Posts tagged traits 
Flameseeker Chronicles: How do trinities work?
People have had varying reactions to Jon Peters' post on ArenaNet's blog last week, which explained the newest system of traits and attributes for Guild Wars 2. There've been all sorts of thoughts about it: that it's awesome, that it's unnecessary, that it's a whole lot of words to keep track of ...
Custom-tailor your character with Guild Wars 2's traits and attributes
To many people, character customization is an incredibly important part of MMORPGs. We're not just talking about cosmetic customization, though; many of those players also want the freedom to customize how their characters play. The Guild Wars 2 team is well aware of this, and in fact the devs ...
The Daily Grind: How often do you want new abilities?
We're all very familiar with the term "ding." We're also familiar with the immediate follow-up to a ding -- namely, figuring out what new stuff you get following a new level. Of course, that varies a lot depending on the game. Guild Wars will give players new abilities all the time, whether or ...
The Road to Mordor: Getting the most out of your F2P account
We're going to step waaay back from Rise of Isengard today (screenshots notwithstanding) to address a question that I've seen pop up time and again. The question comes from players on the free-to-play side of the game who are wondering "What do I need to do or buy to get the most out of my LotRO ...
The Road to Mordor: Power to the levelers
With Rise of Isengard creeping up on us, I've seen an increasing number of people begin to freak out about it, not because they're upset it's coming but because they're not prepared to partake in the expansion on day one. Now, this might not be important to you, but I assure you it's quite ...
The Mog Log: Traits of war (and magic)
One of the areas in which Final Fantasy XIV really dropped the introduction ball is its handling of traits. They're an interesting way to put together the character you want; unfortunately, they're fenced behind a wall made out of Guild Marks and a moat of 20 ranks before you can purchase most of ...
The Road to Mordor: Creating your roadmap
I wish to preface this week's column by saying that I'm not advocating just one way to play a game. I think it's equally valid to explore at your own pace, team up as a duo, maximize TP revenue, or set whatever goals you like and pursue them. But after leveling one character to the cap and playing ...
The Road to Mordor: If the road goes ever on, I'm gonna need a GPS
Recently in our kinship chat, I asked my mates what they were most looking forward to in next week's patch. Scaled instances and the wardrobe were popular, but probably the most-cited change was simply the influx of new players. It's not that we were worried Lord of the Rings Online was dying, but ...
The further adventures of Captain Vault and the amazing LotRO!
As we barrel toward the September 10th release date of LotRO's Volume III Book 2 update and F2P craziness, Turbine's devs are rushing to cover as many of the changes as possible in their detailed dev diaries. The first diary covers the changes to the metal-clad captain class, which is receiving ...
Guild Wars 2 devs answer questions about combat, gameplay, and traits
Last week's unveiling of the warrior class for Guild Wars 2 sparked a lot of excitement in the Guild Wars community. The introduction of the trait system came at the same time and was another hot topic of conversation. We at Massively were as thrilled as the rest of the community at the news, ...




