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Posts tagged translation

Fans translate part of Black Desert's substantial lore

With the help of enterprising fans and a lot of workarounds, dedicated fans of Black Desert can do their best to muddle through the game's Korean beta if they don't read or understand Korean. Understanding the game's setting, however, is another matter entirely. But the fandom is still trying to...

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Forsaken World adds its first new class since launch

New classes are kind of a big deal, especially as a game goes for a longer time without adding new ones. The longer the gap between new classes, the more time players have to get used to the existing balance and get thrown off by a new addition. So Forsaken World's new class is going to shake up...

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RIFT kicks off service in Korea

MMOs generally don't sojourn too far from home. Outside of launches in the US and Europe, it's rare for a western game to be adapted to the Korean or Chinese market; far more often games from those markets get shipped here. But it does happen every so often, and such is the case with RIFT. As of...

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Lord of the Rings Online still not available in China

When it comes to mammoth western themepark MMOs and the Chinese gaming market, apparently there can be only one. And that one isn't named Lord of the Rings Online (or Highlander Online, sadly). CDC Corporation initially entered into an agreement to distribute Turbine's Tolkien-inspired MMORPG...

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Age of Wulin interview translation hints at user-created martial arts

Curious about Age of Wulin, the free-to-play martial arts sandpark that's been in the news a bit lately? We were too, and as such we read with interest the translation of an interview with Snail Games CEO Shi Hai that recently went down on Weibo. What's Weibo? It's basically a Chinese Twitter...

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ArcheAge dev diary talks housing, questing, and spreading diseases

XL Games' ArcheAge is starting to pick up a bit of a following here in the West, and that can only be a good thing for starving fans of the sandbox subgenre. Jake Song's fantasy opus is currently undergoing closed beta testing in its native Korea, and as XL's devs post Q&A features on the...

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GDC 2011: ArenaNet's Adam Vance talks localization for Guild Wars

Ask the average Guild Wars player what makes the game so enduring, and "localization" is probably not on the top of the list. But the game is truly a masterpiece of blending players across an international community, with a single multilingual client supporting a wide range of communities across...

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Open beta en route for Mythos Europe

If there's been a single unifying thread for our last several beta giveaways for Mythos Europe, it's been a wail of anguish that the keys have vanished quickly. (Like cheap beer on a college campus, if you'd like an analogy.) But while we can't conjure new keys out of thin air, we can console...

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TERA interview attempts to decipher "westernization"

Uh oh, it's time for the W-word again. Last week's entry in the TERA Race and Class series purported to explain En Masse Entertainment's definition of westernization. The vaguely worded nature of the press release raised more questions than answers, though, and the folks over at ZAM recently caught...

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Post-beta for Final Fantasy XIV and the coming launch

With the hours slowly ticking by until the launch of Final Fantasy XIV, hopeful players will be happy to know that the Lodestone site for players is already open. (Technically, the servers even open this evening, but that doesn't give you the actual client to log in.) It's the time for reflection...

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