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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Having a fire sale]]></title><link>http://massively.joystiq.com/2010/11/14/eve-evolved-having-a-fire-sale/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/14/eve-evolved-having-a-fire-sale/</guid><comments>http://massively.joystiq.com/2010/11/14/eve-evolved-having-a-fire-sale/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/firesale-title.jpg" alt="" /></a></div>
One of those strange rituals all <a href="http://www.eve-online.com"><em>EVE Online</em></a> players go through at one time or another is the fire sale. Over the course of normal play, we buy, loot or otherwise acquire assets all over New Eden. After a time, our asset windows become a mess of long lost items and treasures hidden away in the cargoholds of ships we forgot we had. We all eventually reach breaking point and need to sell off our distributed stockpiles of odds and ends.<br />
<br />
Maybe it will happen when you run out of ships to PvP in, or perhaps when your subscription is about to lapse and you need <a href="http://massively.joystiq.com/tag/plex">to buy a 30-day PLEX</a>. With the recent five-day reactivation offer on many expired accounts, I imagine a lot of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> players are currently scrambling through their assets in an attempt to raise enough ISK for a PLEX. Whatever the reason behind it, that dreaded day when you need to have a fire sale on your assets will inevitably arrive. A monumental logistical task now lies ahead of you, but it doesn't have to be the headache you'd expect it to be. Having been through countless cycles of accumulating bits and bobs and then selling them to buy PLEX, I've <a href="http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks/">picked up a few tips to make the process</a> as painless as possible.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the tools and strategies you can employ to squeeze every last drop of ISK from your misplaced treasure troves, and how to complete the task with a minimum of effort.<p><a href="http://massively.joystiq.com/2010/11/14/eve-evolved-having-a-fire-sale/" rel="bookmark">Continue reading <em>EVE Evolved: Having a fire sale</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/14/eve-evolved-having-a-fire-sale/">EVE Evolved: Having a fire sale</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Nov 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/14/eve-evolved-having-a-fire-sale/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19714869/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/14/eve-evolved-having-a-fire-sale/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-asset-manager</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>evehq</category><category>featured</category><category>fire-sale</category><category>freighter</category><category>making-money</category><category>orca</category><category>plex</category><category>sale</category><category>selling</category><category>trade-hub</category><category>trading</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 14 Nov 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Trade hubs of New Eden - Amarr and Gallente]]></title><link>http://massively.joystiq.com/2010/01/31/eve-evolved-trade-hubs-of-new-eden-amarr-and-gallente/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/31/eve-evolved-trade-hubs-of-new-eden-amarr-and-gallente/</guid><comments>http://massively.joystiq.com/2010/01/31/eve-evolved-trade-hubs-of-new-eden-amarr-and-gallente/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/tradehubamarrgal-title2.jpg" alt="" /></a></div>
Last week, I took a look at <a href="http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar/">a few of the biggest Caldari and Minmatar trade hubs</a> in <a href="http://www.eve-online.com"><em>EVE Online</em></a> and how to best put them to use. I examined the phenomenon that is Jita and how Motsu persists as a trade hub due to the presence of mission-runners. I went on to look at Hek and Rens, trade hubs which service the two most populated Minmatar regions and provide a handy trade route for pilots to make a profit on. This week, I complete the picture with a look at four of the biggest Gallente and Amarr trade hubs.<br />
<br />
Knowing all of the major trading stations can be of benefit to any pilot, whether you're just looking for a good deal on a new ship or <a href="http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics/">trying to forge profitable trade routes</a>. For traders, listing products in an alternate hub needn't take much extra time or effort. With good trade skills, you can adjust market orders remotely from several jumps away. You can make a short autopilot route that goes close enough to each station you're trading in and adjust your prices frequently.<br />
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In this final part of a two-part series on <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s biggest trade hubs, I look at the biggest Amarr and Gallente trade hubs, what can be found there and how to use them to your advantage as a trader.<p><a href="http://massively.joystiq.com/2010/01/31/eve-evolved-trade-hubs-of-new-eden-amarr-and-gallente/" rel="bookmark">Continue reading <em>EVE Evolved: Trade hubs of New Eden - Amarr and Gallente</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/31/eve-evolved-trade-hubs-of-new-eden-amarr-and-gallente/">EVE Evolved: Trade hubs of New Eden - Amarr and Gallente</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 31 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/31/eve-evolved-trade-hubs-of-new-eden-amarr-and-gallente/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19338396/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/31/eve-evolved-trade-hubs-of-new-eden-amarr-and-gallente/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarr</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dodixie</category><category>economy</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>gallente</category><category>guide</category><category>lore</category><category>oursulaert</category><category>sandbox</category><category>trade</category><category>trade-hub</category><category>trading</category><category>villore</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 31 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Trade hubs of New Eden - Caldari and Minmatar page 2]]></title><link>http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar-page/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar-page/</guid><comments>http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar-page/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar-page/" rel="bookmark">Continue reading <em>EVE Evolved: Trade hubs of New Eden - Caldari and Minmatar page 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar-page/">EVE Evolved: Trade hubs of New Eden - Caldari and Minmatar page 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 24 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar-page/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19329117/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar-page/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>caldari</category><category>ccp</category><category>ccp-games</category><category>economy</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>guide</category><category>heimatar</category><category>hek</category><category>jita</category><category>lore</category><category>metropolis</category><category>minmatar</category><category>motsu</category><category>rens</category><category>sandbox</category><category>the-citadel</category><category>the-forge</category><category>trade</category><category>trade-hub</category><category>trading</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 24 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Trade hubs of New Eden - Caldari and Minmatar]]></title><link>http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar/</guid><comments>http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/tradehub-title.jpg" /></a></div>
A natural consequence of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s sandbox style market system is that eventually the players will form trade hubs around the most heavily used areas. Before the four empires began gearing up for war, the main trade hub of New Eden was <a href="http://wiki.eveonline.com/wiki/Yulai_%28System%29">in Yulai, the CONCORD headquarters system with super-highway stargates</a> into the heart of each empire's space. When the super-highways were dismantled, Yulai became more difficult to get to and its popularity as a trade hub dissolved. It was eventually superceded by Jita, a Caldari system in The Forge region. But while Jita is <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s biggest and most notable trade hub, it's not the only one by a long shot. Smaller hubs have always tended to erupt around centres of population and activity such as popular mission-running systems or the borders of warzones. Understandably, it's traders who reap the largest benefit from knowing all the best trade hubs. Trading in multiple regions can reduce the risk of competition and increase the volume of their sales.<br />
<br />
In this two-part series, I look at some of <em>EVE</em>'s biggest trade hubs, what can be found there and how to use them to your advantage as a trader. In today's first part I look at a few of the biggest Caldari and Minmatar trade hubs.<p><a href="http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar/" rel="bookmark">Continue reading <em>EVE Evolved: Trade hubs of New Eden - Caldari and Minmatar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar/">EVE Evolved: Trade hubs of New Eden - Caldari and Minmatar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 24 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19329050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>caldari</category><category>ccp</category><category>ccp-games</category><category>economy</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guide</category><category>heimatar</category><category>hek</category><category>jita</category><category>lore</category><category>metropolis</category><category>minmatar</category><category>motsu</category><category>rens</category><category>sandbox</category><category>the-citadel</category><category>the-forge</category><category>trade</category><category>trade-hub</category><category>trading</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 24 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[CCP dev blog addresses lag issues, new features]]></title><link>http://massively.joystiq.com/2008/09/25/ccp-dev-blog-addresses-lag-issues-new-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/25/ccp-dev-blog-addresses-lag-issues-new-features/</guid><comments>http://massively.joystiq.com/2008/09/25/ccp-dev-blog-addresses-lag-issues-new-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/avoidjita225.jpg" />The latest <a href="http://www.eve-online.com"><em>EVE Online</em></a> dev blog comes to use from CCP Atlas, and deals with some sweeping changes to that most problematic of systems in the game: Jita. In <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=583">"A Tale of Two Cities,"</a> CCP Atlas makes an analogy between the conveniences of city life and the similar situation of pilots seeking convenience in <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE,</span></a> often needing to cross through the busy system to reach a destination. <a href="http://massively.joystiq.com/tag/ccp-games">CCP's</a> solution is to decentralize Jita from routes between solar systems. In effect, <a href="http://massively.joystiq.com/2008/09/22/eve-online-implements-temporary-population-control-measures/">limiting the non-commerce presence</a> in the Jita system, so it can -- hopefully -- continue in its established role as a market hub in New Eden without being a detriment to the players in terms of lag. <br /><br />Once the changes go into effect, players will no longer need to navigate through Jita to reach their destination (namely the Ruomo constellation), nor run agent missions in Jita. That is to say, Jita, as previously announced, will be <a href="http://massively.joystiq.com/2008/09/17/even-npc-agents-are-running-from-jitas-lag-in-eve/">a dead zone for mission agents;</a> mission runners given missions from agents outside of Jita will not be sent into or through Jita as part of their mission completion.<p><a href="http://massively.joystiq.com/2008/09/25/ccp-dev-blog-addresses-lag-issues-new-features/" rel="bookmark">Continue reading <em>CCP dev blog addresses lag issues, new features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/25/ccp-dev-blog-addresses-lag-issues-new-features/">CCP dev blog addresses lag issues, new features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Sep 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=583>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/25/ccp-dev-blog-addresses-lag-issues-new-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1323320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/25/ccp-dev-blog-addresses-lag-issues-new-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avoidance-list</category><category>ccp</category><category>ccp-atlas</category><category>ccp-games</category><category>commerce</category><category>constellation</category><category>dev</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>jita</category><category>lag</category><category>market-hub</category><category>nonni</category><category>population-limits</category><category>reykjavik</category><category>ruomo</category><category>sci-fi</category><category>trade</category><category>trade-hub</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 25 Sep 2008 09:00:00 EST</pubDate></item></channel></rss>
