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Posts tagged transparency

Hyperspace Beacon: SWTOR and the transparency dilemma

This past week on The Republic, I talked to prominent community members about transparency and broken promises in regard to Star Wars: The Old Republic. Both Heather from Corellian Run Radio and Redna from Ootinicast agreed that BioWare's community team has communicated too little and too...

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The Daily Grind: How transparent should developers be?

Sometimes I feel for developers, as they must walk a line between being too chatty and not chatty enough with fans. On one hand, players tend to take what developers say as sacred gospel that can and should be thrown back in the devs' faces if the game takes a different path, so some measure of...

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Peering Inside: Transparency and opacity

Linden Lab is very proud of its transparency, both as a business and as a workplace. Openness and transparency are enshrined in the Tao of Linden. Unfortunately much of that transparency only seems to pass internally. Sure, Linden Lab publishes lots of interesting and useful statistics and makes...

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Cinemassively: Philip Rosedale on transparency

After being literally stunned silent over Tateru's blog entry about Philip Rosedale stepping down, I've decided not to post a machinima today. Instead, I found a video of Philip at the Davos convention. He was asked the Davos Question, which involved what he would do to make the world a better place...

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Linden Lab sharing customer care statistics

Linden Lab, certainly when compared to the game companies, presents lots and lots of data about how Second Life is doing. Finding the numbers of residents, active accounts, information about the economy, information about crashes, information about how fast people manage to render scenes and so on...

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