Posts tagged ui 
The Firing Line Extra: Tribes' Todd Harris on class customization and base gameplay
Today's a big day for fans of Tribes: Ascend, and it's also a big day for Hi-Rez Studios, the Atlanta-based indie firm behind the upcoming online shooter. You see, today is patch day, and while that's not terribly unusual (Hi-Rez has updated the Tribes beta client early and often since the ...
Wurm Online client update brings proximity voice chat, UI update, and more
The latest client update to Code Club AB's construction-oriented sandbox title Wurm Online brings a cornucopia of new features to the game, but perhaps none so interesting as the addition of proximity voice chat. That's right, players will now be able to vocally communicate with any players in ...
BioWare's Gabe Amatangelo speaks on faction imbalance, UI customization, Ops, and more
Star Wars: The Old Republic has had a bit of a rocky time with some post-launch hiccups, and it's at that point in time when players begin to start picking on the game's flaws. Despite, or perhaps because of, this turbulence, one of the game's lead designers, Gabe Amatangelo, sat down with John ...
Star Wars: The Old Republic posts new video for future content updates [Updated]
It's safe to say the past two days haven't been the best for the nascent Star Wars: The Old Republic, with its bugs, breaks, and bearish concerns. That doesn't mean that BioWare is packing it in and heading for the hills, however; the studio has just put out a new video detailing the content ...
Mortal Online announces a new expansion called Awakening
Mortal Online has already launched one expansion, but the game's second expansion in its two years of operation will soon join the first. Awakening has just been announced and is set to bring a variety of improvements to the game. The centerpiece is the introduction of Tindrem, the eponymous ...
CCP shows off EVE neocom updates
Remember that dev blog about a year ago that mentioned updates in store for EVE Online's neocom interface? Well, it hasn't been forgotten, but the New Eden poo-storm of 2011 kind of bumped it to the back of the line. Today, the EVE website has been updated with a look at the new neocom's ...
Ask Massively: We do not make the games edition
Sometimes, I get questions for Ask Massively that I just can't use, and not because they're questions to which the answer is just "I don't know," although I try to steer away from those as frequently as possible because it's such an unsatisfying answer. No, sometimes we get questions for which ...
Wings Over Atreia: The twelve days of Solorius
Aren't I thoughtful? As my present to you, I am going to help banish those Solorius tunes that got stuck in your head a couple of weeks ago. How shall I accomplish this? No, not with a home-delivery amateur lobotomy or a plethora of psychotropics (though these could alternately be helpful I ...
Display changes for graphics and levels in Star Trek Online
As the free-to-play conversion for Star Trek Online continues to approach, the game's development team continues to make more last-minute polishes. As outlined in the most recent entry in the Path to F2P blog series, one improvement directly pertains to the game's graphics, putting in DirectX 11 ...
Massively Exclusive: The Force ghosts of past, present, and future with SWTOR's James Ohlen [Updated]
Fans have been sitting on pins and needles, waiting for their blessed early access emails for Star Wars: The Old Republic. What can you do while we wait to reserve your character names before the noobie rush on December 20th? You could check out the awesome guide Massively released on Monday to ...
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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Posted on Feb 10th 2012 9:00AM



