for-another-20-years-according-to-i/</guid><comments>http://massively.joystiq.com/2010/12/09/world-of-warcraft-will-reign-for-another-20-years-according-to-i/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a></p><div style="text-align: center;"><a href="http://us.battle.net/wow/en/"><img hspace="4" height="304" border="1" width="530" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/wow.jpg" /></a></div>
With all of the recent focus on <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a> following <a href="http://massively.joystiq.com/2010/12/07/massivelys-world-of-warcraft-cataclysm-launch-day-round-up/">its latest expansion</a>, it's no surprise that the industry leader is at the center of another round of "What will topple <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a>?" discussions.<br />
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<a href="http://www.eurogamer.net/articles/2010-12-08-what-can-topple-world-of-warcraft-article">In an article on Eurogamer</a>, industry analysts and developers lend their thoughts as to what made <em>World of Warcraft</em> so dang popular to begin with, and what it will take -- if anything -- for another game to beat its popularity, subscription numbers and cultural footprint. Wedbush Morgan analyst <a href="http://massively.joystiq.com/tag/Michael-Pachter/">Michael Pachter</a> declared that nothing will top the title for at least 20 years due to an insurmountable lead, although this became debated by the other participants.<br />
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<a href="http://massively.joystiq.com/tag/cryptic/">Cryptic's</a> <a href="http://massively.joystiq.com/tag/jack-emmert/">Jack Emmert</a> thinks <em>WoW </em>will be "chipped away at" instead of toppled. <a href="http://www.ageofconan.com/"><em>Age of Conan's</em></a> <a href="http://massively.joystiq.com/tag/craig-morrison/">Craig Morrison</a> thinks that nobody can consciously plan to overcome <em>WoW's</em> lead saying, <em>"You don't topple a cultural phenomenon. But you can join one."</em> <a href="http://massively.joystiq.com/tag/gamers-first/">GamersFirst's</a> <a href="http://massively.joystiq.com/tag/Bjorn-Book-Larsson/">Bjorn Book-Larsson</a> doesn't think there's a need for <em>WoW </em>to be toppled due to the size of the market.<br />
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<a href="http://massively.joystiq.com/tag/codemasters/">Codemasters</a>' <a href="http://massively.joystiq.com/tag/dave-solari/">Dave Solari</a> imagines that the winning formula<em> "would have mass market appeal, with instant accessibility, would work on all platforms, particularly mobile, be incredibly viral and social -- like a feature-rich </em><a href="http://massively.joystiq.com/tag/farmville/">FarmVille</a><em>."</em> <a href="http://massively.joystiq.com/tag/undead-labs/">Undead Labs' </a><a href="http://massively.joystiq.com/tag/jeff-strain/">Jeff Strain</a> thinks that MMO studios should be looking at it a different way: <em>"They should instead be striving to achieve the same level of success with their own game ideas."</em><br />
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Some even speculate that <a href="http://massively.joystiq.com/tag/blizzard/">Blizzard</a> is the only studio capable of besting its own game, perhaps with its second MMO that's due to be announced in 2012. <a href="http://www.eurogamer.net/articles/2010-12-08-what-can-topple-world-of-warcraft-article">Head on over to Eurogamer</a> for the full discussion.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/09/world-of-warcraft-will-reign-for-another-20-years-according-to-i/">World of Warcraft will reign for another 20 years according to industry analysts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Dec 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/09/world-of-warcraft-will-reign-for-another-20-years-according-to-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19753809/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/09/world-of-warcraft-will-reign-for-another-20-years-according-to-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>Bjorn-Book-Larsson</category><category>blizzard</category><category>Blizzard-Entertainment</category><category>cataclysm</category><category>codemasters</category><category>craig-morrison</category><category>cryptic</category><category>cryptic-studios</category><category>dave-solari</category><category>eurogamer</category><category>farmville</category><category>gamers-first</category><category>jack-emmert</category><category>jeff-strain</category><category>Michael-Pachter</category><category>undead-labs</category><category>Wedbush-Morgan</category><category>World-of-Warcraft</category><category>world-of-warcraft-cataclysm</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 09 Dec 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs answers fan questions]]></title><link>http://massively.joystiq.com/2010/12/07/undead-labs-answers-fan-questions/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/07/undead-labs-answers-fan-questions/</guid><comments>http://massively.joystiq.com/2010/12/07/undead-labs-answers-fan-questions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://undeadlabs.com/2010/12/news/qa-shooting-and-more/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/untitled-1.jpg" alt="" /><br />
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<a href="http://undeadlabs.com">Undead Labs</a> has published a list of <a href="http://undeadlabs.com/2010/12/news/qa-shooting-and-more/">reader questions</a> (and a few select answers) regarding its zombie-themed console MMORPG currently in development. New community manager Emily Diehl checks in on the official <a href="http://massively.joystiq.com/tag/undead-labs/">Undead Labs</a> website to bring us a wrap-up from the queries submitted on the game's forums.<br />
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The topics range from the title's shooting and aiming mechanics, to vehicle implementations, to its persistent qualities. Regarding this last bit, Undead Labs seems intent on putting to rest any notion that the game's console nature will result in anything less than a traditional open world experience. "<em>This may seem like a no-brainer, but we're building an actual world. We want it to live, breathe, change and evolve over time, responding to the choices you make while immersed in it</em>," the studio writes.<br />
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Check all the questions and answers on the game's <a href="http://undeadlabs.com/2010/12/news/qa-shooting-and-more/">official site</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/07/undead-labs-answers-fan-questions/">Undead Labs answers fan questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Dec 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/07/undead-labs-answers-fan-questions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19749710/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/07/undead-labs-answers-fan-questions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console-mmo</category><category>consoles</category><category>emily-diehl</category><category>horror</category><category>in-development</category><category>open-world</category><category>persistent-world</category><category>post-apocalyptic</category><category>qa</category><category>questions-and-answers</category><category>reader-questions</category><category>undead-labs</category><category>zombie-mmo</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 07 Dec 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet Community and Content Manager departing for Undead Labs]]></title><link>http://massively.joystiq.com/2010/11/17/arenanet-community-and-content-manager-departing-for-undead-labs/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/17/arenanet-community-and-content-manager-departing-for-undead-labs/</guid><comments>http://massively.joystiq.com/2010/11/17/arenanet-community-and-content-manager-departing-for-undead-labs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><a href="http://www.arena.net"><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ed-rb-1117.jpg" alt="" />ArenaNet</a>'s Community and Content Manager -- and resident zombie fanatic -- <a href="http://massively.joystiq.com/tag/emily-diehl">Emily Diehl</a> surprised <a href="http://www.guildwars.com"><em>Guild Wars</em></a> fans yesterday with a <a href="http://wiki.guildwars.com/wiki/Feedback_talk:Emily_Diehl">farewell message</a>.<br />
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This Friday will be Emily's last day with ArenaNet, then she's off to join some of her former colleagues at Undead Labs. "<em>For folks that know me, it's no secret how much I love horror stuff. The first movie I ever remember seeing was Night of the Living Dead (when I was four), and I've been <b>obsessed</b> with horror ever since. I love </em><a href="http://massively.joystiq.com/category/guild-wars">Guild Wars</a><em> and </em><a href="http://www.guildwars2.com">Guild Wars 2</a><em> with a passion, but in this case, having the privilege to work on a zombie title is fulfilling a lifelong dream of mine.</em>"<br />
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We at Massively join all of Emily's fans in wishing her the best of luck!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/17/arenanet-community-and-content-manager-departing-for-undead-labs/">ArenaNet Community and Content Manager departing for Undead Labs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Nov 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/17/arenanet-community-and-content-manager-departing-for-undead-labs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19721368/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/17/arenanet-community-and-content-manager-departing-for-undead-labs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>community-and-content-manager</category><category>emily-diehl</category><category>guild-wars</category><category>guild-wars-2</category><category>mmo-industry</category><category>ncsoft</category><category>undead-labs</category><category>zombie-mmo</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 17 Nov 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs talks about surviving the zombie social scene]]></title><link>http://massively.joystiq.com/2010/11/12/undead-labs-talks-about-surviving-the-zombie-social-scene/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/12/undead-labs-talks-about-surviving-the-zombie-social-scene/</guid><comments>http://massively.joystiq.com/2010/11/12/undead-labs-talks-about-surviving-the-zombie-social-scene/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://undeadlabs.com/2010/11/news/theres-just-no-way-to-fake-it/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/undead-1289569219.jpg" alt="" /></a></div>
<a href="http://wiki.guildwars.com/wiki/James_Phinney">James Phinney</a> believes in the power of a persistent virtual world, and <a href="http://undeadlabs.com/2010/11/news/theres-just-no-way-to-fake-it/">he's not shy in sharing his excitement</a> when it comes to the landscape that <a href="http://massively.joystiq.com/tag/undead-labs/">Undead Labs</a> is building for its new zombie-themed MMO:<br />
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<em>"We believe a persistent world should be living, dynamic, and evolving. We believe your decisions should affect the state of the world and the state of the world should matter to you. We believe you should get to be the hero; not because you were able grind your way to some artificial achievement that everyone else will eventually grind for too, but instead because you achieved something unique and heroic -- something that people actually care about because it has an impact on the world."</em><br />
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<a href="http://undeadlabs.com/2010/11/news/theres-just-no-way-to-fake-it/">In this post on Undead Labs' site</a>, Phinney talks about how the company isn't trying to build a shell of an MMO <a href="http://massively.joystiq.com/2010/11/03/undead-labs-current-mmos-are-barely-even-games/">around a mere action game</a>, but is actually working hard to build a connected, persistent place where players have meaningful choices that could lead them to being heroes. His vision for this post-apocalyptic world is one that is "living, dynamic, and evolving" instead of remaining static.<br />
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And while the MMO will contain zombies, Phinney stresses that the core is about survival, not just a headcount. He sketches out some of the choices that will need to be made, including finding power, scrounging for food and developing safe zones. You can read more about this vision <a href="http://undeadlabs.com/2010/11/news/theres-just-no-way-to-fake-it/">over at Undead Labs</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/12/undead-labs-talks-about-surviving-the-zombie-social-scene/">Undead Labs talks about surviving the zombie social scene</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Nov 2010 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://undeadlabs.com/2010/11/news/theres-just-no-way-to-fake-it/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/12/undead-labs-talks-about-surviving-the-zombie-social-scene/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19714146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/12/undead-labs-talks-about-surviving-the-zombie-social-scene/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dynamic</category><category>James-Phinney</category><category>persistence</category><category>persistent-world</category><category>post-apocalyptic</category><category>survival</category><category>theres-a-zombie-on-my-lawn</category><category>undead-labs</category><category>zombie</category><category>zombie-apocalypse</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 12 Nov 2010 10:30:00 EST</pubDate></item><item><title><![CDATA[This week on The MMO Report]]></title><link>http://massively.joystiq.com/2010/11/11/this-week-on-the-mmo-report/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/11/this-week-on-the-mmo-report/</guid><comments>http://massively.joystiq.com/2010/11/11/this-week-on-the-mmo-report/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-mmo-report/" rel="tag">The MMO Report</a></p><div style="text-align: center;"><a href="http://g4tv.com/thefeed/blog/post/708582/New-World-of-Warcraft-Charity-Pet-The-M%20MO-Report.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/caseyfull.jpg" /></a></div>
This week on <a href="http://g4tv.com/thefeed/blog/post/708582/New-World-of-Warcraft-Charity-Pet-The-M%20MO-Report.html">The MMO Report</a>, Casey Schreiner starts things off with a bang by highlighting <a href="http://massively.joystiq.com/tag/undead-labs/">Undead Labs'</a> zombie MMO-in-the-making and a spectacularly polarizing quote by developer <a href="http://massively.joystiq.com/2010/11/03/undead-labs-current-mmos-are-barely-even-games/">Richard Foge</a> that first broke right here on Massively.<br />
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Moving right along, Casey takes a look at <a href="http://www.swtor.com"><em>Star Wars: The Old Republic's</em></a> recently announced <a href="http://massively.joystiq.com/2010/11/05/star-wars-the-old-republic-warzones-and-wizards-rename/">PvP Warzones</a>, scenario-based battles that will see players fighting for control over various objectives. He also spends a segment on the drama surrounding <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>All Points Bulletin</em></a> -- or more accurately -- its <a href="http://massively.joystiq.com/2010/11/11/gamersfirst-publisher-purchases-apb/">firesale</a>. The new sci-fi MMOFPS <a href="http://genesis.ijji.com/"><em>Genesis A.D</em></a>. also gets a mention, and its shiny trailer grabs the spotlight for a few precious seconds.<br />
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Finally, the episode pays a bit of lip service to <a href="http://www.blizzard.com">Blizzard's</a> charitable endeavors via the <a href="http://cata.wowhead.com/item=68137/moonkin-hatchling">Moonkin hatchling</a> promotion and finishes things off with a death-defying dive into the nether regions of Uncle Casey's mailbag. Check out the full episode after the cut, and if you're looking for past episodes of The MMO Report, head over to <a href="http://g4tv.com/thefeed/blog/post/708582/New-World-of-Warcraft-Charity-Pet-The-M%20MO-Report.html">G4TV</a>.<p><a href="http://massively.joystiq.com/2010/11/11/this-week-on-the-mmo-report/" rel="bookmark">Continue reading <em>This week on The MMO Report</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/11/this-week-on-the-mmo-report/">This week on The MMO Report</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Nov 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://g4tv.com/thefeed/blog/post/708582/New-World-of-Warcraft-Charity-Pet-The-M%20MO-Report.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/11/this-week-on-the-mmo-report/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19713491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/11/this-week-on-the-mmo-report/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>blizzard</category><category>Blizzard-Entertainment</category><category>casey-schreiner</category><category>g4tv</category><category>g4tv.com</category><category>genesis-ad</category><category>mailbag</category><category>moonkin-hatchling</category><category>moonkin-hatchling-pet</category><category>politics</category><category>richard-foge</category><category>the-mmo-report</category><category>the-old-republic</category><category>undead-lab</category><category>undead-labs</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 11 Nov 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs: Current MMOs are "barely even games"]]></title><link>http://massively.joystiq.com/2010/11/03/undead-labs-current-mmos-are-barely-even-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/03/undead-labs-current-mmos-are-barely-even-games/</guid><comments>http://massively.joystiq.com/2010/11/03/undead-labs-current-mmos-are-barely-even-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://undeadlabs.com/2010/11/zombies/the-way-you-make-me-feel/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/undead-1288817385.jpg"  alt="" /></a></div>
<a href="http://massively.joystiq.com/tag/undead-labs/">Undead Labs</a> has a new game designer, and he's come out swinging against the established MMO format.  <a href="http://undeadlabs.com/2010/11/news/world-war-foge/">Richard Foge</a>, who previously worked on <a href="http://www.godofwar.com/Index/"><em>God of War</em></a>, <a href="http://www.socom.com/en-us/socom4"><em>SOCOM</em></a> and <a href="http://www.guildwars.com/"><em>Guild Wars</em></a>, says he "loves the <em>idea </em>of MMOs" but isn't satisfied with the current market.<br />
<br />
<a href="http://undeadlabs.com/2010/11/zombies/the-way-you-make-me-feel/">In a recent manifesto on Undead Labs' site</a>, Foge professes his love for console games and his puzzlement as to why MMOs haven't advanced as far: <em>"MMOs get breaks because of their social nature, but if you really look at them closely they're barely even games. </em>  Mario 64 <em>(nearly 15-years-old at this point) feels better than any MMO I've ever  played. MMOs aren't even close to keeping up with cutting edge  videogames from a gameplay or presentation perspective."</em>  The solution, he thinks, is to skew more toward console action titles.  <em>"What if we replaced all the math with action?"</em> he muses.  <br />
<br />
Undead Labs' first MMO, a zombie-themed romp through the post-apocalyptic world, <a href="http://massively.joystiq.com/2010/10/06/braaaaainssss-first-details-about-undead-labs-zombie-mmo-revea/">is being made for consoles instead of PCs</a>.  The perfect platform for an action MMO, in his opinion, isn't the PC: <em>"I believe that MMOs can and should compete with the best triple-A games.  And I believe consoles are the perfect place for MMOs to make this  stand."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/03/undead-labs-current-mmos-are-barely-even-games/">Undead Labs: Current MMOs are "barely even games"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Nov 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://undeadlabs.com/2010/11/zombies/the-way-you-make-me-feel/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/03/undead-labs-current-mmos-are-barely-even-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19701866/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/03/undead-labs-current-mmos-are-barely-even-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console-based</category><category>god-of-war</category><category>guild-wars</category><category>mario-64</category><category>post-apocalyptic</category><category>richard-foge</category><category>socom</category><category>undead-labs</category><category>zombie</category><category>zombie-apocalypse</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 03 Nov 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Halloween MMOs]]></title><link>http://massively.joystiq.com/2010/10/28/the-perfect-ten-halloween-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/28/the-perfect-ten-halloween-mmos/</guid><comments>http://massively.joystiq.com/2010/10/28/the-perfect-ten-halloween-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/wurm-online/" rel="tag">Wurm Online</a>, <a href="http://massively.joystiq.com/category/hellgate-london/" rel="tag">Hellgate: London</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/world-of-darkness/" rel="tag">World of Darkness</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/halloween/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/per.jpg" /></a></div>
We're only a few days away from <a href="http://massively.joystiq.com/tag/halloween/">Halloween</a>, and already the Massively office staff is dressing up in anticipation. Shawn's post-apocalyptic gear is at odds with Rubi's tastefully modest <a href="http://www.guildwars.com/"><em>Guild Wars</em></a> Elementalist outfit. Greg's Squig is in the corner battling it out with Larry's Chewbacca. Bree is dudded up as a giant red corrective marker; Jef's free-to-play outfit requires microtransactions to view in full; and Kyrstalle is photographing it all with her Poloroid <a href="http://massively.joystiq.com/category/one-shots/">One-Shot</a> camera. I think Eliot showed up in full plate armor and riding a mechanical bull, but that just may be his normal work attire.<br />
<br />
So as everyone else is goofing off in the spirit of the holidays, it remains to me, your lovable intern, to hack out a top 10 list in honor of All Hallow's Eve. It's the least I can do since they're paying me in candy.<br />
<br />
While every MMO incorporates horror at some point (even, yes, <a href="http://www.hellokittyonline.com/"><em>Hello Kitty Online's</em></a> Cat-Tastrophie zone), and it's nearly impossible to escape a clutch of giant spiders in any game you visit, I've picked out 10 MMOs that best deliver a slice of October 31st. Some are old, some new, some canceled and some yet to come, but these are 10 of the spookiest MMOs in the world.<p><a href="http://massively.joystiq.com/2010/10/28/the-perfect-ten-halloween-mmos/" rel="bookmark">Continue reading <em>The Perfect Ten: Halloween MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/28/the-perfect-ten-halloween-mmos/">The Perfect Ten: Halloween MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Oct 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/28/the-perfect-ten-halloween-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19670906/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/28/the-perfect-ten-halloween-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>ccp</category><category>chewbacca</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>easter-eggs</category><category>elementalist</category><category>fallen-earth</category><category>featured</category><category>flagship-studios</category><category>flagshipped</category><category>fluffy-chickens</category><category>free-for-all</category><category>guild-wars</category><category>halloween</category><category>halloween-2010</category><category>halloween2010</category><category>hellgate-london</category><category>hello-kitty-online</category><category>humor</category><category>hyboria</category><category>lovecraft</category><category>mansquito</category><category>microtransactions</category><category>one-shots</category><category>onyx-chambers</category><category>personal-record-best-for-number-of-tags</category><category>post-apocalyptic</category><category>requiem-bloodymare</category><category>requiem-memento-mori</category><category>squig</category><category>stephen-king</category><category>syfy</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>the-secret-world</category><category>top-10</category><category>top-10-list</category><category>undead-labs</category><category>vampire-the-masquerade</category><category>war</category><category>Warhammer-Online</category><category>world-of-darkness</category><category>wurm-online</category><category>zombie</category><category>zombie-mmo</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 28 Oct 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Braaaaainssss: First details about Undead Labs' zombie MMO revealed]]></title><link>http://massively.joystiq.com/2010/10/06/braaaaainssss-first-details-about-undead-labs-zombie-mmo-revea/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/06/braaaaainssss-first-details-about-undead-labs-zombie-mmo-revea/</guid><comments>http://massively.joystiq.com/2010/10/06/braaaaainssss-first-details-about-undead-labs-zombie-mmo-revea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://undeadlabs.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/undead.jpg" /></a></div>
There's something about zombies and video games that bind geeks together in harmony, which is why we've been anxious to see what <a href="http://massively.joystiq.com/tag/jeff-strain/">Jeff Strain's</a> <a href="http://massively.joystiq.com/tag/undead-labs/">Undead Labs</a> has in store for our favorite end-of-the-world scenario. Well drop your linen and start your grinnin', because <a href="http://www.gamebynight.com/?p=2319">Game By Night reports</a> that <a href="http://www.egmnow.com/">EGM's</a> latest physical issue (241.0) is chock-full of zombie goodness on the project.<br />
<br />
The unnamed MMO is going to be console-only and will take place in today's world following a zombie apocalypse. Strain promises that the world will be dynamic and malleable -- think "sandbox" -- as players will build up defenses to protect settlements, lay down traps for the zombie horde and eventually take the fight to the undead. There may also be gardening (yup, you read that right).<br />
<br />
A more dynamic world isn't the only cue from modern MMO development that Undead Labs is taking -- the game will skew more toward quick action-based fights than traditional MMO combat: <em>"Banish the memories you have of the PC MMO paradigm for combat, and start thinking AAA console action game... weapons (like the M14 assault rifle or long-bladed machete) need to feel snap-fast and satisfying, to pierce bones and dismember limbs just so."</em><br />
<br />
While the title is still in very early stages, EGM says that the team is looking to allow a more free-form character development, with players taking on specialty roles instead of being forced into rigid class constructs. <a href="http://www.gamebynight.com/?p=2319">You can read the full analysis</a> over at Game By Night.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/06/braaaaainssss-first-details-about-undead-labs-zombie-mmo-revea/">Braaaaainssss: First details about Undead Labs' zombie MMO revealed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Oct 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamebynight.com/?p=2319>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/06/braaaaainssss-first-details-about-undead-labs-zombie-mmo-revea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19662841/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/06/braaaaainssss-first-details-about-undead-labs-zombie-mmo-revea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-based-combat</category><category>assault-rife</category><category>because-its-thriller-thriller-night</category><category>breaking</category><category>console-mmo</category><category>egm</category><category>game-by-night</category><category>jeff-strain</category><category>machete</category><category>sandbox</category><category>undead</category><category>undead-labs</category><category>zombie</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 06 Oct 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Four ArenaNet team members joining Undead Labs]]></title><link>http://massively.joystiq.com/2010/08/11/four-arenanet-team-members-joining-undead-labs/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/11/four-arenanet-team-members-joining-undead-labs/</guid><comments>http://massively.joystiq.com/2010/08/11/four-arenanet-team-members-joining-undead-labs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><a href="http://massively.joystiq.com/tag/arenanet"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/zomg-rb-811.jpg"  alt="" /></a>In all the excitement over the <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> <a href="http://massively.joystiq.com/2010/08/11/this-game-will-care-that-youre-there-our-look-at-the-guild-war/">MMO manifesto</a>, a quiet <a href="http://wiki.guildwars.com/wiki/Feedback_talk:Mike_O%27Brien">announcement on the <em>Guild Wars</em> wiki</a> was very nearly lost in the shuffle, but it gained the attention of some sharp-eyed fans.<br />
<br />
<a href="http://www.arena.net">ArenaNet</a> founder <a href="http://massively.joystiq.com/tag/mike-obrien">Mike O'Brien</a> put a post on his wiki talk page entitled "Departures," and bid farewell to four members of the ArenaNet team.  Design Director <a href="http://massively.joystiq.com/tag/james-phinney">James Phinney</a> is leaving ArenaNet to join his former colleague <a href="http://massively.joystiq.com/tag/jeff-strain">Jeff Strain</a> over at <a href="http://undeadlabs.com/">Undead Labs</a>, and he's not going alone.<br />
<br />
Joining him are designer Richard Foge, as well as artists Scott Albaugh and Doug Williams.  It's been very quiet on the Undead Labs front for a while now, so this may signal the beginning of some progress on the zombie front.  <br />
<br />
As for ArenaNet?  "<em>Of course we're disappointed to see them go, but I also know these guys  are each individually huge zombie fans and are going to work on a zombie  game, so I'm excited for their opportunity and wish them all the best,</em>" says Mike.  <br />
<br />
We at Massively join him in wishing the group the best of luck in their new venture.  <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/11/four-arenanet-team-members-joining-undead-labs/">Four ArenaNet team members joining Undead Labs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Aug 2010 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/11/four-arenanet-team-members-joining-undead-labs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19590201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/11/four-arenanet-team-members-joining-undead-labs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>breaking</category><category>doug-williams</category><category>james-phinney</category><category>jeff-strain</category><category>ncsoft</category><category>richard-foge</category><category>scott-albaugh</category><category>undead-labs</category><category>zombie-mmo</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 11 Aug 2010 18:15:00 EST</pubDate></item><item><title><![CDATA[Jeff Strain weighs in on console-specific MMOs]]></title><link>http://massively.joystiq.com/2010/06/06/jeff-strain-weighs-in-on-console-specific-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/06/jeff-strain-weighs-in-on-console-specific-mmos/</guid><comments>http://massively.joystiq.com/2010/06/06/jeff-strain-weighs-in-on-console-specific-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;"><a href="http://undeadlabs.com/2010/06/news/this-will-never-work/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/blargh-rb-65.jpg"  alt="" /></a></div>
We might not hear much from him, but <a href="http://massively.joystiq.com/tag/jeff-strain">Jeff Strain</a> is still hard at work at <a href="http://undeadlabs.com/">Undead Labs</a>.  We know his project is going to be a console zombie MMO, and the <a href="http://undeadlabs.com/2010/06/news/this-will-never-work/">latest blog entry</a> explores the overall advantages of console MMOs.<br />
<br />
Jeff points out the cold reception given to the concept of console FPS games way back when, likening it to the skepticism that console MMOs are receiving these days.  His feeling is that there are some exciting opportunities for consoles in the MMO market, and points out several in detail.  Freedom of movement, an invisible interface, vehicle combat, and a destructible environment are just a few of the things he thinks consoles could add to the MMO world.<br />
<br />
It's an interesting look at what console MMOs could achieve -- take a look at the <a href="http://undeadlabs.com/2010/06/news/this-will-never-work/">full post</a> and see what you think.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/06/jeff-strain-weighs-in-on-console-specific-mmos/">Jeff Strain weighs in on console-specific MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Jun 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://undeadlabs.com/2010/06/news/this-will-never-work/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/06/jeff-strain-weighs-in-on-console-specific-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19504448/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/06/jeff-strain-weighs-in-on-console-specific-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console-mmo</category><category>jeff-strain</category><category>undead-labs</category><category>zombie-mmo</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Sun, 06 Jun 2010 10:00:00 EST</pubDate></item></channel></rss>