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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Instance finder coming to LotRO in Update 5]]></title><link>http://massively.joystiq.com/2011/11/14/instance-finder-coming-to-lotro-in-update-5/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/14/instance-finder-coming-to-lotro-in-update-5/</guid><comments>http://massively.joystiq.com/2011/11/14/instance-finder-coming-to-lotro-in-update-5/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/14/instance-finder-coming-to-lotro-in-update-5/"><img alt="LOTRO" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/lotro-1321274281.jpg" /></a></div>
When <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online:</em></a> <a href="http://massively.joystiq.com/tag/rise-of-isengard/"><em>Rise of Isengard</em></a> launched, it did so with the understanding that it wasn't quite completed. The expansion had no new instanced content apart from a 24-person raid, and <a href="http://massively.joystiq.com/tag/turbine/">Turbine</a> promised that this would be rectified by the end of the year. Enter the redemption of <a href="http://massively.joystiq.com/tag/update-5/">Update 5</a>, where a new instance cluster will be introducing five additional dungeons into the game. These instances include a walk through Fangorn Forest and a personal encounter with Saruman.<br />
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<a href="http://www.tentonhammer.com/lotro/interview/update-5">Ten Ton Hammer</a> got a chance to talk with the devs about Update 5 and discovered a few previously unreleased details. The biggest of these is word of an instance finder feature -- AKA a "dungeon finder" -- that is similar to those found in <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> and <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a>. Through the instance finder, players will be able to queue up for level-appropriate runs and be matched up with other eager adventurers.<br />
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Update 5 will also include the next book of the epic storyline titled The Prince of Rohan in which players will part with the Grey Company for new vistas.<br />
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Stay tuned to Massively as we'll have a hands-on look at Update 5 later this week!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/14/instance-finder-coming-to-lotro-in-update-5/">Instance finder coming to LotRO in Update 5</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Nov 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/14/instance-finder-coming-to-lotro-in-update-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20105627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/14/instance-finder-coming-to-lotro-in-update-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dungeon-finder</category><category>epic-storyline</category><category>f2p</category><category>fangorn-forest</category><category>free-to-play</category><category>instance</category><category>instance-finder</category><category>instances</category><category>lord-of-the-rings-online</category><category>lotro</category><category>patch</category><category>rift</category><category>rise-of-isengard</category><category>saruman</category><category>the-prince-of-rohan</category><category>tth</category><category>turbine</category><category>Turbine-Entertainment</category><category>update</category><category>update-5</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 14 Nov 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Fighting the EverQuest hacking wildfire]]></title><link>http://massively.joystiq.com/2011/10/06/fighting-the-everquest-hacking-wildfire/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/06/fighting-the-everquest-hacking-wildfire/</guid><comments>http://massively.joystiq.com/2011/10/06/fighting-the-everquest-hacking-wildfire/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/06/fighting-the-everquest-hacking-wildfire/"><img alt="EQ" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/eq.jpg" /></a></div>
While hacking and botting may not be a source of frustration to you in your daily MMO, to the denizens of <a href="http://massively.joystiq.com/category/everquest"><em>EverQuest</em></a>, it is a real and ever-present headache. In what is already not the easiest MMO on the planet, players are experiencing an onslaught of hackers who go out of their way to ruin the fun for everyone.<br />
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In a three-part series, <a href="http://www.tentonhammer.com/features/everquest/hacking-eq-part-one">Ten Ton Hammer</a> exposes the systematic problem of rampant hacking in the game, especially on the new progression servers. While guilds are doing their part to crack down on hackers in their midst, it doesn't seem to be enough to stem the flow, especially as with a much smaller team in place these days.<br />
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Ultimately, fighting this problem does not seem to be <a href="http://massively.joystiq.com/tag/soe/">SOE's</a> current priority. <em>EQ </em>Producer <a href="http://massively.joystiq.com/tag/Thom-Terrazas/">Thom Terazzas</a> addressed the issue of hacking by saying, "The expansion is something that we're really focused on right now. That has gotten, I would say, 80 percent of the focus here. So doing anything that dramatically combats the hacking is something that we would really like to do, but it is not something we've been able to do."<br />
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Terazzas followed that up by talking with the Customer Service team and promised that the hackings will receive higher priority once the expansion crunch is over. In the meantime, he urged players to file reports with CS if hacking was observed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/06/fighting-the-everquest-hacking-wildfire/">Fighting the EverQuest hacking wildfire</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Oct 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/06/fighting-the-everquest-hacking-wildfire/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20075339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/06/fighting-the-everquest-hacking-wildfire/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bot</category><category>bots</category><category>botters</category><category>botting</category><category>cs</category><category>customer-service</category><category>eq</category><category>everquest</category><category>expose</category><category>hack</category><category>hacked</category><category>hackers</category><category>hacking</category><category>hackings</category><category>interview</category><category>soe</category><category>sony-online-entertainment</category><category>ten-ton-hammer</category><category>Thom-Terazzas</category><category>tth</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 06 Oct 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Turbine: LotRO revenue tripled since going F2P]]></title><link>http://massively.joystiq.com/2011/01/06/turbine-lotro-revenue-tripled-since-going-f2p/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/06/turbine-lotro-revenue-tripled-since-going-f2p/</guid><comments>http://massively.joystiq.com/2011/01/06/turbine-lotro-revenue-tripled-since-going-f2p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://www.lotro.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/helmsdeep.jpg" /></a></div>
<a href="http://www.lotro.com/"><em>Lord of the Rings Online's</em></a> future is so bright, it's wearing shades these days. At least, <a href="http://www.tentonhammer.com/podcasts/live/30/story">according to a new interview at TTH</a>, where <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>LotRO's</em></a> <a href="http://massively.joystiq.com/tag/kate-paiz/">Kate Paiz</a> and <a href="http://massively.joystiq.com/tag/adam-mersky/">Adam Mersky</a> opened up about the success of the free-to-play conversion. <a href="http://massively.joystiq.com/tag/turbine/"> Turbine</a> has seen <em>LotRO's</em> profits triple since F2P along with a huge influx of new players, and that spells good news for the future of the game.<br />
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The duo turned its attention to the upcoming year for <em>LotRO</em>, which includes the <a href="http://massively.joystiq.com/tag/rise-of-isengard/"><em>Rise of Isengard</em></a> expansion. While Paiz and Mersky didn't indicate whether there would be any new zones between now and then, they did confirm that the epic story would be continued, leading up to the confrontation between the rangers and Saruman's growing forces. <em>Rise of Isengard</em> will feature a push to the south with the Dunland and Gap of Isengard zones, whereas Isengard proper will pit players against the foul forces of the Tower of Orthanc.<br />
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Isengard isn't the only thing players have to look forward to in the next year -- a big cosmetic system revamp is planned along with non-combat pets. Hardcore players also have a new raid cluster to look forward to before Isengard's release. Other possibilities for the future? Cosmetic weapons, a Rohan expansion and the Battle of Helm's Deep are all on the table.<br />
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[<a href="http://www.casualstrolltomordor.com/2011/01/tentonhammerlive/">Thanks A Casual Stroll to Mordor</a>!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/06/turbine-lotro-revenue-tripled-since-going-f2p/">Turbine: LotRO revenue tripled since going F2P</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Jan 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/06/turbine-lotro-revenue-tripled-since-going-f2p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19789698/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/06/turbine-lotro-revenue-tripled-since-going-f2p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-mersky</category><category>battle-of-helms-deep</category><category>cosmetic-outfit</category><category>cosmetic-system</category><category>cosmetic-weapon</category><category>dunland</category><category>f2p</category><category>free-to-play</category><category>gap-of-rohan</category><category>interview</category><category>kate-paiz</category><category>lord-of-the-rings-online</category><category>lotro</category><category>non-combat-pet</category><category>podcast</category><category>profits</category><category>raid</category><category>raid-cluster</category><category>rise-of-isengard</category><category>rohan</category><category>saruman</category><category>tower-of-orthanc</category><category>tth</category><category>turbine</category><category>vanity-pet</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 06 Jan 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[All you ever wanted to know about Rift's gear and were not afraid to ask]]></title><link>http://massively.joystiq.com/2010/11/10/all-you-ever-wanted-to-know-about-rifts-gear-and-were-not-afrai/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/10/all-you-ever-wanted-to-know-about-rifts-gear-and-were-not-afrai/</guid><comments>http://massively.joystiq.com/2010/11/10/all-you-ever-wanted-to-know-about-rifts-gear-and-were-not-afrai/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;"><a href="http://www.tentonhammer.com/rift/interviews/reader-submitted-questions-part6"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/rift.jpg" /></a></div>
While some players may possess the tact not to come right out and say it to a dev's face, when an upcoming MMO is being discussed there's always the inner voice shouting, <em>"What about my loots? Is the gear pimpin' or what?"</em><br />
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Forget zones and races and dynamic events -- <a href="http://www.tentonhammer.com/node/91748/page/2">today at Ten Ton Hammer</a>, the crowd finally got the <a href="http://www.riftgame.com/en/"><em>Rift: Planes of Telara</em></a> dev team <a href="http://www.tentonhammer.com/rift/interviews/reader-submitted-questions-part6">to open up about the outfits</a> that constitute a bulk of the rewards of the game. In this reader Q&amp;A, Game System Designer Drew Clowery tackled numerous questions about <a href="http://massively.joystiq.com/category/rift"><em>Rift's</em></a> gear. <em>Rift </em>will launch with 48 armor set models -- each boasting a number of variants and texture options -- but will not initially offer armor set bonuses.<br />
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Veteran MMO gamers will feel at home with <em>Rift's</em> armor system, which is restricted by class (warriors will be able to wear heavier armor than rogues, for example) and can be bound on pickup or equip. Loot comes in one of four levels of rarity -- common, uncommon, rare and epic -- based on its utility and difficulty to attain. Crafted gear will be competitive (and apparently customizable) to dropped gear. And finally, <em>Rift </em>will not launch with an appearance system that replaces the look of worn gear with cosmetic items.<br />
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Clowery feels that the team has struck a good balance between loot being useful and being a barrier: <em>"Loot is an important part of our game, and so it has to have an important impact upon the characters. That said, it's not completely overwhelming... We don't design encounters to be gear checks. We design them to see if you can get together and do this."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/10/all-you-ever-wanted-to-know-about-rifts-gear-and-were-not-afrai/">All you ever wanted to know about Rift's gear and were not afraid to ask</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Nov 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/rift/interviews/reader-submitted-questions-part6>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/10/all-you-ever-wanted-to-know-about-rifts-gear-and-were-not-afrai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19711043/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/10/all-you-ever-wanted-to-know-about-rifts-gear-and-were-not-afrai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appearance</category><category>armor</category><category>armor-set</category><category>armor-set-bonuses</category><category>cosmetic</category><category>crafted-gear</category><category>drew-clowery</category><category>epic</category><category>gear</category><category>gear-gear-never-changes</category><category>loot</category><category>outfit</category><category>q-and-a</category><category>rare</category><category>rarity</category><category>rift</category><category>rift-planes-of-telara</category><category>Ten-Ton-Hammer</category><category>trion</category><category>trion-worlds</category><category>tth</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 10 Nov 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[Hasbro working on The Old Republic action figures for 2012]]></title><link>http://massively.joystiq.com/2010/09/21/hasbro-working-on-the-old-republic-action-figures-for-2012/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/21/hasbro-working-on-the-old-republic-action-figures-for-2012/</guid><comments>http://massively.joystiq.com/2010/09/21/hasbro-working-on-the-old-republic-action-figures-for-2012/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://www.swtor.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/af.jpg" /></a></div>
If you're anything like the other billion Star Wars fans in the world, then you most likely harbor a deep-rooted affection for the action figures (NOT dolls!) that became synonymous with the film experience. Ever since Kenner started the toy line in 1977 (and Hasbro after that), kids and grownups alike have decorated their bedrooms, offices and private sanctuaries with hard plastic likenesses of Luke, Leia and Chewie.<br />
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Star Wars action figures have not been confined to just the movies; sets such as <a href="http://www.entertainmentearth.com/prodinfo.asp?number=HS87562">Evolutions</a>, <a href="http://www.hasbro.com/starwars/en_US/">Clone Wars</a>, and <a href="http://www.amazon.com/Shadows-Empire-Prince-Action-Figure/dp/B000B6N3Y8">Shadows of the Empire</a> have all received their own lines. To have action figures made meant that you had "arrived" in Star Wars fame, which is why <a href="http://www.swtor.com/"><em>The Old Republic</em></a> fans should rejoice to know that their as-of-yet unreleased MMO will become immortalized in Hasbro's lineup.<br />
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<a href="http://www.tentonhammer.com/node/89732">TTH reports</a> that Hasbro's Derryl DePriest confirmed <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>TOR</em></a> action figures are in the works for the 2012 roster. <a href="http://www.forcecast.net/story/topstory/Collectors_Edition_September_17_2010_133890.asp">DePriest said on ForceCast.net</a>, <em>"We're going to have to work in some of those great characters."</em> Just which <em>TOR</em> characters will be made into dolls, er, ACTION FIGURES is <a href="http://www.swtor.com/community/showthread.php?t=159710">anyone's guess</a> at the moment, but there are already several possibilities in the characters we know from the cinematic trailers and <a href="http://www.swtor.com/info/holonet/inhabitants">the Holonet</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/21/hasbro-working-on-the-old-republic-action-figures-for-2012/">Hasbro working on The Old Republic action figures for 2012</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Sep 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/89732>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/21/hasbro-working-on-the-old-republic-action-figures-for-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19642478/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/21/hasbro-working-on-the-old-republic-action-figures-for-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-figure</category><category>action-figures</category><category>action-figures-not-dolls</category><category>bioware</category><category>chewie</category><category>clone-wars</category><category>derryl-depriest</category><category>evolutions</category><category>forcecast.net</category><category>hasbro</category><category>holonet</category><category>kenner</category><category>leia</category><category>luke</category><category>star-wars-the-old-republic</category><category>the-old-republic</category><category>tor</category><category>tth</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 21 Sep 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[So say we all: Battlestar Galactica Online's blueprints revealed]]></title><link>http://massively.joystiq.com/2010/08/22/so-say-we-all-battlestar-galactica-onlines-blueprints-revealed/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/22/so-say-we-all-battlestar-galactica-onlines-blueprints-revealed/</guid><comments>http://massively.joystiq.com/2010/08/22/so-say-we-all-battlestar-galactica-onlines-blueprints-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/battlestar-galactica-online/" rel="tag">Battlestar Galactica Online</a></p><div style="text-align: center;"><a href="http://battlestar-galactica.bigpoint.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/bsg.jpg" /></a></div>
Whether you're a human, a Cylon, a human working for the Cylons, a Cylon working for the humans, or a slightly off-kilter Massively editor, <a href="http://battlestar-galactica.bigpoint.com/"><em>Battlestar Galactica Online</em></a> promises to appeal across a wide spectrum. Ten Ton Hammer got in the good graces of Bigpoint at Gamescom this year and <a href="http://www.tentonhammer.com/bgo/preview-aug-2010">smuggled out information vital to the war effort</a>.<br />
<br />
While it's not even in the alpha stage as of yet, <em><a href="http://massively.joystiq.com/category/battlestar-galactica-online/">BSGO</a> </em>is reportedly looking solid, especially for a browser-based title. The primary focus of this space-shooter MMO is the PvP conflict between human and Cylon forces. Players should expect to handle ships from the series (such as the Viper), but Bigpoint is planning on creating new spacecraft unique to the game. Each ship will handle differently, forcing users to adapt on the fly or die.<br />
<br />
Although the main stage of the game is the struggle to control systems (and their precious, precious resources), you'll be able to explore areas on foot, such as the titular Galactica, although this is mostly for atmosphere and storytelling. For players worried about the game's microtransactions model, Bigpoint promises that everyone will be able to experience the game from beginning to end without being forced to spend a penny.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/22/so-say-we-all-battlestar-galactica-onlines-blueprints-revealed/">So say we all: Battlestar Galactica Online's blueprints revealed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Aug 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/bgo/preview-aug-2010>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/22/so-say-we-all-battlestar-galactica-onlines-blueprints-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19603481/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/22/so-say-we-all-battlestar-galactica-onlines-blueprints-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlestar-galactica</category><category>battlestar-galactica-mmo</category><category>battlestar-galactica-online</category><category>bigpoint</category><category>browser-based</category><category>bsgo</category><category>cylon</category><category>gamesCOM</category><category>gamescom-2010</category><category>i-am-the-sixth-cylon</category><category>pvp</category><category>spoiler-earth-is-conquered-by-monkeys</category><category>ten-ton-hammer</category><category>tth</category><category>viper</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 22 Aug 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[A timeline of Tabula Rasa]]></title><link>http://massively.joystiq.com/2009/01/21/a-timeline-of-tabula-rasa/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/21/a-timeline-of-tabula-rasa/</guid><comments>http://massively.joystiq.com/2009/01/21/a-timeline-of-tabula-rasa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div align="center"><a href="http://www.tentonhammer.com/node/61775"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/fore2-sms-0109.jpg"  alt="" /><br /></a></div>
As <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a> approaches its final lap, the community retrospectives continue to arise, showcasing the best and worst that the game had to offer. Over at <a href="http://www.tentonhammer.com">Ten Ton Hammer</a>, they've compiled <a href="http://www.tentonhammer.com/node/61775">a short run-down</a> which chronicles the rise and fall of NCsoft's failed sci-fi shooter.<br /><br />Beginning in August of 2007, open beta rolled out, in what easily became tens of thousands of beta testers. Reviews for the game were mixed as the NDA lifted, and the polarizing opinions that later defined the game's community came out in full force. From there, the game suffered a few personnel changes and brought out its biggest guns when Richard Garriott announced a promotional tie-in with <a href="http://massively.joystiq.com/2008/10/16/watch-a-video-of-richard-garriotts-geeky-but-enviable-space-voy/">a space flight</a>. This wasn't enough to keep the game afloat, as Garriott himself left the flock and the <a href="http://massively.joystiq.com/2008/12/01/ncsoft-clarifies-its-rationale-for-closing-tabula-rasa/">game's closure</a> was announced 10 days later. <br /><br /><a href="http://www.tentonhammer.com/node/61775">This article at TTH</a> gives a brief timeline for the features and highlights of the game from early beta to now. It's worth a read if you're curious about the game's life, or want to simply look back fondly at its progression.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/21/a-timeline-of-tabula-rasa/">A timeline of Tabula Rasa</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Jan 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/61775>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/21/a-timeline-of-tabula-rasa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1436482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/21/a-timeline-of-tabula-rasa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>destination-games</category><category>ncsoft</category><category>radarx</category><category>richard-garriott</category><category>tabula-rasa</category><category>ten-ton-hammer</category><category>tr</category><category>tth</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 21 Jan 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Matt "Positron" Miller confident in the face of costumed nemeses]]></title><link>http://massively.joystiq.com/2008/11/26/matt-positron-miller-confident-in-the-face-of-costumed-nemeses/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/26/matt-positron-miller-confident-in-the-face-of-costumed-nemeses/</guid><comments>http://massively.joystiq.com/2008/11/26/matt-positron-miller-confident-in-the-face-of-costumed-nemeses/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/tan-moustique3.jpg" /></div>
<p>Matt "Positron" Miller, <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft's</a> NorCal Senior Designer,  was <a href="http://www.tentonhammer.com/node/49236">snatched and grilled</a> by  the gang at Ten Ton Hammer just recently. Among the topics touched on were  speculations about the impact of upcoming costumed nemeses in the  super-hero-themed MMOG genre.</p>
<p><a href="http://www.coh.com/"><em>City of Heroes/Villains</em></a> was, back  in the day, something of a dark horse. While Cryptic Studios and NCsoft were  working on the game, there was intense speculation and skepticism about the  material. How could it even work?</p>
<p>Well, work it did, and very well. Miller is confident that it will continue  to do so.</p>
<p>Miller acknowledges that it's hard to predict what impact the new games will  have on <a href="http://massively.joystiq.com/tag/cox"><em>CoX's</em></a> player  numbers. We wouldn't be putting any money down on predictions ourselves, but  it's going to be interesting.</p><p><a href="http://massively.joystiq.com/2008/11/26/matt-positron-miller-confident-in-the-face-of-costumed-nemeses/" rel="bookmark">Continue reading <em>Matt "Positron" Miller confident in the face of costumed nemeses</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/26/matt-positron-miller-confident-in-the-face-of-costumed-nemeses/">Matt "Positron" Miller confident in the face of costumed nemeses</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Nov 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/49236>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/26/matt-positron-miller-confident-in-the-face-of-costumed-nemeses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1383738/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/26/matt-positron-miller-confident-in-the-face-of-costumed-nemeses/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>champions-online</category><category>city-of-heroes</category><category>city-of-villains</category><category>cox</category><category>cryptic-studios</category><category>matt-miller</category><category>mmo-industry</category><category>ncsoft</category><category>positron</category><category>super-hero</category><category>tth</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 26 Nov 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Paul Barnett thinks you look like a Dwarf]]></title><link>http://massively.joystiq.com/2008/10/28/paul-barnett-thinks-you-look-like-a-dwarf/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/28/paul-barnett-thinks-you-look-like-a-dwarf/</guid><comments>http://massively.joystiq.com/2008/10/28/paul-barnett-thinks-you-look-like-a-dwarf/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div align="center"><a href="http://gumickovorajek.blog.cz/0803/trpaslici-postava-warhammer-online-strana-dobra"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/warhammer_dwarf-sms-1008.jpg" alt="" /></a><br /></div>
Since <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>'s launch, we haven't heard much out of the normally very vocal Creative Director for Mythic, Paul Barnett. Yet, in <a href="http://www.tentonhammer.com/node/47463">a recent interview at Ten Ton Hammer</a>, Barnett speaks out about a few topics that are near and dear to his heart; most notably, the psychology of player races in <em><a href="http://massively.joystiq.com/tag/warhammer-online/">WAR</a></em> and how they pertain to appearance.<br /><br />Barnett is usually full of witty metaphors and clever comparisons, and he certainly doesn't disappoint in this interview. On the topic of <a href="http://warhammeronline.com/armiesofWAR/dwarfs/Dwarfs.php">Dwarfs</a>, Barnett muses on the people who play them and how <em>"Most of the people I've met who like Dwarfs basically look like Dwarfs"</em>. He goes on to discuss the psychology of the <a href="http://warhammeronline.com/armiesofWAR/greenskins/Greenskins.php">Greenskins</a>, <a href="http://warhammeronline.com/armiesofWAR/chaos/Chaos.php">Chaos</a> players and finally the <a href="http://warhammeronline.com/armiesofWAR/highelves/HighElf.php">Elves</a>. <em>"I don't think people that play as Elves look like Elves either, because then I'd have to hunt them all down and kill them because they're too perfect. And if you did look like a Dark Elf or High Elf, you wouldn't be playing our game, you'd be walking around asking people to look at you because you're so beautiful."</em><hr />
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            <td><em>Did you enjoy this? Make sure to check out our <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer</em></a> guides: <a href="http://massively.joystiq.com/2008/09/18/massivelys-warhammer-online-character-creation-guide/">Massively's Character Creation Guide</a> and our <a href="http://massively.joystiq.com/2008/09/09/a-world-of-warcraft-players-guide-to-warhammer-online/">WoW Player's Guide to Warhammer</a>. Plus, don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/massively-goes-to-war">Massively goes to WAR</a>!</em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/28/paul-barnett-thinks-you-look-like-a-dwarf/">Paul Barnett thinks you look like a Dwarf</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Oct 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/47463>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/28/paul-barnett-thinks-you-look-like-a-dwarf/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1354978/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/28/paul-barnett-thinks-you-look-like-a-dwarf/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chaos</category><category>dwarfs</category><category>elves</category><category>greenskins</category><category>interview</category><category>mythic</category><category>paulbarnett</category><category>ten-ton-hammer</category><category>tth</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 28 Oct 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Initial impressions of EVE Online]]></title><link>http://massively.joystiq.com/2008/07/10/initial-impressions-of-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/10/initial-impressions-of-eve-online/</guid><comments>http://massively.joystiq.com/2008/07/10/initial-impressions-of-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/caldari425.jpg" /></a><br />Cody Bye over at <a href="http://www.tentonhammer.com">Ten Ton Hammer</a> is a man of his word. He <a href="http://massively.joystiq.com/2008/07/07/tentonhammer-takes-a-closer-look-at-eve-online/">recently announced</a> that he'd be exploring <a href="http://www.eve-online.com"><em>EVE Online</em></a> and writing about the experience. Well only a few days later, he's posted a follow-up editorial: "EVE Online Impressions - Riding the Unicycle." Sorry but there are no actual unicycles in <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE</span></a>, it's just his reference to how the game takes some adjusting to before one can really feel comfortable flying in New Eden. <br /><br />The piece is geared towards players who are already well-versed in more standard MMORPG <a href="http://massively.joystiq.com/tag/game-mechanics">game mechanics</a> and UI, and explains some of the differences between <span style="font-style: italic;">EVE</span> and most other titles in terms of character creation. Bye also touches on advancement in <span style="font-style: italic;">EVE</span>, and the importance of patience and slow deliberation in planning your career (as well as succeeding in the game). It's a nice, easy introduction to the title, so if <span style="font-style: italic;">EVE Online</span> is a game you've been interested in but haven't quite found the motivation to start a trial, you might want to check out Ten Ton Hammer's recurring editorial on the <a href="http://massively.joystiq.com/category/sci-fi">sci-fi MMO. </a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/10/initial-impressions-of-eve-online/">Initial impressions of EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Jul 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/37814>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/10/initial-impressions-of-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1251168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/10/initial-impressions-of-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>cody-bye</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>opinion</category><category>sci-fi</category><category>tentonhammer</category><category>tth</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 10 Jul 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[The Chronicles of Spellborn close in on a North American Publisher]]></title><link>http://massively.joystiq.com/2008/06/03/the-chronicles-of-spellborn-close-in-on-a-north-american-publish/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/03/the-chronicles-of-spellborn-close-in-on-a-north-american-publish/</guid><comments>http://massively.joystiq.com/2008/06/03/the-chronicles-of-spellborn-close-in-on-a-north-american-publish/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/the-chronicles-of-spellborn/" rel="tag">The Chronicles of Spellborn</a></p><div align="center"><a href="http://www.tcos.com/downloads/?type=3&amp;lng=en"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/beta_adventures11.jpg"  alt="" /></a><br /></div>
In a recent interview over at <a href="http://www.tentonhammer.com">Ten Ton Hammer</a>, Pierre-Yves Deslandes, the Public Relations Manager for <em><a href="http://www.tcos.com">The Chronicles of Spellborn</a></em> answered some interesting questions about the upcoming fantasy MMO. One of the first questions on the minds of those at TTH and the minds of most players is why the game's launch has been post-poned another six months until autumn of 2008.<br /><br />Of course, as with most game-launch delays, the development team is still working out some bugs. Plus, to complicate matters, the game is still without a North American publisher. But in addition to this news, we get treated to some wonderful information regarding the unique features of the game, including the <a href="http://www.tcos.com/sbforum/viewtopic.php?t=2800&amp;sid=8b3e67202f219a1a09863c3431216566">"Dress to Impress" gear system</a>. <br /><br />Head on over to TTH to read <a href="http://www.tentonhammer.com/node/34696">the complete interview</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/03/the-chronicles-of-spellborn-close-in-on-a-north-american-publish/">The Chronicles of Spellborn close in on a North American Publisher</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Jun 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/34696>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/03/the-chronicles-of-spellborn-close-in-on-a-north-american-publish/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1214233/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/03/the-chronicles-of-spellborn-close-in-on-a-north-american-publish/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chronicles-of-spellborn</category><category>dress-to-impress</category><category>interview</category><category>pierre-yves-deslandes</category><category>ten-ton-hammer</category><category>the-chronicles-of-spellborn</category><category>tth</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 03 Jun 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[An ION 08 interview with Nexon America's Min Kim [Updated]]]></title><link>http://massively.joystiq.com/2008/05/28/an-ion-08-interview-with-nexon-americas-min-kim/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/28/an-ion-08-interview-with-nexon-americas-min-kim/</guid><comments>http://massively.joystiq.com/2008/05/28/an-ion-08-interview-with-nexon-americas-min-kim/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/maplestory/" rel="tag">MapleStory</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.tentonhammer.com/node/34268"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/min-kim.jpg" /></a>In <a href="http://www.tentonhammer.com/node/34268">a recent interview at Ten Ton Hammer</a>, <a href="http://www.nexon.net/NX.aspx?PART=/Main">Nexon America</a>'s Min Kim spoke out about some of the company's plans for upcoming games, including their online FPS entitled <a href="http://combatarms.nexon.net/"><em>Combat Arms</em></a> <a href="http://massively.joystiq.com/2008/05/27/new-fps-mmo-enters-closed-beta/">which will be entering closed beta next week</a>. He also talks a bit about another upcoming MMO title being produced by their Vancouver studio, but details are still not available.<br /><br />In addition, Min Kim speaks at great length about some of the existing titles they have have available in Korea, that they're hoping to port to the North American audience, including the wildly-popular Korean title <a href="http://www.kartrider.org/"><em>KartRider</em></a>. To garner interest with North American players, Min Kim realizes that the audiences are different, and social competition is where it's at. No other information was said about <em>KartRider</em>'s introduction to North America, but he says more details will be available soon.<br /><br /><u>Update</u>: Though we initially listed both <a href="http://audition.nexon.net/"><em>Audition</em></a> and<em> <a href="http://www.kartrider.org/">KartRider</a></em> as games Nexon was looking to bring to North America, <em>Audition</em> has been available to North American audiences for some time now, complete with a catalog of familiar songs!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/28/an-ion-08-interview-with-nexon-americas-min-kim/">An ION 08 interview with Nexon America's Min Kim [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 May 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/34268>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/28/an-ion-08-interview-with-nexon-americas-min-kim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1207415/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/28/an-ion-08-interview-with-nexon-americas-min-kim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audition</category><category>combat-arms</category><category>interview</category><category>ion08</category><category>kartrider</category><category>min-kim</category><category>nexon</category><category>nexon-america</category><category>ten-ton-hammer</category><category>tth</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 28 May 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[AoC feats calculator released into the wilds]]></title><link>http://massively.joystiq.com/2008/05/22/aoc-feats-calculator-released-into-the-wilds/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/22/aoc-feats-calculator-released-into-the-wilds/</guid><comments>http://massively.joystiq.com/2008/05/22/aoc-feats-calculator-released-into-the-wilds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.tentonhammer.com/aoc/feats?class_id=10"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/aocfeats.jpg" /></a><br />
<div align="left"><a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s <a href="http://www.worldofwarcraft.com/info/classes/talent-index/">various talent</a> <a href="http://www.wowhead.com/?talent=bxT0zhxZdxxcf0qVhVo">calculating applications</a> have always been an essential item in every player's toolbox. An empty talent tree is rife with possibilities; who do you want to be, and how might you become that awesome person? Most importantly: how much longer will you have to grind before you finally get <a href="http://thottbot.com/s34490">Silencing Shot?</a> Talent calculators helped you figure all that out.<br /><br />We don't doubt that a similar tool will be just as important for players of <a href="http://www.ageofconan.com"><em>Age of Conan</em>.</a> Neither did <a href="http://www.tentonhammer.com">Ten Ton Hammer;</a> that's why the folks there released a <a href="http://www.tentonhammer.com/tth_talent_calc/aoc?class_id=4">fully functional feats calculator</a> to coincide with with <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC</em></a>'s <a href="http://massively.joystiq.com/2008/05/20/age-of-conan-opens-its-doors-to-the-bloodthirsty-hordes/">public launch.</a> All the classes are there, everything seems accurate, and the interface is pretty good; it's a great tool. Go forth, fledgling barbarians, and calculate your paths to greatness!</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/22/aoc-feats-calculator-released-into-the-wilds/">AoC feats calculator released into the wilds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 May 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/tth_talent_calc/aoc?class_id=4>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/22/aoc-feats-calculator-released-into-the-wilds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1202482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/22/aoc-feats-calculator-released-into-the-wilds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>calculator</category><category>class</category><category>feat</category><category>feats</category><category>feats-calculator</category><category>funcom</category><category>planner</category><category>talent-calculator</category><category>talents</category><category>ten-ton-hammer</category><category>tth</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 22 May 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[38 Studios developers finally speak up]]></title><link>http://massively.joystiq.com/2008/05/21/38-studios-developers-finally-speak-up/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/21/38-studios-developers-finally-speak-up/</guid><comments>http://massively.joystiq.com/2008/05/21/38-studios-developers-finally-speak-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><a href="http://www.38studios.com/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/38studiosgreenmonster.jpg" alt="" /></a>Though it seems like we've been <a href="http://massively.joystiq.com/tag/38-studios">reporting on 38 Studios</a> forever, we still know precious little about the Boston-area company that has attracted so much industry talent and generated so much buzz with little more than <a href="http://massively.joystiq.com/2008/01/09/38-studios-reveals-copernicus/">a code-name</a> for their top-secret fantasy MMO. We got a little preview of the 38 Studios approach when <a href="http://massively.joystiq.com/2008/05/16/ion-08-taking-an-mmo-community-from-pre-launch-to-live/">Steve Danuser moderated a panel on building community at ION</a>, and now <a href="http://www.tentonhammer.com/node/33729">another interview has bubbled to the surface</a> to give us even more insight on the burgeoning developer juggernaut.<br /><br />Steve Danuser and Jason Roberts sit down to explain (as vaguely as possible) their approach to the challenges of entering an ever-crowded MMO space. They riff about about building on the model developed by <a href="http://www.everquest.com"><em>Everquest</em></a> and seemingly perfected by <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, working with a fan community before they've even announced their game, and their long-term hopes for community management and engagement. It's really no substitute for concrete information about <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a>, but it seems like we're finally getting closer to the point where that sort of information is going to leak out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/21/38-studios-developers-finally-speak-up/">38 Studios developers finally speak up</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 May 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/33729>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/21/38-studios-developers-finally-speak-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1200912/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/21/38-studios-developers-finally-speak-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>community</category><category>community-building</category><category>community-relations</category><category>copernicus</category><category>interview</category><category>jason-roberts</category><category>scott-danuser</category><category>tth</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Wed, 21 May 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[All the best AoC pre-launch info in one spot]]></title><link>http://massively.joystiq.com/2008/05/16/all-the-best-aoc-pre-launch-info-in-one-spot/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/16/all-the-best-aoc-pre-launch-info-in-one-spot/</guid><comments>http://massively.joystiq.com/2008/05/16/all-the-best-aoc-pre-launch-info-in-one-spot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><div align="center"><a href="http://www.tentonhammer.com/node/33491"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/ageofconan2.jpg" /><br /></a></div>
Are you excited yet? <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>'s Early Access Weekend is soon upon us, and the forums -- both official and unofficial -- are ablaze with information, speculation and anticipation as that final retail launch date closes in on us.<br /><br />The good people over at <a href="http://www.tentonhammer.com">Ten Ton Hammer</a> have gathered <a href="http://www.tentonhammer.com/node/33491">a wonderful compilation</a> of the best of the best when it comes to <em><a href="http://massively.joystiq.com/category/age-of-conan">AoC</a></em> forum posts, fan site info and all the general information you'll need to get started on the right foot this coming May 20th. If you were lucky enough to get into the <a href="http://massively.joystiq.com/2008/05/14/aoc-early-access-program-sold-out/">Early Access Weekend</a>, feel free to leave some comments to this post as to your impressions of the game outside of beta.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/16/all-the-best-aoc-pre-launch-info-in-one-spot/">All the best AoC pre-launch info in one spot</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 May 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/33491>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/16/all-the-best-aoc-pre-launch-info-in-one-spot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1198120/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/16/all-the-best-aoc-pre-launch-info-in-one-spot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>compilation</category><category>early-access</category><category>forums</category><category>funcom</category><category>guides</category><category>ten-ton-hammer</category><category>tth</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 16 May 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[JGE writer talks shop in a pair of interviews]]></title><link>http://massively.joystiq.com/2008/05/13/jge-writer-talks-shop-in-a-pair-of-interviews/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/13/jge-writer-talks-shop-in-a-pair-of-interviews/</guid><comments>http://massively.joystiq.com/2008/05/13/jge-writer-talks-shop-in-a-pair-of-interviews/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/jumpgate-evolution/" rel="tag">Jumpgate Evolution</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://www.tentonhammer.com/node/32360"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/jgekeithbaker.jpg" alt="" /></a>In their on-going efforts to win over the hearts and minds of gamers everywhere, the <a href="http://massively.joystiq.com/tag/netdevil">NetDevil</a> team have been out on the prowl, sending out lead writer Keith Baker out to conduct a a pair of interviews to keep <a href="http://www.jumpgateevolution.com"><em>Jumpgate Evolution</em></a> at the top of every gamer's mind. <br /><br />The first interview over at TTH <a href="http://www.tentonhammer.com/node/32420">focuses mostly on the Solrain Empire</a>, the premier mercantile power in the <a href="http://massively.joystiq.com/category/jumpgate-evolution"><em>JGE</em></a> universe. Baker explains the choices players have within the faction and the general voice and tone that the team was going for in developing these hardened profiteers. The other interview over at Vault <a href="http://vault.ign.com/View.php?view=Articles.Detail&amp;id=25">focuses on more general information</a> like the link between <a href="http://www.jossh.com/join_today/index.html"><em>Jumpgate Classic</em></a> and <em>Jumpgate Evolution</em>, and gives an explanation for the context of the larger universe. You can tell that Baker is excited about his work and that excitement is sort of contagious.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/13/jge-writer-talks-shop-in-a-pair-of-interviews/">JGE writer talks shop in a pair of interviews</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 May 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://vault.ign.com/View.php?view=Articles.Detail&amp;id=25>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/13/jge-writer-talks-shop-in-a-pair-of-interviews/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1193504/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/13/jge-writer-talks-shop-in-a-pair-of-interviews/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>interview</category><category>jge</category><category>jumpgate-evolution</category><category>keith-baker</category><category>lore</category><category>netdevil</category><category>solrain-empire</category><category>story</category><category>tth</category><category>vault</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 13 May 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Mythos crew addresses the issue of bird-men]]></title><link>http://massively.joystiq.com/2008/04/22/mythos-crew-addresses-the-issue-of-bird-men/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/22/mythos-crew-addresses-the-issue-of-bird-men/</guid><comments>http://massively.joystiq.com/2008/04/22/mythos-crew-addresses-the-issue-of-bird-men/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://www.ontheroadwithdavid.com/OnTheRoad/Henson/BigBird.jpg"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/mythosbigbird.jpg" alt="" /></a>At this stage of the game, it really feels like we've culled absolutely every bit of information that <a href="http://massively.joystiq.com/tag/flagship-studios">Flagship Studios</a> has to give about their upcoming dungeon crawler <a href="http://massively.joystiq.com/category/mythos"><em>Mythos</em></a>. We've <a href="http://massively.joystiq.com/2008/04/05/interview-with-flagships-max-schaefer/">already found out</a> about the in-game mall, email system, group content, mini-games, the class differentiation, and what color sherbet Max Schaefer prefers on a particularly hot day.<br /><br />As it turns out however, there's always more minutiae to mull over! In <a href="http://www.tentonhammer.com/node/30920">the latest interview</a>, the Flagship boys are asked about a bunch of things that you likely didn't even think to ask in the first place. What's going to be done about farmers, griefers, and spawn campers? (Something) How awesome will crafting be? (So awesome!) Will there be a bird race? (Like Big Bird? Maybe...) And as to the elusive question of whether and when the open beta is going to start, they still wouldn't give a solid answer. While that disappoints a little bit, at least their release date isn't <a href="http://massively.joystiq.com/2008/03/06/wars-q2-release-date-set-in-mud/">set in mud</a>, because <a href="http://massively.joystiq.com/2008/03/26/warhammer-online-delayed-to-fall-2008/">we all know what <strong>that</strong> meant</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/22/mythos-crew-addresses-the-issue-of-bird-men/">Mythos crew addresses the issue of bird-men</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Apr 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/30920>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/22/mythos-crew-addresses-the-issue-of-bird-men/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1174350/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/22/mythos-crew-addresses-the-issue-of-bird-men/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>birds</category><category>crafting</category><category>flagship-studios</category><category>interview</category><category>max-schaefer</category><category>mythos</category><category>races</category><category>release-date</category><category>travis-baldree</category><category>tth</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 22 Apr 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[SOE exhibits 20 new pics of EQ2's Game Update 44]]></title><link>http://massively.joystiq.com/2008/03/29/raid-soes-stock-of-eq2-update-44-screenshots/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/29/raid-soes-stock-of-eq2-update-44-screenshots/</guid><comments>http://massively.joystiq.com/2008/03/29/raid-soes-stock-of-eq2-update-44-screenshots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://eq2players.station.sony.com/news_archive_content.vm?id=1627&amp;section=News&amp;locale=en_US"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/hate.jpg" /></a><br />
<div align="left">The official <a href="http://eq2players.station.sony.com"><em>EverQuest II</em> </a>community site has been <a style="" href="http://eq2players.station.sony.com/news_archive_content.vm?id=1627&amp;section=News&amp;locale=en_US">updated with 20 screenshots</a> of the forthcoming Game Update 44. The screenshots illustrate the new features that were <a href="http://massively.joystiq.com/2008/03/22/fights-to-break-out-for-eqiis-game-update-44/">announced a week ago.</a> There are quite a few shots of the new <a href="http://massively.joystiq.com/2008/03/23/shard-of-hate-sneak-preview/">Shard of Hate instance</a> and its related events, as well as the updated trade skill facilities in Freeport. You can also see the two new warg mounts and an oh-so-titillating shot of the new "Show Ranged Weapon" option for <a href="http://massively.joystiq.com/tag/ranger">Rangers</a> who'd rather show off their epic bows than their melee weapons.<br /><br />Once you're done looking over those, you can go read some snarky, sarcastic remarks about all the new Game Update 44 content in a<a href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&amp;func=display&amp;ceid=1325"> pretty amusing commentary</a> titled "Island of the Patch People," provided by <em>EQ2</em> players RazorX and Coyote over at <a href="http://www.tentonhammer.com">Ten Ton Hammer.</a> All patches can be nitpicked at least a <em>little</em>, even the awesome ones!<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/everquest-ii-game-update-44/">EverQuest II Game Update 44</a></strong></p><a href="http://massively.joystiq.com/photos/everquest-ii-game-update-44/#725480"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/fight2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-ii-game-update-44/#725479"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/fight1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-ii-game-update-44/#725518"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/warg_2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-ii-game-update-44/#725517"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/warg_1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-ii-game-update-44/#725498"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/fp_tradeskill_thumbnail.jpg" alt="" title="" /></a></div></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/29/raid-soes-stock-of-eq2-update-44-screenshots/">SOE exhibits 20 new pics of EQ2's Game Update 44</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Mar 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eq2players.station.sony.com/news_archive_content.vm?id=1627&amp;section=News&amp;locale=en_US>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/29/raid-soes-stock-of-eq2-update-44-screenshots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1151683/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/29/raid-soes-stock-of-eq2-update-44-screenshots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>coalition-of-tradesfolke</category><category>eq</category><category>eq2</category><category>eq2-game-update-44</category><category>eq2-gu-44</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>game-update-44</category><category>gu-44</category><category>hate</category><category>love</category><category>ranger</category><category>rangers</category><category>shard-of-hate</category><category>soe</category><category>ten-ton-hammer</category><category>tth</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 29 Mar 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[New MMOs breaking the combat mold?]]></title><link>http://massively.joystiq.com/2008/03/08/new-mmos-breaking-the-combat-mold/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/08/new-mmos-breaking-the-combat-mold/</guid><comments>http://massively.joystiq.com/2008/03/08/new-mmos-breaking-the-combat-mold/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div align="center"><a href="http://www.tentonhammer.com/node/28573"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/aoccombatlolz.jpg" /></a><br /></div>
With the <a href="http://massively.joystiq.com/2008/03/04/our-games-our-built-on-paper-and-dice/">recent death of Gary Gygax</a>, one of the original creators of Dungeons and Dragons, lots of people have stopped to reflect on the way his work continues to affect the games we play. In many ways, the dominant style of MMO combat we see in games today, particularly in the <a href="http://massively.joystiq.com/category/everquest"><em>Everquest</em></a> and <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> vein, is a direct descendant of tabletop gameplay. As much as that model has served us well over the years, some, like JoBildo over at TTH, believe that the <a href="http://www.tentonhammer.com/node/28573">future of MMO combat is almost upon us</a>, and once we see the light, we'll never want to go back.<br /><br />It does certainly seem like combat is one of the most obvious areas where MMOs can use improvement, which is why it's really not so surprising to see so many developers try and attack it in order to become 'the next big thing.' Still, new combat systems haven't really done anything to help the success of <em><a href="http://massively.joystiq.com/tag/ddo">DDO</a></em> or <a href="http://massively.joystiq.com/category/tabula-rasa"><em>Tabula Rasa</em></a>, and rumors are flying around that the <a href="http://massively.joystiq.com/2008/02/05/rumor-age-of-conan-in-bad-shape/">combat is just about the only thing going right</a> in <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a>. You just don't see gamers defecting from <em>World of Warcraft</em> and its relatively old-school combat system, which leads one to believe that gamers are still more interested in the package deal. Including new ways to swing a sword will get you some curious attention at first, but in order to keep players coming back you've got to have a lot more than that.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/08/new-mmos-breaking-the-combat-mold/">New MMOs breaking the combat mold?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 08 Mar 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/28573>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/08/new-mmos-breaking-the-combat-mold/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1135105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/08/new-mmos-breaking-the-combat-mold/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>combat</category><category>combat-system</category><category>gary-gygax</category><category>JoBildo</category><category>tth</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Sat, 08 Mar 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Jumping through the Gate: Factions and Missions]]></title><link>http://massively.joystiq.com/2008/02/19/jumping-through-the-gate-factions-and-missions/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/19/jumping-through-the-gate-factions-and-missions/</guid><comments>http://massively.joystiq.com/2008/02/19/jumping-through-the-gate-factions-and-missions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/jumpgate/" rel="tag">Jumpgate</a>, <a href="http://massively.joystiq.com/category/jumpgate-evolution/" rel="tag">Jumpgate Evolution</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/jgemissionfaction021908.jpg" /><br /></div>
Ten Ton Hammer has posted another of their <a href="http://massively.joystiq.com/category/jumpgate-evolution/"><em>Jumpgate Evolution</em></a> bi-weekly interviews, this time with Hermann Peterscheck, Producer for <em><em><em>JGE</em>. </em></em>In this installment, <a href="http://www.tentonhammer.com/node/25925">Peterscheck answers questions about the game's factions and missions</a>.<br /><br />While reading through the Q&amp;A I was comforted by the fact that Peterscheck continues to push the idea that <em><a href="http://www.jumpgateevolution.com/">JGE</a></em> doesn't have hard and fast rules, and that they are trying to put as much of the game's outcome into the hands of the players (through their choices) as possible. This was something he mentioned during <a href="http://massively.joystiq.com/2008/02/11/jge-dev-qanda-vault-network/">his interview about death and roleplaying</a> as well, so it really does seem like something they intend to follow through with. In this case, while players will have to choose what nation to play (Quantar, Solrain or Octavius) there are no rules about allegiances, thus factions can interact in a myriad of ways with all of them.<em><em><br /></em></em><p><a href="http://massively.joystiq.com/2008/02/19/jumping-through-the-gate-factions-and-missions/" rel="bookmark">Continue reading <em>Jumping through the Gate: Factions and Missions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/19/jumping-through-the-gate-factions-and-missions/">Jumping through the Gate: Factions and Missions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Feb 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/25925>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/19/jumping-through-the-gate-factions-and-missions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1118957/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/19/jumping-through-the-gate-factions-and-missions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Codemasters</category><category>Codemasters-Online</category><category>Cody-Micajah-Bye</category><category>factions</category><category>Hermann-Peterscheck</category><category>JGE</category><category>Jumpgate</category><category>Jumpgate-Classic</category><category>Jumpgate-Evolution</category><category>missions</category><category>NetDevil</category><category>Ten-Ton-Hammer</category><category>TTH</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Tue, 19 Feb 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[Chill Bill cometh]]></title><link>http://massively.joystiq.com/2008/02/12/chill-bill-cometh/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/12/chill-bill-cometh/</guid><comments>http://massively.joystiq.com/2008/02/12/chill-bill-cometh/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/dungeon-runners/" rel="tag">Dungeon Runners</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div align="center"><a href="http://www.tentonhammer.com/node/21943"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/drchillbill-06.preview.021208.jpg" /><br /></a></div>
As we mentioned a few weeks back, <a href="http://massively.joystiq.com/category/dungeon-runners/"><em>Dungeon Runners</em></a> will be getting a <a href="http://massively.joystiq.com/2008/01/24/dungeon-runners-getting-a-frosty-mug-o-new-content/">fresh batch of content soon</a>. Included in the update will be the ability to "Build a Snowman" named Chill Bill (seen above) who will aid players in a host of helpful and funny ways.<br /><br /><a href="http://www.tentonhammer.com/">Ten Ton Hammer</a> has posted <a href="http://www.tentonhammer.com/node/21943">6 exclusive screen shots of ole Chill Bill</a> for your perusing pleasure. Check 'em out and see what's in store for you and your fellow Runners. I sense... SNOWBALL FIGHTS!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/12/chill-bill-cometh/">Chill Bill cometh</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Feb 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/21943>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/12/chill-bill-cometh/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1113011/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/12/chill-bill-cometh/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Chill-Bill</category><category>DR</category><category>dungeon-runners</category><category>exclusive-screenshots</category><category>expansion</category><category>NCsoft</category><category>Ten-Ton-Hammer</category><category>TTH</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Tue, 12 Feb 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Your biggest MMO pet peeves]]></title><link>http://massively.joystiq.com/2008/01/16/the-daily-grind-your-biggest-mmo-pet-peeves/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/16/the-daily-grind-your-biggest-mmo-pet-peeves/</guid><comments>http://massively.joystiq.com/2008/01/16/the-daily-grind-your-biggest-mmo-pet-peeves/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/world-of-warcraft/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/noobs.jpg" alt="" /></a></div>
A recent thread on the <a href="http://www.tentonhammer.com/">Ten Ton Hammer</a> forums about "<a href="http://forums.tentonhammer.com/showthread.php?threadid=17385">biggest WoW pet peeves</a>" caught our eye the other day. After reading some of the responses there, we got to thinking about some of the things in general that annoy us in different MMOs. One of the truly universal ones was gold-spam. It seems no matter what format they have to take, up to and including piles of dead gnome bodies arranged to spell out their domain, they'll do everything they can to annoy us. (After all, 300 dead gnomes, while great as a Horde member, still cause lag.) Another thing we agreed on was "1337 5p33k" (or "elite speak" for those who speak actual English) which just makes us want to hang people's characters by the toes and use them as in-game pinatas. <br /><br />While those are two that many of us agreed on, there were far and away many other things that really annoyed us in various games. How about you? Are there any things that really make your skin crawl? For that matter is it the people or the game that trips your pet peeve off? Did they design in a pet peeve on you? Or maybe your pet peeve is how your computer behaves when running certain MMOs?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/16/the-daily-grind-your-biggest-mmo-pet-peeves/">The Daily Grind: Your biggest MMO pet peeves</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Jan 2008 08:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/01/16/the-daily-grind-your-biggest-mmo-pet-peeves/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1088277/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/16/the-daily-grind-your-biggest-mmo-pet-peeves/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>annoyance</category><category>biggest-wow-pet-peeves</category><category>forum-fun</category><category>interesting-forum-thread</category><category>leet-speak</category><category>pet-peeve</category><category>spammers</category><category>Ten-Ton-hammer</category><category>the-daily-grind</category><category>tth</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 16 Jan 2008 08:05:00 EST</pubDate></item><item><title><![CDATA[Is Tabula Rasa's leveling treadmill broken?]]></title><link>http://massively.joystiq.com/2008/01/15/is-tabula-rasas-leveling-treadmill-broken/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/15/is-tabula-rasas-leveling-treadmill-broken/</guid><comments>http://massively.joystiq.com/2008/01/15/is-tabula-rasas-leveling-treadmill-broken/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><a href="http://www.tentonhammer.com/node/20387"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/rgtrlogos.jpg" /></a>It's no secret that MMOs operate on a finely tuned treadmill mechanic. The game offers players a succession of small goals, each of which provide the incentive for players to continue on towards the next goal, and so forth. The sustained success of games like <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> are attributable in no small part to the game's ability to continue to string the player along with new and more interesting goals. What happens though, when a game's system of rewards begins to break down? This is the question that <a href="http://www.tentonhammer.com/node/20387">TTH's RadarX explores in an editorial</a> looking at <a href="http://massively.joystiq.com/category/tabula-rasa"><em>Tabula Rasa's</em></a> end-game. It's hardly a new question for fans of the game (additional end-game content ranked number 2 on <a href="http://massively.joystiq.com/2008/01/04/our-2008-tabula-rasa-wish-list-its-sci-fi-tastic/">our New Years <em>Tabula Rasa</em> wishlist</a>), but the question is becoming more urgent as casual players finally catch up to their more hardcore brethren in the ranks of the Tier 4.<br /><br />You'd have to believe that Destination Games is at least aware of the problem, it just becomes an issue of implementation. Looking at patch 1.4, with the <a href="http://massively.joystiq.com/2008/01/11/goodies-galore-in-tabula-rasa-feedback-friday/">announcement of a new level 50 instance</a>, it seems evident that they're at least responding to the needs of those at the farthest end of the leveling race, but there's no immediate evidence that they're plugging in content in the middle. Probably the most promising sign was when they plugged in a whole new quest hub into the Palisades in a recent patch, but until they release the final patch notes for 1.4, we have no way of knowing whether the upper-middle level range will get the same treatment.<br /><br />Where I disagree with RadarX is in his assertion that enemy density and the frequency of patrols should be toned down for areas like the Mires. Part of what makes Arieki so fun the first time around is the truly war-like atmosphere it generates. It only makes sense that in such a dense war zone, there would be areas that the Bane rule with an iron fist. I don't have a problem with areas like that encouraging more group activity, because frankly, it just suits the lore a heck of a lot better. Now if they just stuck in some quests for groups to do, I might stop by bitching all together and just get back to playing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/15/is-tabula-rasas-leveling-treadmill-broken/">Is Tabula Rasa's leveling treadmill broken?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Jan 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/20387>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/15/is-tabula-rasas-leveling-treadmill-broken/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1087724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/15/is-tabula-rasas-leveling-treadmill-broken/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arieki</category><category>destination-games</category><category>end-game</category><category>grinding</category><category>leveling</category><category>patch-1.4</category><category>quests</category><category>radarx</category><category>tabula-rasa</category><category>tr</category><category>treadmill</category><category>tth</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 15 Jan 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Ten Ton drops the Hammer on 2008]]></title><link>http://massively.joystiq.com/2008/01/04/ten-ton-drops-the-hammer-on-2008/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/04/ten-ton-drops-the-hammer-on-2008/</guid><comments>http://massively.joystiq.com/2008/01/04/ten-ton-drops-the-hammer-on-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/crystalball.jpg" alt="" /><br /></div>
Almost all gaming sites this time of year weigh in with their predictions for what the new year will bring, but I particularly like what <a href="http://www.tentonhammer.com/node/16421">TenTonHammer has seen in their crystal ball</a>. Plus, I just like saying "Ten Ton drops the Hammer." It's fun. Try it.<br /><br />A few of their eight predictions hit close to home with me. In particular, their first prophecy regarding <a href="http://massively.joystiq.com/category/jumpgate-evolution/"><em>Jumpgate Evolution</em></a>. I was a huge fan of <a href="http://www.netdevil.com/">NetDevil</a>'s now defunct MMO, <a href="http://www.gamedaily.com/games/auto-assault/pc/game-reviews/review/3042/1137/"><em>Auto Assault</em></a>. Not because their shop is only an hour north of me here in Colorado, or that I seemingly enjoy virtually everything <a href="http://www.ncsoft.com/global/">NCsoft</a> puts out, but because it was as close to a <a href="http://en.wikipedia.org/wiki/Mad_Max"><em>Mad Max</em></a> movie as there was. I'm a post apocalyptic junkie. Sadly... it went the way of the <a href="http://en.wikipedia.org/wiki/Cuban_Missile_Crisis">Cuban Missile Crisis</a> and died enigmatically. So I can't wait to see how they update their cult sci-fi game, and... well, see how it jumps out of the gate! Oy.<br /> <br />Next up, they forecast that <a href="http://www.crypticstudios.com/">Cryptic Studios</a> will at long last release some information about <a href="http://massively.joystiq.com/category/marvel-universe-online/"><em>Marvel Universe Online</em></a>. If I was a gambler I might bet against this, but <a href="http://news.aol.com/?feature=20080103070309990001">stranger things have happened</a>. As an obsessed <a href="http://massively.joystiq.com/category/city-of-heroes/"><em>City of Heroes</em></a> player (and confirmed alt-aholic), my love of the game grew from my passion for comic books. In particular, <a href="http://www.marvel.com/">Marvel</a> comic books. I want to see what the creators of my favorite spandex covered game can do with yet another spandex covered game that's different from the first one, and how are they going to get me to play that one just as much as this one. Confused? So is Britney, but <a href="http://music.aol.com/news/story/_a/spears-in-mental-lockdown-at-hospital/20080104064609990001?cid=525">she's doing fine</a>. Sort of.<br /><br />Anyway, be sure to <a href="http://www.tentonhammer.com/node/16421">check out Hammer's other prognostications</a> and let us know what you think 2008 holds for this oh so massive industry!<span style="font-weight: bold;"></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/04/ten-ton-drops-the-hammer-on-2008/">Ten Ton drops the Hammer on 2008</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Jan 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/16421>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/04/ten-ton-drops-the-hammer-on-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1077573/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/04/ten-ton-drops-the-hammer-on-2008/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2008</category><category>Auto-Assault</category><category>City-of-Heroes</category><category>comic-books</category><category>Cryptic-Studios</category><category>crystal-ball</category><category>Jumpgate-Evolution</category><category>Mad-Max</category><category>Marvel</category><category>Marvel-Universe-Online</category><category>NCsoft</category><category>NetDevil</category><category>predictions</category><category>Ten-Ton-Hammer</category><category>TTH</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Fri, 04 Jan 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[TTH resource-gathering guide: Lone-Lands]]></title><link>http://massively.joystiq.com/2007/12/30/tth-resource-gathering-guide-lone-lands/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/30/tth-resource-gathering-guide-lone-lands/</guid><comments>http://massively.joystiq.com/2007/12/30/tth-resource-gathering-guide-lone-lands/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a></p><p><a href="http://lotro.tentonhammer.com/index.php?module=ContentExpress&amp;func=display&amp;ceid=501"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/lotrolonelandsmap_225px.jpg" /></a>Compared to the last zone we examined in the TTH <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><em>Lord of the Rings Online</em></a> <a href="http://massively.joystiq.com/tag/resource-gathering-guide/">resource gathering series</a>, for the <a href="http://massively.joystiq.com/2007/12/29/tth-resource-gathering-guide-bree-land/">bountiful Bree-Land</a>, the <a href="http://lotro.tentonhammer.com/index.php?module=ContentExpress&amp;func=display&amp;ceid=501">Lone-Lands</a> really fail to impress. In general, it's simply not a great place to do your harvesting. However, there are a few redeeming qualities that may cause you to visit the zone.</p>
<p>For example, the Lone-Lands guide asserts that there is no better area in the game to get your medium hides than the back areas of Midgewater Pass. Also, the tier 3 resources here are widespread, and the zone is one of the main sources of these materials for lower level characters who can't go much further, but aren't having luck harvesting for them in earlier areas.</p>
<p>To gleam what value you can out of this often frustrating area, check out the rest of the guide for the usual table and detailed look at individual portions of the zone.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/30/tth-resource-gathering-guide-lone-lands/">TTH resource-gathering guide: Lone-Lands</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 30 Dec 2007 21:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lotro.tentonhammer.com/index.php?module=ContentExpress&amp;func=display&amp;ceid=501>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/30/tth-resource-gathering-guide-lone-lands/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1072336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/30/tth-resource-gathering-guide-lone-lands/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>how-to</category><category>lone-lands</category><category>lotro</category><category>medium-hide</category><category>medium-hides</category><category>midgewater-pass</category><category>resource-gathering-guide</category><category>ten-ton-hammer</category><category>tentonhammer</category><category>tier-2</category><category>tier-3</category><category>TTH</category><category>turbine</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Sun, 30 Dec 2007 21:03:00 EST</pubDate></item><item><title><![CDATA[TTH resource gathering guide: Bree-Land]]></title><link>http://massively.joystiq.com/2007/12/29/tth-resource-gathering-guide-bree-land/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/29/tth-resource-gathering-guide-bree-land/</guid><comments>http://massively.joystiq.com/2007/12/29/tth-resource-gathering-guide-bree-land/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a></p><p><a href="http://lotro.tentonhammer.com/index.php?module=ContentExpress&amp;func=display&amp;ceid=498"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/lotrotthguidebreeland_225px.jpg" /></a>In this next installment of TenTonHammer's <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><em>Lord of the Rings Online</em></a> <a href="http://massively.joystiq.com/tag/resource-gathering-guide">resource collecting guides</a>, the focus shifts to <a href="http://lotro.tentonhammer.com/index.php?module=ContentExpress&amp;func=display&amp;ceid=498">Bree-Land</a>, which contains tier 1, 2 and even tier 3 materials. The guide informs us that Bree-Land is a veritable gold mine (so to speak) when it comes to finding tier 1 and 2 resources, but although it does contain some tier 3 nodes, it is best to think of these as a nice bonus rather than to visit the zone particularly to find them.</p>
<p> </p>
<p>There are once again some notes explaining different areas in-depth, but here are the real pro tips: for tier 2 resources, head to the Eastern Bree-Fields, and for tier 1, the Midgewater Marshes have what you need. Of course, on most resource runs you'll need to hit more than just a single area, especially when you're not the only one out there collecting, so check out the Bree-Land guide for another handy table and the rest of the hints for harvesting there.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/29/tth-resource-gathering-guide-bree-land/">TTH resource gathering guide: Bree-Land</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Dec 2007 20:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lotro.tentonhammer.com/index.php?module=ContentExpress&amp;func=display&amp;ceid=498>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/29/tth-resource-gathering-guide-bree-land/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1072229/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/29/tth-resource-gathering-guide-bree-land/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bree-land</category><category>eastern-bree-fields</category><category>harvesting</category><category>lotro</category><category>midgewater-marshes</category><category>resource-gathering-guide</category><category>resources</category><category>ten-ton-hammer</category><category>tentonhammer</category><category>tier-1</category><category>tier-2</category><category>tier-3</category><category>tth</category><category>turbine</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Sat, 29 Dec 2007 20:28:00 EST</pubDate></item><item><title><![CDATA[TTH resource gathering guide: Ered Luin]]></title><link>http://massively.joystiq.com/2007/12/28/tth-resource-gathering-guide-ered-luin/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/28/tth-resource-gathering-guide-ered-luin/</guid><comments>http://massively.joystiq.com/2007/12/28/tth-resource-gathering-guide-ered-luin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a></p><a href="http://lotro.tentonhammer.com/index.php?module=ContentExpress&amp;func=display&amp;ceid=491"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/lotrobeautifulduillond_225px.jpg"  alt="" /></a>Ahh, Ered Luin. Not a <em>bad</em> harvesting zone, not really a good one either -- just average. The next in the series of the<em> <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/">Lord of the Rings Online</a></em> <a href="http://massively.joystiq.com/tag/resource-gathering-guide">resource guides</a> at TenTonHammer examines the fairly ordinary <a href="http://lotro.tentonhammer.com/index.php?module=ContentExpress&amp;func=display&amp;ceid=491">Ered Luin</a>. Although it doesn't really shine for any particular resource, if you happen to be there anyway (for example, if you're leveling a character there) there is no reason that you shouldn't know a little more about where to find what you're looking for.<br /><br />The guide's resource chart for Ered Luin shows that only one area scores an "Excellent" rating for any material, and that is Light Hides at the Vale of the Thrain. The Lowlands, north of Gondamon, also has a decent supply of Rowan wood. Apart from these exceptions, most other parts of the zone rate as "Fair" for each resource type -- but don't expect to find tier 2 materials in any great number. The full guide has some notes for each area, so take a look if you are thinking of hitting up Ered Luin for resources.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/28/tth-resource-gathering-guide-ered-luin/">TTH resource gathering guide: Ered Luin</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 28 Dec 2007 21:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lotro.tentonhammer.com/index.php?module=ContentExpress&amp;func=display&amp;ceid=491>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/28/tth-resource-gathering-guide-ered-luin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1072227/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/28/tth-resource-gathering-guide-ered-luin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ered-luin</category><category>gondamon</category><category>lotro</category><category>resource-gathering-guide</category><category>ten-ton-hammer</category><category>tentonhammer</category><category>the-lowlands</category><category>tier-1</category><category>tth</category><category>turbine</category><category>vale-of-the-thrain</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Fri, 28 Dec 2007 21:27:00 EST</pubDate></item><item><title><![CDATA[TTH features in-depth LotRO resource gathering guide for The Shire]]></title><link>http://massively.joystiq.com/2007/12/27/tth-features-in-depth-lotro-resource-gathering-guide-for-the-shi/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/27/tth-features-in-depth-lotro-resource-gathering-guide-for-the-shi/</guid><comments>http://massively.joystiq.com/2007/12/27/tth-features-in-depth-lotro-resource-gathering-guide-for-the-shi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a></p><a href="http://lotro.tentonhammer.com/index.php?module=ContentExpress&amp;func=display&amp;ceid=496"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/eq2tththebog_225px.jpg" /></a>There's an odd feeling of satisfaction that comes from a really productive resource-gathering run -- knowing that you've spent your time at maximum efficiency and have picked up what you need to break into a new tradeskill tier, and can retire to the crafting area for the simple combines. Well, TenTonHammer can help streamline this process, with a series of resource gathering tutorials for <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online</em></a> that joins their <a href="http://massively.joystiq.com/2007/12/19/the-life-of-a-hobbit-pies-and-postal-quest-guides-at-tth/">other guides</a>, and we'll first have a look at <a href="http://lotro.tentonhammer.com/index.php?module=ContentExpress&amp;func=display&amp;ceid=496">The Shire</a>.<br /><br />The guide is more than just fluff, with a resource chart that rates each area of The Shire's usefulness for any particular material that you wish to harvest. You will find both tier 1 and 2 resources in this zone, and the guide has a breakdown of various areas with some specific tips as well -- for example, Rushock Bog is supposedly the best place in The Shire to harvest ore, whereas the southern Shire areas are just very poor for resources in general, so steer clear. <br /><br />The full guide contains other tips that will fill your bags to the brim with useful materials in no time, so have a look before your next resource run.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/27/tth-features-in-depth-lotro-resource-gathering-guide-for-the-shi/">TTH features in-depth LotRO resource gathering guide for The Shire</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 27 Dec 2007 21:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lotro.tentonhammer.com/index.php?module=ContentExpress&amp;func=display&amp;ceid=496>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/27/tth-features-in-depth-lotro-resource-gathering-guide-for-the-shi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1072226/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/27/tth-features-in-depth-lotro-resource-gathering-guide-for-the-shi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lotro</category><category>ore</category><category>resource-gathering-guide</category><category>ten-ton-hammer</category><category>tentonhammer</category><category>the-shire</category><category>tier-1</category><category>tier-2</category><category>tth</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 27 Dec 2007 21:02:00 EST</pubDate></item><item><title><![CDATA[Age of Conan's Assassin class is stealthy, badass]]></title><link>http://massively.joystiq.com/2007/12/11/age-of-conans-assassin-class-is-stealthy-badass/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/11/age-of-conans-assassin-class-is-stealthy-badass/</guid><comments>http://massively.joystiq.com/2007/12/11/age-of-conans-assassin-class-is-stealthy-badass/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.tentonhammer.com/node/15580"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/assassin.jpg" alt="" /></a></div>
<a href="http://www.tentonhammer.com">Ten Ton Hammer</a> has <a href="http://www.tentonhammer.com/node/15580">published the fourth in its series</a> of "class interviews" with <a href="http://massively.joystiq.com/tag/funcom">Funcom.</a> Previously it spoke with the <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> devs about the <a href="http://massively.joystiq.com/2007/10/31/age-of-conans-dark-templar-in-depth/">Dark Templar,</a> the <a href="http://massively.joystiq.com/2007/11/12/age-of-conans-guardian-put-under-the-microscope/">Guardian,</a> and the <a href="http://www.tentonhammer.com/node/15066">Conqueror.</a> This time it's the Assassin.<a href="http://www.tentonhammer.com/node/15580"><br /><br />You can read the </a><a href="http://www.tentonhammer.com/node/15580">interview</a> for all the details, but the gist of it is: Asassins use stealth and quick bursts of high damage melee attacks in tandem with poison and debuffs to fell opponents quickly. As a counter-balance to their extraordinary offensive capabilities, they are very weak in terms of defenses. They wear thin silk armor because it allows them to move freely and silently.<br /><br />So the class is about 90% the same as the <a href="http://massively.joystiq.com/tag/rogues">Rogue</a> class in games like <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em>.</a> Unfortunately, <a href="http://www.pennyarcademerch.com/pat070211.html">"Assassins do it from behind"</a> just doesn't have the same ring to it. <!--image size is 105 x 68px //--> <br /><br />
<div style="border-top: 1px solid rgb(0, 0, 0); padding-top: 5px;"> <a href="http://massively.joystiq.com/2007/12/14/age-of-conan-product-developer-interview-with-gameplay-video/"><img vspace="4" hspace="4" border="1" align="left" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/aoc-swipe.jpg" alt="" style="margin-bottom: 20px;" /></a> Check out our <a href="http://massively.joystiq.com/2007/12/14/age-of-conan-product-developer-interview-with-gameplay-video/">Age of Conan interview and video footage</a>, and our <a href="http://massively.joystiq.com/2007/12/14/age-of-conan-artwork-for-your-drooling-pleasure/">gallery of new artwork</a>!</div>
<br /><br /><br /><br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/11/age-of-conans-assassin-class-is-stealthy-badass/">Age of Conan's Assassin class is stealthy, badass</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Dec 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/15580>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/11/age-of-conans-assassin-class-is-stealthy-badass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1059541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/11/age-of-conans-assassin-class-is-stealthy-badass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>assassin</category><category>class</category><category>classes</category><category>dps</category><category>funcom</category><category>interview</category><category>lotus</category><category>melee</category><category>poison</category><category>rogue</category><category>silk</category><category>stealth</category><category>ten-ton-hammer</category><category>tth</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 11 Dec 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[TTH posts a guide for crossers of the Trestlebridge]]></title><link>http://massively.joystiq.com/2007/12/10/tth-posts-a-guide-for-crossers-of-the-trestlebridge/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/10/tth-posts-a-guide-for-crossers-of-the-trestlebridge/</guid><comments>http://massively.joystiq.com/2007/12/10/tth-posts-a-guide-for-crossers-of-the-trestlebridge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div align="center"><a href="http://www.lotroforge.com/POI/testlebridge.htm"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/trestlebridge.jpg" alt="" /></a></div>
A few weeks ago, <a href="http://www.tentonhammer.com">Ten Ton Hammer</a> wrote up a <a href="http://massively.joystiq.com/2007/11/27/ten-ton-hammer-demystifies-the-forsaken-inn/">guide</a> to the quests of the Forsaken Inn - a level 15-25 hotspot in <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>The Lord of the Rings Online</em>.</a> It was a good resource for players in that level range. <br /><br />After the Forsaken Inn, the two most common places to go are Ost Guruth and Trestlebridge. So it makes sense that TTH has chosen Trestlebridge as the spot for its <a href="http://lotro.tentonhammer.com/index.php?module=ContentExpress&amp;func=display&amp;ceid=480">next quest guide.</a><br /><br />Trestlebridge divides the wild and dangerous northern lands of the <a href="http://massively.joystiq.com/tag/north-downs">North Downs,</a> <a href="http://massively.joystiq.com/tag/evendim">Evendim,</a> and even <a href="http://massively.joystiq.com/tag/angmar">Angmar</a> from the idyllic farm lands surrounding <a href="http://massively.joystiq.com/tag/bree">Bree.</a> Put another way, it's where the bad guys start meaning business! The guide lists the rewards, objectives, and locations of every quest in the region. Next step: Esteldin!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/10/tth-posts-a-guide-for-crossers-of-the-trestlebridge/">TTH posts a guide for crossers of the Trestlebridge</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 Dec 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lotro.tentonhammer.com/index.php?name=News&amp;file=article&amp;sid=949>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/10/tth-posts-a-guide-for-crossers-of-the-trestlebridge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1059363/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/10/tth-posts-a-guide-for-crossers-of-the-trestlebridge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guide</category><category>lord-of-the-rings-online</category><category>lotro</category><category>north-downs</category><category>pve</category><category>quests</category><category>ten-ton-hammer</category><category>trestlebridge</category><category>tth</category><category>turbine</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Mon, 10 Dec 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan's Guardian put under the microscope]]></title><link>http://massively.joystiq.com/2007/11/12/age-of-conans-guardian-put-under-the-microscope/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/12/age-of-conans-guardian-put-under-the-microscope/</guid><comments>http://massively.joystiq.com/2007/11/12/age-of-conans-guardian-put-under-the-microscope/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.tentonhammer.com/node/14547"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/aocguardianinterview.jpg" /></a>Following on the heels of their <a href="http://massively.joystiq.com/2007/10/31/age-of-conans-dark-templar-in-depth/">report on the Dark Templar</a>, <a href="http://www.tentonhammer.com/node/14547">TTH has another interview</a> with Funcom product director J&oslash;rgen Tharaldsen, this time focusing on <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan's</em></a> Guardian class. The Guardians are part of the soldier archetype, their most prominent characteristic being the full plate armor that they bring with them to battle. To quote Tharaldsen, "<em>Guardians are the unassailable rock upon which the waves of battle break.</em>" They go on to discuss how Guardians are more than just the <em>AoC</em> equivalent of <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW's</em></a> prot-specced Warrior; they can switch up their maneuvers on the fly, exploiting enemy weaknesses by taking higher DPS approaches as the situation calls for.<br /><br />We had hoped that they would choose to mix up the class list a bit more for this running feature. It feels a little redundant for them to be talking about two of the primary tanking classes so close together, when there are other interesting classes like the Bear Shaman or Ranger that they could throw in to add some variety to the gameplay mechanics they discuss. Oh well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/12/age-of-conans-guardian-put-under-the-microscope/">Age of Conan's Guardian put under the microscope</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Nov 2007 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/14547>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/12/age-of-conans-guardian-put-under-the-microscope/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1037913/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/12/age-of-conans-guardian-put-under-the-microscope/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>AoC</category><category>funcom</category><category>guardian</category><category>Jørgen-Tharaldsen</category><category>soldier</category><category>tanks</category><category>TTH</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 12 Nov 2007 16:45:00 EST</pubDate></item></channel></rss>
