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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Free for All: How I'm preparing for the release of Wakfu]]></title><link>http://massively.joystiq.com/2012/02/29/free-for-all-how-im-preparing-for-the-release-of-wakfu/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/29/free-for-all-how-im-preparing-for-the-release-of-wakfu/</guid><comments>http://massively.joystiq.com/2012/02/29/free-for-all-how-im-preparing-for-the-release-of-wakfu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/29/free-for-all-how-im-preparing-for-the-release-of-wakfu/"><img alt="Wakfu screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/fullscreen-capture-2282012-94718-am.bmp.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
I'm not your typical fanboy. I get excited about an upcoming game, but generally I will not believe in its greatness until I play it. Usually I can get my hands on the game before it comes out so I can see what the fuss is about, but I never find myself that ramped up until release day. Then, and only then, will I really pay attention.<br />
<br />
<a href="http://www.wakfu.com/na/mmorpg"><em>Wakfu</em></a> is one of those games I know is going to at least be different from its rivals. I have already played a bit in all of the betas and now know that it is far from your typical MMO. The classes are different and fun; the lore and artwork is amazing. It runs on almost any PC. The game doesn't insult the player with hand-holding and non-stop popups. It really does walk that fine line between a sandbox and a more linear game.<br />
<br />
So how am I preparing for the release of this unique game?<p><a href="http://massively.joystiq.com/2012/02/29/free-for-all-how-im-preparing-for-the-release-of-wakfu/" rel="bookmark">Continue reading <em>Free for All: How I'm preparing for the release of Wakfu</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/29/free-for-all-how-im-preparing-for-the-release-of-wakfu/">Free for All: How I'm preparing for the release of Wakfu</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Feb 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/29/free-for-all-how-im-preparing-for-the-release-of-wakfu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20180729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/29/free-for-all-how-im-preparing-for-the-release-of-wakfu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>ankama</category><category>ankama-games</category><category>beau-hindman</category><category>beta</category><category>f2p</category><category>featured</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>ftp</category><category>Isometric</category><category>launch</category><category>launches</category><category>Square-Enix</category><category>SquareEnix</category><category>Turn-based</category><category>wakfu</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 29 Feb 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions: Jagged Alliance Online]]></title><link>http://massively.joystiq.com/2011/12/08/first-impressions-jagged-alliance-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/08/first-impressions-jagged-alliance-online/</guid><comments>http://massively.joystiq.com/2011/12/08/first-impressions-jagged-alliance-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/12/08/first-impressions-jagged-alliance-online/"><img alt="Jagged Alliance Online screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/jao3-1-1323311039.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
A short time ago, <a href="http://massively.joystiq.com/2011/11/20/first-impressions-ufo-online/">I posted my thoughts</a> on <a href="http://massively.joystiq.com/tag/ufo-online/"><em>UFO Online</em></a>, one of the most exciting titles I found while at <a href="http://massively.joystiq.com/tag/E3/">E3</a> this year. While I was there, I was given a tour of <a href="http://massively.joystiq.com/tag/jagged-alliance-online/"><em>Jagged Alliance Online</em></a> during the same sitting. Both games were thrilling in a "tiny army" sort of way, and both seemed to finally get what makes tabletop gaming and strategy games fun. <em>UFO Online</em> was more complex in some ways, and I found the beta to be further along than <em>Jagged Alliance Online's</em>, but I have had fun in both so far. I'm hoping that <a href="http://www.gamigo.com/">gamigo</a>, the publisher of both titles, keeps getting them both right.<br />
<br />
I still had some issues with <em>Jagged Alliance Online</em>, but it's hard to say whether these will be corrected during one of the following betas. So while it is my duty to report to you these issues, I want you to bear in mind the state of the current game. Fortunately the title seems far enough along that I got a real feel for what is coming.<br />
<br />
<em>War</em> is coming.<br />
<br />
Click past the cut and I'll give you the details.<p><a href="http://massively.joystiq.com/2011/12/08/first-impressions-jagged-alliance-online/" rel="bookmark">Continue reading <em>First Impressions: Jagged Alliance Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/08/first-impressions-jagged-alliance-online/">First Impressions: Jagged Alliance Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Dec 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/08/first-impressions-jagged-alliance-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20123246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/08/first-impressions-jagged-alliance-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>browser-mmo</category><category>f2p</category><category>featured</category><category>First-Impressions</category><category>free-to-play</category><category>ftp</category><category>gamigo</category><category>hands-on</category><category>jagged-alliance-online</category><category>jao</category><category>mmotbs</category><category>Turn-based</category><category>Turn-Based-Strategy</category><category>ufo-online</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Thu, 08 Dec 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: The clever design behind War of Dragons]]></title><link>http://massively.joystiq.com/2011/11/11/mmobility-the-clever-design-behind-war-of-dragons/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/11/mmobility-the-clever-design-behind-war-of-dragons/</guid><comments>http://massively.joystiq.com/2011/11/11/mmobility-the-clever-design-behind-war-of-dragons/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/11/11/mmobility-the-clever-design-behind-war-of-dragons/"><img alt="War of Dragons screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/fullscreen-capture-11102011-94828-am.bmp.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Ah, the things that rev up the imagination of gamers. Right now I can almost feel the excitement as players all over the world are waiting to jump into games like <a href="http://www.elderscrolls.com/"><em>Skyrim</em></a> or <a href="http://www.swtor.com/preorder?sourceid=title-exact_wk_swtor_exact_72_swtor_preorder_google"><em>Star Wars the Old Republic</em></a>. I'm a bit excited as well, but honestly none of those titles tantalizes me like some of the browser-based goodies I have been playing lately. It could be the model railroad world of <a href="http://www.runescape.com/"><em>RuneScape</em></a> or the epic scale of <a href="http://www.illyriad.co.uk/"><em>Illyriad</em></a> that is inspiring me, making me spend hours of dog walking or drinking tea while daydreaming of game creation.<br />
<br />
I've also stumbled across this newish world of semi-graphical, browser-based, MUD-like MMOs. They have shown me that text and description can still be very powerful tools, especially mixed with graphics or even basic animation. Then I stumbled upon <a href="http://warofdragons.com/"><em>War of Dragons</em></a>, a wonderful browser-based MMO that shows me just how amazing browser-based gaming can be.<br />
<br />
Click past the cut and I'll explain.<p><a href="http://massively.joystiq.com/2011/11/11/mmobility-the-clever-design-behind-war-of-dragons/" rel="bookmark">Continue reading <em>MMObility: The clever design behind War of Dragons</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/11/mmobility-the-clever-design-behind-war-of-dragons/">MMObility: The clever design behind War of Dragons</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/11/mmobility-the-clever-design-behind-war-of-dragons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20102390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/11/mmobility-the-clever-design-behind-war-of-dragons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>Bethesda-Softworks</category><category>browser</category><category>browser-based</category><category>browser-based-MMOs</category><category>coldplay</category><category>featured</category><category>green-day</category><category>MMObility</category><category>mud</category><category>skyrim</category><category>star-wars-the-old-republic</category><category>swtor</category><category>tool</category><category>Turn-based</category><category>war-of-dragons</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 11 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Magic Campus beta a success, gamigo announces]]></title><link>http://massively.joystiq.com/2011/09/29/magic-campus-beta-a-success-gamigo-announces/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/29/magic-campus-beta-a-success-gamigo-announces/</guid><comments>http://massively.joystiq.com/2011/09/29/magic-campus-beta-a-success-gamigo-announces/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/29/magic-campus-beta-a-success-gamigo-announces/"><img alt="Magic Campus - fantasy wallpaper" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/allbg.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/gamigo">gamigo's</a> new <a href="http://massively.joystiq.com/tag/magic-campus"><em>Magic Campus</em></a> MMO has "passed the beta stage" according to the company's latest press release. The title is a tactical browser-based affair, and gamigo says that players will take on the roles of magicians in training and beast tamers bent on capturing the hundreds of critters that populate the "colorful anime world."<br />
<br />
The game boasts six classes, turn-based battles against both monsters and other players, and guild and crafting systems designed to offer an alternative to combat. <em>Magic Campus</em> is free-to-play, and you can find out more about it, as well as download the client, at the official website.<br />
<br />
[Source: gamigo press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/29/magic-campus-beta-a-success-gamigo-announces/">Magic Campus beta a success, gamigo announces</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Sep 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/29/magic-campus-beta-a-success-gamigo-announces/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20069737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/29/magic-campus-beta-a-success-gamigo-announces/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anime</category><category>beast-tamer</category><category>beta</category><category>end-of-beta</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gamigo</category><category>guilds</category><category>magic-campus</category><category>magician</category><category>pets</category><category>pve</category><category>pvp</category><category>strategy</category><category>tactical</category><category>turn-based</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 29 Sep 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: Nadirim]]></title><link>http://massively.joystiq.com/2011/08/21/rise-and-shiny-recap-nadirim/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/21/rise-and-shiny-recap-nadirim/</guid><comments>http://massively.joystiq.com/2011/08/21/rise-and-shiny-recap-nadirim/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/08/21/rise-and-shiny-recap-nadirim/"><img alt="Nadirim cutscene" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/fullscreen-capture-8112011-63356-pm.bmp.jpg" /></a></div>
Ah, the desert. Great sand dunes, long shadows, and the sun burning hot all day. It's no place for the weak of heart. Designing an entire game that takes place in that setting isn't easy, either. Sure, many MMOs feature a desert zone or area and might feature a desert people whom we can choose to play. Generally, though, MMOs are lush and full of green. Perhaps gamers just prefer elves, forests, and wet weather effects?<br />
<br />
<a href="http://massively.joystiq.com/tag/Nadirim/"><em>Nadirim</em></a> has pulled players into a great expanse of desert and asked them to find adventure. I have to admit that desert area in games like <a href="http://massively.joystiq.com/category/vanguard/"><em>Vanguard: Saga of Heroes</em></a> are usually not my favorite, but I can understand their appeal. The desert is one of the last alien landscapes in our lives. Most of us have trees around us or a local swimming pool or at the least a green lawn to trim. Then we imagine an area devoid of anything leafy and it feels surreal.<br />
<br />
Luckily, <em>Nadirim</em> does a good job in many areas, so it was a pleasure to step into the sand. Click past the cut and I'll tell you more.<p><a href="http://massively.joystiq.com/2011/08/21/rise-and-shiny-recap-nadirim/" rel="bookmark">Continue reading <em>Rise and Shiny recap: Nadirim</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/21/rise-and-shiny-recap-nadirim/">Rise and Shiny recap: Nadirim</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Aug 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/21/rise-and-shiny-recap-nadirim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022628/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/21/rise-and-shiny-recap-nadirim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>desert</category><category>featured</category><category>LEGO-Universe</category><category>LiveStreaming</category><category>nadirim</category><category>rise-and-shiny</category><category>Turn-based</category><category>twisted-tribe</category><category>video</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 21 Aug 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Castlot browser game to feature sabotage mechanics]]></title><link>http://massively.joystiq.com/2011/08/04/castlot-browser-game-to-feature-sabotage-mechanics/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/04/castlot-browser-game-to-feature-sabotage-mechanics/</guid><comments>http://massively.joystiq.com/2011/08/04/castlot-browser-game-to-feature-sabotage-mechanics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/04/castlot-browser-game-to-feature-sabotage-mechanics/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/castlotgirl.jpg" vspace="4" /></a></div>
<div>
	Looking for a unique new browser MMO? If so, you might want to check out <em><a href="http://massively.joystiq.com/tag/castlot">Castlot</a></em>, the latest title to be added to the <a href="http://massively.joystiq.com/tag/clapalong">ClapAlong</a> delivery platform. <em>Castlot</em> is a fantasy MMO set during the sixth century amidst Britain's struggles with Saxon invaders.</div>
<br />
The game features two factions as well as mechanics that allow for sabotage, scheming, and all manner of dastardly tricks against your enemies. A new <em>Castlot</em> press release outlines one possible scenario which revolves around releasing a goblin into an enemy player's annexed land. Said goblin will allow you to steal your target's resources, the better to stockpile your own supply of crops and upgrade your castle.<br />
<br />
On the other hand, goblin infiltrators may be countered by the placement of traps, so you'll want to think carefully when it comes to strategy and tactics. <em>Castlot</em> features a mix of turn-based and real-time combat, and the game will be hosting a public beta phase later this month.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/04/castlot-browser-game-to-feature-sabotage-mechanics/">Castlot browser game to feature sabotage mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Aug 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/04/castlot-browser-game-to-feature-sabotage-mechanics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20009195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/04/castlot-browser-game-to-feature-sabotage-mechanics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>british</category><category>browser</category><category>browser-based</category><category>castlot</category><category>clap-along</category><category>clapalong</category><category>combat</category><category>fantasy</category><category>goblins</category><category>press-release</category><category>real-time</category><category>resources</category><category>saxons</category><category>scheme-system</category><category>strategy</category><category>turn-based</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 04 Aug 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Square Enix to host Wakfu panel at Anime Expo 2011]]></title><link>http://massively.joystiq.com/2011/06/28/square-enix-to-host-wakfu-panel-at-anime-expo-2011/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/28/square-enix-to-host-wakfu-panel-at-anime-expo-2011/</guid><comments>http://massively.joystiq.com/2011/06/28/square-enix-to-host-wakfu-panel-at-anime-expo-2011/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/tag/wakfu"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/wakfuheader.jpg" vspace="4" /></a></div>
<div>
	Do you like a little tactical strategy in your MMORPG? Are you planning on attending <a href="http://www.anime-expo.org">Anime Expo 2011</a> in Los Angeles? Then boy howdy do we ever have an announcement for you.<br />
	<br />
	<a href="http://www.square-enix.com">Square Enix</a>, publisher of the upcoming turn-based tactical MMO <a href="http://www.wakfu.com"><em>Wakfu</em></a>, is slated to host a panel at the massive California anime convention. Producer <a href="http://www.massively.com/tag/franko-fonseca">Franko Fonseca</a> will be present at the panel to discuss the upcoming title and reveal new information on the game's development. To top it off, panel attendees will have a chance to win some adorable <em><a href="http://www.massively.com/tag/wakfu">Wakfu</a></em> plushies. So if you're looking to attend Anime Expo 2011, be sure to swing by the panel and let us know how it goes (and win us a plushie while you're at it!).</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/28/square-enix-to-host-wakfu-panel-at-anime-expo-2011/">Square Enix to host Wakfu panel at Anime Expo 2011</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Jun 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/28/square-enix-to-host-wakfu-panel-at-anime-expo-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19978443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/28/square-enix-to-host-wakfu-panel-at-anime-expo-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anime-expo</category><category>anime-expo-2011</category><category>ankama</category><category>ankama-games</category><category>f2p</category><category>franko-fonseca</category><category>free-to-play</category><category>plushies</category><category>square</category><category>square-enix</category><category>squenix</category><category>tactical-strategy</category><category>turn-based</category><category>turn-based-combat</category><category>wakfu</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 28 Jun 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Just how mobile was E3?]]></title><link>http://massively.joystiq.com/2011/06/14/mmobility-just-how-mobile-was-e3/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/14/mmobility-just-how-mobile-was-e3/</guid><comments>http://massively.joystiq.com/2011/06/14/mmobility-just-how-mobile-was-e3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/category/mmobility/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/2551791763434247595129126646314804693064646n-1.jpg" vspace="4" /></a></div>
<a href="http://www.e3expo.com/">E3</a> is a massive, loud conglomeration of lights, people, and stress. I spent most of my time there walking from one end to another, trying to find a certain booth or meeting room. Luckily for me, I am in pretty good shape and felt just fine the entire time, despite the fact that I had little to eat, and worse yet, little water. At home I drink water non-stop... no soda, no coffee. Still, it was a blast. Working like that really makes a tiny reporter like yours truly feel wonderful. Conversations with developers can be very, very interesting if games are what you love.<br />
<br />
And there were games. A ton of games. A bunch. <em>A lot</em>. Even then, I knew the feeling that was coming over me, the familiar feeling of stumbling into a toy store or comic shop to look for goodies. I was in hog heaven but needed to find my particular fix. I needed indie, tiny or strange games. Games that ran on a toaster but worked well, browser games that would impress me, or phone games that would continue to destroy the idea that immersive, fun gameplay cannot be done on a portable device.<br />
<br />
Did I find what I was looking for? Oh, <em>hell yes</em> I did. Click past the cut and I will tell you all about it.<p><a href="http://massively.joystiq.com/2011/06/14/mmobility-just-how-mobile-was-e3/" rel="bookmark">Continue reading <em>MMObility: Just how mobile was E3?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/14/mmobility-just-how-mobile-was-e3/">MMObility: Just how mobile was E3?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Jun 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/14/mmobility-just-how-mobile-was-e3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19964917/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/14/mmobility-just-how-mobile-was-e3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>american-chopper</category><category>beau-hindman</category><category>browser</category><category>browser-based-MMOs</category><category>f2p</category><category>faxion-online</category><category>featured</category><category>fleck</category><category>free-to-play</category><category>ftp</category><category>gameforge</category><category>gamigo</category><category>global-agenda</category><category>illyriad</category><category>jagged-alliance-online</category><category>MMObility</category><category>nival</category><category>perfect-world-entertainment</category><category>pocket-legends</category><category>prime-world</category><category>rusty-hearts</category><category>sony-vita</category><category>spacetime-studios</category><category>star-legends</category><category>star-trek-infinite-space</category><category>Turn-based</category><category>ufo-online</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 14 Jun 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: Atlantica Online]]></title><link>http://massively.joystiq.com/2011/04/10/rise-and-shiny-recap-atlantica-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/10/rise-and-shiny-recap-atlantica-online/</guid><comments>http://massively.joystiq.com/2011/04/10/rise-and-shiny-recap-atlantica-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/atlantica-online/" rel="tag">Atlantica Online</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/category/atlantica-online/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/atl1.jpg" vspace="4" /></a></div>
Is it possible to be simultaneously annoyed and enchanted by an MMORPG? I think it just might be, now that I've spent several days and hours with <a href="http://atlantica.nexon.net"><em>Atlantica Online</em></a>, now published by <a href="http://www.nexon.net">Nexon</a>. It might not make sense to a lot of you, but the overwhelming and possibly overly complicated UI and systems of gathering basic information ("where's the bank?") filled me with a sense of wonder and even awe. There was so much to learn and see -- or was it just that the poorly designed UI gave me way too much information in too many ways?<br />
<br />
For example, if I wanted to locate the bank, I would open up an information window, go into a few more selections until I found the city and then the bank, then either try to find my way there or click on auto-walk to get there. Once there, I would have to join the bank then ask why the bank didn't allow me to store items in addition to money. Then I would find out that the only city with <em>item</em> storage is Rome, so then I'd need to open up the information book to find Rome, only to discover that I had no way of getting there until level 20.<br />
<br />
So <em>then</em> I would need to find an NPC through the book, auto-path to him or her to sell the goods that were taking up way too much room in my inventory, then double-click on the quest so I could double-click and auto-path my way top the NPC who gave me the quest (since the quest's mobs were not linked in the book), then continue on with my quests that would result in my bags becoming full again. Phew.<br />
<br />
Click past the cut and let me tell you all about it.<p><a href="http://massively.joystiq.com/2011/04/10/rise-and-shiny-recap-atlantica-online/" rel="bookmark">Continue reading <em>Rise and Shiny recap: Atlantica Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/10/rise-and-shiny-recap-atlantica-online/">Rise and Shiny recap: Atlantica Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Apr 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/10/rise-and-shiny-recap-atlantica-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19907561/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/10/rise-and-shiny-recap-atlantica-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlantica</category><category>atlantica-online</category><category>beau-hindman</category><category>crimecraft</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>Immersion</category><category>ndoors</category><category>nexon</category><category>nexon-america</category><category>rise-and-shiny</category><category>Turn-based</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 10 Apr 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Nexon takes Atlantica Online under its wing]]></title><link>http://massively.joystiq.com/2011/03/09/nexon-takes-atlantica-online-under-its-wing/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/09/nexon-takes-atlantica-online-under-its-wing/</guid><comments>http://massively.joystiq.com/2011/03/09/nexon-takes-atlantica-online-under-its-wing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/atlantica-online/" rel="tag">Atlantica Online</a></p><div style="text-align: center;">
	<a href="http://atlantica.ndoorsgames.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/atlantica.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Like a kid moving back into his parents' house, <a href="http://atlantica.ndoorsgames.com"><em>Atlantica Online</em></a> is coming back home to <a href="http://www.nexon.net/">Nexon</a>. Nexon-owned <a href="http://massively.joystiq.com/tag/ndoors/">NDoors</a> both developed and operated the turn-based MMO, but Nexon has decided to take over the publishing and servicing duties directly as of March 22nd.<br />
<br />
While <a href="http://massively.joystiq.com/tag/atlantica-online/"><em>Atlantica Online</em></a> will continue to run as normal, this move does signify a few changes for the game. Nexon has promised that it will improve gameplay, make the servers run more efficiently, and ensure new content for the playerbase. <em>Atlantica Online</em> will also start using Nexon's NX Cash for in-game currency and will convert current Gcoins into NX Cash at the rate of 100:1,000. <em>Atlantica Online</em> <a href="http://massively.joystiq.com/2011/02/23/atlantica-online-removes-stamina-allows-unlimited-play/">has already removed the stamina system from the game</a>, allowing gamers to play as long as they like without restrictions.<br />
<br />
The transition between NDoors and Nexon will take the better part of a month to make sure that everything moves over smoothly. Until April 19th, players will be able to use their NDoors accounts to log into the game, after which it will be necessary to make the switch to a Nexon account. By moving early, players <a href="http://atlantica.ndoorsgames.com/center/news/notice_view.asp?list_seq=1776">will get a grab bag of goodies</a> for their diligence.<br />
<br />
<em>Atlantica Online</em> has posted <a href="http://atlantica.ndoorsgames.com/center/news/notice_view.asp?list_seq=1777">a rather extensive FAQ</a> about this transition for all interested parties.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/09/nexon-takes-atlantica-online-under-its-wing/">Nexon takes Atlantica Online under its wing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Mar 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/09/nexon-takes-atlantica-online-under-its-wing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19874525/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/09/nexon-takes-atlantica-online-under-its-wing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlantica-online</category><category>gcoins</category><category>ndoors</category><category>ndoors-interactive</category><category>nexon</category><category>nx-cash</category><category>operation</category><category>servers</category><category>stamina-system</category><category>transition</category><category>turn-based</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 09 Mar 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Massively's first impressions of Wakfu]]></title><link>http://massively.joystiq.com/2011/02/14/massivelys-first-impressions-of-wakfu/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/14/massivelys-first-impressions-of-wakfu/</guid><comments>http://massively.joystiq.com/2011/02/14/massivelys-first-impressions-of-wakfu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/tag/wakfu/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/wak-fi-1.jpg" /></a></div>
If you are a fan of <em><a href="http://www.dofus.com/en">Dofus</a></em>, you might be familiar with my current mania. I was asked to take an early look at <em><a href="http://www.wakfu.com/na/mmorpg">Wakfu</a></em>, the game that could be called "<em><a href="http://massively.joystiq.com/category/dofus/">Dofus</a></em> 2.0," and I was given permission to talk about it. That's right, if it were a horrible menace to my free time, I would be able to tell you. If it didn't run, or if it were nothing but a mess of bugs, I could tell you that as well. Of course, I wasn't forbidden from telling you how much I might have <em>liked</em> it or how confident I was that the game truly felt like a "2.0," so I might just do some of that.<br />
<br />
Remember, this is a closed beta I am about to talk about. Let's keep that in mind. OK, OK, I just have to say that -- sort of like an article disclaimer to do away with any responsibility I might have for my opinion. Now, I don't want to give you any spoilers, and I want you to promise to read to the end of the article, but let's just say that, closed beta or not, this game is <em>really tight</em>. <br />
<br />
But let's go ahead and click past the cut, mkay? I want to tell you more. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/wakfu-closed-beta-screens/">Wakfu beta screens</a></strong></p><a href="http://massively.joystiq.com/photos/wakfu-closed-beta-screens/#3955537"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/donjonmissmoche_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wakfu-closed-beta-screens/#3955535"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/djruelsalle1-3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wakfu-closed-beta-screens/#3955534"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/combatvspious2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wakfu-closed-beta-screens/#3955533"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/combatvslarves_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wakfu-closed-beta-screens/#3955532"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/combatvsbouftou4_thumbnail.jpg" alt="" title="" /></a></div><br type="_moz" /><p><a href="http://massively.joystiq.com/2011/02/14/massivelys-first-impressions-of-wakfu/" rel="bookmark">Continue reading <em>Massively's first impressions of Wakfu</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/14/massivelys-first-impressions-of-wakfu/">Massively's first impressions of Wakfu</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Feb 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/14/massivelys-first-impressions-of-wakfu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19842085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/14/massivelys-first-impressions-of-wakfu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ankama</category><category>ankama-games</category><category>beau-hindman</category><category>closed-beta</category><category>crafting</category><category>Dofus</category><category>environmental</category><category>featured</category><category>First-Impressions</category><category>gallery</category><category>hands-on</category><category>mabinogi</category><category>preview</category><category>Ryzom</category><category>screenshots</category><category>Square-Enix</category><category>Turn-based</category><category>wakfu</category><category>weather</category><category>weather-systems</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Mon, 14 Feb 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Fizzles aren't fair edition]]></title><link>http://massively.joystiq.com/2011/01/26/choose-my-adventure-fizzles-arent-fair-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/26/choose-my-adventure-fizzles-arent-fair-edition/</guid><comments>http://massively.joystiq.com/2011/01/26/choose-my-adventure-fizzles-arent-fair-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/wizard101/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/wiz-101-cma-week-2-main-1.jpg" /></a></div>
The votes have all been tallied, and my fellow <em><a href="http://www.wizard101.com">Wizard101</a></em> players have spoken! When I asked which secondary school I should go for, you all told me, "Life!" Some thought this was a silly idea -- a Death wizard with a life secondary school? -- but I like it. After all, what better way to rub my enemy's face in it than by stealing his life, adding it to mine, and healing myself every time he hits me? I think I'll learn an evil laugh just for moments like that. It was also decided that I ought to keep my current zombie pet at my side. This was great news, since I've already grown pretty attached to the little rotten guy. <br />
<br />
What does all of this mean? Well, I will save the explanations for secondary schools and pets for next week's installment. In the meanwhile, I need to tell you all about the busy week I just had in game. It was pretty epic, filled with steam golems, awesome new weapons, and discovering the secrets of deck building. (Well, <em>some</em> of the secrets.) If you want, you can give me all sorts of advice in the comments section.<br />
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Follow me past the cut to read up on my adventures! <br type="_moz" /><p><a href="http://massively.joystiq.com/2011/01/26/choose-my-adventure-fizzles-arent-fair-edition/" rel="bookmark">Continue reading <em>Choose My Adventure: Fizzles aren't fair edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/26/choose-my-adventure-fizzles-arent-fair-edition/">Choose My Adventure: Fizzles aren't fair edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Jan 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/26/choose-my-adventure-fizzles-arent-fair-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19813098/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/26/choose-my-adventure-fizzles-arent-fair-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>cash-shop</category><category>ccg</category><category>choose-my-adventure</category><category>cma</category><category>Collectible-Card-Game</category><category>collectible-card-system</category><category>f2p</category><category>free-to-play</category><category>freemium</category><category>ftp</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>Microtransactions</category><category>polls</category><category>tcg</category><category>Turn-based</category><category>turn-based-combat</category><category>velvet-rope</category><category>velvet-rope-model</category><category>voting</category><category>wizard101</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 26 Jan 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Square and Ankama gear up for Wakfu closed beta]]></title><link>http://massively.joystiq.com/2011/01/22/square-and-ankama-gear-up-for-wakfu-closed-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/22/square-and-ankama-gear-up-for-wakfu-closed-beta/</guid><comments>http://massively.joystiq.com/2011/01/22/square-and-ankama-gear-up-for-wakfu-closed-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://www.wakfu.com/na/mmorpg"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/wakfu.jpg" alt="" /></a></div>
Lest you think <a href="http://www.square-enix.com/na/">Square-Enix</a> is solely committed to sprawling, spikey-haired, single-player productions or much-maligned MMORPGs, we're here to tell you that the famed development firm is gearing up to unleash <a href="http://www.wakfu.com/na/mmorpg"><em>Wakfu</em></a> on an unsuspecting gaming populace. The new tactical MMO will be opening the doors of its closed beta on January 31st, and <a href="http://massively.joystiq.com/tag/square-enix">Square</a> is inviting you to check out the game's 14 classes, turn-based combat, and an evolving eco-system in which killing a monster may mean ridding the game world of it for good.<br />
<br />
While Square is handling publishing duties for <a href="http://massively.joystiq.com/tag/wakfu"><em>Wakfu</em></a>, the brains behind the game is a company called <a href="http://www.ankama-games.com/en">Ankama</a>, better known to international MMO fans as the creators of <a href="http://www.dofus.com/en"><em>Dofus</em></a>. Aside from a propensity for wacky titles, Ankama is making a name for itself via the various multimedia projects surrounding the release of <em>Wakfu</em> including comic books, card games, and an animated cartoon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/22/square-and-ankama-gear-up-for-wakfu-closed-beta/">Square and Ankama gear up for Wakfu closed beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 Jan 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/22/square-and-ankama-gear-up-for-wakfu-closed-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19810604/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/22/square-and-ankama-gear-up-for-wakfu-closed-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ankama</category><category>beta</category><category>classes</category><category>closed-beta</category><category>dofus</category><category>eco-system</category><category>f2p</category><category>free-to-play</category><category>square</category><category>Square-Enix</category><category>SquareEnix</category><category>Turn-based</category><category>turn-based-combat</category><category>wakfu</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 22 Jan 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Wings rule, horses drool edition]]></title><link>http://massively.joystiq.com/2011/01/19/choose-my-adventure-wings-rule-horses-drool-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/19/choose-my-adventure-wings-rule-horses-drool-edition/</guid><comments>http://massively.joystiq.com/2011/01/19/choose-my-adventure-wings-rule-horses-drool-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/trading-card-games/" rel="tag">Trading card games</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/wizard101/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/wiz-101-cma-main-1-530.jpg" /></a></div>
For those who might not know, it was decided last week that my <em><a href="http://www.wizard101.com">Wizard101</a></em> character was to be a boy from the school of Death. On top of that, he was ordered to get around town by using a pair of beautiful white wings. I heard a few comments in different places about how the wings would not look <em>cool</em> with a Death student or about how a horse mount or broom was better. I held fast and nabbed a pair of the white, fluttering back pieces. I had to obey orders!<br />
<br />
Once I made my character and put the wings on, though, I looked completely <em>metal</em>. For those younger players who might not understand what that means, Google "Dio" and watch a few videos. Avoid Slayer -- your parents would not like that. (Note: If you come across a band called Queensryche, that's not metal.) Anyway, my white wings only accentuated my dark intentions. It was a fantastic choice.<br />
<br />
But what else did I do over this last week besides wait for the vote to end? Well, click past the cut and I'll let you know.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/cma-wizard-101-first-edition/">CMA: Wizard 101 first edition</a></strong></p><a href="http://massively.joystiq.com/photos/cma-wizard-101-first-edition/#3797462"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/picture-2011-01-17-16-50-41_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-wizard-101-first-edition/#3797463"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/picture-2011-01-17-16-51-33_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-wizard-101-first-edition/#3797464"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/picture-2011-01-17-16-52-03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-wizard-101-first-edition/#3797465"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/picture-2011-01-17-16-53-58_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-wizard-101-first-edition/#3797466"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/picture-2011-01-17-16-54-28_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/01/19/choose-my-adventure-wings-rule-horses-drool-edition/" rel="bookmark">Continue reading <em>Choose My Adventure: Wings rule, horses drool edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/19/choose-my-adventure-wings-rule-horses-drool-edition/">Choose My Adventure: Wings rule, horses drool edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Jan 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/19/choose-my-adventure-wings-rule-horses-drool-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19805424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/19/choose-my-adventure-wings-rule-horses-drool-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>cash-shop</category><category>ccg</category><category>Collectible-Card-Game</category><category>f2p</category><category>Final-Fantasy</category><category>free-to-play</category><category>freemium</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>trading-card-game</category><category>Turn-based</category><category>Turn-Based-Strategy</category><category>velvet-rope</category><category>velvet-rope-model</category><category>wizard-101</category><category>wizard101</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 19 Jan 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Massively takes its turn with Atlantica Online's new patch]]></title><link>http://massively.joystiq.com/2010/08/16/massively-takes-turn-with-atlantica-onlines-new-patch/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/16/massively-takes-turn-with-atlantica-onlines-new-patch/</guid><comments>http://massively.joystiq.com/2010/08/16/massively-takes-turn-with-atlantica-onlines-new-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/atlantica-online/" rel="tag">Atlantica Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/atlantica-online/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/atlpresstour1-1281880215.jpg" /></a></div>
As we waited on the conference call for the <a href="http://atlantica.ndoorsgames.com/center/default.asp"><em>Atlantica Online</em></a> developers to start our virtual press tour, a fellow journalist and I chatted about the possibilities of virtual tabletops. I told him about my desire for a <em>real</em> virtual tabletop game, one that would allow players to take turns setting up scenery, adding armies and destroying each other. Little did I know that I was about to see something that would make me feel the same satisfaction as a tabletop does, despite their being different in a few ways. <br />
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<em><a href="http://massively.joystiq.com/category/atlantica-online/">Atlantica Online</a></em><a href="http://massively.joystiq.com/tag/atlantica-online/">'s</a> new patch will allow players to participate in the new Tactical Battle System -- essentially a turn-based strategy game of moving pairs of soldiers across a map, avoiding and setting traps, and defeating mighty enemies. During most of the interview, I found myself asking questions that were already covered, since I was just having too much fun playing the game to hear our hosts speak. Frankly, I wasn't embarrassed. After all, isn't becoming immersed in strategy the point of a game like <em>Atlantica Online</em>? <br />
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Read on and I'll tell you the details of what I found, including the scoop on the eagerly awaited housing system.<p><a href="http://massively.joystiq.com/2010/08/16/massively-takes-turn-with-atlantica-onlines-new-patch/" rel="bookmark">Continue reading <em>Massively takes its turn with Atlantica Online's new patch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/16/massively-takes-turn-with-atlantica-onlines-new-patch/">Massively takes its turn with Atlantica Online's new patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Aug 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/16/massively-takes-turn-with-atlantica-onlines-new-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19594260/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/16/massively-takes-turn-with-atlantica-onlines-new-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlantica</category><category>atlantica-online</category><category>atlantis</category><category>beau-hindman</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>hands-on</category><category>ndoors</category><category>ndoors-interactive</category><category>patches</category><category>preview</category><category>previews</category><category>strategy</category><category>Turn-based</category><category>turn-based-combat</category><category>turn-based-mmo</category><category>Turn-Based-Strategy</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Mon, 16 Aug 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: Sacred Seasons 2]]></title><link>http://massively.joystiq.com/2010/07/04/rise-and-shiny-recap-sacred-seasons-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/04/rise-and-shiny-recap-sacred-seasons-2/</guid><comments>http://massively.joystiq.com/2010/07/04/rise-and-shiny-recap-sacred-seasons-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a></p><div style="text-align: center;"><em><a href="http://www.sacredseasons.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/ss-2-for-rands.jpg" /></a><br />
</em></div>
<em>Each week </em><a href="http://massively.joystiq.com/category/rise-and-shiny/"><em>Rise and Shiny</em></a><em> asks you to download and try a different free-to-play game, chosen by me, </em><a href="http://massively.joystiq.com/bloggers/beau-hindman/"><em>Beau Hindman</em></a><em>. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet each Tuesday and Friday night at 8 PM Central time, followed by this column the Sunday after. I welcome any suggestions for games, either in the comments or at <a href="javascript:void(location.href='mailto:'+String.fromCharCode(98,101,97,117,64,109,97,115,115,105,118,101,108,121,46,99,111,109)+'?')">beau@massively.com</a>. </em><br />
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There seems to be some confusion as to what the point of this column is. Just to clarify, my job with this column is to act like an actual newbie, to find small or unusual games, and to report on my findings after one week of play. While this might seem a bit harsh, I am very upfront about my intentions and think that the experience that a new player would have within a week of play is not only valid, but one of the most important times for a player. Unfortunately, this means that sometimes I will play a game in ways it was never intended, or I will review a game without knowing what might come further down the road. I generally stay away from the game's website and only gather information from the offerings in-world. <br />
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This means that, when I do find amazing games, they have done a darn fine job. This can also mean that, as in the case of <em><a href="http://www.sacredseasons.com/">Sacred Seasons 2</a></em>, I stumble across a game that is very much in development.<p><a href="http://massively.joystiq.com/2010/07/04/rise-and-shiny-recap-sacred-seasons-2/" rel="bookmark">Continue reading <em>Rise and Shiny recap: Sacred Seasons 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/04/rise-and-shiny-recap-sacred-seasons-2/">Rise and Shiny recap: Sacred Seasons 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 04 Jul 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/04/rise-and-shiny-recap-sacred-seasons-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19541067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/04/rise-and-shiny-recap-sacred-seasons-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser-based</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>Grind</category><category>rise-and-shiny</category><category>sacred-seasons</category><category>sacred-seasons-2</category><category>soon</category><category>Turn-based</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 04 Jul 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions: Kingory]]></title><link>http://massively.joystiq.com/2010/05/13/first-impressions-kingory/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/13/first-impressions-kingory/</guid><comments>http://massively.joystiq.com/2010/05/13/first-impressions-kingory/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/browser/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/kingory-main-1.jpg" alt="" /></a></div>
<a href="http://kingory.gameol.com"><em>Kingory</em></a> is a browser based game that is set in ancient times, a time of gory combat and undefeated heroes. Honestly, I did not really care too much about what time it was set in, being that the buildings and lore could be swapped out for almost any other that we have seen before. It could have been a space setting, complete with huge tanks and space marines, or an ancient caveman world, complete with dinosaurs instead or balistas. <br />
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To me, the real difference with <em>Kingory </em>is the speed in which you can do things and the scale at which you can do them. You start out with your normal browser game city, and click around to build the run-of-the-mill buildings that require other buildings that require other buildings in order to be built. You need a wall, a tavern, farms to provide food and other standards that we browser fans have grown used to. <br />
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But the real glory happens when you slap down cash or earn items that help you grow faster. A few dollars or hours later and you will be well on your way to spying on your neighbors.<p><a href="http://massively.joystiq.com/2010/05/13/first-impressions-kingory/" rel="bookmark">Continue reading <em>First Impressions: Kingory</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/13/first-impressions-kingory/">First Impressions: Kingory</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 May 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/13/first-impressions-kingory/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19474979/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/13/first-impressions-kingory/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>browser-based</category><category>cash-shop</category><category>featured</category><category>first-impressions</category><category>free-to-play</category><category>ftp</category><category>historical</category><category>kingory</category><category>strategy</category><category>Turn-based</category><category>turn-based-strategy</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Thu, 13 May 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Heroes of Might and Magic Online closed beta begins]]></title><link>http://massively.joystiq.com/2010/05/10/heroes-of-might-and-magic-online-closed-beta-begins/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/10/heroes-of-might-and-magic-online-closed-beta-begins/</guid><comments>http://massively.joystiq.com/2010/05/10/heroes-of-might-and-magic-online-closed-beta-begins/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a></p><div style="text-align: center;"><a href="http://homm.91.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/mam.jpg" /></a></div>
Back in the day, the <a href="http://en.wikipedia.org/wiki/Heroes_of_Might_and_Magic"><em>Heroes of Might and Magic</em></a> series was the definition of "just one more turn!" gameplay. Even in the face of real-time strategy titles, <em>HoMaM</em> stuck to their turn-based guns and challenged players to explore a fantasy land, conquer towns, build up armies, and survive the inevitable epic conflict.<br />
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Likewise, in the face of real-time 3D MMORPGs, <a href="http://homm.91.com/"><em>Heroes of Might and Magic Online</em></a> is holding tight to what made it so popular -- a lush isometric look coupled with turn-based exploration and combat. Hoping <a href="http://massively.joystiq.com/2010/04/15/heroes-of-might-and-magic-online-beta-announced/">to recapture the players</a> who loved the single-player titles -- and draw in a new crowd -- Ubisoft has announced <a href="http://homm.91.com/content/2010-05-07/20100507001228610.shtml">the launch of the <em>HoMaMO</em> closed beta</a> this past weekend.<br />
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The closed beta will end with a data wipe, <a href="http://homm.91.com/content/2010-05-04/20100504235347854.shtml">per the results of a player survey</a>, so no need to worry about getting off on the wrong foot. With eight factions to choose from and exciting PvE and PvP campaigns awaiting, the temptation to explore <a href="http://massively.joystiq.com/tag/heroes-of-might-and-magic/"><em>Heroes of Might and Magic Online</em></a> may prove strong indeed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/10/heroes-of-might-and-magic-online-closed-beta-begins/">Heroes of Might and Magic Online closed beta begins</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 May 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://homm.91.com/content/2010-05-07/20100507001228610.shtml>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/10/heroes-of-might-and-magic-online-closed-beta-begins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19470875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/10/heroes-of-might-and-magic-online-closed-beta-begins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>closed-beta</category><category>heroes-of-might-and-magic</category><category>heroes-of-might-and-magic-mmorpg</category><category>heroes-of-might-and-magic-online</category><category>homamo</category><category>turn-based</category><category>ubisoft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 10 May 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Heroes of Might and Magic Online beta announced]]></title><link>http://massively.joystiq.com/2010/04/15/heroes-of-might-and-magic-online-beta-announced/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/15/heroes-of-might-and-magic-online-beta-announced/</guid><comments>http://massively.joystiq.com/2010/04/15/heroes-of-might-and-magic-online-beta-announced/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://homm.91.com/index/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/ss08.jpg" /></a></div>
The <em>Might and Magic</em> franchise is coming to the MMORPG genre, courtesy of publishing giant <a href="http://www.ubisoft.com">Ubisoft</a> and the Chinese development studio known as <a href="http://us.tqdigital.com/">TQ Digital</a>. The original <a href="http://en.wikipedia.org/wiki/Might_and_magic"><em>Might and Magic</em> series</a>, considered by many to be a classic example of the early PC roleplaying game genre, was rebooted by Ubisoft in 2006 with <a href="http://www.mightandmagicgame.com/HeroesV/us/home.php"><em>Heroes of Might and Magic V</em></a>, and later with <a href="http://darkmessiahmightandmagic.us.ubi.com/"><em>Dark Messiah of Might and Magic</em></a>. <br />
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The new MMORPG, <a href="http://homm.91.com/index/"><em>Heroes of Might and Magic Online</em></a>, is slated for closed beta in May 2010. The game will marry elements from an early entry in the franchise, <em>Heroes of Might and Magic III</em>, to the visual upgrades established in the last two <a href="http://massively.joystiq.com/tag/ubisoft">Ubisoft</a> games, culminating in a 2.5D massively multiplayer experience featuring a turn-based persistent world. (Perhaps similar to the 3D but turn-based <a href="http://atlantica.ndoorsgames.com/center/default.asp"><em>Atlantica Online</em></a>.)<br />
<br />
The game will feature eight factions, sixteen classes, and a variety of campaign missions. Additionally, <a href="http://massively.joystiq.com/tag/tq-digital">TQ Digital</a> will be hosting a variety of PvP events, including Team PK, Extreme PK, and various Guild combat events. You can register for the <a href="https://account.91.com/common/signup.aspx">closed beta</a> as well as visit the <a href="http://homm.91.com/index/">official website</a>, and don't forget to stay with Massively for more info on <a href="http://massively.joystiq.com/category/heroes-of-might-and-magic-online"><em>Heroes of Might and Magic Online</em></a> as it becomes available.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/15/heroes-of-might-and-magic-online-beta-announced/">Heroes of Might and Magic Online beta announced</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Apr 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://homm.91.com/index/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/15/heroes-of-might-and-magic-online-beta-announced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19441225/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/15/heroes-of-might-and-magic-online-beta-announced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>closed-beta</category><category>heroes-of-might-and-magic</category><category>heroes-of-might-and-magic-mmo</category><category>heroes-of-might-and-magic-mmorpg</category><category>homm</category><category>homm-mmo</category><category>homm-mmorpg</category><category>might-and-magic</category><category>tq-digital</category><category>turn-based</category><category>ubisoft</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 15 Apr 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Atlantica's Mercenary Madness contest]]></title><link>http://massively.joystiq.com/2010/03/16/atlanticas-mercenary-madness-contest/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/16/atlanticas-mercenary-madness-contest/</guid><comments>http://massively.joystiq.com/2010/03/16/atlanticas-mercenary-madness-contest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/atlantica-online/" rel="tag">Atlantica Online</a></p><div style="text-align: center;"><a href="http://atlantica.ndoorsgames.com/center/news/event_view.asp?list_Seq=115&amp;event_finish_flag=N&amp;l_page=1"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/atlantica.jpg" alt="" /></a></div>
<a href="http://massively.joystiq.com/tag/ndoors">Ndoors Interactive</a> has taken the wraps off their <a href="http://r20.rs6.net/tn.jsp?et=1103194410939&amp;s=580&amp;e=001gtEbpvJWrxZ5TcZVbxZBYywKptGNbOBKKmklNao2eLUx-jJYQQVvS8UfYXFHdcox7ojF8ah3NHFYKKgAfWmGpkqprIhrumrO1FdA9F5IX__aEr4c1X0F1XGT1HvYM24j6BVO6188Viksgat2ZaDj17IQueMYhrSXY3IDRP2cPIVOFFIzCwMGltVuL7xCahuRKLx0nrJm2eYwBEHRTOoEnn8SXl21ie9A8bYGwrWBJro=">Mercenary Madness</a> contest, which invites players to submit designs for a new <a href="http://atlantica.ndoorsgames.com/center/default.asp?loguid=26015589"><em>Atlantica Online</em></a> character. The contest winner will not only nab the thrill of seeing their design brought to life inside the strategic turn-based MMORPG, but also a nifty chunk of real world loot including artwork of their design autographed by <a href="http://massively.joystiq.com/tag/atlantica-online"><em>Atlantica</em></a> developers and as yet unnamed game merchandise.<br />
<br />
<em>"Our community has always played an important part in shaping </em><a href="http://massively.joystiq.com/tag/atlantica-online">Atlantica Online</a><em>,"</em> said Ndoors CEO Peter Kang. <em>"We want to further their involvement with the game and show our appreciation for their feedback by literally letting them become part of the design process.</em>"<br />
<br />
Players have until March 22, 2010 to submit designs, which should include the following:<br />
<br />
<ul>
    <li>Type of mercenary (existing classes only)</li>
    <li>Name of each mercenary upgrade (Initial Name, level 20, 50, and 80 Upgrade Names, and Hero Name)</li>
    <li>Back story of mercenary character</li>
    <li>Description of mercenary's appearance (images are encouraged)</li>
    <li>Mercenary skill names and descriptions</li>
</ul>
All entries should be submitted to <strong>event at ndoorsinc dot com</strong>. Full event rules can be found <a href="http://atlantica.ndoorsgames.com/center/news/event_view.asp?list_Seq=115&amp;event_finish_flag=N&amp;l_page=1">here</a> and you can download a submission template <a href="http://r20.rs6.net/tn.jsp?et=1103194410939&amp;s=580&amp;e=001gtEbpvJWrxZIycEifbp_cxZrNy_ViCKqxmbqq_aFojfyZizYrJxQHxJze1jPHfvn-_OHhjEaRD10zpNdUwVRmxBCJ_4fix7kClYPn9qLjrUty8FxSfjdYXr5amieMdUfnNYWJZ9eLLzZ5EbMttxwvEI_p5IFApFn2WxZ4yaZ_7U=">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/16/atlanticas-mercenary-madness-contest/">Atlantica's Mercenary Madness contest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Mar 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://atlantica.ndoorsgames.com/center/news/event_view.asp?list_Seq=115&amp;event_finish_flag=N&amp;l_page=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/16/atlanticas-mercenary-madness-contest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19401757/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/16/atlanticas-mercenary-madness-contest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlantica-online</category><category>contest</category><category>f2p</category><category>free-to-play</category><category>mercenary-madness</category><category>ndoors</category><category>ndoors-interactive</category><category>strategy</category><category>Turn-based</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 16 Mar 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[PoxNora's big revamp tentatively scheduled for this week]]></title><link>http://massively.joystiq.com/2010/02/22/poxnoras-big-revamp-tentatively-scheduled-for-this-week/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/22/poxnoras-big-revamp-tentatively-scheduled-for-this-week/</guid><comments>http://massively.joystiq.com/2010/02/22/poxnoras-big-revamp-tentatively-scheduled-for-this-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/poxnora/" rel="tag">PoxNora</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/PoxNora/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/poxnorakeyart1-1266840979.jpg" /></a></div>
<a href="http://forums.poxnora.com/showthread.php?t=50723">The big revamp is almost here!</a> RadarX -- you know, that friendly community guy -- recently made a post on the official forums announcing that the big revamp/update will be tentatively landing this Wednesday, Feb. 24th. Assuming nothing explodes, in just two more days <a href="http://www.poxnora.com/index.do">PoxNora</a> will have a newly streamlined stat system and shiny new user interface as well. There is a downside to this news, however, and that's an extended downtime on patch day. Expect the servers to be unavailable for about eight hours.<br />
<br />
If you're wondering what all this talk of <a href="http://massively.joystiq.com/category/PoxNora/">PoxNora</a> and its big revamp is all about, check out <a href="http://massively.joystiq.com/2010/02/03/massively-interviews-poxnora-major-updates-and-a-website-revamp/">our recent interview with Tony "RadarX" Jones</a> about all the changes and improvements coming for current players and newcomers alike.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/22/poxnoras-big-revamp-tentatively-scheduled-for-this-week/">PoxNora's big revamp tentatively scheduled for this week</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Feb 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.poxnora.com/showthread.php?t=50723>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/22/poxnoras-big-revamp-tentatively-scheduled-for-this-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19367370/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/22/poxnoras-big-revamp-tentatively-scheduled-for-this-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccg</category><category>poxnora</category><category>radarx</category><category>revamp</category><category>soe</category><category>sony-online-entertainment</category><category>strategy</category><category>tony-jones</category><category>turn-based</category><category>update</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 22 Feb 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Sacred Seasons: The flash-based MMO]]></title><link>http://massively.joystiq.com/2009/10/14/sacred-seasons-the-flash-based-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/14/sacred-seasons-the-flash-based-mmo/</guid><comments>http://massively.joystiq.com/2009/10/14/sacred-seasons-the-flash-based-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div align="center"><a href="http://www.kongregate.com/games/jamieyg3/sacred-seasons-mmorpg"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/sacredseasons580.jpg"  alt="" /></a><br /></div>
We're not entirely sure how this one slipped under our radar.  Perhaps it was a quiet launch, or perhaps it was a flash based massively multiplayer game, but we somehow failed to mention <a href="http://www.sacredseasons.com/"><em>Sacred Seasons</em></a>.<br /><br />So now we're going to take the time to correct that error -- enter <a href="http://massively.joystiq.com/tag/sacred-seasons"><em>Sacred Seasons</em></a>, an MMO that <a href="http://www.kongregate.com/games/jamieyg3/sacred-seasons-mmorpg">runs entirely in flash</a> and entirely in your internet browser.  The game tells the story of the Heartlands, a world that's much like ours except in hyperbole, where the seasons dominate so strongly that they resonate in humanity itself.  The people of the world have broken off into four separate tribes, one each dedicated to one of the seasons.  All of them ally together, however, to fight a plague spreading across the world -- the growing corruption of the badlands, areas of nothingness.<p><a href="http://massively.joystiq.com/2009/10/14/sacred-seasons-the-flash-based-mmo/" rel="bookmark">Continue reading <em>Sacred Seasons: The flash-based MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/14/sacred-seasons-the-flash-based-mmo/">Sacred Seasons: The flash-based MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Oct 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.kongregate.com/games/jamieyg3/sacred-seasons-mmorpg>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/14/sacred-seasons-the-flash-based-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19195066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/14/sacred-seasons-the-flash-based-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>active-time-battle</category><category>emerald-city-games</category><category>facebook</category><category>flash-game</category><category>flash-mmo</category><category>kongregate</category><category>sacred-seasons</category><category>social-network</category><category>turn-based</category><category>turn-based-combat</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 14 Oct 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Atlantica Online releases mid-year patch]]></title><link>http://massively.joystiq.com/2009/06/16/atlantica-online-releases-mid-year-patch/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/16/atlantica-online-releases-mid-year-patch/</guid><comments>http://massively.joystiq.com/2009/06/16/atlantica-online-releases-mid-year-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/atlantica-online/" rel="tag">Atlantica Online</a></p><div align="left">
<div align="center"><a href="http://atlantica.ndoorsgames.com/center/pds/image.asp?media_type=2"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/view_screen11-ao-sms-0609.jpg"  alt="" /></a><br /></div>
<a href="http://www.ndoors.com/">NDOORS Interactive</a> announced today that the mid-year update for their free-to-play, turn-based MMO <a href="http://atlantica.ndoorsgames.com/center/default.asp"><em>Atlantica Online</em></a> has been released and includes several new features that will "enhance the user experience and improve gameplay", according to a press release. This patch will add the following new or improved features:<br /></div>
<br />
<ul>
    <li><strong>Jackpot System:</strong> A new challenge system which allows players to select an item they have found in battle and gamble for a chance to obtain a large quantity of that item, with odds determined by the item's value</li>
    <li><strong>New Dungeon:</strong> The 'Mysterious Inn' has been added to the Central Asia region and is available to players level 120 or higher</li>
    <li><strong>Improved Arena Betting:</strong> Now players can bet on arena battles remotely</li>
    <li><strong>Chatting Emoticon Function</strong> has been added</li>
    <li><strong>Ring Craft:</strong> Will now be called 'Accessories Craft' and will have the ability to craft rings and necklaces</li>
</ul>
<br />Sound interesting? You can also check out more information on <em>Atlantica Online</em>, as well as interviews and <a href="http://massively.joystiq.com/2009/02/09/massivelys-exclusive-tour-of-atlantica-online/">an early dev tour</a> of the game at our <a href="http://massively.joystiq.com/category/atlantica-online">category page</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/16/atlantica-online-releases-mid-year-patch/">Atlantica Online releases mid-year patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Jun 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/16/atlantica-online-releases-mid-year-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19068766/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/16/atlantica-online-releases-mid-year-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlantica-online</category><category>free-to-play</category><category>ndoors</category><category>patch</category><category>turn-based</category><category>update</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 16 Jun 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Theorycrafting in Wizard101]]></title><link>http://massively.joystiq.com/2009/02/24/theorycrafting-in-wizard101/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/24/theorycrafting-in-wizard101/</guid><comments>http://massively.joystiq.com/2009/02/24/theorycrafting-in-wizard101/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/w101-duel.jpg" /><br /></div>
Apparently theorycrafting isn't just for hardcore RPGers anymore. <a href="http://westkarana.com/index.php/2009/02/21/the-lowdown-on-wizard-101-what-you-need-to-know/">Tipa of the West Karana blog</a> put together an interesting primer on the hidden numbers behind kid-friendly (and adult too - don't be shy) MMO, <a href="https://www.wizard101.com/"><em>Wizard101</em></a>. Want to know what damage, accuracy or power pips are and which is better? Want to know what your ideal secondary magic school might be? Want to know how important mana or health is when choosing gear? Find out the answers to these questions and more in Tipa's "need to know" guide. You can even leave a question in her comment section if you don't find what you were looking for.<br /><br />And we're sure there will be a lot of questions since <a href="http://massively.com/tage/wizard101"><em>Wizard101</em></a> <a href="http://massively.joystiq.com/2009/02/13/wizard-101-teaches-wizards-how-to-count-up-to-1-million-players/">recently hit the one million player mark</a>. Perhaps theorycrafting has become a bit more important in this casual-friendly game since <a href="http://massively.joystiq.com/2009/01/20/wizard101-gets-first-major-expansion-wizard-arena-for-pvp/">they recently added the player arena</a>, where wizards can engage in a fierce magical duels against each other. Competition usually encourages more strategic thinking and planning if you want to win, and <a href="http://massively.joystiq.com/2009/01/26/get-mystical-with-this-wizard101-combat-primer/">this combat primer</a> might help as well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/24/theorycrafting-in-wizard101/">Theorycrafting in Wizard101</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Feb 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://westkarana.com/index.php/2009/02/21/the-lowdown-on-wizard-101-what-you-need-to-know/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/24/theorycrafting-in-wizard101/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1469304/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/24/theorycrafting-in-wizard101/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>card-based</category><category>card-battle</category><category>dragonspyre</category><category>duel</category><category>kingsisle-entertainment</category><category>turn-based</category><category>wizard101</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Tue, 24 Feb 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Get mystical with this Wizard101 combat primer]]></title><link>http://massively.joystiq.com/2009/01/26/get-mystical-with-this-wizard101-combat-primer/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/26/get-mystical-with-this-wizard101-combat-primer/</guid><comments>http://massively.joystiq.com/2009/01/26/get-mystical-with-this-wizard101-combat-primer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a></p><div align="center"><a href="http://massively.joystiq.com/category/wizard101"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/wizard101cardbattlwe52.jpg" alt="" /></a><br /></div>
Maybe the casual friendly, Harry Potter inspired <em><a href="https://www.wizard101.com">Wizard101</a></em> has caught your eye sometime in the past, but you weren't really sure what the game entailed. Well, in that case MMORPG.com <a href="http://www.mmorpg.com/gamelist.cfm?game=362&amp;feature=2621&amp;bhcp=1">has a good combat primer</a> that'll help you get your wands in order, as it were. While the game doesn't demand deep, tactical thinking it isn't exactly a hack 'n slash title either -- so a little bit of help isn't out of the question. Plus, it's got <a href="http://massively.joystiq.com/2008/11/03/wizard101-lets-players-choose-their-payment-method/">a free-or-pay pricing structure</a> as well.<br /><br />If you're wondering whether or not <em><a href="http://massively.joystiq.com/category/Wizard-101/">Wizard101</a></em> is a game worth a little investigation, we'll be the first to answer that yes, very much so! We've got both <a href="http://massively.joystiq.com/2008/05/22/massively-hands-on-wizard101/">some early hands-on time with the game</a>, as well <a href="http://massively.joystiq.com/2008/06/30/massively-interview-kingsisle-on-wizard101/">as an interview we did</a> shortly before it launched last September. And if you're looking for something short and sweet to convince you to take a look: <a href="http://massively.joystiq.com/2008/07/03/the-making-of-wizard101/">turn-based card battle MMORPG</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/26/get-mystical-with-this-wizard101-combat-primer/">Get mystical with this Wizard101 combat primer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Jan 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?game=362&amp;feature=2621&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/26/get-mystical-with-this-wizard101-combat-primer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1440458/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/26/get-mystical-with-this-wizard101-combat-primer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>card-based</category><category>card-battle</category><category>combat</category><category>harry-potter</category><category>mmorpg.com</category><category>primer</category><category>turn-based</category><category>wizard-101</category><category>wizard101</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 26 Jan 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Consider the turn-based MMO with Atlantica Online]]></title><link>http://massively.joystiq.com/2008/10/28/consider-the-turn-based-mmo-with-atlantica-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/28/consider-the-turn-based-mmo-with-atlantica-online/</guid><comments>http://massively.joystiq.com/2008/10/28/consider-the-turn-based-mmo-with-atlantica-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div align="center"><a href="http://atlantica.hangame.com/center/at_gateway.asp"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/atlanticaonline-sms-1008.jpg" /></a><br /></div>
There are turn-based games, and then there are MMOs. The idea of mixing the two doesn't seem like the greatest of ideas, does it? Turn-based combat would take away from the high-action immersive fighting that we've become accustomed to through our favorite online games. This is most evident in the recent popularity of FPS-style MMOs. Yet, despite this, the RPG side of MMOs began with turn-based strategy.<br /><br />Over at <a href="http://www.mmorpg.com">MMORPG.com</a>, <a href="http://atlantica.hangame.com/center/at_gateway.asp"><em>Atlantica Online</em></a>'s Producer, Kim Tae Gon, <a href="http://www.mmorpg.com/gamelist.cfm?game=346&amp;feature=2373%2FConsidering-the-TurnBased-MMORPG&amp;bhcp=1">explains the reasoning</a> behind the decision to make this highly-popular game turn-based. Going back to the fundamentals of games like chess, Kim Tae Gon believes that this type of game mechanic is more approachable for a larger audience, especially considering the popularity of games like chess across the world. <em>"With casual games and FPS games well established, it's time for something new, like turn-based games. I honestly hope </em>Atlantica<em> will be the starting point."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/28/consider-the-turn-based-mmo-with-atlantica-online/">Consider the turn-based MMO with Atlantica Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Oct 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/346/feature/2373/Considering-the-TurnBased-MMORPG>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/28/consider-the-turn-based-mmo-with-atlantica-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1355087/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/28/consider-the-turn-based-mmo-with-atlantica-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlantica</category><category>atlantica-online</category><category>chess</category><category>free-to-play</category><category>kim-tae-gon</category><category>mmorpg.com</category><category>turn-based</category><category>turn-based-mmo</category><category>turn-based-strategy</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 28 Oct 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[New Wakfu trailer spotlights cross-media push]]></title><link>http://massively.joystiq.com/2008/07/21/new-wakfu-trailer-spotlights-cross-media-push/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/21/new-wakfu-trailer-spotlights-cross-media-push/</guid><comments>http://massively.joystiq.com/2008/07/21/new-wakfu-trailer-spotlights-cross-media-push/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/wakfu/" rel="tag">Wakfu</a></p><div style="text-align: center;"><a href="http://game.wakfu.com/en/media/screenshots.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/wakfuvideo_cc425.jpg" alt="" /></a><br /></div>
For those of us not fortunate enough to be part of the <a href="http://game.wakfu.com/en/"><em>Wakfu</em></a> <a href="http://massively.joystiq.com/2008/06/04/wakfu-enters-closed-beta/">closed beta</a>, the game has remained something of a mystery. A beautiful, sexily-rendered 2D turn-based mystery, but a mystery nonetheless. We've <a href="http://massively.joystiq.com/2008/06/11/wakfu-in-closed-beta-sports-new-screenshots/">seen a few screenshots</a>, we know its release is going to be accompanied by an animated series, and we know the game is going to be in the same general vein as sister series <a href="http://www.dofus.com/en"><em>Dofus</em></a>, but beyond that it's still a little vague.<br /><br />The marketing team over at French developer <a href="http://www.ankama-games.com/">Ankama Games</a> has passed a trailer our way that really highlights the synergy between the animated series and the game proper. It also puts the game engine into motion, giving us a better idea of what the gameplay might be like, including some glimpses of player-to-player interaction, albeit in French. Check out the video after the jump if this sounds like it might possibly be your cup of tea.<p><a href="http://massively.joystiq.com/2008/07/21/new-wakfu-trailer-spotlights-cross-media-push/" rel="bookmark">Continue reading <em>New Wakfu trailer spotlights cross-media push</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/21/new-wakfu-trailer-spotlights-cross-media-push/">New Wakfu trailer spotlights cross-media push</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Jul 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/21/new-wakfu-trailer-spotlights-cross-media-push/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1262166/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/21/new-wakfu-trailer-spotlights-cross-media-push/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2D</category><category>animated-series</category><category>ankama-games</category><category>dofus</category><category>trailer</category><category>turn-based</category><category>video</category><category>wakfu</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 21 Jul 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[New Atlantica trailer shows off turn-based battles]]></title><link>http://massively.joystiq.com/2008/07/14/new-atlantica-trailer-shows-off-turn-based-battles/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/14/new-atlantica-trailer-shows-off-turn-based-battles/</guid><comments>http://massively.joystiq.com/2008/07/14/new-atlantica-trailer-shows-off-turn-based-battles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="392">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=36206"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=36206" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="392"></embed> </object> </div>
Between <em><a href="http://concertogate.gamescampus.com/">Concerto Gate</a></em> and <em><a href="http://atlantica.ndoorsgames.com/center/default.asp">Atlantica</a></em>, we may just have to start using a new acronym: MMOTBS or massively multiplayer turn-based strategy game. Don't get us wrong though, the thought of more turn-based MMOs <a href="http://massively.joystiq.com/2008/07/09/atlantica-continues-to-bring-beauty/">makes us all tingly inside</a>. In fact, we're very happy to see MMOs that <a href="http://massively.joystiq.com/2008/07/01/atlantica-updates-with-new-gameplay-video/">dabble in the world of turn-based</a> battles and it really is underutilized mechanic these days. Obviously because of our love for them you can count on us to report on anything related to these types of games, like <a href="http://www.gametrailers.com/player/36206.html">this brand new trailer</a> for Atlantica!<br /><br />We get to see lots of turns being taken in this trailer, which truly warms our heart. However, we also see plenty of epic battles being waged. It all looks so grandiose and dramatic. In fact, we're not really sure if we've seen a game trailer with that many quick-cuts in it before. It may not be as good cinematically as say, <a href="http://massively.joystiq.com/2008/05/20/cinemassively-an-oxhorn-brand-medley/">an Oxhorn Brand Melody</a>, but it certainly could be a lot worse: It could be set to <a href="http://www.youtube.com/watch?v=HZj24cRdHDk&amp;feature=related">some overused movie theme</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/14/new-atlantica-trailer-shows-off-turn-based-battles/">New Atlantica trailer shows off turn-based battles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Jul 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/36206.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/14/new-atlantica-trailer-shows-off-turn-based-battles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1255297/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/14/new-atlantica-trailer-shows-off-turn-based-battles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlantica</category><category>combat</category><category>concerto-gate</category><category>machinima</category><category>oxhorn</category><category>square-enix</category><category>trailer</category><category>turn-based</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 14 Jul 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[Atlantica begins closed beta]]></title><link>http://massively.joystiq.com/2008/07/12/atlantica-begins-closed-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/12/atlantica-begins-closed-beta/</guid><comments>http://massively.joystiq.com/2008/07/12/atlantica-begins-closed-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><div align="center"><a href="http://massively.joystiq.com/photos/atlantica/"><img hspace="4" vspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/atlantica_actionshot.jpg" alt="" /></a><br /></div>
Avast, mateys! <em><a href="http://www.playatlantica.com/">Atlantica Online</a></em>, the turn-based strategy MMO, has announced that its closed beta test begins on Friday the 18th, with registered FilePlanet users getting the goods three days earlier, on the 15th. Additionally, MMO sites <span style="font-size: 10pt; font-family: Arial;"><span style="font-size: 10pt; font-family: Arial;">MMOABC, MMOSITE, MMORPG and onRPG are giving away a limited number of account keys on a first-come, first-served basis.<br /><br />More information about this title and its beta program can be found at its <a href="http://www.playatlantica.com/">home site</a>. We have new screenshots to show in the <a href="http://massively.joystiq.com/photos/atlantica/">Gallery</a> below, and expect some exclusive content in the weeks to come!<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/atlantica/">Atlantica Online</a></strong></p><a href="http://massively.joystiq.com/photos/atlantica/#871154"><img src="http://www.blogcdn.com/www.massively.com/media/2008/06/72448_2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/atlantica/#893551"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/72448_2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/atlantica/#915292"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/atlantica_20080707_140610960_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/atlantica/#871155"><img src="http://www.blogcdn.com/www.massively.com/media/2008/06/angkor-wat_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/atlantica/#893552"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/atlantica_quest_000001301_thumbnail.jpg" alt="" title="" /></a></div></span></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/12/atlantica-begins-closed-beta/">Atlantica begins closed beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Jul 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/12/atlantica-begins-closed-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1251721/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/12/atlantica-begins-closed-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlantica</category><category>closed-beta</category><category>fileplanet</category><category>gallery</category><category>screenshots</category><category>turn-based</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Sat, 12 Jul 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Atlantica continues to bring beauty]]></title><link>http://massively.joystiq.com/2008/07/09/atlantica-continues-to-bring-beauty/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/09/atlantica-continues-to-bring-beauty/</guid><comments>http://massively.joystiq.com/2008/07/09/atlantica-continues-to-bring-beauty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><div align="center"><a href="http://www.playatlantica.com/"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/73929_4_425.jpg" /></a><br /></div>
Turn-based strategy MMO <em><a href="http://www.playatlantica.com/">Atlantica</a></em> <a href="http://massively.joystiq.com/2008/07/01/atlantica-updates-with-new-gameplay-video/">continues</a> to bring us beautiful images, keeping us looking forward to its eventual beta sometime this month. While it's difficult these days to produce truly original aesthetics, there's no problem with the visuals coming out of <a href="http://massively.joystiq.com/tag/ndoors/">NDOORS</a>.<br /><br />Is the world ready for turn-based fantasy? Do you anticipate immersive gameplay despite the nature of segmented mechanics? One thing's for sure: when you're feeling the grind in <em><a href="http://www.ageofconan.com">Age of Conan</a></em> or <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em>, this title will provide a welcome respite. <br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/atlantica/">Atlantica Online</a></strong></p><a href="http://massively.joystiq.com/photos/atlantica/#871154"><img src="http://www.blogcdn.com/www.massively.com/media/2008/06/72448_2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/atlantica/#893551"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/72448_2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/atlantica/#915292"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/atlantica_20080707_140610960_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/atlantica/#871155"><img src="http://www.blogcdn.com/www.massively.com/media/2008/06/angkor-wat_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/atlantica/#893552"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/atlantica_quest_000001301_thumbnail.jpg" alt="" title="" /></a></div><br /><br />[Thanks, Katrina!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/09/atlantica-continues-to-bring-beauty/">Atlantica continues to bring beauty</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Jul 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/09/atlantica-continues-to-bring-beauty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1249808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/09/atlantica-continues-to-bring-beauty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>atlantica</category><category>ndoors</category><category>segmented-mechanics</category><category>turn-based</category><category>world-of-warcraft</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Wed, 09 Jul 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Atlantica updates with new gameplay video]]></title><link>http://massively.joystiq.com/2008/07/01/atlantica-updates-with-new-gameplay-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/01/atlantica-updates-with-new-gameplay-video/</guid><comments>http://massively.joystiq.com/2008/07/01/atlantica-updates-with-new-gameplay-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><center><a href="http://www.playatlantica.com/"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/atlantica_mov_screenie.jpg" /></a><br /></center>While we've talked about the <a href="http://massively.joystiq.com/2008/06/19/atlantica-to-offer-interesting-turn-based-play/">upcoming</a> turn-based strategy MMO <em><a href="http://www.playatlantica.com/">Atlantica</a></em> <a href="http://massively.joystiq.com/2008/06/24/turn-based-strategy-mmo-atlantica-to-enter-closed-beta-in-july/">before</a>, we haven't been able to see what actual gameplay looks like until now. The good folks at NDOORS have provided a 30-second gameplay trailer, and it looks right in line with what you'd hope for in a title like this.<br /><br />We'll bring you as much coverage as possible as the game nears its closed beta in July, and we'll be on the front lines at launch. Just pray that we'll have enough mana to cast that final <a href="http://massively.joystiq.com/tag/first-impressions/">First Impressions</a> spell, or the human race is doomed! Check out the Gallery for screens of the game, and the gameplay video after the jump.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/atlantica/">Atlantica Online</a></strong></p><a href="http://massively.joystiq.com/photos/atlantica/#871154"><img src="http://www.blogcdn.com/www.massively.com/media/2008/06/72448_2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/atlantica/#893551"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/72448_2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/atlantica/#915292"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/atlantica_20080707_140610960_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/atlantica/#871155"><img src="http://www.blogcdn.com/www.massively.com/media/2008/06/angkor-wat_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/atlantica/#893552"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/atlantica_quest_000001301_thumbnail.jpg" alt="" title="" /></a></div><br /><br />Thanks, Katrina!<p><a href="http://massively.joystiq.com/2008/07/01/atlantica-updates-with-new-gameplay-video/" rel="bookmark">Continue reading <em>Atlantica updates with new gameplay video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/01/atlantica-updates-with-new-gameplay-video/">Atlantica updates with new gameplay video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Jul 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/01/atlantica-updates-with-new-gameplay-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1241800/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/01/atlantica-updates-with-new-gameplay-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlantica</category><category>featured</category><category>gameplay-video</category><category>mana</category><category>ndoors</category><category>turn-based</category><category>video</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Tue, 01 Jul 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Turn-based strategy MMO Atlantica to enter closed beta in July]]></title><link>http://massively.joystiq.com/2008/06/24/turn-based-strategy-mmo-atlantica-to-enter-closed-beta-in-july/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/24/turn-based-strategy-mmo-atlantica-to-enter-closed-beta-in-july/</guid><comments>http://massively.joystiq.com/2008/06/24/turn-based-strategy-mmo-atlantica-to-enter-closed-beta-in-july/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.playatlantica.com/"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/atlanticaonlinescreen1_425px.jpg" /></a><br /></div>
A new MMORPG by the name of <a href="http://www.playatlantica.com/"><em>Atlantica Online</em></a> is set to enter its <a href="http://www.worldsinmotion.biz/2008/06/ndoors_announces_atlantica_clo.php">closed beta phase this July</a>. The game will reportedly employ a turn-based strategy combat system, and developer Ndoors Interactive hopes that this will help it to stand out from other MMOs. Players are able to form groups of up to 3 people and wage war across ancient lands. There will be a heavy focus on long term planning and strategy, with players having to manage both cities and countries, keeping factors like industry, commerce, and culture in mind.<br /><br />Visiting <em>Atlantica</em>'s <a href="http://www.playatlantica.com/">official website</a>, we found a handful of screenshots, a teaser video (with no gameplay unfortunately) and a simple form to enter just an email address to register for the closed beta. Turn-based strategy games tend to divide gamers, but fans of the genre could really get into such a title taken to the level of complexity that MMOs can offer -- if done well. We'll report back when we find out more.<br /><br />[Via <a href="http://www.worldsinmotion.biz/2008/06/ndoors_announces_atlantica_clo.php">Worlds in Motion</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/24/turn-based-strategy-mmo-atlantica-to-enter-closed-beta-in-july/">Turn-based strategy MMO Atlantica to enter closed beta in July</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jun 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/24/turn-based-strategy-mmo-atlantica-to-enter-closed-beta-in-july/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1233564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/24/turn-based-strategy-mmo-atlantica-to-enter-closed-beta-in-july/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlantica</category><category>atlantica-online</category><category>beta</category><category>closed-beta</category><category>ndoors</category><category>ndoors-corporation</category><category>ndoors-interactive</category><category>strategy</category><category>turn-based</category><category>turn-based-strategy</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Tue, 24 Jun 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Massively hands-on: Wizard101]]></title><link>http://massively.joystiq.com/2008/05/22/massively-hands-on-wizard101/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/22/massively-hands-on-wizard101/</guid><comments>http://massively.joystiq.com/2008/05/22/massively-hands-on-wizard101/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a></p><div align="center"><a href="https://www.wizard101.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/eh_wiz101_logo_425.jpg" alt="" /></a><br /></div>
<a href="http://www.kingsisle.com/">KingsIsle Entertainment</a> was <a href="http://www.kingsisle.com/about.html">founded</a> way back in 2005 -- and since their inception, they seem to have stayed quietly sequestered in their offices, hard at work on unknown projects. With a team consisting of industry veterans from <a href="http://www.mobygames.com/company/wolfpack-studios-inc">Wolfpack</a> (creators of <a href="http://www.shadowbane.com/us/"><em>Shadowbane</em></a>) and <a href="http://en.wikipedia.org/wiki/Ion_Storm_Inc.">Ion Storm</a>, it was hard not to be curious about their work. If you're one of the many who have <a href="http://brokentoys.org/2008/05/19/but-what-does-this-have-to-do-with-shadowbane-2/">been wondering</a> what the team has been working on, you're in luck, because they've just announced their first project: <em><a href="https://www.wizard101.com/">Wizard101</a></em>. <br /><br />We recently had a chance to visit KingsIsle's Austin studios (they've taken up residence in a corner of the complex formerly inhabited by <a href="http://en.wikipedia.org/wiki/Origin_Systems">Origin Systems</a>) and enroll in the Ravenwood School for the Magical Arts for a day to get a feel for the game. Though this game is aimed at kids ("tweens" that are too old for the likes of <a href="http://massively.joystiq.com/category/club-penguin/"><em>Club Penguin</em></a> but too young for their parents to feel comfortable letting them loose in Barrens chat), its <a href="http://massively.joystiq.com/2008/05/21/player-vs-everything-could-a-turn-based-mmog-really-work/">turn-based combat system</a> and trading card game elements may interest you, too. So what makes <span style="font-style: italic;">Wizard101</span> different from the proliferation of MMOs on the market? A few elements of the game caught our eye...<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/wizard101-concept-art/">Wizard101 concept art</a></strong></p><a href="http://massively.joystiq.com/photos/wizard101-concept-art/#816862"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/mb_catburglar_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wizard101-concept-art/#816861"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/krok_pharoh_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wizard101-concept-art/#816860"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/merleambrose-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wizard101-concept-art/#816859"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/cyclops_red_thumbnail.jpg" alt="" title="" /></a></div><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/wizard101-1/">Wizard101</a></strong></p><a href="http://massively.joystiq.com/photos/wizard101-1/#4954063"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/avscreenshot01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wizard101-1/#4954064"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/avscreenshot03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wizard101-1/#4954065"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/avscreenshot04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wizard101-1/#4954066"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/avscreenshot05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wizard101-1/#4954067"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/avscreenshot06_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/05/22/massively-hands-on-wizard101/" rel="bookmark">Continue reading <em>Massively hands-on: Wizard101</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/22/massively-hands-on-wizard101/">Massively hands-on: Wizard101</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 May 2008 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://www.wizard101.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/22/massively-hands-on-wizard101/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1202516/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/22/massively-hands-on-wizard101/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>club-penguin</category><category>featured</category><category>joystiqfeatures</category><category>kids</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>tcg</category><category>trading-card-game</category><category>turn-based</category><category>tweens</category><category>wizard101</category><dc:creator><![CDATA[Elizabeth Harper]]></dc:creator><pubDate>Thu, 22 May 2008 07:00:00 EST</pubDate></item><item><title><![CDATA[Player vs. Everything: Could a turn-based MMOG really work?]]></title><link>http://massively.joystiq.com/2008/05/21/player-vs-everything-could-a-turn-based-mmog-really-work/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/21/player-vs-everything-could-a-turn-based-mmog-really-work/</guid><comments>http://massively.joystiq.com/2008/05/21/player-vs-everything-could-a-turn-based-mmog-really-work/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/player-vs-everything/" rel="tag">Player vs. Everything</a></p><div align="center"><a href="http://massively.joystiq.com/category/consoles/"><img vspace="4" hspace="4" border="1" alt="" title="Turn based MMOGs: Would they work? Would you play them?" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/playstation_final_fantasy_vii-combat.jpg" /></a> </div>
<p>Have you ever noticed how the combat formula for mainstream MMOGs has managed to remain surprisingly stable over the years? There may have been a few small advances: more skills to use (<em><a target="_blank" mce_href="http://www.worldofwarcraft.com/" href="http://www.worldofwarcraft.com/">World of Warcraft</a>)</em>, counters (<em><a target="_blank" mce_href="http://vgplayers.station.sony.com/" href="http://vgplayers.station.sony.com/">Vanguard</a>)</em>, twitchier gameplay (<em><a target="_blank" mce_href="http://www.ageofconan.com/" href="http://www.ageofconan.com/">Age of Conan</a>)</em>, and destructible environments (<em><a target="_blank" mce_href="http://www.cityofvillains.com/" href="http://www.cityofvillains.com/">City of Villains</a>)</em>, for example. But even in the games that make use of those newer concepts, the basic formula of the gameplay hasn't changed a whole lot since the days of <a target="_blank" mce_href="http://everquest.station.sony.com/" href="http://everquest.station.sony.com/"><em>EverQuest</em></a>. We run up to the monster we want to kill, pop auto-attack, and start using whatever skills we have to take it down.</p>
<p>It has worked out just fine in most games (I'm obviously a fan of the system), but it's also pretty simplistic, to be honest. Combat tends to occur without a lot of strategy or feedback -- it's usually too fast for a lot of complexity. Even if you had a bunch of <a target="_blank" mce_href="http://massively.joystiq.com/2007/11/08/behind-the-curtain-a-look-at-skills/" href="http://massively.joystiq.com/2007/11/08/behind-the-curtain-a-look-at-skills/">interesting skills, stances, and counters</a>, it would be more annoying than fun because using them in real time would require remembering where they all were on your hot bars and clicking all over the place. Given all this, how could you possibly make combat more interesting without making it less fun? Well, I was reading <a target="_blank" mce_href="http://www.rockpapershotgun.com/?p=1028" href="http://www.rockpapershotgun.com/?p=1028">an article</a> the other day where a developer was defending his use of turn-based combat in a modern game, and started wondering how well it would work in an MMOG. If we slowed things down and made a turn-based MMOG, could we have much more complex and interesting fights? Would you even play a turn-based MMO?</p><p><a href="http://massively.joystiq.com/2008/05/21/player-vs-everything-could-a-turn-based-mmog-really-work/" rel="bookmark">Continue reading <em>Player vs. Everything: Could a turn-based MMOG really work?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/21/player-vs-everything-could-a-turn-based-mmog-really-work/">Player vs. Everything: Could a turn-based MMOG really work?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 May 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/21/player-vs-everything-could-a-turn-based-mmog-really-work/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1202010/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/21/player-vs-everything-could-a-turn-based-mmog-really-work/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>city-of-villains</category><category>combat</category><category>everquest</category><category>featured</category><category>player-vs-everything</category><category>rpg</category><category>skills</category><category>turn-based</category><category>vanguard</category><category>world-of-warcraft</category><dc:creator><![CDATA[Cameron Sorden]]></dc:creator><pubDate>Wed, 21 May 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Wonderland Online interview]]></title><link>http://massively.joystiq.com/2008/05/10/wonderland-online-interview/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/10/wonderland-online-interview/</guid><comments>http://massively.joystiq.com/2008/05/10/wonderland-online-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://pc.gamezone.com/gamesell/screens/s33968_0.htm"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/wonderlandonlineunderwater.jpg" /></a>PC News has <a href="http://pc.gamezone.com/news/05_07_08_10_11AM.htm">posted an interview</a> with <em><a href="http://wl.igg.com/">Wonderland Online</a></em>'s product manager, Edwin Huang. While it's fairly short, it does present the game as a fun, casual MMO -- if there is such a thing -- with an intriguing crafting element. From the interview: "<em>Players can make various items including: furniture, food, weapons and even vehicles ... And also if you want to take a round-the-world tour in your own private plane, simply use the manufacturing system to make one for yourself</em>."<br /><br />The piece also discusses the kid-friendliness of the title, the turn-based combat system, and the art style, among other topics. The screenshots are lush and friendly, and make the most of a top-down, isometric viewpoint. <em><a href="http://massively.joystiq.com/category/wonderland-online/">Wonderland Online</a></em> is in closed beta; we'll have more on this game later.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/10/wonderland-online-interview/">Wonderland Online interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 May 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.gamezone.com/news/05_07_08_10_11AM.htm>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/10/wonderland-online-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1190865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/10/wonderland-online-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>isometric</category><category>manufacturing-system</category><category>pc-news</category><category>turn-based</category><category>wonderland-online</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Sat, 10 May 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Play Tiny Empires in Second Life]]></title><link>http://massively.joystiq.com/2007/12/24/play-tiny-empires-in-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/24/play-tiny-empires-in-second-life/</guid><comments>http://massively.joystiq.com/2007/12/24/play-tiny-empires-in-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><img vspace="4" hspace="4" border="1" align="right" alt="Tiny Empires HUD"  src="http://www.secondlifeinsider.com/media/2007/12/tinyempires.jpg" />Tiny Empires is not a craze where you herd tiny avatars, but is a HUD interfaced turn-based game within <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a>. It is based, somewhat loosely, on a feudal society, in which the amount of land you own, or control, relates directly to your social status (although you start as a wanderer and become a peasant before joining the ranks of the nobles, somewhat improbably).<br /><br />Each turn you gain some income from your land, pay homage to those more important than you and the like. You can also be offered (pictured) the chance to buy more land, sell land, upgrade your technology (dig with a shovel rather than fingernails, use a plough, hire a peasant, buy an ox etc. - I suspect the list continues) to increase productivity from your land, upgrade your house (this is important later on, when to become a king or queen you must have a suitable palace), win prizes in competitions and the like. Oh, and once a year (12 turns) you must pay your taxes of course!<br /><br />The game is nice in many ways - particularly for me, because you can leave it running in the background and it only clicks turns over every 3 minutes so you can do other things rather than give it your undivided attention. It is completely self contained (although I guess you could swap land for L$) and just for fun - but it is very much fun, and I will be aiming for Princess status just as fast as I can! There are <a href="http://malixu.me.uk/tinyempires/index.php?title=Main_Page">guide wikis</a>, <a href="http://tinyempires.blogspot.com/">blogs</a> and cheatsheets, and a wide array of <a href="http://secondlife.com/app/search/search_proxy.php?q=tiny%20empires">in-world groups</a> available already. If you'd like to play and need a liege, come and look me up!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/24/play-tiny-empires-in-second-life/">Play Tiny Empires in Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Dec 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/12/24/play-tiny-empires-in-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1070303/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/24/play-tiny-empires-in-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>closed-economy</category><category>Feudal-Europe</category><category>Game</category><category>HUD</category><category>Second-Life</category><category>Tiny-Empires</category><category>Turn-based</category><dc:creator><![CDATA[Eloise Pasteur]]></dc:creator><pubDate>Mon, 24 Dec 2007 15:00:00 EST</pubDate></item></channel></rss>
