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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Hunker down and blow up: Meet PlanetSide 2's Engineer]]></title><link>http://massively.joystiq.com/2012/03/28/hunker-down-and-blow-up-meet-planetside-2s-engineer/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/28/hunker-down-and-blow-up-meet-planetside-2s-engineer/</guid><comments>http://massively.joystiq.com/2012/03/28/hunker-down-and-blow-up-meet-planetside-2s-engineer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/28/hunker-down-and-blow-up-meet-planetside-2s-engineer/"><img alt="PlanetSide 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/engineer.jpg" /></a></div>
If <a href="http://massively.joystiq.com/category/planetside-2/"><em>PlanetSide 2's</em></a> recent <a href="http://massively.joystiq.com/2012/03/22/now-you-dont-see-him-meet-planetside-2s-infiltrator/">Infiltrator class reveal</a> didn't grab you by the throat and say, "Play me with very last, dying gasp in your rapidly-turning-blue body," then <a href="http://massively.joystiq.com/tag/soe/">SOE</a> would like to try again <a href="http://www.planetside2.com/news/engineer-comm-link-2012">with the Engineer</a>. <em>PS2's </em>Engineer got a promotion from his old duties as a wrench monkey, opting instead for blowing enemies up with high-yield explosives and creating tough-as-nails fortifications to protect his teammates.<br />
<br />
Engineers are granted an Advanced Construction Engine that turns them into a walking, smart-talking factory. With this tool, Engineers can deploy anti-personnel and anti-vehicle turrets, anti-tank mines, and protective shield generators. In addition, the class will fill a vital role when it comes to repairing vehicle and suit damage<br />
<br />
In direct combat, the Engineer will rely on a trustworthy assortment of assault weapons, such as shotguns and SMGs. SOE predicts that the Engineer will be most valuable in holding a position and starting a siege against an enemy stronghold.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/28/hunker-down-and-blow-up-meet-planetside-2s-engineer/">Hunker down and blow up: Meet PlanetSide 2's Engineer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/28/hunker-down-and-blow-up-meet-planetside-2s-engineer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20203273/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/28/hunker-down-and-blow-up-meet-planetside-2s-engineer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>betas</category><category>class</category><category>class-reveal</category><category>classes</category><category>engineer</category><category>fortifications</category><category>fps</category><category>infiltrator</category><category>mines</category><category>mmo-shooter</category><category>mmofps</category><category>planetside</category><category>planetside-2</category><category>ps2</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>turrets</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 28 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[CCP working on EVE ship spinning patch]]></title><link>http://massively.joystiq.com/2011/09/19/ccp-working-on-eve-ship-spinning-patch/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/19/ccp-working-on-eve-ship-spinning-patch/</guid><comments>http://massively.joystiq.com/2011/09/19/ccp-working-on-eve-ship-spinning-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/19/ccp-working-on-eve-ship-spinning-patch/"><img alt="EVE Online - Hulk ship spinning" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/evehulkspin.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/incarna"><em>Incarna</em></a> haters rejoice! OK, maybe rejoice is too strong a word, but surely the return of ship spinning is worth a smile or two, amirite?<br />
<br />
Today's second piece of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> news comes courtesy of <a href="http://massively.joystiq.com/tag/torfi-frans-olafsson">Torfi Frans Olafsson's</a> latest <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=2402">blog post</a>. In it, he mentions how <a href="http://massively.joystiq.com/tag/ccp">CCP</a> is rethinking its captain's quarters design and working toward reimplementing the ability for bored pod pilots to rotate their cameras around their active ship while docked. The ability disappeared with the introduction of full-body avatars in last summer's <em>Incarna</em> expansion, and Olafsson says that soon "you will simply be able to board and unboard your ship, toggling between captain's quarters and ship spinning mode."<br />
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<em>Incarna's</em> hefty graphical requirements have also inconvenienced players logging in via "craptop" portable computers that lack gaming-quality hardware, and the post says that fixes for this are on the way as well. Finally, there are a few blurbs about improvements to captain's quarters shaders and new turret graphics. Read all about it at the official <em>EVE</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/19/ccp-working-on-eve-ship-spinning-patch/">CCP working on EVE ship spinning patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Sep 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/19/ccp-working-on-eve-ship-spinning-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20046631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/19/ccp-working-on-eve-ship-spinning-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>captains-quarters</category><category>ccp</category><category>ccp-games</category><category>dev-blog</category><category>dev-diary</category><category>eve</category><category>eve-online</category><category>incarna</category><category>new-eden</category><category>sandbox</category><category>sci-fi</category><category>shaders</category><category>ship-spinning</category><category>torfi-frans-olafsson</category><category>turrets</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 19 Sep 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Eric Flannum on GW2's Engineer]]></title><link>http://massively.joystiq.com/2011/05/25/massively-exclusive-eric-flannum-on-gw2s-engineer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/25/massively-exclusive-eric-flannum-on-gw2s-engineer/</guid><comments>http://massively.joystiq.com/2011/05/25/massively-exclusive-eric-flannum-on-gw2s-engineer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/guild-wars-2"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/guildwars2engineer.jpg" vspace="4" /></a></div>
Unless you've been spelunking near the center of the earth for the past few days, you're likely aware that <a href="http://www.arena.net/">ArenaNet</a> recently unveiled <em><a href="http://guildwars2.com">Guild Wars 2's</a></em> <a href="http://massively.joystiq.com/2011/05/19/guild-wars-2s-explosive-seventh-class-the-engineer/">seventh class</a>. Chances are high that you're also aware of said class's affinity for turrets, guns, and various contraptions meant to rain death down upon any unfortunate enemies that cross its path.<br />
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Today, Massively presents a new interview with <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> lead designer <a href="http://massively.joystiq.com/tag/eric-flannum">Eric Flannum</a>. Naturally, the guest of honor at this Tyrian banquet of exclusivity is <a href="http://massively.joystiq.com/2011/05/23/flameseeker-chronicles-analyzing-the-engineer/">the Engineer</a>, and Flannum (along with several other <a href="http://massively.joystiq.com/tag/arena.net">ANet</a> dignitaries) provides us with a few tasty mechanical appetizers before getting down to the lore-centric main course.<br />
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Bon appetit after the cut.<p><a href="http://massively.joystiq.com/2011/05/25/massively-exclusive-eric-flannum-on-gw2s-engineer/" rel="bookmark">Continue reading <em>Massively Exclusive: Eric Flannum on GW2's Engineer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/25/massively-exclusive-eric-flannum-on-gw2s-engineer/">Massively Exclusive: Eric Flannum on GW2's Engineer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 May 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/25/massively-exclusive-eric-flannum-on-gw2s-engineer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19950179/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/25/massively-exclusive-eric-flannum-on-gw2s-engineer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andrew-mcleod</category><category>anet</category><category>arena-net</category><category>arenanet</category><category>classes</category><category>engineer</category><category>eric-flannum</category><category>exclusive</category><category>featured</category><category>game-mechanics</category><category>guild-wars</category><category>guild-wars-2</category><category>gw2</category><category>interview</category><category>johnathan-sharp</category><category>mike-ferguson</category><category>ncsoft</category><category>the-engineer</category><category>turret</category><category>turrets</category><category>tyria</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 25 May 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2's explosive seventh class: The Engineer]]></title><link>http://massively.joystiq.com/2011/05/19/guild-wars-2s-explosive-seventh-class-the-engineer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/19/guild-wars-2s-explosive-seventh-class-the-engineer/</guid><comments>http://massively.joystiq.com/2011/05/19/guild-wars-2s-explosive-seventh-class-the-engineer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://www.massively.joystiq.com/tag/guild-wars-2-engineer"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/eng1-rb-519.jpg" vspace="4" /></a></div>
<a href="http://www.guildwars.com"><em>Guild Wars</em></a> and <a href="http://www.guildwars2.com"><em>Guild Wars 2 </em></a> fans, did you love the <a href="http://massively.joystiq.com/2011/04/04/flameseeker-chronicles-going-commando/">Commando class</a>? Were you disappointed that it was all an elaborate joke? Did you love the idea of detonating bombs, flinging grenades, and setting mines in <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a>?<br />
<br />
Well, this is going to be a good day for you, because <a href="http://www.arena.net">ArenaNet</a> has announced the seventh profession: the Engineer. While it's not the Commando class per se, the Engineer is described as "<em>a master of mechanical mayhem</em>" and looks to be the class that will fulfill all of your most explosive gameplay wishes.<br />
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Ready to check it out in depth? We've got five skill videos right in a row and a rundown of the Engineer's abilities, so follow along after the jump and let's take a look!<p><a href="http://massively.joystiq.com/2011/05/19/guild-wars-2s-explosive-seventh-class-the-engineer/" rel="bookmark">Continue reading <em>Guild Wars 2's explosive seventh class: The Engineer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/19/guild-wars-2s-explosive-seventh-class-the-engineer/">Guild Wars 2's explosive seventh class: The Engineer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 May 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/19/guild-wars-2s-explosive-seventh-class-the-engineer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19943640/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/19/guild-wars-2s-explosive-seventh-class-the-engineer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alchemy</category><category>anet</category><category>arenanet</category><category>class</category><category>class-reveal</category><category>engineer</category><category>engineer-class</category><category>featured</category><category>guild-wars-2</category><category>guild-wars-2-engineer</category><category>gw2</category><category>gw2-engineer</category><category>ncsoft</category><category>potions</category><category>steampunk</category><category>turret</category><category>turrets</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 19 May 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online details plans for buffing turrets and daemons]]></title><link>http://massively.joystiq.com/2010/09/14/warhammer-online-details-plans-for-buffing-turrets-and-daemons/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/14/warhammer-online-details-plans-for-buffing-turrets-and-daemons/</guid><comments>http://massively.joystiq.com/2010/09/14/warhammer-online-details-plans-for-buffing-turrets-and-daemons/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/war-turrets-epl-913.jpg" /></a></div>
Pets of any kind can pose some issues in games. On the one hand, you want both temporary and permanent pets to provide a utility; on the other hand, you don't want someone crippled without the pet. <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> has a number of classes that use both permanent and temporary companions, and as part of the next update for the game, the team is working on making the engineer's turrets and the magus's daemons <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1276">more useful for players in combat</a>.<br />
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Both daemons and turrets will now scale with the owner's stats, allowing their growth to keep better pace with more powerful characters. Equally important, however, is the new stacking buff that both types will receive when the engineer or magus remains near their pet. The buff will increase damage gradually while the player remains nearby, up to a 20% buff to damage output. Take a look at the full details from the development team in <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1276">this small preview</a>, a welcome promised bone for <em><a href="http://massively.joystiq.com/category/Warhammer-Online/">Warhammer Online</a></em> players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/14/warhammer-online-details-plans-for-buffing-turrets-and-daemons/">Warhammer Online details plans for buffing turrets and daemons</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Sep 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1276>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/14/warhammer-online-details-plans-for-buffing-turrets-and-daemons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19631697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/14/warhammer-online-details-plans-for-buffing-turrets-and-daemons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buffs</category><category>daemons</category><category>damage</category><category>damage-scaling</category><category>development</category><category>ea-games</category><category>ea-mythic</category><category>ea-warhammer</category><category>ea-warhammer-online</category><category>electronic-arts</category><category>engineer</category><category>future-updates</category><category>gear-scaling</category><category>magus</category><category>mythic</category><category>mythic-ea</category><category>mythic-entertainment</category><category>pet-scaling</category><category>pets</category><category>previews</category><category>turrets</category><category>war</category><category>war-ea</category><category>warhammer</category><category>warhammer-ea</category><category>warhammer-online</category><category>warhammer-online-ea</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 14 Sep 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Five tips on being a better agent in Global Agenda]]></title><link>http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/</guid><comments>http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/global-agenda"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/globalagendatips5802.jpg" /></a></div>
When it comes to action-based shooters like <a href="http://www.globalagendagame.com"><em>Global Agenda</em></a>, gear is good but skill is better. Way better. Even the most technologically endowed enemies can come crashing down with a little teamwork and creative ingenuity.<br />
<br />
But if you're new to the game, new to action-based shooters, or just not doing so hot in your PvP matches, then you might need some help. That's where we come in.<br />
<br />
After playing a huge amount of PvP, PvE, and a decent amount of AvA in <a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda</em></a>, I've found that many players make a few common mistakes. So, while I know this article will result in more deaths for me, I want to help all of you avoid these common mistakes and play a better game.<p><a href="http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/" rel="bookmark">Continue reading <em>Five tips on being a better agent in Global Agenda</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/">Five tips on being a better agent in Global Agenda</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Feb 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19349003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>global-agenda</category><category>guide</category><category>health-bubbles</category><category>medic</category><category>recon</category><category>robotics</category><category>shoot-the-medic</category><category>teamwork</category><category>tips-and-tricks</category><category>turrets</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 08 Feb 2010 16:00:00 EST</pubDate></item></channel></rss>
