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Posts tagged tomb-of-the-vulture-lord

Waging WAR: The blame game

In this installment of Waging WAR, Greg flips the world all upside-down-like and examines the soft, warm underbelly of Warhammer Online: Age of Reckoning. The PvE side. He holds a mirror to some of the questions he's found himself asking in bad situations involving mean, unforgiving bosses, and...

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Waging WAR: And a pinch of warpstone, yes yes...

After being slightly disappointed by the lack of response to last week's challenge, Greg was worried that he wouldn't have a topic for Waging WAR this week, and suffered a short-term bout of writer's block. But Serendipity and Providence once again shook hands, and two new announcements were made...

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Games Day '09: Managing realm vs. realm combat with Jeff Skalski

RvR is a carefully titrated, expansive system, and no one knows that better than Mythic Entertainment's Jeff Skalski. Jeff is the RvR team lead on Warhammer Online, and we recently had the chance to sit down with him at Games Day and pick his brain about many different aspects of WAR's RvR combat....

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Games Day '09: Lands of the Dead design discussion with Gabe Amatangelo and Jeff Skalski

After saying goodbye to Paul and Josh, I soon found myself sitting down with Gabe Amatangelo, the senior designer on Land of the Dead, and Jeff Skalski, the RvR team lead, with the task of getting inside the Land of the Dead development process. What I got were some great insights into how testing...

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Games Day '09: Lands of the Dead design discussion with Gabe Amatangelo and Jeff Skalski pt. 2

Now you guys have a really interesting design going on with Warhammer, regarding the City Siege system. You've basically built in your own cap on the game's system, which is very different from other MMOs in the market. What's it like designing something like Land of the Dead with that restrictive...

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Games Day '09: Our impressions of Warhammer's Land of the Dead pt. 2

Get caught in one of the clouds and you'll find yourself teleported to the bottom of one of the nearby tombs, stuck in a sarcophagus, and taking damage from the curse. Your friends can't get into the tombs due to barriers that are placed over the doors, turning this into a race to get out of the...

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Games Day '09: Our impressions of Warhammer's Land of the Dead

So we've been over the cold, unfeeling facts about Land of the Dead. It's big, it's a throwback zone to action RPGs, it has RvR and PvE, and it's filled with mummies. But you don't want the facts, right? You want to know how it plays and you want to know if it's worth your time to pick up...

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Games Day '09: An overview of the Land of the Dead, pt. 2

All of this culminates in the Tomb of the Vulture Lord, a massively long dungeon filled with 7 public (in this case, your group) quests and 8 unique bosses. Between these events are your standard trash pulls, but there are also rooms filled with Indiana Jones-esque traps. For example, one hallway...

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Games Day '09: An overview of the Land of the Dead

You've heard us talk about it, you've heard us discuss it, and it's now time for us to tell you exactly what it's all about. Land of the Dead is not your father's MMO dungeon -- it's a dungeon that is something more than just a dungeon. It's an entire zone filled with activities and sub-dungeons,...

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