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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist seals up 2011]]></title><link>http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/</guid><comments>http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/a-tale-in-the-desert/" rel="tag">A Tale in the Desert</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/lineage/" rel="tag">Lineage</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/everquest-online-adventures/" rel="tag">Everquest Online Adventures</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/1/3/the-game-archaeologist-seals-up-2011/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/gw2.jpg" /></a></div>
You know what I love about the end of each year? The lists. Man, but I'm a sucker for lists, especially when they come in "best of" varieties. In the lull between Christmas and New Year's, there typically isn't a lot happening in the world of entertainment, so it's a good time to look back before we head forward.<br />
<br />
And so it is for <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>. 2011 marks the second year I've been doing this column, and it's been one of my personal favorite series to write. Every week I'm learning more and more about the history of the MMO genre, and I'm encouraged to see just how much passion and interest there are for the titles that started it all and got us to where we are today.<br />
<br />
So before we head into 2012, let's take one last glimpse back at the road we've traveled. If you've missed out on any of these columns or want to revisit your favorite classic MMO, I've compiled a huge list of everything I talked about this year, from histories to interviews to player stories. There's also a special request for you (yes, you) at the end of this column, so do me a favor and hit that jump!<p><a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/" rel="bookmark">Continue reading <em>The Game Archaeologist seals up 2011</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/">The Game Archaeologist seals up 2011</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Jan 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20137180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2011</category><category>a-tale-in-the-desert</category><category>ac2</category><category>Andrew-Tepper</category><category>asherons-call</category><category>asherons-call-2</category><category>Ben-Chamberlain</category><category>brian-green</category><category>climax</category><category>dark-age-of-camelot</category><category>ea</category><category>earth-and-beyond</category><category>eq</category><category>Eric-Heimburg</category><category>everquest</category><category>featured</category><category>imperator-online</category><category>Josef-Hall</category><category>lineage</category><category>list</category><category>lists</category><category>Meridian-59</category><category>Middle-earth-Online</category><category>mud</category><category>multi-user-dungeon</category><category>mxo</category><category>mythica</category><category>planetside</category><category>psychochild</category><category>Rade-Stojsavljevic</category><category>rarebit</category><category>Richard-Bartle</category><category>round-up</category><category>roundup</category><category>shadow-of-yserbius</category><category>shadowbane</category><category>Stuart-Zissu</category><category>teppy</category><category>tga</category><category>the-game-archaeologist</category><category>the-matrix-online</category><category>the-shadow-of-yserbius</category><category>Thom-Terrazas</category><category>Todd-Coleman</category><category>True-Fantasy-Live-Online</category><category>Ultima-Worlds-Online-Origin</category><category>Ultima-X-Odyssey</category><category>Warhammer-Online</category><category>world-of-warcraft</category><category>year-in-review</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 03 Jan 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Why Microsoft is 'the MMO graveyard']]></title><link>http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/</guid><comments>http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/"><img alt="True Fantasy Live Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/true1.jpg" /></a></div>
Anyone who's been following MMOs for any length of time will have come to the astute conclusion that <a href="http://massively.joystiq.com/tag/microsoft/">Microsoft</a> is not a fertile ground for the growth of such projects. In fact, in an opinion piece <a href="http://www.computerandvideogames.com/319704/features/microsofts-inflexibility-has-failed-mmos-on-xbox-what-can-be-done/">over at CVG</a>, the author labels the company and Xbox Live as an "MMO graveyard" where good titles go to wither and die.<br />
<br />
Citing MMOs such as <a href="http://massively.joystiq.com/2011/07/19/the-game-archaeologist-and-the-what-ifs-mythica/"><em>Mythica</em></a> and <a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/"><em>True Fantasy Live Online</em></a> as evidence, CVG says that Microsoft's "inflexibility" became the company's biggest obstacle to seeing a title through to launch. Instead, MMO after MMO was canceled, transferred to other companies, or promised and forgotten. CVG says that there is enough evidence to suggest that Microsoft is unsure and afraid of the MMO model, and instead of doing its best to be accommodating to such projects, the company made it all but impossible for original projects or PC ports to come to fruition.<br />
<br />
The article is a fascinating overview of the games and issues involved in Microsoft's approach to the MMO market, and ends with a handful of "hopefuls" that will prove that console MMOs can be done, and done well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/">Why Microsoft is 'the MMO graveyard'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Sep 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20048533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>console-mmo</category><category>consoles</category><category>cvg</category><category>microsoft</category><category>mmo-graveyard</category><category>mythica</category><category>opinion</category><category>true-fantasy-live-online</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 21 Sep 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the What Ifs: Imperator Online]]></title><link>http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/</guid><comments>http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/imp1.jpg" /></a></div>
It's been a rollercoaster ride over these past two months bringing the maddening -- and fascinating -- topics of "what if?" MMOs to light. We've covered a wide range of promising titles that were cut down before their release, from <a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/"><em>True Fantasy Live Online</em></a> to <a href="http://massively.joystiq.com/2011/07/19/the-game-archaeologist-and-the-what-ifs-mythica/"><em>Mythica</em></a>, and we've only scratched the surface. Unfortunately, the process of MMO development is rarely smooth and casualties can and do occur, which is why we now pay homage to these fallen games.<br />
<br />
While I'd love nothing more than to continue this series, I also feel that it's time to return to our normal format starting next week. So today marks the last "what if?" for now, and I've picked a mind-boggler of a game, one that not only frustrates us with its potential but one that asks a "what if?" question of its own.<br />
<br />
I'm talking about <a href="http://massively.joystiq.com/tag/imperator/"><em>Imperator Online</em></a>, the MMO from <a href="http://massively.joystiq.com/tag/mythic/">Mythic Entertainment</a> that dared to ask "What if the Roman Empire never fell, but instead continued on to become a really radical futuristic online role-playing game setting?"<p><a href="http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/" rel="bookmark">Continue reading <em>The Game Archaeologist and the What Ifs: Imperator Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/">The Game Archaeologist and the What Ifs: Imperator Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19999112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>daoc</category><category>dark-age-of-camelot</category><category>featured</category><category>growth-system</category><category>imperator</category><category>imperator-online</category><category>life-events</category><category>mark-jacobs</category><category>mr-exclamation-mark</category><category>mythic</category><category>mythic-entertainment</category><category>mythica</category><category>pax-imperia</category><category>roman-empire</category><category>romans</category><category>rome</category><category>star-wars-galaxies</category><category>swg</category><category>the-game-archaeologist</category><category>true-fantasy-live-online</category><category>war</category><category>warhammer-online</category><category>what-if</category><category>what-ifs</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 26 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the What Ifs: Mythica]]></title><link>http://massively.joystiq.com/2011/07/19/the-game-archaeologist-and-the-what-ifs-mythica/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/19/the-game-archaeologist-and-the-what-ifs-mythica/</guid><comments>http://massively.joystiq.com/2011/07/19/the-game-archaeologist-and-the-what-ifs-mythica/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/mythica1.jpg" /></a></div>
While <a href="http://massively.joystiq.com/tag/microsoft-game-studios/">Microsoft</a> may be the big cheese when it comes to operating systems and worldwide domination, for whatever reason the company has the absolute worst of luck (or worst of decision-makers) when it comes to MMOs. Microsoft Game Studios has proven remarkably skittish when it approached the swimming pool of online RPGs, choosing to dip a toe into the water, give a girlie scream, and run away without taking the dive.<br />
<br />
<a href="http://massively.joystiq.com/tag/true-fantasy-live-online/"><em>True Fantasy Live Online</em></a> <a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/">had a bumpy ride with the studio</a>, <a href="http://massively.joystiq.com/2008/02/11/marvel-mmo-officially-put-to-rest/"><em>Marvel Universe Online</em> circled the drain</a> faster than my morning shower, and the less said about its relationship with <a href="http://vgplayers.station.sony.com/"><em>Vanguard's</em></a> development, the better. But there was yet another aborted project that Microsoft jumped into -- and then back out of -- between 2003 and 2004, and in my opinion, it was the one the company should've stuck out to completion.<br />
<br />
I remember when Microsoft first announced <a href="http://massively.joystiq.com/tag/mythica/"><em>Mythica</em></a>, because I thought "This is gonna be <em>cool</em>." Vikings, Norse mythology, gods made flesh, and a big-name studio funding limitless adventures. In the pre-<a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a> era, the field was wide open for a company to come up and rival <a href="http://massively.joystiq.com/tag/soe/">Sony Online Entertainment</a> for the crown, so why not this one? But... cold water, skittish toes, and another MMO kicked the bucket before it saw the light of its first day.<br />
<br />
Take my hand (don't worry, I washed today) and we shall travel back to Ragnar&ouml;k and beyond!<p><a href="http://massively.joystiq.com/2011/07/19/the-game-archaeologist-and-the-what-ifs-mythica/" rel="bookmark">Continue reading <em>The Game Archaeologist and the What Ifs: Mythica</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/19/the-game-archaeologist-and-the-what-ifs-mythica/">The Game Archaeologist and the What Ifs: Mythica</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/19/the-game-archaeologist-and-the-what-ifs-mythica/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19993242/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/19/the-game-archaeologist-and-the-what-ifs-mythica/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-waalkes</category><category>bears-bears-bears</category><category>demi-god</category><category>featured</category><category>fourth-pillar</category><category>ghostbusters</category><category>god</category><category>godhood</category><category>matt-wilson</category><category>microsoft</category><category>microsoft-game-studios</category><category>mythic</category><category>mythic-entertainment</category><category>mythica</category><category>mythology</category><category>norse</category><category>norse-mythology</category><category>ragnarok</category><category>soe</category><category>sony-online-entertainment</category><category>trailer</category><category>true-fantasy-live-online</category><category>vanguard</category><category>video</category><category>vikings</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 19 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the What Ifs: True Fantasy Live Online]]></title><link>http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/</guid><comments>http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/true1.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
As an extremely amateur historian -- and an <a href="http://massively.joystiq.com/category/the-game-archaeologist/">extremely attractive archaeologist</a> -- I've always been fascinated with the "what ifs" of gaming's timeline. What if <a href="http://massively.joystiq.com/tag/blizzard/">Blizzard</a> had pulled the plug on <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a> during development as it did for <a href="http://en.wikipedia.org/wiki/Warcraft_Adventures:_Lord_of_the_Clans"><em>Warcraft Adventures</em></a>? What if <a href="http://massively.joystiq.com/tag/hellgate-london/"><em>Hellgate: London</em></a> had a lot more time and resources before it launched? What if North America had embraced the free-to-play model much earlier instead of the subscription model? What if Shawn came to his senses before he hired me?<br />
<br />
Life would've been a lot better. Or worse. That's the problem with counterfactual history: We can make educated guesses, but we'll never really know. While it's sad to see MMOs shut down due to underperformance, it's especially maddening to contemplate MMOs canceled before they even made it to the starting gate. In a new periodic series here at <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>, I'm going to look at a few of the "what ifs" of prematurely terminated MMORPGs.<br />
<br />
And to kick us off, I'm tackling probably one of the most frustrating, painful subjects that still linger amongst potential fans. I'm talking, of course, of <a href="http://massively.joystiq.com/tag/true-fantasy-live-online/"><em>True Fantasy Live Online</em></a>, the game that could've shown the true potential of console MMOs. Or, y'know, not.<p><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/" rel="bookmark">Continue reading <em>The Game Archaeologist and the What Ifs: True Fantasy Live Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/">The Game Archaeologist and the What Ifs: True Fantasy Live Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Jun 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19964978/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Akihiro-Hino</category><category>blizzard</category><category>cel-shaded</category><category>counterfactual-history</category><category>dreamcast</category><category>dust-514</category><category>eq</category><category>everquest</category><category>evolution</category><category>fable</category><category>featured</category><category>ffxi</category><category>final-fantasy-vii</category><category>final-fantasy-xi</category><category>gamespot</category><category>hellgate-london</category><category>killer-app</category><category>killer-application</category><category>level-5</category><category>microsoft</category><category>mounts</category><category>nes</category><category>player-evolution</category><category>player-housing</category><category>playstation</category><category>professor-layton</category><category>sega</category><category>super-mario-bros</category><category>tflo</category><category>the-game-archaeologist</category><category>tokyo-game-show</category><category>true-fantasy-live-online</category><category>undead-labs</category><category>voice-chat</category><category>voice-communication</category><category>warcraft-adventures</category><category>what-if</category><category>what-ifs</category><category>world-of-warcraft</category><category>wow</category><category>xbox</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 14 Jun 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[What if...?  Ten canceled MMOs that could've changed history]]></title><link>http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/</guid><comments>http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/whatif.jpg" /></div>
What if...? Some of the most intriguing questions known to mankind start with those two words, as well as the most maddening. What if...? An entire genre known as <a href="http://en.wikipedia.org/wiki/Alternate_history">"alternate history"</a> is derived from these questions, with scholars and average blokes alike speculating on what might have happened if things went just a little differently. What if Hitler got the bomb first? What if Microsoft developed the iPod instead of Apple? What if Abraham Lincoln decided to see a different play that night?<br />
<br />
When it comes to MMORPGs, what if's can drive one up the wall. In this volatile genre, more projects have started, canceled, launched, struggled, faded and morphed into new creations than most of us know. Today, we want to look at 10 MMOs that were axed before their launch, 10 MMOs that could've changed gaming history as we know it... if only they got the chance to prove themselves.<br />
<br />
Let's take a journey, you and I, through history itself, and ponder the greatest of questions: How would the MMO industry be different if these titles had made it to release? Click the first picture on the gallery below to start.<br />
<br />
<div style="text-align: center;"><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/">What if...?  Ten canceled MMOs that could've changed history</a></strong></p><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3056224"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3060406"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo1-1276099930_thumbnail.jpg" alt="1. True Fantasy Live Online" title="1. True Fantasy Live Online" /></a><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3060457"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo2-1276100502_thumbnail.jpg" alt="2. Ultima Worlds Online: Origin" title="2. Ultima Worlds Online: Origin" /></a><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3060459"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo3_thumbnail.jpg" alt="3. Halo Online" title="3. Halo Online" /></a><a href="http://massively.joystiq.com/photos/what-if-10-canceled-mmos-that-couldve-changed-history/#3060461"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/10mmo4_thumbnail.jpg" alt="4. Imperator Online" title="4. Imperator Online" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/">What if...?  Ten canceled MMOs that could've changed history</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Jun 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19507627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/10/what-if-ten-canceled-mmos-that-couldve-changed-history/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-history</category><category>cancelled</category><category>climax</category><category>cryptic</category><category>ea</category><category>featured</category><category>gods-and-heroes</category><category>halo</category><category>imperator</category><category>jagex</category><category>level-5</category><category>marvel-universe-online</category><category>mechscape</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>middle-earth-online</category><category>mythic</category><category>Mythic-Entertainment</category><category>mythica</category><category>origin</category><category>perpetual-entertainment</category><category>Richard-Garriott</category><category>runescape</category><category>star-trek-online</category><category>super-hero-squad-online</category><category>true-fantasy-live-online</category><category>ultima-online</category><category>ultima-online-worlds-origins</category><category>warhammer-online</category><category>what-if</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 10 Jun 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Microsoft's Shane Kim on Xbox 360's MMO failures]]></title><link>http://massively.joystiq.com/2008/07/29/microsofts-shane-kim-on-xbox-360s-mmo-failures/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/29/microsofts-shane-kim-on-xbox-360s-mmo-failures/</guid><comments>http://massively.joystiq.com/2008/07/29/microsofts-shane-kim-on-xbox-360s-mmo-failures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/marvel-heroes/" rel="tag">Marvel Heroes</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div align="center"><a href="http://www.flickr.com/photos/robfahey/148382007"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/shanekim_425.jpg" alt="" /></a><br />
<div align="left"><a href="http://www.edge-online.com/news/shane-kim-talks-360-mmo-washouts">EDGE spoke with Microsoft Game Studios corporate VP Shane Kim</a> about the MMO genre's failure to come to fruition on the <a href="http://www.xbox.com">Xbox 360</a> game console. Two MMOs that were planned for the platform -- <a href="http://massively.joystiq.com/category/marvel-universe-online/"><em>Marvel Universe Online</em></a> (an in-house project) and <a href="http://massively.joystiq.com/tag/true-fantasy-live-online"><em>True Fantasy Live Online</em></a> (developed by <a href="http://factor5.com/">Factor 5</a>) -- were cancelled. Check out the <a href="http://www.edge-online.com/news/shane-kim-talks-360-mmo-washouts">interview</a> for all the quotes, but we have the gist of it here.<br /><br />While Kim noted that the cancellation of those specific games was "the right decision," he also said "there's nothing to say those titles can't be successful on the 360." <br /><br />Some critics (such as <a href="http://www.ncsoft.com">NCsoft</a>) disagree. They argue that the Xbox Live service is too restrictive for an MMO developer's workflow. "I think those are real challenges ... we work very hard to create a stable and secure environment on Xbox 360 and that's where you see that tension," said Kim. "I'm sure we can solve that problem though in a way that is good for MMO developers and customers because we want that content: and we're getting very close. But we're late with that, and we feel bad about that."</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/29/microsofts-shane-kim-on-xbox-360s-mmo-failures/">Microsoft's Shane Kim on Xbox 360's MMO failures</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Jul 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/shane-kim-talks-360-mmo-washouts>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/29/microsofts-shane-kim-on-xbox-360s-mmo-failures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1269468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/29/microsofts-shane-kim-on-xbox-360s-mmo-failures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cancelled</category><category>consoles</category><category>edge</category><category>factor-5</category><category>failure</category><category>interview</category><category>marvel-universe-online</category><category>microsoft</category><category>microsoft-game-studios</category><category>ncsoft</category><category>shane-kim</category><category>true-fantasy-live-online</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 29 Jul 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Will Microsoft bring another MMO to market?]]></title><link>http://massively.joystiq.com/2008/02/18/the-daily-grind-will-microsoft-bring-another-mmo-to-market/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/18/the-daily-grind-will-microsoft-bring-another-mmo-to-market/</guid><comments>http://massively.joystiq.com/2008/02/18/the-daily-grind-will-microsoft-bring-another-mmo-to-market/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><p style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/mythica-mmo.jpg" /><br /></p>
<p>Microsoft have made it big-time with what is largely a market-follower strategy. Let others take risks, open new markets, make mistakes and find solutions, and then use that experience to move in with a best-of-breed application. Granted, opinions may vary as to how successful the implementations are <em>tactically,</em> but it is sound business sense nonetheless.</p>
<p>However, this doesn't seem to be working quite so well in the MMO space. <a target="_blank" href="http://internetgames.about.com/b/2004/02/13/microsoft-cancels-mythica.htm" style=""><em>Mythica</em> was canceled</a>, <em><a target="_blank" href="http://en.wikipedia.org/wiki/True_Fantasy_Live_Online" style="">True Fantasy Live Online</a></em>, and <a target="_blank" href="http://massively.joystiq.com/tag/marvel-universe-online/" style=""><em>Marvel Universe Online</em> as well</a>. Possibly others that we haven't heard about. And that's not counting MMO properties that they've sold off. The problem with the bandwagon business strategy is that MMOs take a fearsomely long time to assemble, and markets <em>do</em> change. Microsoft also hates being an also-ran. At the end of the day, Microsoft <em>could</em> produce a very credible MMO if they're willing to take the long-view. </p>
<p>What do you think? Can Microsoft suck it back long enough to take the long-view, or are they likely to keep canceling in the hope of hitting that one perfect product that hits the market at exactly the right moment?</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/18/the-daily-grind-will-microsoft-bring-another-mmo-to-market/">The Daily Grind: Will Microsoft bring another MMO to market?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Feb 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/18/the-daily-grind-will-microsoft-bring-another-mmo-to-market/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1117628/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/18/the-daily-grind-will-microsoft-bring-another-mmo-to-market/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>marvel-universe-online</category><category>microsoft</category><category>mmo</category><category>mythica</category><category>opinion</category><category>the-daily-grind</category><category>true-fantasy-live-online</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 18 Feb 2008 08:00:00 EST</pubDate></item></channel></rss>
