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Posts tagged tr-patch-1.7

TR patch 1.8 on test later today, get leveled to 30

We're excited to report that Tabula Rasa's patch 1.8 will be on test some time today. Among the changes, and this time it appears there's a real smattering of different stuff, is a new target lock-on system that allows you to set both friendly and and hostile target locks. Also, this blogger is exci...

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TR's Patch 1.7 goes live

What's this? A Tabula Rasa patch surprising us on a Monday morning, filled with goodies for all! We thought this day would never come! The cake was getting stale and the candles had all burned out, but it was well worth the wait. According to the official patch notes, the Rangers were especially ...

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Curing Tabula Rasa's aggro problems

Over the weekend, we took up developer Kagasumi's call to try out Tabula Rasa's new patch 1.7, and the enhanced, killer AI that came along with it. You can read our impressions of the change here, but the short version is that the wider aggro sharing on test takes away all the strategy and decisio...

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Hands-on with Tabula Rasa's next patch: harder enemies good for the game?

Tabula Rasa is a peculiar game compared to many in that the difficulty of enemy encounters usually isn't measured by enemy strength, but by their numbers and composition. Man to man, your typical AFS soldier is more than a match for even the toughest units the Bane can throw at them. While that wo...

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Paul Sage gives pep talk on 'elder game'

In a welcome change for Tabula Rasa's Feedback Friday, we got a little pep talk and look at the future from lead designer Paul Sage. The stately Sage ruminated about many common points of interest for Tabula Rasa players, including clan-owned CPs, personal armor units, and multi-squad instances. Fro...

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New TR patch bringing the goods on test server

Word on the street is that Tabula Rasa's patch 1.7 should be hitting the public test servers as we speak. As you probably already well know because you follow our coverage religiously (right!?), patch 1.7 should herald in some hefty changes to the Spy and Ranger classes. We've been hearing good th...

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Tabula Rasa's testing procedure needs a revamp

With the recent announcement that, once again, our favorite servers weren't going to be part of the testing process (no offense Centaurus) for Tabula Rasa's new patch 1.7, we're reminded of how horrible this system has proved to be over the last several months. For the uninitiated, the TR developm...

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Patch 1.7 to grace TR some time next week

The Tabula Rasa community team sent out another bulletin this Friday, specifically concerning the changes that should be coming to the public test server some time between now and next week. Among the tweaks they mentioned for patch 1.7 are tweaks to the way enemy spawns and high-level AI is handled...

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April Fools' on Tabula Rasa Vault: wait until you see these PAUs!

The good folks over at TR Vault have reportedly gotten their hands on an early preview of some of the goodies we have in store for us in patch 1.7, and boy will these changes knock your socks off! They went way beyond the Skitterin hybrid class Destination Games announced today, going all out with t...

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All TR classes getting a look by patch 1.9

The Tabula Rasa crew has sent down another missive from the heavens today, instructing everybody to give themselves a big pat on the back for the rigorous testing that made patch 1.6 a success. Looking forward to patch 1.7, they've stressed that while the changes to the Ranger sub-classes are thei...

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