Before Tabula Rasa, before Ultima Online, before any of the Ultimas, Richard Garriott had a vision for what he called the "ultimate" RPG. In a lengthy Facebook post, Garriott takes us back to 1974 when he first got the idea for such a game after being influenced by Lord of the Rings and Dungeons ...
Posted on Dec 13th 2013 1:00PM
Posted on Dec 13th 2013 11:00AM
Posted on Dec 13th 2013 10:00AM