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Posts tagged trion

Defiance unveils the Ark Hunter Chronicles Director's Cut

Ah, the life of an Ark Hunter. Fresh air, flexible hours, and huge amounts of gunplay in a hunt for valuable technology. There's even a nice benefits package. It's all made totally clear in the Ark Hunter Chronicles Director's Cut from Defiance, a motion comic showing off what it means to go from ...

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Massively Speaking Episode 244: Defiant until the end

Bree pulls into Starbucks because her internet's on the fritz, Justin's giddy about minipets, and a wild Jef arrives to give us his thoughts on the first week of Defiance. Massively Speaking: It's super effective! Have a comment for the podcasters? Shoot an email to podcast@massively.com. We ...

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McCreary creates 'vast musical history' for Defiance

Bear McCreary has posted a Defiance-related update on his official website. The composer, known for scoring Syfy's reimagined Battlestar Galactica television series as well as video games including Dark Void, says that Defiance was one of the biggest challenges of his career. "I was tasked with ...

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Defiance's Richardsson on dev priorities, DLC, and more

Nathan Richardsson is back with another dev diary status update for Trion's newly launched Defiance shooter. The long and short of it is that yes, the team is aware of and working on issues like items disappearing in the salvage matrix, chat issues, and server crashes. Richardsson also says ...

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The Stream Team: Bleepity bleep edition, April 8 - 14, 2013

It's definitely not a new thing. Throughout the ages, when intense frustration strikes, a colorful epithet can slip past the lips of even the most soft-spoken. Heck, at particularly annoying times, a full string of them has been known fly forth from the most unexpected sources. And we all know ...

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Trion apologizes for Defiance issues, outlines contract system

Ready for some more Defiance updates? Good, because Trion and Syfy are obliging with a couple of news blurbs and another TV spot. First up is executive producer Nathan Richardsson's day four game diary, in which he mentions that the dev team is hard at work addressing connectivity and patching ...

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Defiance devs put priority on operational issues

Day three of Defiance's launch week is upon us, bringing with it a new post from the Dev Blog Fairy. The game has been hit with some nasty lag, courtesy of the "very complicated but wonderful beast" that is the Xbox cluster. A lot of people are watching data, analyzing things, fiddling with ...

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Massively's Defiance launch week diary: Recap

By popular forum-rager demand, I present to you Massively's "real" Defiance launch week impressions. I guess some folks aren't satisfied with the general contentment expressed in the diaries I posted Tuesday, Wednesday, and Thursday, and they need a chance to vent. So for those people: Defiance ...

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The Daily Grind: Why can't MMOs and consoles be friends?

I remember once being excited about the idea that Defiance wouldn't just be a game and a TV series but a cross-platform MMO. Though the game is on PC, Xbox 360, and PlayStation 3 and was originally intended to be fully cross-platform, Microsoft's unwillingness to play ball with Sony ensured that ...

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Defiance team prioritizing fixes for crashes, lag

The excitement, fun, chaos, and occasional frustration that swirls around every MMO launch is squarely on Defiance's shoulders this week, so Trion Worlds Executive Producer Nathan Richardsson is back with a follow-up to yesterday's post to discuss what the team is currently addressing. ...

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