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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Emergence in the sandbox]]></title><link>http://massively.joystiq.com/2011/05/15/eve-evolved-emergence-in-the-sandbox/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/15/eve-evolved-emergence-in-the-sandbox/</guid><comments>http://massively.joystiq.com/2011/05/15/eve-evolved-emergence-in-the-sandbox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/emergence-title.jpg" vspace="4" /></a></div>
We often hear about the amazing things players get up to in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, from full-scale political wars and <a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/">massive heists</a> to <a href="http://www.eveonline.com/ingameboard.asp?a=channel&amp;channelID=3515">collaborative business ventures</a> and <a href="http://massively.joystiq.com/2010/10/10/questionable-eve-attack-deals-30-billion-isk-in-damage/">high-profile kills</a>. While we can all enjoy these tales of high-powered exploits from afar, they can be difficult to relate to the actual game experience. Most of us will never be the puppet master <a href="http://massively.joystiq.com/2010/02/04/goonswarm-alliance-disbanded-in-eve-online-political-drama/">pulling the strings of alliance warfare</a> or the mastermind of some great theft, but we don't have to be. Smaller examples of emergent and opportunistic gameplay exist all over <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> in the daily play of thousands of individuals.<br />
<br />
I've always thought of <em>EVE</em> less as a game and more as a giant social sandbox with spaceships -- a story about what people do when left alone in each other's company. Players naturally take on roles for which they have a strong aptitude, crafting completely new gameplay styles for themselves in the process. The entrepreneurs among us spy opportunities never imagined by the game's developers, tech-savvy individuals sell web-services, and <a href="http://www.killtenrats.com/2008/03/17/goonswarm-wants-you/">artists craft propaganda</a> for recruitment or a war on their enemy's morale. Countless players carve their own game out of the <em>EVE</em> universe, and there's no reason you can't be one of them.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at some of the unique gameplay experiences players have engineered for themselves over the years and the community that makes <em>EVE</em> what it is.<p><a href="http://massively.joystiq.com/2011/05/15/eve-evolved-emergence-in-the-sandbox/" rel="bookmark">Continue reading <em>EVE Evolved: Emergence in the sandbox</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/15/eve-evolved-emergence-in-the-sandbox/">EVE Evolved: Emergence in the sandbox</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 15 May 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/15/eve-evolved-emergence-in-the-sandbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19939926/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/15/eve-evolved-emergence-in-the-sandbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>creative-writing</category><category>dj</category><category>emergence</category><category>emergent-gameplay</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-radio</category><category>featured</category><category>fiction</category><category>hulkageddon</category><category>isk</category><category>killboard</category><category>lotteries</category><category>lottery</category><category>new-eden</category><category>new-eden-radio</category><category>propaganda</category><category>radio</category><category>Red-vs-Blue</category><category>sandbox</category><category>scam</category><category>somer.blink</category><category>somerset-mahm</category><category>spreadsheets-in-space</category><category>supply-and-demand</category><category>theft</category><category>trading</category><category>trust</category><category>videos</category><category>writers</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 15 May 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE gambling website SOMER.Blink is the target of 125 billion ISK theft]]></title><link>http://massively.joystiq.com/2010/11/16/eve-gambling-website-somer-blink-is-the-target-of-125-billion-is/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/16/eve-gambling-website-somer-blink-is-the-target-of-125-billion-is/</guid><comments>http://massively.joystiq.com/2010/11/16/eve-gambling-website-somer-blink-is-the-target-of-125-billion-is/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://evene.ws/2010/11/test-member-scams-somer-blink/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/somertheft-title.jpg" /></a></div>
<span style="float: right; margin-left: 10px; margin-top: 6px;"> <script type="text/javascript"> reddit_url = "http://massively.joystiq.com/2010/11/16/eve-gambling-website-somer-blink-is-the-target-of-125-billion-is/"; reddit_target="gaming"; </script> <script type="text/javascript" src="http://reddit.com/static/button/button2.js"></script> </span> <span style="float: right; margin-left: 10px; margin-top: 6px;"><a data-via="massively" data-count="vertical" data-text="EVE gambling site SOMER.Blink ripped off for 125 billion isk" data-url="http://massively.joystiq.com/2010/11/16/eve-gambling-website-somer-blink-is-the-target-of-125-billion-is/" class="twitter-share-button" href="http://twitter.com/share">Tweet</a> <script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script> </span>It seems like almost every month there's another huge theft or insidious kill in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, with last month's <a href="http://massively.joystiq.com/2010/10/10/questionable-eve-attack-deals-30-billion-isk-in-damage/">30 billion ISK suicide attack</a> and September's <a href="http://massively.joystiq.com/2010/09/11/eve-online-player-steals-45-000-worth-of-isk-in-massive-investm/">record-breaking 850 billion</a> ISK investment scam. In <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, theft and piracy are part of the game, and players have to make a conscious effort not to put themselves at risk. Trust the wrong person with access to your assets or let your guard down and you might regret it. That lesson was learned the hard way by <a href="http://massively.joystiq.com/2010/10/17/eve-evolved-gambling-away-all-your-isk/"><em>EVE</em> gambling website SOMER.Blink</a>, as last night it <a href="http://scrapheap-challenge.com/viewtopic.php?t=37573&amp;start=480">became the target</a> of a <a href="http://www.reddit.com/r/Eve/comments/e6yis/somerblink_heist_jita_storehouse_cleaned_out/">125 billion ISK theft</a>.<br />
<br />
The thief, Daquaris of Test Alliance Please Ignore, had access to a stash of ISK, PLEX and items as part of his role -- delivering prizes to <a href="http://somer.idiofx.com/blink/"> Blink winners</a>. Most of the prize-distributors for SOMER.Blink are real-life friends of the site's creator Somerset Mahm, a situation that limits the potential for thefts like this. Although Daquaris wasn't a real-life friend of Somer, he was a trusted old friend from a previous alliance. When reached for comment, SOMER.Blink corporation member Andrev Nox had the following to say:<br />
<br />
<em>"The theft was an eventuality we were prepared for. We certainly didn't expect it from Daq, obviously, but we expected it might happen eventually. The main wallet was regularly cleared to a separate corp's wallet as a 'rainy day' fund. Because of that, Blink is still fully solvent, solid, and functional. Somer has [been], and always will be, an incredibly generous and good friend to all of us. Had Daq asked for exactly the things he had stolen, Somer would have given them unflinchingly, without a doubt. Blink can always earn more ISK, it's the loss of someone we trusted as a valued part of the business, and a long time friend."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/16/eve-gambling-website-somer-blink-is-the-target-of-125-billion-is/">EVE gambling website SOMER.Blink is the target of 125 billion ISK theft</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Nov 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://evene.ws/2010/11/test-member-scams-somer-blink/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/16/eve-gambling-website-somer-blink-is-the-target-of-125-billion-is/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19721296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/16/eve-gambling-website-somer-blink-is-the-target-of-125-billion-is/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>billion</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>gamble</category><category>gambling</category><category>interstellar-kredit</category><category>isk</category><category>scam</category><category>somer</category><category>somer.blink</category><category>theft</category><category>thief</category><category>trust</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 16 Nov 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Real ID disaster averted... or is it?]]></title><link>http://massively.joystiq.com/2010/07/10/the-daily-grind-real-id-disaster-averted-or-is-it/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/10/the-daily-grind-real-id-disaster-averted-or-is-it/</guid><comments>http://massively.joystiq.com/2010/07/10/the-daily-grind-real-id-disaster-averted-or-is-it/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><div style="text-align: center;"><a href="http://video.google.com/videoplay?docid=7601757759632230570#"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/tdg-realid-epl-709.jpg" /></a></div>
Well, it's all over after all. The <a href="http://greyshades.wordpress.com/2010/07/08/an-open-letter-to-blizzard/">evil dragon</a> <a href="http://forums.battle.net/thread.html?topicId=25626109041&amp;sid=3000&amp;pageNo=1">released by Blizzard</a> has been <a href="http://massively.joystiq.com/2010/07/09/blizzard-backs-down-on-real-id/">slain by Blizzard again</a>, after several days of people alternately cursing and staring slack-jawed in disbelieving horror. We can all go back to slaughtering Internet Dragons again, and <a href="http://brokentoys.org/2010/07/09/realid-blizzard-heard-you/">the privacy issues are dealt with forever</a>. Or if not forever, at least for now. Important lessons have been learned, lives have been ruined, and we can all go back to the way things were a couple days ago.<br />
<br />
<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/OrIsIt">Or can we?</a><br />
<br />
When your friend has a few drinks and smashes your entire living room to pieces but apologizes for it afterward, you usually aren't going to toss him a beer the next time he's at your house. Even though the unpopular decision has been reversed, it's understandable if your ire toward <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> hasn't cooled just yet... or if your trust in <a href="http://massively.joystiq.com/tag/Blizzard/">Blizzard</a> isn't wholly restored. Are you willing to forgive and forget? Or is this the sort of thing you're going to remember for a long time?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/10/the-daily-grind-real-id-disaster-averted-or-is-it/">The Daily Grind: Real ID disaster averted... or is it?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Jul 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/10/the-daily-grind-real-id-disaster-averted-or-is-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19548462/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/10/the-daily-grind-real-id-disaster-averted-or-is-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bad-choices</category><category>blizzard</category><category>blizzard-activision</category><category>blizzard-entertainment</category><category>cliffhanger</category><category>internet-dragon</category><category>opinion</category><category>or-is-it</category><category>pr-nightmare</category><category>privacy</category><category>privacy-issues</category><category>real-id</category><category>tdg</category><category>the-daily-grind</category><category>trust</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 10 Jul 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise interview details mechas, game environments and tactics ]]></title><link>http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/</guid><comments>http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/earthrisebridgeat580.jpg" alt="" /></a><br />Among the independent game studios out there working on something a bit different for the MMO scene is <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> in Bulgaria. The studio is developing <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, a post-apocalyptic MMO with a setting that's more far future sci-fi than the near-future burned out world of a title like <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a>. <br /><br />While the game's launch is still off on the horizon, <a href="http://www.mastheadstudios.com">Masthead Studios</a> has been keeping <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>'s fans informed about various aspects of the game, either in <a href="http://forums.play-earthrise.com/index.php?board=18.0">Question of the Week installments</a> on their official site, or through interviews with the gaming press. The latest <em>Earthrise</em> interview is from <a href="http://www.gamesnafu.com">GameSNAFU</a>, who recently spoke with <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanas Atanasov</a>, CEO of Masthead Studios.<p><a href="http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/" rel="bookmark">Continue reading <em>Earthrise interview details mechas, game environments and tactics </em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/">Earthrise interview details mechas, game environments and tactics </a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Sep 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesnafu.com/readarticle.php?ArticleID=491>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19167748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>bulgaria</category><category>earthrise</category><category>espionage</category><category>game-mechanics</category><category>gamesnafu</category><category>interviews</category><category>masthead-studios</category><category>mechas</category><category>new-titles</category><category>post-apocalyptic</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>trust</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 21 Sep 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[New perspective on EVE Online's latest bank embezzlement]]></title><link>http://massively.joystiq.com/2009/07/02/new-perspective-on-eve-onlines-latest-bank-embezzlement/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/02/new-perspective-on-eve-onlines-latest-bank-embezzlement/</guid><comments>http://massively.joystiq.com/2009/07/02/new-perspective-on-eve-onlines-latest-bank-embezzlement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/gallentestationat580blue.jpg" /></a><br /><a href="http://www.eveonline.com"><em>EVE Online</em></a> is a deep sandbox game with the <a href="http://massively.joystiq.com/2009/02/19/massively-interviews-eve-online-lead-economist-dr-eyjog/">most complex player-driven economy</a> found in any massively multiplayer title. There's enough depth, in fact, that players can establish their own financial ventures in-game, in the forms of bonds and IPOs, and even <a href="http://massively.joystiq.com/2008/11/26/a-look-at-virtual-banking-in-eve-online/">institutions like banks</a>. However, <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> is a game where some players create while others undermine or outright destroy. <a href="http://massively.joystiq.com/2008/06/30/eve-online-community-spotlight-a-qanda-with-chribba/">Trust is a valuable and rare commodity</a> in <em>EVE</em>'s setting of New Eden; there are always risks of deception and betrayal. But those willing to take risks are generally the ones who are most successful. Of the player-run banks presently operating in the game, <a href="http://www.eve-bank.net">EBANK</a> has billed itself as "<a href="http://www.eve-bank.net/EBANKAnnualReport07-08.pdf"><em>the largest financial entity ever seen in EVE.</em></a>"<br /><br />The secrets of its success? A <a href="http://www.eve-bank.net/About/Staff.aspx">solid Board of Directors and knowledgeable staff</a>, various safeguards preventing any one individual from accessing all bank assets and, yes, some of that rare commodity called trust.That trust was damaged recently though, when EBANK's (now-former) CEO Ricdic, well-known to the game's playerbase, <a href="http://massively.joystiq.com/2009/06/10/eve-onlines-largest-player-run-bank-rocked-by-embezzlement/">embezzled the virtual funds he was entrusted with</a>. Although this is permissible by <em>EVE</em>'s developers <a href="http://www.ccpgames.com">CCP Games</a>, selling in-game currency for real-world cash is not. Ricdic has been banned from the game but his actions triggered a run on the virtual bank, and have shaken the faith many players have in EBANK. <br /><br />Massively spoke about the incident with <a href="http://massively.joystiq.com/2009/03/03/eve-community-spotlight-lavista-vista/">LaVista Vista</a>, a former member of the game's <a href="http://wiki.eveonline.com/wiki/What_is_the_CSM">Council of Stellar Management</a> who sits on the Board of Directors of this virtual bank in <em>EVE</em>; he also provides commentary and analysis of virtual worlds and <em>EVE</em> on the <a href="http://www.eveconomics.com">Eveconomics blog</a>. LaVista told us about the parallels that can be drawn between a banking crisis in the virtual galaxy of New Eden and that of the real world, and how what happens in a game can impact real lives.<p><a href="http://massively.joystiq.com/2009/07/02/new-perspective-on-eve-onlines-latest-bank-embezzlement/" rel="bookmark">Continue reading <em>New perspective on EVE Online's latest bank embezzlement</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/02/new-perspective-on-eve-onlines-latest-bank-embezzlement/">New perspective on EVE Online's latest bank embezzlement</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Jul 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/02/new-perspective-on-eve-onlines-latest-bank-embezzlement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19075758/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/02/new-perspective-on-eve-onlines-latest-bank-embezzlement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>banks</category><category>ccp-games</category><category>charlie-eriksen</category><category>council-of-stellar-management</category><category>crime</category><category>csm</category><category>ebank</category><category>ebank-ricdic</category><category>economy</category><category>embezzlement</category><category>eve</category><category>eve-online</category><category>featured</category><category>lavista-vista</category><category>massively-interviews</category><category>player-run-ventures</category><category>ricdic</category><category>rmt</category><category>scam</category><category>sci-fi</category><category>trust</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 02 Jul 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online's largest player-run bank rocked by embezzlement]]></title><link>http://massively.joystiq.com/2009/06/10/eve-onlines-largest-player-run-bank-rocked-by-embezzlement/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/10/eve-onlines-largest-player-run-bank-rocked-by-embezzlement/</guid><comments>http://massively.joystiq.com/2009/06/10/eve-onlines-largest-player-run-bank-rocked-by-embezzlement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/warningmyrmidonat580.jpg" /></a><br />We've just gotten word that <a href="http://www.eve-bank.net/">EBANK</a>, a player-run bank in <a href="http://www.eveonline.com"><em>EVE Online</em></a> self-described as "<a href="http://massively.joystiq.com/2008/11/26/a-look-at-virtual-banking-in-eve-online/"><em>the largest financial entity ever seen in EVE</em></a>" has been rocked by embezzlement from its own CEO, Ricdic. The former CEO stole roughly 200 billion ISK from EBANK, which is roughly 8.6% of the entire 2.3 trillion ISK that <em>EVE</em>'s playerbase has deposited. <a href="http://www.eve-bank.net/About/Staff.aspx">EBANK chairman Hexxx</a> has issued a statement on the game's official forums, stating that <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1094517">Ricdic has been banned by CCP Games</a> for engaging in RMT, also adding that the former CEO <em>"has scammed."</em> <br /><br />The loss of nearly 9% of EBANK's deposits is a serious blow to the player-run institution, perhaps as much to <a href="http://massively.joystiq.com/2008/11/07/establishing-trust-in-eves-player-run-financial-institutions/">investor confidence in the bank</a> as it is to their funds, but Hexxx says their liquidity is still between 400 billion and 500 billion ISK. A June 6th news item on the EBANK site written by bank auditor <a href="http://massively.joystiq.com/2009/03/03/eve-community-spotlight-lavista-vista/">LaVista Vista</a> states, <em>"We are currently experiencing some technical problems. Therefore, we ask that people do not deposit any ISK, until we have solved the problem."</em> EBANK's director and head teller Athre has now assumed the role of interim CEO, as the EBANK staff determines the best way forward from here.<p><a href="http://massively.joystiq.com/2009/06/10/eve-onlines-largest-player-run-bank-rocked-by-embezzlement/" rel="bookmark">Continue reading <em>EVE Online's largest player-run bank rocked by embezzlement</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/10/eve-onlines-largest-player-run-bank-rocked-by-embezzlement/">EVE Online's largest player-run bank rocked by embezzlement</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Jun 2009 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1094517>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/10/eve-onlines-largest-player-run-bank-rocked-by-embezzlement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19063315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/10/eve-onlines-largest-player-run-bank-rocked-by-embezzlement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>athre</category><category>ban</category><category>banking</category><category>banned</category><category>bans</category><category>breaking</category><category>ccp-games</category><category>ebank</category><category>economy</category><category>embezzlement</category><category>forums</category><category>hexxx</category><category>isk</category><category>lavista-vista</category><category>player-run-ventures</category><category>ricdic</category><category>rmt</category><category>scam</category><category>scandal</category><category>theft</category><category>thief</category><category>trust</category><category>virtual-currency</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 10 Jun 2009 12:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What if everyone turned over server logs?]]></title><link>http://massively.joystiq.com/2009/02/17/the-daily-grind-what-if-everyone-turned-over-server-logs/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/17/the-daily-grind-what-if-everyone-turned-over-server-logs/</guid><comments>http://massively.joystiq.com/2009/02/17/the-daily-grind-what-if-everyone-turned-over-server-logs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/eq2bearfightheader.jpg" /><br /></div>
One of the pieces of news that came out yesterday is the decision by <a href="http://massively.joystiq.com/tag/SOE/">SOE</a> to <a href="http://massively.joystiq.com/2009/02/16/sony-opens-complete-everquest-2-database-to-researchers/">fork over all server logs</a> for the last four years of <a href="http://everquest2.station.sony.com"><em>EverQuest II</em></a> to a group of researchers from the <a href="http://www.aaas.org/">American Association for the Advancement of Science</a>. In saying "server log" one would assume that this means not only your combat log, what you've stuffed into the bank or sent through the mail, <strike>but also the entirety of your chat logs; public channels, guild chat, <em>and</em> private tells.</strike> The question today is - even though it is completely acceptable for MMO companies to do so per their TOS/EULA, how would you feel were you to find out your MMO company forked over all their information - including all your private discussion - to researchers? Would it cause you to seriously reconsider your membership in their games, if not cancel outright? Or would you be entirely OK with it, so long as it were only being used for scientific research? <br /><br /><strong>Updated to reflect new information from SOE <a href="http://massively.joystiq.com/2009/02/17/soe-says-no-private-info-was-included-in-eq2-research-logs/">stating they did not release chat logs</a>.</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/17/the-daily-grind-what-if-everyone-turned-over-server-logs/">The Daily Grind: What if everyone turned over server logs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Feb 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/17/the-daily-grind-what-if-everyone-turned-over-server-logs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1462575/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/17/the-daily-grind-what-if-everyone-turned-over-server-logs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat-history</category><category>chat-log</category><category>ethics</category><category>eula</category><category>server-log</category><category>soe</category><category>sony-online-entertainment</category><category>tdg</category><category>the-daily-grind</category><category>tos</category><category>trust</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Tue, 17 Feb 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Establishing trust in EVE's player-run financial institutions]]></title><link>http://massively.joystiq.com/2008/11/07/establishing-trust-in-eves-player-run-financial-institutions/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/07/establishing-trust-in-eves-player-run-financial-institutions/</guid><comments>http://massively.joystiq.com/2008/11/07/establishing-trust-in-eves-player-run-financial-institutions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><a href="http://www.eve-bank.net"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/anebankgraphicat425.jpg" alt="" /></a><br />The player-driven economy of <a href="http://www.eve-online.com"><em>EVE Online</em></a> is very much a playground for those interested in being financiers, traders, or whatever variant of corporate tycoon their greedy little hearts desire in the virtual space. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> is a far cry from most MMOs in that its market isn't manned by NPC vendors, it's almost entirely player driven and remains dynamic due to the fact that <em>EVE</em> is a single-world game, where all player interactions can conceivably affect the game's economy. For some players, <em>EVE's</em> economics is where they immerse themselves. Indeed, in some cases it's even where they PvP with their rivals in price wars and market manipulations. To them, the market is where they live and breathe, just as much as lowsec is the ideal environment for many pirates, and lawless 0.0 space is where players interested in large-scale alliance warfare feel at home. <br /><br />While <em>EVE</em> doesn't officially support a stock market or banking institutions, the sandbox approach <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> took to the game has allowed players to establish their own financial ventures in-game. However, without safeguards put in place by <a href="http://www.ccpgames.com"><span style="font-style: italic;">CCP Games</span></a>, and with New Eden being a place where players can act as they wish, there's always <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=381340">the risk of embezzlement</a> in any large-scale, player-driven financial institution. While it doesn't happen as often as most assume, there have been incidents like the <a href="http://video.google.co.uk/videoplay?docid=-1993624284569945666">EVE Intergalactic Bank (EIB) scam</a> that have <a href="http://massively.joystiq.com/tag/trust">eroded investor confidence</a> in such ventures. Fortunately, not all players are daunted by this, both in terms of those with a vision to establish a financial venture and the investors they rely upon. One such visionary in New Eden is "Ricdic", Founder and Managing Director of <a href="http://www.eve-bank.net">EBANK</a>.<p><a href="http://massively.joystiq.com/2008/11/07/establishing-trust-in-eves-player-run-financial-institutions/" rel="bookmark">Continue reading <em>Establishing trust in EVE's player-run financial institutions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/07/establishing-trust-in-eves-player-run-financial-institutions/">Establishing trust in EVE's player-run financial institutions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Nov 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-mag.com/archives/737>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/07/establishing-trust-in-eves-player-run-financial-institutions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1364522/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/07/establishing-trust-in-eves-player-run-financial-institutions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>crafting</category><category>ebank</category><category>economics</category><category>economy</category><category>embezzlement</category><category>eve</category><category>eve-mag</category><category>eve-online</category><category>finance</category><category>game-mechanics</category><category>interviews</category><category>investor-confidence</category><category>isk</category><category>jacob-mei</category><category>market</category><category>mmo-industry</category><category>new-eden</category><category>ricdic</category><category>sci-fi</category><category>trust</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 07 Nov 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games lead economist on social structures in EVE Online]]></title><link>http://massively.joystiq.com/2008/10/18/ccp-games-lead-economist-on-social-structures-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/18/ccp-games-lead-economist-on-social-structures-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/10/18/ccp-games-lead-economist-on-social-structures-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/brutixwing225.jpg"  alt="" /></a>Phil Elliott from <a href="http://www.gamesindustry.biz">Gamesindustry.biz</a> recently conducted an interview with <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> Lead Economist Dr. Eyj&oacute;lfur Gu&eth;mundsson <a href="http://massively.joystiq.com/tag/eyjolfur-gudmundsson">(known as CCP Dr. EyjoG)</a> titled "Star Bucks." While the interview discussed the importance of social structures in <a href="http://www.eve-online.com"><em>EVE Online</em></a> given the game's single-shard nature and of course the game's economics, he was asked questions about gameplay and some of the core foundations of the game -- namely the freedom to act and the consequences that result (or the perceived lack of consequences). <br /><br />Dr. EyjoG was asked about the <a href="http://massively.joystiq.com/tag/trust">concept of trust in the sandbox game,</a> how some players feel there's not enough reciprocity in terms of consequences for one's actions in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE.</em></a> <em>"Should we provide more security, more traceability -- that would help it out, but it's definitely a game design and balance question. For us we see the universe as it is, we don't see that need... at this point at least," </em>Dr. EyjoG responded. The interview also hinted at some of the as-yet unrealized possibilities in the game such as player-requests to tie sovereignty in with rules that govern those regions of <a href="http://massively.joystiq.com/tag/territorial-control ">controlled territory</a> and what the game might be like years down the line.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/18/ccp-games-lead-economist-on-social-structures-in-eve-online/">CCP Games lead economist on social structures in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 Oct 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/star-bucks>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/18/ccp-games-lead-economist-on-social-structures-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1340550/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/18/ccp-games-lead-economist-on-social-structures-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>betrayal</category><category>ccp</category><category>ccp-dr-eyjog</category><category>ccp-games</category><category>consequence</category><category>consequences</category><category>council-of-stellar-management</category><category>csm</category><category>dr-eyjog</category><category>economist</category><category>economy</category><category>eve</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>gameplay</category><category>gamesindustry.biz</category><category>lead-economist</category><category>phil-elliott</category><category>scam</category><category>scams</category><category>sci-fi</category><category>single-shard</category><category>single-world</category><category>social-structures</category><category>sovereignty</category><category>territorial-control</category><category>trust</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 18 Oct 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[An EVE veteran explains some harsh realities of the game]]></title><link>http://massively.joystiq.com/2008/09/24/an-eve-veteran-explains-some-harsh-realities-of-the-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/24/an-eve-veteran-explains-some-harsh-realities-of-the-game/</guid><comments>http://massively.joystiq.com/2008/09/24/an-eve-veteran-explains-some-harsh-realities-of-the-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/triggeredconcord425.jpg" alt="" /></a><br />Changes made to <a href="http://www.eve-online.com"><em>EVE Online</em></a> in the last year or so have been aimed at making the game more accessible to newer players. But this raises the hackles of some veteran players, who didn't have advanced learning skills, affordable +4 implants, and a much increased starting amount of skillpoints, much less a straightforward tutorial when they began.<br /><br />But it's less these perks than the belief that <a href="http://massively.joystiq.com/tag/eve-online"><em>EVE's</em></a> game mechanics are changing to <a href="http://massively.joystiq.com/2008/08/10/eve-evolved-is-eve-online-going-soft/">make the game a bit less dangerous</a> for rookie pilots, or reduce the risks that result from being careless... or just dense. The possibility of changes to the wardec system and the steep penalties that will <a href="http://massively.joystiq.com/tag/suicide-gank">soon be associated with suicide ganking</a> fuel this view held by some long-time <em>EVE</em> players. Some would go so far as to say that the game now favors carebears over pirates or 0.0 alliance players, but these views are largely subjective.<p><a href="http://massively.joystiq.com/2008/09/24/an-eve-veteran-explains-some-harsh-realities-of-the-game/" rel="bookmark">Continue reading <em>An EVE veteran explains some harsh realities of the game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/24/an-eve-veteran-explains-some-harsh-realities-of-the-game/">An EVE veteran explains some harsh realities of the game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Sep 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-mag.com/archives/391>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/24/an-eve-veteran-explains-some-harsh-realities-of-the-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1322711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/24/an-eve-veteran-explains-some-harsh-realities-of-the-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-mag</category><category>eve-online</category><category>game-mechanics</category><category>grimpak</category><category>learning</category><category>learning-skills</category><category>opinion</category><category>sci-fi</category><category>tips-and-tricks</category><category>trinity-nova</category><category>trust</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 24 Sep 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[The great divide between EVE's players and developers]]></title><link>http://massively.joystiq.com/2008/09/01/the-great-divide-between-eves-players-and-developers/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/01/the-great-divide-between-eves-players-and-developers/</guid><comments>http://massively.joystiq.com/2008/09/01/the-great-divide-between-eves-players-and-developers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/concord425.jpg" alt="" /></a><br />Once upon a time, there was <a href="http://www.eve-online.com">a game about internet spaceships</a> set in a vast galaxy, just waiting to be explored and conquered. It wasn't a huge game in terms of subscribers, in fact it was quite niche, but its small following was devoted. The size of the community allowed <a href="http://www.ccpgames.com">the developers</a> to really interact with them and refine the game. The devs were approachable, open, and direct. In many respects, the players and developers were friends. All seemed well in the internet spaceships game, until the player base's numbers grew, and so did the collective din of their voices. The developers soon found they had to be careful about what they said to the players, in case they'd be accused of going back on their word somewhere down the line. At the same time, the game company grew to handle all of these new faces. As with most internet communities, the ever-growing numbers of players became more and more hostile, and the developers grew more and more silent...<br /><br />Then, a developer -- <a href="http://www.escapistmagazine.com/articles/view/editorials/op-ed/847-Jumpgate-EVE-s-Devs-and-the-Friends-They-Keep">let's call him "t20"</a> -- used his knowledge of the game to cheat a little. Some players received an unfair advantage over others because of this lapse of judgment, and it was revealed publicly. The players became enraged. The developers were embarrassed and apologetic. Many players left the game, or at least loudly professed that they would. Many perceived that the developers, seen as a whole, were untrustworthy. Given how bad this situation was, and seeing no real way to change these perceptions, the game's creators had to accept that this was how things were. The people who built up the game from nothing saw little recourse but to withdraw even further from the very community which was so vital to their success. Does our story end there?<p><a href="http://massively.joystiq.com/2008/09/01/the-great-divide-between-eves-players-and-developers/" rel="bookmark">Continue reading <em>The great divide between EVE's players and developers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/01/the-great-divide-between-eves-players-and-developers/">The great divide between EVE's players and developers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Sep 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://winterblink.com/?p=313>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/01/the-great-divide-between-eves-players-and-developers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1298206/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/01/the-great-divide-between-eves-players-and-developers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>cheat</category><category>cheating</category><category>community</category><category>council-of-stellar-management</category><category>csm</category><category>dev</category><category>developers</category><category>devs</category><category>elections</category><category>eve</category><category>eve-online</category><category>forums</category><category>pr</category><category>public-relations</category><category>t20</category><category>trust</category><category>warp-drive-active</category><category>winterblink</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 01 Sep 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[The high price of trust in EVE]]></title><link>http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/</guid><comments>http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a></p><a href="http://www.eve-online.com/background/potw/01-02-05.asp"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/bigfish425.jpg" /></a><br />Trust is a rare commodity in <a href="http://www.eve-online.com"><em>EVE Online,</em></a> and is one of those aspects of the game that makes it at once interesting and frustrating. That friendly person who offers you assistance in a mission, wants to sell you a faction module, or seeks to join your corporation may very well be waiting to backstab you when you least expect it. This might sound bad, but it's not necessarily a terrible thing in terms of enjoying the game. Indeed, some may feel that it adds to the risk inherent in <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE,</span></a> and thus the thrill. The fact that players can manipulate trust within the rules of the game is one of the aspects of <em>EVE</em> that sets it apart from most other MMOs. <br /><br />The risk vs. reward stakes are raised when trust comes into play with groups of players. Collective action through corporations or alliances will, at some point in time, entail trust. It may be a CEO or director lifting restrictions on access to resources for a member of the corp, hoping that the faith placed in the recruit wasn't a bad move. In other scenarios, the situation is reversed -- a director decides to cut and run, <a href="http://massively.joystiq.com/2008/01/31/relive-the-exploits-of-legendary-eve-online-assassins/">seizing assets</a> and leaving the corporation shocked and understandably enraged.<p><a href="http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/" rel="bookmark">Continue reading <em>The high price of trust in EVE</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/">The high price of trust in EVE</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Aug 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-mag.com/archives/36>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1280170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>betrayal</category><category>ccp</category><category>ccp-games</category><category>ceo</category><category>corp</category><category>corp-theft</category><category>corp-thief</category><category>corporation</category><category>crime</category><category>culture</category><category>director</category><category>eve</category><category>eve-mag</category><category>eve-online</category><category>game-mechanics</category><category>opinion</category><category>politics</category><category>reward</category><category>risk</category><category>sci-fi</category><category>soleramnus</category><category>trust</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 10 Aug 2008 11:00:00 EST</pubDate></item></channel></rss>
