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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Warhammer Online interim city siege fixes]]></title><link>http://massively.joystiq.com/2009/11/05/warhammer-online-interim-city-siege-fixes/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/05/warhammer-online-interim-city-siege-fixes/</guid><comments>http://massively.joystiq.com/2009/11/05/warhammer-online-interim-city-siege-fixes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=4673"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/reikland.jpg" /></a></div>
<a href="http://massively.com/tag/mythic-entertainment">Mythic</a> has been pulling out all stops lately in an effort to improve <a href="http://warhammeronline.com"><em>Warhammer Online</em></a>. One of their latest changes was to <a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-3-2#patch:0_section:1">remove fortresses</a> from the RvR campaign equation because many players found them to be a laggy and boring hurdle to be overcome. Doing so, however, had a predictable result: Cities were sieged much more often. While <a href="http://mythicentertainment.com">Mythic</a> was acutely aware this would happen, they didn't have measures in place to handle an "all city siege all the time" situation. Today, <a href="http://massively.com/tag/andy-belford">Andy Belford</a> announced <a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=4673">a suite of interim city fixes</a>.<br />
<br />
Check out <a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=4673">the official forums</a> for the complete run-down. A few notables include: The durations of stage 1 and 2 city siege have been cut in half, many parts of the city are no longer tied to city rank, city rank recovers much more quickly, and the <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=411">Reikland Factory</a> and <a href="http://www.warhammeronline.com/specialfeatures/Scenarios_101_12.php">Twisting Tower</a> scenarios are making a comeback to provide those not engaged in city siege with something to do. <br />
<br />
Many <a href="http://shadowwar.wordpress.com/2009/11/05/short-sighted-short-term-whats-the-difference/">players</a> and <a href="http://www.weritsblog.com/2009/11/changes-coming-to-city-siege.html">bloggers</a> have pointed out that these fixes only address the symptoms and not the core issues related to <a href="http://massively.com/category/warhammer-online"><em>WAR</em></a>'s RvR campaign. Andy was quick to mention that these are only initial changes and more will be coming (e.g., <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=948">the Underdog system</a>). Testing of these changes should begin next week so keep your eyes on the <a href="http://herald.warhammeronline.com">Herald</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/05/warhammer-online-interim-city-siege-fixes/">Warhammer Online interim city siege fixes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=4673>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/05/warhammer-online-interim-city-siege-fixes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19224451/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/05/warhammer-online-interim-city-siege-fixes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andy-belford</category><category>city-siege</category><category>mythic-entertainment</category><category>reikland-factory</category><category>rvr</category><category>rvr-campaign</category><category>scenarios</category><category>twisting-tower</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Thu, 05 Nov 2009 18:00:00 EST</pubDate></item></channel></rss>
