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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Modding tools released for Torchlight II]]></title><link>http://massively.joystiq.com/2013/04/01/modding-tools-released-for-torchlight-ii/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/01/modding-tools-released-for-torchlight-ii/</guid><comments>http://massively.joystiq.com/2013/04/01/modding-tools-released-for-torchlight-ii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/01/modding-tools-released-for-torchlight-ii/"><img alt="Customizable for maximum ZERKIN." data-src-height="304" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/tl2-guts-epl-401.jpg" /></a></div>
If you're a <em><a href="http://massively.joystiq.com/tag/Torchligh-tII/">Torchlight II</a></em> fan, you've got GUTS now. As does the rest of the community. The game's latest patch doesn't just add new armor sets, pets, and tilesets, it also <a href="http://www.torchlight2game.com/news/2013/04/01/guts/">adds the game's primary modding tool known as GUTS</a>. And this isn't just a halfhearted implementation, as the modding functionality extends through the game to the very core.<br />
<br />
Playing the game through Steam? It's integrated through Steam Workshop. Want to play a multiplayer game with your favorite mod? There's full multiplayer support and the ability to see which mods are enabled in a given game. Want to start modding but have no idea where to start? <a href="http://docs.runicgames.com/wiki/Main_Page">There's a whole wiki</a> filled with documentation on how to get started.<br />
<br />
Don't own the game but love the idea of modding a multiplayer game? That's cool, too. The game is on sale until April 8th for $9.99 to celebrate the release of the modding tools. So if this sort of thing tickles your fancy, you've got almost no reason not to <a href="http://www.torchlight2game.com/news/2013/04/01/guts/">check it out</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/01/modding-tools-released-for-torchlight-ii/">Modding tools released for Torchlight II</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Apr 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/01/modding-tools-released-for-torchlight-ii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20525831/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/01/modding-tools-released-for-torchlight-ii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diablo-clone</category><category>guts</category><category>modding</category><category>modding-tools</category><category>modifications</category><category>mods</category><category>patch</category><category>patches</category><category>runic-games</category><category>tl2</category><category>tlii</category><category>torchlight</category><category>torchlight-2</category><category>torchlight-ii</category><category>user-modifications</category><category>zerkin</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 01 Apr 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[Second Wind Roundtable: Torchlight II]]></title><link>http://massively.joystiq.com/2013/03/15/second-wind-roundtable-torchlight-ii/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/15/second-wind-roundtable-torchlight-ii/</guid><comments>http://massively.joystiq.com/2013/03/15/second-wind-roundtable-torchlight-ii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/second-wind/" rel="tag">Second Wind</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/15/second-wind-roundtable-torchlight-ii/"><img alt="Screenshot -- Torchlight II" data-src-height="292" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/header-1363380507.jpg" /></a></div>
Welcome to the first ever installment of this "roundtable" edition of <a href="http://www.massively.com/category/second-wind">Second Wind</a>, where the best and brightest (or barring that, whoever's available) here at Massively get together for an evening to act stupid in video games and then talk about it. For our first trip down the rabbit hole, <a href="http://massively.joystiq.com/editor/brianna-royce">Bree</a>, <a href="http://massively.joystiq.com/editor/eliot-lefebvre">Eliot</a>, <a href="http://massively.joystiq.com/editor/elisabeth-cardy">Lis</a>, and <a href="http://massively.joystiq.com/editor/matt-daniel">I</a> decided to give our mouse-clickin'-fingers a workout by way of <a href="http://www.massively.com/tag/runic-games">Runic Games'</a> <a href="http://www.massively.com/tag/torchlight-ii"><em>Torchlight II</em></a>.<br />
<br />
Our intrepid party of fearless adventurers was made up of Viase the Engineer (played by Eliot), ZERKIN the Berserker (played by Bree, and yes the caps are <em>necessary</em>), and a pair of Embermages played by Lis and me because it was the only class neither of us had played yet. We spent a few hours hacking and slashing our way through the first couple of zones of <em>TL2</em>'s campaign, and much hilarity ensued. Click on past the cut for our full, insanity-fueled conversation on the ups and downs of our joint <em>Torchlight II</em> experience.<p><a href="http://massively.joystiq.com/2013/03/15/second-wind-roundtable-torchlight-ii/" rel="bookmark">Continue reading <em>Second Wind Roundtable: Torchlight II</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/15/second-wind-roundtable-torchlight-ii/">Second Wind Roundtable: Torchlight II</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Mar 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/15/second-wind-roundtable-torchlight-ii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20506124/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/15/second-wind-roundtable-torchlight-ii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>featured</category><category>post-launch</category><category>re-review</category><category>review</category><category>roundtable</category><category>runic</category><category>runic-games</category><category>second-impressions</category><category>second-look</category><category>second-wind</category><category>second-wind-roundtable</category><category>tl2</category><category>torchlight</category><category>torchlight-2</category><category>torchlight-ii</category><category>transcript</category><category>updated-impressions</category><category>ZERKIN</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 15 Mar 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Torchlight 2 has sold more than a million copies]]></title><link>http://massively.joystiq.com/2013/01/01/torchlight-2-has-sold-more-than-a-million-copies/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/01/torchlight-2-has-sold-more-than-a-million-copies/</guid><comments>http://massively.joystiq.com/2013/01/01/torchlight-2-has-sold-more-than-a-million-copies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/01/torchlight-2-has-sold-more-than-a-million-copies/"><img alt="Torchlight 2 has sold more than a million copies" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/tl2million.jpg" /></a></div>
<div>
	If you're the proud (or maybe humble; that's OK too) owner of a copy of <a href="http://massively.joystiq.com/tag/torchlight-ii"><em>Torchlight 2</em></a>, you're far from alone; <a href="http://massively.joystiq.com/tag/runic-games">Runic Games</a> recently <a href="https://twitter.com/RunicGames/status/285805706932793345">announced</a> that over a million copies of the game have been sold.<br />
	<br />
	If you're not the proud (or maybe humble) owner of a copy of <em>Torchlight 2</em> but have been toying with the possibility, this is a pretty good time to pick it up. <a href="http://massively.joystiq.com/tag/steam">Steam</a>, known for its annual wallet-eating sales, <a href="http://store.steampowered.com/sale/wintersale2012_torchlight">has marked the game down to $9.99</a> (or 50% off). You can also pick up <a href="http://massively.joystiq.com/tag/torchlight"><em>Torchlight</em></a> for a measly $3.74 if you're the kind who likes to test out the original.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/01/torchlight-2-has-sold-more-than-a-million-copies/">Torchlight 2 has sold more than a million copies</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Jan 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/01/torchlight-2-has-sold-more-than-a-million-copies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20414452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/01/torchlight-2-has-sold-more-than-a-million-copies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deal</category><category>deals</category><category>not-so-massively</category><category>nsm</category><category>runic</category><category>runic-games</category><category>sale</category><category>sales</category><category>steam</category><category>steam-sale</category><category>tl</category><category>tl2</category><category>torchlight</category><category>torchlight-2</category><category>torchlight-ii</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 01 Jan 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Time names Guild Wars 2 the top video game of 2012]]></title><link>http://massively.joystiq.com/2012/12/07/time-names-guild-wars-2-the-top-video-game-of-2012/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/12/07/time-names-guild-wars-2-the-top-video-game-of-2012/</guid><comments>http://massively.joystiq.com/2012/12/07/time-names-guild-wars-2-the-top-video-game-of-2012/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/12/07/time-names-guild-wars-2-the-top-video-game-of-2012/"><img alt="Time puts Guild Wars 2 as top video game of 2012" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/guild.jpg" /></a></div>
<a href="http://techland.time.com/2012/12/04/top-10-tech-lists/slide/guild-wars-2-pc/">What's the best video game of 2012</a>? If you're Time magazine or are looking at the headline of this article, chances are you probably know the answer. Time's website counted down the year's top 10 video games, putting <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> at the top of the list.<br />
<br />
The author seems taken with the game's dynamic event system: "All those events and hundreds more play out in real-time -- with, as Bono would say, or without you -- lending <em>Guild Wars 2</em> the feel of a living world, and the sort of compulsive anywhere-you-go playability other MMOs only dream of."<br />
<br />
<a href="http://massively.joystiq.com/tag/torchlight-ii/"><em>Torchlight II</em></a> also made it into the list <a href="http://techland.time.com/2012/12/04/top-10-tech-lists/slide/torchlight-ii-pc/">at the number 10 spot</a>, with the author saying that it delivered the same action-RPG rush of <a href="http://massively.joystiq.com/tag/diablo-iii"><em>Diablo III</em></a> at a third of the price.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/12/07/time-names-guild-wars-2-the-top-video-game-of-2012/">Time names Guild Wars 2 the top video game of 2012</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Dec 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/12/07/time-names-guild-wars-2-the-top-video-game-of-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20397633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/12/07/time-names-guild-wars-2-the-top-video-game-of-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>arpg</category><category>best-of-2012</category><category>best-of-the-year</category><category>building</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>indie-game-magazine-radio</category><category>interview</category><category>max-schaefer</category><category>minecraft</category><category>ncsoft</category><category>resource-management</category><category>resources</category><category>rps</category><category>runic-games</category><category>time</category><category>time.com</category><category>tl</category><category>tl2</category><category>top-10-list</category><category>top-ten-list</category><category>torchlight</category><category>torchlight-2</category><category>torchlight-ii</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 07 Dec 2012 21:30:00 EST</pubDate></item><item><title><![CDATA[Torchlight II might take some inspiration from Minecraft down the road]]></title><link>http://massively.joystiq.com/2012/10/24/sandbox-this-baby-torchlight-might-get-minecraft-styling/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/24/sandbox-this-baby-torchlight-might-get-minecraft-styling/</guid><comments>http://massively.joystiq.com/2012/10/24/sandbox-this-baby-torchlight-might-get-minecraft-styling/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/10/24/sandbox-this-baby-torchlight-might-get-minecraft-styling/"><img alt="Torchlight II might take some inspiration from Minecraft down the road" data-src-height="330" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/tl2header.jpg" /></a></div>
<div>
	You like <a href="http://massively.joystiq.com/tag/tl2"><em>Torchlight II</em></a>, right? Pummeling your way through waves of baddies, reducing those baddies to nothing more than piles of gold and items -- it's exhilarating, isn't it? But what if you could do more? Maybe like building a little house or planting a field of wheat?<br />
	<br />
	<a href="http://massively.joystiq.com/tag/max-schaefer">Max Schaefer</a>, designer extraordinaire, hinted in a recent interview that that's the sort of future addition he'd like for <em>Torchlight II</em>. He said that his personal hope for the game would be "to get the building and resource aspects of <a href="http://massively.joystiq.com/tag/minecraft"><em>Minecraft</em></a> and put them into an <a href="http://massively.joystiq.com/tag/arpg">ARPG</a>, just so it's a little more than just wandering from one monster to the next and hitting them."<br />
	<br />
	Schaefer is a fan of this idea as a way to lend a sense of permanence to the game and a way for players to add to their game world. However, he's not the only person at <a href="http://massively.joystiq.com/tag/runic-games">Runic Games</a>, which means his idea is just one of many possibilities for the future of <em>Torchlight II</em>. "We're a long way from exhausting the possibilities," he added.<br />
	<br />
	To hear about power creep, player mods, and how awesome a <em>Minecraft-Torchlight II</em> fusion would be, <a href="http://radio.indiegamemag.com/2012/10/23/votd-max-schaefer-creator-of-diablo-and-torchlight/">hit up the full interview</a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/24/sandbox-this-baby-torchlight-might-get-minecraft-styling/">Torchlight II might take some inspiration from Minecraft down the road</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Oct 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/24/sandbox-this-baby-torchlight-might-get-minecraft-styling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20359660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/24/sandbox-this-baby-torchlight-might-get-minecraft-styling/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arpg</category><category>building</category><category>indie-game-magazine-radio</category><category>interview</category><category>max-schaefer</category><category>minecraft</category><category>resource-management</category><category>resources</category><category>rps</category><category>runic-games</category><category>tl</category><category>tl2</category><category>torchlight</category><category>torchlight-2</category><category>torchlight-ii</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Wed, 24 Oct 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Torchlight MMO might be a long time coming]]></title><link>http://massively.joystiq.com/2012/09/20/torchlight-mmo-might-be-a-long-time-coming/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/20/torchlight-mmo-might-be-a-long-time-coming/</guid><comments>http://massively.joystiq.com/2012/09/20/torchlight-mmo-might-be-a-long-time-coming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/20/torchlight-mmo-might-be-a-long-time-coming/"><img alt="Torchlight MMO might be a long time coming" data-src-height="274" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/tl2-1348153425.jpg" /></a></div>
Even with <a href="http://massively.joystiq.com/tag/torchlight-ii"><em>Torchlight II </em></a>newly released, people are already wondering what's in store for <a href="http://massively.joystiq.com/tag/runic-games">Runic Games</a> in the future. A handful of questions about what comes next popped up in a recent <a href="http://www.reddit.com/r/IAmA/comments/105md1/we_are_the_runic_games_dev_team_creators_of/">Runic Games AMA</a>, and <a href="http://massively.joystiq.com/tag/rock-paper-shotgun">Rock, Paper, Shotgun</a> sat down with CEO <a href="http://massively.joystiq.com/tag/max-schaefer/">Max Schaefer</a> to talk about the future.<br />
<br />
If there is to be a <em>Torchlight </em>MMO, it will look <a href="http://massively.joystiq.com/2012/08/09/torchlight-exec-on-mmo-it-may-be-radically-different/">radically different</a> from most MMOs out there today. "We don't just want to make the standard MMO in the Torchlight universe. We want to change up the genre and put a unique stamp on it," said Schaefer of the Runic dev team. While the possibility of a new and different sort of MMO in the <em>Torchlight </em>universe exists, that's not what the team has its sights set on yet. Schaefer said that the devs "might be so tired of making Torchlight that we're kind of burned out" and may very well choose to do something outside of the <em>Torchlight</em> world entirely for now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/20/torchlight-mmo-might-be-a-long-time-coming/">Torchlight MMO might be a long time coming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Sep 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/20/torchlight-mmo-might-be-a-long-time-coming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20328930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/20/torchlight-mmo-might-be-a-long-time-coming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>max-schaefer</category><category>mmo</category><category>possible-mmo</category><category>rock-paper-shotgun</category><category>rps</category><category>runic-games</category><category>tl2</category><category>torchlight</category><category>torchlight-2</category><category>torchlight-ii</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 20 Sep 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Torchlight II gives away its full soundtrack]]></title><link>http://massively.joystiq.com/2012/09/18/torchlight-ii-gives-away-its-full-soundtrack/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/18/torchlight-ii-gives-away-its-full-soundtrack/</guid><comments>http://massively.joystiq.com/2012/09/18/torchlight-ii-gives-away-its-full-soundtrack/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/18/torchlight-ii-gives-away-its-full-soundtrack/"><img alt="If you listen to the soundtrack and start playing Diablo III at the same time, you get a Cease and Desist from Blizzard." data-src-height="314" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/tl2-soundtrack-epl-918.jpg" /></a></div>
Can you not wait for <em><a href="http://massively.joystiq.com/tag/Torchlight-II/">Torchlight II</a></em>'s release on Thursday? Do you need some form of the game right now before you lose your mind? If that's the case, you may wish to seek professional help, as that's not a normal level of excitement. But you can also sate that urge by downloading the game's full soundtrack right now completely for free off the official site, <a href="http://www.torchlight2game.com/news/2012/09/18/the-torchlight-ii-soundtrack/">all 28 tracks mastered in professional quality for anyone who wants them</a>.<br />
<br />
If you'd rather have a physical disc in an attractive jewel case, well, that's an option as well. The download contains a high-resolution booklet that you can print out and assemble at your leisure. The 120mb download might be a bit onerous for anyone still on a dialup connection, but everyone else should be able to nab the full soundtrack in a matter of moments. <a href="http://www.torchlight2game.com/news/2012/09/18/the-torchlight-ii-soundtrack/">Completely for free</a>. Who says we can't have nice things?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/18/torchlight-ii-gives-away-its-full-soundtrack/">Torchlight II gives away its full soundtrack</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Sep 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/18/torchlight-ii-gives-away-its-full-soundtrack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20326931/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/18/torchlight-ii-gives-away-its-full-soundtrack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>free</category><category>free-goods</category><category>free-stuff</category><category>game-music</category><category>game-soundtrack</category><category>music</category><category>promotions</category><category>runic-games</category><category>soundtrack</category><category>soundtracks</category><category>tl2</category><category>tlii</category><category>torchlight</category><category>torchlight-2</category><category>torchlight-ii</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 18 Sep 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[PAX Prime 2012: Up close and personal with Torchlight II]]></title><link>http://massively.joystiq.com/2012/09/01/pax-prime-2012-up-close-and-personal-with-torchlight-ii/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/01/pax-prime-2012-up-close-and-personal-with-torchlight-ii/</guid><comments>http://massively.joystiq.com/2012/09/01/pax-prime-2012-up-close-and-personal-with-torchlight-ii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a></p><div style="text-align: center;">
	<a href="massively.joystiq.com/2012/09/01/pax-prime-2012-up-close-and-personal-with-torchlight-ii/"><img alt="Torchlight II" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/tl2.jpg" /></a></div>
<div>
	<a href="http://massively.joystiq.com/tag/torchlight-2"><em>Torchlight II</em></a> is marching toward its <a href="http://massively.joystiq.com/2012/08/31/torchlight-ii-launches-on-september-20th/">September 20th launch date</a>. Actually, it's probably skipping joyously with a little ferret or adorable puppy trailing along behind it. Is your clicking-finger ready? We took some time at <a href="http://massively.joystiq.com/tag/pax-prime-2012">PAX</a> to dabble our toes in the game and splash around a bit. Now we have damp toes and a hands-on experience with <em>Torchlight II</em>.</div><p><a href="http://massively.joystiq.com/2012/09/01/pax-prime-2012-up-close-and-personal-with-torchlight-ii/" rel="bookmark">Continue reading <em>PAX Prime 2012: Up close and personal with Torchlight II</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/01/pax-prime-2012-up-close-and-personal-with-torchlight-ii/">PAX Prime 2012: Up close and personal with Torchlight II</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 01 Sep 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/01/pax-prime-2012-up-close-and-personal-with-torchlight-ii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20314651/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/01/pax-prime-2012-up-close-and-personal-with-torchlight-ii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>con</category><category>convention</category><category>dungeon-crawler</category><category>expo</category><category>featured</category><category>hands-on</category><category>hans-on</category><category>pax</category><category>pax-2012</category><category>pax-prime</category><category>pax-prime-2012</category><category>penny-arcade-expo</category><category>preview</category><category>previews</category><category>runic</category><category>runic-games</category><category>runicgames</category><category>torchlight</category><category>torchlight-2</category><category>torchlight-ii</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Sat, 01 Sep 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Torchlight exec on MMO: 'It may be radically different']]></title><link>http://massively.joystiq.com/2012/08/09/torchlight-exec-on-mmo-it-may-be-radically-different/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/09/torchlight-exec-on-mmo-it-may-be-radically-different/</guid><comments>http://massively.joystiq.com/2012/08/09/torchlight-exec-on-mmo-it-may-be-radically-different/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/09/torchlight-exec-on-mmo-it-may-be-radically-different/"><img alt="Torchlight exec on MMO plans 'It may be radically different'" data-src-height="345" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/torchlight.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/runic-games">Runic Games'</a> <a href="http://massively.joystiq.com/tag/max-schaefer">Max Schaefer</a> is preparing for the release of <em><a href="http://massively.joystiq.com/tag/Torchlight-2/">Torchlight II</a></em>, but that didn't stop him from looking to the future for the franchise. <a href="http://gamerliving.net/archives/11526">In an interview</a>, Schaefer teased that the eventual MMO may be "radically different" from what some are expecting.<br />
<br />
Schaefer did admit that the MMO isn't a solid lock as of yet. When asked about the next step after <em>Torchlight II</em>, he said, "We don't know what we're doing in the MMO next or ever or what. That's kind of the big plan is to keep expanding the <em>Torchlight </em>world."<br />
<br />
He did confirm that a <em>Torchlight </em>MMO would be an action RPG and not a standard MMO setup. "We would not want to do a traditional at all," Schaefer said. "We'd adapt it in many ways to <em>Torchlight</em>. It'd be an MMO in so far as everyone's playing in the world of <em>Torchlight</em>, but it may radically different. I think it would keep our creativity alive, not just to do traditional MMO."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/09/torchlight-exec-on-mmo-it-may-be-radically-different/">Torchlight exec on MMO: 'It may be radically different'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Aug 2012 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/09/torchlight-exec-on-mmo-it-may-be-radically-different/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20297123/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/09/torchlight-exec-on-mmo-it-may-be-radically-different/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>arpg</category><category>interview</category><category>max-schaefer</category><category>runic-games</category><category>torchlight</category><category>torchlight-2</category><category>torchlight-ii</category><category>torchlight-mmo</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 09 Aug 2012 09:15:00 EST</pubDate></item><item><title><![CDATA[One Shots: A big white blur]]></title><link>http://massively.joystiq.com/2012/07/22/one-shots-a-big-white-blur/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/22/one-shots-a-big-white-blur/</guid><comments>http://massively.joystiq.com/2012/07/22/one-shots-a-big-white-blur/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/07/22/one-shots-a-big-white-blur/"><img alt="One Shots" data-src-height="284" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/brooks1.jpg" /></a></div>
Conventional wisdom holds that snow zones in games and movies make for a featureless, monochrome eyesore that bores onlookers, and yet both <em><a href="http://massively.joystiq.com/category/Star-Wars-Galaxies/">Star Wars Galaxies</a></em> and <em><a href="http://www.swtor.com">Star Wars: The Old Republic</a></em> couldn't resist the allure of Hoth. Today's <a href="http://massively.joystiq.com/category/One-Shots/">One Shots</a> from reader Brooks reveals his character resting above an imposing crevasse on the notorious ice planet as depicted in <em><a href="http://massively.joystiq.com/category/Star-wars-the-old-republic">SWTOR</a></em>:
<blockquote class="bq-standard">
	Surrounded by the harsh beauty of ice and stone, Jedi Knight Omiko Kell takes a meditative moment to reflect on the weight of her responsibility to the native people and Republic forces struggling for freedom and survival on the desolate and unforgiving planet of Hoth. Does she sway from her primary mission set forth by her Order and help others, or will she let them stand alone in their fight against the Empire, pirates, and mercenaries while she focuses on her Masters' directive?</blockquote>
Whichever one gives you the most legacy points, of course. Brooks' full screenshot and a few others are beyond the cut!<p><a href="http://massively.joystiq.com/2012/07/22/one-shots-a-big-white-blur/" rel="bookmark">Continue reading <em>One Shots: A big white blur</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/22/one-shots-a-big-white-blur/">One Shots: A big white blur</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Jul 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/22/one-shots-a-big-white-blur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20281146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/22/one-shots-a-big-white-blur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bluehole</category><category>bluehole-studios</category><category>brianna-royce-oneshots</category><category>bring-back-one-shots</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>ea</category><category>electronic-arts</category><category>en-masse</category><category>en-masse-entertainment</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>freedom</category><category>galleries</category><category>gallery</category><category>lucasarts</category><category>ncsoft</category><category>one-shots</category><category>paragon</category><category>paragon-studios</category><category>pics-or-it-didnt-happen</category><category>reader-screenshots</category><category>reader-submissions</category><category>roguelike</category><category>runic-games</category><category>sci-fi</category><category>screenshot</category><category>screenshots</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>superhero</category><category>superheroes</category><category>swtor</category><category>tera</category><category>the-old-republic</category><category>tor</category><category>torchlight</category><category>torchlight-2</category><category>user-submissions</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sun, 22 Jul 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Chinese MMO developer accused of plagiarizing Torchlight backs down]]></title><link>http://massively.joystiq.com/2012/07/19/chinese-mmo-developer-accused-of-plagiarizing-torchlight-backs-d/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/19/chinese-mmo-developer-accused-of-plagiarizing-torchlight-backs-d/</guid><comments>http://massively.joystiq.com/2012/07/19/chinese-mmo-developer-accused-of-plagiarizing-torchlight-backs-d/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/07/19/chinese-mmo-developer-accused-of-plagiarizing-torchlight-backs-d/"><img alt="Torchlight" data-src-height="330" data-src-width="580" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/torchlight-04.jpg" style="height: 302px; width: 530px; " /></a></div>
Faced with ongoing <a href="http://massively.joystiq.com/2012/07/18/torchlight-assets-allegedly-stolen-by-chinese-mmo/">allegations that it stole assets</a> from <em><a href="http://massively.joystiq.com/tag/Torchlight/">Torchlight</a></em>, Chinese developer <a href="http://massively.joystiq.com/tag/EGLS/">EGLS</a> has now agreed to modify "some parts" of its mobile MMO, <em><a href="http://massively.joystiq.com/tag/Armed-Heroes-Online/">Armed Heroes Online</a></em>. Our sister site Joystiq reports that while the mobile company continues to <a href="http://www.joystiq.com/2012/07/19/egls-to-modify-some-parts-of-its-ios-mmo-in-wake-of-torchlight">deny any wrongdoing</a>, it will alter the game "rather than go on arguing." In a formal statement, EGLS said:<br />
<blockquote class="bq-standard">
	"We did great efforts to do each modeling, mapping, bone construction and action by our own on our self-developed 3D engine . . . We want to make clear, if necessary, that we would like to submit the documents, files, and other materials related to the game developing to Apple to prove the originalities of the game and the efforts we devoted into the game developing."</blockquote>
<em>Torchlight</em> developer <a href="http://massively.joystiq.com/tag/Runic-Games/">Runic Games</a> appears mollified by the outcome though not convinced of EGLS's innocence. "We're really just trying to get the thing pulled down from the App Store and to have them use their own assets," studio president <a href="http://massively.joystiq.com/tag/Travis-Baldree/">Travis Baldree</a> told Joystiq. (Apple has apparently removed the game already.)<br />
<br />
In happier news, Runic announced that oft-delayed <em><a href="http://massively.joystiq.com/tag/Torchlight-II/">Torchlight II</a></em> is still slated for a <a href="http://www.joystiq.com/2012/07/19/torchlight-2-devs-still-planning-summer-launch/">summer launch</a>, though Baldree joked, "The end of summer is September 25th or something like that, right?"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/19/chinese-mmo-developer-accused-of-plagiarizing-torchlight-backs-d/">Chinese MMO developer accused of plagiarizing Torchlight backs down</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Jul 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/19/chinese-mmo-developer-accused-of-plagiarizing-torchlight-backs-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20281882/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/19/chinese-mmo-developer-accused-of-plagiarizing-torchlight-backs-d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aho</category><category>apple</category><category>apple-applestore</category><category>Armed-Heroes-Online</category><category>drama</category><category>egls</category><category>mobile-mmo</category><category>plagiarism</category><category>roguelike</category><category>runic</category><category>runic-games</category><category>theft</category><category>tl</category><category>tl2</category><category>torchlight</category><category>torchlight-2</category><category>torchlight-ii</category><category>travis-baldree</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Thu, 19 Jul 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Torchlight assets allegedly stolen by Chinese MMO [Updated]]]></title><link>http://massively.joystiq.com/2012/07/18/torchlight-assets-allegedly-stolen-by-chinese-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/18/torchlight-assets-allegedly-stolen-by-chinese-mmo/</guid><comments>http://massively.joystiq.com/2012/07/18/torchlight-assets-allegedly-stolen-by-chinese-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/18/torchlight-assets-stolen-by-chinese-mmo/"><img alt="Torchlight images" data-src-height="304" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/torchlight1.jpg" /></a></div>
There are times when things in one game seem eerily similar to another game, and then there are times when the items are actually the same. While watching the announcement video for the Chinese MMO <em>Armed Heroes Online</em>, <a href="http://massively.joystiq.com/tag/Runic-Games/">Runic Games</a> President <a href="http://massively.joystiq.com/tag/travis-baldree/">Travis Baldree</a> noticed that many of the assets used in that game seemed to come directly from <a href="http://massively.joystiq.com/tag/torchlight"><em>Torchlight</em></a>.<br />
<br />
Baldree brought the asset theft to light in an allegation posted in <a href="http://forums.toucharcade.com/showthread.php?p=2345376#post2345376">a forum discussion</a>. He stated, "All of the monster assets and every dungeon tileset, as well as voices, and most sound effects, are direct rips from Torchlight... I didn't see ANY monsters that weren't ours." A <a href="http://media.pcgamer.com/files/2012/07/comparison.jpg">side-by-side comparison</a> of many models made by another forum member demonstrates the likenesses.<br />
<br />
Baldree also provided more evidence including the fact that many of <em>Torchlight's</em> sound file names are identical to <em>Armed Heroes</em>', including typos. Instead of seeking monetary damages or royalties, Baldree is simply asking that <em>Armed Heroes Online</em> be removed from Apple's app store in Canada and not appear in the US stores.<br />
<br />
<strong>[Update: An alleged employee of EGLS, the maker of <em>AHO</em>, <a href="http://kotaku.com/5926795/creators-of-torchlight-ripoff-say-its-not-a-torchlight-ripoff">has denied the theft</a> and suggested the similarities are a result of similar source material.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/18/torchlight-assets-allegedly-stolen-by-chinese-mmo/">Torchlight assets allegedly stolen by Chinese MMO [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Jul 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/18/torchlight-assets-allegedly-stolen-by-chinese-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20280495/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/18/torchlight-assets-allegedly-stolen-by-chinese-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Armed-Heroes-Online</category><category>asset-theft</category><category>plagiarism</category><category>Runic-Games</category><category>steam</category><category>theft</category><category>torchlight</category><category>torchlight-2</category><category>Travis-Baldree</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 18 Jul 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Max Schafer claims Diablo III was originally an MMO]]></title><link>http://massively.joystiq.com/2012/06/15/max-schafer-claims-diablo-iii-was-originally-an-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/15/max-schafer-claims-diablo-iii-was-originally-an-mmo/</guid><comments>http://massively.joystiq.com/2012/06/15/max-schafer-claims-diablo-iii-was-originally-an-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/15/max-scafer-claims-diablo-iii-was-originally-an-mmo/"><img alt="World of Diablocraft." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/d3-mmo-epl-615.jpg" /></a></div>
It always requires you to be online. It lets friends drop in, often without warning, to take part in whatever you're doing. It has an elaborate auction house, complete with microtransactions. <em><a href="http://massively.joystiq.com/category/Diablo-III/">Diablo III</a></em> isn't an MMO, but in the eyes of many fans, it certainly seems to be aping the style of MMOs, and whether or not that's a good thing depends on your point of view. But according to recent statements from <a href="http://massively.joystiq.com/tag/Runic-Games/">Runic Games</a> co-founder <a href="http://massively.joystiq.com/tag/Max-Schafer/">Max Schafer</a>, that's no accident, as many years ago, <a href="http://www.gamesindustry.biz/articles/2012-06-15-diablo-iii-was-originally-an-mmo">the game <em>was</em> an MMO</a>.<br />
<br />
Schafer states that prior to his departure, the team was essentially aiming at doing for the <em>Diablo</em> franchise what <a href="http://www.wowinsider.com"><em>World of Warcraft</em></a> did to the <em>Warcraft</em> franchise. Changes in upper management prompted Schafer's departure, and his current studio Runic Games is known for its very <em>Diablo</em>-like <em><a href="http://massively.joystiq.com/tag/Torchlight/">Torchlight</a></em> franchise. While it's been a long time since development on a <em>Diablo </em>MMO was in the cards, it seems some of those roots wound up making it to launch after all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/15/max-schafer-claims-diablo-iii-was-originally-an-mmo/">Max Schafer claims Diablo III was originally an MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Jun 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/15/max-schafer-claims-diablo-iii-was-originally-an-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20259868/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/15/max-schafer-claims-diablo-iii-was-originally-an-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>d3</category><category>development</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>fantasy</category><category>gothic-fantasy</category><category>max-schaefer</category><category>mmo-development</category><category>multiplayer</category><category>news</category><category>online-multiplayer</category><category>retrospective</category><category>roguelike</category><category>rpg</category><category>runic-games</category><category>torchlight</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 15 Jun 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Diablo III vs. Torchlight II: Battle of the dungeon-crawlers]]></title><link>http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/</guid><comments>http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/"><img alt="ROUND ONE: FIGHT!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/torchlightdiablo.jpg" /></a></div>
<div>
	We know you're all still enthralled by <a href="http://www.massively.com/tag/blizzard-entertainment">Blizzard's</a> latest blockbuster, <em><a href="http://www.massively.com/category/diablo-iii">Diablo III</a></em>, but it's important to remember that it's not the only major dungeon-crawler hitting the market this year. <a href="http://www.massively.com/tag/runic-games">Runic Games'</a> <em><a href="http://www.massively.com/tag/torchlight-ii">Torchlight II</a></em> is also slated for release, and it's sure to offer plenty of dungeon-delving, loot-gathering goodness as well.<br />
	<br />
	But the real question is, how do the two games stack up against one another? The Ancient Gaming Noob has decided to pit the two titles against each other in a no-holds-barred Thunderdome deathmatch to see which game emerges victorious!<br />
	<br />
	On one hand, you have <em>Diablo III</em>'s simplified method of character progression utilizing runes and a number of skill combinations, and on the other hand, there's <em>Torchlight II</em>'s more traditional talent trees and attribute points. Atmosphere (bright and colorful vs. dark and dreary is a battle for the ages), story, and gameplay are all matters of contention between the two, and each category receives ample coverage, providing a detailed look at the similarities and contrasts between the titles. If you're unsure which dungeon-crawler you want to swear allegiance to, head on over and give the full piece a read for a bit of help in the decision-making process.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/">Diablo III vs. Torchlight II: Battle of the dungeon-crawlers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>comparison</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>fantasy</category><category>gothic-fantasy</category><category>multiplayer</category><category>online-multiplayer</category><category>roguelike</category><category>rpg</category><category>runic-games</category><category>torchlight</category><category>torchlight-2</category><category>torchlight-ii</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 23 May 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Torchlight 2 available for pre-purchase on Steam]]></title><link>http://massively.joystiq.com/2012/04/25/torchlight-2-available-for-pre-purchase-on-steam/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/25/torchlight-2-available-for-pre-purchase-on-steam/</guid><comments>http://massively.joystiq.com/2012/04/25/torchlight-2-available-for-pre-purchase-on-steam/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/25/torchlight-2-available-for-pre-purchase-on-steam/"><img alt="Treasure chests.  Sweet, sweet treasure chests." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/tl2-prepurchase-epl-425-1335399160.jpg" /></a></div>
With all the buzz around a certain well-known third installment of a franchise, you could be forgiven for momentarily forgetting about <em><a href="http://massively.joystiq.com/tag/Torchlight-2/">Torchlight 2</a></em>. However, the game is now <a href="http://store.steampowered.com/app/200710/">available for pre-purchase on Steam</a>, which should serve as something of a reminder. The game doesn't yet have a firm release date other than this summer, but you can still drop your $20 and have the game ready to play on launch day.<br />
<br />
The original <em>Torchlight</em> was hailed by many as the spiritual sequel to <em>Diablo II</em> (and some assumed it would also be <a href="http://massively.joystiq.com/category/diablo-iii/">the closest we'd ever get to an actual seque</a>l). <em>Torchlight 2</em> boasts more character customization, more pet customization, improved fishing and pet management, a new set of classes, and of course all of the same hack-and-slash gameplay that the first game featured. If you're a fan of the genre, that third installment likely has your eye for the moment, but you might want to <a href="http://store.steampowered.com/app/200710/">see how the other half lives as well</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/25/torchlight-2-available-for-pre-purchase-on-steam/">Torchlight 2 available for pre-purchase on Steam</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Apr 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/25/torchlight-2-available-for-pre-purchase-on-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20224433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/25/torchlight-2-available-for-pre-purchase-on-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>launches</category><category>new-titles</category><category>pre-order</category><category>pre-purchase</category><category>runic-games</category><category>steam</category><category>tl</category><category>tl2</category><category>torchlight</category><category>torchlight-2</category><category>upcoming-titles</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 25 Apr 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Drakensang Online compares itself to Diablo III and Torchlight II]]></title><link>http://massively.joystiq.com/2012/04/24/drakensang-online-compares-itself-to-diablo-iii-and-torchlight-i/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/24/drakensang-online-compares-itself-to-diablo-iii-and-torchlight-i/</guid><comments>http://massively.joystiq.com/2012/04/24/drakensang-online-compares-itself-to-diablo-iii-and-torchlight-i/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/24/drakensang-online-compares-itself-to-diablo-iii-and-torchlight-i/"><img alt="Drakensang Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/compare-1335268752.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/bigpoint-games">Bigpoint Games</a> is painting <a href="http://massively.joystiq.com/tag/drakensang-online/"><em>Drakensang Online</em></a> as the Rocky Balboa of isometric hack-'n'-slash MMOs, and it's stepping into the ring with the upcoming title contenders and swinging away. The company released a comparison chart to show how its scrappy underdog is actually head and shoulders above the developing competition.<br />
<br />
According to the comparison chart, <em>Drakensang </em>takes the lead by offering all that its competition has and more. When you've got a game that was developed in less than two years, is free-to-play, and is a full-fledged MMO, why would you ever want to sample the fruits of <a href="http://massively.joystiq.com/tag/blizzard/">Blizzard's</a> and <a href="http://massively.joystiq.com/tag/Runic-Games/">Runic Games'</a> trees?<br />
<br />
Will <em>Drakensang </em>nip hard enough at <a href="http://massively.joystiq.com/category/diablo-iii/"><em>Diablo III's</em></a> heels to hobble the mighty demon as it releases next month? Time will tell, but you can check out our impressions of <em>Drakensang </em>when <a href="http://massively.joystiq.com/2012/04/23/mv-guide-april-23-29-2012/">Mike plays it for you live on Massively TV</a> this Wednesday evening!<br />
<br />
[Source: Bigpoint Games press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/24/drakensang-online-compares-itself-to-diablo-iii-and-torchlight-i/">Drakensang Online compares itself to Diablo III and Torchlight II</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Apr 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/24/drakensang-online-compares-itself-to-diablo-iii-and-torchlight-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20222632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/24/drakensang-online-compares-itself-to-diablo-iii-and-torchlight-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>battlenet</category><category>bigpoint</category><category>blizzard</category><category>blizzard-entertainment</category><category>browser-based</category><category>cash-shop</category><category>comparison-chart</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>drakensang</category><category>drakensang-online</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gothic-fantasy</category><category>livestream</category><category>massively-tv</category><category>multiplayer</category><category>online-multiplayer</category><category>rocky</category><category>rocky-balboa</category><category>roguelike</category><category>rpg</category><category>runic-games</category><category>torchlight</category><category>torchlight-ii</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 24 Apr 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Not So Massively: Diablo III's competitors speak up and LoL reveals Lulu]]></title><link>http://massively.joystiq.com/2012/03/19/not-so-massively-diablo-iiis-competitors-speak-up-and-lol-reve/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/19/not-so-massively-diablo-iiis-competitors-speak-up-and-lol-reve/</guid><comments>http://massively.joystiq.com/2012/03/19/not-so-massively-diablo-iiis-competitors-speak-up-and-lol-reve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/not-so-massively/" rel="tag">Not So Massively</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/league-of-legends/" rel="tag">League of Legends</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/03/19/not-so-massively-diablo-iiis-competitors-speak-up-and-lol-reve/"><img alt="Not So Massively title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/lulu-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
The big announcement we've all been waiting for has finally arrived: <a href="http://diablo3.com/"><em>Diablo III</em></a> has a release date! This week the beta was wiped to prepare for launch, and <a href="http://massively.joystiq.com/tag/blizzard-entertainment">Blizzard</a>'s Jay Wilson responded to questions about the cash auction house in hardcore mode. Competing title <a href="http://pathofexile.com/"><em>Path of Exile</em></a> continued development toward its own release, and <a href="http://www.torchlight2game.com/"><em>Torchlight II</em></a> gave players a unique look under the hood of the game with a breakdown of item drop statistics. <a href="http://massively.joystiq.com/tag/runic-games">Runic Games</a> congratulated the <a href="http://diablo.com/"><em>Diablo</em></a> team on its release date announcement and published an open letter to fans urging them to just wait a little longer for their <a href="http://massively.joystiq.com/tag/torchlight/"><em>Torchlight</em></a> fix.<br />
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In <a href="http://massively.joystiq.com/tag/MOBA/"><em>MOBA</em></a> news, <a href="http://leagueoflegends.com/"><em>League of Legends</em></a> revealed its next champion, Lulu, and explored the game's rapidly growing German community. <a href="http://dota2.com/"><em>Dota 2</em></a> added classic <a href="http://playdota.com/"><em>DotA</em></a> hero Shadow Demon and performed some much-needed tweaks to bots, and <a href="http://riseofimmortals.com/"><em>Rise of Immortals</em></a> released the official Azcadelia immortal spotlight. <a href="http://heroesofnewerth.com/"><em>Heroes of Newerth</em></a> released Gunblade, an original ranged agility carry hero that was been met with some strong disapproval in the community. <a href="http://blacklight.perfectworld.com/"><em>Blacklight: Retribution</em></a>'s open beta updates continued this week with the release of its Vertigo map, a battleground set in the roofspaces of a sprawling industrial complex.<p><a href="http://massively.joystiq.com/2012/03/19/not-so-massively-diablo-iiis-competitors-speak-up-and-lol-reve/" rel="bookmark">Continue reading <em>Not So Massively: Diablo III's competitors speak up and LoL reveals Lulu</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/19/not-so-massively-diablo-iiis-competitors-speak-up-and-lol-reve/">Not So Massively: Diablo III's competitors speak up and LoL reveals Lulu</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Mar 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/19/not-so-massively-diablo-iiis-competitors-speak-up-and-lol-reve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20195733/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/19/not-so-massively-diablo-iiis-competitors-speak-up-and-lol-reve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>action-rpg</category><category>auction-house</category><category>Azcadelia</category><category>battlenet</category><category>blacklight</category><category>blacklight-retribution</category><category>blizzard</category><category>blizzard-entertainment</category><category>competitive-gaming</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>dota</category><category>dungeon-crawler</category><category>e-sport</category><category>e-sports</category><category>esport</category><category>esports</category><category>f2p</category><category>fantasy</category><category>featured</category><category>fps</category><category>free-to-play</category><category>german</category><category>germany</category><category>gothic-fantasy</category><category>grinding-gear</category><category>grinding-gear-games</category><category>gunblade</category><category>hardcore</category><category>hardcore-mode</category><category>hc</category><category>heroes-of-newerth</category><category>hon</category><category>league-of-legends</category><category>lol</category><category>lulu</category><category>mmofps</category><category>moba</category><category>multiplayer</category><category>news</category><category>not-so-massively</category><category>nsm</category><category>online-multiplayer</category><category>path-of-exile</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>petroglyph</category><category>petroglyph-games</category><category>poe</category><category>pvp</category><category>pwe</category><category>riot</category><category>riot-games</category><category>rise-of-immortals</category><category>rmah</category><category>rmt</category><category>roi</category><category>round-up</category><category>roundup</category><category>rpg</category><category>runic-games</category><category>s2</category><category>s2-games</category><category>shadow-demon</category><category>torchlight</category><category>vertigo</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 19 Mar 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Max Schaefer talks Torchlight II development, potential MMO plans]]></title><link>http://massively.joystiq.com/2012/01/24/max-schaefer-talks-torchlight-ii-development-potential-mmo-plan/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/24/max-schaefer-talks-torchlight-ii-development-potential-mmo-plan/</guid><comments>http://massively.joystiq.com/2012/01/24/max-schaefer-talks-torchlight-ii-development-potential-mmo-plan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/24/max-schaefer-talks-torchlight-ii-development-potential-mmo-plan/"><img alt="It's up to you if you find Torchlight's somewhat exaggerated, cartoony style more or less grating than Diablo's insistence on layering black paint over further black paint." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/torchlight-development-epl-124.jpg" /></a></div>
There are a lot of people eagerly anticipating <em><a href="http://massively.joystiq.com/tag/Diablo-III/">Diablo III</a></em>, but there are also several people looking forward to <em><a href="http://massively.joystiq.com/tag/Torchlight-II/">Torchlight II</a></em>, the followup to the hugely successful spiritual sequel to <em>Diablo</em>. <a href="http://venturebeat.com/2012/01/24/diablo-co-creators-quest-for-the-20-aaa-game-exclusive-interview/">A recent interview</a> with <a href="http://massively.joystiq.com/tag/Max-Schaefer/">Max Schaefer</a>, co-founder and CEO of <a href="http://massively.joystiq.com/tag/Runic-Games/">Runic Games</a>, discusses the development of the sequel including some of the contrasting points between it and <em>Diablo II</em><em>I</em> -- including the lack of any sort of virtual item shop. As Schaefer puts it, the team wants to put together a good game that stands on its own, and if it's successful the developers will look in the direction of an expansion rather than a straightforward shop.<br />
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Schaefer also discusses a potential MMO coming out of the studio, something that's long been among the studio's plans -- one of the big reasons that Runic partnered with <a href="http://massively.joystiq.com/tag/Perfect-World-Entertainment/">Perfect World Entertainment</a> was due to its expertise with running an MMO. He claims that it's definitely still on the table, but it would be a big change for the studio, since the company has focused on staying small and launching an MMO is a very long-term commitment. Somewhat sad news for those hoping that <em>Torchlight II</em>'s launch would spearhead MMO development directly, but <a href="http://venturebeat.com/2012/01/24/diablo-co-creators-quest-for-the-20-aaa-game-exclusive-interview/">the possibility certainly remains</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/24/max-schaefer-talks-torchlight-ii-development-potential-mmo-plan/">Max Schaefer talks Torchlight II development, potential MMO plans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jan 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/24/max-schaefer-talks-torchlight-ii-development-potential-mmo-plan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20155965/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/24/max-schaefer-talks-torchlight-ii-development-potential-mmo-plan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>action-rpg</category><category>development</category><category>interview</category><category>launch</category><category>max-schaefer</category><category>mmo-industry</category><category>potential-titles</category><category>runic</category><category>runic-games</category><category>speculation</category><category>tl</category><category>tl-mmo</category><category>tl2</category><category>torchlight</category><category>torchlight-2</category><category>torchlight-ii</category><category>torchlight-mmo</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 24 Jan 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Not So Massively: Free Steam games and promotional gifts]]></title><link>http://massively.joystiq.com/2011/12/26/not-so-massively-free-steam-games-and-promotional-gifts/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/26/not-so-massively-free-steam-games-and-promotional-gifts/</guid><comments>http://massively.joystiq.com/2011/12/26/not-so-massively-free-steam-games-and-promotional-gifts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/not-so-massively/" rel="tag">Not So Massively</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2011/12/26/not-so-massively-free-steam-games-and-promotional-gifts/"><img alt="Not So Massively title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/notsomassively-titleviktor.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
It's Christmas time, and what better way is there to celebrate than to smash some internet people to bits in your favourite MOBA? <a href="http://leagueoflegends.com/"><em>League of Legends</em></a> leads the charge with a gift of 450 RP delivered to every nice player who hasn't been banned in the past two months, and it shows off upcoming champion Victor the Machine Herald. <a href="http://heroesofnewerth.com/"><em>Heroes of Newerth</em></a> gives all players two free Christmas alt avatars and has a limited-time offer to buy a pack containing every previously released hero for just $10.<br />
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<a href="http://riseofimmortals.com/"><em>Rise of Immortals</em></a> takes part in <a href="http://massively.joystiq.com/tag/steam">Steam</a>'s Great Gift Pile promotion that gives you the chance to win discount coupons or free Steam games, and it releases an immortal spotlight on Kavashiir. <a href="http://www.crimecraft.com/"><em>CrimeCraft: Gang Wars</em></a> also offers players a Steam prize for playing its festive Snow Brawl game mode. <a href="http://firefallthegame.com/"><em>Firefall</em></a> clarifies the beta process and reminds fans that the game will be "done when it's done," and <a href="http://www.torchlightgame.com/"><em>Torchlight</em></a> developer <a href="http://massively.joystiq.com/tag/runic-games">Runic Games</a> announces a new armour design contest. Finally, of all the intellectual properties to be made into an online game, did you ever think Doctor Who would make the list? BBC Worldwide has released an open preview of <em><a href="http://www.doctorwhowit.co/">Doctor Who: Worlds in Time</a></em>, a team-based puzzle game by the makers of <em><a href="http://www.puzzlepirates.com/">Puzzle Pirates</a></em> and <em><a href="http://www.spiralknights.com/">Spiral Knights</a></em>.<br />
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Skip past the cut for details of this week's biggest news from the world of MOBAs and other big online games that aren't quite MMOs.<p><a href="http://massively.joystiq.com/2011/12/26/not-so-massively-free-steam-games-and-promotional-gifts/" rel="bookmark">Continue reading <em>Not So Massively: Free Steam games and promotional gifts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/26/not-so-massively-free-steam-games-and-promotional-gifts/">Not So Massively: Free Steam games and promotional gifts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Dec 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/26/not-so-massively-free-steam-games-and-promotional-gifts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20134897/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/26/not-so-massively-free-steam-games-and-promotional-gifts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assists</category><category>bbc</category><category>bbc-worldwide</category><category>browser</category><category>competition</category><category>competitive-gaming</category><category>contest</category><category>crime</category><category>crimecraft</category><category>crimecraft-gangwars</category><category>dota</category><category>dr-who</category><category>dr-who-worlds-in-time</category><category>dungeon-crawler</category><category>e-sport</category><category>e-sports</category><category>esport</category><category>esports</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free</category><category>free-to-play</category><category>heroes-of-newerth</category><category>hon</category><category>league-of-legends</category><category>lol</category><category>moba</category><category>news</category><category>not-so-massively</category><category>nsm</category><category>petroglyph</category><category>petroglyph-games</category><category>pvp</category><category>red-5-studios</category><category>riot</category><category>riot-games</category><category>rise-of-immortals</category><category>roi</category><category>round-up</category><category>roundup</category><category>runic-games</category><category>s2</category><category>s2-games</category><category>steam</category><category>three-rings</category><category>three-rings-design</category><category>torchlight</category><category>torchlight-ii</category><category>video</category><category>viktor</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 26 Dec 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Not So Massively Extra: Our impressions of Path of Exile]]></title><link>http://massively.joystiq.com/2011/10/22/not-so-massively-extra-our-impressions-of-path-of-exile/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/22/not-so-massively-extra-our-impressions-of-path-of-exile/</guid><comments>http://massively.joystiq.com/2011/10/22/not-so-massively-extra-our-impressions-of-path-of-exile/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/not-so-massively/" rel="tag">Not So Massively</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/not-so-massively/"><img alt="Path of Exile title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/pathofexile-title-1319181397.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://www.pathofexile.com"><em>Path of Exile</em></a> is an upcoming online action RPG by relatively new developer <a href="http://massively.joystiq.com/tag/grinding-gear-games">Grinding Gear Games</a>. The game boasts a dark and gritty game world with randomly generated levels and dozens of different skills, all the things that old-school fans of the <em>Diablo </em>series loved. The game is currently in the closed beta stages, but the developers say it will be free-to-play when released and will feature an online world able to support hundreds of thousands of players. The game servers will use the <a href="http://www.guildwars.com"><em>Guild Wars</em></a> model of communal town districts leading to instanced combat areas, making the game potentially more MMO than online action RPG.<br />
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Grinding Gear Games was kind enough to give Massively a few beta keys and permission to livestream the game in its current beta state. <a href="http://massively.joystiq.com/2011/10/17/not-so-massively-livestreaming-edition/">The livestream was a huge success</a>, with over 200 people tuning in to check out the game and have a chance of winning a beta key. In this article, Massively's Patrick Mackey and I deliver our first impressions of the <a href="http://massively.joystiq.com/tag/path-of-exile"><em>Path of Exile</em></a> beta based on last week's livestream and further play time.<br />
<br />
Skip past the cut for Massively's first impressions of the <em>Path of Exile</em> beta.<p><a href="http://massively.joystiq.com/2011/10/22/not-so-massively-extra-our-impressions-of-path-of-exile/" rel="bookmark">Continue reading <em>Not So Massively Extra: Our impressions of Path of Exile</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/22/not-so-massively-extra-our-impressions-of-path-of-exile/">Not So Massively Extra: Our impressions of Path of Exile</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/22/not-so-massively-extra-our-impressions-of-path-of-exile/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20085014/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/22/not-so-massively-extra-our-impressions-of-path-of-exile/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>beta</category><category>betas</category><category>brendan-drain</category><category>diablo</category><category>diablo-3</category><category>diablo-iii</category><category>featured</category><category>First-Impressions</category><category>gameplay</category><category>grinding-gear-games</category><category>hands-on</category><category>livestream</category><category>not-so-massively</category><category>path-of-exile</category><category>patrick-mackey</category><category>poe</category><category>preview</category><category>torchlight</category><category>torchlight-2</category><category>trailer</category><category>video</category><category>videos</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 22 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: Drakensang Online]]></title><link>http://massively.joystiq.com/2011/09/11/rise-and-shiny-recap-drakensang-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/11/rise-and-shiny-recap-drakensang-online/</guid><comments>http://massively.joystiq.com/2011/09/11/rise-and-shiny-recap-drakensang-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/09/11/rise-and-shiny-recap-drakensang-online/"><img alt="Drakensang Online screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fullscreen-capture-992011-75253-pm.bmp.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
This week I was excited to spend some more time exploring <a href="http://massively.joystiq.com/tag/Drakensang-Online/"><em>Drakensang Online</em></a>, the latest version in the long-running RPG series. I'd barely touched anything from the previous games, so I was blissfully unaware of what to expect from this one. I knew that <a href="http://massively.joystiq.com/tag/Bigpoint/">Bigpoint</a> was involved, so I had a feeling that the cash shop would be controversial but very convenient. I had also viewed screenshots and watched videos from before, so I was ready to see just how it would run on a basic laptop with three gigs of ram.<br />
<br />
The experience turned out more or less as expected, but it did throw me a few curveballs. Click past the cut and let's talk all about it.<p><a href="http://massively.joystiq.com/2011/09/11/rise-and-shiny-recap-drakensang-online/" rel="bookmark">Continue reading <em>Rise and Shiny recap: Drakensang Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/11/rise-and-shiny-recap-drakensang-online/">Rise and Shiny recap: Drakensang Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Sep 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/11/rise-and-shiny-recap-drakensang-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20039452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/11/rise-and-shiny-recap-drakensang-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>Bigpoint</category><category>browser</category><category>browser-based</category><category>buying-power</category><category>cash-shop</category><category>crystal-saga</category><category>Diablo</category><category>diablo-3</category><category>drakensang</category><category>drakensang-online</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>LiveStream</category><category>torchlight</category><category>video</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 11 Sep 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Torchlight MMO still on schedule, depending on success of Torchlight II]]></title><link>http://massively.joystiq.com/2011/08/05/torchlight-mmo-still-on-schedule-depending-on-success-of-torchl/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/05/torchlight-mmo-still-on-schedule-depending-on-success-of-torchl/</guid><comments>http://massively.joystiq.com/2011/08/05/torchlight-mmo-still-on-schedule-depending-on-success-of-torchl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/05/torchlight-mmo-still-on-schedule-depending-on-success-of-torchl/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/torchlight-1-1312551655.jpg" vspace="4" /></a></div>
Fans who are eagerly awaiting news on the status of the <em><a href="http://massively.joystiq.com/tag/torchlight/">Torchlight</a></em> MMO were offered a brief update during <a href="http://massively.joystiq.com/tag/runic/">Runic</a> CEO <a href="http://massively.joystiq.com/tag/max-schaefer/">Max Schaefer's</a> interview with Eurogamer; unfortunately for fans, it appears that completion and release of the MMO are quite a ways away.<br />
<br />
While Schaefer assures players that it is still planned and that they "have a lot of good ideas for the MMO," he also admits that they currently have other priorities -- namely the release of the forthcoming <em>Torchlight II</em>. He is clear that they "just aren't committing to any kind of schedule yet." Looks like fans will have to bide their time a while longer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/05/torchlight-mmo-still-on-schedule-depending-on-success-of-torchl/">Torchlight MMO still on schedule, depending on success of Torchlight II</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Aug 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/05/torchlight-mmo-still-on-schedule-depending-on-success-of-torchl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20010299/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/05/torchlight-mmo-still-on-schedule-depending-on-success-of-torchl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>free-to-play-mmo</category><category>max-schaefer</category><category>Runic</category><category>runic-games</category><category>torchlight</category><category>torchlight-mmo</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 05 Aug 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: Perfect World and the future]]></title><link>http://massively.joystiq.com/2011/06/02/behind-the-mask-perfect-world-and-the-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/02/behind-the-mask-perfect-world-and-the-future/</guid><comments>http://massively.joystiq.com/2011/06/02/behind-the-mask-perfect-world-and-the-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;">
	<a href="http://perfectworld.com"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/fw-elfpriest.jpg" vspace="4" /></a></div>
If I were to describe the emotions of the <a href="http://champions-online.com"><em>Champions Online</em></a> playerbase regarding the <a href="http://massively.joystiq.com/2011/05/31/perfect-world-acquires-cryptic-studios/">Perfect World buyout</a>, I would have to say "mixed." Some players are happy that the days of <a href="http://atari.com">Atari</a> are behind them, and some are really skeptical about the future of the C-Store.<br />
<br />
<em><a href="http://massively.com/tag/champions-online">CO</a></em> is a fairly "pay-to-win" game in that Gold members have a lot of gameplay advantages over their non-subscribing counterparts. A lot of players are suggesting that the C-Store might become inundated with paid features and that we might possibly see the removal of certain free features (like global-purchased respecs).<br />
<br />
I am cautiously optimistic about the whole thing. <a href="http://perfectworld.com">Perfect World Entertainment</a> holds controlling shares in <a href="http://runicgames.com">Runic Games</a>, and if the recent Mac and console ports of <a href="http://torchlightgame.com"><em>Torchlight</em></a> are any indication of PWE's approach to management, I'd be more than happy to welcome our new alien overlords.<p><a href="http://massively.joystiq.com/2011/06/02/behind-the-mask-perfect-world-and-the-future/" rel="bookmark">Continue reading <em>Behind the Mask: Perfect World and the future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/02/behind-the-mask-perfect-world-and-the-future/">Behind the Mask: Perfect World and the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Jun 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/02/behind-the-mask-perfect-world-and-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19955409/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/02/behind-the-mask-perfect-world-and-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>behind-the-mask</category><category>c-store</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>please-dont-break-my-account-more</category><category>pw</category><category>pwe</category><category>runic-games</category><category>torchlight</category><category>zen</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 02 Jun 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Torchlight's Schaefer: MMO subscriptions aren't the way to go]]></title><link>http://massively.joystiq.com/2011/03/21/torchlights-schaefer-mmo-subscriptions-arent-the-way-to-go/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/21/torchlights-schaefer-mmo-subscriptions-arent-the-way-to-go/</guid><comments>http://massively.joystiq.com/2011/03/21/torchlights-schaefer-mmo-subscriptions-arent-the-way-to-go/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://www.charge-shot.com/2011/03/torchlight-grind-talk-with-max-schaefer.html"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/torchlight.jpg" vspace="4" /></a></div>
<a href="http://www.runicgames.com/">Runic Games</a> CEO and <a href="http://www.torchlightgame.com/"><em>Torchlight</em></a> developer <a href="http://massively.joystiq.com/tag/max-schaefer">Max Schaefer</a> knows a thing or two about addictive, loot-driven dungeon crawlers. After all, he was a founding member of <a href="http://blizzard.com">Blizzard North</a> and instrumental in the development of <em>Diablo</em> and <em>Diablo II</em>. So, when Schaefer talks about game design, people generally listen.<br />
<br />
Whether Schaefer's expertise extends to MMO business models is up for debate, though, which makes a recent interview at <a href="http://www.charge-shot.com/2011/03/torchlight-grind-talk-with-max-schaefer.html">Charge-Shot.com</a> an interesting read. "<em>I don't think really anyone can do [subscriptions] anymore because pretty much everyone that does subscriptions has one for </em><a href="http://worldofwarcraft.com">World of Warcraft</a>," Schaefer posits, while speaking of his plans for the upcoming <a href="http://massively.joystiq.com/tag/torchlight"><em>Torchlight</em></a> MMO.<br />
<br />
While the majority of the interview focuses on the new Xbox Live incarnation of the original <em>Torchlight</em> -- as well as the forthcoming <a href="http://www.torchlight2game.com/"><em>Torchlight II</em></a> -- it's also a window into Schaefer's design sensibilities and therefore a possible barometer for the type of gameplay that fans might expect from a <em>Torchlight</em> MMO. "<em>[</em>Torchlight<em>] is the kind of game you can play for 20 minutes before you got to go out to dinner, but it's also one that you can geek out on all night. It's just a very accessible format that gives people a chance to enjoy a game rather than work at a game</em>," Schaefer explains.<br />
<br />
[Thanks to Craig for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/21/torchlights-schaefer-mmo-subscriptions-arent-the-way-to-go/">Torchlight's Schaefer: MMO subscriptions aren't the way to go</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Mar 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/21/torchlights-schaefer-mmo-subscriptions-arent-the-way-to-go/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19887041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/21/torchlights-schaefer-mmo-subscriptions-arent-the-way-to-go/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessible</category><category>action-rpg</category><category>business-models</category><category>casual</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>loot</category><category>max-schaefer</category><category>runic</category><category>runic-games</category><category>subscriptions</category><category>torchlight</category><category>torchlight-mmo</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 21 Mar 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Still clicking: Our exclusive interview with the Mythos dev team]]></title><link>http://massively.joystiq.com/2010/07/15/still-clicking-our-exclusive-interview-with-the-mythos-dev-team/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/15/still-clicking-our-exclusive-interview-with-the-mythos-dev-team/</guid><comments>http://massively.joystiq.com/2010/07/15/still-clicking-our-exclusive-interview-with-the-mythos-dev-team/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a></p><div style="text-align: center;"><a href="http://www.mythos.com"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/satyr.jpg" alt="" /></a></div>
Considering <a href="http://www.mythos.com"><em>Mythos'</em></a> <a href="http://massively.joystiq.com/2008/07/21/mythos-is-dead-but-its-memory-lives-on/">stormy</a> <a href="http://massively.joystiq.com/2008/08/03/mythos-lives/">post</a>-<a href="http://massively.joystiq.com/2009/05/07/were-assured-that-mythos-is-coming-back/">Flagship</a> <a href="http://massively.joystiq.com/2009/08/15/mythos-teaser-and-closed-beta-registration-page-emerges/">past</a> and its relatively low profile over the past half year, we were pleased to see the team at Redbana <a href="http://massively.joystiq.com/2010/06/23/redbana-releases-mythos-screens-relaunches-website/">unveil a website revamp last month</a>, complete with a slew of vibrant new screenshots to tease the upcoming closed beta. The infrastructure revealed in the images suggests that the game has come a long way since <a href="http://massively.joystiq.com/2009/12/01/massivelys-interview-with-mythos-gearing-up-for-launch/">we last checked in with the team</a>; although many players might once have pigeon-holed <a href="http://massively.joystiq.com/category/mythos/"><em>Mythos</em></a> as "just another <a href="http://classic.battle.net/diablo2exp/"><em>Diablo</em></a> clone," it's now maturing into a hybrid MMORPG that seems to have as much in common with <a href="http://www.worldofwarcraft.com">Blizzard's other fantasy game</a> as with the click-fests of yesteryear.<br />
<br />
Curious, we commandeered the team at Redbana in order to ask about the progress of the game. Meet up with us after the break as we discuss the transition to Redbana, overcoming the <a href="http://massively.joystiq.com/tag/diablo/"><em>Diablo</em></a> stigma, camera perspectives, map travel, character customization, and the likelihood that <em>Mythos</em> will be free-to-play. Oh, and did I mention you can play <a href="http://www.mythos.com/page/Races.aspx">satyrs and cyclopes</a>?!<p><a href="http://massively.joystiq.com/2010/07/15/still-clicking-our-exclusive-interview-with-the-mythos-dev-team/" rel="bookmark">Continue reading <em>Still clicking: Our exclusive interview with the Mythos dev team</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/15/still-clicking-our-exclusive-interview-with-the-mythos-dev-team/">Still clicking: Our exclusive interview with the Mythos dev team</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Jul 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/15/still-clicking-our-exclusive-interview-with-the-mythos-dev-team/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19554907/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/15/still-clicking-our-exclusive-interview-with-the-mythos-dev-team/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bana-cash</category><category>Blizzard</category><category>character-customization</category><category>click-click-click</category><category>click-fest</category><category>Diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-clone</category><category>diablo-ii</category><category>diablo-iii</category><category>Dungeon-Siege</category><category>featured</category><category>Flagship</category><category>flagship-studios</category><category>flagshipped</category><category>free-camera</category><category>guild-wars</category><category>gw</category><category>hellgate-london</category><category>interview</category><category>Interviews</category><category>inventory</category><category>Isometric</category><category>lord-of-the-rings-online</category><category>lotro</category><category>map</category><category>map-travel</category><category>maps</category><category>mythology</category><category>mythos</category><category>redbana</category><category>skill-tree</category><category>skill-trees</category><category>stash</category><category>titan-quest</category><category>torchlight</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Thu, 15 Jul 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Moonbase Alpha takes one small step, goes live]]></title><link>http://massively.joystiq.com/2010/07/06/moonbase-alpha-takes-one-small-step-goes-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/06/moonbase-alpha-takes-one-small-step-goes-live/</guid><comments>http://massively.joystiq.com/2010/07/06/moonbase-alpha-takes-one-small-step-goes-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;"><a href="http://www.moonbasealphagame.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/moonbase.jpg" alt="" /></a></div>
Ready for the federal government's first MMORPG? We're not either, but we're getting a taste of one possible future with today's release of <a href="http://www.moonbasealphagame.com/"><em>Moonbase Alpha</em></a>, a multiplayer simulation co-developed by the National Aeronautics and Space Administration (<a href="http://www.nasa.gov">NASA</a>) and <a href="http://www.virtualheroes.com/">Virtual Heroes</a>.<br />
<br />
While the game is not technically an MMO as of yet, it will eventually feature a massively multiplayer version, in much the same way that the forthcoming <a href="http://www.torchlightgame.com/"><em>Torchlight</em></a> <a href="http://massively.joystiq.com/2010/06/30/travis-baldree-talks-torchlight-mmo/">MMO</a> started life as a smaller dungeon-crawler. <a href="http://massively.joystiq.com/tag/moonbase-alpha"><em>Moonbase Alpha</em></a> looks to immerse players in a "<em>futuristic 3D lunar settlement. Their mission is to restore critical systems and oxygen flow after a nearby meteor strike cripples a solar array and life support equipment. Available resources include an interactive command center, a lunar rover, mobile robotic repair units and a fully stocked equipment shed</em>," according to the game's website. <br />
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The title currently features both single-player and two-, four-, or six-slot multiplayer gameplay. You can download it free of charge at the <a href="http://www.nasa.gov/offices/education/programs/national/ltp/games/moonbasealpha/mbalpha-landing-collection1-Download.html">NASA website</a> or on <a href="http://store.steampowered.com/app/39000/">Steam</a>. Don't forget to check out the gameplay trailer after the cut.<p><a href="http://massively.joystiq.com/2010/07/06/moonbase-alpha-takes-one-small-step-goes-live/" rel="bookmark">Continue reading <em>Moonbase Alpha takes one small step, goes live</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/06/moonbase-alpha-takes-one-small-step-goes-live/">Moonbase Alpha takes one small step, goes live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Jul 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.moonbasealphagame.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/06/moonbase-alpha-takes-one-small-step-goes-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19544002/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/06/moonbase-alpha-takes-one-small-step-goes-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>moonbase-alpha</category><category>multiplayer</category><category>nasa</category><category>simulation</category><category>space-mmo</category><category>steam</category><category>torchlight</category><category>virtual-heroes</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 06 Jul 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[Travis Baldree talks Torchlight MMO]]></title><link>http://massively.joystiq.com/2010/06/30/travis-baldree-talks-torchlight-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/30/travis-baldree-talks-torchlight-mmo/</guid><comments>http://massively.joystiq.com/2010/06/30/travis-baldree-talks-torchlight-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;"><a href="http://www.pcgamer.com/2010/06/29/torchlight-mmo-details-in-the-new-pc-gamer/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/e3-gore-slash.jpg"  alt="" /><br />
</a></div>
<a href="http://www.runicgames.com/">Runic Games</a> and <a href="http://www.torchlightgame.com/"><em>Torchlight</em></a> designer Travis Baldree open up about their <a href="http://massively.joystiq.com/tag/torchlight"><em>Torchlight</em></a> MMORPG in the new issue of PC Gamer that hits  newsstands this week.  The hit single-player game will serve as inspiration for a solo-able massively multiplayer title.  <br />
<br />
"<em>Our vision is to have an MMO that plays as close to single player as we  can get it. It will have the same focus on relatively fast action:  carving your way through hordes of monsters with a large number of  hugely devastating skills. The game has to be solo-able, but players  will have to have skills that make them useful in a party and make them  work together</em>," Baldree says.<br />
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The title will also feature a microtransaction payment model, which, ironically enough, its creator despises. "<em>I will never, ever buy a microtransaction item</em>," Baldtree states. "<em>I'm that kind of player. And the game has to be enjoyable for me, too. We don't want our monetisation stuff to offer ways to skip the game because the game is boring</em>."<br />
<br />
Check out the teaser announcement on <a href="http://www.pcgamer.com/2010/06/29/torchlight-mmo-details-in-the-new-pc-gamer/">PC Gamer's</a> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/30/travis-baldree-talks-torchlight-mmo/">Travis Baldree talks Torchlight MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Jun 2010 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pcgamer.com/2010/06/29/torchlight-mmo-details-in-the-new-pc-gamer/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/30/travis-baldree-talks-torchlight-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19536247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/30/travis-baldree-talks-torchlight-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>free-to-play</category><category>microtransactions</category><category>pc-gamer</category><category>runic-games</category><category>torchlight</category><category>travis-baldree</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 30 Jun 2010 10:30:00 EST</pubDate></item><item><title><![CDATA[This week on the MMO Report]]></title><link>http://massively.joystiq.com/2010/05/21/this-week-on-the-mmo-report/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/21/this-week-on-the-mmo-report/</guid><comments>http://massively.joystiq.com/2010/05/21/this-week-on-the-mmo-report/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/the-mmo-report/" rel="tag">The MMO Report</a></p><div style="text-align: center;"><a href="http://g4tv.com/videos/46041/The-MMO-Report-Thursday-May-20th/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/mmoreport-1274403239.jpg" /></a></div>
<a href="http://g4tv.com/videos/46041/The-MMO-Report-Thursday-May-20th/">The MMO Report</a> this week is chocked full of pre-<a href="http://www.e3expo.com/">E3</a> goodness, and Casey Schreiner wants to tell you all about it!<br />
<br />
How are you preparing for <a href="http://www.e3expo.com/">E3</a>? Casey and the rest of the MMO Report crew are staying up late and gaming early. Although, they took time out of their exhausting schedule of coffee and mouse clicking to fill our heads with the latest <a href="http://swtor.com"><em>SWTOR</em></a> Advance Classes propaganda and <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> world changing events. Because most of us are computer inept, <a href="http://www.worldofwarcraft.com/"><em>WoW</em></a> demanded Casey give pun-filled detailed instructions on how to sign up for the <a href="http://www.worldofwarcraft.com/cataclysm/"><em>Cataclysm</em></a> beta. If you play it back slowly, you can follow along. Casey expresses his soft-spot for <a href="http://www.torchlightgame.com/"><em>Torchlight</em></a> especially when <a href="http://www.perfectworld.com/">Perfect World</a> and <a href="http://runicgames.com">Runic</a> form a bond. Plus, viewers predict the future of MMOs and feel around in Casey's Mailbag.<br />
<br />
All this and more in G4TV's <a href="http://massively.joystiq.com/category/the-mmo-report">The MMO Report</a>. Oh! Don't forget to snag your <a href="http://cache.g4tv.com/audio/MMORepoFart.zip">fart/laugh ringtone</a>.<p><a href="http://massively.joystiq.com/2010/05/21/this-week-on-the-mmo-report/" rel="bookmark">Continue reading <em>This week on the MMO Report</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/21/this-week-on-the-mmo-report/">This week on the MMO Report</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 May 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/21/this-week-on-the-mmo-report/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19485907/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/21/this-week-on-the-mmo-report/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>cataclysm</category><category>e3</category><category>Guild-Wars-2</category><category>perfect-world-entertainment</category><category>runic-games</category><category>swtor</category><category>the-mmo-report</category><category>torchlight</category><category>world-of-warcraft</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 21 May 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Perfect World Entertainment invests in Torchlight MMO]]></title><link>http://massively.joystiq.com/2010/05/18/perfect-world-entertainment-invests-in-torchlight-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/18/perfect-world-entertainment-invests-in-torchlight-mmo/</guid><comments>http://massively.joystiq.com/2010/05/18/perfect-world-entertainment-invests-in-torchlight-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;"><a href="http://worldsinmotion.biz/2010/05/perfect_world_acquires_majorit.php"><em><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/torchlight-rb-517.jpg" /><br />
</em></a></div>
<a href="http://www.torchlightgame.com/"><em>Torchlight</em></a> received quite a bit of attention last year when <a href="http://massively.joystiq.com/tag/runic-games">Runic Games</a> announced that they would be releasing the game as a single-player, with an <a href="http://massively.joystiq.com/2009/06/05/e3-2009-torchlight-will-morph-from-single-player-game-to-mmo/">eye for MMO development</a> in the next 18 months or so. Since then, <a href="http://massively.joystiq.com/tag/torchlight"><em>Torchlight</em></a> has done very well for itself: Runic Games recently announced that they had sold over 500,000 units. <br />
<br />
The success inspired confidence in publisher <a href="http://massively.joystiq.com/tag/perfect-world-entertainment">Perfect World Entertainment</a>, who solidified their commitment by purchasing an $8.4 million majority stake in <a href="http://www.runicgames.com/">Runic Games</a>. PWE -- best known for their <a href="http://pwi.perfectworld.com/"><em>Perfect World</em></a> MMO and more recently <a href="http://boi.perfectworld.com/"><em>Battle of the Immortals</em></a> -- is the publisher of the <em>Torchlight</em> MMO and the game itself can be found <a href="http://torchlight.perfectworld.com/">under the Perfect World banner</a>. PWE hopes that the combined expertise of the two companies will spell success for both: "<em>By collaborating more closely with Runic's professional team, we seek to combine their creativity and expertise in game development with our deep understanding of the online game market to create global titles."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/18/perfect-world-entertainment-invests-in-torchlight-mmo/">Perfect World Entertainment invests in Torchlight MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 May 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://worldsinmotion.biz/2010/05/perfect_world_acquires_majorit.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/18/perfect-world-entertainment-invests-in-torchlight-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19480933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/18/perfect-world-entertainment-invests-in-torchlight-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>perfect-world-entertainment</category><category>PWE</category><category>runic-games</category><category>torchlight</category><category>torchlight-mmo</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 18 May 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions: Pocket Legends]]></title><link>http://massively.joystiq.com/2010/04/12/first-impressions-pocket-legends/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/12/first-impressions-pocket-legends/</guid><comments>http://massively.joystiq.com/2010/04/12/first-impressions-pocket-legends/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><div style="text-align: center;"><a href="http://www.spacetimestudios.com/content.php"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/pocket2.jpg" /></a></div>
On paper, <a href="http://www.spacetimestudios.com/content.php"><em>Pocket Legends</em></a> is just one of many free-to-play fantasy MMOs that litter the gaming landscape, a little blip that is otherwise drowned out by the noise of its peers. On paper, <em>Pocket Legends</em> is skimpy in standard MMO features: only three classes, no customizable avatars, completely instanced, and a maximum of four skills on your hotbar. On paper, it might be a passing diversion, except for one little detail: <em>Pocket Legends</em> is the first truly successful 3D MMORPG for mobile devices.<br />
<br />
And that makes all the difference, my friends.<br />
<br />
Several of us here at Massively have been devouring <em>Pocket Legends</em> since <a href="http://itunes.apple.com/us/app/pocket-legends-3d-mmo/id355767097?mt=8">it was released this past week</a>, first for the iPad, then for the iPhone and iPod Touch. The general consensus is that for what it lacks, this micro-MMO has the most important quality of all: <a href="http://massively.joystiq.com/2010/04/11/one-shots-adventure-on-the-go/">it's genuinely fun and addictive</a>. Hit the jump for more detailed first impressions!<p><a href="http://massively.joystiq.com/2010/04/12/first-impressions-pocket-legends/" rel="bookmark">Continue reading <em>First Impressions: Pocket Legends</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/12/first-impressions-pocket-legends/">First Impressions: Pocket Legends</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Apr 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/12/first-impressions-pocket-legends/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19434893/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/12/first-impressions-pocket-legends/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app-store</category><category>f2p</category><category>first-impressions</category><category>ipad</category><category>iphone</category><category>ipod-touch</category><category>pocket-legends</category><category>spacetime-studios</category><category>torchlight</category><category>turf-wars</category><category>wizard101</category><category>world-of-warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 12 Apr 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Characters go around again?]]></title><link>http://massively.joystiq.com/2010/01/12/the-daily-grind-characters-go-around-again/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/12/the-daily-grind-characters-go-around-again/</guid><comments>http://massively.joystiq.com/2010/01/12/the-daily-grind-characters-go-around-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://www.torchlightgame.com/"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/tdg-recycle-epl-110.jpg"  alt="" /></a></div>
One of the features that's become more and more <em>de rigeur</em> for single-player games is the concept of a "new game plus," a second go-through of the game with all of the abilities and equipment you picked up the first time around.  In <a href="http://en.wikipedia.org/wiki/Vagrant_Story">some cases</a>, you can't even actually play the full game until you've managed to beat it once, at which point you earn a number of rewards that would have been useful to beat the game the first time around.  (Insert your own jokes about boss loot here.)<br />
<br />
<a href="http://www.killtenrats.com/">Kill Ten Rats</a> recently <a href="http://www.killtenrats.com/2010/01/09/character-recycling/">suggested the idea</a> of allowing a similar mechanic in MMORPGs, borrowing from games such as <a href="http://www.torchlightgame.com/"><em>Torchlight</em></a> that allow you to retire a character and pass benefits on to a new one.  Certainly it has advantages -- we've all had a character or two that's sat at a level too high to be deleted that we don't want to play any longer, and it'd be nice to pass along something useful for the playtime.  On the other hand, a forced cycle of leveling followed by retirement followed by another level grind could get tedious quickly.  What do you think?  Would this sort of feature be an enjoyable way to expand your character stable, or a searingly obnoxious grinding treadmill?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/12/the-daily-grind-characters-go-around-again/">The Daily Grind: Characters go around again?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Jan 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/12/the-daily-grind-characters-go-around-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19311142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/12/the-daily-grind-characters-go-around-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grind</category><category>kill-ten-rats</category><category>ktr</category><category>leveling</category><category>new-game-plus</category><category>recycle</category><category>recycling-characters</category><category>retired-characters</category><category>tdg</category><category>the-daily-grind</category><category>torchlight</category><category>treadmill</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 12 Jan 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Runic Games interview, part 3]]></title><link>http://massively.joystiq.com/2009/12/09/runic-games-interview-part-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/09/runic-games-interview-part-3/</guid><comments>http://massively.joystiq.com/2009/12/09/runic-games-interview-part-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><strong><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/torchlight-06.jpg" alt="" /><br />
<br />
There's no <em>Diablo III</em> release date yet, but does its release concern you in terms of your playerbase?</strong><br />
<br />
<strong>Baldree:</strong> Honestly, we tried to go a different way. We knew <em>Diablo III </em>was going to come out eventually, and we know it's going to be fantastic and amazing, but we wanted to make a game that sat in a different slot, so we chose to make a single-player mod-able game and then an MMO with a persistent world. We tried to go on both sides of <em>Diablo</em>.<br />
<br />
<strong>Schaefer:</strong><em><strong> </strong>Diablo III </em>has <a target="_blank" href="http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables/">the controversy with the new artwork</a> being too colorful and not having the somber, gothic tone of the old <em>Diablo </em>games. We went way further, and again, in a conscious attempt to be different. We didn't want to be <em>Diablo</em>. We wanted to be in that genre and do well the things that <em>Diablo</em> does well, but it's a different style. It feels different.<br />
<strong><br />
Speaking of color, did you have any debate using colors, since many RPG players like the dark, gloomy color schemes? </strong><br />
<br />
<strong>Baldree: </strong>We definitely talked about it, but I think we were all on board with going for a more, broadly accessible look. It took us a few months to hone in on exactly what we wanted to do. I think the Pixar angle is really the best comparison. Pixar has a style that is really broadly appealing. Who doesn't like a Pixar movie? It's cartoony without feeling juvenile, which is what we were kind of hoping to aim for. We tried to reinforce that with the sound of the music. We intentionally didn't make cartoony music.<br />
<br />
<strong>Schaefer: </strong> I think that we should disclose that we were looking for an art style that was conducive to a low tech approach. One that didn't need all kinds of fancy shaders to look good and didn't have to approach realism, just because we're a team that is two percent the size of Blizzard's, if that, and we need to be more efficient.<br />
<br />
<strong>Baldree: </strong>We have about 25 or 26 people now. We really wanted the game to run on everything we could get it to run on too. So having lower system requirements was one of our internal mandates, and the art style really fit in well with that.<br />
<br />
<img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/torchlight-03-1260360869.jpg" alt="" /><br />
<br />
<strong>To <em>Diablo</em> fans specifically, why do you think they should care about this game?</strong><br />
<br />
<strong>Schaefer:</strong> Um... we're available for sale and you could play today! (laughs)<br />
<br />
<strong>Baldree: </strong> I think some of the main advantages are it's $20 and it's got a full modding suite, so if there's something you wanted to play around with, you can.<br />
<br />
<strong>Schaefer:</strong> Everyone's a critic about the <em>Diablo </em>style of gameplay too. Everyone's like, "They should've done this or done this this way or fix this mechanic here." Now people can go and do that (in <em>Torchlight</em>). And I suspect we're going to have lower system of requirements than <em>Diablo III</em>.<br />
<br />
<strong>Baldree: </strong>Another thing is, if you like these kinds of games, you'll enjoy it. And yeah, we're going to buy <em>Diablo III</em> and play it in the office. I love the genre, so I love it when games arrive in it.<br />
<strong><br />
A lot of people are wondering what Blizzard's next MMO is, and for a time, people suspected it could be "World of Diablo." Would you say this is, in a way, the<em> Diablo</em> MMO that some people were hoping for?<br />
</strong><br />
<strong>Schaefer: </strong>Um, yeah. As far as I know, (<em>Diablo III</em>) is doing more of the Battle.net matchmaking-style session that <em>Diablo II </em>had. So yeah, (<em>Torchlight</em>) is the action-RPG MMO.<br />
<strong><br />
People seem to keep trying to make the <em>WoW</em> killer...</strong><br />
<strong><br />
Baldree: </strong>Yeah, we're not really interested in that.<br />
<br />
<strong>Schaefer: </strong> Frankly, that's a terrible idea, to try and make a <em>WoW </em>killer. They put well over $100 million into the budget right now, 10 years, and 200 of the best developers in the world. Why would you try to beat that?<br />
<br />
<strong>Baldree: </strong>What we used to say about <em>Mythos</em> is that we wanted it to be the game you would play while waiting for your <em>WoW</em> raid to start. (laughs)<br />
<strong><br />
Do you think it's just dangerous for a developer to shoot that high? Or do you think it's just a ratio of budget to the amount of users you expect?</strong><br />
<br />
<strong>Schaefer:</strong> It's just a losing game because, not only are the resources incredible that you have to put into it, but then you have to make something that's actually <em>better</em>.<br />
<br />
<strong>Baldree:</strong> I think we went down that road in a smaller scale at Flagship. Rather than do that this time around, we went with wanting to build on a smaller success and work our way up, instead of trying to slay Goliath the first time out.<br />
<br />
<strong>Do you see this game ever coming to consoles? A lot of MMOs these days are trying to make that jump.</strong><br />
<strong><br />
Baldree:</strong> We talked a lot about it. I think it would be really neat. I think the first person to do a free-to-play MMO on Xbox Live that uses points for in-game purchases is going to do really well.<br />
<br />
<strong>Schaefer:</strong> We'd like that to be us but it won't be an in-house project. That would be something we would have to outsource, and there's a lot of logistical issues. It's on our wish list, but it's not something we're directly pursuing right now.<br />
<br />
<img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/torchlight-fishing-1260360652.jpg" /><br />
<br />
<strong>What can we expect from <em>Torchlight</em> in the near future, before the MMO?</strong><br />
<br />
<strong>Schaefer:</strong> Lots and lots of mod community action. We left a lot of room in the game for people to be creative and do wonderful things. We had a tiny team here, but there's hundreds of modders out there. So we're hoping that they come out with some really cool stuff over time now.<br />
<br />
<strong>Baldree:</strong> For our part, we'll be spending a lot of time with the modding community, injecting assets, being helpful, offering advice, showing how things work.<br />
<strong><br />
What have you guys learned from your time at Blizzard and then Flagship for <em>Torchlight</em>?</strong><br />
<br />
<strong>Schaefer:</strong> Well, I can speak to Blizzard. From Blizzard, we definitely just picked up a real appreciation for production values and making sure whatever you're doing, you're doing really well, even if it's at the expense of cutting lots of features just make sure what you're doing is super tight, super polished and don't release it until it's there. That was the biggest thing from Blizzard that I think we took.<br />
<br />
From Flagship, the lessons were myriad from there, but really a lot of it was don't try to do everything for everybody. Start with manageable tasks, start with attainable goals, and just pay a lot of attention to budget, efficiency, team size and partners.<br />
<br />
<strong>Baldree: </strong>Basically, starting Runic and working on <em>Torchlight</em>, what we wanted to do was choose something that we thought we could do and excel at with the time and resources we had. And that also fits in with the single-player game. What we had to work with was a small but really good team.<br />
<br />
<strong>Do you think of the online PC games market is still healthy despite naysayers?</strong><br />
<br />
<strong>Schaefer:</strong> I think so. I think we went through a little rut where there just wasn't a horribly compelling product being made, because everyone was trying to make <em>WoW</em> killers. (laughs)<br />
<br />
<strong>Baldree:</strong> I think it's definitely changed a lot, and it's not the same market it was years ago, that's for sure.<br />
<br />
<strong>Schaefer:</strong> It seems you're seeing more clever things come down the pipe nowadays.<br />
<strong><br />
Like <em>Torchlight</em>?</strong><br />
<br />
<strong>Schaefer: </strong>Yes, exactly! (laughs)<br />
<br />
<em>Torchlight is available </em><a target="_blank" href="http://www.torchlightgame.com/"><em>now for $20</em></a><em>. The retail version of the game will in stores on January 5th and is available for pre-order at Gamestop and Amazon. Runic Games also says they're currently working on a Mac version. </em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/09/runic-games-interview-part-3/">Runic Games interview, part 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Dec 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/09/runic-games-interview-part-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19271413/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/09/runic-games-interview-part-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diablo</category><category>runic-games</category><category>torchlight</category><dc:creator><![CDATA[Tracey John]]></dc:creator><pubDate>Wed, 09 Dec 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Runic Games interview, part 2]]></title><link>http://massively.joystiq.com/2009/12/09/runic-games-interview-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/09/runic-games-interview-part-2/</guid><comments>http://massively.joystiq.com/2009/12/09/runic-games-interview-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><strong><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/torchlight-02.jpg" alt="" /><br />
<br />
What business model are you going with for the MMO?</strong><br />
<br />
<strong>Schaefer:</strong> Right now we're looking at free-to-play: item sales and free download. We like that model because we think subscriptions are just too restrictive. Everyone's got a<em> (World of Warcraft</em>)<em> </em>subscription already, so who wants to put more money on their credit card every month whether or not they play the game? So we like the item sales model. Having said that, it's two years until it releases and that's an eternity in this industry, so we reserve the right to change that. (laughs)<br />
<br />
<strong>The economy isn't in good shape either. Do you think that's also a good reason to go free-to-play?</strong><br />
<strong><br />
Schaefer:</strong> It is internationally. The question is, would (free-to-play games) get adopted in the U.S.?<br />
<br />
<strong>Baldree: </strong>The nice thing about (free-to-play) is that it's a low barrier to entry. You get in and try out our game. And we'd like everything about the game to be that way. We don't want you to have a high-end rig to have to run it; we want it to be something people can easily try out.<br />
<br />
<strong>Schaefer: </strong>And we don't want you to have to buy a $60 box so that you can start paying the subscription to play the game.<br />
<br />
<strong>Do you think the free-to-play market is getting too crowded though?</strong><br />
<br />
<strong>Schaefer: </strong>I think consumers are business-model agnostic. They'll get word of mouth that some game is cool and that's what they'll play.<br />
<br />
<strong>Baldree: </strong>I think we just have to make a really good game. That's the most important thing.<br />
<br />
<strong>Schaefer:</strong> Right. And if it says, "Hey, come check out this game, you don't have to pay anything to try it out," I think that works. Now item sales is more challenging from a design perspective than subscriptions. With item sales, you have the whole issue of having to balance out what you're selling and not angering the free guys, not angering the pay guys and making everyone happy with it. And it's certainly possible, but it is more work.<br />
<br />
<strong>Baldree:</strong> In the end, I think the game has to come first and if we make a really good game, regardless of what we do business model-wise, it'll work.<br />
<br />
<img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/torchlight-inventory.jpg" /><br />
<strong><br />
What kind of items will we be paying for?<br />
</strong><br />
<strong>Baldree: </strong>A lot of things we talked about are things that really still encourage you to play the game. We really don't want to charge people to skip the game.<br />
<br />
<strong>Schaefer: </strong>Right, we don't want you to buy a cool sword. We want to make it so that the guy who pays has a little better chance to find the cool sword than the free guy.<br />
<br />
<strong>Baldree: </strong>And we don't have that much interest in grinding; we want you to just play and have a good time. A good example is one of the things we were going to be doing with <em>Mythos</em>. We had the concept of cartography. You could buy maps that would make a private instance for you and all of your buddies, and you could control the properties of those areas.<br />
<br />
So you could say, "I want this to have more champions" or "I want it to be luckier so I can get slightly better loot." These were options you could change for small amounts of money. So you could have one person who would spend a buck and create an epic map for you and your party to go into.<br />
<br />
<strong>Schaefer: </strong>Right, so everyone can participate; you just got to get one guy in your party to buy the map.<br />
<br />
<strong>Baldree: </strong>Things like high-end balance and guild-housing and cosmetic features. We really don't want to be selling the biggest, shiniest sword in the game for money and then have people buy that because it just doesn't feel fair or right.<br />
<strong><br />
Schaefer: </strong>That's not fun for anybody.<br />
<br />
<strong>Let's go back to the beginning though. How did the idea for <em>Torchlight</em> come about?</strong><br />
<br />
<strong>Baldree:</strong> A lot of us worked on all of the <em>Diablo</em> games, and all of us have worked on action-RPGs for a lot of years. And we were working on an action-RPG, <em>Mythos</em>, when (Flagship Studios) closed. So I think it was kind of just a momentum thing. We wanted to finish what we started with the <em>Mythos</em> project, and we thought we were on to something pretty cool with that so we didn't really debate it much. When we started the new studio, we were like, "Let's get a real cool-looking action-RPG going as fast as possible." <br />
<br />
<strong>And having worked on <em>Mythos</em> and <em>Diablo</em>, did you try to differentiate<em> Torchlight </em>from those games? What did you take from those projects and what did you try to avoid?</strong><br />
<br />
<strong>Baldree:</strong> We definitely wanted to approach it with a different visual style and tone, because we're really not trying to make <em>Diablo</em>. We're making a game in that genre, so we consciously went for a more Pixar kind of look to things. Overall, the look of the game isn't quite as grim.<br />
<br />
<strong>Schaefer:</strong> I think also we brought a lot of lessons from the development of action-RPGs from those projects. We learned a lot about the process of making them and how to do them efficiently, and I think we've applied those lessons to the single-player version and will apply the lessons from the single-player version to the MMO. I think every time you do it, you get a little better at it.<br />
<br />
<img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/torchlight-05.jpg" /><br />
<strong><br />
Obviously, just from having worked on<em> Diablo</em> and creating a game in the same genre, people are going to make inevitable comparisons to the past <em>Diablo</em> games and the upcoming <em>Diablo III</em>. How do you feel about those comparisons?</strong><br />
<br />
<strong>Schaefer: </strong>I think it can't do anything but help. I mean, <em>Diablo III</em> is a relatively high-profile project with some pretty significant expectations, so as long as the comparisons aren't discouraging we're pretty happy with it. And obviously that is going to be the comparison. I think one of the reasons we've picked this genre is we feel that there aren't enough games in it. There are a million games that play like <em>WoW</em>, but there really aren't a lot of good action-RPGs or MMOs out there. So yeah, obviously, <em>Diablo</em> is the biggest one and therefore we're compared to that. But I think that's kind of testament to the fact that there aren't that many good ones.<br />
<br />
<strong>Can you comment on some of <em>Torchlight</em>'s similarities to <em>Diablo</em>?</strong><br />
<br />
<strong>Schaefer:</strong> I think there are interface conventions that are not just from <em>Diablo </em>and <em>Torchlight </em>that people use because there's no point in reinventing something that everyone already knows how to use and is already comfortable with. It's kind of just frustrating to figure out how interface works or how a skill tree functions when everyone already knows the standard way to do it. So we didn't want to reinvent how you control one of these games or what they look like, we just wanted to give you a new and fresh take on it.<br />
<br />
And <em>Diablo</em> certainly didn't invent a lot of those things that people would say are striking similarities. We consciously used things from other games that worked and felt right. And I think every game does that. How many games use the WASD keys and mouse look controls? It's because it's good, and it works. People know how to do it.<br />
<br />
<strong>Baldree: </strong>I think it gets down to the fact that the genre right now doesn't have that many games in it. Right now you have <em>Borderlands, Rage</em> and<em> Fallout 3</em>. All of which are post-apocalyptic, semi-RPG shooters. But the genre is so large at this point that the internal comparisons aren't made as much.<br />
<strong><br />
Fair enough... but you could've added a pants slot!</strong><br />
<strong><br />
Baldree:</strong> (laughs) The pants slot comes in the MMO! <br />
<br />
<div class="gButton">
<div align="center"><em><em><em><a href="http://massively.joystiq.com/2009/12/09/runic-games-interview-part-3/" class="gButtonLink">Page 3 of the Runic Games interview</a><br />
</em></em></em></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/09/runic-games-interview-part-2/">Runic Games interview, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Dec 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/09/runic-games-interview-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19271411/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/09/runic-games-interview-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diablo</category><category>runic-games</category><category>torchlight</category><dc:creator><![CDATA[Tracey John]]></dc:creator><pubDate>Wed, 09 Dec 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Runic Games talks Torchlight, the upcoming MMO, Diablo comparisons, more]]></title><link>http://massively.joystiq.com/2009/12/09/runic-games-talks-torchlight-the-upcoming-mmo-diablo-compariso/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/09/runic-games-talks-torchlight-the-upcoming-mmo-diablo-compariso/</guid><comments>http://massively.joystiq.com/2009/12/09/runic-games-talks-torchlight-the-upcoming-mmo-diablo-compariso/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><a href="http://www.torchlightgame.com/" target="_blank"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/torchlight-04.jpg" /></a><br />
Can't wait for <a href="http://www.joystiq.com/2009/11/22/blizzard-says-no-diablo-3-in-2010-who-knows-when-itll-be-rel/" target="_blank"><em>Diablo III</em></a>? Try <a href="http://www.torchlightgame.com/" target="_blank"><em>Torchlight</em></a>. The single-player action-RPG, available for just 20 bucks via digital distribution, has got <a href="http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire/" target="_blank">PC gamers talking</a>.<br />
<br />
But why should Massively readers care, you ask? Because eventually, in about two years or so, developer <a href="http://www.runicgames.com/" target="_blank">Runic Games</a> will make it <a href="http://massively.joystiq.com/2009/06/05/e3-2009-torchlight-will-morph-from-single-player-game-to-mmo/" target="_blank">a full-fleged MMO</a>.<br />
<br />
We spoke with Runic Games CEO Max Schaefer, who worked on the <em>Diablo </em>series, and lead designer Travis Baldree about what they plan for the <em>Torchlight </em>MMO, what they learned from their time at <a href="http://massively.joystiq.com/2008/07/12/flagship-studios-its-worse-than-that-hes-dead-jim/" target="_blank">Flagship Studios</a>, and if their game will be the <em>World of Diablo</em> we've all been waiting for.<p><a href="http://massively.joystiq.com/2009/12/09/runic-games-talks-torchlight-the-upcoming-mmo-diablo-compariso/" rel="bookmark">Continue reading <em>Runic Games talks Torchlight, the upcoming MMO, Diablo comparisons, more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/09/runic-games-talks-torchlight-the-upcoming-mmo-diablo-compariso/">Runic Games talks Torchlight, the upcoming MMO, Diablo comparisons, more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Dec 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/09/runic-games-talks-torchlight-the-upcoming-mmo-diablo-compariso/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19270828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/09/runic-games-talks-torchlight-the-upcoming-mmo-diablo-compariso/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diablo</category><category>featured</category><category>runic-games</category><category>torchlight</category><dc:creator><![CDATA[Tracey John]]></dc:creator><pubDate>Wed, 09 Dec 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Aion grips top ten digital sales charts a month past release]]></title><link>http://massively.joystiq.com/2009/11/07/aion-grips-top-ten-digital-sales-charts-a-month-past-release/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/07/aion-grips-top-ten-digital-sales-charts-a-month-past-release/</guid><comments>http://massively.joystiq.com/2009/11/07/aion-grips-top-ten-digital-sales-charts-a-month-past-release/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/aion/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/23r9wef8h24563f.jpg" alt="" /></a></div>
You'd be forgiven for thinking <a href="http://na.aiononline.com/"><em>Aion</em></a> would've fallen off the <a href="http://www.examiner.com/examiner/x-3707-LA-Gaming-News-Examiner~y2009m11d1-Steam-Top-10-weekly-sales-chart-October-2531">Steam</a> and <a href="http://www.examiner.com/examiner/x-3707-LA-Gaming-News-Examiner~y2009m11d3-Direct2Drive-Top-10-weekly-sales-chart-Oct-2531">DIrect2Drive</a> top ten sales charts, what with the fire hose blast of new PC releases. Fortunately for <a href="http://massively.joystiq.com/tag/NCsoft/">NCsoft</a>, that isn't the case as the game is still <a href="http://www.tentonhammer.com/node/76378">clinging to said charts</a> in the face of games like <em>Dragon Age: Origins</em>, <em>Borderlands</em>, <em>Torchlight</em> and <em>Left 4 Dead 2</em>. Boldness!<br />
<br />
Actually, the game is pretty darn good -- if you don't mind your peanut butter with extra grind -- so that's not a huge surprise all things considered. It's always a good sign when an MMO can stay on the top ten after its launch, moreso when it does so against high profile, high pedigree releases. So, rejoice <a href="http://massively.joystiq.com/category/Aion/"><em>Aion</em></a> players, you've likely <a href="http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/">got a strong community</a>! (We could've just told you that, but now numbers vindicate said observation.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/07/aion-grips-top-ten-digital-sales-charts-a-month-past-release/">Aion grips top ten digital sales charts a month past release</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Nov 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/76378>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/07/aion-grips-top-ten-digital-sales-charts-a-month-past-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19226721/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/07/aion-grips-top-ten-digital-sales-charts-a-month-past-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>borderlands</category><category>d2d</category><category>digital</category><category>direct2drive</category><category>dragon-age</category><category>dragon-age-origins</category><category>l4d2</category><category>nc-west</category><category>ncsoft</category><category>steam</category><category>top-ten</category><category>torchlight</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 07 Nov 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Torchlight my fire, page 2]]></title><link>http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire-page-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire-page-2/</guid><comments>http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire-page-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire-page-2/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/347y6gh4w5763w54.jpg" /></a></div><p><a href="http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire-page-2/" rel="bookmark">Continue reading <em>The Digital Continuum: Torchlight my fire, page 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire-page-2/">The Digital Continuum: Torchlight my fire, page 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Nov 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire-page-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19218509/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire-page-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diablo</category><category>diablo-2</category><category>diablo-ii</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>max-schaefer</category><category>opinion</category><category>perfect-world</category><category>runic-games</category><category>steampunk</category><category>the-digital-continuum</category><category>torchlight</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 02 Nov 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Torchlight my fire]]></title><link>http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire/</guid><comments>http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/48gtfh3765y5yh657y.jpg" /></a></div>
For the past week I've been delving deep into the dungeons of <a href="http://massively.joystiq.com/tag/runic-games/">Runic Games</a>' <a href="http://www.torchlightgame.com/"><em>Torchlight</em></a> and found the experience to be nothing short of joyous. Granted, like many other people I also wish some kind of co-op shipped with the game (even over LAN) but thankfully the developer's next project will be an MMO built upon the foundation laid down by last week's release.<br />
<br />
My joy for this game most definitely bleeds into its MMO incarnation, which has led to far too much thinking on additions I'd like to see made. So this week, I'm going to get them all off my chest in the hopes that I'll stop obsessing over them. Of course, there's never a guarantee with these things.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire/" rel="bookmark">Continue reading <em>The Digital Continuum: Torchlight my fire</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire/">The Digital Continuum: Torchlight my fire</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Nov 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19218504/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>diablo</category><category>diablo-2</category><category>diablo-ii</category><category>featured</category><category>mythos</category><category>perfect-world</category><category>persistent-world</category><category>pve</category><category>pvp</category><category>runic-games</category><category>the-digital-continuum</category><category>torchlight</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 02 Nov 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Getting Torchlight?]]></title><link>http://massively.joystiq.com/2009/10/27/the-daily-grind-getting-torchlight/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/27/the-daily-grind-getting-torchlight/</guid><comments>http://massively.joystiq.com/2009/10/27/the-daily-grind-getting-torchlight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2009/10/26/the-daily-grind-getting-torchlight/"><img hspace="4" border="1" vspace="4" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/ytrd7uygoi.jpg" /></a></div>
Today is the launch of <a href="http://massively.joystiq.com/tag/RunicGames/">Runic Games</a>' <em><a href="http://torchlight.perfectworld.com/">Torchlight</a></em>, although you probably know them best as the guys who worked on <a href="http://massively.joystiq.com/tag/mythos"><em>Mythos</em></a>. The MMO version of Torchlight isn't out for another 18 months or so, but you can get a taste of it as of today, which is of course the game's release date -- imagine that!<br />
<br />
Not only is the game developed by the former Mythos team, it's also headed by Max Schaefer and Erich Schaefer, co-designers of <em>Diablo</em> and <em>Diablo II</em>. Speaking of those games, we hope you liked their music, because the same man who wrote it <a href="http://en.wikipedia.org/wiki/Matt_Uelmen">worked on <em>Torchlight</em></a> as well. The pedigree is definitely high, and from our hands-on experience it shines through exceedingly well. <br />
<br />
So will you be getting <em>Torchlight</em>? At the low price of $20, it's not a hard sell considering the quality of the game. Plus, with full mod tools being included in that price, free fan-made content should be falling down from the heavens in no time flat.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/27/the-daily-grind-getting-torchlight/">The Daily Grind: Getting Torchlight?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Oct 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/27/the-daily-grind-getting-torchlight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19209859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/27/the-daily-grind-getting-torchlight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diablo</category><category>diablo-2</category><category>diablo-ii</category><category>perfect-world</category><category>runic</category><category>runic-games</category><category>steam</category><category>tdg</category><category>the-daily-grind</category><category>torchlight</category><category>torchlight-mmo</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 27 Oct 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[An insight into the art of Torchlight]]></title><link>http://massively.joystiq.com/2009/09/10/an-insight-into-the-art-of-torchlight/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/10/an-insight-into-the-art-of-torchlight/</guid><comments>http://massively.joystiq.com/2009/09/10/an-insight-into-the-art-of-torchlight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div align="center"><a href="http://www.gamasutra.com/view/feature/4123/from_the_ashes_of_mythos_the_art_.php?page=2"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/torchlightart.jpg"  alt="" /></a><br />
<div align="left">While many eyes are <a href="http://massively.joystiq.com/2009/08/15/mythos-teaser-and-closed-beta-registration-page-emerges/">glued to the revitalization</a> of the <a href="http://mythos.com/"><em>Mythos</em></a> IP, many other eyes are looking in the direction of <a href="http://massively.joystiq.com/tag/torchlight">Runic Games</a>'s <a href="http://www.torchlightgame.com/"><em>Torchlight</em></a>.  For those not in the know, <a href="http://massively.joystiq.com/tag/torchlight"><em>Torchlight</em></a> is being made by the original <em>Mythos</em> team -- the ones who were on staff at the time of <a href="http://massively.joystiq.com/tag/flagship-studios">Flagship Studios</a>'s untimely closing -- while <em>Mythos </em>is now in the hands of <a href="http://massively.joystiq.com/tag/hanbitsoft">HanbitSoft</a>, the publisher who had a massive stake in Flagship.<br /><br />While <em>Torchlight</em> won't be ready for the MMO scene anytime soon, the developers are still coming up with the single-player game that will be the base component for the MMO edition.  With that in mind, we'd thought you'd like to check out this <a href="http://www.gamasutra.com/">Gamasutra</a> article that <a href="http://www.gamasutra.com/view/feature/4123/from_the_ashes_of_mythos_the_art_.php?page=2">focuses on the art style</a> and history of <em>Torchlight </em>and how exactly <em>Mythos </em>has impacted that style.  It's a great read (although it's a little long at six pages of narrative) and a must see for all fans of the upcoming action RPG.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/10/an-insight-into-the-art-of-torchlight/">An insight into the art of Torchlight</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Sep 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/4123/from_the_ashes_of_mythos_the_art_.php?page=2>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/10/an-insight-into-the-art-of-torchlight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19156197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/10/an-insight-into-the-art-of-torchlight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>art-direction</category><category>flagship-studios</category><category>hanbitsoft</category><category>mythos</category><category>runic-games</category><category>torchlight</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 10 Sep 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2009: Runic Games announces Torchlight launch for October 27]]></title><link>http://massively.joystiq.com/2009/09/04/pax-2009-runic-games-announces-torchlight-launch-for-october-27/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/04/pax-2009-runic-games-announces-torchlight-launch-for-october-27/</guid><comments>http://massively.joystiq.com/2009/09/04/pax-2009-runic-games-announces-torchlight-launch-for-october-27/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><a href="http://www.torchlightgame.com/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/torchlightlaunchannouncementpax580.jpg"  alt="" /></a><br /><a href="http://massively.joystiq.com/tag/runic-games">Runic Games</a> announced at the <a href="http://www.paxsite.com/">Penny Arcade Expo</a> today that <a href="http://www.torchlightgame.com/"><em>Torchlight</em></a> is slated for an October 27th launch, with <a href="http://massively.joystiq.com/tag/perfect-world">Perfect World</a> as the game's publisher. <a href="http://massively.joystiq.com/tag/torchlight"><em>Torchlight</em></a> will be a fully downloadable game, sold at $19.99. Massively <a href="http://massively.joystiq.com/2009/06/05/e3-2009-torchlight-will-morph-from-single-player-game-to-mmo/">had a look at <em>Torchlight</em> at E3 2009</a> and noted the game is influenced by titles like <em>Diablo</em> and <em>Fate</em>, which should come as little surprise given that the <a href="http://www.runicgames.com/">Runic Games</a> is headed up by CEO <a href="http://massively.joystiq.com/tag/max-schaefer">Max Schaefer</a> (co-designer of <em>Diablo</em>) and President <a href="http://massively.joystiq.com/tag/travis-baldree">Travis Baldree</a> (designer of <em>Fate</em>). <br /><br />Runic Games now has a "<a href="http://www.torchlightgame.com/gamenews/2009/09/04/meet-the-npcs-of-torchlight/">Meet the NPCs of Torchlight</a>" page up on the game's official site and will be giving fans an early peek at the game at <a href="http://massively.joystiq.com/tag/pax-2009">PAX 2009</a>. For the rest of us who can't be there, <a href="http://twitter.com/runicgames">they'll also be on Twitter</a> with updates from the expo.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/04/pax-2009-runic-games-announces-torchlight-launch-for-october-27/">PAX 2009: Runic Games announces Torchlight launch for October 27</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Sep 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.torchlightgame.com/gamenews/2009/09/04/pax-2009-press-release/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/04/pax-2009-runic-games-announces-torchlight-launch-for-october-27/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19151596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/04/pax-2009-runic-games-announces-torchlight-launch-for-october-27/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantasy</category><category>launches</category><category>max-schaefer</category><category>mmo-industry</category><category>new-titles</category><category>pax-2009</category><category>perfect-world</category><category>runic-games</category><category>torchlight</category><category>travis-baldree</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 04 Sep 2009 15:00:00 EST</pubDate></item></channel></rss>