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Posts tagged ultima-online

The Daily Grind: What's the best MMO housing system of all time?

WildStar's floating palaces, Star Wars: The Old Republic's strongholds, World of Warcraft's garrisons, and Landmark's... well, everything... are getting a lot of press lately, maybe because the MMO industry has been starved for such content for so long. Few games implement housing after launch, and...

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The Daily Grind: Does world PvP have to be spontaneous to be fun?

I love big battleground PvP. I admit it. I may have cut my teeth in the FFA ganker land of classic Ultima Online, but I didn't enjoy it nearly so much as I enjoy two (or three!) huge swarms of people crashing into each other Pelennor Fields style. That's why World of Warcraft's attempt to recreate...

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The Game Archaeologist: Kingdom of Drakkar

You'd think that by now I would be running out of older MMOs and their kin to cover, but I just keep discovering more. Some of those discoveries are helped by Massively readers, who have urged me from time to time to investigate certain games. One such commenter, Space Cobra, has been after me for...

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The Daily Grind: What's the ideal death penalty for an MMO?

If your first MMO was a modern themepark MMO, you might not realize that a corpse run and a small repair bill are fairly light penalties for death. In Ultima Online, if you couldn't make it back to your body in time, a devious player (or mob) might come along and relieve your corpse of its loot. If...

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The Daily Grind: Are MMO class consumables due for a revival?

While most MMO players are probably familiar with consumables in MMOs like food and drinks or even enchantments and gems, class consumables like spell reagents and ammo are now fairly rare but used to be a lot more common. Ultima Online, EverQuest, and Asheron's Call, for example, all included a...

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The Daily Grind: What's the best loot you've ever scored in an MMO?

Everyone's got a a story or two about the time she scored that one really great piece of game-changing loot in an MMORPG. There was the time I won the piece I needed for my World of Warcraft Priest's Benediction/Anathema staff (still have it, too!). There was the time I landed a 120-skill...

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The Daily Grind: Have you ever volunteered for an MMO?

A few weeks ago in my Working As Intended column, I brought up the role gamemasters and officially appointed player helpers had in fostering communities, directing roleplaying, and aiding newbies and event organizers in early MMOs. We're not talking about just floating a HELPER tag over your head...

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Perfect Ten: MMOs from the '90s

The course of MMO history and the developer pioneers who forged a path to online gaming have long fascinated me (so much so that I write an occasional column about it). While we often think of MMOs as modern entertainment barely out of its infancy, the truth is that you can trace the industry back...

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Ask Massively: Misconceptions about jerk players, Kickstarters, and untrustworthy studios

Continuing our miniseries theme from the last Ask Massively, today's edition will focus on a brand-new set of misconceptions commonly held by MMO gamers and participants in our comments section: jerk players in MMORPGs, the playerbase of one particular sci-fi sandbox, Kickstarters vs. investments,...

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The Game Archaeologist: The persistent worlds of Neverwinter Nights 1 & 2

At the end of next month, dozens of online worlds will flicker and vanish with the flip of a switch. It's a online apocalypse the likes of which we have not seen in quite some time, although you might be forgiven for not having heard of it before now. When GameSpy Technology goes offline on May...

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