If you've noticed that it's become more difficult to buy, sell, or trade goods in an MMO these days due to the sheer amount of player-bound items, you're not imagining things. A writer for Gamasutra penned an article in which he discusses the decrease of in-game trade and suggests that studios...
Posted on Mar 11th 2014 12:00PM
Posted on Mar 11th 2014 11:00AM
Posted on Mar 11th 2014 8:00AM