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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Editorial: Learning from the 38 Studios disaster]]></title><link>http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/</guid><comments>http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/"><img alt="Curt Schilling getting tattooed" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/schillingtattoo-1337959739.jpg" /></a></div>
The closure of <a href="http://massively.joystiq.com/tag/38-Studios/">38 Studios</a> and <a href="http://massively.joystiq.com/tag/Big-Huge-Games/">Big Huge Games</a> yesterday sparked a series of interesting events that make me both sad and proud to be a part of the greater gamer community. Job offers were overflowing from current game companies looking to snatch up some of 38's talented designers and a <a href="https://twitter.com/#!/search/%2338jobs">Twitter hash tag</a> was even created to spread the word and get new jobs for those affected by the layoffs. I am proud of the outreach and camaraderie of the game development community, but the hate being thrown at Curt Schilling isn't going to solve anything.<br />
<br />
The most important thing we can do at this point is to tape off the crime scene, look at the evidence, and figure out what went wrong.<p><a href="http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/" rel="bookmark">Continue reading <em>Editorial: Learning from the 38 Studios disaster</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/">Editorial: Learning from the 38 Studios disaster</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245219/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>big-huge-games</category><category>curt-schilling</category><category>editorial</category><category>opinion</category><category>r-a-salvatore</category><category>todd-mcFarlane</category><category>travis-mcgeathy</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 25 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Episode 193: Happytime face smiles]]></title><link>http://massively.joystiq.com/2012/03/20/massively-speaking-episode-193-happytime-face-smiles/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/20/massively-speaking-episode-193-happytime-face-smiles/</guid><comments>http://massively.joystiq.com/2012/03/20/massively-speaking-episode-193-happytime-face-smiles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/20/massively-speaking-episode-193-happytime-face-smiles/"><img alt="Massively Speaking" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/bartlett-1332174946.jpg" /></a></div>
<span style="font-weight: bold;">Massively Speaking Episode</span><span style="font-weight: bold;"> 193 </span> asks this question: If we had $25 million to spend on an MMO, how sarcastic would we make its quests? And would there be a special skill called "Fire One Shots!"? And would your character die if he or she were downvoted in a group raid? And would we ever look as happy as the guy in the picture above?<br />
<br />
Have a comment for the podcasters? Shoot an email to <a href="mailto:podcast@massively.com?subject=Massively%20Speaking">podcast@massively.com</a>. We may just read your email on the air!<br />
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Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2012/03/20/massively-speaking-episode-193-happytime-face-smiles/" rel="bookmark">Continue reading <em>Massively Speaking Episode 193: Happytime face smiles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/20/massively-speaking-episode-193-happytime-face-smiles/">Massively Speaking Episode 193: Happytime face smiles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Mar 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/20/massively-speaking-episode-193-happytime-face-smiles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20196340/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/20/massively-speaking-episode-193-happytime-face-smiles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>action-rpg</category><category>activision</category><category>amalur</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>brant</category><category>brianna-royce</category><category>cash-shop</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>eq</category><category>eq1</category><category>everquest</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>gaikai</category><category>gothic-fantasy</category><category>humor</category><category>justin-olivetti</category><category>massively-speaking</category><category>mists-of-pandaria</category><category>multiplayer</category><category>online-multiplayer</category><category>opinion</category><category>podcast</category><category>podcasting</category><category>podcasts</category><category>project-copernicus</category><category>roguelike</category><category>rpg</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>todd-mcfarlane</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><enclosure url="http://massively.joystiq.com/podcasts/03-20-12-massively-E193.mp3" length="39865919" type="audio/mpeg"/><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 20 Mar 2012 14:30:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 193</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>01:06:26</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[Todd McFarlane says Project Copernicus is coming this year]]></title><link>http://massively.joystiq.com/2012/03/16/todd-mcfarlane-says-project-copernicus-coming-this-year/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/16/todd-mcfarlane-says-project-copernicus-coming-this-year/</guid><comments>http://massively.joystiq.com/2012/03/16/todd-mcfarlane-says-project-copernicus-coming-this-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/16/todd-mcfarlane-says-project-copernicus-coming-this-year/"><img alt="Concept Art -- Project Copernicus" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/copernicus.jpg" /></a></div>
<div style="text-align: left; ">
	Gamers got their first look at the Kingdoms of Amalur universe in <em>Kingdoms of Amalur: Reckoning</em> earlier this year, but we here at Massively are still anxiously awaiting more details on <a href="http://www.massively.com/tag/38-studios">38 Studios'</a> MMO branch of the setting, <em><a href="http://www.massively.com/tag/project-copernicus">Project Copernicus</a></em>. Thankfully, it looks like we won't have to wait too much longer.<br />
	<br />
	In an interview with START, comic artist extraordinaire <a href="http://www.massively.com/tag/todd-mcfarlane">Todd McFarlane</a>, who is providing art design for <em>Copernicus, </em>nonchalantly dropped news that the studio is aiming to release <em>Project Copernicus</em> "later in the year." He doesn't expound any further on when exactly we can expect to get our hands on the game, but with any luck we'll be getting some more details before long, so stay tuned folks. Oh, and the full interview is embedded past the cut in case you'd like to watch the full thing. The relevant quote hits at about the 11:50 mark, but the full interview is definitely worth a watch.<br />
	<br />
	[Thanks to John for the tip!]</div><p><a href="http://massively.joystiq.com/2012/03/16/todd-mcfarlane-says-project-copernicus-coming-this-year/" rel="bookmark">Continue reading <em>Todd McFarlane says Project Copernicus is coming this year</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/16/todd-mcfarlane-says-project-copernicus-coming-this-year/">Todd McFarlane says Project Copernicus is coming this year</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Mar 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/16/todd-mcfarlane-says-project-copernicus-coming-this-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20195217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/16/todd-mcfarlane-says-project-copernicus-coming-this-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>interview</category><category>interviews</category><category>mcfarlane</category><category>project-copernicus</category><category>release-date</category><category>release-window</category><category>todd-mcfarlane</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 16 Mar 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Creating a new world: 38 Studios discusses the formation of Amalur's IP]]></title><link>http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/</guid><comments>http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/"><img alt="Reckoning" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/amalur.jpg" /></a></div>
As MMO fans, we're keeping a close eye on <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios</a> for its development of <a href="http://massively.joystiq.com/tag/copernicus/">Project Copernicus</a>, the MMO that will serve as the follow-up to next month's <a href="http://massively.joystiq.com/tag/Kingdoms-of-Amalur-Reckoning/"><em>Kingdoms of Amalur: Reckoning</em></a>. The risk factor of not only developing two major intertwined projects in parallel but to have the additional task of creating a brand-new IP in which to put them must be a pressing one, which is why <a href="http://www.computerandvideogames.com/333680/interviews/kingdoms-of-amalur-skyrim-and-oblivion-are-the-same-game-we-want-to-take-rpgs-in-a-new-direction/?page=1">CVG</a> sat down with <em>Reckoning </em>Lead Designer <a href="http://www.linkedin.com/in/ianfrazier">Ian Frazier</a> to talk about challenges the studio has been tackling.<br />
<br />
Frazier outlines the balance the studio's struck between its three big-name creators -- <a href="http://massively.joystiq.com/tag/todd-mcfarlane/">Todd McFarlane</a> (art), <a href="http://massively.joystiq.com/tag/ra-salvatore/">R.A. Salvatore</a> (story), and <a href="http://massively.joystiq.com/tag/ken-rolston/">Ken Rolston</a> (design) -- not to mention the ideas that pour in from founder <a href="http://massively.joystiq.com/tag/curt-schilling/">Curt Schilling</a>. Fortunately, Frazier says that these larger-than-life personalities mesh well together: "The nice thing that's worked out is, I think if we'd got three famous game designers, it would have been a disaster: big egos, they're all on the same plane, it wouldn't have worked out. What makes this work is they're all different."<br />
<br />
Even though Rolston previously worked on <a href="http://massively.joystiq.com/tag/oblivion/"><em>The Elder Scrolls: Oblivion</em></a>, Frazier said the designer wanted to try his hand at something fresh with a better combat system. "They're all great games," Frazier said of the Elder Scrolls series, "and I think they're progressively better, but they're all the same game. It's not like they're radically changing with time."<br />
<br />
Frazier said Reckoning has been compared to a "single-player <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a>" as well as <a href="http://massively.joystiq.com/tag/Dragon-Age/"><em>Dragon Age</em></a> and <a href="http://massively.joystiq.com/tag/fable/"><em>Fable</em></a>, but he insists that the world and ideas the team's been creating will take it far past those basic comparisons.<br />
<br />
You can take your first peek into the world of Amalur with the <a href="http://reckoning.amalur.com/en/ag"><em>Reckoning </em>demo</a> -- and let us know what you think in the comments!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/">Creating a new world: 38 Studios discusses the formation of Amalur's IP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jan 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20158295/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>Curt-Schilling</category><category>cvg</category><category>dragon-age</category><category>ego</category><category>egos</category><category>elder-scrolls</category><category>fable</category><category>Ian-Frazier</category><category>interview</category><category>Ken-Rolston</category><category>kingdoms-of-amalur-reckoning</category><category>oblivion</category><category>R.A.-Salvatore</category><category>ra-Salvatore</category><category>reckoning</category><category>Todd-McFarlane</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 27 Jan 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: The upcoming contenders]]></title><link>http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/</guid><comments>http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/marvel-heroes/" rel="tag">Marvel Heroes</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/warhammer-40k/" rel="tag">Warhammer 40k</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/spiderman.jpg" /></a></div>
While I'm on board the <a href="http://www.swtor.com/"><em>Star Wars: The Old Republic</em></a> train (at least until <a href="http://massively.joystiq.com/tag/soe/">SOE's</a> <em>Star Wars: The New Republic</em> comes out in 2014 and forces <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> to shut down), I can certainly sympathize with the frustration that non-fans are feeling right about now. There are few things more annoying than not being into the latest craze -- or hating it outright -- and yet being unable to escape it.<br />
<br />
So I'm here to say to you today that, like <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a>, <em>SWTOR </em>isn't the be-all, end-all of the MMO field. It's a part of it, but just one part, and there are many, many others in the works as we speak. Mama always told me never to put all your eggs in one basket anyway, so I'm spreading my eggcitement across many cyber-nests.<br />
<br />
This is the bone I'm throwing to all of you this week: a list of 10 Midichlorian-free MMOs that have me -- and should have you -- extremely buzzed about their development. In putting together this list, I realized that there are so many promising prospects that I divided them into two groups. This week I'm presenting the strongest contenders that should make it to launch with a solid product, while next time I'll list promising prospects that may be more of a long shot. I'm 47% confident that I will not forget your most-anticipated title.<p><a href="http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/" rel="bookmark">Continue reading <em>The Perfect Ten: The upcoming contenders</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/">The Perfect Ten: The upcoming contenders</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Dec 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20115197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>archeage</category><category>arenanet</category><category>beta</category><category>carbine-studios</category><category>ccp</category><category>champions-online</category><category>copernicus</category><category>curt-schilling</category><category>dark-millennium-online</category><category>dc-universe-online</category><category>dust-514</category><category>eve-online</category><category>everquest-next</category><category>featured</category><category>funcom</category><category>gamescom-2011</category><category>guild-wars-2</category><category>gw2</category><category>jake-song</category><category>list</category><category>marvel</category><category>marvel-universe-online</category><category>ncsoft</category><category>perfect-10</category><category>perfect-ten</category><category>project-copernicus</category><category>r-a-salvatore</category><category>ra-salvatore</category><category>Ragnar-Tørnquist</category><category>ragnar-tornquist</category><category>sandbox</category><category>sandpark</category><category>tera</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>the-secret-world</category><category>thq</category><category>todd-mcFarlane</category><category>tsw</category><category>ultima-online</category><category>upcoming-mmos</category><category>warhammer-40k</category><category>wildstar</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 01 Dec 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Preview the world of Copernicus with 38 Studio's Kingdoms of Amalur: Reckoning trailer]]></title><link>http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/</guid><comments>http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><div style="text-align: center;">
	<a href="http://reckoningthegame.com/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/reckoningtrailer.jpg" vspace="4" /></a></div>
<a href="http://www.38studios.com/">38 Studios</a> has been in the news quite a bit over the last year despite not having a released game under its belt. While the upstart company still lacks a finished product, it's one step closer with today's release of the first gameplay trailer for <a href="http://reckoningthegame.com/"><em>Kingdoms of Amalur: Reckoning</em></a>.<br />
<br />
The footage from the upcoming single-player RPG gives fans a first look at the world of Amalur, which <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a> will revisit in the <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> MMO to follow. In addition to featuring company president (and former World Series MVP) <a href="http://massively.joystiq.com/tag/curt-schilling">Curt Schilling</a>, <a href="http://massively.joystiq.com/tag/kingdoms-of-amalur-reckoning"><em>Reckoning</em></a> boasts an impressive array of talent from both 38 Studios and <a href="http://www.bighugegames.com/">Big Huge Games</a> including lore-master <a href="http://massively.joystiq.com/tag/r.a.-salvatore">R.A. Salvatore</a>, former <em>Morrowind</em> and <em>Oblivion</em> lead designer <a href="http://massively.joystiq.com/tag/ken-rolston">Ken Rolston</a>, and Spawn creator <a href="http://massively.joystiq.com/tag/todd-mcfarlane">Todd McFarlane</a>.<br />
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The video clip showcases a good look at Amalur's fantasy trappings, glimpses of combat with several creatures (including a big bad), and a 2012 release date. Check out all the details after the cut.<p><a href="http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/" rel="bookmark">Continue reading <em>Preview the world of Copernicus with 38 Studio's Kingdoms of Amalur: Reckoning trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/">Preview the world of Copernicus with 38 Studio's Kingdoms of Amalur: Reckoning trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Apr 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19910294/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studos</category><category>amalur</category><category>copernicus</category><category>curt-schilling</category><category>fantasy</category><category>ken-rolston</category><category>kingdoms-of-amalur</category><category>kingdoms-of-amalur-reckoning</category><category>r.a.-salvatore</category><category>reckoning</category><category>todd-mcfarlane</category><category>trailer</category><category>trailers</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 12 Apr 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[38 Studios is looking for a few good men -- and women, too, of course!]]></title><link>http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/</guid><comments>http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://38studios.com/jobs"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/38-studios.jpg" /></a></div>
<div style="text-align: left;"><a href="http://38studios.com/">38 Studios</a> has kept its <a href="http://massively.joystiq.com/tag/copernicus/">Project Copernicus</a> MMO under tight security for a while now; however, we do know that the studio has some big names in its pocket. Comic book giant <a href="http://massively.joystiq.com/tag/todd-mcfarlane">Todd McFarlane</a>, award-winning author <a href="http://massively.joystiq.com/tag/r-a-salvatore">R.A. Salvatore</a>, and baseball great <a href="http://massively.joystiq.com/tag/curt-schilling/">Curt Schilling</a> have already added their talents to the roster. Even the government of the state of Rhode Island is excited about what this team is doing, <a href="http://massively.joystiq.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/">given the guaranteed loans</a> 38 Studios was offered if it moved to the state.<br />
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Today, Lead Community Manager <a href="http://massively.joystiq.com/tag/charles-dane">Charles Dane</a> <a href="http://twitter.com/#!/cmdane/status/37595146497298432">tweeted that the team is LFM</a>. He posted, "<em>38 Studios is looking for top tier talent. This is a great opportunity to join an awesome team!</em>" A buzz over to the <a href="http://38studios.com/jobs">jobs page for the studio</a> shows that it is looking for an abundance of people. QA, engineering, art, and even finance are on the list of departments needing minions. Who knows? Maybe you are the top-tier talent the studio is looking for.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/">38 Studios is looking for a few good men -- and women, too, of course!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Feb 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19845718/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>charles-dane</category><category>copernicus</category><category>curt-schilling</category><category>industry</category><category>jobs</category><category>project-copernicus</category><category>r-a-salvatore</category><category>rhode-island</category><category>todd-mcFarlane</category><category>twitter</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 15 Feb 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[38 Studios set to expand the world of Amalur into merchandising and a newsletter]]></title><link>http://massively.joystiq.com/2010/09/28/38-studios-set-to-expand-the-world-of-amalur-into-merchandising/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/28/38-studios-set-to-expand-the-world-of-amalur-into-merchandising/</guid><comments>http://massively.joystiq.com/2010/09/28/38-studios-set-to-expand-the-world-of-amalur-into-merchandising/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/copernicus"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/38-rb-928.jpg" /></a></div>
Kingdoms of Amalur is a familiar name to gamers who are looking forward to <a href="http://38studios.com/products/copernicus"><em>Project Copernicus</em></a>, the mysteriously code-named MMO under development by <a href="http://38studios.com/">38 Studios</a>.<br />
<br />
If you're finding it hard to wait for more news on this project, 38 Studios has just the thing to distract you. The world of Amalur, created by <a href="http://massively.joystiq.com/tag/r-a-salvatore">R.A. Salvatore</a> and <a href="http://massively.joystiq.com/tag/todd-mcfarlane">Todd McFarlane</a>, is going to begin showing up in the real world soon in the form of comics, toys, novels, and even a few more games. Not a surprise there, amirite?<br />
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Speaking of other games set in Amalur, you'll see more from <a href="http://reckoningthegame.com"><em>Reckoning</em></a> soon. The single-player game is set to launch fall of 2011, and the game's online newsletter will launch in October. <br />
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Will all of this activity surrounding Amalur include new information on <em>Copernicus</em>? It seems likely and it's fun to speculate, so here's hoping!<br />
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[Thanks to everyone who sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/28/38-studios-set-to-expand-the-world-of-amalur-into-merchandising/">38 Studios set to expand the world of Amalur into merchandising and a newsletter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Sep 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/28/38-studios-set-to-expand-the-world-of-amalur-into-merchandising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19651355/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/28/38-studios-set-to-expand-the-world-of-amalur-into-merchandising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>comic-books</category><category>copernicus</category><category>curt-schilling</category><category>kingdoms-of-amalur</category><category>kingdoms-of-amalur-reckoning</category><category>merchandising</category><category>novels</category><category>project-copernicus</category><category>r-a-salvatore</category><category>reckoning</category><category>todd-mcfarlane</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 28 Sep 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[GenCon 2010: Fantasy fencing with 38 Studios]]></title><link>http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/</guid><comments>http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://38studios.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/38studio1.jpg" /></a></div>
One thing is for certain: When you are sitting in the crosshairs of Curt Schilling and R.A. Salvatore during an interview, it's easy to become bowled over by their collective intensity and passion, especially when it comes to their interest in games and fantasy worlds.<br />
<br />
While GenCon Indy lacked its usual MMORPG presence this year, Massively was able to grab a few minutes of face time with <a href="http://38studios.com/">38 Studios'</a> founder and lead writer as they passed through the convention. It was a bit of an odd interview, however, as two of the biggest topics -- <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios'</a> <a href="http://massively.joystiq.com/2010/07/27/38-studios-moves-next-door-to-rhode-island-for-75-million-smacke/">move to Rhode Island</a> and <a href="http://massively.joystiq.com/2010/07/08/schilling-teases-possible-copernicus-concept-art/">any solid details about their top-secret MMO</a> -- were off the table for discussion. Do not fret, as that certainly didn't stop us from trying to pry for a few hints along the way. Schilling and Salvatore were obviously eager to spill the beans about <a href="http://38studios.com/products/copernicus"><em>Copernicus</em></a>, but they are still biding their time until the right moment.<br />
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Happily, the duo didn't mind us fencing with them for facts, and were quite open about their single-player RPG lead-up to <em>Copernicus</em>, their general philosophy of designing the MMO, and why they've waited so long to unveil it to the public. Read on, gentle gamers, for a few ripostes, parries and lunges with two of the biggest figures in the industry right now.<p><a href="http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/" rel="bookmark">Continue reading <em>GenCon 2010: Fantasy fencing with 38 Studios</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/">GenCon 2010: Fantasy fencing with 38 Studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Aug 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19585284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>amalur</category><category>art-style</category><category>copernicus</category><category>curt-schilling</category><category>eq</category><category>eq2</category><category>everquest</category><category>EverQuest-2</category><category>everquest-ii</category><category>featured</category><category>forgotten-realms</category><category>gencon</category><category>gencon-10</category><category>gencon-2010</category><category>gencon-indy</category><category>gencon-indy-10</category><category>guilds</category><category>icons</category><category>justin-is-a-hobbit</category><category>jutten</category><category>ken-rolston</category><category>kingdoms-of-amalur</category><category>kingdoms-of-amalur-reckoning</category><category>mass-effect</category><category>mother-earth</category><category>oblivion</category><category>r.a.-salvatore</category><category>ra-salvatore</category><category>reckoning</category><category>scope</category><category>the-elder-scrolls-iv-oblivion</category><category>todd-mcFarlane</category><category>ui</category><category>ultima-online</category><category>warcraft-3</category><category>world-building</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 09 Aug 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the Ultima Prize: The History]]></title><link>http://massively.joystiq.com/2010/05/04/the-game-archaeologist-and-the-ultima-prize-the-history/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/04/the-game-archaeologist-and-the-ultima-prize-the-history/</guid><comments>http://massively.joystiq.com/2010/05/04/the-game-archaeologist-and-the-ultima-prize-the-history/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a style="" href="http://www.uoherald.com/news/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/uo1.jpg" /></a></div>
Welcome to the first madcap adventure of The Game Archaeologist! In this column, we'll be looking back at some of the MMORPGs that may not get the spotlight these days, but deserve our respect and attention due to their place in MMO history. Together, we'll don our explorer gear, jump back in time, dust off forgotten treasures and look at the titles that helped build an online empire.<br />
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Each month, we'll embark on a voyage through a particular MMO of yesteryear in a three-part series. The first part will examine the history of the game and its place in the genre, the second part will feature interviews with current and past players of the game, and the third part will witness The Game Archaeologist himself checking out the title as it stands today (if the MMO is still up and running, that is).<br />
<br />
For our first column, we'll salute one of the greatest grandfathers of the modern MMO: <a style="" href="http://www.uoherald.com/news/"><em>Ultima Online</em></a>. Crack your whip and dive into the <em>Stygian Abyss</em> with us!<p><a href="http://massively.joystiq.com/2010/05/04/the-game-archaeologist-and-the-ultima-prize-the-history/" rel="bookmark">Continue reading <em>The Game Archaeologist and the Ultima Prize: The History</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/04/the-game-archaeologist-and-the-ultima-prize-the-history/">The Game Archaeologist and the Ultima Prize: The History</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 May 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/04/the-game-archaeologist-and-the-ultima-prize-the-history/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19455085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/04/the-game-archaeologist-and-the-ultima-prize-the-history/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>darkfall</category><category>ea</category><category>featured</category><category>kingdom-reborn</category><category>lord-blackthorns-revenge</category><category>lord-british</category><category>origin-systems</category><category>pvp</category><category>rainz</category><category>Richard-Garriott</category><category>Tabula-Rasa</category><category>the-game-archaeologist</category><category>the-stygian-abyss</category><category>todd-mcfarlane</category><category>trammel</category><category>ultima-online</category><category>ultima-worlds-online-origin</category><category>ultima-x</category><category>world-of-warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 04 May 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Curt Schilling says majority of savings spent on 38 Studios]]></title><link>http://massively.joystiq.com/2010/03/30/curt-schilling-says-majority-of-savings-spent-on-38-studios/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/30/curt-schilling-says-majority-of-savings-spent-on-38-studios/</guid><comments>http://massively.joystiq.com/2010/03/30/curt-schilling-says-majority-of-savings-spent-on-38-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/38-studios"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/curt-rb-330.jpg" alt="" /></a></div>
Retired Red Sox player <a href="http://massively.joystiq.com/tag/curt-schilling">Curt Schilling</a> has approached the development of <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a> with the same drive and enthusiasm as he did his baseball career, a fact that comes as no surprise to those who know what an avid MMO gamer he is. A <a href="http://www.gamasutra.com/view/news/27778/Schilling_Invested_Majority_Of_Earnings_Into_38_Studios.php">recent article on Gamasutra</a> took a closer look at the development of 38 Studios.<br />
<br />
Schilling felt confident in his endeavor from the very beginning, making an initial investment of $5 million and hiring a lineup of very familiar names including <a href="http://massively.joystiq.com/tag/r.a.-salvatore">R.A. Salvatore</a>, <a href="http://massively.joystiq.com/tag/todd-mcfarlane">Todd McFarlane</a>, and several others. Once the project was underway, he increased the investment in a big way: <em>"I have put the majority of the money I've earned in my life on the table. If I make another financial investment, I will have crossed the point of no return from a personal investment and company standpoint." <br />
<br />
</em>The financial and personal commitments have been significant, as with any large business venture, but Schilling remains very confident in the project: <em>"I have no doubt I am on the cusp of creating a multi-million dollar company[...]"</em><br />
<br />
Take a look at the <a href="http://www.gamasutra.com/view/news/27778/Schilling_Invested_Majority_Of_Earnings_Into_38_Studios.php">full story on Gamasutra</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/30/curt-schilling-says-majority-of-savings-spent-on-38-studios/">Curt Schilling says majority of savings spent on 38 Studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Mar 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/news/27778/Schilling_Invested_Majority_Of_Earnings_Into_38_Studios.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/30/curt-schilling-says-majority-of-savings-spent-on-38-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19419787/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/30/curt-schilling-says-majority-of-savings-spent-on-38-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>38-studios-investment</category><category>curt-schilling</category><category>financial</category><category>Gamasutra</category><category>Investment</category><category>r.a.-salvatore</category><category>todd-mcFarlane</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 30 Mar 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios CEO Brett Close on the Big Huge Games acquisition and the Copernicus IP]]></title><link>http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/</guid><comments>http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/brett38header.jpg" alt="" />Joystiq's fearless leader <a href="http://www.joystiq.com/bloggers/christopher-grant/">Chris Grant</a> recently caught up with <a href="http://www.38studios.com/home/list">38 Studios</a> CEO Brett Close to discuss their recent acquisition of <a href="http://www.bighugegames.com/">Big Huge Games</a>, and what this might mean for the <span style="font-style: italic;">"Copernicus</span>" MMO. <a href="http://massively.joystiq.com/tag/copernicus">Massively has mentioned <em>Copernicus</em> at a few points</a> in the past, but unfortunately in terms more vague than we'd like. We know it's a fantasy MMO project that draws upon notables like <a href="http://www.rasalvatore.com/">R.A. Salvatore</a> and <a href="http://www.spawn.com/">Todd McFarlane</a>, but Joystiq turned up some more info about <em>Copernicus</em>. <br /><br />Close stresses that <em>Copernicus</em> is an IP that will exist in several channels; there will be books, graphic novels, and of course an MMO that draws upon these elements. <em>"Rather than drilling into details about why this is going to give people something they have never experienced before... what I will tell you is that it's simply based on that talent</em> [R.A. Salvatore and Todd McFarlane] <em>and based on our approach and our experience in building these products. There's nothing like it out there right now. And I don't believe there's anybody working on anything like this right now." </em><p><a href="http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/" rel="bookmark">Continue reading <em>38 Studios CEO Brett Close on the Big Huge Games acquisition and the Copernicus IP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/">38 Studios CEO Brett Close on the Big Huge Games acquisition and the Copernicus IP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Jun 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2009/06/26/interview-38-studios-ceo-on-big-huge-games-acquisition>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19080423/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>big-huge-games</category><category>brett-close</category><category>business-models</category><category>chris-grant</category><category>copernicus</category><category>fantasy</category><category>interviews</category><category>joystiq</category><category>mercury-engine</category><category>mmo-industry</category><category>new-titles</category><category>r.a.-salvatore</category><category>the-mercury-engine</category><category>todd-mcfarlane</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 28 Jun 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios LFM, PST!]]></title><link>http://massively.joystiq.com/2009/05/03/38-studios-lfm-pst/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/03/38-studios-lfm-pst/</guid><comments>http://massively.joystiq.com/2009/05/03/38-studios-lfm-pst/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/tag/copernicus"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/38studiosmascot_spring225kv.jpg" /></a>Have artistic talent? Code talent? More properly, do you have that, some industry experience, and the desire to build an awesome MMO? If you can answer yes to those questions and the idea of working with people like Curt Schilling, R.A. Salvatore, Todd McFarlane and other really cool people like <a href="http://www.nerfbat.com/">Ryan Shwayder from Nerfbat</a> makes you happy, then you'll want to check out the job postings over on the <a href="http://www.38studios.com">38 Studios site</a>. It appears they're looking for some more people to join them on their MMO dream team! <br /><br />Currently, the spots open are:<br />
<ul>
    <li><a href="http://www.38studios.com/jobs/show/19">Graphics Engineer</a></li>
    <li><a href="http://www.38studios.com/jobs/show/17">Senior Character Artist</a></li>
    <li><a href="http://www.38studios.com/jobs/show/14">Technical Director</a></li>
    <li><a href="http://www.38studios.com/jobs/show/9">Senior Environment Artist</a></li>
</ul>
Hopefully once all the positions are filled up we'll start hearing more about 38's upcoming super-secret MMO project, codenamed 'Copernicus.' Good luck to anyone who applies, and if you get hired, be sure to tell them to keep us in mind for that eventual Copernicus alpha test. We'd appreciate it!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/03/38-studios-lfm-pst/">38 Studios LFM, PST!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 03 May 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamasutra.com/php-bin/news_index.php?story=23452>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/03/38-studios-lfm-pst/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1535005/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/03/38-studios-lfm-pst/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>curt-schilling</category><category>job-listing</category><category>job-posting</category><category>jobs</category><category>ra-salvatore</category><category>todd-mcfarlane</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sun, 03 May 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Star-studded studios]]></title><link>http://massively.joystiq.com/2009/03/14/the-daily-grind-star-studded-studios/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/14/the-daily-grind-star-studded-studios/</guid><comments>http://massively.joystiq.com/2009/03/14/the-daily-grind-star-studded-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/tigon38logos_425kv.jpg" alt="" /><br />
<div align="left">Maybe it's just us, but it seems more and more that it's cool for Hollywood, sports, and music stars to openly admit their love of gaming. 10 years ago? Not too many people talking about it. Now? It's everywhere. To add to this, we now have gaming companies started by the rich and famous. There's <a href="http://www.38studios.com/home/list">38 Studios</a>, owned by <a href="http://en.wikipedia.org/wiki/Curt_Schilling">Curt Schilling</a>, who has gathered <a href="http://en.wikipedia.org/wiki/Todd_MacFarlane">Todd McFarlane</a> and <a href="http://en.wikipedia.org/wiki/R.A._Salvatore">R. A. Salvatore</a> and a hugely talented team to help build <em>Copernicus</em>, the code-name for their very-under-wraps MMO. Added to that, we have the news yesterday that Vin Diesel's company, <a href="http://www.tigonstudios.com/">Tigon Studios</a> is saying that <a href="http://massively.joystiq.com/2009/03/13/vin-diesels-tigon-studios-developing-ancient-world-mmo-barca-b/">their previously-claimed RTS will actually be an MMO entry</a>. (Or perhaps a <em>true</em> <a href="http://massively.joystiq.com/category/mmorts/">MMORTS</a> as those are fairly rare.) It's definitely interesting to see.<br /><br />This morning we thought we'd ask you a fairly simple question about these two - will their star status, or star lineup, make you more interested in trying their respective games out when they hit the shelves? Does star status matter to you at all? Does it make you <em>less</em> interested in trying them out? Or do you just not care one way or the other about who makes a game, and will only really bother trying it if people you trust say it's fun/it has a free trial/etc?</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/14/the-daily-grind-star-studded-studios/">The Daily Grind: Star-studded studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 14 Mar 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/14/the-daily-grind-star-studded-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1488015/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/14/the-daily-grind-star-studded-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>curt-schilling</category><category>mmo</category><category>mmorpg</category><category>mmorts</category><category>quality</category><category>ra-salvatore</category><category>star-power</category><category>the-daily-grind</category><category>tigon-studios</category><category>todd-mcfarlane</category><category>vin-diesel</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 14 Mar 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Todd McFarlane talks about 38 Studios and Copernicus]]></title><link>http://massively.joystiq.com/2008/11/11/todd-mcfarlane-talks-about-38-studios-and-copernicus/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/11/todd-mcfarlane-talks-about-38-studios-and-copernicus/</guid><comments>http://massively.joystiq.com/2008/11/11/todd-mcfarlane-talks-about-38-studios-and-copernicus/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><a href="http://www.38studios.com/home/list"><img vspace="4" hspace="4" border="1" align="middle"  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/copernicusartat425.jpg" alt="" /></a><br />Massively has been watching what's happening with <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a> and their upcoming MMO codenamed <a href="http://massively.joystiq.com/tag/copernicus"><em>'Copernicus</em>'</a> -- and the most recent bit of info we turned up comes through today's interview at <a href="http://www.gamasutra.com">Gamasutra</a> by Christian Nutt. Gamasutra has interviewed <a href="http://www.38studios.com/people/visionary_show/3 ">38 Studios Executive Art Director Todd McFarlane</a>, well-known to most of us for his work in the comics industry and for the numerous offerings of <a href="http://www.spawn.com/toys/">McFarlane Toys</a>.<br /><br />Indeed, a fair amount of the Gamasutra interview focuses on McFarlane Toys and its success in the action figure industry, but McFarlane spoke a bit about <a href="http://www.38studios.com">38 Studios</a> and its MMO project as well. He touched upon how 38 Studios hopes to differentiate their game from what's presently offered: <em>"But the question is, can we make ours feel better than the other guys? And the stuff that I'm seeing relative to what's out there in the open market, the answer is absolutely, right now."</em> While McFarlane doesn't exactly spill details on what we can really expect from Copernicus, he does offer up some hints as to what 38 Studios is doing, and more importantly, why they're taking a different approach to the MMO space than some of their competitors. For more info on <em>Copernicus</em>, or just to read up on what a comics legend is doing these days, check out <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20833">the full interview with Todd McFarlane</a> over at Gamasutra.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/11/todd-mcfarlane-talks-about-38-studios-and-copernicus/">Todd McFarlane talks about 38 Studios and Copernicus</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Nov 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=20833>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/11/todd-mcfarlane-talks-about-38-studios-and-copernicus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1368891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/11/todd-mcfarlane-talks-about-38-studios-and-copernicus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>christian-nutt</category><category>copernicus</category><category>fantasy</category><category>gamasutra</category><category>mcfarlane-toys</category><category>todd-mcfarlane</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 11 Nov 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios acquires MMO newsletter tailored to player characters]]></title><link>http://massively.joystiq.com/2008/10/03/38-studios-acquires-mmo-newsletter-tailored-to-player-characters/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/03/38-studios-acquires-mmo-newsletter-tailored-to-player-characters/</guid><comments>http://massively.joystiq.com/2008/10/03/38-studios-acquires-mmo-newsletter-tailored-to-player-characters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/38studiosexterior225.jpg" alt="" />As time moves on, we're slowly getting more information about MMO developer <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a> and their plans. <a href="http://www.38studios.com/">38 Studios,</a> which brings together Red Sox pitcher (and MMO fan) Curt Schilling, comic book creator Todd McFarlane, and author R.A. Salvatore, is known to be developing a <a href="http://www.joystiq.com/2008/09/22/agdc-interview-with-brett-close-ceo-of-curt-schillings-38-stu/">fantasy-MMO codenamed <em>"Copernicus." </em></a><br /><br />When it comes to news regarding this game studio, we're primarily interested in <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> here at Massively, but our sister site <a href="http://www.wowinsider.com">WoW Insider</a> turned up something else interesting involving 38 Studios. It turns out that they've acquired Mentor Media, creators of a custom <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> newsletter called <a href="http://www.azerothadvisor.com/newsletter/aboutus">Azeroth Advisor,</a> which offers personalized information about <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a> as it pertains to your own character. Could this be a sign of what's to come with <em>Copernicus,</em> and would you appreciate a customized newsletter offered in tandem with your MMO of choice?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/03/38-studios-acquires-mmo-newsletter-tailored-to-player-characters/">38 Studios acquires MMO newsletter tailored to player characters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Oct 2008 19:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wowinsider.com/2008/10/02/38-studios-buys-wow-newsletter>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/03/38-studios-acquires-mmo-newsletter-tailored-to-player-characters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1332797/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/03/38-studios-acquires-mmo-newsletter-tailored-to-player-characters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>azeroth-advisor</category><category>classes</category><category>copernicus</category><category>curt-schilling</category><category>custom</category><category>customization</category><category>fantasy</category><category>mentor-media</category><category>mmo-industry</category><category>new-titles</category><category>newsletter</category><category>opinion</category><category>ra-salvatore</category><category>races</category><category>todd-mcfarlane</category><category>world-of-warcraft</category><category>wow-insider</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 03 Oct 2008 19:10:00 EST</pubDate></item><item><title><![CDATA[38 Studios welcomes Thom Ang as Director of Art]]></title><link>http://massively.joystiq.com/2008/06/27/38-studios-welcomes-thom-ang-as-director-of-art/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/27/38-studios-welcomes-thom-ang-as-director-of-art/</guid><comments>http://massively.joystiq.com/2008/06/27/38-studios-welcomes-thom-ang-as-director-of-art/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/38studios-225p.jpg" />Noted industry artist Thom Ang has started work at <a href="http://www.38studios.com">38 Studios</a> as Director of Art, according to a <a href="http://38studios.com/news/show/63">press release</a> from the company. He has joined company founder and pro baseball player Curt Schilling, comic book artist Todd McFarlane, and fantasy author R.A. Salvatore to work on <a href="http://massively.joystiq.com/2008/01/09/38-studios-reveals-copernicus/"><em>Copernicus</em>, a secretive MMO project.</a><br /><br />Ang has previously been employed by <a href="http://www.thq.com">THQ</a>, where he worked on several titles including <a href="http://www.disney.com">Disney</a> adaptations, and <a href="http://www.ea.com">Electronic Arts</a>, where he worked on the <a href="http://en.wikipedia.org/wiki/Medal_of_Honor_(series)"><em>Medal of Honor</em></a> series. He's just another <a href="http://massively.joystiq.com/2007/12/18/38-studios-hires-another-industry-vet/">of</a> <a href="http://massively.joystiq.com/2007/12/04/more-new-veteran-blood-at-38-studios/">many </a><a href="http://massively.joystiq.com/2008/03/19/comcast-bigwig-joins-other-bigwigs-at-38-studios/">samples</a> of <a href="http://massively.joystiq.com/2008/04/17/ex-everquest-lead-designer-to-join-38-studios/">veteran blood</a> the studio has attracted.<br /><br />Details about <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> are hush-hush. We know <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a> is using the <a href="http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/">BigWorld</a> and <a href="http://massively.joystiq.com/2008/03/05/38-studios-goes-unreal/">Unreal</a> engine technologies. There have been <a href="http://massively.joystiq.com/2008/05/21/38-studios-developers-finally-speak-up/">hints in interviews</a> about the direction the project is taking. That's about it, though.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/27/38-studios-welcomes-thom-ang-as-director-of-art/">38 Studios welcomes Thom Ang as Director of Art</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jun 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://38studios.com/news/show/63>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/27/38-studios-welcomes-thom-ang-as-director-of-art/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1239289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/27/38-studios-welcomes-thom-ang-as-director-of-art/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>bigworld</category><category>copernicus</category><category>curt-schilling</category><category>disney</category><category>ea</category><category>electronic-arts</category><category>medal-of-honor</category><category>ra-salvatore</category><category>thom-ang</category><category>thq</category><category>todd-mcfarlane</category><category>unreal</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Fri, 27 Jun 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios continues its world domination]]></title><link>http://massively.joystiq.com/2008/04/25/38-studios-continues-its-world-domination/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/25/38-studios-continues-its-world-domination/</guid><comments>http://massively.joystiq.com/2008/04/25/38-studios-continues-its-world-domination/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://www.tentonhammer.com/node/31104"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/greenmonster.jpg" /></a><br /></div>
The motto of <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios</a> is quite ironic: "World Domination Through Gaming". This from the company that employs Curt Schilling, Todd McFarlane, R.A. Salvatore and <a href="http://massively.joystiq.com/2008/04/17/ex-everquest-lead-designer-to-join-38-studios/">every SOE employee they can get their hands on</a>. We think they're getting the hang of the whole <a href="http://www.youtube.com/watch?v=d5TU8o6TvNk">world-domination thing</a>, but what about the direction of the company and their MMO project itself?<br /><br />In a <a href="http://www.tentonhammer.com/node/31104">recent interview</a> at <a href="http://www.nycomiccon.com/App/homepage.cfm?moduleid=2577&amp;appname=100453">New York Comic Con</a>, Scott Cuthbertson, Jeff Murchie, Steve Danuser and Rich Gallup described themselves as "right on track". They discuss some recent developments, such as their licensing of the Unreal and Big World Engines for use in their game. They also mention the fact that with McFarlane and Salvatore on board, it would be no surprise to see toys, comics, and novels about the world and its characters. As we stated in the most recent episode of the <a href="http://massively.joystiq.com/2008/04/24/massively-speaking-podcast-episode-2/"><em>Massively Speaking</em> podcast</a>, let's hope all this hype behind the company and game can really hit it out of the park. Yes, I went there.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/25/38-studios-continues-its-world-domination/">38 Studios continues its world domination</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Apr 2008 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/31104>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/25/38-studios-continues-its-world-domination/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1176717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/25/38-studios-continues-its-world-domination/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>curt-schilling</category><category>new-york-comic-con</category><category>ra-salvatore</category><category>soe</category><category>todd-mcfarlane</category><category>world-domination</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 25 Apr 2008 07:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios goes Unreal]]></title><link>http://massively.joystiq.com/2008/03/05/38-studios-goes-unreal/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/05/38-studios-goes-unreal/</guid><comments>http://massively.joystiq.com/2008/03/05/38-studios-goes-unreal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="right">
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<div align="left"> <img align="right" alt="" id="img1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/mean_munch030508.jpg" /> Gamasutra is reporting that <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17731">38 Studios has decided to go with the Epic's Unreal Engine 3</a> to power their upcoming MMO (codenamed "Copernicus"). A few weeks ago 38 Studios <a href="http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/">picked BigWorld's technology suite</a> for the back-end<o:p></o:p> of things, so it's no surprise that they would grab the best graphic engine currently available. Whatever MMO "<a href="http://massively.joystiq.com/2008/01/09/38-studios-reveals-copernicus/">Copernicus</a>" turns out to be (most recent game description says: "an original IP made up of fantastical elements, settings, characters, creatures, rules, and experiences") should at least look really, really good.<br /> </div>
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</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/05/38-studios-goes-unreal/">38 Studios goes Unreal</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 05 Mar 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=17731>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/05/38-studios-goes-unreal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1132326/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/05/38-studios-goes-unreal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>BigWorlds</category><category>curt-schilling</category><category>Epic</category><category>Gamasutra</category><category>ra-salvatore</category><category>todd-mcfarlane</category><category>Unreal-Engine-3</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Wed, 05 Mar 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[38 Studios using BigWorld to make its big world]]></title><link>http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/</guid><comments>http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://ircamera.as.arizona.edu/NatSci102/NatSci102/images/copernicus.gif"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/copernicus.jpg" /></a></div>
What do you get when you get when you combine a major league baseball player (<a href="http://massively.joystiq.com/tag/curt-schilling">Curt Schilling</a>), a famed fantasy author (<a href="http://massively.joystiq.com/tag/ra-salvatore">R.A. Salvatore</a>), and a great comic book guru (<a href="http://massively.joystiq.com/tag/todd-mcfarlane">Todd McFarlane</a>)? You get <a href="http://massively.joystiq.com/tag/38-studios">38 Studios,</a> and 38 Studios is working on a new MMO <a href="http://massively.joystiq.com/2008/01/09/38-studios-reveals-copernicus/">codenamed "Copernicus."</a><br /><br />Now the studio has <a href="http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/#more-465">licensed the BigWorld engine</a> for Copernicus. Since the game is at a very early stage of development, we know very little about it at this point, except that its prestigious managers are <a href="http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/">optimistic about its future.</a> Reps from both 38 Studios and BigWorld made nondescript statements saying things like, "BigWorld provides the most proven, robust, and technically solid game engine available," and "we are thrilled to be working with such a professional and talented group of game developers." Good for them!<br /><br />Brett Close described the rationale behind the choice in greater detail in an <a href="http://www.tentonhammer.com/node/27397">interview with Ten Ton Hammer.</a> Excellent server-side tech and tools that will help the team get the game to market as fast as possible were the given reasons.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/">38 Studios using BigWorld to make its big world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Feb 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/#more-465>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1125961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>bigworld</category><category>brett-close</category><category>copernicus</category><category>curt-schilling</category><category>engine</category><category>license</category><category>nerfbat</category><category>ra-salvatore</category><category>ryan-shwayder</category><category>todd-mcfarlane</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Wed, 27 Feb 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios reveals: Copernicus]]></title><link>http://massively.joystiq.com/2008/01/09/38-studios-reveals-copernicus/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/09/38-studios-reveals-copernicus/</guid><comments>http://massively.joystiq.com/2008/01/09/38-studios-reveals-copernicus/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.38studios.com/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/munch_big.png" /></a><a href="http://www.w00tstudios.net/index.php?option=com_content&amp;task=view&amp;id=83&amp;Itemid=20">w00t Studios is reporting</a> that Curt Schilling of <a href="http://www.38studios.com/">38 Studios</a> has released the title for their upcoming MMO. In an interview with Gametap at the Consumer Electronics Show going on in Vegas, Schilling said that <em>Copernicus</em> is a "working title" but revealed no other information regarding the game.<br /><br />Given what very little <a href="http://massively.joystiq.com/2007/12/17/a-glimpse-of-things-to-come-from-38-studios/">we've seen from a previous news clip</a> - possibly a knight atop a running horse - shown late last year, we can surmise that the game is going to be set in some ancient medieval era. <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios</a>' game <em>Copernicus</em> may or may not be associated with <strong><em>the</em></strong> <a href="http://en.wikipedia.org/wiki/Nicolaus_Copernicus">Nicolaus Copernicus</a> who lived from 1473 to 1543. Copernicus was the first astronomer to postulate that the sun was the center of the solar system and not the Earth, which had been the belief for centuries. His book, <em><a href="http://en.wikipedia.org/wiki/De_revolutionibus_orbium_coelestium" title="De revolutionibus orbium coelestium">On the Revolutions of the Celestial Spheres</a></em>, is regarded as the work that started modern astronomy and was pivotal to the beginning of the <a href="http://en.wikipedia.org/wiki/Scientific_Revolution" title="Scientific Revolution">Scientific Revolution</a>.<br /><br />Or it might have absolutely nothing to do with the famous scientist at all. It's common knowledge that Schilling is a huge <a href="http://massively.joystiq.com/category/everquest-ii"><em>Everquest </em></a>and <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>WoW</em></a> player, and during the Gametap interview the famed Red Sox pitcher admitted that he's been playing a lot of my current favorite, <a href="http://massively.joystiq.com/category/tabula-rasa"><em>Tabula Rasa</em></a>. So... what do you all think?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/09/38-studios-reveals-copernicus/">38 Studios reveals: Copernicus</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Jan 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.w00tstudios.net/index.php?option=com_content&amp;task=view&amp;id=83&amp;Itemid=20>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/09/38-studios-reveals-copernicus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1082329/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/09/38-studios-reveals-copernicus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>breaking</category><category>CES</category><category>ces-2008</category><category>curt-schilling</category><category>ra-salvatore</category><category>Red-Sox</category><category>todd-mcfarlane</category><category>w00t-Studios</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Wed, 09 Jan 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[38 Studios hires another industry vet]]></title><link>http://massively.joystiq.com/2007/12/18/38-studios-hires-another-industry-vet/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/18/38-studios-hires-another-industry-vet/</guid><comments>http://massively.joystiq.com/2007/12/18/38-studios-hires-another-industry-vet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/38studios.jpg" alt="" />The <a href="http://www.warcry.com/news/view/80023-EA-Director-Joins-38-Studios-as-VP-of-Product-Development">Warcry Network reported this morning</a> that <a href="http://www.38studios.com/">38 Studios</a> has brought aboard yet another video game veteran in the form of <span id="intelliTXT">Michael Kosenski, who will be assuming the role of Vice President of Product Development. <br /><br />Kosenski was the former Senior Development Director at Electronic Arts, Los Angeles, where he worked on </span><span id="intelliTXT">the <em>Medal of Honor</em> franchise, <em>Command and Conquer 3: Tiberium Wars</em> (for the Xbox 360), and <em>Lord of the Rings: Battle for Middle Earth 2</em>.</span><br /><span id="intelliTXT"></span><span id="intelliTXT"><a href="http://massively.joystiq.com/2007/12/04/more-new-veteran-blood-at-38-studios/"><br /></a>38 Studios just <a href="http://massively.joystiq.com/2007/12/17/a-glimpse-of-things-to-come-from-38-studios/">keeps on making news</a> and adding to their stable of gaming industry vets as </span><span id="intelliTXT">Kosenski is just the latest to join the team. <a href="http://massively.joystiq.com/2007/12/04/more-new-veteran-blood-at-38-studios/">As reported just a few short weeks ago</a>, </span><span id="intelliTXT"></span>Jon Laff (former lead engineer at Electronic Arts) was recently hired as the company's CTO. <span id="intelliTXT"></span><br /><br /><span id="intelliTXT">Obviously the triumvirate of Schilling, Mcfarlane and Salvatore know where their talents are and where they aren't. Those three are truly talented, but probably don't know the ins and outs of the gaming industry. Thus, they are surrounding themselves with people who do. What does that mean? </span><span id="intelliTXT">They're dead serious about delivering the gaming goods.</span><span id="intelliTXT"></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/18/38-studios-hires-another-industry-vet/">38 Studios hires another industry vet</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Dec 2007 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warcry.com/news/view/80023-EA-Director-Joins-38-Studios-as-VP-of-Product-Development>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/18/38-studios-hires-another-industry-vet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1066127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/18/38-studios-hires-another-industry-vet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>brett-close</category><category>curt-schilling</category><category>jon-laff</category><category>michael-kosenski</category><category>salvatore</category><category>scott-cuthbertson</category><category>todd-mcfarlane</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Tue, 18 Dec 2007 18:00:00 EST</pubDate></item><item><title><![CDATA[A glimpse of things to come from 38 Studios]]></title><link>http://massively.joystiq.com/2007/12/17/a-glimpse-of-things-to-come-from-38-studios/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/17/a-glimpse-of-things-to-come-from-38-studios/</guid><comments>http://massively.joystiq.com/2007/12/17/a-glimpse-of-things-to-come-from-38-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sports/" rel="tag">Sports</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/comics/" rel="tag">Comics</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/n75H5SpegbI&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/n75H5SpegbI&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />The keen eyes of Cyndre from the <a href="http://www.killtenrats.com/2007/12/17/first-look-at-38-studios-in-game-footage/">Kill Ten Rats blog has spotted rare images</a> from <a href="http://www.38studios.com/">38 Studios</a> top secret, as-yet-to-be-named MMO. On Friday, December 14, the <a href="http://www.boston.com/news/necn/">Boston news channel NECN</a> did a video interview (see above clip) with Curt Schilling (he, along with R.A. Salvatore and Todd McFarlane <a href="http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/">comprise the new gaming company 38 Studios</a>) regarding the announcement of their <a href="http://www.38studios.com/press/Release_MGC_121407_Final.pdf">1st Annual Game Design Challenge</a>. Which is a very cool endeavor in and of itself. <br /><br />According to Cyndre, right around the 1:16 mark of the three minute video interview you'll see images from their game. This has possibly been corroborated on the blog since someone purporting to be Curt Schilling left a comment saying that the animation shown was from pre-production, the phase they are in now. <br /> <br /><a href="http://38pitches.com/">Curt Schilling</a> (famous professional baseball player)<a href="http://massively.joystiq.com/2007/11/09/allakhazam-grills-curt-schilling-on-game-habits-new-mmo-studio/"> is an avid MMO player</a>. Combined with supremely talented <a href="http://www.rasalvatore.com/">R.A. Salvatore</a> (famous fantasy author) and <a href="http://en.wikipedia.org/wiki/Todd_McFarlane">Todd McFarlane</a> (famous comic book artist and writer), the expectations for a spectacular gaming experience is very high indeed. Catching even a quick glimpse of what these guys have in store for gamers is news worthy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/17/a-glimpse-of-things-to-come-from-38-studios/">A glimpse of things to come from 38 Studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Dec 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.killtenrats.com/2007/12/17/first-look-at-38-studios-in-game-footage/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/17/a-glimpse-of-things-to-come-from-38-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1064937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/17/a-glimpse-of-things-to-come-from-38-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>boston-red-sox</category><category>comic-books</category><category>curt-schilling</category><category>Game-Design-Challenge</category><category>in-game-footage</category><category>kill-ten-rats</category><category>NECN</category><category>ra-salvatore</category><category>todd-mcfarlane</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Mon, 17 Dec 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[Todd McFarlane talks 38 Studios, his role]]></title><link>http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/</guid><comments>http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://www.gamasutra.com/view/feature/2011/toying_with_games_todd_mcfarlane_.php"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/toddmcfarlane.jpg" alt="" /></a>In an interview <a href="http://www.gamasutra.com/view/feature/2011/toying_with_games_todd_mcfarlane_.php">recently published with Gamasutra</a>, famous toy-maker and artist Todd McFarlane elaborated on the formation and development of <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a>, the new MMO venture started up by Red Sox pitcher Curt Schilling, and of which McFarlane is a part. He explains how 38 Studios and the game they're developing is Schilling's baby, and that he and author R.A. Salvatore were really only brought in after things had gotten underway to help flesh out the areas of development related to their respective disciplines. He describes his own role as more of a director -- he's done almost none of the artwork himself -- but he's been responsible for keeping the game's artists in line with the overall design philosophy. Based on the interview, he seems confident that the new project is going to be a success, even within the already heavily-populated fantasy MMO sphere.<br /><br />Hearing <a href="http://massively.joystiq.com/2007/11/09/allakhazam-grills-curt-schilling-on-game-habits-new-mmo-studio/">all this noise about 38 Studios</a> is a little frustrating, because everything we've heard from the people involved has been overwhelmingly optimistic and enthusiastic. We have to make sure to check our expectations at the door though, because we don't know a damn thing about the game. Good games, and MMOs especially, don't succeed on the pedigree of their management alone. Still, they've got a pretty captive audience at this point, it's only a matter of having something to show off.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/">Todd McFarlane talks 38 Studios, his role</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Nov 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/2011/toying_with_games_todd_mcfarlane_.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1037933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>curt-schilling</category><category>fantasy-mmo</category><category>gamasutra</category><category>r.a.-salvatore</category><category>todd-mcfarlane</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 12 Nov 2007 19:00:00 EST</pubDate></item></channel></rss>
