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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Wings Over Atreia:  Are we there yet?]]></title><link>http://massively.joystiq.com/2011/08/01/wings-over-atreia-are-we-there-yet/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/01/wings-over-atreia-are-we-there-yet/</guid><comments>http://massively.joystiq.com/2011/08/01/wings-over-atreia-are-we-there-yet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
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<em>Are we there yet? Are we? Are we, huh, huh?</em><br />
<br />
Certain phrases are so embedded into our culture that few can escape the vivid imagery that comes with hearing them. For some, it rings back to memories of yore -- station wagons and long dusty road trips for the family vacation. For others, it can be simply the walk to the ice cream shop with a toddler. For me? I actually envision gaming in <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a>.<br />
<br />
Gaming? Yup, that's right-- this iconic phrase emphasizes a specific mindset in our culture that permeates everything, including gaming: All that matters is the destination. There are plenty of examples of those who rush to <a href="http://massively.joystiq.com/2011/03/28/wings-over-atreia-endgame-end-of-game/">endgame</a>, plowing through and bypassing as much of the "unimportant" stuff as possible. For these folks, the game doesn't even start until max-level. However, there is a yin to that yang; there are also those who actually find the journey to be the experience worth having, folks who don't feel any need to race to endgame at break-neck speed and instead partake of the content along the way. Most gamers adopt one of these two philosophies, their real-life views and <a href="http://massively.joystiq.com/2011/07/04/wings-over-atreia-you-are-what-you-play/">personalities</a> often steering towards one side or the other.<br />
<br />
How do these two philosophies manifest themselves and duke it out in <em>Aion</em>? Rush (or mosey, whatever your preference) past the break to see.<p><a href="http://massively.joystiq.com/2011/08/01/wings-over-atreia-are-we-there-yet/" rel="bookmark">Continue reading <em>Wings Over Atreia:  Are we there yet?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/01/wings-over-atreia-are-we-there-yet/">Wings Over Atreia:  Are we there yet?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Aug 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/01/wings-over-atreia-are-we-there-yet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19993318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/01/wings-over-atreia-are-we-there-yet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>destination</category><category>endgame</category><category>featured</category><category>goal</category><category>goals</category><category>goalsetting</category><category>journey</category><category>journey-vs-destination</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pvp</category><category>torture</category><category>treadmill</category><category>treadmills</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 01 Aug 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Raph Koster on whether torture in videogames is evil]]></title><link>http://massively.joystiq.com/2008/12/13/raph-koster-on-whether-torture-in-videogames-is-evil/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/13/raph-koster-on-whether-torture-in-videogames-is-evil/</guid><comments>http://massively.joystiq.com/2008/12/13/raph-koster-on-whether-torture-in-videogames-is-evil/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/world-of-warcraft"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/wowdeathknightimageat425.jpg" alt="" /></a><br />Debate over what is considered 'right' and 'wrong' in terms of <a href="http://massively.joystiq.com/tag/morality">behavior in a videogame</a> has become commonplace in recent years. Virtually any mass media commentary on the myriad evils of <em>Grand Theft Auto</em> or the 'Debbie Does Dallas in Space' view of <em>Mass Effect</em> drives this point home -- everyone has a different mindset in terms of what's acceptable to them. While gamers easily dismiss many of these notions as being uninformed and taken out of context, now and again something comes to light within the gaming community itself that sparks debate. A good example has been the recent (and heated) discussion of torture in games, <a href="http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/">stemming from the views expressed</a> by <a href="http://massively.joystiq.com/tag/richard-bartle">Dr. Richard Bartle</a>. He argued his points on the questionable existence of torture in <a href="http://www.wowwiki.com/Quest:The_Art_of_Persuasion">"The Art of Persuasion"</a> quest in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, which set off a flurry of responses from gamers and peers. <br /><br />MMO industry luminary <a href="http://massively.joystiq.com/tag/raph-koster">Raph Koster</a> weighs in with his own views on the matter in a post titled "<a href="http://www.raphkoster.com/2008/12/12/games-about-torture/">Are games about torture evil?</a>". Specifically, Koster addresses this comment at his website: <em>"... please explain to me again why killing NPCs in games is fine but sticking them with a cattle prod is evil."</em> However, Koster seems less concerned with arbitrary notions of right and wrong as he is with the game design that leads us down this path in the first place.<hr />
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            <td><em>One of Azeroth's millions of citizens? Check out our ongoing coverage of the <a href="http://massively.joystiq.com/category/world-of-warcraft">World of Warcraft</a>, and be sure to touch base with our sister site WoW Insider for <a href="http://www.wowinsider.com/wrath-of-the-lich-king/">all your Lich King needs!</a></em> </td>
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</table><p><a href="http://massively.joystiq.com/2008/12/13/raph-koster-on-whether-torture-in-videogames-is-evil/" rel="bookmark">Continue reading <em>Raph Koster on whether torture in videogames is evil</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/13/raph-koster-on-whether-torture-in-videogames-is-evil/">Raph Koster on whether torture in videogames is evil</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Dec 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.raphkoster.com/2008/12/12/games-about-torture>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/13/raph-koster-on-whether-torture-in-videogames-is-evil/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1400414/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/13/raph-koster-on-whether-torture-in-videogames-is-evil/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controversy</category><category>debate</category><category>evil</category><category>fantasy</category><category>mmo-industry</category><category>opinion</category><category>quests</category><category>raph-koster</category><category>richard-bartle</category><category>torture</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 13 Dec 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Too much emotion]]></title><link>http://massively.joystiq.com/2008/11/29/behind-the-curtain-too-much-emotion/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/29/behind-the-curtain-too-much-emotion/</guid><comments>http://massively.joystiq.com/2008/11/29/behind-the-curtain-too-much-emotion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/sea_lions_in_love_resize.jpg" />Oh <a href="http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/">Richard Bartle</a>, you so crazy! <br /><br />So, the rantings of an out-of-touch academic, desperate to grab attention, or astute observations from a true pioneer of MMOs and virtual worlds? I'll go with the latter - partly because it's true, and partly because I'm scared Dr Bartle might hunt me down and shout at me. <br /><br />Going by some of the comments I've seen here on Massively and elsewhere in the past couple of days, not everyone agrees with me. That's cool though, it's the Internet, and you have a right to <strike>be face-slappingly stupid</strike> hold an alternate viewpoint. <br /><br />Don't worry though, I don't plan on dissecting the good Doctor's words today, not only has that been done to death elsewhere; I simply don't want to. Instead, I'd like to talk briefly about emotion and our emotional investment in MMOs. To be specific, I'd like to talk about emotions which arise moment to moment, as we play.<p><a href="http://massively.joystiq.com/2008/11/29/behind-the-curtain-too-much-emotion/" rel="bookmark">Continue reading <em>Behind the Curtain: Too much emotion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/29/behind-the-curtain-too-much-emotion/">Behind the Curtain: Too much emotion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Nov 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/29/behind-the-curtain-too-much-emotion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1385680/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/29/behind-the-curtain-too-much-emotion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>big-roy</category><category>blizzard</category><category>emotion</category><category>emotions</category><category>featured</category><category>king-of-the-ogres</category><category>kirin-tor</category><category>ogres</category><category>queen-of-the-ogres</category><category>questing</category><category>quests</category><category>richard-bartle</category><category>sea-lions</category><category>too-much-emotion</category><category>torture</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 29 Nov 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Richard Bartle responds to "torture quest" issue]]></title><link>http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/</guid><comments>http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.youhaventlived.com/qblog/2008/QBlog261108A.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/deathknight1.jpg"  alt="" /></a>A few days ago we ran a report on Richard Bartle's <a href="http://massively.joystiq.com/2008/11/25/bartle-calls-blizzard-out-on-torture-quest-in-wrath-of-the-lich/">take on a torture quest</a> in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, the <a href="http://www.wowwiki.com/Quest:The_Art_of_Persuasion">Art of Persuasion</a>.  Since then, the discussion has <a href="http://kotaku.com/5098888/mud-designer-unhappy-about-wow-torture-quest">exploded</a> and some have taken Bartle's quotes <a href="http://fail.naterkane.com/failings/instead-richard-bartle-gets-the-gold-medal-champion-world-record-setting-award-for-getting-the-point-of-something-epic-all-time-uber-fail/">out of context</a>.  Because of this, Bartle has created a <a href="http://www.youhaventlived.com/qblog/2008/QBlog261108A.html">follow-up post</a> to clarify some of the points that may have been misinterpreted.<br /><br />First of all, he's not talking about the Death Knight quest entitled, "<a href="http://www.wowwiki.com/Quest:How_To_Win_Friends_And_Influence_Enemies">How to Win Friends and Influence Enemies</a>."  Bartle does realize that Death Knights, while under Arthas's control, were horribly evil and he understand that this quest is necessary to make them look as evil as they are.  That quest makes a very strong point that resonates with the storyline of the game.<br /><br />He is quite aware that <a href="http://massively.joystiq.com/category/world-of-warcraft"><span style="font-style: italic;">Warcraft</span></a> involves killing, fireballs, destruction, and more killing.  He knows there's a "dismiss quest" button at the bottom of the quest window.  He is also aware that the game is not real life, it's only a computer game, and does not contain the <a href="http://en.wikipedia.org/wiki/Geneva_Conventions">Geneva Convention</a>.  So then, what's all the fuss?<p><a href="http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/" rel="bookmark">Continue reading <em>Richard Bartle responds to "torture quest" issue</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/">Richard Bartle responds to "torture quest" issue</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 27 Nov 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youhaventlived.com/qblog/2008/QBlog261108A.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1385136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bartle</category><category>blizzard</category><category>killing</category><category>kirin-tor</category><category>morality</category><category>quest</category><category>richard-bartle</category><category>the-art-of-persuasion</category><category>torture</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 27 Nov 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Bartle calls Blizzard out on torture quest in Wrath of the Lich King]]></title><link>http://massively.joystiq.com/2008/11/25/bartle-calls-blizzard-out-on-torture-quest-in-wrath-of-the-lich/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/25/bartle-calls-blizzard-out-on-torture-quest-in-wrath-of-the-lich/</guid><comments>http://massively.joystiq.com/2008/11/25/bartle-calls-blizzard-out-on-torture-quest-in-wrath-of-the-lich/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/w34t3w47y5.jpg" /><br /></div>
Richard Bartle, co-creator of the first multi-user dungeon MUD, <a href="http://www.youhaventlived.com/qblog/2008/QBlog191108A.html">has expressed his displeasure</a> with Blizzard over a <em><a href="http://massively.joystiq.com/tag/wrath-of-the-lich-king">Wrath of the Lich King</a></em> quest -- titled, <a href="http://www.wowwiki.com/Quest:The_Art_of_Persuasion">"The Art of Persuasion"</a> -- that involves the torture of a character for information. <em>"I'm not at all happy with this. I was expecting for there to be some way to tell the guy who gave you the quest that no, actually I don't want to torture a prisoner, but there didn't seem to be any way to do that."</em> said Bartle on his feelings about the quest. He also said that a player must complete this quest in order to proceed into an instance called Nexus, but those we've spoken to have told us the quest is merely part of a chain that can be completed in the instance.<br /><br />We mostly feel disappointed in Blizzard, because they've missed an opportunity to make something thought provoking. Players are simply given <a href="http://massively.joystiq.com/2008/11/20/ozzy-osbourne-and-steve-van-sandt-pop-some-culture-in-newest-wow/">one option with no real consequence</a> instead of pointing out the cruelty of torture or letting a player decide whether or not to do it and find another way to complete the quest. Beyond even that, this quest does kind of break the lore aspect of being a good guy (Alliance) or a misunderstood good guy (Horde) when you're doing exceptionally evil things.<br /><br />[via <a href="http://www.incgamers.com/Games/1466/News/Richard-Bartle-Angered-By-Lich-king/14386">IncGamers</a>]<hr />
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            <td><em>One of Azeroth's millions of citizens? Check out our ongoing coverage of the <a href="http://massively.joystiq.com/category/world-of-warcraft">World of Warcraft</a>, and be sure to touch base with our sister site WoW Insider for <a href="http://www.wowinsider.com/wrath-of-the-lich-king/">all your Lich King needs!</a></em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/25/bartle-calls-blizzard-out-on-torture-quest-in-wrath-of-the-lich/">Bartle calls Blizzard out on torture quest in Wrath of the Lich King</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 25 Nov 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youhaventlived.com/qblog/2008/QBlog191108A.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/25/bartle-calls-blizzard-out-on-torture-quest-in-wrath-of-the-lich/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1383001/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/25/bartle-calls-blizzard-out-on-torture-quest-in-wrath-of-the-lich/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>controversy</category><category>incgamers</category><category>richard-bartle</category><category>the-art-of-persuasion</category><category>torture</category><category>world-of-warcraft</category><category>wotlk</category><category>wow</category><category>wrath</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 25 Nov 2008 16:00:00 EST</pubDate></item></channel></rss>
