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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Hyperspace Beacon: Ready to face the Trials]]></title><link>http://massively.joystiq.com/2011/03/29/hyperspace-beacon-ready-to-face-the-trials/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/29/hyperspace-beacon-ready-to-face-the-trials/</guid><comments>http://massively.joystiq.com/2011/03/29/hyperspace-beacon-ready-to-face-the-trials/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/hb-facethetrials.jpg" vspace="4" /></a></div>
We are often inspired by the <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> videos released on Fridays. I'm not exactly sure why the community team started these weekly treats, but I'm going to speculate that it's a way to show the future players that the team will be there for them when the game releases. It's a kind of comfort. Many newer MMOs have increased community involvement in post-launch game design. Maybe the <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> team is looking to tell us, "We want you actively involved in our game development now <em>and</em> after the game is released." Good for the team.<br />
<br />
This week's <a href="http://massively.joystiq.com/2011/03/25/bioware-releases-jedi-armor-progression-video/">video of Jedi progression</a> definitely inspired my colleague on <a href="http://www.gamebreaker.tv">Gamebreaker</a>, <a href="http://twitter.com/garygannon">Gary Gannon</a>, as evident in <a href="http://www.gamebreaker.tv/swtor-the-republic-34-the-jedi-path/">Sunday's broadcast</a>. I thought he was going to jump out of his chair. I have to agree with him that there is a lot of stuff packed into that two-and-a-half-minute video; for example, we were shown some of the armor progression milestones for the Jedi Knight class. This inspired me to investigate the story side of Jedi Knight progression. After all, <a href="http://bioware.com">BioWare</a> is all about story, right?<br />
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So follow me after the break as I set a side my conscious self and let the Force flow through me.<p><a href="http://massively.joystiq.com/2011/03/29/hyperspace-beacon-ready-to-face-the-trials/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Ready to face the Trials</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/29/hyperspace-beacon-ready-to-face-the-trials/">Hyperspace Beacon: Ready to face the Trials</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Mar 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/29/hyperspace-beacon-ready-to-face-the-trials/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19893702/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/29/hyperspace-beacon-ready-to-face-the-trials/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>daniel-erickson</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>initiate</category><category>Jedi</category><category>jedi-knight</category><category>Jedi-Master</category><category>Knight</category><category>lore</category><category>LucasArts</category><category>Master</category><category>padawan</category><category>roleplay</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>The-Trials</category><category>tor</category><category>training</category><category>Trials</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 29 Mar 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Gotta catch 'em all]]></title><link>http://massively.joystiq.com/2010/07/19/lost-pages-of-taborea-gotta-catch-em-all/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/19/lost-pages-of-taborea-gotta-catch-em-all/</guid><comments>http://massively.joystiq.com/2010/07/19/lost-pages-of-taborea-gotta-catch-em-all/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/massivelypetsystemheader.jpg" /></a></div>
What an incredible expansion <a href="http://us.runesofmagic.com/us/chapter3.html"><em>Chapter III: The Elder Kingdoms</em></a> is turning out to be! In addition to the awesomeness of the new <a href="http://massively.joystiq.com/2010/07/01/latest-runes-of-magic-patch-brings-new-pets-mounts-and-a-new-i/">two-seated mounts and the new instance</a>, <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a> also received surprisingly large new gameplay features. Yes, I'm talking about the new pet system that seemed to be overshadowed during the advertising of <a href="http://us.runesofmagic.com/us/news,id1288,patch_302_warnorken_castle.html">The Warnorken Castle</a>, but is no less exciting than <a href="http://us.runesofmagic.com/us/chapter3.html">Warnorken Arena</a>, for which the patch was named.<br />
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The pet system is so large in scope that it renewed the initial wonder and excitement I had when I first logged in to <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a> and saw all the uniquely deep elements it began with. Finding, naming, and caring for pets is an entire game unto itself that bleeds into -- and feeds -- other aspects of <em>RoM</em> as well. It's <a href="http://www.pokemon.com/us/"><em>Pokemon</em></a> meets <a href="http://www.digimonworldvideogames.com/"><em>Digimon</em></a> meets MMO, and it's delivered to you by the <a href="http://www.eeggs.com/images/items/3129.full.jpg">Easter Bunny</a>. Hop past the jump to reveal all the inner workings of this awesome new system.<p><a href="http://massively.joystiq.com/2010/07/19/lost-pages-of-taborea-gotta-catch-em-all/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Gotta catch 'em all</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/19/lost-pages-of-taborea-gotta-catch-em-all/">Lost Pages of Taborea: Gotta catch 'em all</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Jul 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/19/lost-pages-of-taborea-gotta-catch-em-all/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19558427/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/19/lost-pages-of-taborea-gotta-catch-em-all/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chapter-3</category><category>companions</category><category>digimon</category><category>easter-bunny</category><category>featured</category><category>feeding</category><category>frogster</category><category>frogster-interactive</category><category>guide</category><category>pet-eggs</category><category>pet-loyalty</category><category>pet-system</category><category>pets</category><category>pickachu</category><category>pokemon</category><category>raising</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>the-elder-kingdoms</category><category>training</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 19 Jul 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE University turns six years old today]]></title><link>http://massively.joystiq.com/2010/03/15/eve-university-turns-six-years-old-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/15/eve-university-turns-six-years-old-today/</guid><comments>http://massively.joystiq.com/2010/03/15/eve-university-turns-six-years-old-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1285016&amp;sid=715196283"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/eve-uni-title.jpg" alt="" /></a></div>
<a href="http://www.eve-online.com"><em>EVE Online</em></a> has made a name for itself as an MMO with a steep learning curve. Getting into the game can be a daunting experience for new players, particularly if they want to get involved in PvP. Six years ago today, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> player "Morning Maniac" founded <a href="http://massively.joystiq.com/tag/eve-university/">the EVE University corporation</a> in an effort to combat exactly that problem. Since then, they've been <em>EVE</em>'s best-known new player training corp, providing free training and supplies to players getting to grips with the game. The program has seen over 10,000 new players pass through and graduate on to bigger and better things. Their success has spawned many <a href="http://massively.joystiq.com/2010/01/09/new-training-corp-in-eve-online-teaches-players-pvp-and-nullsec/">other training corps</a> over the years, including <a href="http://massively.joystiq.com/2009/04/16/the-black-rabbits-academy-teaches-piracy-in-eve-online/">those focused on piracy</a>.<br />
<br />
In <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1285016">his six year birthday announcement</a>, Kelduum Revaan of EVE University talked about how the game had changed over the years, adding that <em>"one thing has remained constant - there are always new players, and there is always more to learn."</em> At last year's five year anniversary, <a href="http://massively.joystiq.com/2009/03/23/eve-university-celebrates-fifth-anniversary/">a brief history of the corp graced the <em>EVE</em> news</a>. Since then, EVE University has gone from strength to strength, with some impressive achievements over the last twelve months. Over 3,000 new players entered the program this year, for a time making EVE University possibly the biggest single corp in the game. They were even <a href="http://www.eve-ivy.com/index.php?subaction=showfull&amp;id=1267570621">recommended by PC Gamer magazine</a> as the best place for new players to start their <em>EVE</em> journey. This year also saw the opening of their wormhole operations division and the opening of access to NPC nullsec regions for members. The corp looks forward to expanding operations and we at Massively wish them every success over the coming year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/15/eve-university-turns-six-years-old-today/">EVE University turns six years old today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Mar 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/15/eve-university-turns-six-years-old-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19398924/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/15/eve-university-turns-six-years-old-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>birthday</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-uni</category><category>eve-university</category><category>guild</category><category>help</category><category>instruction</category><category>new-player</category><category>new-player-experience</category><category>new-players</category><category>training</category><category>training-corp</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 15 Mar 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Increase ROI by training in virtual worlds]]></title><link>http://massively.joystiq.com/2009/01/01/increase-roi-by-training-in-virtual-worlds/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/01/increase-roi-by-training-in-virtual-worlds/</guid><comments>http://massively.joystiq.com/2009/01/01/increase-roi-by-training-in-virtual-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.virtualworldsnews.com/2008/12/new-study-shows-virtual-worlds-.html"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/6850.jpg"  alt="" /></a>Forterra, makers of <a href="http://www.forterrainc.com/index.php/products-a-services">OLIVE virtual worlds</a>, along with ACS Learning Services recently conducted a <a href="http://www.virtualworldsnews.com/2008/12/new-study-shows-virtual-worlds-.html">proof of concept in employee training using their customized systems</a>. It's a new approach to corporate dilemmas of training large groups for as little money as possible. <br /><br />The experiment began with training the users on how to move their avatars to interact, thus <a href="http://massively.joystiq.com/2008/09/07/research-profiles-the-typical-fantasy-mmo-player/">pushing past potential problems</a> with people being uncomfortable in the virtual space. They were then brought into the training environment where, rather than <a href="http://www.urbandictionary.com/define.php?term=powerpoint">merely watching slides go by</a>, they must move around and interact to find the answers to questions. How do they know the info got through? Tremendous feedback.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/01/increase-roi-by-training-in-virtual-worlds/">Increase ROI by training in virtual worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Jan 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualworldsnews.com/2008/12/new-study-shows-virtual-worlds-.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/01/increase-roi-by-training-in-virtual-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1416521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/01/increase-roi-by-training-in-virtual-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acs</category><category>corporate-training</category><category>forterra</category><category>olive</category><category>training</category><category>virtual-worlds</category><dc:creator><![CDATA[Alexis Kassan]]></dc:creator><pubDate>Thu, 01 Jan 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Revealed: Star Trek Online ship classes and more customization]]></title><link>http://massively.joystiq.com/2008/09/18/revealed-star-trek-online-ship-classes-and-more-customi/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/18/revealed-star-trek-online-ship-classes-and-more-customi/</guid><comments>http://massively.joystiq.com/2008/09/18/revealed-star-trek-online-ship-classes-and-more-customi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div align="center"><a href="http://startrekonline.com/gallery/screenshots/?img=39786"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/sto_space_b_425.jpg" alt="" /></a></div>
It's that time again! The <a href="http://startrekonline.com/node/95">latest issue of "Ask Cryptic"</a> has found its way onto the internet. It includes answers from the development team to six <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a>-related questions.<br /><br />Here's the critical information up front! The ships in the game are based off of canon ships such as the <a href="http://memory-alpha.org/en/wiki/Enterprise_history">Enterprise </a> and the <a href="http://memory-alpha.org/en/wiki/USS_Defiant_(NX-74205)">Defiant.</a> Ships will be divided into three categories: Cruisers, Escorts, and Science Vessels. Any player character will be able to train to use any ship, although his or her specialized crew and attributes will affect its performance. Starfleet and Klingon uniforms will be highly customizable, as will bridge officers (including name, race, appearance, and gender). Ground PvP will be in the game, and PvP instances probably will be too.<br /><br />Finally -- and perhaps best of all -- the article teases playable <a href="http://memory-alpha.org/en/wiki/Horta">Horta</a> and 3D chess games as planned-for post-launch content. But how can the Horta play 3D chess with no appendages? Oh, they don't necessarily mean they'll be playable at the same time. Okay. Or do they?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/18/revealed-star-trek-online-ship-classes-and-more-customi/">Revealed: Star Trek Online ship classes and more customization</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Sep 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://startrekonline.com/node/95>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/18/revealed-star-trek-online-ship-classes-and-more-customi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1317479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/18/revealed-star-trek-online-ship-classes-and-more-customi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-chess</category><category>ask-cryptic</category><category>crew</category><category>cruisers</category><category>cryptic</category><category>cryptic-studios</category><category>customize</category><category>escorts</category><category>ground-pvp</category><category>horta</category><category>instances</category><category>pvp</category><category>science-vessels</category><category>ships</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><category>training</category><category>uniforms</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 18 Sep 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Richard Bartle laments poor state of game education in the UK]]></title><link>http://massively.joystiq.com/2008/08/16/richard-bartle-laments-poor-state-of-game-education-in-the-uk/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/16/richard-bartle-laments-poor-state-of-game-education-in-the-uk/</guid><comments>http://massively.joystiq.com/2008/08/16/richard-bartle-laments-poor-state-of-game-education-in-the-uk/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.gamer-girl.org/features/intbartle.html"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/bartle.jpg" alt="" /></a><a href="http://en.wikipedia.org/wiki/Richard_Bartle">Richard Bartle</a> -- the man who co-invented MUDs at the <a href="http://www.essex.ac.uk/">University of Essex</a> in 1978 -- <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19841">described the poor state of game-related academic study and education</a> when speaking at the <a href="http://www.edinburghinteractivefestival.com/eif-2008/">Edinburgh Interactive Festival</a> a few days ago.<br /><br />Bartle made a distinction between games-focused training (the acquisition of skills by instruction) and games-focused education (the development of understanding through learning). He said that the United Kingdom's colleges are short on education, even though training is available at some universities.<br /><br />He noted that symptoms of this problem are already apparent: the academic community, such as it is, has been unable to agree (or even engage in cohesive discourse) about the reasons men and women often play as characters of a different sex than their own in MMOs.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/16/richard-bartle-laments-poor-state-of-game-education-in-the-uk/">Richard Bartle laments poor state of game education in the UK</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 Aug 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=19841>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/16/richard-bartle-laments-poor-state-of-game-education-in-the-uk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1285145/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/16/richard-bartle-laments-poor-state-of-game-education-in-the-uk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academia</category><category>academics</category><category>classes</category><category>college</category><category>colleges</category><category>edinburgh-interactive-festival</category><category>education</category><category>instruction</category><category>learning</category><category>mud</category><category>richard-bartle</category><category>study</category><category>teaching</category><category>training</category><category>uk</category><category>united-kingdom</category><category>universities</category><category>university</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 16 Aug 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Have Clone, Will Travel: 3 Essential Tools for Capsuleers]]></title><link>http://massively.joystiq.com/2008/06/19/have-clone-will-travel-3-essential-tools-for-capsuleers/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/19/have-clone-will-travel-3-essential-tools-for-capsuleers/</guid><comments>http://massively.joystiq.com/2008/06/19/have-clone-will-travel-3-essential-tools-for-capsuleers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/maps/" rel="tag">Maps</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/have-clone-will-travel/" rel="tag">Have Clone, Will Travel</a></p><div style="text-align: center;"><a href="http://www.flickr.com/photos/crazykinux/collections/72157602453843171/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/haveclonewilltravelss.jpg" alt="" /></a><br /></div>
With <em><a href="http://www.eve-online.com/empyreanage/">Empyrean Age</a></em> finally released, I wanted to give it a try to get this old Carebear in some pew pew action. Since my main character, Treenara Mazouk, was part of an industrial corporation that wanted to remain neutral throughout this war time, I decided to create an alternate character (Alt) to test out Factional Warfare.<br /><br />What I didn't know, and didn't expect, was being humbled by the whole experience. You see, I've been immersed in <a href="http://www.eve-online.com/"><span style="font-style: italic;">EVE Online</span></a> for almost four years now, and playing a new character reminded me how much work new players have to go through to get ahead<span style="font-style: italic;"></span>. Talk about a major flashback!<br /><br />Despite my experience and knowledge of the game, I still felt very limited by my new characters (lack of) abilities, assets and skills. It reminded me of my early days in New Eden, and how little I knew of what to do, where to go or who to ask. Through it all, I've gained a respect for the brave new players who start off in New Eden.<br /><br />I felt I needed to do something about this. Something more then <a href="http://massively.joystiq.com/2007/10/26/twelve-handy-links-for-eve-online-newbies/">the initial list</a> I had made a few months back. The following is a list of 3 basic tools that I feel every new capsuleer should have in order to survive the harsh landscape of the <span style="font-style: italic;">EVE </span>universe. So strap yourselves in, buckle-up and start taking notes.<br /><p><a href="http://massively.joystiq.com/2008/06/19/have-clone-will-travel-3-essential-tools-for-capsuleers/" rel="bookmark">Continue reading <em>Have Clone, Will Travel: 3 Essential Tools for Capsuleers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/19/have-clone-will-travel-3-essential-tools-for-capsuleers/">Have Clone, Will Travel: 3 Essential Tools for Capsuleers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Jun 2008 06:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/19/have-clone-will-travel-3-essential-tools-for-capsuleers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1229518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/19/have-clone-will-travel-3-essential-tools-for-capsuleers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>application</category><category>download</category><category>eve-online</category><category>evemon</category><category>factional-warfare</category><category>featured</category><category>modules</category><category>monitor</category><category>shipsetups</category><category>skill-points</category><category>skills</category><category>training</category><dc:creator><![CDATA[David Perry]]></dc:creator><pubDate>Thu, 19 Jun 2008 06:30:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Taught to Play?]]></title><link>http://massively.joystiq.com/2008/04/24/behind-the-curtain-taught-to-play/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/24/behind-the-curtain-taught-to-play/</guid><comments>http://massively.joystiq.com/2008/04/24/behind-the-curtain-taught-to-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><a href="http://flickr.com/photos/jmurawski/902479272/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/taught-to-play-resize.jpg" id="img1" alt="" /></a>On the first episode of <a href="http://massively.joystiq.com/category/massively-speaking/">Massively Speaking</a>, <a href="http://massively.joystiq.com/bloggers/krystalle-voecks/">Krystalle</a> mentioned that she joined the <a href="www.eve-ivy.com">EVE University</a> in <a href="http://massively.joystiq.com/category/EVE-Online/" style="font-style: italic;">EVE Online</a>. For those of you not in 'the know', EVE University is a neutral training guild - or corporation - which takes new players, trains them in how the game works, then sends them on their way. It's a laudable endeavour, and one which I have, sadly, yet to see in <a href="http://massively.joystiq.com/category/World-of-Warcraft/" style="font-style: italic;">World of Warcraft</a>. <br /><br />In the past couple of weeks, I've had a <span style="font-style: italic;">fantastic </span>group with a Priest whose idea of efficient Healing was to stand right next me (the Tank) on the front line and spam <a href="http://www.wowwiki.com/Prayer_of_Healing">Prayer of Healing</a> over and over, then screaming at me for not Taunting mobs off him, and another with a Rogue who (<em>I presume</em>) had a broken space bar which made him jump constantly, ignored the marks I set over mobs and thought it was a bright idea to chain-pull mobs regardless of the group's health and mana status. <br /><br />Now, I'm a nice enough guy, so I tried to explain to these players what they were doing wrong, and asked them politely to change their ways for the good of the group. The Priest simply called me an idiot while the Rogue just ignored me completely. <br /><br />Still, I started to wonder about how people learn, not just how to play games, but how to behave in games. I know I wrote <a href="http://massively.joystiq.com/2007/12/27/behind-the-curtain-learn-2-play/"> a while back</a> about various resources of in-game knowledge, but let's face it, simply handing someone a manual - virtual or otherwise - and telling them to start reading isn't normally the right way to go about things.<p><a href="http://massively.joystiq.com/2008/04/24/behind-the-curtain-taught-to-play/" rel="bookmark">Continue reading <em>Behind the Curtain: Taught to Play?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/24/behind-the-curtain-taught-to-play/">Behind the Curtain: Taught to Play?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Apr 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/24/behind-the-curtain-taught-to-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1172539/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/24/behind-the-curtain-taught-to-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>blizzard</category><category>blizzard-entertainment</category><category>eve</category><category>eve-online</category><category>eve-university</category><category>featured</category><category>teaching</category><category>training</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Thu, 24 Apr 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Spying on your activities in Virtual Worlds unconstitutional]]></title><link>http://massively.joystiq.com/2008/03/07/spying-on-your-activities-in-virtual-worlds-unconstitutional/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/07/spying-on-your-activities-in-virtual-worlds-unconstitutional/</guid><comments>http://massively.joystiq.com/2008/03/07/spying-on-your-activities-in-virtual-worlds-unconstitutional/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><img vspace="4" hspace="4" border="1" align="right" alt="Counter-terrorism"  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/counterterrorism.jpg" />Every now and again stories about <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a> and other <a href="http://massively.joystiq.com/category/virtual-worlds/"><em>Virtual Worlds</em></a> being a breeding ground for terrorism come around. The latest that we've covered here was about <a href="http://massively.joystiq.com/2008/02/23/criminal-profiling-is-coming-to-a-mmog-near-you/">profiling in MMOGs</a> in late February. Now, according to <a href="http://www.worldsinmotion.biz/">Worlds in Motion.biz</a> <a href="http://www.juancole.com/">Professor Juan Cole</a>, President of the Global Americana Institute has commented that this is unfeasible and unconstitutional, since it denies freedom of speech. You can read the <a href="http://www.worldsinmotion.biz/2008/02/us_spying_in_online_worlds_unc.php">WIM article</a> and <a href="http://www.salon.com/opinion/feature/2008/02/25/avatars/">Professor Cole's original article</a>.<br /><br />Professor Cole, unlike many of these people, has actually spent time in <em>Second Life</em>, and considered how usable it would be as a breeding ground and training ground for terrorists. His conclusion is stated in political terms, but can be summed up as it's a paranoid fantasy, a tool of FUD to try and get internet monitoring pushed through the legislation despite it being unconstitutional. Most people I know consider the use of <em>SL</em> for education and training in many skills as excellent, but by and large regard it as a poor place for teaching "physical" skills (sports for example, and bomb building and assaults on buildings). They tend to regard the prospect of training terrorists in <em>Second Life</em> as risible. However, these people do read a lot, and they managed to include a link to the <a href="http://counterterrorismblog.org/2007/03/metaterror_the_potential_use_o.php">original discussion document</a> that has spawned many of these more and more paranoid stories.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/07/spying-on-your-activities-in-virtual-worlds-unconstitutional/">Spying on your activities in Virtual Worlds unconstitutional</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Mar 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/07/spying-on-your-activities-in-virtual-worlds-unconstitutional/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1134132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/07/spying-on-your-activities-in-virtual-worlds-unconstitutional/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>counter-terrorism</category><category>feasability</category><category>Juan-Cole</category><category>legal</category><category>Professor-Juan-Cole</category><category>recruiting</category><category>Second-Life</category><category>Terrorism</category><category>Training</category><category>Virtual-Worlds</category><dc:creator><![CDATA[Eloise Pasteur]]></dc:creator><pubDate>Fri, 07 Mar 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online Skill Monitor widget monitors your skills]]></title><link>http://massively.joystiq.com/2008/01/08/eve-online-skill-monitor-widget-monitors-your-skills/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/08/eve-online-skill-monitor-widget-monitors-your-skills/</guid><comments>http://massively.joystiq.com/2008/01/08/eve-online-skill-monitor-widget-monitors-your-skills/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/41937-shot.jpg"  alt="" />We've posted before about <a href="http://evemon.battleclinic.com/">EVEMon</a>, a program that you <a href="http://massively.joystiq.com/2007/12/06/evemon-was-down-with-api-update-is-now-back-up-and-working/">absolutely must use</a> if you're playing <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>, but here's another cool dohickey for tracking your <em>EVE</em> character out-of-game.  <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=677774">Corp Teacher on the forums</a> posts about the <a href="http://widgets.yahoo.com/widgets/eve-online-skill-monitor">EVE Yahoo! Widget</a>, a slick little widget that shows all the important stats for your character, including where your skill training is at, and how long you've got left.  It doesn't have nearly as much functionality as EVEMon, obviously, but if you want to watch your SP rise at work where applications aren't allowed, but <a href="http://widgets.yahoo.com/download/">widgets are</a>, it's perfect.<br /><br />And though it used to ask for your name and password (a security risk if there ever was one), it now works through <a href="http://myeve.eve-online.com/api/doc/default.asp"><em>EVE</em>'s API key program</a>, so you don't have to worry about giving an untrusted program all your personal info.  According <a href="http://www.neoscrib.com/index.php?page=project&amp;id=37067900.">to the changelog</a>, it hasn't been updated too recently, but if you're looking for a low-footprint way to track your SP, and figure out whether Tranquility is up or down (so you can pine for the vastness of space while trapped in your tiny cubicle at work), here it is.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/08/eve-online-skill-monitor-widget-monitors-your-skills/">EVE Online Skill Monitor widget monitors your skills</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Jan 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://widgets.yahoo.com/widgets/eve-online-skill-monitor>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/08/eve-online-skill-monitor-widget-monitors-your-skills/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1080532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/08/eve-online-skill-monitor-widget-monitors-your-skills/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>applications</category><category>download</category><category>eve-online</category><category>evemon</category><category>monitor</category><category>skill-points</category><category>training</category><category>widgets</category><category>work</category><category>yahoo</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 08 Jan 2008 13:30:00 EST</pubDate></item></channel></rss>
