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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Travis Baldree talks Torchlight MMO]]></title><link>http://massively.joystiq.com/2010/06/30/travis-baldree-talks-torchlight-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/30/travis-baldree-talks-torchlight-mmo/</guid><comments>http://massively.joystiq.com/2010/06/30/travis-baldree-talks-torchlight-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://www.pcgamer.com/2010/06/29/torchlight-mmo-details-in-the-new-pc-gamer/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/e3-gore-slash.jpg"  alt="" /><br />
</a></div>
<a href="http://www.runicgames.com/">Runic Games</a> and <a href="http://www.torchlightgame.com/"><em>Torchlight</em></a> designer Travis Baldree open up about their <a href="http://massively.joystiq.com/tag/torchlight"><em>Torchlight</em></a> MMORPG in the new issue of PC Gamer that hits  newsstands this week.  The hit single-player game will serve as inspiration for a solo-able massively multiplayer title.  <br />
<br />
"<em>Our vision is to have an MMO that plays as close to single player as we  can get it. It will have the same focus on relatively fast action:  carving your way through hordes of monsters with a large number of  hugely devastating skills. The game has to be solo-able, but players  will have to have skills that make them useful in a party and make them  work together</em>," Baldree says.<br />
<br />
The title will also feature a microtransaction payment model, which, ironically enough, its creator despises. "<em>I will never, ever buy a microtransaction item</em>," Baldtree states. "<em>I'm that kind of player. And the game has to be enjoyable for me, too. We don't want our monetisation stuff to offer ways to skip the game because the game is boring</em>."<br />
<br />
Check out the teaser announcement on <a href="http://www.pcgamer.com/2010/06/29/torchlight-mmo-details-in-the-new-pc-gamer/">PC Gamer's</a> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/30/travis-baldree-talks-torchlight-mmo/">Travis Baldree talks Torchlight MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Jun 2010 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pcgamer.com/2010/06/29/torchlight-mmo-details-in-the-new-pc-gamer/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/30/travis-baldree-talks-torchlight-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19536247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/30/travis-baldree-talks-torchlight-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>free-to-play</category><category>microtransactions</category><category>pc-gamer</category><category>runic-games</category><category>torchlight</category><category>travis-baldree</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 30 Jun 2010 10:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2009: Runic Games announces Torchlight launch for October 27]]></title><link>http://massively.joystiq.com/2009/09/04/pax-2009-runic-games-announces-torchlight-launch-for-october-27/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/04/pax-2009-runic-games-announces-torchlight-launch-for-october-27/</guid><comments>http://massively.joystiq.com/2009/09/04/pax-2009-runic-games-announces-torchlight-launch-for-october-27/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.torchlightgame.com/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/torchlightlaunchannouncementpax580.jpg"  alt="" /></a><br /><a href="http://massively.joystiq.com/tag/runic-games">Runic Games</a> announced at the <a href="http://www.paxsite.com/">Penny Arcade Expo</a> today that <a href="http://www.torchlightgame.com/"><em>Torchlight</em></a> is slated for an October 27th launch, with <a href="http://massively.joystiq.com/tag/perfect-world">Perfect World</a> as the game's publisher. <a href="http://massively.joystiq.com/tag/torchlight"><em>Torchlight</em></a> will be a fully downloadable game, sold at $19.99. Massively <a href="http://massively.joystiq.com/2009/06/05/e3-2009-torchlight-will-morph-from-single-player-game-to-mmo/">had a look at <em>Torchlight</em> at E3 2009</a> and noted the game is influenced by titles like <em>Diablo</em> and <em>Fate</em>, which should come as little surprise given that the <a href="http://www.runicgames.com/">Runic Games</a> is headed up by CEO <a href="http://massively.joystiq.com/tag/max-schaefer">Max Schaefer</a> (co-designer of <em>Diablo</em>) and President <a href="http://massively.joystiq.com/tag/travis-baldree">Travis Baldree</a> (designer of <em>Fate</em>). <br /><br />Runic Games now has a "<a href="http://www.torchlightgame.com/gamenews/2009/09/04/meet-the-npcs-of-torchlight/">Meet the NPCs of Torchlight</a>" page up on the game's official site and will be giving fans an early peek at the game at <a href="http://massively.joystiq.com/tag/pax-2009">PAX 2009</a>. For the rest of us who can't be there, <a href="http://twitter.com/runicgames">they'll also be on Twitter</a> with updates from the expo.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/04/pax-2009-runic-games-announces-torchlight-launch-for-october-27/">PAX 2009: Runic Games announces Torchlight launch for October 27</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Sep 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.torchlightgame.com/gamenews/2009/09/04/pax-2009-press-release/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/04/pax-2009-runic-games-announces-torchlight-launch-for-october-27/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19151596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/04/pax-2009-runic-games-announces-torchlight-launch-for-october-27/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantasy</category><category>launches</category><category>max-schaefer</category><category>mmo-industry</category><category>new-titles</category><category>pax-2009</category><category>perfect-world</category><category>runic-games</category><category>torchlight</category><category>travis-baldree</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 04 Sep 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Ex-Mythos devs discuss upcoming MMO project at Runic Games]]></title><link>http://massively.joystiq.com/2009/04/28/ex-mythos-devs-discuss-upcoming-mmo-project-at-runic-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/28/ex-mythos-devs-discuss-upcoming-mmo-project-at-runic-games/</guid><comments>http://massively.joystiq.com/2009/04/28/ex-mythos-devs-discuss-upcoming-mmo-project-at-runic-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><a href="http://www.runicgames.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/runicgamesimageat580.jpg" /></a><br />A few of us on the Massively staff were gutted when <a href="http://massively.joystiq.com/category/mythos"><em>Mythos</em></a> became a casualty of the <a href="http://massively.joystiq.com/tag/flagship-studios">Flagship Studios</a> closure. We later learned that some of the former <em>Mythos</em> devs had <a href="http://massively.joystiq.com/2008/08/10/from-the-ashes-of-mythos-runic-games-is-born/">formed a new studio called Runic Games</a>; just the other day we picked up on a partnership between <a href="http://www.runicgames.com/">Runic Games</a> and <a href="http://www.perfectworld.com/">Perfect World</a> to release a <a href="http://massively.joystiq.com/2009/04/22/runic-games-partners-with-mmo-portal-perfect-world-for-their-upc/">new title called <em>Torchlight</em></a>. Aside from this, we'd heard precious little about what's in the works at Runic Games, but an interview we've come across sheds some more light on what the former <em>Mythos</em> devs have been up to. <br /><br /><a href="http://massively.joystiq.com/tag/travis-baldree">Travis Baldree</a> from Runic Games discusses how they're building <em>Torchlight</em> as an MMO, although its first incarnation will be a single player title, one that actively supports modders. The interview also discusses the story and art of <em>Torchlight</em>, as well as its music, programming, and the toolsets which will be made available to players. In fact, Runic Games' Greg Brown says, <em>"Hopefully, nearly everything I've been working on will be usable by players who want to modify the game."</em> If you were interested by what you saw of <em>Mythos</em> and want to know what those devs have in store for gamers with <em>Torchlight</em>, you'll want to <a href="http://www.runicinsider.com/forums/showthread.php?t=74">give the interview a read</a> at the Runic Insider site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/28/ex-mythos-devs-discuss-upcoming-mmo-project-at-runic-games/">Ex-Mythos devs discuss upcoming MMO project at Runic Games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Apr 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.runicinsider.com/forums/showthread.php?t=74>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/28/ex-mythos-devs-discuss-upcoming-mmo-project-at-runic-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1529670/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/28/ex-mythos-devs-discuss-upcoming-mmo-project-at-runic-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantasy</category><category>flagship-studios</category><category>greg-brown</category><category>mythos</category><category>new-titles</category><category>perfect-world</category><category>runic-games</category><category>runic-insider</category><category>travis-baldree</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 28 Apr 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[From the ashes of Mythos, Runic Games is born]]></title><link>http://massively.joystiq.com/2008/08/10/from-the-ashes-of-mythos-runic-games-is-born/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/10/from-the-ashes-of-mythos-runic-games-is-born/</guid><comments>http://massively.joystiq.com/2008/08/10/from-the-ashes-of-mythos-runic-games-is-born/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.runicgames.com"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/runicgames225.jpg" alt="" /></a>The fate of the <a href="http://massively.joystiq.com/2008/07/12/flagship-studios-its-worse-than-that-hes-dead-jim/">former Flagship Studios staff</a> is something a number of our readers have been wondering about, particularly after the <a href="http://massively.joystiq.com/2008/07/18/hanbitsoft-barbs-flagship-studios/">confusion and drama</a> surrounding the <a href="http://massively.joystiq.com/category/hellgate-london"><em>Hellgate: London</em></a> and <a href="http://massively.joystiq.com/category/mythos"><em>Mythos</em></a> IPs. The writers at Massively have been curious about this as well, until now. <a href="http://www.joystiq.com/2008/08/10/former-flagship-studios-seattle-team-becomes-runic-games/">We've gotten word</a> from Joystiq that former Flagship Studios Seattle staff -- specifically, the <em>Mythos</em> team -- have formed a new company called <a href="http://www.runicgames.com/ ">Runic Games. </a><br /><br /><a href="http://massively.joystiq.com/2008/07/19/max-schaefer-thanks-mythos-community/">Max Schaefer</a> and <a href="http://massively.joystiq.com/tag/travis-baldree">Travis Baldree</a> are at the helm of Runic Games, and have stated that their forthcoming projects will be announced in the coming days. There are no further details at this time, but Runic Games now has a site where the <a href="http://www.runicgames.com/">announcement of their resurrection</a> is posted. Massively extends its congratulations on making a quick comeback, and here's hoping Runic Games will bring some of that <em>Mythos</em> magic to their new projects.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/10/from-the-ashes-of-mythos-runic-games-is-born/">From the ashes of Mythos, Runic Games is born</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Aug 2008 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/08/10/former-flagship-studios-seattle-team-becomes-runic-games/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/10/from-the-ashes-of-mythos-runic-games-is-born/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1280351/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/10/from-the-ashes-of-mythos-runic-games-is-born/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>business-models</category><category>flagship-studios</category><category>hellgate-london</category><category>industry</category><category>ip</category><category>joystiq</category><category>max-schaefer</category><category>mmo-industry</category><category>mythos</category><category>runic-games</category><category>travis-baldree</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 10 Aug 2008 13:15:00 EST</pubDate></item><item><title><![CDATA[Mythos is dead but its memory lives on]]></title><link>http://massively.joystiq.com/2008/07/21/mythos-is-dead-but-its-memory-lives-on/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/21/mythos-is-dead-but-its-memory-lives-on/</guid><comments>http://massively.joystiq.com/2008/07/21/mythos-is-dead-but-its-memory-lives-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div align="center">
	<a href="http://massively.joystiq.com/category/mythos/"><img align="middle" alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/mythendofbeta72108.jpg" vspace="4" /></a></div>
The announcement blared last Friday. The <a href="http://massively.joystiq.com/2008/07/18/mythos-beta-is-shutting-down-tonight/"><em>Mythos</em> beta would shutdown and placed on hiatus</a> that very night. It didn't leave much time to say goodbye, the suddenness left many unable to attend but Massively was present in your stead.<br />
<br />
"<em>Farewell friends, farewell Mythos</em>" echoed throughout the Stonehill Market. Players congregated and crowded the area to praise <a href="http://massively.joystiq.com/category/mythos/"><em>Mythos</em></a> and say their goodbyes. "<em>I don't know what game to play next,</em>" cried several others. It's the people behind the characters that matter, the emotions are real, honest, and believable. The death of any MMOG is always a disheartening experience but it also brings cause to celebrate and forge a lasting adventure into a lifetime memory.<br />
<br />
Several <a href="http://massively.joystiq.com/2008/07/19/max-schaefer-thanks-mythos-community/">appreciative and ever thankful <em>Mythos</em> developers</a> were of course present. Lead Developer, Travis Baldree spawned a cataclysmic event for the players to partake in that lasted well into the night. <em>Mythos</em> players joked that it took a crashed server to defeat them as they settled in for the fireworks. <em>Mythos</em> CM, Tiggs made her presence felt by continually talking and laughing with the community. As the final seconds approached the world quaked, and before <em>Mythos</em> collapsed offline the lasting words ringed out: "<em>You will be remembered</em>." It was a very fitting tribute and gracious sentiment indeed. It was a good nine months, and we hope to see <em>Mythos</em> back again one day.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/first-impressions-mythos/">Mythos</a></strong></p><a href="http://massively.joystiq.com/photos/first-impressions-mythos/#3999244"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/mythosregion31-1300996635_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impressions-mythos/#3999245"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/mythosregion32-1300996636_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impressions-mythos/#3999246"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/mythosregion33-1300996637_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impressions-mythos/#3999247"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/mythosregion34-1300996638_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impressions-mythos/#3999248"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/mythosregion35-1300996639_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/21/mythos-is-dead-but-its-memory-lives-on/">Mythos is dead but its memory lives on</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Jul 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=19502>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/21/mythos-is-dead-but-its-memory-lives-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1261010/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/21/mythos-is-dead-but-its-memory-lives-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>betas</category><category>breaking</category><category>close</category><category>closing</category><category>closure</category><category>end-of-mythos</category><category>flagship-studios</category><category>gallery</category><category>mythos</category><category>mythos-betas</category><category>mythos-closes</category><category>mythos-end</category><category>mythos-gallery</category><category>mythos-hiatus</category><category>tiggs</category><category>travis-baldree</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Mon, 21 Jul 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[Future of Mythos beta uncertain ]]></title><link>http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/</guid><comments>http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a></p><div align="left"><a href="http://massively.joystiq.com/tag/mythos/"><em><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/mythoslogo71608.jpg" /></em></a><a href="http://mythos.com/"><em>Mythos</em></a> beta testers are experiencing a rollercoaster of emotions as they await official word on what will happen to <em>Mythos</em>. <a href="http://massively.joystiq.com/2008/07/11/flagship-studios-confirms-staff-layoffs/">The bad news struck Friday, July 11th.</a> It was confirmed that the ranks were culled as layoffs (<a href="http://ve3d.ign.com/articles/news/39866/Flagship-Studios-Closure-Confirmed-All-Staff-Fired-All-I-P-Lost-Updated">over 30 confirmed at VE3D's count</a>) occurred at Flagship Studios, developers of <a href="http://www.hellgatelondon.com/"><em>Hellgate: London</em></a> and <em>Mythos</em>. Staff at PingO, an online services subsidiary felt the impact too. To help shed some new light <a href="http://forums.mythos.com/showthread.php?t=20722">there is a response</a> from Travis Baldree, Lead developer on <em>Mythos.</em><br /></div>
<br />In a post entitled, "<a href="http://forums.mythos.com/showthread.php?t=20722">A Fond Farewell</a>" Baldree espouses gratitude to the <em>Mythos</em> beta community, the close relationship between employees, and does not disclose any specific details on the future of <em>Mythos</em>. Baldree is also unsure of how long <em>Mythos</em> in its current beta form will remain operational, but claims he will inform the community when possible. While Baldree did hint at reopening beta testing in the future, <a href="http://massively.joystiq.com/2008/07/14/hanbitsoft-ceo-claims-ownership-rights-to-hellgate-london-and-my/">the question regarding on who owns the intellectual property and rights</a> is probably going to be decided in a legal battle. Other developers that worked on <em>Mythos</em> also posted their farewells and appreciation to the beta community in the same thread. (We have copied Baldree's post after the jump in case the forums shutdown.)<br /><br />[<a href="http://www.warcry.com/news/view/85042-Mythos-Beta-Test-Longevity-Unknown">Via Warcry</a>]<p><a href="http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/" rel="bookmark">Continue reading <em>Future of Mythos beta uncertain </em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/">Future of Mythos beta uncertain </a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Jul 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.mythos.com/showthread.php?t=20722>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1257136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>betas</category><category>breaking</category><category>farewell</category><category>flagship</category><category>flagship-studios</category><category>hellgate-london</category><category>mythos</category><category>new-titles</category><category>travis-baldree</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Wed, 16 Jul 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[Interview with Mythos' Travis Baldree]]></title><link>http://massively.joystiq.com/2008/06/19/interview-with-mythos-travis-baldree/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/19/interview-with-mythos-travis-baldree/</guid><comments>http://massively.joystiq.com/2008/06/19/interview-with-mythos-travis-baldree/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://mythos.com"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/mythoslogo.jpg"  /></a>While we wait for <a href="http://mythos.com"><em>Mythos</em></a> to enter open beta so we can all play in the action-MMO inspired by <a href="http://www.blizzard.com/us/diablo2/"><em>Diablo II</em></a>'s fast, furious and inviting gameplay, we were thrilled to read this interview with <a href="http://massively.joystiq.com/category/mythos/"><em>Mythos</em></a>' Project Director, Travis Baldree. This is one of the guys with his arms elbow-deep in the code. If you've been following <em>Mythos</em>' sometimes-funny, sometimes-frustrating struggles toward release on Travis' "<a href="http://www.mythos.com/community/devblog">Almost-a-Blog</a>", then you already know that <em>Mythos</em> is a game that definitely proves the old canard that change is the only thing you can depend upon.<br /><br /><a href="http://www.warcry.com/articles/view/interviews/4978-Interview-With-the-Mythos-Team">Read about</a> the most unbalanced crafted item ever made, consignment houses, new classes and races, and when Open Beta might start ("Soon". Oops. Spoiler!)<br /><br />[<a href="http://www.warcry.com/">WarCry</a>]<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/19/interview-with-mythos-travis-baldree/">Interview with Mythos' Travis Baldree</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Jun 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warcry.com/articles/view/interviews/4978-Interview-With-the-Mythos-Team>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/19/interview-with-mythos-travis-baldree/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1229834/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/19/interview-with-mythos-travis-baldree/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>business-models</category><category>casual</category><category>classes</category><category>crafting</category><category>economy</category><category>fantasy</category><category>free-to-play</category><category>interview</category><category>launch</category><category>mythos</category><category>new-titles</category><category>travis-baldree</category><dc:creator><![CDATA[Brenda Holloway]]></dc:creator><pubDate>Thu, 19 Jun 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Mythos crew addresses the issue of bird-men]]></title><link>http://massively.joystiq.com/2008/04/22/mythos-crew-addresses-the-issue-of-bird-men/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/22/mythos-crew-addresses-the-issue-of-bird-men/</guid><comments>http://massively.joystiq.com/2008/04/22/mythos-crew-addresses-the-issue-of-bird-men/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://www.ontheroadwithdavid.com/OnTheRoad/Henson/BigBird.jpg"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/mythosbigbird.jpg" alt="" /></a>At this stage of the game, it really feels like we've culled absolutely every bit of information that <a href="http://massively.joystiq.com/tag/flagship-studios">Flagship Studios</a> has to give about their upcoming dungeon crawler <a href="http://massively.joystiq.com/category/mythos"><em>Mythos</em></a>. We've <a href="http://massively.joystiq.com/2008/04/05/interview-with-flagships-max-schaefer/">already found out</a> about the in-game mall, email system, group content, mini-games, the class differentiation, and what color sherbet Max Schaefer prefers on a particularly hot day.<br /><br />As it turns out however, there's always more minutiae to mull over! In <a href="http://www.tentonhammer.com/node/30920">the latest interview</a>, the Flagship boys are asked about a bunch of things that you likely didn't even think to ask in the first place. What's going to be done about farmers, griefers, and spawn campers? (Something) How awesome will crafting be? (So awesome!) Will there be a bird race? (Like Big Bird? Maybe...) And as to the elusive question of whether and when the open beta is going to start, they still wouldn't give a solid answer. While that disappoints a little bit, at least their release date isn't <a href="http://massively.joystiq.com/2008/03/06/wars-q2-release-date-set-in-mud/">set in mud</a>, because <a href="http://massively.joystiq.com/2008/03/26/warhammer-online-delayed-to-fall-2008/">we all know what <strong>that</strong> meant</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/22/mythos-crew-addresses-the-issue-of-bird-men/">Mythos crew addresses the issue of bird-men</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Apr 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/30920>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/22/mythos-crew-addresses-the-issue-of-bird-men/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1174350/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/22/mythos-crew-addresses-the-issue-of-bird-men/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>birds</category><category>crafting</category><category>flagship-studios</category><category>interview</category><category>max-schaefer</category><category>mythos</category><category>races</category><category>release-date</category><category>travis-baldree</category><category>tth</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 22 Apr 2008 13:30:00 EST</pubDate></item></channel></rss>
