Before Tabula Rasa, before Ultima Online, before any of the Ultimas, Richard Garriott had a vision for what he called the "ultimate" RPG. In a lengthy Facebook post, Garriott takes us back to 1974 when he first got the idea for such a game after being influenced by Lord of the Rings and Dungeons ...
Posted on Dec 20th 2014 1:00PM
Posted on Dec 20th 2014 12:00PM
Posted on Dec 20th 2014 10:00AM