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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE capital ship balancing coming this winter]]></title><link>http://massively.joystiq.com/2011/10/10/eve-capital-ship-balancing-coming-this-winter/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/10/eve-capital-ship-balancing-coming-this-winter/</guid><comments>http://massively.joystiq.com/2011/10/10/eve-capital-ship-balancing-coming-this-winter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/10/eve-capital-ship-balancing-coming-this-winter/"><img alt="EVE Online - Gallente Titan" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/galtit1.jpg" /></a></div>
The lovefest between <a href="http://massively.joystiq.com/tag/ccp">CCP</a> and its disgruntled playerbase continues, this time in the form of a new blog entry heralding the impending <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=2674">balance of capital ships</a>.<br />
<br />
The proliferation of supercapital ships has been roundly criticized in various <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> discourses over the years, and CCP feels the time is right to begin addressing the stagnant fleet fights that often result when hundreds of hard-to-kill megaships are clogging the space lanes.<br />
<br />
So what's the <strike>nerf</strike> solution? According to <a href="http://massively.joystiq.com/tag/ccp-tallest">CCP Tallest</a>, the devs plan to make supercapitals "a little bit weaker, but not gut them completely. We're doing a simple 20% reduction in shield, armor, and hull hitpoints on both supercarriers and titans." Tallest goes on to outline a few more details including planned changes for dreadnoughts, sub-capitals, and the oft-employed logoff exploit. "We are changing the logoff mechanics in such a way that as long as your enemies are actively engaged in fighting you, logging off is not going to save your ship."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/10/eve-capital-ship-balancing-coming-this-winter/">EVE capital ship balancing coming this winter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 Oct 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/10/eve-capital-ship-balancing-coming-this-winter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20077975/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/10/eve-capital-ship-balancing-coming-this-winter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capital-ship-nerf</category><category>capital-ship-rebalance</category><category>carriers</category><category>ccp</category><category>ccp-games</category><category>ccp-tallest</category><category>dev-blog</category><category>dev-diary</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>nerf</category><category>new-eden</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>scifi</category><category>supercapitals</category><category>titans</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 10 Oct 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Looking forward to the winter expansion]]></title><link>http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/</guid><comments>http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/winter-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Since <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s release in 2003, <a href="http://massively.joystiq.com/tag/ccp-games/">CCP Games</a> has been the center of one of the most interesting success stories in the games industry. Produced by a tiny indie development studio on a frozen volcanic rock, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> was the perfect example of how to do things right. The game's publishing deal with Simon &amp; Schuster allowed CCP to buy back the rights to the game several months after its initial release. With no publisher taking a cut of the profits, CCP ploughed subscriptions back into the game's development and grew the development team organically. As a one-game company, CCP worked closely with players to make <em>EVE</em> the best game possible for its loyal playerbase.<br />
<br />
<a href="http://massively.joystiq.com/2011/10/05/ccp-games-ceo-issues-letter-of-apology-to-eve-online-players/"> In a recent letter to the players</a>, CCP CEO <a href="http://massively.joystiq.com/tag/Hilmar/">Hilmar</a> laments that somewhere along the line, things changed for the worse. The CCP of today bears little resemblance to the "little indie studio that could" of 2003, not just housing over 600 employees in offices around the world but also developing upcoming MMOs <a href="http://massively.joystiq.com/category/dust-514/"><em>DUST 514</em></a> and <a href="http://massively.joystiq.com/category/world-of-darkness/"><em>World of Darkness</em></a>. Resources are spread thin, and <em>EVE Online</em> has suffered for it. Last month I looked back at the blockbuster <em><a href="http://massively.joystiq.com/tag/Apocrypha/">Apocrypha</a></em> expansion and asked why every expansion since then has cut down on the in-space development players want. Hilmar's letter and its accompanying devblog answered that question this week with a solid plan for iteration on flying in space features during the winter development period.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look forward to the winter expansion and explain why each of the issues being tackled in the coming expansion is a big deal to players.<p><a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/" rel="bookmark">Continue reading <em>EVE Evolved: Looking forward to the winter expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/">EVE Evolved: Looking forward to the winter expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20076820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault-ships</category><category>balance</category><category>blasters</category><category>Captains-quarters</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>establishments</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>faction-warfare</category><category>factional-warfare</category><category>featured</category><category>font</category><category>hilmar</category><category>incarna</category><category>lag</category><category>mmo-industry</category><category>mothership</category><category>motherships</category><category>nerf</category><category>nullsec</category><category>omg-a-new-font</category><category>opinion</category><category>pve</category><category>pvp</category><category>ship-spinning</category><category>sovereignty</category><category>supercapital-nerf</category><category>supercarrier</category><category>supercarriers</category><category>time-dilation</category><category>titan</category><category>titans</category><category>warfare</category><category>winter</category><category>yay</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 09 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Massively's EVE CSM interview: Incarna and nullsec PvP]]></title><link>http://massively.joystiq.com/2011/01/23/massivelys-eve-csm-interview-incarna-and-nullsec-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/23/massivelys-eve-csm-interview-incarna-and-nullsec-pvp/</guid><comments>http://massively.joystiq.com/2011/01/23/massivelys-eve-csm-interview-incarna-and-nullsec-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/csminterview2dec-title.jpg" alt="" /></a></div>
In <a href="http://massively.joystiq.com/2011/01/21/massivelys-eve-csm-interview-eve-gate-microtransactions-and-m/">part one of our interview</a> with <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s player-elected <a href="http://massively.joystiq.com/tag/council-of-stellar-management/">Council of Stellar Management</a>, we asked council member Deirdra Vaal about EVE Gate, the upcoming forum revamp, <a href="http://massively.joystiq.com/2010/11/23/eve-online-microtransactions-wont-impact-gameplay/">CCP's microtransaction policy</a> and other topics discussed at the December CSM summit. In three meeting sessions, CCP and the CSM tackled some hard-hitting issues, the biggest of which were <a href="http://massively.joystiq.com/tag/incarna/"><em>Incarna</em></a> and nullsec PvP. Most of the details on <em>Incarna</em> are currently locked under NDA, but that didn't stop us from asking the CSM about it. Nullsec PvP has also been a hot topic recently with the revelation that levels of PvP have actually been declining since the <a href="http://massively.joystiq.com/tag/Dominion/"><em>Dominion</em></a> expansion. <em>Dominion</em> was intended to open up nullsec for smaller entities, but we still see <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s political landscape dominated by massive coalitions of alliances spanning several regions.<br />
<br />
<strong>Massively: The CSM expressed significant concerns about the<em> Incarna</em> development plans it had access to. Does the CSM think that CCP is heading in the wrong direction with <em>Incarna</em>?<br />
</strong><br />
<strong>Deirdra Vaal:</strong> We feel that the approach taken to <em>Incarna </em>is the wrong one, and we emphasised this to CCP. However, CCPs general idea to set <em>Incarna</em> as an "off the grid" environment where we go for shady deals is something the CSM is reasonably happy with. It's just that so far we haven't really been shown any compelling gameplay. So we think they might be heading in the wrong direction, if they are lazy about it. They might also be heading in the right direction, but so far we haven't seen compelling gameplay that would support this assumption.<strong><br />
<br />
</strong><strong>Skip past the cut for the rest of our interview with <em>EVE</em>'s CSM on <em>Incarna</em>, nullsec PvP and the future of <em>EVE</em>.</strong><p><a href="http://massively.joystiq.com/2011/01/23/massivelys-eve-csm-interview-incarna-and-nullsec-pvp/" rel="bookmark">Continue reading <em>Massively's EVE CSM interview: Incarna and nullsec PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/23/massivelys-eve-csm-interview-incarna-and-nullsec-pvp/">Massively's EVE CSM interview: Incarna and nullsec PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 23 Jan 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/23/massivelys-eve-csm-interview-incarna-and-nullsec-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19809518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/23/massivelys-eve-csm-interview-incarna-and-nullsec-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatars</category><category>ccp</category><category>ccp-dr-eyjog</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-greyscale</category><category>ccp-zulu</category><category>council-of-stellar-management</category><category>csm</category><category>dierdra-vaal</category><category>dominion</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>fleet</category><category>incarna</category><category>interview</category><category>mothership</category><category>nullsec</category><category>pvp</category><category>supercarriers</category><category>titan</category><category>titans</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 23 Jan 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Getting down to earth with Stonefield in Rift: Planes of Telara]]></title><link>http://massively.joystiq.com/2010/09/01/getting-down-to-earth-with-stonefield-in-rift-planes-of-telara/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/01/getting-down-to-earth-with-stonefield-in-rift-planes-of-telara/</guid><comments>http://massively.joystiq.com/2010/09/01/getting-down-to-earth-with-stonefield-in-rift-planes-of-telara/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;"><a href="http://riftnexus.com/page/articles/_/rift-news/rift-planes-of-telara-exclusive-stonefield-z-r71"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/rift-stonefield-epl-901.jpg" /></a></div>
The team at <a href="http://massively.joystiq.com/tag/TrionWorlds/">Trion Worlds</a> has been stepping up its game of late with <a href="http://www.riftgame.com/en/"><em>Rift: Planes of Telara</em></a>, showing off more and more of the gameplay and zones. The <a href="http://massively.joystiq.com/2010/08/29/rift-planes-of-telara-unveils-the-fire-rift/">preview of the Fire Rift</a> was appropriately dynamic, but with the most recent preview at <a href="http://riftnexus.com">Rift Nexus</a>, the game <a href="http://riftnexus.com/page/articles/_/rift-news/rift-planes-of-telara-exclusive-stonefield-z-r71">shows off a more grounded region in Stonefield</a>. An early zone for the Defiant faction, the area features battles against both titans and undead for low-level characters on their way through the leveling process.<br />
<br />
The ancient Eth were responsible for bringing the titans to the land, using them as guards for the precious mines of the area... until the titans raised an army and engaged in a brutal war against their would-be masters. Now the titans are imprisoned within the earth, but their influence still spreads throughout the zone. It's quite possible they're behind the undead that are slowly spreading from Granite Falls, something players will have to investigate for themselves. The description alone doesn't do the zone justice, however, so click past the break for an embedded flythrough of the region. <em><a href="http://massively.joystiq.com/category/rift">Rift: Planes of Telara</a></em> doesn't yet have a solid release date, but it's shaping up nicely, especially if it continues to <a href="http://riftnexus.com/page/articles/_/rift-news/rift-planes-of-telara-exclusive-stonefield-z-r71">build upon such a solid foundation</a>.<p><a href="http://massively.joystiq.com/2010/09/01/getting-down-to-earth-with-stonefield-in-rift-planes-of-telara/" rel="bookmark">Continue reading <em>Getting down to earth with Stonefield in Rift: Planes of Telara</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/01/getting-down-to-earth-with-stonefield-in-rift-planes-of-telara/">Getting down to earth with Stonefield in Rift: Planes of Telara</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://riftnexus.com/page/articles/_/rift-news/rift-planes-of-telara-exclusive-stonefield-z-r71>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/01/getting-down-to-earth-with-stonefield-in-rift-planes-of-telara/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19617757/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/01/getting-down-to-earth-with-stonefield-in-rift-planes-of-telara/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ancient-creatures</category><category>elementals</category><category>eth</category><category>flythrough-trailer</category><category>lore</category><category>movie</category><category>new-preview</category><category>preview</category><category>rift</category><category>rift-planes-of-telara</category><category>stonefield</category><category>stonefield-preview</category><category>titans</category><category>trion</category><category>trion-worlds</category><category>undead</category><category>video</category><category>zone</category><category>zone-preview</category><category>zones</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 01 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[TERA gets a website overhaul and new lore updates]]></title><link>http://massively.joystiq.com/2010/04/16/tera-gets-a-website-overhaul-and-new-lore-updates/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/16/tera-gets-a-website-overhaul-and-new-lore-updates/</guid><comments>http://massively.joystiq.com/2010/04/16/tera-gets-a-website-overhaul-and-new-lore-updates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/tera-lore-epl-416.jpg"  alt="" /><br />
With a unique control scheme and a great deal of industry talent moving behind it -- not to mention impressive and surreal graphics -- <a href="http://www.tera-online.com"><em>TERA</em></a> has begun capturing people's attention.  And when people first got peeks at the lore behind the game, that interest only increased.  While the updates have been slow in coming, the official site has recently <a href="http://www.tera-online.com/news/news_view.php?cpage=1&amp;seq=193">undergone a major overhaul</a>, and aside from making the site as a whole far less Flash-reliant one of the major updates has been the addition of new <a href="http://www.tera-online.com/about_tera/world/world.php">lore on the world</a> and each of the individual races.<br />
<br />
As we'd heard before, the world is the product of two sleeping titans that dreamed the entire world into existence.  Each facet of the world came about as part of that dream, including the long-standing wars between dreamed-up gods and then the mortal races beneath them.  But the mortal races have banded together in response to the Argons, a race from outside of the dream that has the potential to annihilate the very structure of the world.  It's an interesting attempt at <a href="http://www.tera-online.com/about_tera/world/world.php">world-building</a>, and between that and the addition of new music to listen to on the official site, <a href="http://massively.joystiq.com/category/TERA/"><em>TERA</em></a> fans will get a much better sense with <a href="http://www.tera-online.com/news/news_view.php?cpage=1&amp;seq=193">this update</a> of how the world will feel.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/16/tera-gets-a-website-overhaul-and-new-lore-updates/">TERA gets a website overhaul and new lore updates</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Apr 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tera-online.com/news/news_view.php?cpage=1&amp;seq=193>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/16/tera-gets-a-website-overhaul-and-new-lore-updates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19442550/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/16/tera-gets-a-website-overhaul-and-new-lore-updates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>blue-hole-studios</category><category>en-masse-entertainment</category><category>interface</category><category>lore</category><category>mortals</category><category>site-changes</category><category>site-updates</category><category>tera</category><category>titans</category><category>upcoming</category><category>war</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 16 Apr 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[An overview of the EVE Online capital ship changes arriving today]]></title><link>http://massively.joystiq.com/2010/01/21/an-overview-of-the-eve-online-capital-ship-changes-arriving-toda/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/21/an-overview-of-the-eve-online-capital-ship-changes-arriving-toda/</guid><comments>http://massively.joystiq.com/2010/01/21/an-overview-of-the-eve-online-capital-ship-changes-arriving-toda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=725"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/evedominionlavaplanet580.jpg" alt="" /></a></div>
The cries of "Free CCP Abathur" have been heard. He's one of the growing number of <a href="http://www.eveonline.com"><em>EVE Online</em></a> developers recruited from among the ranks of the playerbase, and in Abathur's case -- he's someone very well-versed in the dynamics of nullsec warfare. His dev blog "<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=725">The All Caps Ship Blog</a>" deals with changes <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> is making to <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> that have long been a hot button with the playerbase.<br />
<br />
It's not surprising that <a href="http://massively.joystiq.com/2009/09/20/eve-evolved-the-road-ahead-for-0-0-alliances/">capital ship balancing is a controversial topic</a> among players of the sci-fi MMO. Capital ship pilots in New Eden have invested significant amounts of training time and in-game wealth into piloting these massive ships, be it carriers and supercarriers, dreadnaughts, or titans. Some of CCP Abathur's ideas on balancing capital ships seemed to be fairly well-received by the playerbase, but later proposed changes from more senior devs at CCP appeared to be taking the game mechanics in a different direction. (Hence the "Free CCP Abathur" meme.) Ultimately, <a href="http://massively.joystiq.com/2009/11/20/ccp-games-alters-plans-for-eves-capital-ships-in-dominion-expan/">some of the major capital ship changes didn't deploy</a> with the <em>Dominion</em> expansion launch, but are arriving in <em>EVE</em> today.<p><a href="http://massively.joystiq.com/2010/01/21/an-overview-of-the-eve-online-capital-ship-changes-arriving-toda/" rel="bookmark">Continue reading <em>An overview of the EVE Online capital ship changes arriving today</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/21/an-overview-of-the-eve-online-capital-ship-changes-arriving-toda/">An overview of the EVE Online capital ship changes arriving today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Jan 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=725>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/21/an-overview-of-the-eve-online-capital-ship-changes-arriving-toda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19324110/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/21/an-overview-of-the-eve-online-capital-ship-changes-arriving-toda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capital-ships</category><category>carriers</category><category>ccp</category><category>ccp-abathur</category><category>ccp-games</category><category>controversy</category><category>dominion</category><category>doomsday</category><category>dreadnaughts</category><category>eve</category><category>eve-online</category><category>fighter-bombers</category><category>game-mechanics</category><category>nullsec</category><category>sci-fi</category><category>supercarriers</category><category>titans</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 21 Jan 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games alters plans for EVE's capital ships in Dominion expansion]]></title><link>http://massively.joystiq.com/2009/11/20/ccp-games-alters-plans-for-eves-capital-ships-in-dominion-expan/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/20/ccp-games-alters-plans-for-eves-capital-ships-in-dominion-expan/</guid><comments>http://massively.joystiq.com/2009/11/20/ccp-games-alters-plans-for-eves-capital-ships-in-dominion-expan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/newdoomsdayblastat580.jpg" /></a><br />
The <a href="http://www.eveonline.com"><em>EVE Online</em></a> developers have announced that some of their proposed changes to capital ships will not deploy with the <a href="http://massively.joystiq.com/tag/dominion"><em>Dominion</em></a> expansion as originally planned. This may come as good news to some of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s supercarrier (formerly "mothership") pilots who've expressed no small amount of dissatisfaction at how their ships were <a href="http://massively.joystiq.com/2009/09/16/major-rebalance-of-capital-ships-coming-to-eve-online-in-dominio/">slated to be changed</a>. With the supercarrier changes not going through, this also means that the fighter bombers -- anti-capital ship drones intended to bathe <em>EVE</em>'s largest ships in waves of torpedo explosions -- will not arrive on December 1 with <em>Dominion</em>. <br />
<br />
Changes to other capital ship weapons systems like XL Turrets, however, are another matter entirely. They're discussed at length in a dev blog from CCP Nozh titled "<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=717">Capital Ships in Dominion</a>" as are the new Citadel Cruise Missile Launchers intended to be a long range weapon system.<p><a href="http://massively.joystiq.com/2009/11/20/ccp-games-alters-plans-for-eves-capital-ships-in-dominion-expan/" rel="bookmark">Continue reading <em>CCP Games alters plans for EVE's capital ships in Dominion expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/20/ccp-games-alters-plans-for-eves-capital-ships-in-dominion-expan/">CCP Games alters plans for EVE's capital ships in Dominion expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Nov 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=717>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/20/ccp-games-alters-plans-for-eves-capital-ships-in-dominion-expan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19247043/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/20/ccp-games-alters-plans-for-eves-capital-ships-in-dominion-expan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capital-ships</category><category>ccp</category><category>ccp-games</category><category>ccp-nozh</category><category>dev-blog</category><category>dominion</category><category>eve</category><category>eve-online</category><category>expansions</category><category>fighter-bombers</category><category>fighters</category><category>game-mechanics</category><category>motherships</category><category>pvp</category><category>sci-fi</category><category>supercarriers</category><category>titan</category><category>titans</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 20 Nov 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[Major rebalance of capital ships coming to EVE Online in Dominion expansion]]></title><link>http://massively.joystiq.com/2009/09/16/major-rebalance-of-capital-ships-coming-to-eve-online-in-dominio/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/16/major-rebalance-of-capital-ships-coming-to-eve-online-in-dominio/</guid><comments>http://massively.joystiq.com/2009/09/16/major-rebalance-of-capital-ships-coming-to-eve-online-in-dominio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=696"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/newdoomsdayblastat580.jpg" alt="" /></a><br />There are few things in <a href="http://www.eveonline.com"><em>EVE Online</em></a> which provoke more outrage among the playerbase than <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=618279">capital ship nerfs</a>. These multi-billion ISK behemoths aren't just an investment in terms of currency -- being able to pilot a capital ship effectively is a time investment as well, given <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s real time skill training system. <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=512">The writing's been on the wall</a> for a long time though. Considering the <a href="http://massively.joystiq.com/2008/09/21/titan-proliferation-in-eve-online/">sheer numbers of capital ships being fielded</a> in the game, some changes might just be a good thing for <em>EVE Online</em>. <br /><br /><em>EVE</em> developer <a href="http://massively.joystiq.com/tag/ccp-abathur">CCP Abathur</a>'s dev blog "<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=696">Dominion - The Capital Battlefield</a>" frames the current state of capital ship warfare with a look at how dreadnaughts and carriers entered the game, and how over time their significance was eclipsed by supercarriers like motherships and titans. The big announcements are the changes being made to the various classes of capital ships in <em>EVE</em>, and Abathur walks us through the boosts and nerfs that will soon affect the game's numerous capital ship pilots in the <a href="http://massively.joystiq.com/tag/dominion"><em>Dominion</em></a> expansion.<p><a href="http://massively.joystiq.com/2009/09/16/major-rebalance-of-capital-ships-coming-to-eve-online-in-dominio/" rel="bookmark">Continue reading <em>Major rebalance of capital ships coming to EVE Online in Dominion expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/16/major-rebalance-of-capital-ships-coming-to-eve-online-in-dominio/">Major rebalance of capital ships coming to EVE Online in Dominion expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Sep 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=696>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/16/major-rebalance-of-capital-ships-coming-to-eve-online-in-dominio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19162818/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/16/major-rebalance-of-capital-ships-coming-to-eve-online-in-dominio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>capital-ships</category><category>carriers</category><category>ccp-abathur</category><category>ccp-games</category><category>dev-blog</category><category>dominion</category><category>doomsday</category><category>dreadnaughts</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>motherships</category><category>pvp</category><category>sci-fi</category><category>supercarriers</category><category>titans</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 16 Sep 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online gets rework of 'Destiny' simulation engine]]></title><link>http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/</guid><comments>http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=694"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/fiftytitansejectedfromcargo580.jpg" alt="" /></a><br /><a href="http://www.eveonline.com"><em>EVE Online</em></a> is notable among the MMO titles on the market for having a game with a <a href="http://massively.joystiq.com/2009/07/20/why-you-should-be-playing-eve-online-one-server-one-universe/">single shard setting</a>. Whether you're an industrialist mass producing exhumers or fighting in fleet battles for a large 0.0 PvP alliance, you're active in the same setting rather than shards. Keeping as many as 50,000 concurrent users active in one vast galaxy has been a challenge for <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>, and of course there have been numerous growing pains along the way. Namely, something called "desync". <br /><br />Desync has been a catch-all term to describe the various things that can go wrong during gameplay, but in short it's been something that has plagued a number of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s subscribers. In the words of <em>EVE</em> Software Engineer CCP GingerDude, desync is <em>"the situation where the server and client disagree on the position of an object in space at a given time."</em> Although it's been an issue for years, the problem has just recently been solved, according to CCP GingerDude's dev blog "Facing Destiny".<p><a href="http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/" rel="bookmark">Continue reading <em>EVE Online gets rework of 'Destiny' simulation engine</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/">EVE Online gets rework of 'Destiny' simulation engine</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Sep 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=694>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19158512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugs</category><category>ccp-games</category><category>ccp-gingerdude</category><category>destiny</category><category>desync</category><category>dev-blog</category><category>dev-blogs</category><category>eve-online</category><category>game-mechanics</category><category>pve</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>simulation-engine</category><category>single-shard</category><category>titan</category><category>titans</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 12 Sep 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Has EVE's most powerful alliance fallen?]]></title><link>http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/</guid><comments>http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a></p><a href="http://www.eveonline.com/news.asp?a=single&amp;nid=3137&amp;tid=7"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/titancongalineat580.jpg" alt="" /></a><br />Band of Brothers (<a href="http://massively.joystiq.com/2009/03/26/whats-in-a-name-eve-alliance-name-change-causes-player-unrest/">renamed KenZoku</a>) was once the most powerful alliance in <a href="http://www.eveonline.com"><em>EVE Online</em></a> with a stated goal, <a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/">even here at Massively</a>, to control all of the game's <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden galaxy</a>. Now, <a href="http://www.eveonline.com/news.asp?a=single&amp;nid=3137&amp;tid=7">KenZoku has reportedly left</a> the contested, lawless frontier of 0.0 space after months of resisting the combined forces of rival alliances. <br /><br />One of <em>EVE</em>'s in-game journalists, <a href="http://massively.joystiq.com/2008/06/10/eve-onlines-war-journalists-report-from-the-front-lines/">Interstellar Correspondent</a> ISD Clarity Brown, reports from the site of KenZoku's last holdout: <em>"GoonSwarm and their allies deployed a camp on KenZoku's sole remaining outpost last night. A joint force of pilots from <a href="http://massively.joystiq.com/tag/pandemic-legion">Pandemic Legion</a>, <a href="http://massively.joystiq.com/tag/goonswarm">GoonSwarm</a>, Morsus Mihi, Razor Alliance and KIA deployed 27 titans around the station in a show of force and gave a demonstration of the sheer power embodied in such a gang." </em><br /><br />Titans are the game's most expensive <a href="http://massively.joystiq.com/2008/09/21/titan-proliferation-in-eve-online/">weapons of mass destruction</a>, massive ships capable of unleashing 'Doomsday' area-of-effect attacks that melt fleets caught in the blast. To unleash 27 Doomsday blasts at once is... quite a sight, <a href="http://www.eve-ic.net/media/articles/3137/titandd.wmv">as the video footage demonstrates</a>.<p><a href="http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/" rel="bookmark">Continue reading <em>Has EVE's most powerful alliance fallen?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/">Has EVE's most powerful alliance fallen?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Jun 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/news.asp?a=single&amp;nid=3137&amp;tid=7>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19071122/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.0</category><category>alliance-warfare</category><category>band-of-brothers</category><category>bob</category><category>clarity-brown</category><category>endgame</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>goonfleet</category><category>goonswarm</category><category>isd-clarity-brown</category><category>kenzoku</category><category>kia</category><category>morsus-mihi</category><category>pandemic-legion</category><category>player-politics</category><category>politics</category><category>pvp</category><category>razor-alliance</category><category>sci-fi</category><category>sovereignty</category><category>titan</category><category>titans</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 18 Jun 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Is lore important to you?]]></title><link>http://massively.joystiq.com/2009/06/16/the-daily-grind-is-lore-important-to-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/16/the-daily-grind-is-lore-important-to-you/</guid><comments>http://massively.joystiq.com/2009/06/16/the-daily-grind-is-lore-important-to-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://www.flickr.com/photos/lesleysmith/2201186161/in/set-72157603741406190/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/anubis.jpg"  alt="" /></a>Lore is the keystone of every good MMO, it crafts the raid instances and pushes the game to new heights in the form of expansions and patches. For many it is the lure of the lore -- and by extension the playable races -- which pulls them into the game. When I was a little younger than I am now, I studied classics and religious studies and theology at a uni in London for almost four years. I dig religion, I adore translations of ancient texts and I really, <em>really</em> like mythology. As a result fantasy games are especially fascinating for me to me. When everyone else sees <a href="http://www.wowwiki.com/Titans">Titans</a>, I see a mishmash of the actual <a href="http://en.wikipedia.org/wiki/Titans">Titans</a> and the <a href="http://en.wikipedia.org/wiki/Twelve_Olympians">Olympians</a> given new life, where you see <a href="http://www.wowwiki.com/Anubisath">Anubisath</a> I see the ancient Egyptian <a href="http://en.wikipedia.org/wiki/Anubis">protector of the dead</a>. Where you see <a href="http://www.wowwiki.com/Val%27kyr">Val'kyr</a>, I see <a href="http://en.wikipedia.org/wiki/Valkyrie">Odin's barmaidens</a>.<br /> <br /> So come on readers, how important is lore to you? Do you dig finding all the references in game? Does the lore make a game more rich and appealing? Does it make it feel more real? Do you not give a fig? Are you more interested in just killing things? Do you play titles like <a href="http://massively.com/tag/age-of-conan"><em>AoC</em></a> or <a href="http://massively.com/tag/lord-of-the-rings-online"><em>LotRO</em></a> just because of the books they were inspired by?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/16/the-daily-grind-is-lore-important-to-you/">The Daily Grind: Is lore important to you?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Jun 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/16/the-daily-grind-is-lore-important-to-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19067218/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/16/the-daily-grind-is-lore-important-to-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anubisath</category><category>aoc</category><category>lord-of-the-rings-online</category><category>lorto</category><category>titans</category><category>valkyr</category><category>valkyrie</category><category>world-of-warcraft</category><dc:creator><![CDATA[Lesley Smith]]></dc:creator><pubDate>Tue, 16 Jun 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games releases findings on EVE starbase exploit investigation]]></title><link>http://massively.joystiq.com/2009/02/10/ccp-games-releases-findings-on-eve-starbase-exploit-investigatio/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/10/ccp-games-releases-findings-on-eve-starbase-exploit-investigatio/</guid><comments>http://massively.joystiq.com/2009/02/10/ccp-games-releases-findings-on-eve-starbase-exploit-investigatio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/coercer425.jpg" /></a><br />The <a href="http://www.eve-online.com"><em>EVE Online</em></a> starbase exploit revealed in December has had a <a href="http://massively.joystiq.com/2008/12/11/rumored-four-year-multi-trillion-isk-exploit-in-eve-online/">far-reaching impact on the game</a>. Certain player-owned starbases in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> were producing valuable, high-end materials that they shouldn't have been. Once a group of players picked up on this, they exploited the game on a massive scale, resulting in trillions of ISK (Interstellar Kredits, the game's virtual currency) that never should have existed being injected into the game. To date, this is the largest economic manipulation (via an exploit) ever revealed in <em>EVE Online</em>. <br /><br />The starbase exploit was the first of several <a href="http://massively.joystiq.com/2009/02/05/further-developments-in-eves-grand-theft-alliance-drama/">player-triggered drama bombs</a> that <a href="http://massively.joystiq.com/2009/02/01/eve-pvp-tournament-assassination-machiavellian-or-bad-form/">hit the game in recent weeks</a>, and resulted in a substantial amount of (in-game) market turmoil and player outcry over the issue. The game's subscribers wanted openness on the matter from <em>EVE</em>'s developer, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>, and they've certainly got that as of today. CCP Games posted the results of the exploit investigation, and the caveat <em>"be careful what you wish for"</em> may apply here, given the depth and complexity of the findings conveyed to the playerbase in today's dev blog, "<a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=626">War Makes Thieves and Peace Hangs Them</a>."<p><a href="http://massively.joystiq.com/2009/02/10/ccp-games-releases-findings-on-eve-starbase-exploit-investigatio/" rel="bookmark">Continue reading <em>CCP Games releases findings on EVE starbase exploit investigation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/10/ccp-games-releases-findings-on-eve-starbase-exploit-investigatio/">CCP Games releases findings on EVE starbase exploit investigation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Feb 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=626>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/10/ccp-games-releases-findings-on-eve-starbase-exploit-investigatio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1455929/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/10/ccp-games-releases-findings-on-eve-starbase-exploit-investigatio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boosters</category><category>breaking</category><category>ccp-diagoras</category><category>ccp-games</category><category>ccp-grimmi</category><category>ccp-lilith</category><category>cheating</category><category>council-of-stellar-management</category><category>crafting</category><category>dev-blog</category><category>duping</category><category>economy</category><category>eve</category><category>eve-online</category><category>exploit</category><category>exploits</category><category>eyjolfur-gudmundsson</category><category>game-mechanics</category><category>internal-affairs</category><category>isk</category><category>mmo-industry</category><category>moon-mining</category><category>pos-exploit</category><category>sci-fi</category><category>starbase-exploit</category><category>titans</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 10 Feb 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[EVE Trinity screenshots galore]]></title><link>http://massively.joystiq.com/2007/11/29/eve-trinity-screenshots-galore/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/29/eve-trinity-screenshots-galore/</guid><comments>http://massively.joystiq.com/2007/11/29/eve-trinity-screenshots-galore/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><div align="center"><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=645221"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/raven.jpg" /></a><br /></div>
<a href="http://massively.joystiq.com/2007/11/28/eve-online-trinity-expansion-preliminary-patch-notes/">The Trinity patch notes dropped yesterday</a>, and apparently the new graphics also went live on the test server, so screenshots of all the new ships coming in the <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> expansion are <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=645221">flooding the forums</a>.<br /><br />We've seen a lot of these before, both <a href="http://massively.joystiq.com/2007/11/26/new-trinity-trailer-makes-sci-fi-geeks-gasp-in-awe/">in trailers</a> and <a href="http://www.eve-online.com/trinity/index.html">official screenshots</a>, but there are so many here that if you want to find your ship-- someone even <a href="http://dl.eve-files.com/media/corp/RaTTuS/Titan.jpg">grabbed some Titans</a>-- it's probably here. Still, my guess is that nothing will compare to what we'll see when we log in <a href="http://massively.joystiq.com/2007/11/28/eve-online-trinity-expansion-live-and-launching-on-december-5th/">on December 5th</a>. Screenshots are nice, but I can't wait to see all these great graphics flowing in motion through the outer reaches of space.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/29/eve-trinity-screenshots-galore/">EVE Trinity screenshots galore</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Nov 2007 10:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=645221>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/29/eve-trinity-screenshots-galore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1050495/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/29/eve-trinity-screenshots-galore/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eve-online</category><category>forums</category><category>screenshots</category><category>test-server</category><category>titans</category><category>trinity</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 29 Nov 2007 10:02:00 EST</pubDate></item></channel></rss>
