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Posts tagged tradeskilling

Gloria Victis paves the way for territory capture and sea travel

A new pre-alpha patch has not only squashed several nasty bugs in Gloria Victis but added a pair of promising systems: territory capture and sea travel. Territory capture is exactly what you are thinking right now. Player nations can conquer territory for both bragging rights and (more important...

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Gloria Victis team summarizes new patch, May updates

Gloria Victis updated its website over the weekend with a bit about what the dev team accomplished in the month of May. First and foremost is that the fantasy sandbox now features a basic crafting system. The game's map size also increased by about 30 percent. Additionally, the team "implemented ma...

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Some Assembly Required: The ultimate MMORPG

It's been raining for four days straight, and I've been cooped up in my house with nothing but a head cold and a bunch of time to think about my ideal sandbox MMORPG. For this week's Some Assembly Required, then, I'm shamelessly borrowing the format from Massively's MMO Blender column to constru...

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EverQuest II's GU63 tweaks crafting, adds hundreds of new items

If you've been slacking when it comes to keeping up with EverQuest II tradeskill news lately, the recent Game Update 63 (otherwise known as Skyshrine) featured quite a few noteworthy tweaks. Sony Online Entertainment has posted a dev interview detailing some of the larger changes, including the a...

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Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)

I spent an hour romping through the woods of Salem last Friday with Seatribe head honcho Bjorn Johannessen. The tiny indie company (current dev population: two) is hard at work on its followup to Haven and Hearth, an acquired taste of a sandbox game notable for its no-holds barred approach that inc...

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Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?

It's not often that we use this space for news recaps. Generally MJ and I have a particular topic (or game) in mind for Some Assembly Required's biweekly rotation. This time, though, I figured we should highlight some of the recent goings-on with a couple of pertinent sandbox titles simply because ...

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En Masse reveals TERA crafting guide

Crafting probably isn't the first (or even the second) thing that springs to mind when someone says TERA, but thankfully Bluehole and En Masse didn't opt to leave the system on the cutting room floor when designing the new fantasy MMO. En Masse recently released a fairly detailed tradeskilling...

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Some Assembly Required: Is The Secret World a sandbox?

I'm more excited than I thought I would be for The Secret World. After playing it at last week's Game Developer's Conference and getting a preview of the game's crafting system, I think it's safe to say my anticipation went up a few notches. The real-world setting and horror-fantasy elements hav...

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Some Assembly Required: One last jump to lightspeed

Eulogizing Star Wars Galaxies is difficult. In fact, I've written some 2,200 articles since signing on with Massively a couple of years ago, and none of them has come close to being as painful as this particular wall o' text. The fact that I even used the word eulogy in reference to a video game...

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Scarlet Legacy raises level cap, adds new dungeons and crafting recipes

GamesCampus is raising the level cap on its Scarlet Legacy MMO, and players can now strive for level 55 while toodling around the martial arts title's fantastical setting. The game's latest content update also boasts 35 new skills, a new story quest line, and more than 400 new items (including...

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