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Posts tagged trove

Betawatch: April 12 - 18, 2014

This week, Trion expanded Trove's "adventurer" supporter tier, which costs $20, to include instant access to the game's ongoing alpha test. What else is new in the world of MMO betas this round? Shards posted a survey for hopeful alpha test candidates (thanks, Siphaed!). WildStar showed off new...

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Trove empowers community to pitch biomes and classes

Trion Worlds is empowering the Trove community even further by inviting players to pitch ideas for a new biome and class to be added to the game. A Reddit thread has the details of how this process will unfold. Players will begin by brainstorming ideas for biomes, and after some time, the dev...

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Get Trove alpha access for $20

Brick by brick, Trove's world has been shaped by both its alpha community and dev team. Now, Trion Worlds has announced that the alpha program is about to get even bigger. Starting now, Trove has expanded the benefits of its Adventurer supporter tier to include instant access to the game's...

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Trove offers a peek at March improvements

If you want to invest yourself in voxel-based crafting and destruction, you're not starved for options. Trove might not be the highest-profile option within that field, but the game is still in heavy development and updating regularly. An official update shares what the team has been working on in...

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Trion Worlds introduces Glyph gaming platform

Trion Worlds is getting into the digital gaming platform business, as the studio announced today that it will be releasing its own "lightweight digital hub" called Glyph. Glyph was created to connect developers with audiences, and is purported to be friendly to use from both sides and DRM-free....

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RIFT, ArcheAge, Defiance, and Trove acquire new community managers

Three weeks after the departure of Trion Worlds Director of Global Communications Elizabeth Tobey comes the news that Trion has appointed two new community managers to helm its core MMOs RIFT, Defiance, Trove, and ArcheAge. Evan "Scapes" Berman, whom gamers might recall from his days on the TERA...

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The Trove Diaries: Exploring the wild, wild... peaceful forest?

In a recent Trove patch, the team added in a new chest at the central world hub for players to toss in gear to share with others. A community chest. Other than making me think about Monopoly for a minute, it gave me one of those brief, warm feelings that this game tends to do on a regular basis....

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The Daily Grind: Do login incentives work on you?

MMOs really, really want you to log in and play them every day, mostly because if you do, there's an increased chance of you spending money on them. So above and beyond hopefully providing an engaging game experience, the studios often outright bribe players with login gifts. I've seen these...

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Trove: You make it, we play it

Trove is growing by pixelated leaps and bounds week after week with the community directly contributing to the game's development, Trion Worlds Creative Lead Andrew Krausnick told us in an interview call earlier today. The title, which is still in deep alpha, has yet to implement core features...

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The Game Archaeologist: A brief history of roguelikes

As with adventure games, it appears as though the mobile market has triggered a resurgence in the popularity of roguelikes with both developers and players. I've been stumbling over them left and right for a while now (I'm quite fond of FTL, which takes the roguelike into space), and every time I...

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