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Posts tagged tradeskills

EverQuest II's GU63 tweaks crafting, adds hundreds of new items

If you've been slacking when it comes to keeping up with EverQuest II tradeskill news lately, the recent Game Update 63 (otherwise known as Skyshrine) featured quite a few noteworthy tweaks. Sony Online Entertainment has posted a dev interview detailing some of the larger changes, including the ...

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Grimlands closed beta features new dungeons, crafting revamp, and more

What's better than a post-apocalyptic online shooter? How about a post-apocalyptic online shooter that you don't have to pay for? Free-to-play publisher gamigo is hoping you'll feel that way about Grimlands, which heads to closed beta this week to focus test "technical details such as server ...

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Enter at Your Own Rift: Handy tips for fishing and survival in Telara

In my last column about RIFT, I looked at a few highlights that were coming with Update 1.8, but because of the buzz surrounding the two new skills of fishing and survival, I wanted to delve into both a little more closely and perhaps even give a few tips I picked up so far that might be helpful ...

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En Masse reveals TERA crafting guide

Crafting probably isn't the first (or even the second) thing that springs to mind when someone says TERA, but thankfully Bluehole and En Masse didn't opt to leave the system on the cutting room floor when designing the new fantasy MMO. En Masse recently released a fairly detailed tradeskilling ...

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Some Assembly Required: Is The Secret World a sandbox?

I'm more excited than I thought I would be for The Secret World. After playing it at last week's Game Developer's Conference and getting a preview of the game's crafting system, I think it's safe to say my anticipation went up a few notches. The real-world setting and horror-fantasy elements ...

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GDC 2012: The Secret World's crafting, combat (and cutscenes) revealed

Funcom's hush-hush demo at last week's Game Developer's Conference was quite a bit of fun, even if the opening few minutes treaded perilously close to wince-inducing. The Secret World creative director Ragnar Tornquist kicked things off with a brief introduction, which was followed by a look at ...

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Trek through fire and flame in RIFT's Infernal Dawn raid

RIFT's Carnival of the Ascended is in full-swing in Telara, but there's something dastardly dwelling under the veil of the festivities. While the Ascended feast, imbibe, and debauch, the less-than-phlegmatic cults of the Golden Maw and the Wanton scheme to free their dragon overlords from ...

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Funcom gutting Age of Conan's crafting system, starting over

Age of Conan's latest development update is here, and producer Craig "Silirrion" Morrison has quite a lot to say about the game's forthcoming crafting revamp. And when we say revamp, we mean revamp. "When we sat down and looked at the system and how we could add depth and improve engagement, it ...

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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay

Hello, sandbox faithful, and welcome to a special interview edition of Some Assembly Required. We recently had a chance to pitch some questions to the team behind Seatribe's upcoming Salem title, and creative director Björn Johannessen was kind enough to answer them. Salem is being ...

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Xsyon architecture gallery shows off unique player-made structures

Xsyon's PR machine is shifting into high gear of late, and the post-apocalyptic sandbox title from Notorious Games has released another batch of screenshots. This isn't your typical 10-screenshot blast, either, but rather an entirely new gallery section on the official website devoted exclusively ...

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