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Posts tagged travel

The Mog Log: Across the country for Final Fantasy XIV

On Wednesday last week, I got on an airplane to head across the United States, starting a long and grueling trip. I spent half of Wednesday in the air, half of Thursday either on a train or in a car, and more or less all of Friday in the air once again returning home. All of this for about two ...

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LotRO introduces travel to quest feature

Sometimes it's the little things in life, such as a McFlurry in the middle of a business day or an MMO giving you an express ride to where you need to go. Among the bushel of features coming with Lord of the Rings Online's Update 9 is a cool tool to let you do just that (and no, we're not talking ...

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The Mog Log: The zone design of Final Fantasy XI

Gustaberg is one of the ugliest zones in Final Fantasy XI. For better or worse, it's a bunch of bland plateaus swarming with vultures, worms, and bees. It wasn't a visual treat when I first saw it, and the years have certainly not been kind. But the fact of the matter is that even after several ...

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The Daily Grind: Does instant travel trivialize MMO worlds?

Among hardcore MMO fans, there's a theory that instant-travel is a bad thing. If you can just click a map or teleport somewhere instantly, they say, you lose your sense of place in the world along with your appreciation for the setting. Everything feels close together when you didn't have to ...

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Lord of the Rings Online explains Moria revamp

Since the word came down recently that Turbine is revamping much of Lord of the Rings Online's Moria, players have been buzzing about the merits and scope of such a project. Content Developer Lauren Salk posted an article on the official site explaining the reasoning behind the decision as well ...

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The Daily Grind: Do you want realism or awesome?

I realize that any discussion of realism in MMOs can quickly devolve into absurdity, but bear with me. I was recently involved in a discussion between some guildies of mine who were extolling the virtues of Tribes: Ascend over more realistic FPS games. "It's the jetpacks," they told me. In a ...

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Jumping out an airlock is a legitimate mode of travel in Line of Defense

Contrary to many of Derek Smart's previous expansive computer titles, Line of Defense will be "streamlined" to focus on a small corner of the galaxy. In a new dev blog, Smart outlines the scope of the MMO's territory and how it connects to his previously established game universe. Line of ...

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Pathfinder Online goes time-traveling in latest dev blog

According to the venerable Hitchhiker's Guide to the Galaxy, time is an illusion, and lunchtime doubly so. MMO time is perhaps even more illusory, and that's the exact topic of today's Pathfinder Online dev diary. It's always tricky deciding on the ratio of real-world to in-game time. On the ...

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Lost Pages of Taborea: Lions and tigers and bears, oh... mounts!

Summer is starting to wane, and the cold winds will soon be blustering through the city streets. Kids with chattering teeth and blue fingers will be sitting in front of stoves or fireplaces, rolling their eyes as grandpa proclaims that he had to walk to and from school barefoot through snow ...

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Fallen Earth 1.9.2 debuts tomorrow, expands fast travel options

There's a lot going on in the wasteland these days, and the Fallen Earth dev blog updated with a bird's eye view of all the shenanigans over the weekend. First and foremost, the 1.9.2 patch is on the way (it's currently scheduled for tomorrow, in fact), and the blog entry has the patch notes ...

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