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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Trek through fire and flame in RIFT's Infernal Dawn raid]]></title><link>http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/</guid><comments>http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/"><img alt="MAELFORGE SMASH! " src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/maelforge.jpg" /></a></div>
<div style="text-align: left; ">
	<div>
		<a href="http://www.massively.com/category/rift"><em>RIFT</em>'s</a> Carnival of the Ascended is in full-swing in Telara, but there's something dastardly dwelling under the veil of the festivities. While the Ascended feast, imbibe, and debauch, the less-than-phlegmatic cults of the Golden Maw and the Wanton scheme to free their dragon overlords from imprisonment in the upcoming raid, <a href="http://www.massively.com/tag/infernal-dawn">Infernal Dawn</a>. But no Ascended should go up against the dragons unprepared, so <a href="http://www.massively.com/tag/trion-worlds">Trion Worlds'</a> <a href="http://www.massively.com/tag/adam-gershowitz">Adam Gershowitz</a> has volunteered to take players on a short tour of the Earth Wing of Infernal Dawn, where they will be tasked with destroying the Golden Maw, the Wanton, and ultimately their leaders: the earth dragon Laethys and the infernal Maelforge.<br />
		<br />
		Infernal Dawn isn't the only new feature in the works. Gershowitz also reveals that the studio is working on new Instant Adventures set on the Ember Isle. Less pugilistic players will be receiving some new treats as well in the form of new tradeskills. While Gershowitz doesn't reveal any specifics on what these new tradeskills will be, he does hint that they "may or may not involve bodies of water." We've been fishing for ideas all day, but we're just not getting any bites. Oh well, we'll find out soon enough! In the meantime, check out the full video tour and prepare yourselves; Infernal Dawn is planned to go live in "just a month or two." Oh, and remember: Former <em>RIFT</em> subscribers can play free starting today until March 14th, so if you wanna get back into the world of Telara, now's the time.<br />
		<br />
		And finally, be sure to keep an eye out for our own Karen Bryan's <em>RIFT</em> coverage straight from <a href="http://www.massively.com/tag/gdc-2012">GDC 2012</a>, which will surely shed more light on these upcoming additions.</div>
</div><p><a href="http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/" rel="bookmark">Continue reading <em>Trek through fire and flame in RIFT's Infernal Dawn raid</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/">Trek through fire and flame in RIFT's Infernal Dawn raid</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Mar 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20189116/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-gershowitz</category><category>earth-wing</category><category>earth-wing-of-infernal-dawn</category><category>ember-isle</category><category>fantasy</category><category>golden-maw</category><category>infernal-dawn</category><category>laethys</category><category>maelforge</category><category>profession</category><category>professions</category><category>raid</category><category>raids</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>the-golden-maw</category><category>the-wanton</category><category>tradeskill</category><category>tradeskills</category><category>trion</category><category>trion-worlds</category><category>video</category><category>videos</category><category>wanton</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 08 Mar 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Age of Conan prepares to pillage 2012 with basketweaving]]></title><link>http://massively.joystiq.com/2012/01/30/age-of-conan-prepares-to-pillage-2012-with-basketweaving/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/30/age-of-conan-prepares-to-pillage-2012-with-basketweaving/</guid><comments>http://massively.joystiq.com/2012/01/30/age-of-conan-prepares-to-pillage-2012-with-basketweaving/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/30/age-of-conan-prepares-to-pillage-2012-with-basketweaving/"><img alt="Age of Conan" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/aoc-1327939156.jpg" /></a></div>
The <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> team is happy with its bone-crunching achievements in <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> last year, but it has moved on to bigger and better conquests. In a new development update, the devs outline <a href="http://www.ageofconan.com/news/monthly_development_update_january_2012">their roadmap for 2012</a> -- and it might not be what you'd expect.<br />
<br />
According to the update, the team felt torn between adding more content to the game and going back to rework and tweak systems that needed it: "Our problem there in 2011 was that with so much content to support, the majority of the systems time was consumed by the creation of everything that is needed for the content itself." As a result, the first half of 2012 looks to be light on the content side of things -- although with new tier-four raids, it won't be non-existent.<br />
<br />
Instead, the team will be reworking the tradeskill system this summer to make it more involving and complex than the modern "point and click" setup. Other improvements on the way include enlarging bank space, a dual-specification system, class balancing, and single-server development.<br />
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Following these projects, the team will shift back into content-creation mode, starting with a new adventure pack for later this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/30/age-of-conan-prepares-to-pillage-2012-with-basketweaving/">Age of Conan prepares to pillage 2012 with basketweaving</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jan 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/30/age-of-conan-prepares-to-pillage-2012-with-basketweaving/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20159869/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/30/age-of-conan-prepares-to-pillage-2012-with-basketweaving/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2012</category><category>adventure-pack</category><category>age-of-conan</category><category>aoc</category><category>crafting</category><category>dev-diary</category><category>f2p</category><category>free-to-play</category><category>funcom</category><category>monthly-development-update</category><category>producers-letter</category><category>raid</category><category>raids</category><category>tradeskill</category><category>tradeskill-system</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 30 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: WindSlayer 2 dev diary gets economic]]></title><link>http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/</guid><comments>http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/"><img alt="Screenshot -- WindSlayer 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/windslayer.jpg" /></a></div>
<div>
	Now that we've gotten a look at the basics of <a href="http://www.massively.com/tag/windslayer-2"><em>WindSlayer 2</em></a>'s <a href="http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/">melee</a> and <a href="http://massively.joystiq.com/2011/10/25/massively-exclusive-windslayer-2-developer-diary-looks-at-range/">ranged</a> classes, it's time to delve into what makes the game's economy tick. So if you're a shrewd businessman, head on past the cut to the dev diary and find out how you can play the market in <em>WindSlayer 2</em>.</div><p><a href="http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/" rel="bookmark">Continue reading <em>Massively Exclusive: WindSlayer 2 dev diary gets economic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/">Massively Exclusive: WindSlayer 2 dev diary gets economic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 28 Oct 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20093424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>dev-diary</category><category>economics</category><category>economy</category><category>f2p</category><category>free-to-play</category><category>gathering</category><category>ignited-games</category><category>profession</category><category>professions</category><category>tradeskill</category><category>tradeskills</category><category>windslayer-2</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 28 Oct 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Meet Alira]]></title><link>http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/</guid><comments>http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/"><img alt="Meet Alira!" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/aliraheader.jpg" /></a></div>
Everyone, I'd like you to give a warm welcome to my brand-new <em><a href="http://www.finalfantasyxiv.com/">Final Fantasy XIV</a></em> <a href="http://massively.joystiq.com/category/Choose-My-Adventure/">Choose My Adventure</a> character, the Miqo'te Lancer Alira Zhyn. Before we get down to the nitty-gritty, let me go ahead and address the fact that yes, the top vote for gender was male, while the top vote for race was Miqo'te, and it's not possible to roll a male Miqo'te. I made an executive decision to allow race to override gender, as I feel race is a bit more of a deciding factor when creating a character than gender is.<br />
<br />
Now that that's out of the way, head on past the cut to read about Alira's first few days of adventure in Eorzea!<p><a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/" rel="bookmark">Continue reading <em>Choose My Adventure: Meet Alira</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/">Choose My Adventure: Meet Alira</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Oct 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20089504/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alira</category><category>alira-zhyn</category><category>choose-my-adventure</category><category>cma</category><category>combat</category><category>crafting</category><category>featured</category><category>ff14</category><category>ffxiv</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>poll</category><category>polls</category><category>profession</category><category>professions</category><category>square-enix</category><category>squenix</category><category>story</category><category>tradeskill</category><category>tradeskills</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 26 Oct 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2's crafting system detailed and demonstrated]]></title><link>http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/</guid><comments>http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/"><img alt="Screenshot -- Guild Wars 2 crafting" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/gw2crafting.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/category/guild-wars-2"><em>Guild Wars 2</em></a> fans, it's time to get out your smithing hammers and fire up your forges. Freshly imported from <a href="http://www.massively.com/tag/gamescom-2011">Gamescom 2011</a> is a new video outlining <em>Guild Wars 2</em>'s crafting system. The game offers eight different professions, and -- like many other MMOs -- you are granted your choice of two of those professions at any given time.<br />
	<br />
	However, unlike many MMOs that give you a set list of recipes based on your crafting level and then limit you to crafting only those recipes, <em>Guild Wars 2</em>'s system allows players to experiment with different combinations of materials to see if they form a new recipe. Only guy on the server who's figured out how to make that badass warhammer? Don't tell anyone and monopolize the market!<br />
	<br />
	Also gone are the days of skill points. Rather than giving crafting recipes a somewhat random chance to give you a skill-up, <em>Guild Wars 2</em>'s crafting system provides you with an experience bar for your tradeskill, with each completed recipe providing a set amount of experience toward the next level.<br />
	<br />
	But what if you're not happy with your profession choices? While the game only allows you to have two active professions at any given time, you're able to freely swap one profession for another while retaining progress made in your former profession. So if you want to drop your level 50 profession to mess around with another, you can pick back up where you left off at a later time.<br />
	<br />
	For the developer commentary and a whopping 20 minutes of hands-on time with two different professions, hop on past the cut for the full video.<br />
	<br />
	[Thanks to Paul for the tip!]</div><p><a href="http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/" rel="bookmark">Continue reading <em>Guild Wars 2's crafting system detailed and demonstrated</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/">Guild Wars 2's crafting system detailed and demonstrated</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Aug 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>craft</category><category>crafting</category><category>forge</category><category>gamescom</category><category>gamescom-2011</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>profession</category><category>professions</category><category>tradeskill</category><category>tradeskills</category><category>workstation</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sun, 21 Aug 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Prime: Battle for Dominus shows off crafting and professions]]></title><link>http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/</guid><comments>http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/primecraftingheader.jpg" vspace="4" /></a></div>
<div>
	<a href="http://www.massively.com/tag/pitchblack-games">Pitchblack Games</a> has been steadiy releasing new tidbits of information on its upcoming PvP-focused MMO <a href="http://www.massively.com/tag/prime-battle-for-dominus"><em>Prime: Battle for Dominus</em></a>, and today we've got some spanking new information on the game's crafting and professions systems. In addition to their main classes, players will be able to choose one of seven crafting professions. These professions are Harvester, Armortech, Weapontech, Chemist, Inventory, Biotech, and Soldier for Hire.<br />
	<br />
	Most of these professions are fairly straightforward; Harvesters harvest crafting materials, Armortechs and Weapontechs craft armor and weaponry, Biotechs craft biological augmentations to enhance players' abilities, Chemists create "powerful enhancements that can turn the tide of any battle," and Inventors appear to invent new schematics that other crafters on their faction can use to create new and more powerful items.<br />
	<br />
	But what about the black sheep of the bunch, the Soldier for Hire? That's where things get interesting. Perhaps you're the sort of player that would rather make a living destroying things than creating them. If so, the Soldier for Hire is right up your alley. You work as a mercenary, protecting other players, with your payment worked right into the game mechanics. The full details on the rather in-depth crafting system can be found on the game's official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/">Prime: Battle for Dominus shows off crafting and professions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Jul 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20002581/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafter</category><category>crafting</category><category>pitchblack</category><category>pitchblack-games</category><category>prime</category><category>prime-battle-for-dominus</category><category>profession</category><category>professions</category><category>soldier-for-hire</category><category>tradeskill</category><category>tradeskills</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 27 Jul 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Massively interviews BioWare on SWTOR's crafting and PvP]]></title><link>http://massively.joystiq.com/2010/11/12/massively-interviews-bioware-on-swtors-crafting-and-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/12/massively-interviews-bioware-on-swtors-crafting-and-pvp/</guid><comments>http://massively.joystiq.com/2010/11/12/massively-interviews-bioware-on-swtors-crafting-and-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center; "><a href="http://www.swtor.com"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/swtor.jpg" /></a></div>
This past Wednesday, I had the opportunity to head down to <a href="http://massively.joystiq.com/tag/lucasarts">LucasArts</a> in San Francisco to check out the current build of <em><a href="http://www.swtor.com">Star Wars: The Old Republic</a></em> and chat with some of the <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> developers. While my hands-on with the game won't be out until next month, we <em>can</em> deliver a couple of smaller interviews on two of the recently revealed systems in the game. And I think you'll want to hear what the interviewees have to say!<br />
<br />
Join me past the cut as I ask lead writer <a href="http://massively.joystiq.com/tag/daniel-erickson">Daniel Erickson</a> and lead PvP designer <a href="http://massively.joystiq.com/tag/gabe-amatangelo">Gabe Amatangelo</a> all about the Alderaan Warzone, the PvP reward system, avoiding battleground design pitfalls, companion tradeskilling, player-made gear, and hardcore crafting in <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic">SWTOR</a></em>.<br type="_moz" /><p><a href="http://massively.joystiq.com/2010/11/12/massively-interviews-bioware-on-swtors-crafting-and-pvp/" rel="bookmark">Continue reading <em>Massively interviews BioWare on SWTOR's crafting and PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/12/massively-interviews-bioware-on-swtors-crafting-and-pvp/">Massively interviews BioWare on SWTOR's crafting and PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Nov 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/12/massively-interviews-bioware-on-swtors-crafting-and-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19714702/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/12/massively-interviews-bioware-on-swtors-crafting-and-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alderaan-warzone</category><category>battleground</category><category>battlegrounds</category><category>BioWare</category><category>bioware-ea</category><category>companion</category><category>companions</category><category>crafting</category><category>crafting-system</category><category>daniel-erickson</category><category>EA</category><category>economy</category><category>Electronic-Arts</category><category>featured</category><category>gabe-amatangelo</category><category>gear</category><category>interview</category><category>Interviews</category><category>LucasArts</category><category>pvp</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>tradeskill</category><category>tradeskills</category><category>warzone</category><category>warzones</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Fri, 12 Nov 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How much grind is too much?]]></title><link>http://massively.joystiq.com/2009/03/28/the-daily-grind-how-much-grind-is-too-much/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/28/the-daily-grind-how-much-grind-is-too-much/</guid><comments>http://massively.joystiq.com/2009/03/28/the-daily-grind-how-much-grind-is-too-much/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://massively.joystiq.com/category/world-of-warcraft"><img align="right" alt="" src="http://www.blogcdn.com/www.wowinsider.com/media/2007/04/miningnodes.jpg" /></a>Grind. There's no mechanic in MMOs quite as discussed, debated and decried. Some people dread it, feeling that having any form of recognizable grind in an mmo just destroys the experience for them. Others actually enjoy it, when there's only a little of it at a time, or it's for a recognizable goal, such as grinding materials to level tradeskills or grinding instances to get a certain drop. For still others, who seemingly have the patience of a saint, they'll take pretty much any amount of grind dished out just to continue playing a particular game, grinding for hours, days, weeks, months to accomplish the smallest of things. This morning we thought we'd ask - at what point does a particular game cross from merely difficult or time-consuming to 'grind' for you? Or are they pretty much one in the same? Are you OK with some small amount of grind, or does it send you running for the cancel account/uninstall the second you experience it? How much grind is too much?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/28/the-daily-grind-how-much-grind-is-too-much/">The Daily Grind: How much grind is too much?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Mar 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/28/the-daily-grind-how-much-grind-is-too-much/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1500082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/28/the-daily-grind-how-much-grind-is-too-much/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>difficult</category><category>farming</category><category>grind</category><category>instances</category><category>opinion</category><category>patient</category><category>repetitive-tasks</category><category>tdg</category><category>the-daily-grind</category><category>time-consuming</category><category>tradeskill</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 28 Mar 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Making/Money: Newbs at Auction]]></title><link>http://massively.joystiq.com/2008/04/13/making-money-newbs-at-auction/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/13/making-money-newbs-at-auction/</guid><comments>http://massively.joystiq.com/2008/04/13/making-money-newbs-at-auction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/making-money-1/" rel="tag">Making/Money</a></p><a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/lotro-newb-at-auction.jpg" /></a>... And we're not talking about <a href="http://www.wowinsider.com/2006/09/19/breakfast-topic-selling-your-account/">selling accounts on eBay</a>. <br /><br />One of the most frustrating aspects of being a new player in an established game, to my mind, is the cost of <a href="http://massively.joystiq.com/2008/02/07/official-vanguard-site-encourages-fledgling-crafters-with-trades/">start-up crafting</a> materials. Hit up any public market area, auction house, trade square or similar as a newbie and you will see what I mean. Even low-level items of any use (i.e. not vendor trash) are sold for seemingly absurd amounts given the time that would be required at early levels in order to generate the money. It can make the start of a new character infuriating and the game too <a href="http://massively.joystiq.com/2008/03/20/the-daily-grind-in-game-cash-for-subscriptions/">taxing</a> (pun fully intended) to continue. Why does this happen? What makes these things so costly? Why can't we all just get along...? (Oh wait, that's another column entirely)<p><a href="http://massively.joystiq.com/2008/04/13/making-money-newbs-at-auction/" rel="bookmark">Continue reading <em>Making/Money: Newbs at Auction</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/13/making-money-newbs-at-auction/">Making/Money: Newbs at Auction</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Apr 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/13/making-money-newbs-at-auction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1160155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/13/making-money-newbs-at-auction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alts</category><category>auction</category><category>auction-house</category><category>auctions</category><category>components</category><category>crafted-items</category><category>crafting</category><category>economics</category><category>economy</category><category>featured</category><category>inflation</category><category>lord-of-the-rings-online</category><category>low-level</category><category>lowbie</category><category>making-money</category><category>materials</category><category>money</category><category>rmt</category><category>starting</category><category>tradeskill</category><category>tradeskills</category><category>world-of-warcraft</category><dc:creator><![CDATA[Alexis Kassan]]></dc:creator><pubDate>Sun, 13 Apr 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Official Vanguard site encourages fledgling crafters with tradeskill guide]]></title><link>http://massively.joystiq.com/2008/02/07/official-vanguard-site-encourages-fledgling-crafters-with-trades/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/07/official-vanguard-site-encourages-fledgling-crafters-with-trades/</guid><comments>http://massively.joystiq.com/2008/02/07/official-vanguard-site-encourages-fledgling-crafters-with-trades/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a></p><a href="http://vgplayers.station.sony.com/newsArchive.vm?id=422&amp;section=News"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/vanguardcraftingadvisor_225px.jpg"  alt="" /></a>A <a href="http://vgplayers.station.sony.com/newsArchive.vm?id=422&amp;section=News">tradeskill guide</a> has been posted to <em><a href="http://massively.joystiq.com/category/vanguard/">Vanguard'</a>s</em> VGPlayers website, which explains for those who are just starting the game, or who never got around to crafting earlier, how to embark upon the road of their chosen profession. To get started started with crafting, you'll need to visit a starting city and talk to a Crafting Advisor. From there, you'll have a choice to make on which path you'll take (Artificer, Blacksmith, Outfitter), and this initial choice will affect your options later on when you advance to your final crafting class.<br /><br />The guide also gives a few suggestions of some mobs that can be killed for experience, and then harvested for crafting materials as well. It really is a guide intended for beginner's though, and probably the best part of it is the link to <a href="http://www.vanguardcrafters.com/">Vanguard Crafters</a>. The <a href="http://www.vanguardcrafters.com/forum/index.php">forums</a> at this site are home to many enthusiastic crafters and a ton of information is already posted. Before you even choose a crafting path, it's a good idea to do some research at these forums to see if it's the right choice for you.<br /><br />[Via <a href="http://www.mmorpgdot.com/index.php?hsaction=10077&amp;newsid=56853">MMORPGDot</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/07/official-vanguard-site-encourages-fledgling-crafters-with-trades/">Official Vanguard site encourages fledgling crafters with tradeskill guide</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Feb 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://vgplayers.station.sony.com/newsArchive.vm?id=422&amp;section=News>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/07/official-vanguard-site-encourages-fledgling-crafters-with-trades/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1108960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/07/official-vanguard-site-encourages-fledgling-crafters-with-trades/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artificer</category><category>blacksmith</category><category>crafting-advisor</category><category>harvesting</category><category>outfitter</category><category>soe</category><category>sony-online-entertainment</category><category>tradeskill</category><category>vanguard-crafters</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 07 Feb 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should crafting be risky?]]></title><link>http://massively.joystiq.com/2008/01/24/the-daily-grind-should-crafting-be-risky/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/24/the-daily-grind-should-crafting-be-risky/</guid><comments>http://massively.joystiq.com/2008/01/24/the-daily-grind-should-crafting-be-risky/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/everquest-ii/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/eq2t8tradewritsbywill1.jpg" alt="" /></a></div>
In certain MMOs like <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EverQuest II</em></a>, you can whiff profession combines -- which is to say you can fail to craft an object if your skill isn't high enough. We've even heard tales of people bombing them so badly at the highest levels that they wind up nearly killing you on top of destroying pricey materials. In other games like <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>World of Warcraft</em></a>, your tradeskill combines are guaranteed to work every time. There's also no mechanic in "specialization" that opens up the ability to make slightly better gear than a non-specialized person -- in <em>WoW</em>, you either are able to do that tradeskill, or you aren't. <br /><br />Some of the hardcore crafters out there enjoy the element of risk for the trade-off of being able to make slightly better items if you've practiced that trade a lot. Others like the knowledge that you're guaranteed to make at least as good an item as everyone else with your expensive materials. This morning we'd like to ask you where you stand? Do you think that crafting should have an element of risk, wherein you can lose materials but may wind up with slightly better items on a particularly good combine? Or do you prefer the model that <em>WoW</em> uses, that guarantees that you'll wind up with an item, exactly the same as everyone else's item, without the fear of losing materials or taking damage?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/24/the-daily-grind-should-crafting-be-risky/">The Daily Grind: Should crafting be risky?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Jan 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/01/24/the-daily-grind-should-crafting-be-risky/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1095420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/24/the-daily-grind-should-crafting-be-risky/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>combine</category><category>crafting</category><category>eq2</category><category>everquest-2</category><category>profession</category><category>soe</category><category>the-daily-grind</category><category>trade-skill</category><category>tradeskill</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 24 Jan 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Tradeskill developer for EQII Emily "Domino" Taylor chats about her role]]></title><link>http://massively.joystiq.com/2008/01/03/tradeskill-developer-for-eqii-emily-domino-taylor-chats-about/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/03/tradeskill-developer-for-eqii-emily-domino-taylor-chats-about/</guid><comments>http://massively.joystiq.com/2008/01/03/tradeskill-developer-for-eqii-emily-domino-taylor-chats-about/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div align="center"><a href="http://sparkles295.tripod.com/violentcow/"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/eq2dominosig_425px.jpg" /></a><br /></div>
Tradeskill developer for <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EverQuest II</em></a> Emily Taylor (better known to the community as "Domino") was <a href="http://www.suzillustrations.com/tairise/interview31e.html">recently interviewed</a> by The Tairise Tribune. Anyone who has ever read the official <em>EQII</em> <a href="http://forums.station.sony.com/eq2/forums/show.m?forum_id=2588">tradeskill forums</a> will more than likely have seen a post by Domino, or a reply to a player's question, or a hint about upcoming content and changes -- in truth, her level of interaction with the community is amazing, and it's nice to see people's feedback and suggestions being acknowledged by the person who calls the shots.<br /><br />in the interview, Domino discusses her role with SOE and <em>EQII</em>, working with her team on deadlines (such as the huge amount of new content required for <a href="http://massively.joystiq.com/tag/rise-of-kunark/"><em>Rise of Kunark</em></a>) and how working with gaming industry "celebrities" has been far more rewarding for her than meeting the Hollywood celebrities that she did in her former job. It also appears that she isn't above a little real-life tradeskilling too, as she mentions that she has recently been constructing <a href="http://www.youtube.com/watch?v=YqQISNKWZSA">Weighted Companion Cubes</a> inspired by Valve's hit game <a href="http://www.joystiq.com/tag/portal/"><em>Portal</em></a>. Check out the full interview for more from Domino.<br /><br />[Via <a href="http://eq2players.station.sony.com/news_archive_content.vm?id=1500&amp;section=News&amp;locale=en_US">EQ2Players</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/03/tradeskill-developer-for-eqii-emily-domino-taylor-chats-about/">Tradeskill developer for EQII Emily "Domino" Taylor chats about her role</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Jan 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.suzillustrations.com/tairise/interview31e.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/03/tradeskill-developer-for-eqii-emily-domino-taylor-chats-about/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1076834/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/03/tradeskill-developer-for-eqii-emily-domino-taylor-chats-about/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>domino</category><category>emily-taylor</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>rise-of-kunark</category><category>rok</category><category>soe</category><category>sony-online-entertainment</category><category>tradeskill</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 03 Jan 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[EQ2 Rise of Kunark tradeskilling: armor]]></title><link>http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-armor/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-armor/</guid><comments>http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-armor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div align="center"><a href="http://eq2.eqtraders.com/images/articles/T8RPVan.jpg"><img alt="" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/eq2rokcraftingpart3bywill.jpg" vspace="4" border="1" /></a><br /></div>
We have one last link to share with you from EQ2 Traders Corner tonight. Previously, in their blitz on <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EQ2</em></a> <a href="http://massively.joystiq.com/tag/rise-of-kunark/"><em>Rise of Kunark</em></a> tradeskill coverage, we featured their new <a href="http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-harvested-resources/">harvested resources</a> and <a href="http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-furniture/">furniture showcase</a> pages. This final page has to do with pimping out your character's appearance (and undoubtedly stats, though we don't see that just yet) in the expansion, with a <a href="http://eq2.eqtraders.com/articles/article_page.php?article=g198">large gallery of the different kinds of crafted armor</a>.<br /><br />This gallery has front and back shots of males and females wearing what looks like every kind of new armor. As with the furniture catalogue, it contains items of both the common and rare variety. There is one set of chain armor that has been updated in-game and not yet on their page, but apart from that, you should be able to determine what your avatar will look like once you've been kitted out by your local crafter after <em>RoK</em> hits.<br /><br />Have a browse of the armor shots, and stay tuned to Massively for more <em>Rise of Kunark</em> coverage both leading up to and after the anticipated release.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-armor/">EQ2 Rise of Kunark tradeskilling: armor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Nov 2007 20:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eq2.eqtraders.com/articles/article_page.php?article=g198>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-armor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1037680/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-armor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>common</category><category>crafting</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>rare</category><category>rise-of-kunark</category><category>rok</category><category>rok-beta</category><category>t8</category><category>tier-8</category><category>tradeskill</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Mon, 12 Nov 2007 20:50:00 EST</pubDate></item><item><title><![CDATA[EQ2 Rise of Kunark tradeskilling: furniture]]></title><link>http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-furniture/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-furniture/</guid><comments>http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-furniture/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><a href="http://eq2.eqtraders.com/images/articles/c_ornate_ferrite_bed.jpg"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/eq2rokcraftingpart2bywill.jpg"  alt="" /></a>Earlier today we linked to EQ2 Traders Corner's article on <a href="http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-harvested-resources/">harvested resources</a> found in <em><a href="http://massively.joystiq.com/category/everquest-ii/">EverQuest II'</a>s</em> upcoming <a href="http://massively.joystiq.com/tag/rise-of-kunark/"><em>Rise of Kunark</em></a> expansion. This wasn't the only hard work that they did to document their creative journeys in Kunark, as we now bring you their <a href="http://eq2.eqtraders.com/articles/article_page.php?article=g199">tier 8 furniture showcase</a>.<br /><br />There are nearly 60 screenshots in this gallery of brand new crafted furniture, from the expected lighting, bed, table and bookshelf items, to other more unique things such as weighing scales and hourglasses. Some of the paintings that can be made look particularly nice, and will surely be a popular choice for those wanting to shake up the aesthetics of their housing.<br /><br />If you're less concerned with what these items look like, and more with what they can actually do for you, the page also tells us that the common items will reduce rent status by 125, and the rare items by 1100. Have a window shop for things you'd like to buy in the expansion via the related story link, and there is more still to come from EQ2 Traders Corner later on.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-furniture/">EQ2 Rise of Kunark tradeskilling: furniture</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Nov 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eq2.eqtraders.com/articles/article_page.php?article=g199>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-furniture/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1037628/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-furniture/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>common</category><category>crafting</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>furniture</category><category>rare</category><category>rent-status-reduction</category><category>rok</category><category>rok-beta</category><category>t8</category><category>tier-8</category><category>tradeskill</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Mon, 12 Nov 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[EQ2 Rise of Kunark tradeskilling: harvested resources]]></title><link>http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-harvested-resources/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-harvested-resources/</guid><comments>http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-harvested-resources/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/eq2rokcraftingpart1bywill.jpg"  alt="" />There's not long left now before <em><a href="http://massively.joystiq.com/category/everquest-ii/">EverQuest II</a>'s</em> world will be expanded once again, and <a href="http://massively.joystiq.com/tag/rise-of-kunark/"><em>Rise of Kunark</em></a> is released. Leading up to the November 13th launch, the tradeskill fanatics at EQ2 Traders Corner have put up a ton of great information for crafters in the new expansion. One of their most useful pages details the <a href="http://eq2.eqtraders.com/articles/article_page.php?article=g196">tier 8 harvested resources</a> found on the continent of Kunark.<br /><br />The names of all the new resource types can be found here, including the rare harvests, as well as a list of transmuting items. Apart from this, the page informs that meats will no longer come from animal dens as they used to. Dens are solely for hides now, and meat will be obtained by killing mobs. We are assured, however, that for those tradeskillers that prefer not to bloody their blades, there is a level-up path for Provisioners that does not involve meats at all. <br /><br />Check out the resource lists at the link below, and we'll feature some more excellent <em>RoK</em> crafting coverage from EQ2 Traders Corner, later in the day.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-harvested-resources/">EQ2 Rise of Kunark tradeskilling: harvested resources</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Nov 2007 11:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eq2.eqtraders.com/articles/article_page.php?article=g196>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-harvested-resources/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1037226/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/12/eq2-rise-of-kunark-tradeskilling-harvested-resources/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dens</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>harvest</category><category>hides</category><category>meats</category><category>provisioners</category><category>rares</category><category>resource</category><category>rise-of-kunark</category><category>rok</category><category>rok-beta</category><category>t8</category><category>tier-8</category><category>tradeskill</category><category>transmuting</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Mon, 12 Nov 2007 11:05:00 EST</pubDate></item><item><title><![CDATA[EQ2 tradeskill writs confirmed for Tier 8]]></title><link>http://massively.joystiq.com/2007/11/06/eq2-tradeskill-writs-confirmed-for-tier-8/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/06/eq2-tradeskill-writs-confirmed-for-tier-8/</guid><comments>http://massively.joystiq.com/2007/11/06/eq2-tradeskill-writs-confirmed-for-tier-8/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div align="left">
<div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/eq2t8tradewritsbywill1.jpg" alt="" /><br /></div>
If you were worried that you would be grinding your <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EverQuest II</em></a> tradeskiller to 80 without any writs to help along the way, then fear not. <em>EQ2 </em>tradeskill developer Domino has <a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&amp;topic_id=390445#4404863">replied in a thread</a> on the official forums, stating that T8 writs are currently being beta tested for inclusion with <a href="http://massively.joystiq.com/2007/11/05/the-massively-eq2-rise-of-kunark-beta-tour/"><em>Rise of Kunark</em></a>, the new expansion that will see the level cap for both adventuring and tradeskilling raised to 80.<br /></div>
<br />It was also confirmed that the existing distribution scheme of writs throughout a tier, will be used for T8 -- that is to say, the writs will be at level 70, 74 and 79. There was some discussion in the thread as to the possibility of changing this formula, particularly moving the 79 writ a little closer to 74 -- people argued that there was limited use of a new writ on the second-to-last level, and that the few levels prior to this are punishing when grinding on a lower level writ. However, Domino stated that for the time being, the levels would remain the same for the new tier, and could not say whether they would be changed in the future.<br /><br />Are there any <em>EQ2</em> tradeskill buffs out there that have an opinion on this matter? Would you prefer to see the last level of writs moved down somewhat, to bridge the large gap -- or perhaps, an extra level of writs to be added altogether? Or are you of the mind that it is fine as is? Let your voice be heard in our comments section.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/06/eq2-tradeskill-writs-confirmed-for-tier-8/">EQ2 tradeskill writs confirmed for Tier 8</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Nov 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.station.sony.com/eq2/posts/list.m?start=0&amp;topic_id=390445#4404863>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/06/eq2-tradeskill-writs-confirmed-for-tier-8/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1031779/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/06/eq2-tradeskill-writs-confirmed-for-tier-8/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>domino</category><category>eq</category><category>eq2</category><category>eqii</category><category>rise-of-kunark</category><category>soe</category><category>sony-online-entertainment</category><category>t8</category><category>tier-8</category><category>tradeskill</category><category>tradeskill-writs</category><category>writ</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Tue, 06 Nov 2007 15:00:00 EST</pubDate></item></channel></rss>
