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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The future of VastPark looks bright]]></title><link>http://massively.joystiq.com/2008/04/08/the-future-of-vastpark-looks-bright/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/08/the-future-of-vastpark-looks-bright/</guid><comments>http://massively.joystiq.com/2008/04/08/the-future-of-vastpark-looks-bright/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/vastpark/" rel="tag">Vastpark</a></p><a href="http://www.vastpark.com"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/test-fps-1.jpg"  alt="" /></a>Sandbox virtual worlds are becoming the newest thing these days following the success of <a href="http://www.secondlife.com"><em>Second Life</em></a> and the anticipated success of <em><a href="http://www.metaplace.com/">Metaplace</a></em>, but <em><a href="http://www.vastpark.com/">VastPark</a></em> has recently announced a partnership with a few companies that will serve to improve their spot among the ranks. First there was the agreement they signed with <a href="http://en.wikipedia.org/wiki/NICTA">NICTA</a>, Australia's Information and Communications Technology Research Center, and now they've formed a relationship with <a href="http://www.turbosquid.com/"><em>TurboSquid </em></a>to access their catalog of over 195,000 3D models. This combined with the announcement that they'll be running their virtual economy through <a href="http://www.twofish.com/">Twofish</a>'s economic Element engine.<br /><br />What's this mean for the players? It means a much more flexible economic system where you are in control of your own currencies, the value of your goods and the management of your markets. This basically means that each player-created world will have it's own economy. <em>VastPark</em> founder and CEO Bruce Joy explained, "This is a new step in bringing economic power to the masses. We also see it as a fundamental way for us to build value in our platform, as it allows for the creation of realistic, responsive and highly customizable virtual worlds."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/08/the-future-of-vastpark-looks-bright/">The future of VastPark looks bright</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Apr 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.worldsinmotion.biz/2008/04/more_options_for_users_at_vast.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/08/the-future-of-vastpark-looks-bright/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1160988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/08/the-future-of-vastpark-looks-bright/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metaplace</category><category>sandbox</category><category>second life</category><category>second-life</category><category>secondlife</category><category>turbosquid</category><category>twofish</category><category>vastpark</category><category>virtual-worlds</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 08 Apr 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Twofish to make microtransaction economies easier with middleware]]></title><link>http://massively.joystiq.com/2008/02/12/twofish-to-make-microtransaction-economies-easier-with-middlewar/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/12/twofish-to-make-microtransaction-economies-easier-with-middlewar/</guid><comments>http://massively.joystiq.com/2008/02/12/twofish-to-make-microtransaction-economies-easier-with-middlewar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/wallstreet.jpg" />Gamasutra notes that a new middleware company is offering online game developers <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17341">tools to manage their in-game economies</a>. Twofish is the name of the startup, and their offering (Twofish Elements) is intended to plug directly into the backend of any in-development Massively Multiplayer Online Game. Their product seems to be geared at allowing indie developers to offer a microtransaction economy similar to the one <a href="http://massively.joystiq.com/tag/Nexon/">Nexon</a> uses in <em><a href="http://massively.joystiq.com/category/maple-story">Maple Story</a></em>.<br /><br />The company was founded two years ago, in part by <a href="http://massively.joystiq.com/search/?q=Lee%20Crawford">Lee Crawford</a> - a veteran of Yahoo! Games, Shockwave.com and Segasoft Networks. In order to prove out their technology they're also developing an online game to utilize it. Entitled <em><a href="http://massively.joystiq.com/tag/Edgeracers/">Edgeracers</a>, </em>the offering will feature <em>"the culture of car customization and casual racing"</em>, and should release within the next few months. Crawford has a few comments featured in the announcement writeup, and (along with many players) views the move to microtransactions as a rough road for games and developers.<em> "We see Twofish Elements being a way to help independent publishers and developers compete on a level footing ... In our view, the world is moving towards the mass-market consumer and, ultimately, the hardcore player going to free-to-play with microtransactions,"</em> Crawford said.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/12/twofish-to-make-microtransaction-economies-easier-with-middlewar/">Twofish to make microtransaction economies easier with middleware</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Feb 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=17341>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/12/twofish-to-make-microtransaction-economies-easier-with-middlewar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1112945/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/12/twofish-to-make-microtransaction-economies-easier-with-middlewar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>economy</category><category>edgeracers</category><category>gamasutra</category><category>maple-story</category><category>microtransactions</category><category>middleware</category><category>nexon</category><category>twofish</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Tue, 12 Feb 2008 17:00:00 EST</pubDate></item></channel></rss>
