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Posts tagged tyrannis

EVE Evolved: Expansions, not excuses

Over the last few months, the phrase "Flying in Space" has been increasingly used by both EVE Online's developers and its players to describe features other than those of Incarna. It seems like a redundant phrase as all of EVE's gameplay currently takes place in space, but the distinction has ...

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EVE Evolved: Eight years of EVE Online

In last week's EVE Evolved column, I celebrated the third anniversary of the column with a competition to win one of three prizes worth over 500 million ISK. Congratulations go to Uniqdragon, mdubs28 and Thorium88, who will be contacted via email to arrange receipt of their prizes. In a bizarre ...

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EVE planetary interaction improvements deployed

When EVE Online's Tyrannis expansion was first released, developers promised that a team would be assigned to iterate on the core planetary interaction feature. Numerous user interface tweaks have been deployed since then in hotfixes, but the biggest gameplay improvements so far have just arrived ...

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Changes on the way for EVE's planetary interaction feature

When EVE Online's Empyrean Age expansion brought us faction warfare, thousands of would-be PvP-addicts rejoiced. When Apocrypha brought us wormholes, I could talk about nothing else for at least six months. With the Tyrannis expansion, however, there was no such giddiness. Tyrannis, with its main ...

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EVE Evolved: The EVE Online that could be

Each of us has a different idea of the perfect game, whether it's an existing game with a few tweaks or something completely new. Game designers work tirelessly to make their own vision of the perfect game a reality, but there's no telling what players will think of a feature until it's finished. ...

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PAX 2010: CCP unveils EVE Online's latest expansion

Tweet var digg_url = 'http://digg.com/story/r/pax_2010_ccp_unveils_eve_online_s_latest_expansion_massively'; At PAX Prime, we caught up with CCP's lead game designer Noah Ward, who paused helpfully between the roaring crowds on all sides of the booth to fill us in on the "secret sauce" to EVE ...

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E-ON Magazine issue 20 hits the shelves

The magazine industry is a behemoth, catering to practically every hobby there is. No matter how obscure the hobby, you're sure to find a magazine on the shelf all about it. While there are plenty of magazines dedicated to gaming, only a few MMOs have their own dedicated magazines. Despite the rise ...

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Latest EVE Quarterly Economic Newsletter highlights Tyrannis insurance changes

EVE Online is a game with complex economic activity that often mirrors real-world economic systems. The similarity is so pronounced that CCP even hired its own Lead Economist, Dr. Eyjólfur Guðmundsson, to examine the in-game markets in detail. Each quarter, the economist and his team of ...

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EVE Online's deep safe spot nerf to be deployed on Tuesday

Safe spots are an integral part of EVE Online's tactical warfare, making it harder for other players to locate and consequently destroy your ship. They're created by making a bookmark while in warp, which causes the bookmark to lead to the middle of nowhere. When you're on the run from bad guys, ...

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CCP details Tyrannis performance tweaks

CCP Blaze has posted a dev blog on the official EVE Online website detailing the various fixes and performance improvements made to the game client since the Tyrannis expansion. The piece goes into a fair amount of technical detail about everything from the game's physics, to Overview changes, to ...

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