There have been a lot of MMOs over the years with a lot of different combat systems, but the vast majority of these systems occur in something resembling a real-time system. There's no pausing the battle, no stopping and considering your options, just timing your abilities and watching buffs tick ...
Posted on Dec 13th 2013 1:00PM
Posted on Dec 13th 2013 11:00AM
Posted on Dec 13th 2013 10:00AM