Posts tagged tranquility 
CCP partners with Nexon to release EVE Online in Japan [Updated]
The Japanese games market can be difficult for western companies to break into, with accurate client localisation and translation acting as a huge potential roadblock. In an unexpected press release today, EVE Online developer CCP Games announced a strategic partnership with Japan-based MMO ...
CCP acquires new FCP hardware to fight EVE Online lag
Insomnia can be dealt with in different ways. Some people count sheep. Others pop pills. For those of us whose eyes are prone to glazing over upon hearing computer-related techno-babble, reading a dev blog such as the new network performance-related piece from CCP might be just the thing we need ...
CCP explains plan to get rid of EVE's daily downtime
The often-repeated joke that EVE Online is a 23/7 game may soon be put to rest. EVE currently has an hour each day, between 11AM and noon GMT, designated for server maintenance. During this time, important tasks that ensure the smooth functioning of the game are carried out, such as respawning ...
EVE Online server move delayed by database issues
Last week, CCP Games announced that the EVE Online server was heading for a move and a bit of an upgrade. Hidden within a few cabinets in a single datacenter is everything that makes up the EVE universe, from characters and ships to planets and the market. The cluster of hardware has been expanded ...
EVE devblog peeks behind the Tranquility curtain
Ever wanted to know the inner workings of CCP Games' Tranquility server cluster? You're in luck, as CCP Yokai has posted a behind-the-scenes look at both the current and soon-to-be upgraded version of EVE Online's live server setup. In a dev blog at the official EVE website, Yokai fills us in on ...
The Daily Grind: Gone fishing?
If you came from an alien world and had to evaluate our culture based solely on our MMOs... well, you'd probably conclude unpleasant things about our culture, but that's not the point. You would certainly come away with the impression that one of the most important hobbies we possess is fishing, ...
Why you should be playing EVE Online: One server, one universe
"Why you should be playing ..." is a freeform column from Massively.com intended to inform you about our favorite parts of our favorite games. We want you to know why we're playing them, so you can know what to play. It's been dead for too long, but now it's back. The ultimate opinion column, ...
Making fleet battle reservations in EVE Online?
This is probably a first in the MMO industry... EVE Online announced higher performance server reservations for large scale PvP battles. Unlike most other MMO titles where you choose a server to play on with your friends, EVE Online doesn't make you choose. Although the server cluster is made up of ...
EVE's call to arms: Thursday fleet battles on test server to help combat lag
EVE Online's latest expansion Quantum Rise brought some new features for the industry crowd, and a few enhancements aimed at PvP pilots as well. But some of the broad changes they've made to the game mechanics have triggered lag, and lots of it, which CCP Games is hoping to combat with the help of ...
Changes to combat and contracts in EVE confirmed by devs
New changes to EVE Online seem to be on the way as reported by players on the test server, and confirmed by CCP Games developers on the forums: weapon grouping and contract refinements, in addition to the previously-reported certificates. Having several high slots of weapon turrets and needing to ...




